@rpg-engine/long-bow 0.2.90 → 0.2.92
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/Abstractions/SlotsContainer.d.ts +1 -0
- package/dist/components/DraggableContainer.d.ts +1 -0
- package/dist/components/Equipment/EquipmentSet.d.ts +6 -0
- package/dist/components/Input.d.ts +1 -0
- package/dist/components/Item/Inventory/ItemContainer.d.ts +10 -0
- package/dist/components/Item/Inventory/ItemQuantitySelector.d.ts +7 -0
- package/dist/components/Item/Inventory/ItemSlot.d.ts +7 -0
- package/dist/components/RangeSlider.d.ts +1 -0
- package/dist/index.d.ts +4 -5
- package/dist/long-bow.cjs.development.js +523 -220
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +524 -220
- package/dist/long-bow.esm.js.map +1 -1
- package/dist/stories/ItemQuantitySelector.stories.d.ts +5 -0
- package/package.json +1 -1
- package/src/components/Abstractions/SlotsContainer.tsx +3 -0
- package/src/components/CraftBook/CraftBook.tsx +82 -92
- package/src/components/CraftBook/MockItems.ts +23 -20
- package/src/components/DraggableContainer.tsx +3 -0
- package/src/components/Equipment/EquipmentSet.tsx +40 -0
- package/src/components/Input.tsx +6 -2
- package/src/components/Item/Inventory/ItemContainer.tsx +98 -6
- package/src/components/Item/Inventory/ItemQuantitySelector.tsx +142 -0
- package/src/components/Item/Inventory/ItemSlot.tsx +171 -24
- package/src/components/RangeSlider.tsx +37 -14
- package/src/index.tsx +4 -5
- package/src/mocks/itemContainer.mocks.ts +1 -1
- package/src/stories/EquipmentSet.stories.tsx +10 -0
- package/src/stories/ItemContainer.stories.tsx +83 -15
- package/src/stories/ItemQuantitySelector.stories.tsx +26 -0
- package/src/stories/RangeSlider.stories.tsx +10 -9
- package/src/.DS_Store +0 -0
- package/src/components/NPCDialog/.DS_Store +0 -0
- package/src/components/NPCDialog/img/.DS_Store +0 -0
- package/src/mocks/.DS_Store +0 -0
- package/src/mocks/atlas/.DS_Store +0 -0
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import React, { useEffect, useRef, useState } from 'react';
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import styled from 'styled-components';
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import { Button, ButtonTypes } from '../../Button';
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import { Input } from '../../Input';
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import { RPGUIContainer, RPGUIContainerTypes } from '../../RPGUIContainer';
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import { RangeSlider, RangeSliderType } from '../../RangeSlider';
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export interface IItemQuantitySelectorProps {
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quantity: number;
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onConfirm: (quantity: number) => void;
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onClose: () => void;
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}
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export const ItemQuantitySelector: React.FC<IItemQuantitySelectorProps> = ({
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quantity,
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onConfirm,
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onClose,
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}) => {
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const [value, setValue] = useState(quantity);
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const inputRef = useRef<HTMLInputElement>(null);
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useEffect(() => {
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if (inputRef.current) {
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inputRef.current.focus();
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inputRef.current.select();
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const closeSelector = (e: KeyboardEvent) => {
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if (e.key === 'Escape') {
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onClose();
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}
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};
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document.addEventListener('keydown', closeSelector);
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return () => {
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document.removeEventListener('keydown', closeSelector);
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};
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}
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return () => {};
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}, []);
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return (
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<StyledContainer type={RPGUIContainerTypes.Framed} width="25rem">
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<CloseButton
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className="container-close"
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onClick={onClose}
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onTouchStart={onClose}
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>
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X
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</CloseButton>
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<h2>Select quantity to move</h2>
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<StyledForm
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style={{ width: '100%' }}
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onSubmit={e => {
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e.preventDefault();
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const numberValue = Number(value);
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if (Number.isNaN(numberValue)) {
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return;
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}
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onConfirm(Math.max(1, Math.min(quantity, numberValue)));
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}}
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noValidate
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>
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<StyledInput
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innerRef={inputRef}
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placeholder="Enter quantity"
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type="number"
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min={1}
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max={quantity}
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value={value}
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onChange={e => {
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if (Number(e.target.value) >= quantity) {
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setValue(quantity);
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return;
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}
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setValue((e.target.value as unknown) as number);
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}}
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onBlur={e => {
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const newValue = Math.max(
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1,
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Math.min(quantity, Number(e.target.value))
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);
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setValue(newValue);
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}}
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/>
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<RangeSlider
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type={RangeSliderType.Slider}
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valueMin={1}
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valueMax={quantity}
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width="100%"
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onChange={setValue}
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value={value}
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/>
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<Button buttonType={ButtonTypes.RPGUIButton} type="submit">
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Confirm
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</Button>
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</StyledForm>
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</StyledContainer>
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);
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};
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const StyledContainer = styled(RPGUIContainer)`
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display: flex;
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flex-direction: column;
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align-items: center;
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`;
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const StyledForm = styled.form`
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display: flex;
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flex-direction: column;
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align-items: center;
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width: 100%;
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`;
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const StyledInput = styled(Input)`
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text-align: center;
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&::-webkit-outer-spin-button,
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&::-webkit-inner-spin-button {
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-webkit-appearance: none;
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margin: 0;
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}
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&[type='number'] {
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-moz-appearance: textfield;
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}
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`;
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const CloseButton = styled.div`
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position: absolute;
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top: 3px;
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right: 0px;
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color: white;
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z-index: 22;
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font-size: 0.8rem;
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`;
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IItemContainer,
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ItemContainerType,
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ItemSlotType,
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ItemType
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ItemType,
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} from '@rpg-engine/shared';
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import { observer } from 'mobx-react-lite';
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import React, { useEffect, useState } from 'react';
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import React, { useEffect, useRef, useState } from 'react';
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import Draggable from 'react-draggable';
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import styled from 'styled-components';
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import { v4 as uuidv4 } from 'uuid';
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import { uiFonts } from '../../../constants/uiFonts';
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import { IPosition } from '../../../types/eventTypes';
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import { RelativeListMenu } from '../../RelativeListMenu';
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import { Ellipsis } from '../../shared/Ellipsis';
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import { SpriteFromAtlas } from '../../shared/SpriteFromAtlas';
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@@ -52,6 +54,20 @@ interface IProps {
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itemContainerType: ItemContainerType | null,
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item: IItem
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) => void;
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onDragStart: (
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item: IItem,
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slotIndex: number,
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itemContainerType: ItemContainerType | null
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) => void;
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onDragEnd: (quantity?: number) => void;
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onOutsideDrop?: (item: IItem, position: IPosition) => void;
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checkIfItemCanBeMoved: () => boolean;
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openQuantitySelector?: (maxQuantity: number, callback: () => void) => void;
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onPlaceDrop: (
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item: IItem | null,
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slotIndex: number,
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itemContainerType: ItemContainerType | null
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) => void;
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atlasJSON: any;
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atlasIMG: any;
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isContextMenuDisabled?: boolean;
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atlasJSON,
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atlasIMG,
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isContextMenuDisabled = false,
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onDragEnd,
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onDragStart,
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onPlaceDrop,
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onOutsideDrop: onDrop,
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checkIfItemCanBeMoved,
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openQuantitySelector,
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}) => {
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const [isTooltipVisible, setTooltipVisible] = useState(false);
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const [isContextMenuVisible, setIsContextMenuVisible] = useState(false);
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const [isFocused, setIsFocused] = useState(false);
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const [wasDragged, setWasDragged] = useState(false);
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const [dragPosition, setDragPosition] = useState<IPosition>({ x: 0, y: 0 });
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const [dropPosition, setDropPosition] = useState<IPosition | null>(null);
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const dragContainer = useRef<HTMLDivElement>(null);
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const [contextActions, setContextActions] = useState<IContextMenuItem[]>(
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[]
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);
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useEffect(() => {
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setDragPosition({ x: 0, y: 0 });
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if (item) {
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setContextActions(generateContextMenu(item, containerType));
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}
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}, [item]);
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useEffect(() => {
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if (onDrop && item && dropPosition) {
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onDrop(item, dropPosition);
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}
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}, [dropPosition]);
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const getStackInfo = (itemId: string, stackQty: number) => {
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// if (itemToRender?.isStackable && itemToRender?.stackQty) {
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const renderItem = (itemToRender: IItem | null) => {
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const element = [];
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if (itemToRender?.texturePath) {
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element.push(
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<ErrorBoundary key={itemToRender._id}>
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itemToRender.allowedEquipSlotType?.includes(slotSpriteMask!)
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) {
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const element = [];
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element.push(
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<ErrorBoundary key={itemToRender._id}>
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<SpriteFromAtlas
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}
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};
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const resetItem = () => {
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setTooltipVisible(false);
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setIsFocused(false);
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setWasDragged(false);
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};
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const onSuccesfulDrag = (quantity?: number) => {
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resetItem();
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if (quantity === -1) setDragPosition({ x: 0, y: 0 });
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else if (item) {
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onDragEnd(quantity);
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resetItem();
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}
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};
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return (
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<Container
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className="rpgui-icon empty-slot"
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onMouseOut={() => {
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if (onMouseOut) onMouseOut();
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onMouseUp={() => {
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const data = item ? item : null;
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if (onPlaceDrop) onPlaceDrop(data, slotIndex, containerType);
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}}
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setIsContextMenuVisible(!isContextMenuVisible);
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}
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onTouchEnd={e => {
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const { clientX, clientY } = e.changedTouches[0];
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const simulatedEvent = new MouseEvent('mouseup', {
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clientX,
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clientY,
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bubbles: true,
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});
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.elementFromPoint(clientX, clientY)
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?.dispatchEvent(simulatedEvent);
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}}
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>
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<Draggable
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defaultClassName={item ? 'draggable' : 'empty-slot'}
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onStop={(e, data) => {
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if (wasDragged && item) {
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//@ts-ignore
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const classes: string[] = Array.from(e.target?.classList);
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console.log(classes);
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const isOutsideDrop = classes.some(elm => {
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//elm matches ItemContainer string
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return elm.includes('rpgui-content');
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});
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if (isOutsideDrop) {
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setDropPosition({
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x: data.x,
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y: data.y,
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});
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}
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setWasDragged(false);
|
|
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|
+
|
|
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|
+
const target = dragContainer.current;
|
|
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|
+
if (!target || !wasDragged) return;
|
|
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|
+
|
|
307
|
+
const style = window.getComputedStyle(target);
|
|
308
|
+
const matrix = new DOMMatrixReadOnly(style.transform);
|
|
309
|
+
const x = matrix.m41;
|
|
310
|
+
const y = matrix.m42;
|
|
311
|
+
|
|
312
|
+
setDragPosition({ x, y });
|
|
313
|
+
|
|
314
|
+
setTimeout(() => {
|
|
315
|
+
if (checkIfItemCanBeMoved()) {
|
|
316
|
+
if (
|
|
317
|
+
item.stackQty &&
|
|
318
|
+
item.stackQty !== 1 &&
|
|
319
|
+
openQuantitySelector
|
|
320
|
+
)
|
|
321
|
+
openQuantitySelector(item.stackQty, onSuccesfulDrag);
|
|
322
|
+
else onSuccesfulDrag(item.stackQty);
|
|
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|
+
} else {
|
|
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|
+
resetItem();
|
|
325
|
+
setDragPosition({ x: 0, y: 0 });
|
|
326
|
+
}
|
|
327
|
+
}, 100);
|
|
328
|
+
} else if (item) {
|
|
329
|
+
if (!isContextMenuDisabled)
|
|
330
|
+
setIsContextMenuVisible(!isContextMenuVisible);
|
|
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|
+
|
|
332
|
+
onClick(item.type, containerType, item);
|
|
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|
+
}
|
|
334
|
+
}}
|
|
335
|
+
onStart={() => {
|
|
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|
+
if (!item) {
|
|
337
|
+
return;
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
if (onDragStart) {
|
|
341
|
+
onDragStart(item, slotIndex, containerType);
|
|
342
|
+
}
|
|
343
|
+
}}
|
|
344
|
+
onDrag={() => {
|
|
345
|
+
setWasDragged(true);
|
|
346
|
+
setIsFocused(true);
|
|
347
|
+
}}
|
|
348
|
+
position={dragPosition}
|
|
349
|
+
cancel=".empty-slot"
|
|
350
|
+
>
|
|
351
|
+
<ItemContainer
|
|
352
|
+
ref={dragContainer}
|
|
353
|
+
isFocused={isFocused}
|
|
354
|
+
onMouseOver={event => {
|
|
355
|
+
onMouseOver(event, slotIndex, item, event.clientX, event.clientY);
|
|
356
|
+
}}
|
|
357
|
+
onMouseOut={() => {
|
|
358
|
+
if (onMouseOut) onMouseOut();
|
|
359
|
+
}}
|
|
360
|
+
onMouseEnter={() => {
|
|
361
|
+
setTooltipVisible(true);
|
|
362
|
+
}}
|
|
363
|
+
onMouseLeave={() => {
|
|
364
|
+
setTooltipVisible(false);
|
|
365
|
+
}}
|
|
366
|
+
>
|
|
367
|
+
{onRenderSlot(item)}
|
|
368
|
+
</ItemContainer>
|
|
369
|
+
</Draggable>
|
|
370
|
+
|
|
371
|
+
{isTooltipVisible && item && <ItemTooltip label={item.name} />}
|
|
372
|
+
|
|
231
373
|
{!isContextMenuDisabled && isContextMenuVisible && contextActions && (
|
|
232
374
|
<RelativeListMenu
|
|
233
375
|
options={contextActions}
|
|
@@ -242,10 +384,6 @@ export const ItemSlot: React.FC<IProps> = observer(
|
|
|
242
384
|
}}
|
|
243
385
|
/>
|
|
244
386
|
)}
|
|
245
|
-
|
|
246
|
-
{isTooltipVisible && item && <ItemTooltip label={item.name} />}
|
|
247
|
-
|
|
248
|
-
{onRenderSlot(item)}
|
|
249
387
|
</Container>
|
|
250
388
|
);
|
|
251
389
|
}
|
|
@@ -261,12 +399,21 @@ const Container = styled.div`
|
|
|
261
399
|
position: relative;
|
|
262
400
|
`;
|
|
263
401
|
|
|
402
|
+
const ItemContainer = styled.div<{ isFocused?: boolean }>`
|
|
403
|
+
width: 100%;
|
|
404
|
+
height: 100%;
|
|
405
|
+
position: relative;
|
|
406
|
+
|
|
407
|
+
${props => props.isFocused && 'z-index: 100; pointer-events: none;'}
|
|
408
|
+
`;
|
|
409
|
+
|
|
264
410
|
const ItemQtyContainer = styled.div`
|
|
265
411
|
position: relative;
|
|
266
412
|
width: 85%;
|
|
267
413
|
height: 16px;
|
|
268
414
|
top: 25px;
|
|
269
415
|
left: 2px;
|
|
416
|
+
pointer-events: none;
|
|
270
417
|
|
|
271
418
|
display: flex;
|
|
272
419
|
justify-content: flex-end;
|
|
@@ -1,7 +1,6 @@
|
|
|
1
|
-
import React from 'react';
|
|
1
|
+
import React, { useEffect, useRef, useState } from 'react';
|
|
2
2
|
import styled from 'styled-components';
|
|
3
3
|
import { v4 as uuidv4 } from 'uuid';
|
|
4
|
-
import { _RPGUI } from './RPGUIRoot';
|
|
5
4
|
|
|
6
5
|
export enum RangeSliderType {
|
|
7
6
|
Slider = 'rpgui-slider',
|
|
@@ -14,6 +13,7 @@ export interface IRangeSliderProps {
|
|
|
14
13
|
valueMax: number;
|
|
15
14
|
width: string;
|
|
16
15
|
onChange: (value: number) => void;
|
|
16
|
+
value: number;
|
|
17
17
|
}
|
|
18
18
|
|
|
19
19
|
export const RangeSlider: React.FC<IRangeSliderProps> = ({
|
|
@@ -22,29 +22,46 @@ export const RangeSlider: React.FC<IRangeSliderProps> = ({
|
|
|
22
22
|
valueMax,
|
|
23
23
|
width,
|
|
24
24
|
onChange,
|
|
25
|
+
value,
|
|
25
26
|
}) => {
|
|
26
27
|
const sliderId = uuidv4();
|
|
27
28
|
|
|
28
|
-
const
|
|
29
|
-
|
|
30
|
-
const value = _RPGUI.get_value(rpguiSlider);
|
|
29
|
+
const containerRef = useRef<HTMLDivElement>(null);
|
|
30
|
+
const [left, setLeft] = useState(0);
|
|
31
31
|
|
|
32
|
-
|
|
33
|
-
|
|
32
|
+
useEffect(() => {
|
|
33
|
+
const calculatedWidth = containerRef.current?.clientWidth || 0;
|
|
34
|
+
setLeft(
|
|
35
|
+
Math.max(
|
|
36
|
+
((value - valueMin) / (valueMax - valueMin)) * (calculatedWidth - 35) +
|
|
37
|
+
10
|
|
38
|
+
)
|
|
39
|
+
);
|
|
40
|
+
}, [value, valueMin, valueMax]);
|
|
41
|
+
|
|
42
|
+
const typeClass = type === RangeSliderType.GoldSlider ? 'golden' : '';
|
|
34
43
|
|
|
35
44
|
return (
|
|
36
|
-
<div
|
|
45
|
+
<div
|
|
46
|
+
style={{ width: width, position: 'relative' }}
|
|
47
|
+
className={`rpgui-slider-container ${typeClass}`}
|
|
48
|
+
id={`rpgui-slider-${sliderId}`}
|
|
49
|
+
ref={containerRef}
|
|
50
|
+
>
|
|
51
|
+
<div style={{ pointerEvents: 'none' }}>
|
|
52
|
+
<div className={`rpgui-slider-track ${typeClass}`} />
|
|
53
|
+
<div className={`rpgui-slider-left-edge ${typeClass}`} />
|
|
54
|
+
<div className={`rpgui-slider-right-edge ${typeClass}`} />
|
|
55
|
+
<div className={`rpgui-slider-thumb ${typeClass}`} style={{ left }} />
|
|
56
|
+
</div>
|
|
37
57
|
<Input
|
|
38
|
-
className={
|
|
39
|
-
type === RangeSliderType.Slider
|
|
40
|
-
? RangeSliderType.Slider
|
|
41
|
-
: RangeSliderType.GoldSlider
|
|
42
|
-
}
|
|
43
58
|
type="range"
|
|
44
59
|
style={{ width: width }}
|
|
45
60
|
min={valueMin}
|
|
46
61
|
max={valueMax}
|
|
47
|
-
|
|
62
|
+
onChange={e => onChange(Number(e.target.value))}
|
|
63
|
+
value={value}
|
|
64
|
+
className="rpgui-cursor-point"
|
|
48
65
|
/>
|
|
49
66
|
</div>
|
|
50
67
|
);
|
|
@@ -52,4 +69,10 @@ export const RangeSlider: React.FC<IRangeSliderProps> = ({
|
|
|
52
69
|
|
|
53
70
|
const Input = styled.input`
|
|
54
71
|
opacity: 0;
|
|
72
|
+
position: absolute;
|
|
73
|
+
width: 100%;
|
|
74
|
+
height: 100%;
|
|
75
|
+
top: 0;
|
|
76
|
+
left: 0;
|
|
77
|
+
margin-top: -5px;
|
|
55
78
|
`;
|
package/src/index.tsx
CHANGED
|
@@ -12,7 +12,6 @@ export * from './components/Input';
|
|
|
12
12
|
export { ErrorBoundary } from './components/Item/Inventory/ErrorBoundary';
|
|
13
13
|
export * from './components/Item/Inventory/ItemContainer';
|
|
14
14
|
export * from './components/Item/Inventory/ItemSlot';
|
|
15
|
-
export * from './components/itemSelector/ItemSelector';
|
|
16
15
|
export * from './components/ListMenu';
|
|
17
16
|
export * from './components/NPCDialog/NPCDialog';
|
|
18
17
|
export * from './components/NPCDialog/NPCMultiDialog';
|
|
@@ -21,17 +20,17 @@ export * from './components/ProgressBar';
|
|
|
21
20
|
export * from './components/PropertySelect/PropertySelect';
|
|
22
21
|
export * from './components/QuestInfo/QuestInfo';
|
|
23
22
|
export * from './components/QuestList';
|
|
24
|
-
export * from './components/RadioButton';
|
|
25
|
-
export * from './components/RangeSlider';
|
|
26
23
|
export * from './components/RPGUIContainer';
|
|
27
|
-
export * from './components/RPGUIForceRenderStart';
|
|
28
24
|
export * from './components/RPGUIRoot';
|
|
29
|
-
export * from './components/
|
|
25
|
+
export * from './components/RadioButton';
|
|
26
|
+
export * from './components/RangeSlider';
|
|
30
27
|
export * from './components/SkillProgressBar';
|
|
31
28
|
export * from './components/SkillsContainer';
|
|
32
29
|
export * from './components/TextArea';
|
|
33
30
|
export * from './components/TimeWidget/TimeWidget';
|
|
34
31
|
export * from './components/TradingMenu/TradingMenu';
|
|
35
32
|
export * from './components/Truncate';
|
|
33
|
+
export * from './components/itemSelector/ItemSelector';
|
|
34
|
+
export * from './components/shared/SpriteFromAtlas';
|
|
36
35
|
export * from './components/typography/DynamicText';
|
|
37
36
|
export { useEventListener } from './hooks/useEventListener';
|
|
@@ -9,6 +9,7 @@ import { RPGUIRoot } from '../../src/components/RPGUIRoot';
|
|
|
9
9
|
import { equipmentSetMock } from '../../src/mocks/equipmentSet.mocks';
|
|
10
10
|
import atlasJSON from '../mocks/atlas/items/items.json';
|
|
11
11
|
import atlasIMG from '../mocks/atlas/items/items.png';
|
|
12
|
+
import { IPosition } from '../types/eventTypes';
|
|
12
13
|
|
|
13
14
|
const meta: Meta = {
|
|
14
15
|
title: 'Equipment Set',
|
|
@@ -36,6 +37,10 @@ const onSelected = (payload: string) => {
|
|
|
36
37
|
console.log('dispatch', payload);
|
|
37
38
|
};
|
|
38
39
|
|
|
40
|
+
const onItemOutsideDrop = (item: IItem, position: IPosition) => {
|
|
41
|
+
console.log('dropped outside', item, position);
|
|
42
|
+
};
|
|
43
|
+
|
|
39
44
|
const Template: Story<IEquipmentSetProps> = args => (
|
|
40
45
|
<RPGUIRoot>
|
|
41
46
|
<EquipmentSet
|
|
@@ -45,9 +50,14 @@ const Template: Story<IEquipmentSetProps> = args => (
|
|
|
45
50
|
onMouseOver={onMouseOver}
|
|
46
51
|
onSelected={onSelected}
|
|
47
52
|
onItemClick={onItemClick}
|
|
53
|
+
onItemDragEnd={_quantity => {}}
|
|
54
|
+
onItemDragStart={item => console.log('drag start: ', item._id)}
|
|
55
|
+
onItemPlaceDrop={item => console.log('dropped to: ', item?._id)}
|
|
56
|
+
checkIfItemCanBeMoved={() => false}
|
|
48
57
|
type={ItemContainerType.Equipment}
|
|
49
58
|
atlasIMG={atlasIMG}
|
|
50
59
|
atlasJSON={atlasJSON}
|
|
60
|
+
onItemOutsideDrop={onItemOutsideDrop}
|
|
51
61
|
/>
|
|
52
62
|
</RPGUIRoot>
|
|
53
63
|
);
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { IItem, ItemContainerType, ItemType } from '@rpg-engine/shared';
|
|
2
2
|
import { Meta, Story } from '@storybook/react';
|
|
3
|
-
import React from 'react';
|
|
3
|
+
import React, { useState } from 'react';
|
|
4
4
|
import {
|
|
5
5
|
IItemContainerProps,
|
|
6
6
|
ItemContainer,
|
|
@@ -37,19 +37,87 @@ const onItemClick = (
|
|
|
37
37
|
console.log(item, ItemType, itemContainerType, 'was clicked!');
|
|
38
38
|
};
|
|
39
39
|
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
40
|
+
// THIS IS ONLY LONG-BOW EXAMPLE FOR DRAG AND DROP
|
|
41
|
+
let dragItem: IItem | null = null;
|
|
42
|
+
let dropItem: IItem | null = null;
|
|
43
|
+
let allowedToDrop = false;
|
|
44
|
+
let dragSlot = -1;
|
|
45
|
+
let dropSlot = -1;
|
|
46
|
+
|
|
47
|
+
const Template: Story<IItemContainerProps> = () => {
|
|
48
|
+
const [itemContainer, setItemContainer] = useState(itemContainerMock);
|
|
49
|
+
|
|
50
|
+
return (
|
|
51
|
+
<RPGUIRoot>
|
|
52
|
+
<ItemContainer
|
|
53
|
+
itemContainer={itemContainer}
|
|
54
|
+
onClose={() => console.log('closing item container')}
|
|
55
|
+
onMouseOver={onMouseOver}
|
|
56
|
+
onSelected={onSelected}
|
|
57
|
+
onItemClick={onItemClick}
|
|
58
|
+
checkIfItemCanBeMoved={() => allowedToDrop}
|
|
59
|
+
onItemDragEnd={quantity => {
|
|
60
|
+
// THIS IS ONLY LONG-BOW EXAMPLE FOR DRAG AND DROP
|
|
61
|
+
|
|
62
|
+
if (quantity === 0) {
|
|
63
|
+
setItemContainer({ ...itemContainer });
|
|
64
|
+
} else if (allowedToDrop && dropSlot !== -1) {
|
|
65
|
+
const newContainer = { ...itemContainer };
|
|
66
|
+
|
|
67
|
+
if (quantity && dragItem && dragItem.stackQty) {
|
|
68
|
+
newContainer.slots[dropSlot] = {
|
|
69
|
+
...dragItem,
|
|
70
|
+
stackQty: quantity + (dropItem?.stackQty || 0),
|
|
71
|
+
};
|
|
72
|
+
|
|
73
|
+
if (dragItem.stackQty - quantity === 0)
|
|
74
|
+
newContainer.slots[dragSlot] = null;
|
|
75
|
+
else
|
|
76
|
+
newContainer.slots[dragSlot] = {
|
|
77
|
+
...dragItem,
|
|
78
|
+
stackQty: dragItem.stackQty - quantity,
|
|
79
|
+
};
|
|
80
|
+
} else {
|
|
81
|
+
newContainer.slots[dropSlot] = dragItem;
|
|
82
|
+
newContainer.slots[dragSlot] = null;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
setItemContainer(newContainer);
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
allowedToDrop = false;
|
|
89
|
+
dropSlot = -1;
|
|
90
|
+
dropItem = null;
|
|
91
|
+
dragItem = null;
|
|
92
|
+
}}
|
|
93
|
+
onItemDragStart={(item, slotIndex) => {
|
|
94
|
+
dragItem = item;
|
|
95
|
+
dragSlot = slotIndex;
|
|
96
|
+
}}
|
|
97
|
+
onItemPlaceDrop={(item, slotIndex) => {
|
|
98
|
+
// THIS IS ONLY LONG-BOW EXAMPLE FOR DRAG AND DROP
|
|
99
|
+
|
|
100
|
+
if (
|
|
101
|
+
!item ||
|
|
102
|
+
(dragItem?.key === item?.key && dragSlot !== slotIndex)
|
|
103
|
+
) {
|
|
104
|
+
console.log('allow');
|
|
105
|
+
allowedToDrop = true;
|
|
106
|
+
dropSlot = slotIndex;
|
|
107
|
+
dropItem = item ? item : null;
|
|
108
|
+
} else {
|
|
109
|
+
allowedToDrop = false;
|
|
110
|
+
dropSlot = -1;
|
|
111
|
+
dropItem = null;
|
|
112
|
+
}
|
|
113
|
+
}}
|
|
114
|
+
onOutsideDrop={(item, pos) => console.log('drop', item, pos)}
|
|
115
|
+
type={ItemContainerType.Inventory}
|
|
116
|
+
atlasIMG={atlasIMG}
|
|
117
|
+
atlasJSON={atlasJSON}
|
|
118
|
+
/>
|
|
119
|
+
</RPGUIRoot>
|
|
120
|
+
);
|
|
121
|
+
};
|
|
54
122
|
|
|
55
123
|
export const Default = Template.bind({});
|