@rpg-engine/long-bow 0.2.59 → 0.2.60

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@@ -28693,6 +28693,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  if (!skillPointsToNextLevel) {
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  skillPointsToNextLevel = getSPForLevel(level + 1);
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  }
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+ var nextLevelSPWillbe = skillPoints + skillPointsToNextLevel;
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  var ratio = skillPoints / skillPointsToNextLevel * 100;
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  return React.createElement(React.Fragment, null, React.createElement(ProgressTitle, null, React.createElement(TitleName, null, skillName), React.createElement(ValueDisplay, null, "lv ", level)), React.createElement(ProgressBody, null, React.createElement(ProgressIconContainer, null, atlasIMG && atlasJSON ? React.createElement(SpriteContainer, null, React.createElement(ErrorBoundary, null, React.createElement(SpriteFromAtlas, {
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  atlasIMG: atlasIMG,
@@ -28704,7 +28705,7 @@ var SkillProgressBar = function SkillProgressBar(_ref) {
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  }))) : React.createElement(React.Fragment, null)), React.createElement(ProgressBarContainer$1, null, React.createElement(SimpleProgressBar, {
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  value: ratio,
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  bgColor: bgColor
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- }))), showSkillPoints && React.createElement(SkillDisplayContainer, null, React.createElement(SkillPointsDisplay, null, skillPoints, "/", skillPointsToNextLevel)));
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+ }))), showSkillPoints && React.createElement(SkillDisplayContainer, null, React.createElement(SkillPointsDisplay, null, skillPoints, "/", nextLevelSPWillbe)));
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  };
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  var ProgressBarContainer$1 = /*#__PURE__*/styled.div.withConfig({
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  displayName: "SkillProgressBar__ProgressBarContainer",