@rpg-engine/long-bow 0.2.55 → 0.2.57
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/long-bow.cjs.development.js +967 -1492
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +967 -1492
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/components/Dropdown.tsx +54 -21
- package/src/components/SkillProgressBar.tsx +7 -4
- package/src/components/SkillsContainer.tsx +1 -1
- package/src/mocks/atlas/items/items.json +823 -1387
- package/src/mocks/atlas/items/items.png +0 -0
- package/src/mocks/itemContainer.mocks.ts +1 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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import React, { useEffect, useState } from 'react';
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import styled from 'styled-components';
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import { v4 as uuidv4 } from 'uuid';
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import { _RPGUI } from './RPGUIRoot';
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export interface IOptionsProps {
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id: number;
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@@ -22,16 +22,17 @@ export const Dropdown: React.FC<IDropdownProps> = ({
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const dropdownId = uuidv4();
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const [selectedValue, setSelectedValue] = useState<string>('');
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const [selectedOption, setSelectedOption] = useState<string>('');
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const [opened, setOpened] = useState<boolean>(false);
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useEffect(() => {
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const
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const dropdownValue = _RPGUI.get_value(element);
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setSelectedValue(dropdownValue);
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const firstOption = options[0];
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setSelectedValue(
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if (firstOption) {
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setSelectedValue(firstOption.value);
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setSelectedOption(firstOption.option);
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}
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}, [options]);
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useEffect(() => {
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if (selectedValue) {
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@@ -40,18 +41,50 @@ export const Dropdown: React.FC<IDropdownProps> = ({
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}, [selectedValue]);
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return (
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<
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<Container onMouseLeave={() => setOpened(false)} width={width}>
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<DropdownSelect
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id={`dropdown-${dropdownId}`}
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className="rpgui-dropdown-imp rpgui-dropdown-imp-header"
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onClick={() => setOpened(prev => !prev)}
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>
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<label>▼</label> {selectedOption}
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</DropdownSelect>
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<DropdownOptions className="rpgui-dropdown-imp" opened={opened}>
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{options.map(option => {
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return (
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<li
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key={option.id}
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onClick={() => {
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setSelectedValue(option.value);
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setSelectedOption(option.option);
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setOpened(false);
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}}
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>
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{option.option}
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</li>
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);
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})}
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</DropdownOptions>
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</Container>
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);
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};
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const Container = styled.div<{ width: string | undefined }>`
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position: relative;
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width: ${props => props.width || '100%'};
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`;
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const DropdownSelect = styled.p`
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width: 100%;
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box-sizing: border-box;
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`;
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const DropdownOptions = styled.ul<{
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opened: boolean;
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}>`
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position: absolute;
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width: 100%;
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display: ${props => (props.opened ? 'block' : 'none')};
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box-sizing: border-box;
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`;
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@@ -22,14 +22,17 @@ export const SkillProgressBar: React.FC<ISkillProgressBarProps> = ({
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skillName,
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level,
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skillPoints,
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skillPointsToNextLevel,
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texturePath,
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showSkillPoints = true,
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atlasIMG,
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atlasJSON,
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}) => {
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if (!skillPointsToNextLevel) {
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skillPointsToNextLevel = getSPForLevel(level + 1);
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}
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const skillPointsToLevelUp = skillPointsToNextLevel + skillPoints;
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const ratio = (skillPoints / skillPointsToNextLevel) * 100;
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return (
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<>
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@@ -64,7 +67,7 @@ export const SkillProgressBar: React.FC<ISkillProgressBarProps> = ({
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{showSkillPoints && (
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<SkillDisplayContainer>
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<SkillPointsDisplay>
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{skillPoints}/{
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{skillPoints}/{skillPointsToLevelUp}
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</SkillPointsDisplay>
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</SkillDisplayContainer>
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)}
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@@ -42,7 +42,7 @@ const skillProps = {
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values: {
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fishing: 'foods/fish.png',
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mining: 'crafting-resources/iron-ingot.png',
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lumberjacking: 'crafting-resources/greater-
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lumberjacking: 'crafting-resources/greater-wooden-log.png',
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cooking: 'foods/chickens-meat.png',
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alchemy: 'potions/greater-mana-potion.png',
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},
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