@rpg-engine/long-bow 0.2.38 → 0.2.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/TradingMenu/TradingMenu.d.ts +0 -1
- package/dist/long-bow.cjs.development.js +5 -9
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +5 -9
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/components/TradingMenu/TradingMenu.tsx +4 -10
- package/src/stories/ItemTradingComponent.stories.tsx +2 -2
- package/src/components/NPCDialog/.DS_Store +0 -0
- package/src/components/NPCDialog/img/.DS_Store +0 -0
- package/src/mocks/.DS_Store +0 -0
package/package.json
CHANGED
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@@ -1,5 +1,5 @@
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import { ITradeResponseItem, TradeTransactionType } from '@rpg-engine/shared';
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import React, {
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import React, { useState } from 'react';
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import styled from 'styled-components';
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import { Button, ButtonTypes } from '../Button';
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import { DraggableContainer } from '../DraggableContainer';
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@@ -13,7 +13,6 @@ export interface ITrandingMenu {
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atlasJSON: any;
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atlasIMG: any;
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characterAvailableGold: number;
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onChangeTraderItems: (traderItems: ITradeResponseItem[]) => void;
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}
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export const TradingMenu: React.FC<ITrandingMenu> = ({
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@@ -23,7 +22,6 @@ export const TradingMenu: React.FC<ITrandingMenu> = ({
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atlasJSON,
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atlasIMG,
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characterAvailableGold,
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onChangeTraderItems,
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onConfirm,
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}) => {
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const [sum, setSum] = useState(0);
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@@ -40,11 +38,6 @@ export const TradingMenu: React.FC<ITrandingMenu> = ({
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});
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};
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useEffect(() => {
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if (onChangeTraderItems) {
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onChangeTraderItems(traderItems);
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}
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}, [traderItems]);
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const Capitalize = (word: string) => {
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return word[0].toUpperCase() + word.substring(1);
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};
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@@ -64,8 +57,8 @@ export const TradingMenu: React.FC<ITrandingMenu> = ({
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<hr className="golden" />
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</div>
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<TradingComponentScrollWrapper>
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{traderItems.map(tradeItem => (
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<ItemWrapper>
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{traderItems.map((tradeItem, index) => (
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<ItemWrapper key={`${tradeItem.key}_${index}`}>
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<TradingItemRow
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atlasIMG={atlasIMG}
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atlasJSON={atlasJSON}
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@@ -158,6 +151,7 @@ const GoldWrapper = styled.div`
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`;
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const AlertWrapper = styled.div`
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margin-top: 1rem;
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display: flex;
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width: 100%;
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justify-content: center;
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@@ -1,4 +1,4 @@
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import {
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import { ITradeResponseItem } from '@rpg-engine/shared';
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import { Meta, Story } from '@storybook/react';
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import React from 'react';
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import { RPGUIRoot } from '../components/RPGUIRoot';
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@@ -10,7 +10,7 @@ import {
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import atlasJSON from '../mocks/atlas/items/items.json';
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import atlasIMG from '../mocks/atlas/items/items.png';
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const updateChartTotals = (itemInfo:
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const updateChartTotals = (itemInfo: ITradeResponseItem) => {
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console.log(itemInfo);
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// will be needed read all itens from chart list ignoring the current item (itemInfo) and recalculate the totals
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// with the amount updated set the total to a state to be shown to the player.
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Binary file
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Binary file
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package/src/mocks/.DS_Store
DELETED
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Binary file
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