@rpg-engine/long-bow 0.2.37 → 0.2.39
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/TradingMenu/TradingMenu.d.ts +1 -1
- package/dist/long-bow.cjs.development.js +10 -9
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +10 -9
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/components/TradingMenu/TradingMenu.tsx +11 -9
package/package.json
CHANGED
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@@ -1,5 +1,5 @@
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import { ITradeResponseItem, TradeTransactionType } from '@rpg-engine/shared';
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-
import React, {
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import React, { useState } from 'react';
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import styled from 'styled-components';
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import { Button, ButtonTypes } from '../Button';
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import { DraggableContainer } from '../DraggableContainer';
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@@ -8,11 +8,11 @@ import { TradingItemRow } from './TradingItemRow';
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export interface ITrandingMenu {
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traderItems: ITradeResponseItem[];
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onClose: () => void;
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+
onConfirm: () => void;
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type: TradeTransactionType;
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atlasJSON: any;
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atlasIMG: any;
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characterAvailableGold: number;
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-
onChangeTraderItems: (traderItems: ITradeResponseItem[]) => void;
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}
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export const TradingMenu: React.FC<ITrandingMenu> = ({
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@@ -22,7 +22,7 @@ export const TradingMenu: React.FC<ITrandingMenu> = ({
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atlasJSON,
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atlasIMG,
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characterAvailableGold,
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-
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onConfirm,
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}) => {
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const [sum, setSum] = useState(0);
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let newSumArray = 0;
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@@ -38,11 +38,6 @@ export const TradingMenu: React.FC<ITrandingMenu> = ({
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});
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};
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useEffect(() => {
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if (onChangeTraderItems) {
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onChangeTraderItems(traderItems);
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}
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}, [traderItems]);
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const Capitalize = (word: string) => {
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return word[0].toUpperCase() + word.substring(1);
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};
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@@ -96,10 +91,16 @@ export const TradingMenu: React.FC<ITrandingMenu> = ({
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<Button
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buttonType={ButtonTypes.RPGUIButton}
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disabled={sum > characterAvailableGold}
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onClick={() => onConfirm()}
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>
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Confirm
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</Button>
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-
<Button
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<Button
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buttonType={ButtonTypes.RPGUIButton}
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onClick={() => onClose()}
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>
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Cancel
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</Button>
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</ButtonWrapper>
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</>
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</DraggableContainer>
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@@ -150,6 +151,7 @@ const GoldWrapper = styled.div`
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`;
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const AlertWrapper = styled.div`
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margin-top: 1rem;
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display: flex;
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width: 100%;
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justify-content: center;
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