@rpg-engine/long-bow 0.2.36 → 0.2.38

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -29348,7 +29348,6 @@ var TradingItemRow = function TradingItemRow(_ref) {
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  setItemQuantity(newQuantity);
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  updateChartTotals({
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  key: traderItem.key,
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- itemId: traderItem.itemId ? traderItem.itemId : v4(),
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  qty: newQuantity,
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  price: traderItem.price,
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  texturePath: traderItem.texturePath,
@@ -29362,7 +29361,6 @@ var TradingItemRow = function TradingItemRow(_ref) {
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  setItemQuantity(newQuantity);
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  updateChartTotals({
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  key: traderItem.key,
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- itemId: traderItem.itemId ? traderItem.itemId : v4(),
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  qty: newQuantity,
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  price: traderItem.price,
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  texturePath: traderItem.texturePath,
@@ -29436,14 +29434,15 @@ var TradingMenu = function TradingMenu(_ref) {
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  atlasJSON = _ref.atlasJSON,
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  atlasIMG = _ref.atlasIMG,
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  characterAvailableGold = _ref.characterAvailableGold,
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- onChangeTraderItems = _ref.onChangeTraderItems;
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+ onChangeTraderItems = _ref.onChangeTraderItems,
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+ onConfirm = _ref.onConfirm;
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  var _useState = useState(0),
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  sum = _useState[0],
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  setSum = _useState[1];
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  var newSumArray = 0;
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  var updateChartTotals = function updateChartTotals(item) {
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  var itemIndex = traderItems.findIndex(function (itemArray) {
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- return itemArray.itemId === item.itemId;
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+ return itemArray.key === item.key;
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  });
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  traderItems[itemIndex] = item;
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  traderItems.forEach(function (item) {
@@ -29481,9 +29480,15 @@ var TradingMenu = function TradingMenu(_ref) {
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  }));
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  })), React.createElement(GoldWrapper, null, React.createElement("p", null, "Available Gold:"), React.createElement("p", null, "$", characterAvailableGold)), React.createElement(TotalWrapper, null, React.createElement("p", null, "Total:"), React.createElement("p", null, "$", sum)), sum > characterAvailableGold ? React.createElement(AlertWrapper, null, React.createElement("p", null, " Sorry, not enough money.")) : React.createElement(GoldWrapper, null, React.createElement("p", null, "Final Gold:"), React.createElement("p", null, "$", characterAvailableGold - sum)), React.createElement(ButtonWrapper, null, React.createElement(Button, {
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  buttonType: ButtonTypes.RPGUIButton,
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- disabled: sum > characterAvailableGold
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+ disabled: sum > characterAvailableGold,
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+ onClick: function onClick() {
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+ return onConfirm();
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+ }
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  }, "Confirm"), React.createElement(Button, {
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- buttonType: ButtonTypes.RPGUIButton
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+ buttonType: ButtonTypes.RPGUIButton,
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+ onClick: function onClick() {
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+ return onClose();
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+ }
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  }, "Cancel"))));
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  };
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  var Title$3 = /*#__PURE__*/styled.h1.withConfig({