@rpg-engine/long-bow 0.1.86 → 0.1.89

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -15,6 +15,7 @@ require('rpgui/rpgui.min.css');
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  require('rpgui/rpgui.min.js');
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  var shared = require('@rpg-engine/shared');
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  var mobxReactLite = require('mobx-react-lite');
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+ var _ = _interopDefault(require('lodash'));
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  function _extends() {
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  _extends = Object.assign ? Object.assign.bind() : function (target) {
@@ -6864,142 +6865,90 @@ var ProgressTitle = /*#__PURE__*/styled.div.withConfig({
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  componentId: "sc-5vuroc-8"
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  })(["width:100%;display:flex;flex-direction:row;justify-content:space-between;span{font-size:0.6rem;}margin-top:10px;"]);
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+ var skillProps = {
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+ attributes: {
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+ color: colors.cardinal,
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+ values: {
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+ stamina: 'spell-icons/regenerate.png',
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+ magic: 'spell-icons/fireball.png',
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+ magicResistance: 'spell-icons/freeze.png',
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+ strength: 'spell-icons/enchanted-blow.png',
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+ resistance: 'spell-icons/magic-shield.png',
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+ dexterity: 'spell-icons/haste.png'
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+ }
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+ },
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+ combat: {
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+ color: colors.purple,
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+ values: {
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+ first: 'gloves/leather-gloves.png',
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+ club: 'maces/club.png',
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+ sword: 'swords/double-edged-sword.png',
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+ axe: 'axes/double-axe.png',
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+ distance: 'bows/horse-bow.png',
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+ shielding: 'shields/studded-shield.png',
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+ dagger: 'daggers/dagger.png'
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+ }
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+ },
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+ crafting: {
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+ color: colors.blue,
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+ values: {
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+ fishing: 'foods/fish.png',
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+ mining: 'crafting-resources/iron-ingot.png',
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+ lumberjacking: 'crafting-resources/greater-wood-log.png',
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+ cooking: 'foods/chickens-meat.png',
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+ alchemy: 'potions/greater-mana-potion.png'
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+ }
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+ }
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+ };
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  var SkillsContainer = function SkillsContainer(_ref) {
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- var _skill$first, _skill$first2, _skill$first3, _skill$club, _skill$club2, _skill$club3, _skill$sword, _skill$sword2, _skill$sword3, _skill$axe, _skill$axe2, _skill$axe3, _skill$distance, _skill$distance2, _skill$distance3, _skill$shielding, _skill$shielding2, _skill$shielding3, _skill$fishing, _skill$fishing2, _skill$fishing3, _skill$mining, _skill$mining2, _skill$mining3, _skill$lumberjacking, _skill$lumberjacking2, _skill$lumberjacking3, _skill$cooking, _skill$cooking2, _skill$cooking3, _skill$alchemy, _skill$alchemy2, _skill$alchemy3, _skill$stamina, _skill$stamina2, _skill$stamina3, _skill$magic, _skill$magic2, _skill$magic3, _skill$magicResistanc, _skill$magicResistanc2, _skill$magicResistanc3, _skill$strength, _skill$strength2, _skill$strength3, _skill$resistance, _skill$resistance2, _skill$resistance3, _skill$dexterity, _skill$dexterity2, _skill$dexterity3;
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-
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  var onCloseButton = _ref.onCloseButton,
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  skill = _ref.skill;
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+
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+ var onRenderSkillCategory = function onRenderSkillCategory(category) {
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+ var skillCategory = skillProps[category];
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+ var skillCategoryColor = skillCategory.color;
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+ var output = [];
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+
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+ for (var _i = 0, _Object$entries = Object.entries(skillCategory.values); _i < _Object$entries.length; _i++) {
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+ var _Object$entries$_i = _Object$entries[_i],
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+ key = _Object$entries$_i[0],
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+ value = _Object$entries$_i[1];
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+ //@ts-ignore
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+ var skillDetails = skill[key];
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+ output.push(React__default.createElement(SkillProgressBar, {
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+ skillName: _.capitalize(key),
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+ bgColor: skillCategoryColor,
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+ level: skillDetails.level || 0,
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+ skillPoints: skillDetails.skillPoints || 0,
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+ skillPointsToNextLevel: skillDetails.skillPointsToNextLevel || 0,
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+ texturePath: value
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+ }));
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+ }
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+
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+ return output;
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+ };
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+
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  return React__default.createElement(SkillsDraggableContainer, {
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  title: "Skills"
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  }, onCloseButton && React__default.createElement(CloseButton$2, {
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  onClick: onCloseButton,
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  onTouchStart: onCloseButton
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- }, "X"), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Combat Skills"), React__default.createElement("hr", {
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+ }, "X"), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "General"), React__default.createElement("hr", {
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  className: "golden"
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- })), React__default.createElement(SkillProgressBar, {
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- skillName: 'First',
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- bgColor: colors.cardinal,
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- level: (skill == null ? void 0 : (_skill$first = skill.first) == null ? void 0 : _skill$first.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$first2 = skill.first) == null ? void 0 : _skill$first2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$first3 = skill.first) == null ? void 0 : _skill$first3.skillPointsToNextLevel) || 0,
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- texturePath: 'gloves/leather-gloves.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Club',
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- bgColor: colors.cardinal,
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- level: (skill == null ? void 0 : (_skill$club = skill.club) == null ? void 0 : _skill$club.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$club2 = skill.club) == null ? void 0 : _skill$club2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$club3 = skill.club) == null ? void 0 : _skill$club3.skillPointsToNextLevel) || 0,
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- texturePath: 'maces/club.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Sword',
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- bgColor: colors.cardinal,
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- level: (skill == null ? void 0 : (_skill$sword = skill.sword) == null ? void 0 : _skill$sword.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$sword2 = skill.sword) == null ? void 0 : _skill$sword2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$sword3 = skill.sword) == null ? void 0 : _skill$sword3.skillPointsToNextLevel) || 0,
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- texturePath: 'swords/double-edged-sword.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Axe',
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- bgColor: colors.cardinal,
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- level: (skill == null ? void 0 : (_skill$axe = skill.axe) == null ? void 0 : _skill$axe.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$axe2 = skill.axe) == null ? void 0 : _skill$axe2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$axe3 = skill.axe) == null ? void 0 : _skill$axe3.skillPointsToNextLevel) || 0,
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- texturePath: 'axes/double-axe.png'
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  }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Distance',
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- bgColor: colors.cardinal,
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- level: (skill == null ? void 0 : (_skill$distance = skill.distance) == null ? void 0 : _skill$distance.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$distance2 = skill.distance) == null ? void 0 : _skill$distance2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$distance3 = skill.distance) == null ? void 0 : _skill$distance3.skillPointsToNextLevel) || 0,
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- texturePath: 'bows/horse-bow.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Shielding',
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- bgColor: colors.cardinal,
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- level: (skill == null ? void 0 : (_skill$shielding = skill.shielding) == null ? void 0 : _skill$shielding.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$shielding2 = skill.shielding) == null ? void 0 : _skill$shielding2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$shielding3 = skill.shielding) == null ? void 0 : _skill$shielding3.skillPointsToNextLevel) || 0,
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- texturePath: 'shields/studded-shield.png'
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- }), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Crafting Skills"), React__default.createElement("hr", {
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+ skillName: 'Level',
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+ bgColor: colors.navyBlue,
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+ level: skill.level || 0,
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+ skillPoints: skill.experience || 0,
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+ skillPointsToNextLevel: skill.xpToNextLevel || 0,
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+ texturePath: 'swords/broad-sword.png'
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+ }), React__default.createElement("p", null, "Combat Skills"), React__default.createElement("hr", {
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  className: "golden"
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- })), React__default.createElement(SkillProgressBar, {
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- skillName: 'Fishing',
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- bgColor: colors.blue,
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- level: (skill == null ? void 0 : (_skill$fishing = skill.fishing) == null ? void 0 : _skill$fishing.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$fishing2 = skill.fishing) == null ? void 0 : _skill$fishing2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$fishing3 = skill.fishing) == null ? void 0 : _skill$fishing3.skillPointsToNextLevel) || 0,
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- texturePath: 'foods/fish.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Mining',
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- bgColor: colors.blue,
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- level: (skill == null ? void 0 : (_skill$mining = skill.mining) == null ? void 0 : _skill$mining.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$mining2 = skill.mining) == null ? void 0 : _skill$mining2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$mining3 = skill.mining) == null ? void 0 : _skill$mining3.skillPointsToNextLevel) || 0,
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- texturePath: 'crafting-resources/iron-ingot.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Lumberjacking',
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- bgColor: colors.blue,
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- level: (skill == null ? void 0 : (_skill$lumberjacking = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$lumberjacking2 = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$lumberjacking3 = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking3.skillPointsToNextLevel) || 0,
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- texturePath: 'crafting-resources/greater-wood-log.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Cooking',
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- bgColor: colors.blue,
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- level: (skill == null ? void 0 : (_skill$cooking = skill.cooking) == null ? void 0 : _skill$cooking.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$cooking2 = skill.cooking) == null ? void 0 : _skill$cooking2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$cooking3 = skill.cooking) == null ? void 0 : _skill$cooking3.skillPointsToNextLevel) || 0,
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- texturePath: 'foods/chickens-meat.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Alchemy',
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- bgColor: colors.blue,
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- level: (skill == null ? void 0 : (_skill$alchemy = skill.alchemy) == null ? void 0 : _skill$alchemy.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$alchemy2 = skill.alchemy) == null ? void 0 : _skill$alchemy2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$alchemy3 = skill.alchemy) == null ? void 0 : _skill$alchemy3.skillPointsToNextLevel) || 0,
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- texturePath: 'potions/greater-mana-potion.png'
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- }), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Basic Attributes"), React__default.createElement("hr", {
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+ })), onRenderSkillCategory('combat'), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Crafting Skills"), React__default.createElement("hr", {
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  className: "golden"
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- })), React__default.createElement(SkillProgressBar, {
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- skillName: 'Stamina',
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- bgColor: colors.darkYellow,
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- level: (skill == null ? void 0 : (_skill$stamina = skill.stamina) == null ? void 0 : _skill$stamina.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$stamina2 = skill.stamina) == null ? void 0 : _skill$stamina2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$stamina3 = skill.stamina) == null ? void 0 : _skill$stamina3.skillPointsToNextLevel) || 0,
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- texturePath: 'spell-icons/regenerate.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Magic',
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- bgColor: colors.purple,
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- level: (skill == null ? void 0 : (_skill$magic = skill.magic) == null ? void 0 : _skill$magic.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$magic2 = skill.magic) == null ? void 0 : _skill$magic2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$magic3 = skill.magic) == null ? void 0 : _skill$magic3.skillPointsToNextLevel) || 0,
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- texturePath: 'spell-icons/fireball.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Magic Resistance',
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- bgColor: colors.navyBlue,
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- level: (skill == null ? void 0 : (_skill$magicResistanc = skill.magicResistance) == null ? void 0 : _skill$magicResistanc.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$magicResistanc2 = skill.magicResistance) == null ? void 0 : _skill$magicResistanc2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$magicResistanc3 = skill.magicResistance) == null ? void 0 : _skill$magicResistanc3.skillPointsToNextLevel) || 0,
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- texturePath: 'spell-icons/freeze.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Strength',
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- bgColor: colors.cardinal,
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- level: (skill == null ? void 0 : (_skill$strength = skill.strength) == null ? void 0 : _skill$strength.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$strength2 = skill.strength) == null ? void 0 : _skill$strength2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$strength3 = skill.strength) == null ? void 0 : _skill$strength3.skillPointsToNextLevel) || 0,
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- texturePath: 'spell-icons/enchanted-blow.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Resistance',
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- bgColor: colors.raisinBlack,
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- level: (skill == null ? void 0 : (_skill$resistance = skill.resistance) == null ? void 0 : _skill$resistance.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$resistance2 = skill.resistance) == null ? void 0 : _skill$resistance2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$resistance3 = skill.resistance) == null ? void 0 : _skill$resistance3.skillPointsToNextLevel) || 0,
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- texturePath: 'spell-icons/magic-shield.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Dexterity',
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- bgColor: colors.blue,
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- level: (skill == null ? void 0 : (_skill$dexterity = skill.dexterity) == null ? void 0 : _skill$dexterity.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$dexterity2 = skill.dexterity) == null ? void 0 : _skill$dexterity2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$dexterity3 = skill.dexterity) == null ? void 0 : _skill$dexterity3.skillPointsToNextLevel) || 0,
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- texturePath: 'spell-icons/haste.png'
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- }));
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+ })), onRenderSkillCategory('crafting'), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Basic Attributes"), React__default.createElement("hr", {
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+ className: "golden"
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+ })), onRenderSkillCategory('attributes'));
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  };
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  var SkillsDraggableContainer = /*#__PURE__*/styled(DraggableContainer).withConfig({
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  displayName: "SkillsContainer__SkillsDraggableContainer",