@rpg-engine/long-bow 0.1.86 → 0.1.87
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/long-bow.cjs.development.js +73 -124
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +73 -124
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/components/SkillsContainer.tsx +85 -141
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@@ -15,6 +15,7 @@ require('rpgui/rpgui.min.css');
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require('rpgui/rpgui.min.js');
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var shared = require('@rpg-engine/shared');
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var mobxReactLite = require('mobx-react-lite');
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var _ = _interopDefault(require('lodash'));
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function _extends() {
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_extends = Object.assign ? Object.assign.bind() : function (target) {
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@@ -6864,142 +6865,90 @@ var ProgressTitle = /*#__PURE__*/styled.div.withConfig({
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componentId: "sc-5vuroc-8"
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})(["width:100%;display:flex;flex-direction:row;justify-content:space-between;span{font-size:0.6rem;}margin-top:10px;"]);
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var skillProps = {
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attributes: {
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color: colors.cardinal,
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values: {
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stamina: 'spell-icons/regenerate.png',
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magic: 'spell-icons/fireball.png',
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magicResistance: 'spell-icons/freeze.png',
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strength: 'spell-icons/enchanted-blow.png',
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resistance: 'spell-icons/magic-shield.png',
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dexterity: 'spell-icons/haste.png'
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}
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},
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combat: {
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color: colors.purple,
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values: {
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first: 'gloves/leather-gloves.png',
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club: 'maces/club.png',
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sword: 'swords/double-edged-sword.png',
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axe: 'axes/double-axe.png',
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distance: 'bows/horse-bow.png',
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shielding: 'shields/studded-shield.png',
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dagger: 'daggers/dagger.png'
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}
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},
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crafting: {
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color: colors.blue,
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values: {
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fishing: 'foods/fish.png',
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mining: 'crafting-resources/iron-ingot.png',
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lumberjacking: 'crafting-resources/greater-wood-log.png',
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cooking: 'foods/chickens-meat.png',
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alchemy: 'potions/greater-mana-potion.png'
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}
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}
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};
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var SkillsContainer = function SkillsContainer(_ref) {
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var _skill$first, _skill$first2, _skill$first3, _skill$club, _skill$club2, _skill$club3, _skill$sword, _skill$sword2, _skill$sword3, _skill$axe, _skill$axe2, _skill$axe3, _skill$distance, _skill$distance2, _skill$distance3, _skill$shielding, _skill$shielding2, _skill$shielding3, _skill$fishing, _skill$fishing2, _skill$fishing3, _skill$mining, _skill$mining2, _skill$mining3, _skill$lumberjacking, _skill$lumberjacking2, _skill$lumberjacking3, _skill$cooking, _skill$cooking2, _skill$cooking3, _skill$alchemy, _skill$alchemy2, _skill$alchemy3, _skill$stamina, _skill$stamina2, _skill$stamina3, _skill$magic, _skill$magic2, _skill$magic3, _skill$magicResistanc, _skill$magicResistanc2, _skill$magicResistanc3, _skill$strength, _skill$strength2, _skill$strength3, _skill$resistance, _skill$resistance2, _skill$resistance3, _skill$dexterity, _skill$dexterity2, _skill$dexterity3;
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var onCloseButton = _ref.onCloseButton,
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skill = _ref.skill;
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var onRenderSkillCategory = function onRenderSkillCategory(category) {
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var skillCategory = skillProps[category];
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var skillCategoryColor = skillCategory.color;
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var output = [];
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for (var _i = 0, _Object$entries = Object.entries(skillCategory.values); _i < _Object$entries.length; _i++) {
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var _Object$entries$_i = _Object$entries[_i],
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key = _Object$entries$_i[0],
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value = _Object$entries$_i[1];
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//@ts-ignore
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var skillDetails = skill[key];
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output.push(React__default.createElement(SkillProgressBar, {
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skillName: _.capitalize(key),
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bgColor: skillCategoryColor,
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level: skillDetails.level || 0,
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skillPoints: skillDetails.skillPoints || 0,
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skillPointsToNextLevel: skillDetails.skillPointsToNextLevel || 0,
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texturePath: value
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}));
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}
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return output;
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};
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return React__default.createElement(SkillsDraggableContainer, {
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title: "Skills"
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}, onCloseButton && React__default.createElement(CloseButton$2, {
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onClick: onCloseButton,
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onTouchStart: onCloseButton
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}, "X"), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "
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}, "X"), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "General"), React__default.createElement("hr", {
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className: "golden"
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})), React__default.createElement(SkillProgressBar, {
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skillName: 'First',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$first = skill.first) == null ? void 0 : _skill$first.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$first2 = skill.first) == null ? void 0 : _skill$first2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$first3 = skill.first) == null ? void 0 : _skill$first3.skillPointsToNextLevel) || 0,
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texturePath: 'gloves/leather-gloves.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Club',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$club = skill.club) == null ? void 0 : _skill$club.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$club2 = skill.club) == null ? void 0 : _skill$club2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$club3 = skill.club) == null ? void 0 : _skill$club3.skillPointsToNextLevel) || 0,
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texturePath: 'maces/club.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Sword',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$sword = skill.sword) == null ? void 0 : _skill$sword.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$sword2 = skill.sword) == null ? void 0 : _skill$sword2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$sword3 = skill.sword) == null ? void 0 : _skill$sword3.skillPointsToNextLevel) || 0,
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texturePath: 'swords/double-edged-sword.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Axe',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$axe = skill.axe) == null ? void 0 : _skill$axe.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$axe2 = skill.axe) == null ? void 0 : _skill$axe2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$axe3 = skill.axe) == null ? void 0 : _skill$axe3.skillPointsToNextLevel) || 0,
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texturePath: 'axes/double-axe.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: '
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bgColor: colors.
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level:
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skillPoints:
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skillPointsToNextLevel:
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texturePath: '
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}), React__default.createElement(
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skillName: 'Shielding',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$shielding = skill.shielding) == null ? void 0 : _skill$shielding.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$shielding2 = skill.shielding) == null ? void 0 : _skill$shielding2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$shielding3 = skill.shielding) == null ? void 0 : _skill$shielding3.skillPointsToNextLevel) || 0,
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texturePath: 'shields/studded-shield.png'
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}), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Crafting Skills"), React__default.createElement("hr", {
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skillName: 'Level',
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bgColor: colors.navyBlue,
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level: skill.level || 0,
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skillPoints: skill.experience || 0,
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skillPointsToNextLevel: skill.xpToNextLevel || 0,
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texturePath: 'swords/broad-sword.png'
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}), React__default.createElement("p", null, "Combat Skills"), React__default.createElement("hr", {
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className: "golden"
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})), React__default.createElement(
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skillName: 'Fishing',
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bgColor: colors.blue,
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level: (skill == null ? void 0 : (_skill$fishing = skill.fishing) == null ? void 0 : _skill$fishing.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$fishing2 = skill.fishing) == null ? void 0 : _skill$fishing2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$fishing3 = skill.fishing) == null ? void 0 : _skill$fishing3.skillPointsToNextLevel) || 0,
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texturePath: 'foods/fish.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Mining',
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bgColor: colors.blue,
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level: (skill == null ? void 0 : (_skill$mining = skill.mining) == null ? void 0 : _skill$mining.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$mining2 = skill.mining) == null ? void 0 : _skill$mining2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$mining3 = skill.mining) == null ? void 0 : _skill$mining3.skillPointsToNextLevel) || 0,
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texturePath: 'crafting-resources/iron-ingot.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Lumberjacking',
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bgColor: colors.blue,
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level: (skill == null ? void 0 : (_skill$lumberjacking = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$lumberjacking2 = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$lumberjacking3 = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking3.skillPointsToNextLevel) || 0,
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texturePath: 'crafting-resources/greater-wood-log.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Cooking',
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bgColor: colors.blue,
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level: (skill == null ? void 0 : (_skill$cooking = skill.cooking) == null ? void 0 : _skill$cooking.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$cooking2 = skill.cooking) == null ? void 0 : _skill$cooking2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$cooking3 = skill.cooking) == null ? void 0 : _skill$cooking3.skillPointsToNextLevel) || 0,
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texturePath: 'foods/chickens-meat.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Alchemy',
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bgColor: colors.blue,
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level: (skill == null ? void 0 : (_skill$alchemy = skill.alchemy) == null ? void 0 : _skill$alchemy.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$alchemy2 = skill.alchemy) == null ? void 0 : _skill$alchemy2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$alchemy3 = skill.alchemy) == null ? void 0 : _skill$alchemy3.skillPointsToNextLevel) || 0,
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texturePath: 'potions/greater-mana-potion.png'
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}), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Basic Attributes"), React__default.createElement("hr", {
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})), onRenderSkillCategory('combat'), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Crafting Skills"), React__default.createElement("hr", {
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className: "golden"
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})), React__default.createElement(
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level: (skill == null ? void 0 : (_skill$stamina = skill.stamina) == null ? void 0 : _skill$stamina.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$stamina2 = skill.stamina) == null ? void 0 : _skill$stamina2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$stamina3 = skill.stamina) == null ? void 0 : _skill$stamina3.skillPointsToNextLevel) || 0,
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texturePath: 'spell-icons/regenerate.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Magic',
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bgColor: colors.purple,
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level: (skill == null ? void 0 : (_skill$magic = skill.magic) == null ? void 0 : _skill$magic.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$magic2 = skill.magic) == null ? void 0 : _skill$magic2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$magic3 = skill.magic) == null ? void 0 : _skill$magic3.skillPointsToNextLevel) || 0,
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texturePath: 'spell-icons/fireball.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Magic Resistance',
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bgColor: colors.navyBlue,
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level: (skill == null ? void 0 : (_skill$magicResistanc = skill.magicResistance) == null ? void 0 : _skill$magicResistanc.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$magicResistanc2 = skill.magicResistance) == null ? void 0 : _skill$magicResistanc2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$magicResistanc3 = skill.magicResistance) == null ? void 0 : _skill$magicResistanc3.skillPointsToNextLevel) || 0,
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texturePath: 'spell-icons/freeze.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Strength',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$strength = skill.strength) == null ? void 0 : _skill$strength.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$strength2 = skill.strength) == null ? void 0 : _skill$strength2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$strength3 = skill.strength) == null ? void 0 : _skill$strength3.skillPointsToNextLevel) || 0,
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texturePath: 'spell-icons/enchanted-blow.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Resistance',
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bgColor: colors.raisinBlack,
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level: (skill == null ? void 0 : (_skill$resistance = skill.resistance) == null ? void 0 : _skill$resistance.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$resistance2 = skill.resistance) == null ? void 0 : _skill$resistance2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$resistance3 = skill.resistance) == null ? void 0 : _skill$resistance3.skillPointsToNextLevel) || 0,
|
|
6994
|
-
texturePath: 'spell-icons/magic-shield.png'
|
|
6995
|
-
}), React__default.createElement(SkillProgressBar, {
|
|
6996
|
-
skillName: 'Dexterity',
|
|
6997
|
-
bgColor: colors.blue,
|
|
6998
|
-
level: (skill == null ? void 0 : (_skill$dexterity = skill.dexterity) == null ? void 0 : _skill$dexterity.level) || 0,
|
|
6999
|
-
skillPoints: (skill == null ? void 0 : (_skill$dexterity2 = skill.dexterity) == null ? void 0 : _skill$dexterity2.skillPoints) || 0,
|
|
7000
|
-
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$dexterity3 = skill.dexterity) == null ? void 0 : _skill$dexterity3.skillPointsToNextLevel) || 0,
|
|
7001
|
-
texturePath: 'spell-icons/haste.png'
|
|
7002
|
-
}));
|
|
6949
|
+
})), onRenderSkillCategory('crafting'), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Basic Attributes"), React__default.createElement("hr", {
|
|
6950
|
+
className: "golden"
|
|
6951
|
+
})), onRenderSkillCategory('attributes'));
|
|
7003
6952
|
};
|
|
7004
6953
|
var SkillsDraggableContainer = /*#__PURE__*/styled(DraggableContainer).withConfig({
|
|
7005
6954
|
displayName: "SkillsContainer__SkillsDraggableContainer",
|