@rpg-engine/long-bow 0.1.85 → 0.1.88

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -17,7 +17,6 @@ export * from './components/RangeSlider';
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  export * from './components/RPGUIContainer';
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  export * from './components/RPGUIRoot';
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  export * from './components/shared/SpriteFromAtlas';
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- export * from './components/shared/SpriteIcon';
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  export * from './components/SkillProgressBar';
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  export * from './components/SkillsContainer';
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  export * from './components/TextArea';
@@ -15,6 +15,7 @@ require('rpgui/rpgui.min.css');
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  require('rpgui/rpgui.min.js');
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  var shared = require('@rpg-engine/shared');
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  var mobxReactLite = require('mobx-react-lite');
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+ var _ = _interopDefault(require('lodash'));
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  function _extends() {
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  _extends = Object.assign ? Object.assign.bind() : function (target) {
@@ -6767,53 +6768,13 @@ var Input$1 = /*#__PURE__*/styled.input.withConfig({
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  componentId: "sc-v8mte9-0"
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  })(["opacity:0;"]);
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- var SpriteIcon = function SpriteIcon(_ref) {
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- var onClick = _ref.onClick,
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- spriteKey = _ref.spriteKey,
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- baseSpriteKey = _ref.baseSpriteKey,
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- imgStyle = _ref.imgStyle,
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- iconsAtlasJSON = _ref.iconsAtlasJSON,
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- iconsAtlasIMG = _ref.iconsAtlasIMG;
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- return React__default.createElement(Container$d, null, baseSpriteKey && React__default.createElement(Slot, null, React__default.createElement(SpriteFromAtlas, {
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- onClick: onClick,
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- atlasJSON: iconsAtlasJSON,
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- atlasIMG: iconsAtlasIMG,
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- spriteKey: baseSpriteKey,
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- width: 32,
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- height: 32,
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- containerStyle: {
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- zIndex: -1
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- }
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- })), React__default.createElement(Slot, null, React__default.createElement(SpriteFromAtlas, {
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- onClick: onClick,
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- atlasJSON: iconsAtlasJSON,
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- atlasIMG: iconsAtlasIMG,
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- spriteKey: spriteKey,
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- width: 28,
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- height: 28,
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- containerStyle: {
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- zIndex: 0
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- },
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- imgScale: baseSpriteKey ? 1.5 : 2,
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- imgStyle: imgStyle
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- })));
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- };
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- var Container$d = /*#__PURE__*/styled.div.withConfig({
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- displayName: "SpriteIcon__Container",
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- componentId: "sc-vi5t1x-0"
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- })(["position:relative;width:32px;height:32px;display:flex;justify-content:center;align-items:center;"]);
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- var Slot = /*#__PURE__*/styled.div.withConfig({
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- displayName: "SpriteIcon__Slot",
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- componentId: "sc-vi5t1x-1"
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- })(["position:absolute;"]);
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-
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  var SimpleProgressBar = function SimpleProgressBar(_ref) {
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  var value = _ref.value,
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  _ref$bgColor = _ref.bgColor,
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  bgColor = _ref$bgColor === void 0 ? 'red' : _ref$bgColor,
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  _ref$margin = _ref.margin,
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  margin = _ref$margin === void 0 ? 20 : _ref$margin;
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- return React__default.createElement(Container$e, {
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+ return React__default.createElement(Container$d, {
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  className: "simple-progress-bar"
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  }, React__default.createElement(ProgressBarContainer, {
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  margin: margin
@@ -6822,7 +6783,7 @@ var SimpleProgressBar = function SimpleProgressBar(_ref) {
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  bgColor: bgColor
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  }))));
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  };
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- var Container$e = /*#__PURE__*/styled.div.withConfig({
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+ var Container$d = /*#__PURE__*/styled.div.withConfig({
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  displayName: "SimpleProgressBar__Container",
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  componentId: "sc-mbeil3-0"
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  })(["display:flex;justify-content:center;align-items:center;width:100%;"]);
@@ -6904,142 +6865,90 @@ var ProgressTitle = /*#__PURE__*/styled.div.withConfig({
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  componentId: "sc-5vuroc-8"
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  })(["width:100%;display:flex;flex-direction:row;justify-content:space-between;span{font-size:0.6rem;}margin-top:10px;"]);
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+ var skillProps = {
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+ attributes: {
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+ color: colors.cardinal,
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+ values: {
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+ stamina: 'spell-icons/regenerate.png',
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+ magic: 'spell-icons/fireball.png',
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+ magicResistance: 'spell-icons/freeze.png',
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+ strength: 'spell-icons/enchanted-blow.png',
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+ resistance: 'spell-icons/magic-shield.png',
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+ dexterity: 'spell-icons/haste.png'
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+ }
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+ },
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+ combat: {
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+ color: colors.purple,
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+ values: {
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+ first: 'gloves/leather-gloves.png',
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+ club: 'maces/club.png',
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+ sword: 'swords/double-edged-sword.png',
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+ axe: 'axes/double-axe.png',
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+ distance: 'bows/horse-bow.png',
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+ shielding: 'shields/studded-shield.png',
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+ dagger: 'daggers/dagger.png'
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+ }
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+ },
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+ crafting: {
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+ color: colors.blue,
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+ values: {
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+ fishing: 'foods/fish.png',
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+ mining: 'crafting-resources/iron-ingot.png',
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+ lumberjacking: 'crafting-resources/greater-wood-log.png',
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+ cooking: 'foods/chickens-meat.png',
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+ alchemy: 'potions/greater-mana-potion.png'
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+ }
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+ }
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+ };
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  var SkillsContainer = function SkillsContainer(_ref) {
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- var _skill$first, _skill$first2, _skill$first3, _skill$club, _skill$club2, _skill$club3, _skill$sword, _skill$sword2, _skill$sword3, _skill$axe, _skill$axe2, _skill$axe3, _skill$distance, _skill$distance2, _skill$distance3, _skill$shielding, _skill$shielding2, _skill$shielding3, _skill$fishing, _skill$fishing2, _skill$fishing3, _skill$mining, _skill$mining2, _skill$mining3, _skill$lumberjacking, _skill$lumberjacking2, _skill$lumberjacking3, _skill$cooking, _skill$cooking2, _skill$cooking3, _skill$alchemy, _skill$alchemy2, _skill$alchemy3, _skill$stamina, _skill$stamina2, _skill$stamina3, _skill$magic, _skill$magic2, _skill$magic3, _skill$magicResistanc, _skill$magicResistanc2, _skill$magicResistanc3, _skill$strength, _skill$strength2, _skill$strength3, _skill$resistance, _skill$resistance2, _skill$resistance3, _skill$dexterity, _skill$dexterity2, _skill$dexterity3;
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-
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  var onCloseButton = _ref.onCloseButton,
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  skill = _ref.skill;
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+
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+ var onRenderSkillCategory = function onRenderSkillCategory(category) {
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+ var skillCategory = skillProps[category];
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+ var skillCategoryColor = skillCategory.color;
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+ var output = [];
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+
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+ for (var _i = 0, _Object$entries = Object.entries(skillCategory.values); _i < _Object$entries.length; _i++) {
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+ var _Object$entries$_i = _Object$entries[_i],
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+ key = _Object$entries$_i[0],
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+ value = _Object$entries$_i[1];
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+ //@ts-ignore
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+ var skillDetails = skill[key];
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+ output.push(React__default.createElement(SkillProgressBar, {
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+ skillName: _.capitalize(key),
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+ bgColor: skillCategoryColor,
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+ level: skillDetails.level || 0,
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+ skillPoints: skillDetails.skillPoints || 0,
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+ skillPointsToNextLevel: skillDetails.skillPointsToNextLevel || 0,
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+ texturePath: value
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+ }));
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+ }
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+
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+ return output;
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+ };
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+
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  return React__default.createElement(SkillsDraggableContainer, {
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  title: "Skills"
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  }, onCloseButton && React__default.createElement(CloseButton$2, {
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  onClick: onCloseButton,
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  onTouchStart: onCloseButton
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- }, "X"), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Combat Skills"), React__default.createElement("hr", {
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+ }, "X"), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "General"), React__default.createElement("hr", {
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  className: "golden"
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- })), React__default.createElement(SkillProgressBar, {
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- skillName: 'First',
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- bgColor: colors.cardinal,
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- level: (skill == null ? void 0 : (_skill$first = skill.first) == null ? void 0 : _skill$first.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$first2 = skill.first) == null ? void 0 : _skill$first2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$first3 = skill.first) == null ? void 0 : _skill$first3.skillPointsToNextLevel) || 0,
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- texturePath: 'gloves/leather-gloves.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Club',
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- bgColor: colors.cardinal,
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- level: (skill == null ? void 0 : (_skill$club = skill.club) == null ? void 0 : _skill$club.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$club2 = skill.club) == null ? void 0 : _skill$club2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$club3 = skill.club) == null ? void 0 : _skill$club3.skillPointsToNextLevel) || 0,
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- texturePath: 'maces/club.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Sword',
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- bgColor: colors.cardinal,
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- level: (skill == null ? void 0 : (_skill$sword = skill.sword) == null ? void 0 : _skill$sword.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$sword2 = skill.sword) == null ? void 0 : _skill$sword2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$sword3 = skill.sword) == null ? void 0 : _skill$sword3.skillPointsToNextLevel) || 0,
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- texturePath: 'swords/double-edged-sword.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Axe',
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- bgColor: colors.cardinal,
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- level: (skill == null ? void 0 : (_skill$axe = skill.axe) == null ? void 0 : _skill$axe.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$axe2 = skill.axe) == null ? void 0 : _skill$axe2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$axe3 = skill.axe) == null ? void 0 : _skill$axe3.skillPointsToNextLevel) || 0,
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- texturePath: 'axes/double-axe.png'
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  }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Distance',
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- bgColor: colors.cardinal,
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- level: (skill == null ? void 0 : (_skill$distance = skill.distance) == null ? void 0 : _skill$distance.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$distance2 = skill.distance) == null ? void 0 : _skill$distance2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$distance3 = skill.distance) == null ? void 0 : _skill$distance3.skillPointsToNextLevel) || 0,
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- texturePath: 'bows/horse-bow.png'
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- }), React__default.createElement(SkillProgressBar, {
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- skillName: 'Shielding',
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- bgColor: colors.cardinal,
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- level: (skill == null ? void 0 : (_skill$shielding = skill.shielding) == null ? void 0 : _skill$shielding.level) || 0,
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- skillPoints: (skill == null ? void 0 : (_skill$shielding2 = skill.shielding) == null ? void 0 : _skill$shielding2.skillPoints) || 0,
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- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$shielding3 = skill.shielding) == null ? void 0 : _skill$shielding3.skillPointsToNextLevel) || 0,
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- texturePath: 'shields/studded-shield.png'
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- }), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Crafting Skills"), React__default.createElement("hr", {
6939
+ skillName: 'Level',
6940
+ bgColor: colors.navyBlue,
6941
+ level: skill.level || 0,
6942
+ skillPoints: skill.experience || 0,
6943
+ skillPointsToNextLevel: skill.xpToNextLevel || 0,
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+ texturePath: 'swords/broad-sword.png'
6945
+ }), React__default.createElement("p", null, "Combat Skills"), React__default.createElement("hr", {
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  className: "golden"
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- })), React__default.createElement(SkillProgressBar, {
6964
- skillName: 'Fishing',
6965
- bgColor: colors.blue,
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- level: (skill == null ? void 0 : (_skill$fishing = skill.fishing) == null ? void 0 : _skill$fishing.level) || 0,
6967
- skillPoints: (skill == null ? void 0 : (_skill$fishing2 = skill.fishing) == null ? void 0 : _skill$fishing2.skillPoints) || 0,
6968
- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$fishing3 = skill.fishing) == null ? void 0 : _skill$fishing3.skillPointsToNextLevel) || 0,
6969
- texturePath: 'foods/fish.png'
6970
- }), React__default.createElement(SkillProgressBar, {
6971
- skillName: 'Mining',
6972
- bgColor: colors.blue,
6973
- level: (skill == null ? void 0 : (_skill$mining = skill.mining) == null ? void 0 : _skill$mining.level) || 0,
6974
- skillPoints: (skill == null ? void 0 : (_skill$mining2 = skill.mining) == null ? void 0 : _skill$mining2.skillPoints) || 0,
6975
- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$mining3 = skill.mining) == null ? void 0 : _skill$mining3.skillPointsToNextLevel) || 0,
6976
- texturePath: 'crafting-resources/iron-ingot.png'
6977
- }), React__default.createElement(SkillProgressBar, {
6978
- skillName: 'Lumberjacking',
6979
- bgColor: colors.blue,
6980
- level: (skill == null ? void 0 : (_skill$lumberjacking = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking.level) || 0,
6981
- skillPoints: (skill == null ? void 0 : (_skill$lumberjacking2 = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking2.skillPoints) || 0,
6982
- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$lumberjacking3 = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking3.skillPointsToNextLevel) || 0,
6983
- texturePath: 'crafting-resources/greater-wood-log.png'
6984
- }), React__default.createElement(SkillProgressBar, {
6985
- skillName: 'Cooking',
6986
- bgColor: colors.blue,
6987
- level: (skill == null ? void 0 : (_skill$cooking = skill.cooking) == null ? void 0 : _skill$cooking.level) || 0,
6988
- skillPoints: (skill == null ? void 0 : (_skill$cooking2 = skill.cooking) == null ? void 0 : _skill$cooking2.skillPoints) || 0,
6989
- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$cooking3 = skill.cooking) == null ? void 0 : _skill$cooking3.skillPointsToNextLevel) || 0,
6990
- texturePath: 'foods/chickens-meat.png'
6991
- }), React__default.createElement(SkillProgressBar, {
6992
- skillName: 'Alchemy',
6993
- bgColor: colors.blue,
6994
- level: (skill == null ? void 0 : (_skill$alchemy = skill.alchemy) == null ? void 0 : _skill$alchemy.level) || 0,
6995
- skillPoints: (skill == null ? void 0 : (_skill$alchemy2 = skill.alchemy) == null ? void 0 : _skill$alchemy2.skillPoints) || 0,
6996
- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$alchemy3 = skill.alchemy) == null ? void 0 : _skill$alchemy3.skillPointsToNextLevel) || 0,
6997
- texturePath: 'potions/greater-mana-potion.png'
6998
- }), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Basic Attributes"), React__default.createElement("hr", {
6947
+ })), onRenderSkillCategory('combat'), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Crafting Skills"), React__default.createElement("hr", {
6999
6948
  className: "golden"
7000
- })), React__default.createElement(SkillProgressBar, {
7001
- skillName: 'Stamina',
7002
- bgColor: colors.darkYellow,
7003
- level: (skill == null ? void 0 : (_skill$stamina = skill.stamina) == null ? void 0 : _skill$stamina.level) || 0,
7004
- skillPoints: (skill == null ? void 0 : (_skill$stamina2 = skill.stamina) == null ? void 0 : _skill$stamina2.skillPoints) || 0,
7005
- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$stamina3 = skill.stamina) == null ? void 0 : _skill$stamina3.skillPointsToNextLevel) || 0,
7006
- texturePath: 'spell-icons/regenerate.png'
7007
- }), React__default.createElement(SkillProgressBar, {
7008
- skillName: 'Magic',
7009
- bgColor: colors.purple,
7010
- level: (skill == null ? void 0 : (_skill$magic = skill.magic) == null ? void 0 : _skill$magic.level) || 0,
7011
- skillPoints: (skill == null ? void 0 : (_skill$magic2 = skill.magic) == null ? void 0 : _skill$magic2.skillPoints) || 0,
7012
- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$magic3 = skill.magic) == null ? void 0 : _skill$magic3.skillPointsToNextLevel) || 0,
7013
- texturePath: 'spell-icons/fireball.png'
7014
- }), React__default.createElement(SkillProgressBar, {
7015
- skillName: 'Magic Resistance',
7016
- bgColor: colors.navyBlue,
7017
- level: (skill == null ? void 0 : (_skill$magicResistanc = skill.magicResistance) == null ? void 0 : _skill$magicResistanc.level) || 0,
7018
- skillPoints: (skill == null ? void 0 : (_skill$magicResistanc2 = skill.magicResistance) == null ? void 0 : _skill$magicResistanc2.skillPoints) || 0,
7019
- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$magicResistanc3 = skill.magicResistance) == null ? void 0 : _skill$magicResistanc3.skillPointsToNextLevel) || 0,
7020
- texturePath: 'spell-icons/freeze.png'
7021
- }), React__default.createElement(SkillProgressBar, {
7022
- skillName: 'Strength',
7023
- bgColor: colors.cardinal,
7024
- level: (skill == null ? void 0 : (_skill$strength = skill.strength) == null ? void 0 : _skill$strength.level) || 0,
7025
- skillPoints: (skill == null ? void 0 : (_skill$strength2 = skill.strength) == null ? void 0 : _skill$strength2.skillPoints) || 0,
7026
- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$strength3 = skill.strength) == null ? void 0 : _skill$strength3.skillPointsToNextLevel) || 0,
7027
- texturePath: 'spell-icons/enchanted-blow.png'
7028
- }), React__default.createElement(SkillProgressBar, {
7029
- skillName: 'Resistance',
7030
- bgColor: colors.raisinBlack,
7031
- level: (skill == null ? void 0 : (_skill$resistance = skill.resistance) == null ? void 0 : _skill$resistance.level) || 0,
7032
- skillPoints: (skill == null ? void 0 : (_skill$resistance2 = skill.resistance) == null ? void 0 : _skill$resistance2.skillPoints) || 0,
7033
- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$resistance3 = skill.resistance) == null ? void 0 : _skill$resistance3.skillPointsToNextLevel) || 0,
7034
- texturePath: 'spell-icons/magic-shield.png'
7035
- }), React__default.createElement(SkillProgressBar, {
7036
- skillName: 'Dexterity',
7037
- bgColor: colors.blue,
7038
- level: (skill == null ? void 0 : (_skill$dexterity = skill.dexterity) == null ? void 0 : _skill$dexterity.level) || 0,
7039
- skillPoints: (skill == null ? void 0 : (_skill$dexterity2 = skill.dexterity) == null ? void 0 : _skill$dexterity2.skillPoints) || 0,
7040
- skillPointsToNextLevel: (skill == null ? void 0 : (_skill$dexterity3 = skill.dexterity) == null ? void 0 : _skill$dexterity3.skillPointsToNextLevel) || 0,
7041
- texturePath: 'spell-icons/haste.png'
7042
- }));
6949
+ })), onRenderSkillCategory('crafting'), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Basic Attributes"), React__default.createElement("hr", {
6950
+ className: "golden"
6951
+ })), onRenderSkillCategory('attributes'));
7043
6952
  };
7044
6953
  var SkillsDraggableContainer = /*#__PURE__*/styled(DraggableContainer).withConfig({
7045
6954
  displayName: "SkillsContainer__SkillsDraggableContainer",
@@ -7065,11 +6974,11 @@ var Truncate = function Truncate(_ref) {
7065
6974
  var _ref$maxLines = _ref.maxLines,
7066
6975
  maxLines = _ref$maxLines === void 0 ? 1 : _ref$maxLines,
7067
6976
  children = _ref.children;
7068
- return React__default.createElement(Container$f, {
6977
+ return React__default.createElement(Container$e, {
7069
6978
  maxLines: maxLines
7070
6979
  }, children);
7071
6980
  };
7072
- var Container$f = /*#__PURE__*/styled.div.withConfig({
6981
+ var Container$e = /*#__PURE__*/styled.div.withConfig({
7073
6982
  displayName: "Truncate__Container",
7074
6983
  componentId: "sc-6x00qb-0"
7075
6984
  })(["display:-webkit-box;max-width:100%;max-height:100%;-webkit-line-clamp:", ";-webkit-box-orient:vertical;overflow:hidden;"], function (props) {
@@ -7098,7 +7007,6 @@ exports.RangeSlider = RangeSlider;
7098
7007
  exports.SkillProgressBar = SkillProgressBar;
7099
7008
  exports.SkillsContainer = SkillsContainer;
7100
7009
  exports.SpriteFromAtlas = SpriteFromAtlas;
7101
- exports.SpriteIcon = SpriteIcon;
7102
7010
  exports.TextArea = TextArea;
7103
7011
  exports.Truncate = Truncate;
7104
7012
  exports._RPGUI = _RPGUI;