@rpg-engine/long-bow 0.1.85 → 0.1.88
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +0 -1
- package/dist/long-bow.cjs.development.js +77 -169
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +78 -169
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +2 -1
- package/src/components/SkillsContainer.tsx +85 -141
- package/src/index.tsx +0 -1
- package/dist/components/shared/SpriteIcon.d.ts +0 -11
- package/src/components/shared/SpriteIcon.tsx +0 -69
package/dist/index.d.ts
CHANGED
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@@ -17,7 +17,6 @@ export * from './components/RangeSlider';
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export * from './components/RPGUIContainer';
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export * from './components/RPGUIRoot';
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export * from './components/shared/SpriteFromAtlas';
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export * from './components/shared/SpriteIcon';
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export * from './components/SkillProgressBar';
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export * from './components/SkillsContainer';
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export * from './components/TextArea';
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@@ -15,6 +15,7 @@ require('rpgui/rpgui.min.css');
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require('rpgui/rpgui.min.js');
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var shared = require('@rpg-engine/shared');
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var mobxReactLite = require('mobx-react-lite');
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var _ = _interopDefault(require('lodash'));
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function _extends() {
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_extends = Object.assign ? Object.assign.bind() : function (target) {
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@@ -6767,53 +6768,13 @@ var Input$1 = /*#__PURE__*/styled.input.withConfig({
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componentId: "sc-v8mte9-0"
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})(["opacity:0;"]);
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var SpriteIcon = function SpriteIcon(_ref) {
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var onClick = _ref.onClick,
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spriteKey = _ref.spriteKey,
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baseSpriteKey = _ref.baseSpriteKey,
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imgStyle = _ref.imgStyle,
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iconsAtlasJSON = _ref.iconsAtlasJSON,
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iconsAtlasIMG = _ref.iconsAtlasIMG;
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return React__default.createElement(Container$d, null, baseSpriteKey && React__default.createElement(Slot, null, React__default.createElement(SpriteFromAtlas, {
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onClick: onClick,
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atlasJSON: iconsAtlasJSON,
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atlasIMG: iconsAtlasIMG,
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spriteKey: baseSpriteKey,
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width: 32,
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height: 32,
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containerStyle: {
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zIndex: -1
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}
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})), React__default.createElement(Slot, null, React__default.createElement(SpriteFromAtlas, {
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onClick: onClick,
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atlasJSON: iconsAtlasJSON,
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atlasIMG: iconsAtlasIMG,
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spriteKey: spriteKey,
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width: 28,
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height: 28,
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containerStyle: {
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zIndex: 0
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},
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imgScale: baseSpriteKey ? 1.5 : 2,
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imgStyle: imgStyle
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})));
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};
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var Container$d = /*#__PURE__*/styled.div.withConfig({
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displayName: "SpriteIcon__Container",
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componentId: "sc-vi5t1x-0"
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})(["position:relative;width:32px;height:32px;display:flex;justify-content:center;align-items:center;"]);
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var Slot = /*#__PURE__*/styled.div.withConfig({
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displayName: "SpriteIcon__Slot",
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componentId: "sc-vi5t1x-1"
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})(["position:absolute;"]);
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var SimpleProgressBar = function SimpleProgressBar(_ref) {
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var value = _ref.value,
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_ref$bgColor = _ref.bgColor,
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bgColor = _ref$bgColor === void 0 ? 'red' : _ref$bgColor,
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_ref$margin = _ref.margin,
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margin = _ref$margin === void 0 ? 20 : _ref$margin;
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return React__default.createElement(Container$
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return React__default.createElement(Container$d, {
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className: "simple-progress-bar"
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}, React__default.createElement(ProgressBarContainer, {
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margin: margin
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@@ -6822,7 +6783,7 @@ var SimpleProgressBar = function SimpleProgressBar(_ref) {
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bgColor: bgColor
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}))));
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};
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var Container$
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var Container$d = /*#__PURE__*/styled.div.withConfig({
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displayName: "SimpleProgressBar__Container",
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componentId: "sc-mbeil3-0"
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})(["display:flex;justify-content:center;align-items:center;width:100%;"]);
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@@ -6904,142 +6865,90 @@ var ProgressTitle = /*#__PURE__*/styled.div.withConfig({
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componentId: "sc-5vuroc-8"
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})(["width:100%;display:flex;flex-direction:row;justify-content:space-between;span{font-size:0.6rem;}margin-top:10px;"]);
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var skillProps = {
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attributes: {
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color: colors.cardinal,
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values: {
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stamina: 'spell-icons/regenerate.png',
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magic: 'spell-icons/fireball.png',
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magicResistance: 'spell-icons/freeze.png',
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strength: 'spell-icons/enchanted-blow.png',
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resistance: 'spell-icons/magic-shield.png',
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dexterity: 'spell-icons/haste.png'
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}
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},
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combat: {
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color: colors.purple,
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values: {
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first: 'gloves/leather-gloves.png',
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club: 'maces/club.png',
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sword: 'swords/double-edged-sword.png',
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axe: 'axes/double-axe.png',
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distance: 'bows/horse-bow.png',
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shielding: 'shields/studded-shield.png',
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dagger: 'daggers/dagger.png'
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}
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},
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crafting: {
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color: colors.blue,
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values: {
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fishing: 'foods/fish.png',
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mining: 'crafting-resources/iron-ingot.png',
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lumberjacking: 'crafting-resources/greater-wood-log.png',
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cooking: 'foods/chickens-meat.png',
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alchemy: 'potions/greater-mana-potion.png'
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}
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}
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};
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var SkillsContainer = function SkillsContainer(_ref) {
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-
var _skill$first, _skill$first2, _skill$first3, _skill$club, _skill$club2, _skill$club3, _skill$sword, _skill$sword2, _skill$sword3, _skill$axe, _skill$axe2, _skill$axe3, _skill$distance, _skill$distance2, _skill$distance3, _skill$shielding, _skill$shielding2, _skill$shielding3, _skill$fishing, _skill$fishing2, _skill$fishing3, _skill$mining, _skill$mining2, _skill$mining3, _skill$lumberjacking, _skill$lumberjacking2, _skill$lumberjacking3, _skill$cooking, _skill$cooking2, _skill$cooking3, _skill$alchemy, _skill$alchemy2, _skill$alchemy3, _skill$stamina, _skill$stamina2, _skill$stamina3, _skill$magic, _skill$magic2, _skill$magic3, _skill$magicResistanc, _skill$magicResistanc2, _skill$magicResistanc3, _skill$strength, _skill$strength2, _skill$strength3, _skill$resistance, _skill$resistance2, _skill$resistance3, _skill$dexterity, _skill$dexterity2, _skill$dexterity3;
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var onCloseButton = _ref.onCloseButton,
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skill = _ref.skill;
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var onRenderSkillCategory = function onRenderSkillCategory(category) {
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var skillCategory = skillProps[category];
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var skillCategoryColor = skillCategory.color;
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var output = [];
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for (var _i = 0, _Object$entries = Object.entries(skillCategory.values); _i < _Object$entries.length; _i++) {
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var _Object$entries$_i = _Object$entries[_i],
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key = _Object$entries$_i[0],
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value = _Object$entries$_i[1];
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//@ts-ignore
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var skillDetails = skill[key];
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output.push(React__default.createElement(SkillProgressBar, {
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skillName: _.capitalize(key),
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bgColor: skillCategoryColor,
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level: skillDetails.level || 0,
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skillPoints: skillDetails.skillPoints || 0,
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skillPointsToNextLevel: skillDetails.skillPointsToNextLevel || 0,
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texturePath: value
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}));
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}
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return output;
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};
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return React__default.createElement(SkillsDraggableContainer, {
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title: "Skills"
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}, onCloseButton && React__default.createElement(CloseButton$2, {
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onClick: onCloseButton,
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onTouchStart: onCloseButton
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}, "X"), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "
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}, "X"), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "General"), React__default.createElement("hr", {
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className: "golden"
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})), React__default.createElement(SkillProgressBar, {
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skillName: 'First',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$first = skill.first) == null ? void 0 : _skill$first.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$first2 = skill.first) == null ? void 0 : _skill$first2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$first3 = skill.first) == null ? void 0 : _skill$first3.skillPointsToNextLevel) || 0,
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texturePath: 'gloves/leather-gloves.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Club',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$club = skill.club) == null ? void 0 : _skill$club.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$club2 = skill.club) == null ? void 0 : _skill$club2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$club3 = skill.club) == null ? void 0 : _skill$club3.skillPointsToNextLevel) || 0,
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texturePath: 'maces/club.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Sword',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$sword = skill.sword) == null ? void 0 : _skill$sword.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$sword2 = skill.sword) == null ? void 0 : _skill$sword2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$sword3 = skill.sword) == null ? void 0 : _skill$sword3.skillPointsToNextLevel) || 0,
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texturePath: 'swords/double-edged-sword.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Axe',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$axe = skill.axe) == null ? void 0 : _skill$axe.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$axe2 = skill.axe) == null ? void 0 : _skill$axe2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$axe3 = skill.axe) == null ? void 0 : _skill$axe3.skillPointsToNextLevel) || 0,
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}), React__default.createElement(SkillProgressBar, {
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skillName: '
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bgColor: colors.
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level:
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skillPoints:
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skillPointsToNextLevel:
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texturePath: '
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}), React__default.createElement(
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skillName: 'Shielding',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$shielding = skill.shielding) == null ? void 0 : _skill$shielding.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$shielding2 = skill.shielding) == null ? void 0 : _skill$shielding2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$shielding3 = skill.shielding) == null ? void 0 : _skill$shielding3.skillPointsToNextLevel) || 0,
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texturePath: 'shields/studded-shield.png'
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}), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Crafting Skills"), React__default.createElement("hr", {
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skillName: 'Level',
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bgColor: colors.navyBlue,
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level: skill.level || 0,
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skillPoints: skill.experience || 0,
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skillPointsToNextLevel: skill.xpToNextLevel || 0,
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texturePath: 'swords/broad-sword.png'
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}), React__default.createElement("p", null, "Combat Skills"), React__default.createElement("hr", {
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className: "golden"
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})), React__default.createElement(
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skillName: 'Fishing',
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bgColor: colors.blue,
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level: (skill == null ? void 0 : (_skill$fishing = skill.fishing) == null ? void 0 : _skill$fishing.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$fishing2 = skill.fishing) == null ? void 0 : _skill$fishing2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$fishing3 = skill.fishing) == null ? void 0 : _skill$fishing3.skillPointsToNextLevel) || 0,
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texturePath: 'foods/fish.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Mining',
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bgColor: colors.blue,
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level: (skill == null ? void 0 : (_skill$mining = skill.mining) == null ? void 0 : _skill$mining.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$mining2 = skill.mining) == null ? void 0 : _skill$mining2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$mining3 = skill.mining) == null ? void 0 : _skill$mining3.skillPointsToNextLevel) || 0,
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texturePath: 'crafting-resources/iron-ingot.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Lumberjacking',
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bgColor: colors.blue,
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level: (skill == null ? void 0 : (_skill$lumberjacking = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$lumberjacking2 = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$lumberjacking3 = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking3.skillPointsToNextLevel) || 0,
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texturePath: 'crafting-resources/greater-wood-log.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Cooking',
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bgColor: colors.blue,
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|
-
level: (skill == null ? void 0 : (_skill$cooking = skill.cooking) == null ? void 0 : _skill$cooking.level) || 0,
|
|
6988
|
-
skillPoints: (skill == null ? void 0 : (_skill$cooking2 = skill.cooking) == null ? void 0 : _skill$cooking2.skillPoints) || 0,
|
|
6989
|
-
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$cooking3 = skill.cooking) == null ? void 0 : _skill$cooking3.skillPointsToNextLevel) || 0,
|
|
6990
|
-
texturePath: 'foods/chickens-meat.png'
|
|
6991
|
-
}), React__default.createElement(SkillProgressBar, {
|
|
6992
|
-
skillName: 'Alchemy',
|
|
6993
|
-
bgColor: colors.blue,
|
|
6994
|
-
level: (skill == null ? void 0 : (_skill$alchemy = skill.alchemy) == null ? void 0 : _skill$alchemy.level) || 0,
|
|
6995
|
-
skillPoints: (skill == null ? void 0 : (_skill$alchemy2 = skill.alchemy) == null ? void 0 : _skill$alchemy2.skillPoints) || 0,
|
|
6996
|
-
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$alchemy3 = skill.alchemy) == null ? void 0 : _skill$alchemy3.skillPointsToNextLevel) || 0,
|
|
6997
|
-
texturePath: 'potions/greater-mana-potion.png'
|
|
6998
|
-
}), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Basic Attributes"), React__default.createElement("hr", {
|
|
6947
|
+
})), onRenderSkillCategory('combat'), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Crafting Skills"), React__default.createElement("hr", {
|
|
6999
6948
|
className: "golden"
|
|
7000
|
-
})), React__default.createElement(
|
|
7001
|
-
|
|
7002
|
-
|
|
7003
|
-
level: (skill == null ? void 0 : (_skill$stamina = skill.stamina) == null ? void 0 : _skill$stamina.level) || 0,
|
|
7004
|
-
skillPoints: (skill == null ? void 0 : (_skill$stamina2 = skill.stamina) == null ? void 0 : _skill$stamina2.skillPoints) || 0,
|
|
7005
|
-
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$stamina3 = skill.stamina) == null ? void 0 : _skill$stamina3.skillPointsToNextLevel) || 0,
|
|
7006
|
-
texturePath: 'spell-icons/regenerate.png'
|
|
7007
|
-
}), React__default.createElement(SkillProgressBar, {
|
|
7008
|
-
skillName: 'Magic',
|
|
7009
|
-
bgColor: colors.purple,
|
|
7010
|
-
level: (skill == null ? void 0 : (_skill$magic = skill.magic) == null ? void 0 : _skill$magic.level) || 0,
|
|
7011
|
-
skillPoints: (skill == null ? void 0 : (_skill$magic2 = skill.magic) == null ? void 0 : _skill$magic2.skillPoints) || 0,
|
|
7012
|
-
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$magic3 = skill.magic) == null ? void 0 : _skill$magic3.skillPointsToNextLevel) || 0,
|
|
7013
|
-
texturePath: 'spell-icons/fireball.png'
|
|
7014
|
-
}), React__default.createElement(SkillProgressBar, {
|
|
7015
|
-
skillName: 'Magic Resistance',
|
|
7016
|
-
bgColor: colors.navyBlue,
|
|
7017
|
-
level: (skill == null ? void 0 : (_skill$magicResistanc = skill.magicResistance) == null ? void 0 : _skill$magicResistanc.level) || 0,
|
|
7018
|
-
skillPoints: (skill == null ? void 0 : (_skill$magicResistanc2 = skill.magicResistance) == null ? void 0 : _skill$magicResistanc2.skillPoints) || 0,
|
|
7019
|
-
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$magicResistanc3 = skill.magicResistance) == null ? void 0 : _skill$magicResistanc3.skillPointsToNextLevel) || 0,
|
|
7020
|
-
texturePath: 'spell-icons/freeze.png'
|
|
7021
|
-
}), React__default.createElement(SkillProgressBar, {
|
|
7022
|
-
skillName: 'Strength',
|
|
7023
|
-
bgColor: colors.cardinal,
|
|
7024
|
-
level: (skill == null ? void 0 : (_skill$strength = skill.strength) == null ? void 0 : _skill$strength.level) || 0,
|
|
7025
|
-
skillPoints: (skill == null ? void 0 : (_skill$strength2 = skill.strength) == null ? void 0 : _skill$strength2.skillPoints) || 0,
|
|
7026
|
-
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$strength3 = skill.strength) == null ? void 0 : _skill$strength3.skillPointsToNextLevel) || 0,
|
|
7027
|
-
texturePath: 'spell-icons/enchanted-blow.png'
|
|
7028
|
-
}), React__default.createElement(SkillProgressBar, {
|
|
7029
|
-
skillName: 'Resistance',
|
|
7030
|
-
bgColor: colors.raisinBlack,
|
|
7031
|
-
level: (skill == null ? void 0 : (_skill$resistance = skill.resistance) == null ? void 0 : _skill$resistance.level) || 0,
|
|
7032
|
-
skillPoints: (skill == null ? void 0 : (_skill$resistance2 = skill.resistance) == null ? void 0 : _skill$resistance2.skillPoints) || 0,
|
|
7033
|
-
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$resistance3 = skill.resistance) == null ? void 0 : _skill$resistance3.skillPointsToNextLevel) || 0,
|
|
7034
|
-
texturePath: 'spell-icons/magic-shield.png'
|
|
7035
|
-
}), React__default.createElement(SkillProgressBar, {
|
|
7036
|
-
skillName: 'Dexterity',
|
|
7037
|
-
bgColor: colors.blue,
|
|
7038
|
-
level: (skill == null ? void 0 : (_skill$dexterity = skill.dexterity) == null ? void 0 : _skill$dexterity.level) || 0,
|
|
7039
|
-
skillPoints: (skill == null ? void 0 : (_skill$dexterity2 = skill.dexterity) == null ? void 0 : _skill$dexterity2.skillPoints) || 0,
|
|
7040
|
-
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$dexterity3 = skill.dexterity) == null ? void 0 : _skill$dexterity3.skillPointsToNextLevel) || 0,
|
|
7041
|
-
texturePath: 'spell-icons/haste.png'
|
|
7042
|
-
}));
|
|
6949
|
+
})), onRenderSkillCategory('crafting'), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Basic Attributes"), React__default.createElement("hr", {
|
|
6950
|
+
className: "golden"
|
|
6951
|
+
})), onRenderSkillCategory('attributes'));
|
|
7043
6952
|
};
|
|
7044
6953
|
var SkillsDraggableContainer = /*#__PURE__*/styled(DraggableContainer).withConfig({
|
|
7045
6954
|
displayName: "SkillsContainer__SkillsDraggableContainer",
|
|
@@ -7065,11 +6974,11 @@ var Truncate = function Truncate(_ref) {
|
|
|
7065
6974
|
var _ref$maxLines = _ref.maxLines,
|
|
7066
6975
|
maxLines = _ref$maxLines === void 0 ? 1 : _ref$maxLines,
|
|
7067
6976
|
children = _ref.children;
|
|
7068
|
-
return React__default.createElement(Container$
|
|
6977
|
+
return React__default.createElement(Container$e, {
|
|
7069
6978
|
maxLines: maxLines
|
|
7070
6979
|
}, children);
|
|
7071
6980
|
};
|
|
7072
|
-
var Container$
|
|
6981
|
+
var Container$e = /*#__PURE__*/styled.div.withConfig({
|
|
7073
6982
|
displayName: "Truncate__Container",
|
|
7074
6983
|
componentId: "sc-6x00qb-0"
|
|
7075
6984
|
})(["display:-webkit-box;max-width:100%;max-height:100%;-webkit-line-clamp:", ";-webkit-box-orient:vertical;overflow:hidden;"], function (props) {
|
|
@@ -7098,7 +7007,6 @@ exports.RangeSlider = RangeSlider;
|
|
|
7098
7007
|
exports.SkillProgressBar = SkillProgressBar;
|
|
7099
7008
|
exports.SkillsContainer = SkillsContainer;
|
|
7100
7009
|
exports.SpriteFromAtlas = SpriteFromAtlas;
|
|
7101
|
-
exports.SpriteIcon = SpriteIcon;
|
|
7102
7010
|
exports.TextArea = TextArea;
|
|
7103
7011
|
exports.Truncate = Truncate;
|
|
7104
7012
|
exports._RPGUI = _RPGUI;
|