@rpg-engine/long-bow 0.1.82 → 0.1.83

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -42,7 +42,7 @@ function _objectWithoutPropertiesLoose(source, excluded) {
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  return target;
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  }
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- var _excluded = ["children", "buttonType"];
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+ var _excluded = ["disabled", "children", "buttonType"];
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  var ButtonTypes;
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  (function (ButtonTypes) {
@@ -51,12 +51,15 @@ var ButtonTypes;
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  })(ButtonTypes || (ButtonTypes = {}));
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  var Button = function Button(_ref) {
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- var children = _ref.children,
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+ var _ref$disabled = _ref.disabled,
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+ disabled = _ref$disabled === void 0 ? false : _ref$disabled,
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+ children = _ref.children,
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  buttonType = _ref.buttonType,
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  props = _objectWithoutPropertiesLoose(_ref, _excluded);
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  return React.createElement(ButtonContainer, Object.assign({
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- className: "" + buttonType
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+ className: "" + buttonType,
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+ disabled: disabled
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  }, props), React.createElement("p", null, children));
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  };
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  var ButtonContainer = /*#__PURE__*/styled.button.withConfig({
@@ -5794,6 +5797,7 @@ var ItemSlot = function ItemSlot(_ref) {
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  if (itemToRender != null && itemToRender.texturePath) {
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  element.push(React.createElement(SpriteFromAtlas, {
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+ key: itemToRender._id,
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  atlasIMG: img,
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  atlasJSON: atlasJSON,
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  spriteKey: itemToRender.texturePath,
@@ -5803,7 +5807,8 @@ var ItemSlot = function ItemSlot(_ref) {
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  if (itemToRender != null && itemToRender.isStackable && itemToRender != null && itemToRender.stackQty) {
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  element.push(React.createElement(ItemQty, {
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- left: getLeftPositionValue(itemToRender.stackQty)
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+ left: getLeftPositionValue(itemToRender.stackQty),
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+ key: "qty-" + itemToRender._id
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  }, ' ', itemToRender.stackQty, ' '));
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  }
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@@ -5815,6 +5820,7 @@ var ItemSlot = function ItemSlot(_ref) {
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  if (itemToRender != null && itemToRender.texturePath && (_itemToRender$allowed = itemToRender.allowedEquipSlotType) != null && _itemToRender$allowed.includes(slotSpriteMask)) {
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  return React.createElement(SpriteFromAtlas, {
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+ key: Math.random(),
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  atlasIMG: img,
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  atlasJSON: atlasJSON,
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  spriteKey: itemToRender.texturePath,
@@ -7325,9 +7331,11 @@ var SkillsContainer = function SkillsContainer(_ref) {
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  var onCloseButton = _ref.onCloseButton,
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  skill = _ref.skill;
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  return React.createElement(SkillsDraggableContainer, {
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- title: "Skills",
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- onCloseButton: onCloseButton
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- }, React.createElement(SkillSplitDiv, null, React.createElement("p", null, "Combat Skills"), React.createElement("hr", {
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+ title: "Skills"
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+ }, onCloseButton && React.createElement(CloseButton$2, {
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+ onClick: onCloseButton,
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+ onTouchStart: onCloseButton
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+ }, "X"), React.createElement(SkillSplitDiv, null, React.createElement("p", null, "Combat Skills"), React.createElement("hr", {
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  className: "golden"
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  })), React.createElement(SkillProgressBar, {
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  skillName: 'First',
@@ -7462,6 +7470,10 @@ var SkillSplitDiv = /*#__PURE__*/styled.div.withConfig({
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  displayName: "SkillsContainer__SkillSplitDiv",
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  componentId: "sc-1g0c67q-1"
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  })(["width:100%;font-size:11px;margin-top:10px;hr{margin:0px;padding:0px;}p{margin-bottom:0px;}"]);
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+ var CloseButton$2 = /*#__PURE__*/styled.div.withConfig({
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+ displayName: "SkillsContainer__CloseButton",
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+ componentId: "sc-1g0c67q-2"
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+ })(["position:absolute;top:2px;right:2px;color:white;z-index:22;font-size:0.7rem;"]);
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  var TextArea = function TextArea(_ref) {
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  var props = _extends({}, _ref);