@rpg-engine/long-bow 0.1.78 → 0.1.81
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/long-bow.cjs.development.js +1 -2
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +1 -2
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +2 -2
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{"version":3,"file":"long-bow.cjs.production.min.js","sources":["../src/components/Button.tsx","../src/components/RPGUIContainer.tsx","../src/components/Input.tsx","../src/components/Item/Inventory/ItemSlot.tsx","../src/components/shared/Column.tsx","../src/components/Chat/Chat.tsx","../src/constants/uiColors.ts","../src/components/DraggableContainer.tsx","../src/hooks/useOutsideAlerter.ts","../src/components/RPGUIRoot.tsx","../src/components/Item/Cards/ItemCard.tsx","../src/components/shared/SpriteFromAtlas.tsx","../src/components/Item/Inventory/itemContainerHelper.ts","../src/components/ListMenu.tsx","../src/components/NPCDialog/NPCDialog.tsx","../src/components/store/UI.store.ts","../src/components/Equipment/EquipmentSet.tsx","../src/components/Abstractions/SlotsContainer.tsx","../src/components/Item/Inventory/ItemContainer.tsx","../src/components/typography/DynamicText.tsx","../src/components/NPCDialog/NPCDialogText.tsx","../src/libs/StringHelpers.ts","../src/hooks/useEventListener.ts","../src/components/NPCDialog/QuestionDialog/QuestionDialog.tsx","../src/components/RangeSlider.tsx","../src/components/ProgressBar.tsx","../src/components/shared/SpriteIcon.tsx","../src/components/SimpleProgressBar.tsx","../src/components/SkillProgressBar.tsx","../src/components/SkillsContainer.tsx","../src/components/Truncate.tsx","../src/components/CheckButton.tsx","../src/components/Dropdown.tsx","../src/components/RadioButton.tsx","../src/components/TextArea.tsx"],"sourcesContent":["import React from 'react';\nimport styled from 'styled-components';\n\nexport enum ButtonTypes {\n RPGUIButton = 'rpgui-button',\n RPGUIGoldButton = 'rpgui-button golden',\n}\n\nexport interface IButtonProps {\n children: React.ReactNode;\n buttonType: ButtonTypes;\n}\n\nexport const Button: React.FC<IButtonProps &\n React.DetailedHTMLProps<\n React.ButtonHTMLAttributes<HTMLButtonElement>,\n HTMLButtonElement\n >> = ({ children, buttonType, ...props }) => {\n return (\n <ButtonContainer className={`${buttonType}`} {...props}>\n <p>{children}</p>\n </ButtonContainer>\n );\n};\n\nconst ButtonContainer = styled.button<any>`\n height: 45px;\n font-size: 11.5px;\n`;\n","import React from 'react';\nimport styled from 'styled-components';\n\nexport enum RPGUIContainerTypes {\n Framed = 'framed',\n FramedGold = 'framed-golden',\n FramedGold2 = 'framed-golden-2',\n FramedGrey = 'framed-grey',\n}\nexport interface IRPGUIContainerProps {\n type: RPGUIContainerTypes;\n children: React.ReactNode;\n width?: string;\n height?: string;\n className?: string;\n}\n\nexport const RPGUIContainer: React.FC<IRPGUIContainerProps> = ({\n children,\n type,\n width = '50%',\n height,\n className,\n}) => {\n return (\n <Container\n width={width}\n height={height || 'auto'}\n className={`rpgui-container ${type} ${className}`}\n >\n {children}\n </Container>\n );\n};\n\ninterface IContainerProps {\n width: string;\n height: string;\n}\n\nconst Container = styled.div<IContainerProps>`\n height: ${props => props.height};\n width: ${({ width }) => width};\n display: flex;\n flex-wrap: wrap;\n image-rendering: pixelated;\n`;\n","import React from 'react';\n\nexport interface IInputProps\n extends React.DetailedHTMLProps<\n React.InputHTMLAttributes<HTMLInputElement>,\n HTMLInputElement\n > {}\n\nexport const Input: React.FC<IInputProps> = ({ ...props }) => {\n return <input {...props} />;\n};\n","import { IItem, IItemContainer, ItemSlotType } from '@rpg-engine/shared';\nimport React from 'react';\nimport styled from 'styled-components';\nimport atlasJSON from '../../../mocks/atlas/items/items.json';\nimport atlasIMG from '../../../mocks/atlas/items/items.png';\nimport { SpriteFromAtlas } from '../../shared/SpriteFromAtlas';\n\nexport enum SlotContainerType {\n INVENTORY = 'Inventory',\n EQUIPMENT_SET = 'EquipmentSet',\n}\n\nconst EquipmentSlotSpriteByType: any = {\n Neck: 'accessories/corruption-necklace.png',\n LeftHand: 'swords/broad-sword.png',\n Ring: 'rings/iron-ring.png',\n Head: 'helmets/viking-helmet.png',\n Torso: 'armors/iron-armor.png',\n Legs: 'legs/studded-legs.png',\n Feet: 'boots/iron-boots.png',\n Inventory: 'containers/bag.png',\n RightHand: 'shields/plate-shield.png',\n Accessory: 'gloves/plate-gloves.png',\n};\n\ninterface IProps {\n slotIndex: number;\n item: IItem | null;\n itemContainer?: IItemContainer | null;\n slotContainerType: SlotContainerType | null;\n slotSpriteMask?: ItemSlotType | null;\n onMouseOver: (\n event: any,\n slotIndex: number,\n item: IItem | null,\n x: number,\n y: number\n ) => void;\n onMouseOut: () => void;\n onClick: (\n item: IItem,\n posX: number,\n posY: number,\n slotContainerType: SlotContainerType | null\n ) => void;\n onCancelContextMenu: () => void;\n}\n\nexport const ItemSlot: React.FC<IProps> = ({\n slotIndex,\n item,\n slotContainerType,\n slotSpriteMask,\n onMouseOver,\n onMouseOut,\n onClick,\n onCancelContextMenu,\n}) => {\n const getLeftPositionValue = (quantity: number) => {\n if (quantity > 0 && quantity < 10) return '2.5rem';\n else if (quantity > 9 && quantity < 100) return '2.0rem';\n else if (quantity > 99) return '1rem';\n return '2.5rem';\n };\n\n const renderItem = (itemToRender: IItem | null) => {\n const element = [];\n if (itemToRender?.texturePath) {\n element.push(\n <SpriteFromAtlas\n atlasIMG={atlasIMG}\n atlasJSON={atlasJSON}\n spriteKey={itemToRender.texturePath}\n imgScale={3}\n />\n );\n }\n if (itemToRender?.isStackable && itemToRender?.stackQty) {\n element.push(\n <ItemQty left={getLeftPositionValue(itemToRender.stackQty)}>\n {' '}\n {itemToRender.stackQty}{' '}\n </ItemQty>\n );\n }\n return element;\n };\n\n const renderEquipment = (itemToRender: IItem | null) => {\n if (\n itemToRender?.texturePath &&\n itemToRender.allowedEquipSlotType?.includes(slotSpriteMask!)\n ) {\n return (\n <SpriteFromAtlas\n atlasIMG={atlasIMG}\n atlasJSON={atlasJSON}\n spriteKey={itemToRender.texturePath}\n imgScale={3}\n />\n );\n } else {\n return (\n <SpriteFromAtlas\n atlasIMG={atlasIMG}\n atlasJSON={atlasJSON}\n spriteKey={EquipmentSlotSpriteByType[slotSpriteMask!]}\n imgScale={3}\n grayScale={true}\n opacity={0.4}\n />\n );\n }\n };\n\n const onRenderSlot = (itemToRender: IItem | null) => {\n if (slotContainerType === SlotContainerType.EQUIPMENT_SET)\n return renderEquipment(itemToRender);\n return renderItem(itemToRender);\n };\n\n return (\n <Container\n className=\"rpgui-icon empty-slot\"\n onMouseOver={event =>\n onMouseOver(event, slotIndex, item, event.clientX, event.clientY)\n }\n onMouseOut={() => onMouseOut()}\n onClick={e => {\n if (item) {\n onClick(item, e.clientX, e.clientY, slotContainerType);\n } else {\n onCancelContextMenu();\n }\n }}\n >\n {onRenderSlot(item)}\n </Container>\n );\n};\n\nconst Container = styled.div`\n margin: 0.1rem;\n .sprite-from-atlas-img {\n position: relative;\n top: 1.5rem;\n left: 1.5rem;\n }\n`;\n\ninterface IItemQtyProps {\n left: string;\n}\nconst ItemQty = styled.span<IItemQtyProps>`\n position: relative;\n top: 1.5rem;\n left: ${props => props.left};\n`;\n","import styled from 'styled-components';\n\ninterface IColumn {\n flex?: number;\n alignItems?: string;\n justifyContent?: string;\n flexWrap?: string;\n}\n\nexport const Column = styled.div<IColumn>`\n flex: ${props => props.flex || 'auto'};\n display: flex;\n flex-wrap: ${props => props.flexWrap || 'nowrap'};\n align-items: ${props => props.alignItems || 'flex-start'};\n justify-content: ${props => props.justifyContent || 'flex-start'};\n`;\n","import { IChatMessage } from '@rpg-engine/shared';\nimport dayjs from 'dayjs';\nimport React, { useEffect, useState } from 'react';\nimport { ErrorBoundary } from 'react-error-boundary';\nimport styled from 'styled-components';\nimport { colors } from '../../constants/uiColors';\nimport { Button, ButtonTypes } from '../Button';\nimport { Input } from '../Input';\nimport { RPGUIContainer, RPGUIContainerTypes } from '../RPGUIContainer';\nimport { Column } from '../shared/Column';\n\ninterface IEmitter {\n _id: string;\n name: string;\n}\nexport interface IChatProps {\n chatMessages: IChatMessage[];\n onSendChatMessage: (message: string) => void;\n onCloseButton: () => void;\n opacity?: number;\n width?: string;\n height?: string;\n}\n\nexport const Chat: React.FC<IChatProps> = ({\n chatMessages,\n onSendChatMessage,\n opacity = 1,\n width = '100%',\n height = '250px',\n onCloseButton,\n}) => {\n const [message, setMessage] = useState('');\n\n useEffect(() => {\n scrollChatToBottom();\n }, []);\n\n useEffect(() => {\n scrollChatToBottom();\n }, [chatMessages]);\n\n const scrollChatToBottom = () => {\n const scrollingElement = document.querySelector('.chat-body');\n if (scrollingElement) {\n scrollingElement.scrollTop = scrollingElement.scrollHeight;\n }\n };\n\n const handleSubmit = (event: React.SyntheticEvent<HTMLFormElement>) => {\n event.preventDefault();\n onSendChatMessage(message);\n setMessage('');\n };\n const getInputValue = (value: string) => {\n setMessage(value);\n };\n\n const onRenderMessageLines = (\n emitter: IEmitter,\n createdAt: string | undefined,\n message: string\n ) => {\n return `${dayjs(createdAt || new Date()).format('HH:mm')} ${\n emitter?.name ? `${emitter.name}: ` : 'Unknown: '\n } ${message}`;\n };\n\n const onRenderChatMessages = (chatMessages: IChatMessage[]) => {\n return chatMessages?.length ? (\n chatMessages?.map(({ _id, createdAt, emitter, message }, index) => (\n <MessageText key={`${_id}_${index}`}>\n {onRenderMessageLines(emitter, createdAt, message)}\n </MessageText>\n ))\n ) : (\n <MessageText>No messages available.</MessageText>\n );\n };\n\n return (\n <Container>\n <CustomContainer\n type={RPGUIContainerTypes.FramedGrey}\n width={width}\n height={height}\n className=\"chat-container\"\n opacity={opacity}\n >\n <ErrorBoundary fallback={<p>Oops! Your chat has crashed.</p>}>\n {onCloseButton && (\n <CloseButton onClick={onCloseButton} onTouchStart={onCloseButton}>\n X\n </CloseButton>\n )}\n <RPGUIContainer\n type={RPGUIContainerTypes.FramedGrey}\n width={'100%'}\n height={'80%'}\n className=\"chat-body dark-background\"\n >\n {onRenderChatMessages(chatMessages)}\n </RPGUIContainer>\n\n <Form onSubmit={handleSubmit}>\n <Column flex={70}>\n <CustomInput\n value={message}\n id=\"inputMessage\"\n onChange={e => getInputValue(e.target.value)}\n height={20}\n className=\"chat-input dark-background\"\n type=\"text\"\n autoComplete=\"off\"\n />\n </Column>\n <Column justifyContent=\"flex-end\">\n <Button\n buttonType={ButtonTypes.RPGUIButton}\n id=\"chat-send-button\"\n >\n Send\n </Button>\n </Column>\n </Form>\n </ErrorBoundary>\n </CustomContainer>\n </Container>\n );\n};\n\nconst Container = styled.div`\n position: relative;\n`;\n\nconst CloseButton = styled.div`\n position: absolute;\n top: 2px;\n right: 0px;\n color: white;\n z-index: 22;\n font-size: 0.7rem;\n`;\n\nconst CustomInput = styled(Input)`\n height: 30px;\n width: 100%;\n\n .rpgui-content .input {\n min-height: 39px;\n }\n`;\n\ninterface ICustomContainerProps {\n opacity: number;\n}\n\nconst CustomContainer = styled(RPGUIContainer)`\n display: block;\n\n opacity: ${(props: ICustomContainerProps) => props.opacity};\n\n &:hover {\n opacity: 1;\n }\n\n .dark-background {\n background-color: ${colors.darkGrey} !important;\n }\n\n .chat-body {\n &.rpgui-container.framed-grey {\n background: unset;\n }\n max-height: 170px;\n overflow-y: auto;\n }\n`;\n\nconst Form = styled.form`\n display: flex;\n width: 100%;\n justify-content: center;\n align-items: center;\n`;\n\nconst MessageText = styled.p`\n display: block !important;\n width: 100%;\n font-size: 0.7rem !important;\n overflow-y: auto;\n margin: 0;\n`;\n","export const colors = {\n darkGrey: '#3e3e3e',\n darkYellow: '#FFC857',\n orange: '#E9724C',\n cardinal: '#C5283D',\n raisinBlack: '#191923',\n navyBlue: '#0E79B2',\n purple: '#8C3D8C',\n blue: '#3772FF',\n};\n","import React, { useEffect, useRef } from 'react';\nimport Draggable, { DraggableData } from 'react-draggable';\nimport styled from 'styled-components';\nimport { useOutsideClick } from '../hooks/useOutsideAlerter';\nimport { IPosition } from '../types/eventTypes';\nimport { RPGUIContainerTypes } from './RPGUIContainer';\n\nexport interface IDraggableContainerProps {\n children: React.ReactNode;\n width?: string;\n height?: string;\n className?: string;\n type?: RPGUIContainerTypes;\n title?: string;\n imgSrc?: string;\n imgWidth?: string;\n onCloseButton?: () => void;\n cancelDrag?: string;\n onPositionChange?: (position: IPosition) => void;\n onOutsideClick?: () => void;\n}\n\nexport const DraggableContainer: React.FC<IDraggableContainerProps> = ({\n children,\n width = '50%',\n height,\n className,\n type = RPGUIContainerTypes.FramedGold,\n onCloseButton,\n title,\n imgSrc,\n imgWidth = '20px',\n cancelDrag,\n onPositionChange,\n onOutsideClick,\n}) => {\n const draggableRef = useRef(null);\n\n useOutsideClick(draggableRef, 'item-container');\n\n useEffect(() => {\n document.addEventListener('clickOutside', event => {\n const e = event as CustomEvent;\n\n if (e.detail.id === 'item-container') {\n if (onOutsideClick) {\n onOutsideClick();\n }\n }\n });\n\n return () => {\n document.removeEventListener('clickOutside', _e => {});\n };\n }, []);\n\n return (\n <Draggable\n cancel={`.container-close,${cancelDrag}`}\n onDrag={(_e, data: DraggableData) => {\n if (onPositionChange) {\n onPositionChange({\n x: data.x,\n y: data.y,\n });\n }\n }}\n >\n <Container\n ref={draggableRef}\n width={width}\n height={height || 'auto'}\n className={`rpgui-container ${type} ${className}`}\n >\n {title && (\n <TitleContainer className=\"drag-handler\">\n <Title>\n {imgSrc && <Icon src={imgSrc} width={imgWidth} />}\n {title}\n </Title>\n </TitleContainer>\n )}\n {onCloseButton && (\n <CloseButton\n className=\"container-close\"\n onClick={onCloseButton}\n onTouchStart={onCloseButton}\n >\n X\n </CloseButton>\n )}\n\n {children}\n </Container>\n </Draggable>\n );\n};\n\ninterface IContainerProps {\n width: string;\n height: string;\n}\n\nconst Container = styled.div<IContainerProps>`\n height: ${props => props.height};\n width: ${({ width }) => width};\n display: flex;\n flex-wrap: wrap;\n image-rendering: pixelated;\n\n &.rpgui-container {\n padding-top: 1.5rem;\n }\n`;\n\nconst CloseButton = styled.div`\n position: absolute;\n top: 3px;\n right: 0px;\n color: white;\n z-index: 22;\n font-size: 0.8rem;\n`;\n\nconst TitleContainer = styled.div`\n width: 100%;\n height: 100%;\n display: flex;\n flex-wrap: wrap;\n justify-content: flex-start;\n align-items: center;\n`;\n\nconst Title = styled.h1`\n color: white;\n z-index: 22;\n font-size: 0.6rem;\n`;\n\ninterface ICustomIconProps {\n width: string;\n}\n\nconst Icon = styled.img`\n color: white;\n z-index: 22;\n font-size: 10px;\n width: ${(props: ICustomIconProps) => props.width};\n margin-right: 0.5rem;\n`;\n","import { useEffect } from 'react';\n\nexport function useOutsideClick(ref: any, id: string) {\n useEffect(() => {\n /**\n * Alert if clicked on outside of element\n */\n function handleClickOutside(event: any) {\n if (ref.current && !ref.current.contains(event.target)) {\n const event = new CustomEvent('clickOutside', {\n detail: {\n id,\n },\n });\n document.dispatchEvent(event);\n }\n }\n // Bind the event listener\n document.addEventListener('mousedown', handleClickOutside);\n return () => {\n // Unbind the event listener on clean up\n document.removeEventListener('mousedown', handleClickOutside);\n };\n }, [ref]);\n}\n","import React from 'react';\nimport 'rpgui/rpgui.min.css';\nimport 'rpgui/rpgui.min.js';\n\ninterface IProps {\n children: React.ReactNode;\n}\n\n//@ts-ignore\nexport const _RPGUI = RPGUI;\n\nexport const RPGUIRoot: React.FC<IProps> = ({ children }) => {\n return <div className=\"rpgui-content\">{children}</div>;\n};\n","import { IItem } from '@rpg-engine/shared';\nimport React from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n item: IItem | null;\n x: number;\n y: number;\n}\n\nexport const ItemCard: React.FC<IProps> = ({ item, x, y }) => {\n return (\n <Container x={x} y={y}>\n {item?.name}\n </Container>\n );\n};\n\ninterface IContainerProps {\n x?: number;\n y?: number;\n fontSize?: number;\n}\nconst Container = styled.div<IContainerProps>`\n position: absolute;\n top: ${props => props.y || 0}px;\n left: ${props => props.x || 0}px;\n font-size: 0.5rem;\n color: white;\n background-color: black;\n border-radius: 5px;\n padding: 0.5rem;\n min-width: 20px;\n\n opacity: 0.5;\n`;\n","import { GRID_HEIGHT, GRID_WIDTH } from '@rpg-engine/shared';\nimport React from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n atlasJSON: any;\n atlasIMG: any;\n spriteKey: string;\n width?: number;\n height?: number;\n grayScale?: boolean;\n opacity?: number;\n onClick?: () => void;\n containerStyle?: any;\n imgStyle?: any;\n imgScale?: number;\n}\n\nexport const SpriteFromAtlas: React.FC<IProps> = ({\n atlasJSON,\n atlasIMG,\n spriteKey,\n width = GRID_WIDTH,\n height = GRID_HEIGHT,\n imgScale = 2,\n imgStyle,\n onClick,\n containerStyle,\n grayScale = false,\n opacity = 1,\n}) => {\n //! If an item is not showing, remember that you MUST run yarn atlas:copy everytime you add a new item to the atlas (it will sync our public folder atlas with src/atlas).\n //!Due to React's limitations, we cannot import it from the public folder directly!\n\n const spriteData = atlasJSON.frames[spriteKey];\n\n return (\n <Container\n width={width}\n height={height}\n hasHover={grayScale}\n onClick={onClick}\n style={containerStyle}\n >\n <ImgSprite\n className=\"sprite-from-atlas-img\"\n atlasIMG={atlasIMG}\n frame={spriteData.frame}\n scale={imgScale}\n grayScale={grayScale}\n opacity={opacity}\n style={imgStyle}\n />\n </Container>\n );\n};\n\ninterface IImgSpriteProps {\n atlasIMG: any;\n frame: {\n x: number;\n y: number;\n w: number;\n h: number;\n };\n scale: number;\n grayScale: boolean;\n opacity: number;\n}\n\ninterface IContainerProps {\n width: number;\n height: number;\n hasHover: boolean;\n}\n\nconst Container = styled.div`\n width: ${(props: IContainerProps) => props.width}px;\n height: ${(props: IContainerProps) => props.height}px;\n ${(props: IContainerProps) =>\n !props.hasHover\n ? `&:hover {\n filter: sepia(100%) saturate(300%) brightness(70%) hue-rotate(180deg);\n }`\n : ``}\n`;\n\nconst ImgSprite = styled.div<IImgSpriteProps>`\n width: ${props => props.frame.w}px;\n height: ${props => props.frame.h}px;\n background-image: url(${props => props.atlasIMG});\n background-position: -${props => props.frame.x}px -${props => props.frame.y}px;\n transform: scale(${props => props.scale});\n position: relative;\n top: 8px;\n left: 8px;\n filter: ${props => (props.grayScale ? 'grayscale(100%)' : 'none')};\n opacity: ${props => props.opacity};\n`;\n","import {\n ActionsByItemType,\n ItemSocketEventsDisplayLabels,\n ItemType,\n} from '@rpg-engine/shared';\n\nexport interface IContextMenuItem {\n id: string;\n text: string;\n}\n\nexport enum ContainerType {\n INVENTORY = 'Inventory',\n EQUIPMENT_SET = 'EquipmentSet',\n}\n\n// TODO: Refactor this file\nconst generateContextList = (actionsByTypeList: any) => {\n const contextMenu: IContextMenuItem[] = actionsByTypeList.map(\n (action: string) => {\n return { id: action, text: ItemSocketEventsDisplayLabels[action] };\n }\n );\n return contextMenu;\n};\n\nexport const handleContextMenuList = (itemType: ItemType) => {\n let contextActionMenu: IContextMenuItem[] = [];\n\n switch (itemType) {\n case ItemType.Weapon:\n case ItemType.Armor:\n case ItemType.Accessory:\n case ItemType.Jewelry:\n case ItemType.Tool:\n contextActionMenu = generateContextList(ActionsByItemType.Equipment);\n break;\n case ItemType.Consumable:\n contextActionMenu = generateContextList(ActionsByItemType.Consumable);\n break;\n case ItemType.CraftMaterial:\n contextActionMenu = generateContextList(ActionsByItemType.CraftMaterial);\n break;\n case ItemType.Other:\n case ItemType.Information:\n case ItemType.Quest:\n case ItemType.Container:\n contextActionMenu = generateContextList(ActionsByItemType.Other);\n break;\n default:\n contextActionMenu = generateContextList(ActionsByItemType.Other);\n break;\n }\n return contextActionMenu;\n};\n\nexport const handleEquipmentContextMenuList = (itemType: ItemType) => {\n let contextActionMenu: IContextMenuItem[] = [];\n switch (itemType) {\n case ItemType.Weapon:\n case ItemType.Armor:\n case ItemType.Accessory:\n case ItemType.Jewelry:\n case ItemType.Tool:\n contextActionMenu = generateContextList(\n ActionsByItemType.EquipmenSetItems\n );\n break;\n case ItemType.Container:\n contextActionMenu = generateContextList(\n ActionsByItemType.EquipmenSetContainer\n );\n break;\n default:\n contextActionMenu = generateContextList(\n ActionsByItemType.EquipmenSetItems\n );\n break;\n }\n return contextActionMenu;\n};\n","import React from 'react';\nimport styled from 'styled-components';\n\ninterface IListMenuOption {\n id: string;\n text: string;\n}\n\nexport interface IListMenuProps {\n x: number;\n y: number;\n options: IListMenuOption[];\n onSelected: (selectedOptionId: string) => void;\n fontSize?: number;\n}\n\nexport const ListMenu: React.FC<IListMenuProps> = ({\n options,\n onSelected,\n x,\n y,\n fontSize = 0.8,\n}) => {\n return (\n <Container x={x} y={y} fontSize={fontSize}>\n <ul className=\"rpgui-list-imp\" style={{ overflow: 'hidden' }}>\n {options.map((params, index) => (\n <ListElement\n key={params?.id || index}\n onClick={() => {\n onSelected(params?.id);\n }}\n >\n {params?.text || 'No text'}\n </ListElement>\n ))}\n </ul>\n </Container>\n );\n};\n\ninterface IContainerProps {\n x?: number;\n y?: number;\n fontSize?: number;\n}\n\nconst Container = styled.div<IContainerProps>`\n display: flex;\n flex-direction: column;\n width: 100%;\n justify-content: start;\n align-items: flex-start;\n position: absolute;\n top: ${props => props.y || 0}px;\n left: ${props => props.x || 0}px;\n\n li {\n font-size: ${props => props.fontSize}em;\n }\n`;\n\nconst ListElement = styled.li`\n margin-right: 0.5rem;\n`;\n","import React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { RPGUIContainer, RPGUIContainerTypes } from '../RPGUIContainer';\nimport aliceDefaultThumbnail from './img/npcDialog/npcThumbnails/alice.png';\nimport pressSpaceGif from './img/space.gif';\nimport { NPCDialogText } from './NPCDialogText';\nimport {\n IQuestionDialog,\n IQuestionDialogAnswer,\n QuestionDialog,\n} from './QuestionDialog/QuestionDialog';\n\nexport enum NPCDialogType {\n TextOnly = 'TextOnly',\n TextAndThumbnail = 'TextAndThumbnail',\n}\n\nexport interface INPCDialogProps {\n text?: string;\n type: NPCDialogType;\n imagePath?: string;\n onClose?: () => void;\n isQuestionDialog?: boolean;\n answers?: IQuestionDialogAnswer[];\n questions?: IQuestionDialog[];\n}\n\nexport const NPCDialog: React.FC<INPCDialogProps> = ({\n text,\n type,\n onClose,\n imagePath,\n isQuestionDialog = false,\n questions,\n answers,\n}) => {\n const [showGoNextIndicator, setShowGoNextIndicator] = useState<boolean>(\n false\n );\n\n return (\n <RPGUIContainer\n type={RPGUIContainerTypes.FramedGold}\n width={isQuestionDialog ? '600px' : '50%'}\n height={'180px'}\n >\n {isQuestionDialog && questions && answers ? (\n <>\n <TextContainer\n flex={type === NPCDialogType.TextAndThumbnail ? '70%' : '100%'}\n >\n <QuestionDialog\n questions={questions}\n answers={answers}\n onClose={() => {\n if (onClose) {\n onClose();\n }\n }}\n />\n </TextContainer>\n {type === NPCDialogType.TextAndThumbnail && (\n <ThumbnailContainer>\n <NPCThumbnail src={imagePath || aliceDefaultThumbnail} />\n </ThumbnailContainer>\n )}\n </>\n ) : (\n <>\n <Container>\n <TextContainer\n flex={type === NPCDialogType.TextAndThumbnail ? '70%' : '100%'}\n >\n <NPCDialogText\n onStartStep={() => setShowGoNextIndicator(false)}\n onEndStep={() => setShowGoNextIndicator(true)}\n text={text || 'No text provided.'}\n onClose={() => {\n if (onClose) {\n onClose();\n }\n }}\n />\n </TextContainer>\n {type === NPCDialogType.TextAndThumbnail && (\n <ThumbnailContainer>\n <NPCThumbnail src={imagePath || aliceDefaultThumbnail} />\n </ThumbnailContainer>\n )}\n </Container>\n {showGoNextIndicator && (\n <PressSpaceIndicator\n right={type === NPCDialogType.TextOnly ? '1rem' : '10.5rem'}\n src={pressSpaceGif}\n />\n )}\n </>\n )}\n </RPGUIContainer>\n );\n};\n\nconst Container = styled.div`\n display: flex;\n width: 100%;\n height: 100%;\n\n box-sizing: border-box;\n justify-content: center;\n align-items: flex-start;\n position: relative;\n`;\n\ninterface ITextContainerProps {\n flex: string;\n}\n\nconst TextContainer = styled.div<ITextContainerProps>`\n flex: ${({ flex }) => flex} 0 0;\n width: 355px;\n`;\n\nconst ThumbnailContainer = styled.div`\n flex: 30% 0 0;\n display: flex;\n justify-content: flex-end;\n`;\n\nconst NPCThumbnail = styled.img`\n image-rendering: pixelated;\n height: 128px;\n width: 128px;\n`;\n\ninterface IPressSpaceIndicatorProps {\n right: string;\n}\n\nconst PressSpaceIndicator = styled.img<IPressSpaceIndicatorProps>`\n position: absolute;\n right: ${({ right }) => right};\n bottom: 1rem;\n height: 20.7px;\n image-rendering: -webkit-optimize-contrast;\n`;\n","import {\n IItem,\n IPayloadProps,\n ItemSocketEvents,\n ItemSocketEventsDisplayLabels,\n ItemType,\n} from '@rpg-engine/shared';\nimport { makeAutoObservable, toJS } from 'mobx';\nimport {\n handleContextMenuList,\n handleEquipmentContextMenuList,\n IContextMenuItem,\n} from '../Item/Inventory/itemContainerHelper';\nimport { SlotContainerType } from '../Item/Inventory/ItemSlot';\n\ninterface IContextMenu {\n visible: boolean;\n posX: number;\n posY: number;\n slotItem: IItem | null;\n slotIndex?: number | null;\n contextActions: IContextMenuItem[];\n}\n\ninterface IHoverDetail {\n visible: boolean;\n posX: number;\n posY: number;\n item: IItem | null;\n}\n\ninterface ISetContextMenu extends Omit<IContextMenu, 'contextActions'> {}\n\nconst initialState = {\n visible: false,\n posX: 0,\n posY: 0,\n contextActions: [],\n slotItem: null,\n};\n\nconst initialHoverState = {\n visible: false,\n posX: 0,\n posY: 0,\n item: null,\n};\nclass UIStore {\n public contextMenu: IContextMenu | null = initialState;\n\n public onHoverDetail: IHoverDetail | null = initialHoverState;\n\n constructor() {\n makeAutoObservable(this);\n }\n\n public setContextMenu(contextMenu: ISetContextMenu, itemType: ItemType) {\n const contextActions = handleContextMenuList(itemType);\n\n this.contextMenu = {\n ...contextMenu,\n contextActions,\n };\n\n console.log(toJS(this.contextMenu));\n }\n\n public setEquipContextMenu(\n contextMenu: ISetContextMenu,\n itemType: ItemType,\n isItemContainer: boolean | undefined\n ) {\n const contextActions = handleEquipmentContextMenuList(itemType);\n if (isItemContainer)\n contextActions.push({\n id: ItemSocketEvents.ContainerOpen,\n text: ItemSocketEventsDisplayLabels[ItemSocketEvents.ContainerOpen],\n });\n this.contextMenu = {\n ...contextMenu,\n contextActions,\n };\n\n console.log(toJS(this.contextMenu));\n }\n\n public clearContextMenu() {\n this.contextMenu = initialState;\n }\n\n public setItemHoverDetail(hoverDetail: IHoverDetail) {\n if (hoverDetail?.item === null) this.clearItemHoverDetail();\n\n this.onHoverDetail = {\n ...hoverDetail,\n };\n }\n\n public clearItemHoverDetail() {\n this.onHoverDetail = initialHoverState;\n }\n\n public handleOnItemClick = (\n item: IItem,\n posX: number,\n posY: number,\n slotContainerType: SlotContainerType | null\n ): void => {\n if (\n !item ||\n JSON.stringify(this.contextMenu?.slotItem) === JSON.stringify(item)\n ) {\n this.clearContextMenu();\n this.clearItemHoverDetail();\n return;\n }\n switch (slotContainerType) {\n case SlotContainerType.EQUIPMENT_SET:\n this.setEquipContextMenu(\n {\n visible: true,\n posX,\n posY,\n slotItem: item,\n },\n item.type,\n item.isItemContainer\n );\n break;\n case SlotContainerType.INVENTORY:\n this.setContextMenu(\n {\n visible: true,\n posX,\n posY,\n slotItem: item,\n },\n item.type\n );\n break;\n default:\n this.setContextMenu(\n {\n visible: true,\n posX,\n posY,\n slotItem: item,\n },\n item.type\n );\n }\n\n this.clearItemHoverDetail();\n };\n\n public handleOnMouseHover = (\n event: any,\n slotIndex: number,\n item: IItem | null,\n posX: number,\n posY: number,\n onMouseOver: any\n ): void => {\n if (item) {\n this.setItemHoverDetail({\n visible: true,\n posX,\n posY,\n item: item,\n });\n }\n if (onMouseOver) {\n onMouseOver(event, slotIndex, item);\n }\n };\n\n public onSelected(\n selectedActionId: ItemSocketEvents | string,\n onActionSelected: any\n ) {\n let payloadData: IPayloadProps = {\n actionType: selectedActionId,\n item: this.contextMenu?.slotItem!,\n };\n if (onActionSelected) {\n onActionSelected(payloadData);\n }\n this.clearContextMenu!();\n }\n}\n\nexport const uiStore = new UIStore();\n","import {\n IEquipementSet,\n IItem,\n IItemContainer,\n ItemSlotType,\n ItemSocketEvents,\n} from '@rpg-engine/shared';\nimport { observer } from 'mobx-react';\nimport React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { IPosition } from '../../types/eventTypes';\nimport { DraggableContainer } from '../DraggableContainer';\nimport { ItemCard } from '../Item/Cards/ItemCard';\nimport { ItemSlot, SlotContainerType } from '../Item/Inventory/ItemSlot';\nimport { ListMenu } from '../ListMenu';\nimport { RPGUIContainerTypes } from '../RPGUIContainer';\nimport { uiStore } from '../store/UI.store';\n\nexport interface IEquipmentSetProps {\n equipmentSet: IEquipementSet;\n onClose?: () => void;\n onMouseOver?: (e: any, slotIndex: number, item: IItem | null) => void;\n onActionSelected?: (payload: any) => void;\n initialPosition?: { x: number; y: number };\n}\n\nexport const EquipmentSet: React.FC<IEquipmentSetProps> = observer(\n ({\n equipmentSet,\n onClose,\n onMouseOver,\n onActionSelected,\n initialPosition = { x: 0, y: 0 },\n }) => {\n const {\n neck,\n leftHand,\n ring,\n head,\n armor,\n legs,\n boot,\n inventory,\n rightHand,\n accessory,\n } = equipmentSet;\n\n const equipmentData = [\n neck,\n leftHand,\n ring,\n head,\n armor,\n legs,\n boot,\n inventory,\n rightHand,\n accessory,\n ];\n\n const equipmentMaskSlots = [\n ItemSlotType.Neck,\n ItemSlotType.LeftHand,\n ItemSlotType.Ring,\n ItemSlotType.Head,\n ItemSlotType.Torso,\n ItemSlotType.Legs,\n ItemSlotType.Feet,\n ItemSlotType.Inventory,\n ItemSlotType.RightHand,\n ItemSlotType.Accessory,\n ];\n\n // we use this draggable position to offset the menu position, after the container is dragged (otherwise, it bugs!)\n const [draggablePosition, setDraggablePosition] = useState<IPosition>(\n initialPosition\n );\n\n const handleOnMouseHover = (\n event: any,\n slotIndex: number,\n item: IItem | null,\n x: number,\n y: number\n ) => {\n uiStore.handleOnMouseHover(event, slotIndex, item, x, y, onMouseOver);\n };\n\n const onSelected = (selectedActionId: ItemSocketEvents | string): void => {\n uiStore.onSelected(selectedActionId, onActionSelected);\n };\n\n const onRenderEquipmentSlotRange = (start: number, end: number) => {\n const equipmentRange = equipmentData.slice(start, end);\n const slotMaksRange = equipmentMaskSlots.slice(start, end);\n\n return equipmentRange.map((data, i) => {\n const item = data as IItem;\n const itemContainer =\n (item && (item.itemContainer as IItemContainer)) ?? null;\n return (\n <ItemSlot\n key={i}\n slotIndex={i}\n item={item}\n itemContainer={itemContainer}\n slotContainerType={SlotContainerType.EQUIPMENT_SET}\n slotSpriteMask={slotMaksRange[i]}\n onMouseOver={handleOnMouseHover}\n onMouseOut={() => {\n uiStore.clearItemHoverDetail();\n }}\n onClick={uiStore.handleOnItemClick}\n onCancelContextMenu={() => {\n uiStore.clearContextMenu();\n }}\n />\n );\n });\n };\n\n return (\n <DraggableContainer\n title={'Equipments'}\n type={RPGUIContainerTypes.Framed}\n onCloseButton={() => {\n if (onClose) onClose();\n }}\n width=\"330px\"\n cancelDrag=\".equipment-container-body\"\n onPositionChange={({ x, y }) => {\n setDraggablePosition({ x, y });\n }}\n onOutsideClick={() => {\n uiStore.clearContextMenu();\n uiStore.clearItemHoverDetail();\n }}\n >\n <EquipmentSetContainer className=\"equipment-container-body\">\n <EquipmentColumn>{onRenderEquipmentSlotRange(0, 3)}</EquipmentColumn>\n <EquipmentColumn>{onRenderEquipmentSlotRange(3, 7)}</EquipmentColumn>\n <EquipmentColumn>{onRenderEquipmentSlotRange(7, 10)}</EquipmentColumn>\n </EquipmentSetContainer>\n\n {uiStore.contextMenu?.visible ? (\n <ListMenu\n x={uiStore.contextMenu.posX - draggablePosition.x}\n y={uiStore.contextMenu.posY - draggablePosition.y}\n options={uiStore.contextMenu.contextActions}\n onSelected={onSelected}\n />\n ) : null}\n\n {uiStore.onHoverDetail?.visible ? (\n <ItemCard\n item={uiStore.onHoverDetail.item}\n x={uiStore.onHoverDetail.posX - draggablePosition.x}\n y={uiStore.onHoverDetail.posY - draggablePosition.y}\n />\n ) : null}\n </DraggableContainer>\n );\n }\n);\n\nconst EquipmentSetContainer = styled.div`\n width: inherit;\n display: flex;\n justify-content: center;\n flex-wrap: wrap;\n flex-direction: row;\n`;\n\nconst EquipmentColumn = styled.div`\n display: flex;\n justify-content: center;\n flex-wrap: wrap;\n flex-direction: column;\n`;\n","import React from 'react';\nimport { IPosition } from '../../types/eventTypes';\nimport { DraggableContainer } from '../DraggableContainer';\nimport { RPGUIContainerTypes } from '../RPGUIContainer';\n\ninterface IProps {\n children: React.ReactNode;\n title: string;\n onClose?: () => void;\n onPositionChange?: (position: IPosition) => void;\n onOutsideClick?: () => void;\n}\n\nexport const SlotsContainer: React.FC<IProps> = ({\n children,\n title,\n onClose,\n onPositionChange,\n onOutsideClick,\n}) => {\n return (\n <DraggableContainer\n title={title}\n type={RPGUIContainerTypes.Framed}\n onCloseButton={() => {\n if (onClose) {\n onClose();\n }\n }}\n width=\"330px\"\n cancelDrag=\".item-container-body\"\n onPositionChange={({ x, y }) => {\n if (onPositionChange) {\n onPositionChange({ x, y });\n }\n }}\n onOutsideClick={onOutsideClick}\n >\n {children}\n </DraggableContainer>\n );\n};\n","import { IItem, IItemContainer, ItemSocketEvents } from '@rpg-engine/shared';\nimport { observer } from 'mobx-react';\nimport React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { IPosition } from '../../../types/eventTypes';\nimport { SlotsContainer } from '../../Abstractions/SlotsContainer';\nimport { ListMenu } from '../../ListMenu';\nimport { uiStore } from '../../store/UI.store';\nimport { ItemCard } from '../Cards/ItemCard';\nimport { ItemSlot, SlotContainerType } from './ItemSlot';\n\nexport interface IItemContainerProps {\n itemContainer: IItemContainer;\n onClose?: () => void;\n onMouseOver?: (e: any, slotIndex: number, item: IItem | null) => void;\n onActionSelected?: (payload: any) => void;\n initialPosition?: { x: number; y: number };\n}\n\nexport const ItemContainer: React.FC<IItemContainerProps> = observer(\n ({\n itemContainer,\n onClose,\n onMouseOver,\n onActionSelected,\n initialPosition = { x: 0, y: 0 },\n }) => {\n // we use this draggable position to offset the menu position, after the container is dragged (otherwise, it bugs!)\n const [draggablePosition, setDraggablePosition] = useState<IPosition>(\n initialPosition\n );\n\n const handleOnMouseHover = (\n event: any,\n slotIndex: number,\n item: IItem | null,\n x: number,\n y: number\n ) => {\n uiStore.handleOnMouseHover(event, slotIndex, item, x, y, onMouseOver);\n };\n\n const onSelected = (selectedActionId: ItemSocketEvents | string): void => {\n uiStore.onSelected(selectedActionId, onActionSelected);\n };\n\n const onRenderSlots = () => {\n const slots = [];\n\n for (let i = 0; i < itemContainer.slotQty; i++) {\n slots.push(\n <ItemSlot\n key={i}\n slotIndex={i}\n item={itemContainer.slots?.[i] || null}\n slotContainerType={SlotContainerType.INVENTORY}\n onMouseOver={handleOnMouseHover}\n onClick={uiStore.handleOnItemClick}\n onMouseOut={() => {\n uiStore.clearItemHoverDetail();\n }}\n onCancelContextMenu={() => {\n uiStore.clearContextMenu();\n }}\n />\n );\n }\n return slots;\n };\n\n return (\n <SlotsContainer\n title={itemContainer.name || 'Container'}\n onPositionChange={({ x, y }) => {\n setDraggablePosition({ x, y });\n }}\n onOutsideClick={() => {\n uiStore.clearContextMenu();\n uiStore.clearItemHoverDetail();\n }}\n onClose={onClose}\n >\n <ItemsContainer className=\"item-container-body\">\n {onRenderSlots()}\n </ItemsContainer>\n\n {uiStore.contextMenu?.visible ? (\n <ListMenu\n x={uiStore.contextMenu.posX - draggablePosition.x}\n y={uiStore.contextMenu.posY - draggablePosition.y}\n options={uiStore.contextMenu.contextActions}\n onSelected={onSelected}\n />\n ) : null}\n\n {uiStore.onHoverDetail?.visible ? (\n <ItemCard\n item={uiStore.onHoverDetail.item}\n x={uiStore.onHoverDetail.posX - draggablePosition.x}\n y={uiStore.onHoverDetail.posY - draggablePosition.y}\n />\n ) : null}\n </SlotsContainer>\n );\n }\n);\n\nconst ItemsContainer = styled.div`\n max-width: 280px;\n display: flex;\n justify-content: center;\n flex-wrap: wrap;\n`;\n","import React, { useEffect, useState } from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n text: string;\n onFinish?: () => void;\n onStart?: () => void;\n}\n\nexport const DynamicText: React.FC<IProps> = ({ text, onFinish, onStart }) => {\n const [textState, setTextState] = useState<string>('');\n\n useEffect(() => {\n let i = 0;\n const interval = setInterval(() => {\n // on every interval, show one more character\n\n if (i === 0) {\n if (onStart) {\n onStart();\n }\n }\n\n if (i < text.length) {\n setTextState(text.substring(0, i + 1));\n i++;\n } else {\n clearInterval(interval);\n if (onFinish) {\n onFinish();\n }\n }\n }, 50);\n\n return () => {\n clearInterval(interval);\n };\n }, [text]);\n\n return <TextContainer>{textState}</TextContainer>;\n};\n\nconst TextContainer = styled.p`\n font-size: 0.7rem !important;\n color: white;\n text-shadow: 1px 1px 0px #000000;\n letter-spacing: 1.2px;\n word-break: normal;\n`;\n","import React, { useEffect, useState } from 'react';\nimport styled from 'styled-components';\nimport { chunkString } from '../../libs/StringHelpers';\nimport { DynamicText } from '../typography/DynamicText';\n\ninterface IProps {\n text: string;\n onClose: () => void;\n onEndStep: () => void;\n onStartStep: () => void;\n}\n\nexport const NPCDialogText: React.FC<IProps> = ({\n text,\n onClose,\n onEndStep,\n onStartStep,\n}) => {\n const textChunks = chunkString(text, 85);\n\n const [chunkIndex, setChunkIndex] = useState<number>(0);\n\n const onHandleSpacePress = (event: KeyboardEvent) => {\n if (event.code === 'Space') {\n const hasNextChunk = textChunks?.[chunkIndex + 1] || false;\n\n if (hasNextChunk) {\n setChunkIndex(prev => prev + 1);\n } else {\n // if there's no more text chunks, close the dialog\n onClose();\n }\n }\n };\n\n useEffect(() => {\n document.addEventListener('keydown', onHandleSpacePress);\n\n return () => document.removeEventListener('keydown', onHandleSpacePress);\n }, [chunkIndex]);\n\n return (\n <Container>\n <DynamicText\n text={textChunks?.[chunkIndex] || ''}\n onFinish={onEndStep}\n onStart={onStartStep}\n />\n </Container>\n );\n};\n\nconst Container = styled.div``;\n","export const chunkString = (str: string, length: number) => {\n return str.match(new RegExp('.{1,' + length + '}', 'g'));\n};\n","import React from 'react';\n\n//@ts-ignore\nexport const useEventListener = (type, handler, el = window) => {\n const savedHandler = React.useRef();\n\n React.useEffect(() => {\n savedHandler.current = handler;\n }, [handler]);\n\n React.useEffect(() => {\n //@ts-ignore\n const listener = e => savedHandler.current(e);\n\n el.addEventListener(type, listener);\n\n return () => {\n el.removeEventListener(type, listener);\n };\n }, [type, el]);\n};\n","import React, { useEffect, useState } from 'react';\nimport styled from 'styled-components';\nimport { useEventListener } from '../../../hooks/useEventListener';\nimport { DynamicText } from '../../typography/DynamicText';\n\nexport interface IQuestionDialogAnswer {\n id: number;\n text: string;\n nextQuestionId?: number;\n}\n\nexport interface IQuestionDialog {\n id: number;\n text: string;\n answerIds?: number[];\n}\n\nexport interface IProps {\n questions: IQuestionDialog[];\n answers: IQuestionDialogAnswer[];\n onClose: () => void;\n}\n\nexport const QuestionDialog: React.FC<IProps> = ({\n questions,\n answers,\n onClose,\n}) => {\n const [currentQuestion, setCurrentQuestion] = useState(questions[0]);\n\n const [canShowAnswers, setCanShowAnswers] = useState<boolean>(false);\n\n const onGetFirstAnswer = () => {\n if (!currentQuestion.answerIds || currentQuestion.answerIds.length === 0) {\n return null;\n }\n\n const firstAnswerId = currentQuestion.answerIds![0];\n\n return answers.find(answer => answer.id === firstAnswerId);\n };\n\n const [\n currentAnswer,\n setCurrentAnswer,\n ] = useState<IQuestionDialogAnswer | null>(onGetFirstAnswer()!);\n\n useEffect(() => {\n setCurrentAnswer(onGetFirstAnswer()!);\n }, [currentQuestion]);\n\n const onGetAnswers = (answerIds: number[]) => {\n return answerIds.map((answerId: number) =>\n answers.find(answer => answer.id === answerId)\n );\n };\n\n const onKeyPress = (e: KeyboardEvent) => {\n switch (e.key) {\n case 'ArrowDown':\n // select next answer, if any.\n // if no next answer, select first answer\n // const nextAnswer = onGetAnswers(currentQuestion.answerIds!).find(\n // (answer) => answer?.id === currentAnswer!.id + 1\n // );\n\n const nextAnswerIndex = onGetAnswers(\n currentQuestion.answerIds!\n ).findIndex(answer => answer?.id === currentAnswer!.id + 1);\n\n const nextAnswerID = currentQuestion.answerIds![nextAnswerIndex];\n\n // console.log(nextAnswerIndex);\n\n const nextAnswer = onGetAnswers(currentQuestion.answerIds!).find(\n answer => answer?.id === nextAnswerID\n );\n\n setCurrentAnswer(nextAnswer || onGetFirstAnswer()!);\n\n break;\n case 'ArrowUp':\n // select previous answer, if any.\n // if no previous answer, select last answer\n\n const previousAnswerIndex = onGetAnswers(\n currentQuestion.answerIds!\n ).findIndex(answer => answer?.id === currentAnswer!.id - 1);\n\n const previousAnswerID =\n currentQuestion.answerIds &&\n currentQuestion.answerIds[previousAnswerIndex];\n\n const previousAnswer = onGetAnswers(currentQuestion.answerIds!).find(\n answer => answer?.id === previousAnswerID\n );\n\n if (previousAnswer) {\n setCurrentAnswer(previousAnswer);\n } else {\n setCurrentAnswer(onGetAnswers(currentQuestion.answerIds!).pop()!);\n }\n\n break;\n case 'Enter':\n setCanShowAnswers(false);\n\n if (!currentAnswer?.nextQuestionId) {\n onClose();\n return;\n } else {\n setCurrentQuestion(\n questions.find(\n question => question.id === currentAnswer!.nextQuestionId\n )!\n );\n }\n\n break;\n }\n };\n useEventListener('keydown', onKeyPress);\n\n const onAnswerClick = (answer: IQuestionDialogAnswer) => {\n setCanShowAnswers(false);\n if (answer.nextQuestionId) {\n // if there is a next question, go to it\n setCurrentQuestion(\n questions.find(question => question.id === answer.nextQuestionId)!\n );\n } else {\n // else, finish dialog!\n onClose();\n }\n };\n\n const onRenderCurrentAnswers = () => {\n const answerIds = currentQuestion.answerIds;\n if (!answerIds) {\n return null;\n }\n\n const answers = onGetAnswers(answerIds);\n\n if (!answers) {\n return null;\n }\n\n return answers.map(answer => {\n const isSelected = currentAnswer?.id === answer?.id;\n const selectedColor = isSelected ? 'yellow' : 'white';\n\n if (answer) {\n return (\n <AnswerRow key={`answer_${answer.id}`}>\n <AnswerSelectedIcon color={selectedColor}>\n {isSelected ? 'X' : null}\n </AnswerSelectedIcon>\n\n <Answer\n key={answer.id}\n onClick={() => onAnswerClick(answer)}\n color={selectedColor}\n >\n {answer.text}\n </Answer>\n </AnswerRow>\n );\n }\n\n return null;\n });\n };\n\n return (\n <Container>\n <QuestionContainer>\n <DynamicText\n text={currentQuestion.text}\n onStart={() => setCanShowAnswers(false)}\n onFinish={() => setCanShowAnswers(true)}\n />\n </QuestionContainer>\n\n {canShowAnswers && (\n <AnswersContainer>{onRenderCurrentAnswers()}</AnswersContainer>\n )}\n </Container>\n );\n};\n\nconst Container = styled.div`\n display: flex;\n\n word-break: break-all;\n\n box-sizing: border-box;\n justify-content: flex-start;\n align-items: flex-start;\n flex-wrap: wrap;\n`;\n\nconst QuestionContainer = styled.div`\n flex: 100%;\n width: 100%;\n`;\n\nconst AnswersContainer = styled.div`\n flex: 100%;\n`;\n\ninterface IAnswerProps {\n color: string;\n}\n\nconst Answer = styled.p<IAnswerProps>`\n flex: auto;\n color: ${props => props.color} !important;\n font-size: 0.65rem !important;\n background: inherit;\n border: none;\n`;\n\nconst AnswerSelectedIcon = styled.span<IAnswerProps>`\n flex: 5% 0 0;\n color: ${props => props.color} !important;\n`;\n\nconst AnswerRow = styled.div`\n display: flex;\n flex-wrap: wrap;\n justify-content: center;\n align-items: center;\n margin-bottom: 0.5rem;\n height: 22px;\n\n p {\n line-height: unset;\n margin-top: 0;\n margin-bottom: 0rem;\n }\n`;\n","import React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { v4 as uuidv4 } from 'uuid';\nimport { useEventListener } from '../hooks/useEventListener';\nimport { _RPGUI } from './RPGUIRoot';\n\nexport enum RangeSliderType {\n Slider = 'rpgui-slider',\n GoldSlider = 'rpgui-slider golden',\n}\n\nexport interface IRangeSliderProps {\n type: RangeSliderType;\n valueMin: number;\n valueMax: number;\n width: string;\n onChange: (value: number) => void;\n}\n\nexport const RangeSlider: React.FC<IRangeSliderProps> = ({\n type,\n valueMin,\n valueMax,\n width,\n onChange,\n}) => {\n const sliderId = uuidv4();\n\n const [wasMouseDownFirst, setWasMouseDownFirst] = useState<boolean>(false);\n\n useEventListener('mouseup', () => {\n if (wasMouseDownFirst) {\n onHandleMouseUp();\n }\n setWasMouseDownFirst(false);\n });\n\n const onHandleMouseUp = () => {\n const rpguiSlider = document.getElementById(`rpgui-slider-${sliderId}`);\n const value = _RPGUI.get_value(rpguiSlider);\n\n onChange(Number(value));\n };\n\n return (\n <div\n onMouseUp={onHandleMouseUp}\n onMouseDown={() => setWasMouseDownFirst(true)}\n >\n <Input\n className={\n type === RangeSliderType.Slider\n ? RangeSliderType.Slider\n : RangeSliderType.GoldSlider\n }\n type=\"range\"\n style={{ width: width }}\n min={valueMin}\n max={valueMax}\n id={`rpgui-slider-${sliderId}`}\n />\n </div>\n );\n};\n\nconst Input = styled.input`\n opacity: 0;\n`;\n","import React from 'react';\nimport styled from 'styled-components';\n\nexport interface IBarProps {\n max: number;\n value: number;\n color: 'red' | 'blue' | 'green';\n style?: Record<string, any>;\n displayText?: boolean;\n percentageWidth?: number;\n minWidth?: number;\n}\n\nexport const ProgressBar: React.FC<IBarProps> = ({\n max,\n value,\n color,\n displayText = true,\n percentageWidth = 40,\n minWidth = 100,\n style,\n}) => {\n const calculatePercentageValue = function(max: number, value: number) {\n if (value > max) {\n value = max;\n }\n return (value * 100) / max;\n };\n\n return (\n <Container\n className=\"rpgui-progress\"\n data-value={calculatePercentageValue(max, value) / 100}\n data-rpguitype=\"progress\"\n percentageWidth={percentageWidth}\n minWidth={minWidth}\n style={style}\n >\n {displayText && (\n <TextOverlay>\n <ProgressBarText>\n {value}/{max}\n </ProgressBarText>\n </TextOverlay>\n )}\n <div className=\" rpgui-progress-track\">\n <div\n className={`rpgui-progress-fill ${color} `}\n style={{\n left: '0px',\n width: calculatePercentageValue(max, value) + '%',\n }}\n ></div>\n </div>\n <div className=\" rpgui-progress-left-edge\"></div>\n <div className=\" rpgui-progress-right-edge\"></div>\n </Container>\n );\n};\n\nconst ProgressBarText = styled.span`\n font-size: 1rem;\n color: white;\n text-align: center;\n z-index: 1;\n position: absolute;\n left: 50%;\n transform: translateX(-50%);\n top: 12px;\n`;\n\nconst TextOverlay = styled.div`\n width: 100%;\n position: relative;\n`;\n\ninterface IContainerProps {\n percentageWidth?: number;\n minWidth?: number;\n style?: Record<string, any>;\n}\n\nconst Container = styled.div<IContainerProps>`\n display: flex;\n flex-direction: column;\n min-width: ${props => props.minWidth}px;\n width: ${props => props.percentageWidth}%;\n justify-content: start;\n align-items: flex-start;\n ${props => props.style}\n`;\n","import React from 'react';\nimport styled from 'styled-components';\nimport iconsAtlasJSON from '../../mocks/atlas/icons/icons.json';\nimport iconsAtlasIMG from '../../mocks/atlas/icons/icons.png';\nimport { SpriteFromAtlas } from './SpriteFromAtlas';\n\ninterface IProps {\n onClick?: () => void;\n spriteKey: string;\n baseSpriteKey?: string;\n imgStyle?: any;\n}\n\nexport const SpriteIcon: React.FC<IProps> = ({\n onClick,\n spriteKey,\n baseSpriteKey,\n imgStyle,\n}) => {\n return (\n <Container>\n {baseSpriteKey && (\n <Slot>\n <SpriteFromAtlas\n onClick={onClick}\n atlasJSON={iconsAtlasJSON}\n atlasIMG={iconsAtlasIMG}\n spriteKey={baseSpriteKey}\n width={32}\n height={32}\n containerStyle={{\n zIndex: -1,\n }}\n />\n </Slot>\n )}\n <Slot>\n <SpriteFromAtlas\n onClick={onClick}\n atlasJSON={iconsAtlasJSON}\n atlasIMG={iconsAtlasIMG}\n spriteKey={spriteKey}\n width={28}\n height={28}\n containerStyle={{\n zIndex: 0,\n }}\n imgScale={baseSpriteKey ? 1.5 : 2}\n imgStyle={imgStyle}\n />\n </Slot>\n </Container>\n );\n};\n\nconst Container = styled.div`\n position: relative;\n width: 32px;\n height: 32px;\n display: flex;\n justify-content: center;\n align-items: center;\n`;\n\nconst Slot = styled.div`\n position: absolute;\n`;\n","import React from 'react';\nimport styled from 'styled-components';\n\nexport interface ISimpleProgressBarProps {\n value: number;\n bgColor?: string;\n margin?: number;\n}\n\nexport const SimpleProgressBar: React.FC<ISimpleProgressBarProps> = ({\n value,\n bgColor = 'red',\n margin = 20,\n}) => {\n return (\n <Container className=\"simple-progress-bar\">\n <ProgressBarContainer margin={margin}>\n <BackgroundBar>\n <Progress value={value} bgColor={bgColor} />\n </BackgroundBar>\n </ProgressBarContainer>\n </Container>\n );\n};\n\nconst Container = styled.div`\n display: flex;\n justify-content: center;\n align-items: center;\n width: 100%;\n`;\n\nconst BackgroundBar = styled.span`\n background-color: rgba(0, 0, 0, 0.075);\n`;\n\ninterface ISimpleProgressBarThemeProps {\n value: number;\n bgColor: string;\n}\n\nconst Progress = styled.span`\n background-color: ${(props: ISimpleProgressBarThemeProps) => props.bgColor};\n width: ${(props: ISimpleProgressBarThemeProps) => props.value}%;\n`;\n\ninterface ISimpleProgressBarTheme2Props {\n margin: number;\n}\n\nconst ProgressBarContainer = styled.div`\n border-radius: 60px;\n border: 1px solid #282424;\n overflow: hidden;\n width: 100%;\n span {\n display: block;\n height: 100%;\n }\n height: 8px;\n margin-left: ${(props: ISimpleProgressBarTheme2Props) => props.margin}px;\n`;\n","import { getSPForLevel } from '@rpg-engine/shared';\nimport React from 'react';\nimport styled from 'styled-components';\nimport atlasJSON from '../mocks/atlas/items/items.json';\nimport atlasIMG from '../mocks/atlas/items/items.png';\nimport { SpriteFromAtlas } from './shared/SpriteFromAtlas';\nimport { SimpleProgressBar } from './SimpleProgressBar';\n\nexport interface ISkillProgressBarProps {\n skillName: string;\n bgColor: string;\n level: number;\n skillPoints: number;\n skillPointsToNextLevel?: number;\n texturePath: string;\n showSkillPoints?: boolean;\n}\n\nexport const SkillProgressBar: React.FC<ISkillProgressBarProps> = ({\n bgColor,\n skillName,\n level,\n skillPoints,\n texturePath,\n showSkillPoints = true,\n}) => {\n const spForNextLevel = getSPForLevel(level + 1);\n\n const ratio = (skillPoints / spForNextLevel) * 100;\n\n return (\n <>\n <ProgressTitle>\n <TitleName>{skillName}</TitleName>\n <ValueDisplay>lv {level}</ValueDisplay>\n </ProgressTitle>\n <ProgressBody>\n <ProgressIconContainer>\n {atlasIMG && atlasJSON ? (\n <SpriteContainer>\n <SpriteFromAtlas\n atlasIMG={atlasIMG}\n atlasJSON={atlasJSON}\n spriteKey={texturePath}\n imgScale={1}\n grayScale\n opacity={0.5}\n />\n </SpriteContainer>\n ) : (\n <></>\n )}\n </ProgressIconContainer>\n\n <ProgressBarContainer>\n <SimpleProgressBar value={ratio} bgColor={bgColor} />\n </ProgressBarContainer>\n </ProgressBody>\n {showSkillPoints && (\n <SkillDisplayContainer>\n <SkillPointsDisplay>\n {skillPoints}/{spForNextLevel}\n </SkillPointsDisplay>\n </SkillDisplayContainer>\n )}\n </>\n );\n};\n\nconst ProgressBarContainer = styled.div`\n position: relative;\n top: 8px;\n width: 100%;\n height: auto;\n`;\n\nconst SpriteContainer = styled.div`\n position: relative;\n top: -3px;\n left: 0;\n`;\n\nconst SkillDisplayContainer = styled.div`\n margin: 5px auto;\n\n p {\n margin: 0;\n }\n`;\n\nconst SkillPointsDisplay = styled.p`\n font-size: 0.6rem !important;\n font-weight: bold;\n text-align: center;\n`;\n\nconst TitleName = styled.span`\n margin-left: 5px;\n`;\n\nconst ValueDisplay = styled.span``;\n\nconst ProgressIconContainer = styled.div`\n display: flex;\n justify-content: center;\n align-items: center;\n`;\n\nconst ProgressBody = styled.div`\n display: flex;\n flex-direction: row;\n width: 100%;\n`;\n\nconst ProgressTitle = styled.div`\n width: 100%;\n display: flex;\n flex-direction: row;\n justify-content: space-between;\n span {\n font-size: 0.6rem;\n }\n margin-top: 10px;\n`;\n","import { ISkill } from '@rpg-engine/shared';\nimport React from 'react';\nimport styled from 'styled-components';\nimport { colors } from '../constants/uiColors';\nimport { DraggableContainer } from './DraggableContainer';\nimport { SkillProgressBar } from './SkillProgressBar';\n\nexport interface ISkillContainerProps {\n skill: ISkill;\n onCloseButton: () => void;\n}\n\nexport const SkillsContainer: React.FC<ISkillContainerProps> = ({\n onCloseButton,\n skill,\n}) => {\n return (\n <SkillsDraggableContainer title=\"Skills\" onCloseButton={onCloseButton}>\n <SkillSplitDiv>\n <p>Combat Skills</p>\n <hr className=\"golden\" />\n </SkillSplitDiv>\n <SkillProgressBar\n skillName={'First'}\n bgColor={colors.cardinal}\n level={skill?.first?.level || 0}\n skillPoints={skill?.first?.skillPoints || 0}\n skillPointsToNextLevel={skill?.first?.skillPointsToNextLevel || 0}\n texturePath={'gloves/leather-gloves.png'}\n />\n <SkillProgressBar\n skillName={'Club'}\n bgColor={colors.cardinal}\n level={skill?.club?.level || 0}\n skillPoints={skill?.club?.skillPoints || 0}\n skillPointsToNextLevel={skill?.club?.skillPointsToNextLevel || 0}\n texturePath={'maces/club.png'}\n />\n <SkillProgressBar\n skillName={'Sword'}\n bgColor={colors.cardinal}\n level={skill?.sword?.level || 0}\n skillPoints={skill?.sword?.skillPoints || 0}\n skillPointsToNextLevel={skill?.sword?.skillPointsToNextLevel || 0}\n texturePath={'swords/double-edged-sword.png'}\n />\n <SkillProgressBar\n skillName={'Axe'}\n bgColor={colors.cardinal}\n level={skill?.axe?.level || 0}\n skillPoints={skill?.axe?.skillPoints || 0}\n skillPointsToNextLevel={skill?.axe?.skillPointsToNextLevel || 0}\n texturePath={'axes/double-axe.png'}\n />\n <SkillProgressBar\n skillName={'Distance'}\n bgColor={colors.cardinal}\n level={skill?.distance?.level || 0}\n skillPoints={skill?.distance?.skillPoints || 0}\n skillPointsToNextLevel={skill?.distance?.skillPointsToNextLevel || 0}\n texturePath={'bows/horse-bow.png'}\n />\n <SkillProgressBar\n skillName={'Shielding'}\n bgColor={colors.cardinal}\n level={skill?.shielding?.level || 0}\n skillPoints={skill?.shielding?.skillPoints || 0}\n skillPointsToNextLevel={skill?.shielding?.skillPointsToNextLevel || 0}\n texturePath={'shields/studded-shield.png'}\n />\n <SkillSplitDiv>\n <p>Crafting Skills</p>\n <hr className=\"golden\" />\n </SkillSplitDiv>\n <SkillProgressBar\n skillName={'Fishing'}\n bgColor={colors.blue}\n level={skill?.fishing?.level || 0}\n skillPoints={skill?.fishing?.skillPoints || 0}\n skillPointsToNextLevel={skill?.fishing?.skillPointsToNextLevel || 0}\n texturePath={'foods/fish.png'}\n />\n <SkillProgressBar\n skillName={'Mining'}\n bgColor={colors.blue}\n level={skill?.mining?.level || 0}\n skillPoints={skill?.mining?.skillPoints || 0}\n skillPointsToNextLevel={skill?.mining?.skillPointsToNextLevel || 0}\n texturePath={'crafting-resources/iron-ingot.png'}\n />\n <SkillProgressBar\n skillName={'Lumberjacking'}\n bgColor={colors.blue}\n level={skill?.lumberjacking?.level || 0}\n skillPoints={skill?.lumberjacking?.skillPoints || 0}\n skillPointsToNextLevel={\n skill?.lumberjacking?.skillPointsToNextLevel || 0\n }\n texturePath={'crafting-resources/greater-wood-log.png'}\n />\n <SkillProgressBar\n skillName={'Cooking'}\n bgColor={colors.blue}\n level={skill?.cooking?.level || 0}\n skillPoints={skill?.cooking?.skillPoints || 0}\n skillPointsToNextLevel={skill?.cooking?.skillPointsToNextLevel || 0}\n texturePath={'foods/chickens-meat.png'}\n />\n <SkillProgressBar\n skillName={'Alchemy'}\n bgColor={colors.blue}\n level={skill?.alchemy?.level || 0}\n skillPoints={skill?.alchemy?.skillPoints || 0}\n skillPointsToNextLevel={skill?.alchemy?.skillPointsToNextLevel || 0}\n texturePath={'potions/greater-mana-potion.png'}\n />\n\n <SkillSplitDiv>\n <p>Basic Attributes</p>\n <hr className=\"golden\" />\n </SkillSplitDiv>\n <SkillProgressBar\n skillName={'Stamina'}\n bgColor={colors.darkYellow}\n level={skill?.stamina?.level || 0}\n skillPoints={skill?.stamina?.skillPoints || 0}\n skillPointsToNextLevel={skill?.stamina?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/regenerate.png'}\n />\n <SkillProgressBar\n skillName={'Magic'}\n bgColor={colors.purple}\n level={skill?.magic?.level || 0}\n skillPoints={skill?.magic?.skillPoints || 0}\n skillPointsToNextLevel={skill?.magic?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/fireball.png'}\n />\n <SkillProgressBar\n skillName={'Magic Resistance'}\n bgColor={colors.navyBlue}\n level={skill?.magicResistance?.level || 0}\n skillPoints={skill?.magicResistance?.skillPoints || 0}\n skillPointsToNextLevel={\n skill?.magicResistance?.skillPointsToNextLevel || 0\n }\n texturePath={'spell-icons/freeze.png'}\n />\n <SkillProgressBar\n skillName={'Strength'}\n bgColor={colors.cardinal}\n level={skill?.strength?.level || 0}\n skillPoints={skill?.strength?.skillPoints || 0}\n skillPointsToNextLevel={skill?.strength?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/enchanted-blow.png'}\n />\n <SkillProgressBar\n skillName={'Resistance'}\n bgColor={colors.raisinBlack}\n level={skill?.resistance?.level || 0}\n skillPoints={skill?.resistance?.skillPoints || 0}\n skillPointsToNextLevel={skill?.resistance?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/magic-shield.png'}\n />\n <SkillProgressBar\n skillName={'Dexterity'}\n bgColor={colors.blue}\n level={skill?.dexterity?.level || 0}\n skillPoints={skill?.dexterity?.skillPoints || 0}\n skillPointsToNextLevel={skill?.dexterity?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/haste.png'}\n />\n\n {/* <SkillSplitDiv>\n <p>Magic Skills</p>\n <hr className=\"golden\" />\n </SkillSplitDiv>\n <SkillProgressBar\n skillName={'Ice'}\n bgColor={'red'}\n level={skill?.ice?.level || 0}\n skillPoints={skill?.ice?.skillPoints || 0}\n skillPointsToNextLevel={skill?.ice?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/freeze.png'}\n />\n <SkillProgressBar\n skillName={'Earth'}\n bgColor={'red'}\n level={skill?.earth?.level || 0}\n skillPoints={skill?.earth?.skillPoints || 0}\n skillPointsToNextLevel={skill?.earth?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/earth-barrier.png'}\n />\n <SkillProgressBar\n skillName={'Air'}\n bgColor={'red'}\n level={skill?.air?.level || 0}\n skillPoints={skill?.air?.skillPoints || 0}\n skillPointsToNextLevel={skill?.air?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/poison-tornado.png'}\n />\n <SkillProgressBar\n skillName={'Water'}\n bgColor={'red'}\n level={skill?.water?.level || 0}\n skillPoints={skill?.water?.skillPoints || 0}\n skillPointsToNextLevel={skill?.water?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/tsunami.png'}\n /> */}\n </SkillsDraggableContainer>\n );\n};\n\nconst SkillsDraggableContainer = styled(DraggableContainer)`\n border: 1px solid black;\n width: 400px;\n height: 800px;\n overflow-y: scroll;\n .DraggableContainer__TitleContainer-sc-184mpyl-2 {\n width: auto;\n height: auto;\n }\n`;\n\nconst SkillSplitDiv = styled.div`\n width: 100%;\n font-size: 11px;\n margin-top: 10px;\n hr {\n margin: 0px;\n padding: 0px;\n }\n p {\n margin-bottom: 0px;\n }\n`;\n","/* eslint-disable react/require-default-props */\nimport React from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n maxLines?: number;\n children: React.ReactNode;\n}\n\nexport const Truncate: React.FC<IProps> = ({ maxLines = 1, children }) => {\n return <Container maxLines={maxLines}>{children}</Container>;\n};\n\ninterface IContainerProps {\n maxLines: number;\n}\n\nconst Container = styled.div<IContainerProps>`\n display: -webkit-box;\n max-width: 100%;\n max-height: 100%;\n -webkit-line-clamp: ${props => props.maxLines};\n -webkit-box-orient: vertical;\n overflow: hidden;\n`;\n","import React, { useEffect, useState } from 'react';\n\nexport interface ICheckItems {\n label: string;\n value: string;\n}\n\nexport interface ICheckProps {\n items: ICheckItems[];\n onChange: (selectedValues: IChecklistSelectedValues) => void;\n}\n\ninterface IChecklistSelectedValues {\n [label: string]: boolean;\n}\n\nexport const CheckButton: React.FC<ICheckProps> = ({ items, onChange }) => {\n const generateSelectedValuesList = () => {\n const selectedValues: IChecklistSelectedValues = {};\n\n items.forEach(item => {\n selectedValues[item.label] = false;\n });\n\n return selectedValues;\n };\n\n const [selectedValues, setSelectedValues] = useState<\n IChecklistSelectedValues\n >(generateSelectedValuesList());\n\n const handleClick = (label: string) => {\n setSelectedValues({\n ...selectedValues,\n [label]: !selectedValues[label],\n });\n };\n\n useEffect(() => {\n if (selectedValues) {\n onChange(selectedValues);\n }\n }, [selectedValues]);\n\n return (\n <div id=\"elemento-checkbox\">\n {items?.map((element, index) => {\n return (\n <div key={`${element.label}_${index}`}>\n <input\n className=\"rpgui-checkbox\"\n type=\"checkbox\"\n checked={selectedValues[element.label]}\n onChange={() => {}}\n />\n <label onClick={() => handleClick(element.label)}>\n {element.label}\n </label>\n <br />\n </div>\n );\n })}\n </div>\n );\n};\n","import React, { useEffect, useState } from 'react';\nimport { v4 as uuidv4 } from 'uuid';\nimport { _RPGUI } from './RPGUIRoot';\n\nexport interface IOptionsProps {\n id: number;\n value: string;\n option: string;\n}\n\nexport interface IDropdownProps {\n options: IOptionsProps[];\n width?: string;\n onChange: (value: string) => void;\n}\n\nexport const Dropdown: React.FC<IDropdownProps> = ({\n options,\n width,\n onChange,\n}) => {\n const dropdownId = uuidv4();\n\n const [selectedValue, setSelectedValue] = useState<string>('');\n\n useEffect(() => {\n const element = document.getElementById(`rpgui-dropdown-${dropdownId}`);\n const dropdownValue = _RPGUI.get_value(element);\n setSelectedValue(dropdownValue);\n\n element?.addEventListener('change', (event: any) => {\n setSelectedValue(event?.target.value);\n });\n }, []);\n\n useEffect(() => {\n if (selectedValue) {\n onChange(selectedValue);\n }\n }, [selectedValue]);\n\n return (\n <select\n id={`rpgui-dropdown-${dropdownId}`}\n style={{ width: width }}\n className=\"rpgui-dropdown\"\n >\n {options.map(option => {\n return (\n <option key={option.id} value={option.value}>\n {option.option}\n </option>\n );\n })}\n </select>\n );\n};\n","import React, { useEffect, useState } from 'react';\n\nexport interface IRadioItems {\n label: string;\n value: string;\n}\n\nexport interface IRadioProps {\n name: string;\n items: IRadioItems[];\n onChange: (value: string) => void;\n}\n\nexport const InputRadio: React.FC<IRadioProps> = ({\n name,\n items,\n onChange,\n}) => {\n const [selectedValue, setSelectedValue] = useState<string>();\n const handleClick = () => {\n let element = document.querySelector(\n `input[name=${name}]:checked`\n ) as HTMLInputElement;\n const elementValue = element.value;\n setSelectedValue(elementValue);\n };\n\n useEffect(() => {\n if (selectedValue) {\n onChange(selectedValue);\n }\n }, [selectedValue]);\n\n return (\n <div id=\"elemento-radio\">\n {items.map(element => {\n return (\n <>\n <input\n key={element.value}\n className=\"rpgui-radio\"\n value={element.value}\n name={name}\n type=\"radio\"\n />\n <label onClick={handleClick}>{element.label}</label>\n <br />\n </>\n );\n })}\n </div>\n );\n};\n","import React from 'react';\n\nexport interface ITextArea\n extends React.DetailedHTMLProps<\n React.TextareaHTMLAttributes<HTMLTextAreaElement>,\n HTMLTextAreaElement\n > {}\n\nexport const TextArea: React.FC<ITextArea> = ({ ...props }) => {\n return <textarea {...props} 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{"version":3,"file":"long-bow.cjs.production.min.js","sources":["../src/components/Button.tsx","../src/components/RPGUIContainer.tsx","../src/components/Input.tsx","../src/components/Item/Inventory/ItemSlot.tsx","../src/components/shared/Column.tsx","../src/components/Chat/Chat.tsx","../src/constants/uiColors.ts","../src/components/DraggableContainer.tsx","../src/hooks/useOutsideAlerter.ts","../src/components/RPGUIRoot.tsx","../src/components/Item/Cards/ItemCard.tsx","../src/components/shared/SpriteFromAtlas.tsx","../src/components/Item/Inventory/itemContainerHelper.ts","../src/components/ListMenu.tsx","../src/components/NPCDialog/NPCDialog.tsx","../src/components/store/UI.store.ts","../src/components/Equipment/EquipmentSet.tsx","../src/components/Abstractions/SlotsContainer.tsx","../src/components/Item/Inventory/ItemContainer.tsx","../src/components/typography/DynamicText.tsx","../src/components/NPCDialog/NPCDialogText.tsx","../src/libs/StringHelpers.ts","../src/hooks/useEventListener.ts","../src/components/NPCDialog/QuestionDialog/QuestionDialog.tsx","../src/components/RangeSlider.tsx","../src/components/ProgressBar.tsx","../src/components/shared/SpriteIcon.tsx","../src/components/SimpleProgressBar.tsx","../src/components/SkillProgressBar.tsx","../src/components/SkillsContainer.tsx","../src/components/Truncate.tsx","../src/components/CheckButton.tsx","../src/components/Dropdown.tsx","../src/components/RadioButton.tsx","../src/components/TextArea.tsx"],"sourcesContent":["import React from 'react';\nimport styled from 'styled-components';\n\nexport enum ButtonTypes {\n RPGUIButton = 'rpgui-button',\n RPGUIGoldButton = 'rpgui-button golden',\n}\n\nexport interface IButtonProps {\n children: React.ReactNode;\n buttonType: ButtonTypes;\n}\n\nexport const Button: React.FC<IButtonProps &\n React.DetailedHTMLProps<\n React.ButtonHTMLAttributes<HTMLButtonElement>,\n HTMLButtonElement\n >> = ({ children, buttonType, ...props }) => {\n return (\n <ButtonContainer className={`${buttonType}`} {...props}>\n <p>{children}</p>\n </ButtonContainer>\n );\n};\n\nconst ButtonContainer = styled.button<any>`\n height: 45px;\n font-size: 11.5px;\n`;\n","import React from 'react';\nimport styled from 'styled-components';\n\nexport enum RPGUIContainerTypes {\n Framed = 'framed',\n FramedGold = 'framed-golden',\n FramedGold2 = 'framed-golden-2',\n FramedGrey = 'framed-grey',\n}\nexport interface IRPGUIContainerProps {\n type: RPGUIContainerTypes;\n children: React.ReactNode;\n width?: string;\n height?: string;\n className?: string;\n}\n\nexport const RPGUIContainer: React.FC<IRPGUIContainerProps> = ({\n children,\n type,\n width = '50%',\n height,\n className,\n}) => {\n return (\n <Container\n width={width}\n height={height || 'auto'}\n className={`rpgui-container ${type} ${className}`}\n >\n {children}\n </Container>\n );\n};\n\ninterface IContainerProps {\n width: string;\n height: string;\n}\n\nconst Container = styled.div<IContainerProps>`\n height: ${props => props.height};\n width: ${({ width }) => width};\n display: flex;\n flex-wrap: wrap;\n image-rendering: pixelated;\n`;\n","import React from 'react';\n\nexport interface IInputProps\n extends React.DetailedHTMLProps<\n React.InputHTMLAttributes<HTMLInputElement>,\n HTMLInputElement\n > {}\n\nexport const Input: React.FC<IInputProps> = ({ ...props }) => {\n return <input {...props} />;\n};\n","import { IItem, IItemContainer, ItemSlotType } from '@rpg-engine/shared';\nimport React from 'react';\nimport styled from 'styled-components';\nimport atlasJSON from '../../../mocks/atlas/items/items.json';\nimport atlasIMG from '../../../mocks/atlas/items/items.png';\nimport { SpriteFromAtlas } from '../../shared/SpriteFromAtlas';\n\nexport enum SlotContainerType {\n INVENTORY = 'Inventory',\n EQUIPMENT_SET = 'EquipmentSet',\n}\n\nconst EquipmentSlotSpriteByType: any = {\n Neck: 'accessories/corruption-necklace.png',\n LeftHand: 'swords/broad-sword.png',\n Ring: 'rings/iron-ring.png',\n Head: 'helmets/viking-helmet.png',\n Torso: 'armors/iron-armor.png',\n Legs: 'legs/studded-legs.png',\n Feet: 'boots/iron-boots.png',\n Inventory: 'containers/bag.png',\n RightHand: 'shields/plate-shield.png',\n Accessory: 'gloves/plate-gloves.png',\n};\n\ninterface IProps {\n slotIndex: number;\n item: IItem | null;\n itemContainer?: IItemContainer | null;\n slotContainerType: SlotContainerType | null;\n slotSpriteMask?: ItemSlotType | null;\n onMouseOver: (\n event: any,\n slotIndex: number,\n item: IItem | null,\n x: number,\n y: number\n ) => void;\n onMouseOut: () => void;\n onClick: (\n item: IItem,\n posX: number,\n posY: number,\n slotContainerType: SlotContainerType | null\n ) => void;\n onCancelContextMenu: () => void;\n}\n\nexport const ItemSlot: React.FC<IProps> = ({\n slotIndex,\n item,\n slotContainerType,\n slotSpriteMask,\n onMouseOver,\n onMouseOut,\n onClick,\n onCancelContextMenu,\n}) => {\n const getLeftPositionValue = (quantity: number) => {\n if (quantity > 0 && quantity < 10) return '2.5rem';\n else if (quantity > 9 && quantity < 100) return '2.0rem';\n else if (quantity > 99) return '1rem';\n return '2.5rem';\n };\n\n const renderItem = (itemToRender: IItem | null) => {\n const element = [];\n if (itemToRender?.texturePath) {\n element.push(\n <SpriteFromAtlas\n atlasIMG={atlasIMG}\n atlasJSON={atlasJSON}\n spriteKey={itemToRender.texturePath}\n imgScale={3}\n />\n );\n }\n if (itemToRender?.isStackable && itemToRender?.stackQty) {\n element.push(\n <ItemQty left={getLeftPositionValue(itemToRender.stackQty)}>\n {' '}\n {itemToRender.stackQty}{' '}\n </ItemQty>\n );\n }\n return element;\n };\n\n const renderEquipment = (itemToRender: IItem | null) => {\n if (\n itemToRender?.texturePath &&\n itemToRender.allowedEquipSlotType?.includes(slotSpriteMask!)\n ) {\n return (\n <SpriteFromAtlas\n atlasIMG={atlasIMG}\n atlasJSON={atlasJSON}\n spriteKey={itemToRender.texturePath}\n imgScale={3}\n />\n );\n } else {\n return (\n <SpriteFromAtlas\n atlasIMG={atlasIMG}\n atlasJSON={atlasJSON}\n spriteKey={EquipmentSlotSpriteByType[slotSpriteMask!]}\n imgScale={3}\n grayScale={true}\n opacity={0.4}\n />\n );\n }\n };\n\n const onRenderSlot = (itemToRender: IItem | null) => {\n if (slotContainerType === SlotContainerType.EQUIPMENT_SET)\n return renderEquipment(itemToRender);\n return renderItem(itemToRender);\n };\n\n return (\n <Container\n className=\"rpgui-icon empty-slot\"\n onMouseOver={event =>\n onMouseOver(event, slotIndex, item, event.clientX, event.clientY)\n }\n onMouseOut={() => onMouseOut()}\n onClick={e => {\n if (item) {\n onClick(item, e.clientX, e.clientY, slotContainerType);\n } else {\n onCancelContextMenu();\n }\n }}\n >\n {onRenderSlot(item)}\n </Container>\n );\n};\n\nconst Container = styled.div`\n margin: 0.1rem;\n .sprite-from-atlas-img {\n position: relative;\n top: 1.5rem;\n left: 1.5rem;\n }\n`;\n\ninterface IItemQtyProps {\n left: string;\n}\nconst ItemQty = styled.span<IItemQtyProps>`\n position: relative;\n top: 1.5rem;\n left: ${props => props.left};\n`;\n","import styled from 'styled-components';\n\ninterface IColumn {\n flex?: number;\n alignItems?: string;\n justifyContent?: string;\n flexWrap?: string;\n}\n\nexport const Column = styled.div<IColumn>`\n flex: ${props => props.flex || 'auto'};\n display: flex;\n flex-wrap: ${props => props.flexWrap || 'nowrap'};\n align-items: ${props => props.alignItems || 'flex-start'};\n justify-content: ${props => props.justifyContent || 'flex-start'};\n`;\n","import { IChatMessage } from '@rpg-engine/shared';\nimport dayjs from 'dayjs';\nimport React, { useEffect, useState } from 'react';\nimport { ErrorBoundary } from 'react-error-boundary';\nimport styled from 'styled-components';\nimport { colors } from '../../constants/uiColors';\nimport { Button, ButtonTypes } from '../Button';\nimport { Input } from '../Input';\nimport { RPGUIContainer, RPGUIContainerTypes } from '../RPGUIContainer';\nimport { Column } from '../shared/Column';\n\ninterface IEmitter {\n _id: string;\n name: string;\n}\nexport interface IChatProps {\n chatMessages: IChatMessage[];\n onSendChatMessage: (message: string) => void;\n onCloseButton: () => void;\n opacity?: number;\n width?: string;\n height?: string;\n}\n\nexport const Chat: React.FC<IChatProps> = ({\n chatMessages,\n onSendChatMessage,\n opacity = 1,\n width = '100%',\n height = '250px',\n onCloseButton,\n}) => {\n const [message, setMessage] = useState('');\n\n useEffect(() => {\n scrollChatToBottom();\n }, []);\n\n useEffect(() => {\n scrollChatToBottom();\n }, [chatMessages]);\n\n const scrollChatToBottom = () => {\n const scrollingElement = document.querySelector('.chat-body');\n if (scrollingElement) {\n scrollingElement.scrollTop = scrollingElement.scrollHeight;\n }\n };\n\n const handleSubmit = (event: React.SyntheticEvent<HTMLFormElement>) => {\n event.preventDefault();\n onSendChatMessage(message);\n setMessage('');\n };\n const getInputValue = (value: string) => {\n setMessage(value);\n };\n\n const onRenderMessageLines = (\n emitter: IEmitter,\n createdAt: string | undefined,\n message: string\n ) => {\n return `${dayjs(createdAt || new Date()).format('HH:mm')} ${\n emitter?.name ? `${emitter.name}: ` : 'Unknown: '\n } ${message}`;\n };\n\n const onRenderChatMessages = (chatMessages: IChatMessage[]) => {\n return chatMessages?.length ? (\n chatMessages?.map(({ _id, createdAt, emitter, message }, index) => (\n <MessageText key={`${_id}_${index}`}>\n {onRenderMessageLines(emitter, createdAt, message)}\n </MessageText>\n ))\n ) : (\n <MessageText>No messages available.</MessageText>\n );\n };\n\n return (\n <Container>\n <CustomContainer\n type={RPGUIContainerTypes.FramedGrey}\n width={width}\n height={height}\n className=\"chat-container\"\n opacity={opacity}\n >\n <ErrorBoundary fallback={<p>Oops! Your chat has crashed.</p>}>\n {onCloseButton && (\n <CloseButton onClick={onCloseButton} onTouchStart={onCloseButton}>\n X\n </CloseButton>\n )}\n <RPGUIContainer\n type={RPGUIContainerTypes.FramedGrey}\n width={'100%'}\n height={'80%'}\n className=\"chat-body dark-background\"\n >\n {onRenderChatMessages(chatMessages)}\n </RPGUIContainer>\n\n <Form onSubmit={handleSubmit}>\n <Column flex={70}>\n <CustomInput\n value={message}\n id=\"inputMessage\"\n onChange={e => getInputValue(e.target.value)}\n height={20}\n className=\"chat-input dark-background\"\n type=\"text\"\n autoComplete=\"off\"\n />\n </Column>\n <Column justifyContent=\"flex-end\">\n <Button\n buttonType={ButtonTypes.RPGUIButton}\n id=\"chat-send-button\"\n >\n Send\n </Button>\n </Column>\n </Form>\n </ErrorBoundary>\n </CustomContainer>\n </Container>\n );\n};\n\nconst Container = styled.div`\n position: relative;\n`;\n\nconst CloseButton = styled.div`\n position: absolute;\n top: 2px;\n right: 0px;\n color: white;\n z-index: 22;\n font-size: 0.7rem;\n`;\n\nconst CustomInput = styled(Input)`\n height: 30px;\n width: 100%;\n\n .rpgui-content .input {\n min-height: 39px;\n }\n`;\n\ninterface ICustomContainerProps {\n opacity: number;\n}\n\nconst CustomContainer = styled(RPGUIContainer)`\n display: block;\n\n opacity: ${(props: ICustomContainerProps) => props.opacity};\n\n &:hover {\n opacity: 1;\n }\n\n .dark-background {\n background-color: ${colors.darkGrey} !important;\n }\n\n .chat-body {\n &.rpgui-container.framed-grey {\n background: unset;\n }\n max-height: 170px;\n overflow-y: auto;\n }\n`;\n\nconst Form = styled.form`\n display: flex;\n width: 100%;\n justify-content: center;\n align-items: center;\n`;\n\nconst MessageText = styled.p`\n display: block !important;\n width: 100%;\n font-size: 0.7rem !important;\n overflow-y: auto;\n margin: 0;\n`;\n","export const colors = {\n darkGrey: '#3e3e3e',\n darkYellow: '#FFC857',\n orange: '#E9724C',\n cardinal: '#C5283D',\n raisinBlack: '#191923',\n navyBlue: '#0E79B2',\n purple: '#8C3D8C',\n blue: '#3772FF',\n};\n","import React, { useEffect, useRef } from 'react';\nimport Draggable, { DraggableData } from 'react-draggable';\nimport styled from 'styled-components';\nimport { useOutsideClick } from '../hooks/useOutsideAlerter';\nimport { IPosition } from '../types/eventTypes';\nimport { RPGUIContainerTypes } from './RPGUIContainer';\n\nexport interface IDraggableContainerProps {\n children: React.ReactNode;\n width?: string;\n height?: string;\n className?: string;\n type?: RPGUIContainerTypes;\n title?: string;\n imgSrc?: string;\n imgWidth?: string;\n onCloseButton?: () => void;\n cancelDrag?: string;\n onPositionChange?: (position: IPosition) => void;\n onOutsideClick?: () => void;\n}\n\nexport const DraggableContainer: React.FC<IDraggableContainerProps> = ({\n children,\n width = '50%',\n height,\n className,\n type = RPGUIContainerTypes.FramedGold,\n onCloseButton,\n title,\n imgSrc,\n imgWidth = '20px',\n cancelDrag,\n onPositionChange,\n onOutsideClick,\n}) => {\n const draggableRef = useRef(null);\n\n useOutsideClick(draggableRef, 'item-container');\n\n useEffect(() => {\n document.addEventListener('clickOutside', event => {\n const e = event as CustomEvent;\n\n if (e.detail.id === 'item-container') {\n if (onOutsideClick) {\n onOutsideClick();\n }\n }\n });\n\n return () => {\n document.removeEventListener('clickOutside', _e => {});\n };\n }, []);\n\n return (\n <Draggable\n cancel={`.container-close,${cancelDrag}`}\n onDrag={(_e, data: DraggableData) => {\n if (onPositionChange) {\n onPositionChange({\n x: data.x,\n y: data.y,\n });\n }\n }}\n >\n <Container\n ref={draggableRef}\n width={width}\n height={height || 'auto'}\n className={`rpgui-container ${type} ${className}`}\n >\n {title && (\n <TitleContainer className=\"drag-handler\">\n <Title>\n {imgSrc && <Icon src={imgSrc} width={imgWidth} />}\n {title}\n </Title>\n </TitleContainer>\n )}\n {onCloseButton && (\n <CloseButton\n className=\"container-close\"\n onClick={onCloseButton}\n onTouchStart={onCloseButton}\n >\n X\n </CloseButton>\n )}\n\n {children}\n </Container>\n </Draggable>\n );\n};\n\ninterface IContainerProps {\n width: string;\n height: string;\n}\n\nconst Container = styled.div<IContainerProps>`\n height: ${props => props.height};\n width: ${({ width }) => width};\n display: flex;\n flex-wrap: wrap;\n image-rendering: pixelated;\n\n &.rpgui-container {\n padding-top: 1.5rem;\n }\n`;\n\nconst CloseButton = styled.div`\n position: absolute;\n top: 3px;\n right: 0px;\n color: white;\n z-index: 22;\n font-size: 0.8rem;\n`;\n\nconst TitleContainer = styled.div`\n width: 100%;\n height: 100%;\n display: flex;\n flex-wrap: wrap;\n justify-content: flex-start;\n align-items: center;\n`;\n\nconst Title = styled.h1`\n color: white;\n z-index: 22;\n font-size: 0.6rem;\n`;\n\ninterface ICustomIconProps {\n width: string;\n}\n\nconst Icon = styled.img`\n color: white;\n z-index: 22;\n font-size: 10px;\n width: ${(props: ICustomIconProps) => props.width};\n margin-right: 0.5rem;\n`;\n","import { useEffect } from 'react';\n\nexport function useOutsideClick(ref: any, id: string) {\n useEffect(() => {\n /**\n * Alert if clicked on outside of element\n */\n function handleClickOutside(event: any) {\n if (ref.current && !ref.current.contains(event.target)) {\n const event = new CustomEvent('clickOutside', {\n detail: {\n id,\n },\n });\n document.dispatchEvent(event);\n }\n }\n // Bind the event listener\n document.addEventListener('mousedown', handleClickOutside);\n return () => {\n // Unbind the event listener on clean up\n document.removeEventListener('mousedown', handleClickOutside);\n };\n }, [ref]);\n}\n","import React from 'react';\nimport 'rpgui/rpgui.min.css';\nimport 'rpgui/rpgui.min.js';\n\ninterface IProps {\n children: React.ReactNode;\n}\n\n//@ts-ignore\nexport const _RPGUI = RPGUI;\n\nexport const RPGUIRoot: React.FC<IProps> = ({ children }) => {\n return <div className=\"rpgui-content\">{children}</div>;\n};\n","import { IItem } from '@rpg-engine/shared';\nimport React from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n item: IItem | null;\n x: number;\n y: number;\n}\n\nexport const ItemCard: React.FC<IProps> = ({ item, x, y }) => {\n return (\n <Container x={x} y={y}>\n {item?.name}\n </Container>\n );\n};\n\ninterface IContainerProps {\n x?: number;\n y?: number;\n fontSize?: number;\n}\nconst Container = styled.div<IContainerProps>`\n position: absolute;\n top: ${props => props.y || 0}px;\n left: ${props => props.x || 0}px;\n font-size: 0.5rem;\n color: white;\n background-color: black;\n border-radius: 5px;\n padding: 0.5rem;\n min-width: 20px;\n\n opacity: 0.5;\n`;\n","import { GRID_HEIGHT, GRID_WIDTH } from '@rpg-engine/shared';\nimport React from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n atlasJSON: any;\n atlasIMG: any;\n spriteKey: string;\n width?: number;\n height?: number;\n grayScale?: boolean;\n opacity?: number;\n onClick?: () => void;\n containerStyle?: any;\n imgStyle?: any;\n imgScale?: number;\n}\n\nexport const SpriteFromAtlas: React.FC<IProps> = ({\n atlasJSON,\n atlasIMG,\n spriteKey,\n width = GRID_WIDTH,\n height = GRID_HEIGHT,\n imgScale = 2,\n imgStyle,\n onClick,\n containerStyle,\n grayScale = false,\n opacity = 1,\n}) => {\n //! If an item is not showing, remember that you MUST run yarn atlas:copy everytime you add a new item to the atlas (it will sync our public folder atlas with src/atlas).\n //!Due to React's limitations, we cannot import it from the public folder directly!\n\n const spriteData = atlasJSON.frames[spriteKey];\n\n return (\n <Container\n width={width}\n height={height}\n hasHover={grayScale}\n onClick={onClick}\n style={containerStyle}\n >\n <ImgSprite\n className=\"sprite-from-atlas-img\"\n atlasIMG={atlasIMG}\n frame={spriteData.frame}\n scale={imgScale}\n grayScale={grayScale}\n opacity={opacity}\n style={imgStyle}\n />\n </Container>\n );\n};\n\ninterface IImgSpriteProps {\n atlasIMG: any;\n frame: {\n x: number;\n y: number;\n w: number;\n h: number;\n };\n scale: number;\n grayScale: boolean;\n opacity: number;\n}\n\ninterface IContainerProps {\n width: number;\n height: number;\n hasHover: boolean;\n}\n\nconst Container = styled.div`\n width: ${(props: IContainerProps) => props.width}px;\n height: ${(props: IContainerProps) => props.height}px;\n ${(props: IContainerProps) =>\n !props.hasHover\n ? `&:hover {\n filter: sepia(100%) saturate(300%) brightness(70%) hue-rotate(180deg);\n }`\n : ``}\n`;\n\nconst ImgSprite = styled.div<IImgSpriteProps>`\n width: ${props => props.frame.w}px;\n height: ${props => props.frame.h}px;\n background-image: url(${props => props.atlasIMG});\n background-position: -${props => props.frame.x}px -${props => props.frame.y}px;\n transform: scale(${props => props.scale});\n position: relative;\n top: 8px;\n left: 8px;\n filter: ${props => (props.grayScale ? 'grayscale(100%)' : 'none')};\n opacity: ${props => props.opacity};\n`;\n","import {\n ActionsByItemType,\n ItemSocketEventsDisplayLabels,\n ItemType,\n} from '@rpg-engine/shared';\n\nexport interface IContextMenuItem {\n id: string;\n text: string;\n}\n\nexport enum ContainerType {\n INVENTORY = 'Inventory',\n EQUIPMENT_SET = 'EquipmentSet',\n}\n\n// TODO: Refactor this file\nconst generateContextList = (actionsByTypeList: any) => {\n const contextMenu: IContextMenuItem[] = actionsByTypeList.map(\n (action: string) => {\n return { id: action, text: ItemSocketEventsDisplayLabels[action] };\n }\n );\n return contextMenu;\n};\n\nexport const handleContextMenuList = (itemType: ItemType) => {\n let contextActionMenu: IContextMenuItem[] = [];\n\n switch (itemType) {\n case ItemType.Weapon:\n case ItemType.Armor:\n case ItemType.Accessory:\n case ItemType.Jewelry:\n case ItemType.Tool:\n contextActionMenu = generateContextList(ActionsByItemType.Equipment);\n break;\n case ItemType.Consumable:\n contextActionMenu = generateContextList(ActionsByItemType.Consumable);\n break;\n case ItemType.CraftMaterial:\n contextActionMenu = generateContextList(ActionsByItemType.CraftMaterial);\n break;\n case ItemType.Other:\n case ItemType.Information:\n case ItemType.Quest:\n case ItemType.Container:\n contextActionMenu = generateContextList(ActionsByItemType.Other);\n break;\n default:\n contextActionMenu = generateContextList(ActionsByItemType.Other);\n break;\n }\n return contextActionMenu;\n};\n\nexport const handleEquipmentContextMenuList = (itemType: ItemType) => {\n let contextActionMenu: IContextMenuItem[] = [];\n switch (itemType) {\n case ItemType.Weapon:\n case ItemType.Armor:\n case ItemType.Accessory:\n case ItemType.Jewelry:\n case ItemType.Tool:\n contextActionMenu = generateContextList(\n ActionsByItemType.EquipmenSetItems\n );\n break;\n case ItemType.Container:\n contextActionMenu = generateContextList(\n ActionsByItemType.EquipmenSetContainer\n );\n break;\n default:\n contextActionMenu = generateContextList(\n ActionsByItemType.EquipmenSetItems\n );\n break;\n }\n return contextActionMenu;\n};\n","import React from 'react';\nimport styled from 'styled-components';\n\ninterface IListMenuOption {\n id: string;\n text: string;\n}\n\nexport interface IListMenuProps {\n x: number;\n y: number;\n options: IListMenuOption[];\n onSelected: (selectedOptionId: string) => void;\n fontSize?: number;\n}\n\nexport const ListMenu: React.FC<IListMenuProps> = ({\n options,\n onSelected,\n x,\n y,\n fontSize = 0.8,\n}) => {\n return (\n <Container x={x} y={y} fontSize={fontSize}>\n <ul className=\"rpgui-list-imp\" style={{ overflow: 'hidden' }}>\n {options.map((params, index) => (\n <ListElement\n key={params?.id || index}\n onClick={() => {\n onSelected(params?.id);\n }}\n >\n {params?.text || 'No text'}\n </ListElement>\n ))}\n </ul>\n </Container>\n );\n};\n\ninterface IContainerProps {\n x?: number;\n y?: number;\n fontSize?: number;\n}\n\nconst Container = styled.div<IContainerProps>`\n display: flex;\n flex-direction: column;\n width: 100%;\n justify-content: start;\n align-items: flex-start;\n position: absolute;\n top: ${props => props.y || 0}px;\n left: ${props => props.x || 0}px;\n\n li {\n font-size: ${props => props.fontSize}em;\n }\n`;\n\nconst ListElement = styled.li`\n margin-right: 0.5rem;\n`;\n","import React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { RPGUIContainer, RPGUIContainerTypes } from '../RPGUIContainer';\nimport aliceDefaultThumbnail from './img/npcDialog/npcThumbnails/alice.png';\nimport pressSpaceGif from './img/space.gif';\nimport { NPCDialogText } from './NPCDialogText';\nimport {\n IQuestionDialog,\n IQuestionDialogAnswer,\n QuestionDialog,\n} from './QuestionDialog/QuestionDialog';\n\nexport enum NPCDialogType {\n TextOnly = 'TextOnly',\n TextAndThumbnail = 'TextAndThumbnail',\n}\n\nexport interface INPCDialogProps {\n text?: string;\n type: NPCDialogType;\n imagePath?: string;\n onClose?: () => void;\n isQuestionDialog?: boolean;\n answers?: IQuestionDialogAnswer[];\n questions?: IQuestionDialog[];\n}\n\nexport const NPCDialog: React.FC<INPCDialogProps> = ({\n text,\n type,\n onClose,\n imagePath,\n isQuestionDialog = false,\n questions,\n answers,\n}) => {\n const [showGoNextIndicator, setShowGoNextIndicator] = useState<boolean>(\n false\n );\n\n return (\n <RPGUIContainer\n type={RPGUIContainerTypes.FramedGold}\n width={isQuestionDialog ? '600px' : '50%'}\n height={'180px'}\n >\n {isQuestionDialog && questions && answers ? (\n <>\n <TextContainer\n flex={type === NPCDialogType.TextAndThumbnail ? '70%' : '100%'}\n >\n <QuestionDialog\n questions={questions}\n answers={answers}\n onClose={() => {\n if (onClose) {\n onClose();\n }\n }}\n />\n </TextContainer>\n {type === NPCDialogType.TextAndThumbnail && (\n <ThumbnailContainer>\n <NPCThumbnail src={imagePath || aliceDefaultThumbnail} />\n </ThumbnailContainer>\n )}\n </>\n ) : (\n <>\n <Container>\n <TextContainer\n flex={type === NPCDialogType.TextAndThumbnail ? '70%' : '100%'}\n >\n <NPCDialogText\n onStartStep={() => setShowGoNextIndicator(false)}\n onEndStep={() => setShowGoNextIndicator(true)}\n text={text || 'No text provided.'}\n onClose={() => {\n if (onClose) {\n onClose();\n }\n }}\n />\n </TextContainer>\n {type === NPCDialogType.TextAndThumbnail && (\n <ThumbnailContainer>\n <NPCThumbnail src={imagePath || aliceDefaultThumbnail} />\n </ThumbnailContainer>\n )}\n </Container>\n {showGoNextIndicator && (\n <PressSpaceIndicator\n right={type === NPCDialogType.TextOnly ? '1rem' : '10.5rem'}\n src={pressSpaceGif}\n />\n )}\n </>\n )}\n </RPGUIContainer>\n );\n};\n\nconst Container = styled.div`\n display: flex;\n width: 100%;\n height: 100%;\n\n box-sizing: border-box;\n justify-content: center;\n align-items: flex-start;\n position: relative;\n`;\n\ninterface ITextContainerProps {\n flex: string;\n}\n\nconst TextContainer = styled.div<ITextContainerProps>`\n flex: ${({ flex }) => flex} 0 0;\n width: 355px;\n`;\n\nconst ThumbnailContainer = styled.div`\n flex: 30% 0 0;\n display: flex;\n justify-content: flex-end;\n`;\n\nconst NPCThumbnail = styled.img`\n image-rendering: pixelated;\n height: 128px;\n width: 128px;\n`;\n\ninterface IPressSpaceIndicatorProps {\n right: string;\n}\n\nconst PressSpaceIndicator = styled.img<IPressSpaceIndicatorProps>`\n position: absolute;\n right: ${({ right }) => right};\n bottom: 1rem;\n height: 20.7px;\n image-rendering: -webkit-optimize-contrast;\n`;\n","import {\n IItem,\n IPayloadProps,\n ItemSocketEvents,\n ItemSocketEventsDisplayLabels,\n ItemType,\n} from '@rpg-engine/shared';\nimport { makeAutoObservable, toJS } from 'mobx';\nimport {\n handleContextMenuList,\n handleEquipmentContextMenuList,\n IContextMenuItem,\n} from '../Item/Inventory/itemContainerHelper';\nimport { SlotContainerType } from '../Item/Inventory/ItemSlot';\n\ninterface IContextMenu {\n visible: boolean;\n posX: number;\n posY: number;\n slotItem: IItem | null;\n slotIndex?: number | null;\n contextActions: IContextMenuItem[];\n}\n\ninterface IHoverDetail {\n visible: boolean;\n posX: number;\n posY: number;\n item: IItem | null;\n}\n\ninterface ISetContextMenu extends Omit<IContextMenu, 'contextActions'> {}\n\nconst initialState = {\n visible: false,\n posX: 0,\n posY: 0,\n contextActions: [],\n slotItem: null,\n};\n\nconst initialHoverState = {\n visible: false,\n posX: 0,\n posY: 0,\n item: null,\n};\nclass UIStore {\n public contextMenu: IContextMenu | null = initialState;\n\n public onHoverDetail: IHoverDetail | null = initialHoverState;\n\n constructor() {\n makeAutoObservable(this);\n }\n\n public setContextMenu(contextMenu: ISetContextMenu, itemType: ItemType) {\n const contextActions = handleContextMenuList(itemType);\n\n this.contextMenu = {\n ...contextMenu,\n contextActions,\n };\n\n console.log(toJS(this.contextMenu));\n }\n\n public setEquipContextMenu(\n contextMenu: ISetContextMenu,\n itemType: ItemType,\n isItemContainer: boolean | undefined\n ) {\n const contextActions = handleEquipmentContextMenuList(itemType);\n if (isItemContainer)\n contextActions.push({\n id: ItemSocketEvents.ContainerOpen,\n text: ItemSocketEventsDisplayLabels[ItemSocketEvents.ContainerOpen],\n });\n this.contextMenu = {\n ...contextMenu,\n contextActions,\n };\n\n console.log(toJS(this.contextMenu));\n }\n\n public clearContextMenu() {\n this.contextMenu = initialState;\n }\n\n public setItemHoverDetail(hoverDetail: IHoverDetail) {\n if (hoverDetail?.item === null) this.clearItemHoverDetail();\n\n this.onHoverDetail = {\n ...hoverDetail,\n };\n }\n\n public clearItemHoverDetail() {\n this.onHoverDetail = initialHoverState;\n }\n\n public handleOnItemClick = (\n item: IItem,\n posX: number,\n posY: number,\n slotContainerType: SlotContainerType | null\n ): void => {\n if (\n !item ||\n JSON.stringify(this.contextMenu?.slotItem) === JSON.stringify(item)\n ) {\n this.clearContextMenu();\n this.clearItemHoverDetail();\n return;\n }\n switch (slotContainerType) {\n case SlotContainerType.EQUIPMENT_SET:\n this.setEquipContextMenu(\n {\n visible: true,\n posX,\n posY,\n slotItem: item,\n },\n item.type,\n item.isItemContainer\n );\n break;\n case SlotContainerType.INVENTORY:\n this.setContextMenu(\n {\n visible: true,\n posX,\n posY,\n slotItem: item,\n },\n item.type\n );\n break;\n default:\n this.setContextMenu(\n {\n visible: true,\n posX,\n posY,\n slotItem: item,\n },\n item.type\n );\n }\n\n this.clearItemHoverDetail();\n };\n\n public handleOnMouseHover = (\n event: any,\n slotIndex: number,\n item: IItem | null,\n posX: number,\n posY: number,\n onMouseOver: any\n ): void => {\n if (item) {\n this.setItemHoverDetail({\n visible: true,\n posX,\n posY,\n item: item,\n });\n }\n if (onMouseOver) {\n onMouseOver(event, slotIndex, item);\n }\n };\n\n public onSelected(\n selectedActionId: ItemSocketEvents | string,\n onActionSelected: any\n ) {\n let payloadData: IPayloadProps = {\n actionType: selectedActionId,\n item: this.contextMenu?.slotItem!,\n };\n if (onActionSelected) {\n onActionSelected(payloadData);\n }\n this.clearContextMenu!();\n }\n}\n\nexport const uiStore = new UIStore();\n","import {\n IEquipementSet,\n IItem,\n IItemContainer,\n ItemSlotType,\n ItemSocketEvents,\n} from '@rpg-engine/shared';\nimport { observer } from 'mobx-react';\nimport React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { IPosition } from '../../types/eventTypes';\nimport { DraggableContainer } from '../DraggableContainer';\nimport { ItemCard } from '../Item/Cards/ItemCard';\nimport { ItemSlot, SlotContainerType } from '../Item/Inventory/ItemSlot';\nimport { ListMenu } from '../ListMenu';\nimport { RPGUIContainerTypes } from '../RPGUIContainer';\nimport { uiStore } from '../store/UI.store';\n\nexport interface IEquipmentSetProps {\n equipmentSet: IEquipementSet;\n onClose?: () => void;\n onMouseOver?: (e: any, slotIndex: number, item: IItem | null) => void;\n onActionSelected?: (payload: any) => void;\n initialPosition?: { x: number; y: number };\n}\n\nexport const EquipmentSet: React.FC<IEquipmentSetProps> = observer(\n ({\n equipmentSet,\n onClose,\n onMouseOver,\n onActionSelected,\n initialPosition = { x: 0, y: 0 },\n }) => {\n const {\n neck,\n leftHand,\n ring,\n head,\n armor,\n legs,\n boot,\n inventory,\n rightHand,\n accessory,\n } = equipmentSet;\n\n const equipmentData = [\n neck,\n leftHand,\n ring,\n head,\n armor,\n legs,\n boot,\n inventory,\n rightHand,\n accessory,\n ];\n\n const equipmentMaskSlots = [\n ItemSlotType.Neck,\n ItemSlotType.LeftHand,\n ItemSlotType.Ring,\n ItemSlotType.Head,\n ItemSlotType.Torso,\n ItemSlotType.Legs,\n ItemSlotType.Feet,\n ItemSlotType.Inventory,\n ItemSlotType.RightHand,\n ItemSlotType.Accessory,\n ];\n\n // we use this draggable position to offset the menu position, after the container is dragged (otherwise, it bugs!)\n const [draggablePosition, setDraggablePosition] = useState<IPosition>(\n initialPosition\n );\n\n const handleOnMouseHover = (\n event: any,\n slotIndex: number,\n item: IItem | null,\n x: number,\n y: number\n ) => {\n uiStore.handleOnMouseHover(event, slotIndex, item, x, y, onMouseOver);\n };\n\n const onSelected = (selectedActionId: ItemSocketEvents | string): void => {\n uiStore.onSelected(selectedActionId, onActionSelected);\n };\n\n const onRenderEquipmentSlotRange = (start: number, end: number) => {\n const equipmentRange = equipmentData.slice(start, end);\n const slotMaksRange = equipmentMaskSlots.slice(start, end);\n\n return equipmentRange.map((data, i) => {\n const item = data as IItem;\n const itemContainer =\n (item && (item.itemContainer as IItemContainer)) ?? null;\n return (\n <ItemSlot\n key={i}\n slotIndex={i}\n item={item}\n itemContainer={itemContainer}\n slotContainerType={SlotContainerType.EQUIPMENT_SET}\n slotSpriteMask={slotMaksRange[i]}\n onMouseOver={handleOnMouseHover}\n onMouseOut={() => {\n uiStore.clearItemHoverDetail();\n }}\n onClick={uiStore.handleOnItemClick}\n onCancelContextMenu={() => {\n uiStore.clearContextMenu();\n }}\n />\n );\n });\n };\n\n return (\n <DraggableContainer\n title={'Equipments'}\n type={RPGUIContainerTypes.Framed}\n onCloseButton={() => {\n if (onClose) onClose();\n }}\n width=\"330px\"\n cancelDrag=\".equipment-container-body\"\n onPositionChange={({ x, y }) => {\n setDraggablePosition({ x, y });\n }}\n onOutsideClick={() => {\n uiStore.clearContextMenu();\n uiStore.clearItemHoverDetail();\n }}\n >\n <EquipmentSetContainer className=\"equipment-container-body\">\n <EquipmentColumn>{onRenderEquipmentSlotRange(0, 3)}</EquipmentColumn>\n <EquipmentColumn>{onRenderEquipmentSlotRange(3, 7)}</EquipmentColumn>\n <EquipmentColumn>{onRenderEquipmentSlotRange(7, 10)}</EquipmentColumn>\n </EquipmentSetContainer>\n\n {uiStore.contextMenu?.visible ? (\n <ListMenu\n x={uiStore.contextMenu.posX - draggablePosition.x}\n y={uiStore.contextMenu.posY - draggablePosition.y}\n options={uiStore.contextMenu.contextActions}\n onSelected={onSelected}\n />\n ) : null}\n\n {uiStore.onHoverDetail?.visible ? (\n <ItemCard\n item={uiStore.onHoverDetail.item}\n x={uiStore.onHoverDetail.posX - draggablePosition.x}\n y={uiStore.onHoverDetail.posY - draggablePosition.y}\n />\n ) : null}\n </DraggableContainer>\n );\n }\n);\n\nconst EquipmentSetContainer = styled.div`\n width: inherit;\n display: flex;\n justify-content: center;\n flex-wrap: wrap;\n flex-direction: row;\n`;\n\nconst EquipmentColumn = styled.div`\n display: flex;\n justify-content: center;\n flex-wrap: wrap;\n flex-direction: column;\n`;\n","import React from 'react';\nimport { IPosition } from '../../types/eventTypes';\nimport { DraggableContainer } from '../DraggableContainer';\nimport { RPGUIContainerTypes } from '../RPGUIContainer';\n\ninterface IProps {\n children: React.ReactNode;\n title: string;\n onClose?: () => void;\n onPositionChange?: (position: IPosition) => void;\n onOutsideClick?: () => void;\n}\n\nexport const SlotsContainer: React.FC<IProps> = ({\n children,\n title,\n onClose,\n onPositionChange,\n onOutsideClick,\n}) => {\n return (\n <DraggableContainer\n title={title}\n type={RPGUIContainerTypes.Framed}\n onCloseButton={() => {\n if (onClose) {\n onClose();\n }\n }}\n width=\"330px\"\n cancelDrag=\".item-container-body\"\n onPositionChange={({ x, y }) => {\n if (onPositionChange) {\n onPositionChange({ x, y });\n }\n }}\n onOutsideClick={onOutsideClick}\n >\n {children}\n </DraggableContainer>\n );\n};\n","import { IItem, IItemContainer, ItemSocketEvents } from '@rpg-engine/shared';\nimport { observer } from 'mobx-react';\nimport React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { IPosition } from '../../../types/eventTypes';\nimport { SlotsContainer } from '../../Abstractions/SlotsContainer';\nimport { ListMenu } from '../../ListMenu';\nimport { uiStore } from '../../store/UI.store';\nimport { ItemCard } from '../Cards/ItemCard';\nimport { ItemSlot, SlotContainerType } from './ItemSlot';\n\nexport interface IItemContainerProps {\n itemContainer: IItemContainer;\n onClose?: () => void;\n onMouseOver?: (e: any, slotIndex: number, item: IItem | null) => void;\n onActionSelected?: (payload: any) => void;\n initialPosition?: { x: number; y: number };\n}\n\nexport const ItemContainer: React.FC<IItemContainerProps> = observer(\n ({\n itemContainer,\n onClose,\n onMouseOver,\n onActionSelected,\n initialPosition = { x: 0, y: 0 },\n }) => {\n // we use this draggable position to offset the menu position, after the container is dragged (otherwise, it bugs!)\n const [draggablePosition, setDraggablePosition] = useState<IPosition>(\n initialPosition\n );\n\n const handleOnMouseHover = (\n event: any,\n slotIndex: number,\n item: IItem | null,\n x: number,\n y: number\n ) => {\n uiStore.handleOnMouseHover(event, slotIndex, item, x, y, onMouseOver);\n };\n\n const onSelected = (selectedActionId: ItemSocketEvents | string): void => {\n uiStore.onSelected(selectedActionId, onActionSelected);\n };\n\n const onRenderSlots = () => {\n const slots = [];\n\n for (let i = 0; i < itemContainer.slotQty; i++) {\n slots.push(\n <ItemSlot\n key={i}\n slotIndex={i}\n item={itemContainer.slots?.[i] || null}\n slotContainerType={SlotContainerType.INVENTORY}\n onMouseOver={handleOnMouseHover}\n onClick={uiStore.handleOnItemClick}\n onMouseOut={() => {\n uiStore.clearItemHoverDetail();\n }}\n onCancelContextMenu={() => {\n uiStore.clearContextMenu();\n }}\n />\n );\n }\n return slots;\n };\n\n return (\n <SlotsContainer\n title={itemContainer.name || 'Container'}\n onPositionChange={({ x, y }) => {\n setDraggablePosition({ x, y });\n }}\n onOutsideClick={() => {\n uiStore.clearContextMenu();\n uiStore.clearItemHoverDetail();\n }}\n onClose={onClose}\n >\n <ItemsContainer className=\"item-container-body\">\n {onRenderSlots()}\n </ItemsContainer>\n\n {uiStore.contextMenu?.visible ? (\n <ListMenu\n x={uiStore.contextMenu.posX - draggablePosition.x}\n y={uiStore.contextMenu.posY - draggablePosition.y}\n options={uiStore.contextMenu.contextActions}\n onSelected={onSelected}\n />\n ) : null}\n\n {uiStore.onHoverDetail?.visible ? (\n <ItemCard\n item={uiStore.onHoverDetail.item}\n x={uiStore.onHoverDetail.posX - draggablePosition.x}\n y={uiStore.onHoverDetail.posY - draggablePosition.y}\n />\n ) : null}\n </SlotsContainer>\n );\n }\n);\n\nconst ItemsContainer = styled.div`\n max-width: 280px;\n display: flex;\n justify-content: center;\n flex-wrap: wrap;\n`;\n","import React, { useEffect, useState } from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n text: string;\n onFinish?: () => void;\n onStart?: () => void;\n}\n\nexport const DynamicText: React.FC<IProps> = ({ text, onFinish, onStart }) => {\n const [textState, setTextState] = useState<string>('');\n\n useEffect(() => {\n let i = 0;\n const interval = setInterval(() => {\n // on every interval, show one more character\n\n if (i === 0) {\n if (onStart) {\n onStart();\n }\n }\n\n if (i < text.length) {\n setTextState(text.substring(0, i + 1));\n i++;\n } else {\n clearInterval(interval);\n if (onFinish) {\n onFinish();\n }\n }\n }, 50);\n\n return () => {\n clearInterval(interval);\n };\n }, [text]);\n\n return <TextContainer>{textState}</TextContainer>;\n};\n\nconst TextContainer = styled.p`\n font-size: 0.7rem !important;\n color: white;\n text-shadow: 1px 1px 0px #000000;\n letter-spacing: 1.2px;\n word-break: normal;\n`;\n","import React, { useEffect, useState } from 'react';\nimport styled from 'styled-components';\nimport { chunkString } from '../../libs/StringHelpers';\nimport { DynamicText } from '../typography/DynamicText';\n\ninterface IProps {\n text: string;\n onClose: () => void;\n onEndStep: () => void;\n onStartStep: () => void;\n}\n\nexport const NPCDialogText: React.FC<IProps> = ({\n text,\n onClose,\n onEndStep,\n onStartStep,\n}) => {\n const textChunks = chunkString(text, 85);\n\n const [chunkIndex, setChunkIndex] = useState<number>(0);\n\n const onHandleSpacePress = (event: KeyboardEvent) => {\n if (event.code === 'Space') {\n const hasNextChunk = textChunks?.[chunkIndex + 1] || false;\n\n if (hasNextChunk) {\n setChunkIndex(prev => prev + 1);\n } else {\n // if there's no more text chunks, close the dialog\n onClose();\n }\n }\n };\n\n useEffect(() => {\n document.addEventListener('keydown', onHandleSpacePress);\n\n return () => document.removeEventListener('keydown', onHandleSpacePress);\n }, [chunkIndex]);\n\n return (\n <Container>\n <DynamicText\n text={textChunks?.[chunkIndex] || ''}\n onFinish={onEndStep}\n onStart={onStartStep}\n />\n </Container>\n );\n};\n\nconst Container = styled.div``;\n","export const chunkString = (str: string, length: number) => {\n return str.match(new RegExp('.{1,' + length + '}', 'g'));\n};\n","import React from 'react';\n\n//@ts-ignore\nexport const useEventListener = (type, handler, el = window) => {\n const savedHandler = React.useRef();\n\n React.useEffect(() => {\n savedHandler.current = handler;\n }, [handler]);\n\n React.useEffect(() => {\n //@ts-ignore\n const listener = e => savedHandler.current(e);\n\n el.addEventListener(type, listener);\n\n return () => {\n el.removeEventListener(type, listener);\n };\n }, [type, el]);\n};\n","import React, { useEffect, useState } from 'react';\nimport styled from 'styled-components';\nimport { useEventListener } from '../../../hooks/useEventListener';\nimport { DynamicText } from '../../typography/DynamicText';\n\nexport interface IQuestionDialogAnswer {\n id: number;\n text: string;\n nextQuestionId?: number;\n}\n\nexport interface IQuestionDialog {\n id: number;\n text: string;\n answerIds?: number[];\n}\n\nexport interface IProps {\n questions: IQuestionDialog[];\n answers: IQuestionDialogAnswer[];\n onClose: () => void;\n}\n\nexport const QuestionDialog: React.FC<IProps> = ({\n questions,\n answers,\n onClose,\n}) => {\n const [currentQuestion, setCurrentQuestion] = useState(questions[0]);\n\n const [canShowAnswers, setCanShowAnswers] = useState<boolean>(false);\n\n const onGetFirstAnswer = () => {\n if (!currentQuestion.answerIds || currentQuestion.answerIds.length === 0) {\n return null;\n }\n\n const firstAnswerId = currentQuestion.answerIds![0];\n\n return answers.find(answer => answer.id === firstAnswerId);\n };\n\n const [\n currentAnswer,\n setCurrentAnswer,\n ] = useState<IQuestionDialogAnswer | null>(onGetFirstAnswer()!);\n\n useEffect(() => {\n setCurrentAnswer(onGetFirstAnswer()!);\n }, [currentQuestion]);\n\n const onGetAnswers = (answerIds: number[]) => {\n return answerIds.map((answerId: number) =>\n answers.find(answer => answer.id === answerId)\n );\n };\n\n const onKeyPress = (e: KeyboardEvent) => {\n switch (e.key) {\n case 'ArrowDown':\n // select next answer, if any.\n // if no next answer, select first answer\n // const nextAnswer = onGetAnswers(currentQuestion.answerIds!).find(\n // (answer) => answer?.id === currentAnswer!.id + 1\n // );\n\n const nextAnswerIndex = onGetAnswers(\n currentQuestion.answerIds!\n ).findIndex(answer => answer?.id === currentAnswer!.id + 1);\n\n const nextAnswerID = currentQuestion.answerIds![nextAnswerIndex];\n\n // console.log(nextAnswerIndex);\n\n const nextAnswer = onGetAnswers(currentQuestion.answerIds!).find(\n answer => answer?.id === nextAnswerID\n );\n\n setCurrentAnswer(nextAnswer || onGetFirstAnswer()!);\n\n break;\n case 'ArrowUp':\n // select previous answer, if any.\n // if no previous answer, select last answer\n\n const previousAnswerIndex = onGetAnswers(\n currentQuestion.answerIds!\n ).findIndex(answer => answer?.id === currentAnswer!.id - 1);\n\n const previousAnswerID =\n currentQuestion.answerIds &&\n currentQuestion.answerIds[previousAnswerIndex];\n\n const previousAnswer = onGetAnswers(currentQuestion.answerIds!).find(\n answer => answer?.id === previousAnswerID\n );\n\n if (previousAnswer) {\n setCurrentAnswer(previousAnswer);\n } else {\n setCurrentAnswer(onGetAnswers(currentQuestion.answerIds!).pop()!);\n }\n\n break;\n case 'Enter':\n setCanShowAnswers(false);\n\n if (!currentAnswer?.nextQuestionId) {\n onClose();\n return;\n } else {\n setCurrentQuestion(\n questions.find(\n question => question.id === currentAnswer!.nextQuestionId\n )!\n );\n }\n\n break;\n }\n };\n useEventListener('keydown', onKeyPress);\n\n const onAnswerClick = (answer: IQuestionDialogAnswer) => {\n setCanShowAnswers(false);\n if (answer.nextQuestionId) {\n // if there is a next question, go to it\n setCurrentQuestion(\n questions.find(question => question.id === answer.nextQuestionId)!\n );\n } else {\n // else, finish dialog!\n onClose();\n }\n };\n\n const onRenderCurrentAnswers = () => {\n const answerIds = currentQuestion.answerIds;\n if (!answerIds) {\n return null;\n }\n\n const answers = onGetAnswers(answerIds);\n\n if (!answers) {\n return null;\n }\n\n return answers.map(answer => {\n const isSelected = currentAnswer?.id === answer?.id;\n const selectedColor = isSelected ? 'yellow' : 'white';\n\n if (answer) {\n return (\n <AnswerRow key={`answer_${answer.id}`}>\n <AnswerSelectedIcon color={selectedColor}>\n {isSelected ? 'X' : null}\n </AnswerSelectedIcon>\n\n <Answer\n key={answer.id}\n onClick={() => onAnswerClick(answer)}\n color={selectedColor}\n >\n {answer.text}\n </Answer>\n </AnswerRow>\n );\n }\n\n return null;\n });\n };\n\n return (\n <Container>\n <QuestionContainer>\n <DynamicText\n text={currentQuestion.text}\n onStart={() => setCanShowAnswers(false)}\n onFinish={() => setCanShowAnswers(true)}\n />\n </QuestionContainer>\n\n {canShowAnswers && (\n <AnswersContainer>{onRenderCurrentAnswers()}</AnswersContainer>\n )}\n </Container>\n );\n};\n\nconst Container = styled.div`\n display: flex;\n\n word-break: break-all;\n\n box-sizing: border-box;\n justify-content: flex-start;\n align-items: flex-start;\n flex-wrap: wrap;\n`;\n\nconst QuestionContainer = styled.div`\n flex: 100%;\n width: 100%;\n`;\n\nconst AnswersContainer = styled.div`\n flex: 100%;\n`;\n\ninterface IAnswerProps {\n color: string;\n}\n\nconst Answer = styled.p<IAnswerProps>`\n flex: auto;\n color: ${props => props.color} !important;\n font-size: 0.65rem !important;\n background: inherit;\n border: none;\n`;\n\nconst AnswerSelectedIcon = styled.span<IAnswerProps>`\n flex: 5% 0 0;\n color: ${props => props.color} !important;\n`;\n\nconst AnswerRow = styled.div`\n display: flex;\n flex-wrap: wrap;\n justify-content: center;\n align-items: center;\n margin-bottom: 0.5rem;\n height: 22px;\n\n p {\n line-height: unset;\n margin-top: 0;\n margin-bottom: 0rem;\n }\n`;\n","import React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { v4 as uuidv4 } from 'uuid';\nimport { useEventListener } from '../hooks/useEventListener';\nimport { _RPGUI } from './RPGUIRoot';\n\nexport enum RangeSliderType {\n Slider = 'rpgui-slider',\n GoldSlider = 'rpgui-slider golden',\n}\n\nexport interface IRangeSliderProps {\n type: RangeSliderType;\n valueMin: number;\n valueMax: number;\n width: string;\n onChange: (value: number) => void;\n}\n\nexport const RangeSlider: React.FC<IRangeSliderProps> = ({\n type,\n valueMin,\n valueMax,\n width,\n onChange,\n}) => {\n const sliderId = uuidv4();\n\n const [wasMouseDownFirst, setWasMouseDownFirst] = useState<boolean>(false);\n\n useEventListener('mouseup', () => {\n if (wasMouseDownFirst) {\n onHandleMouseUp();\n }\n setWasMouseDownFirst(false);\n });\n\n const onHandleMouseUp = () => {\n const rpguiSlider = document.getElementById(`rpgui-slider-${sliderId}`);\n const value = _RPGUI.get_value(rpguiSlider);\n\n onChange(Number(value));\n };\n\n return (\n <div\n onMouseUp={onHandleMouseUp}\n onMouseDown={() => setWasMouseDownFirst(true)}\n >\n <Input\n className={\n type === RangeSliderType.Slider\n ? RangeSliderType.Slider\n : RangeSliderType.GoldSlider\n }\n type=\"range\"\n style={{ width: width }}\n min={valueMin}\n max={valueMax}\n id={`rpgui-slider-${sliderId}`}\n />\n </div>\n );\n};\n\nconst Input = styled.input`\n opacity: 0;\n`;\n","import React from 'react';\nimport styled from 'styled-components';\n\nexport interface IBarProps {\n max: number;\n value: number;\n color: 'red' | 'blue' | 'green';\n style?: Record<string, any>;\n displayText?: boolean;\n percentageWidth?: number;\n minWidth?: number;\n}\n\nexport const ProgressBar: React.FC<IBarProps> = ({\n max,\n value,\n color,\n displayText = true,\n percentageWidth = 40,\n minWidth = 100,\n style,\n}) => {\n const calculatePercentageValue = function(max: number, value: number) {\n if (value > max) {\n value = max;\n }\n return (value * 100) / max;\n };\n\n return (\n <Container\n className=\"rpgui-progress\"\n data-value={calculatePercentageValue(max, value) / 100}\n data-rpguitype=\"progress\"\n percentageWidth={percentageWidth}\n minWidth={minWidth}\n style={style}\n >\n {displayText && (\n <TextOverlay>\n <ProgressBarText>\n {value}/{max}\n </ProgressBarText>\n </TextOverlay>\n )}\n <div className=\" rpgui-progress-track\">\n <div\n className={`rpgui-progress-fill ${color} `}\n style={{\n left: '0px',\n width: calculatePercentageValue(max, value) + '%',\n }}\n ></div>\n </div>\n <div className=\" rpgui-progress-left-edge\"></div>\n <div className=\" rpgui-progress-right-edge\"></div>\n </Container>\n );\n};\n\nconst ProgressBarText = styled.span`\n font-size: 1rem;\n color: white;\n text-align: center;\n z-index: 1;\n position: absolute;\n left: 50%;\n transform: translateX(-50%);\n top: 12px;\n`;\n\nconst TextOverlay = styled.div`\n width: 100%;\n position: relative;\n`;\n\ninterface IContainerProps {\n percentageWidth?: number;\n minWidth?: number;\n style?: Record<string, any>;\n}\n\nconst Container = styled.div<IContainerProps>`\n display: flex;\n flex-direction: column;\n min-width: ${props => props.minWidth}px;\n width: ${props => props.percentageWidth}%;\n justify-content: start;\n align-items: flex-start;\n ${props => props.style}\n`;\n","import React from 'react';\nimport styled from 'styled-components';\nimport iconsAtlasJSON from '../../mocks/atlas/icons/icons.json';\nimport iconsAtlasIMG from '../../mocks/atlas/icons/icons.png';\nimport { SpriteFromAtlas } from './SpriteFromAtlas';\n\ninterface IProps {\n onClick?: () => void;\n spriteKey: string;\n baseSpriteKey?: string;\n imgStyle?: any;\n}\n\nexport const SpriteIcon: React.FC<IProps> = ({\n onClick,\n spriteKey,\n baseSpriteKey,\n imgStyle,\n}) => {\n return (\n <Container>\n {baseSpriteKey && (\n <Slot>\n <SpriteFromAtlas\n onClick={onClick}\n atlasJSON={iconsAtlasJSON}\n atlasIMG={iconsAtlasIMG}\n spriteKey={baseSpriteKey}\n width={32}\n height={32}\n containerStyle={{\n zIndex: -1,\n }}\n />\n </Slot>\n )}\n <Slot>\n <SpriteFromAtlas\n onClick={onClick}\n atlasJSON={iconsAtlasJSON}\n atlasIMG={iconsAtlasIMG}\n spriteKey={spriteKey}\n width={28}\n height={28}\n containerStyle={{\n zIndex: 0,\n }}\n imgScale={baseSpriteKey ? 1.5 : 2}\n imgStyle={imgStyle}\n />\n </Slot>\n </Container>\n );\n};\n\nconst Container = styled.div`\n position: relative;\n width: 32px;\n height: 32px;\n display: flex;\n justify-content: center;\n align-items: center;\n`;\n\nconst Slot = styled.div`\n position: absolute;\n`;\n","import React from 'react';\nimport styled from 'styled-components';\n\nexport interface ISimpleProgressBarProps {\n value: number;\n bgColor?: string;\n margin?: number;\n}\n\nexport const SimpleProgressBar: React.FC<ISimpleProgressBarProps> = ({\n value,\n bgColor = 'red',\n margin = 20,\n}) => {\n return (\n <Container className=\"simple-progress-bar\">\n <ProgressBarContainer margin={margin}>\n <BackgroundBar>\n <Progress value={value} bgColor={bgColor} />\n </BackgroundBar>\n </ProgressBarContainer>\n </Container>\n );\n};\n\nconst Container = styled.div`\n display: flex;\n justify-content: center;\n align-items: center;\n width: 100%;\n`;\n\nconst BackgroundBar = styled.span`\n background-color: rgba(0, 0, 0, 0.075);\n`;\n\ninterface ISimpleProgressBarThemeProps {\n value: number;\n bgColor: string;\n}\n\nconst Progress = styled.span`\n background-color: ${(props: ISimpleProgressBarThemeProps) => props.bgColor};\n width: ${(props: ISimpleProgressBarThemeProps) => props.value}%;\n`;\n\ninterface ISimpleProgressBarTheme2Props {\n margin: number;\n}\n\nconst ProgressBarContainer = styled.div`\n border-radius: 60px;\n border: 1px solid #282424;\n overflow: hidden;\n width: 100%;\n span {\n display: block;\n height: 100%;\n }\n height: 8px;\n margin-left: ${(props: ISimpleProgressBarTheme2Props) => props.margin}px;\n`;\n","import { getSPForLevel } from '@rpg-engine/shared';\nimport React from 'react';\nimport styled from 'styled-components';\nimport atlasJSON from '../mocks/atlas/items/items.json';\nimport atlasIMG from '../mocks/atlas/items/items.png';\nimport { SpriteFromAtlas } from './shared/SpriteFromAtlas';\nimport { SimpleProgressBar } from './SimpleProgressBar';\n\nexport interface ISkillProgressBarProps {\n skillName: string;\n bgColor: string;\n level: number;\n skillPoints: number;\n skillPointsToNextLevel?: number;\n texturePath: string;\n showSkillPoints?: boolean;\n}\n\nexport const SkillProgressBar: React.FC<ISkillProgressBarProps> = ({\n bgColor,\n skillName,\n level,\n skillPoints,\n texturePath,\n showSkillPoints = true,\n}) => {\n const spForNextLevel = getSPForLevel(level + 1);\n\n const ratio = (skillPoints / spForNextLevel) * 100;\n\n return (\n <>\n <ProgressTitle>\n <TitleName>{skillName}</TitleName>\n <ValueDisplay>lv {level}</ValueDisplay>\n </ProgressTitle>\n <ProgressBody>\n <ProgressIconContainer>\n {atlasIMG && atlasJSON ? (\n <SpriteContainer>\n <SpriteFromAtlas\n atlasIMG={atlasIMG}\n atlasJSON={atlasJSON}\n spriteKey={texturePath}\n imgScale={1}\n grayScale\n opacity={0.5}\n />\n </SpriteContainer>\n ) : (\n <></>\n )}\n </ProgressIconContainer>\n\n <ProgressBarContainer>\n <SimpleProgressBar value={ratio} bgColor={bgColor} />\n </ProgressBarContainer>\n </ProgressBody>\n {showSkillPoints && (\n <SkillDisplayContainer>\n <SkillPointsDisplay>\n {skillPoints}/{spForNextLevel}\n </SkillPointsDisplay>\n </SkillDisplayContainer>\n )}\n </>\n );\n};\n\nconst ProgressBarContainer = styled.div`\n position: relative;\n top: 8px;\n width: 100%;\n height: auto;\n`;\n\nconst SpriteContainer = styled.div`\n position: relative;\n top: -3px;\n left: 0;\n`;\n\nconst SkillDisplayContainer = styled.div`\n margin: 5px auto;\n\n p {\n margin: 0;\n }\n`;\n\nconst SkillPointsDisplay = styled.p`\n font-size: 0.6rem !important;\n font-weight: bold;\n text-align: center;\n`;\n\nconst TitleName = styled.span`\n margin-left: 5px;\n`;\n\nconst ValueDisplay = styled.span``;\n\nconst ProgressIconContainer = styled.div`\n display: flex;\n justify-content: center;\n align-items: center;\n`;\n\nconst ProgressBody = styled.div`\n display: flex;\n flex-direction: row;\n width: 100%;\n`;\n\nconst ProgressTitle = styled.div`\n width: 100%;\n display: flex;\n flex-direction: row;\n justify-content: space-between;\n span {\n font-size: 0.6rem;\n }\n margin-top: 10px;\n`;\n","import { ISkill } from '@rpg-engine/shared';\nimport React from 'react';\nimport styled from 'styled-components';\nimport { colors } from '../constants/uiColors';\nimport { DraggableContainer } from './DraggableContainer';\nimport { SkillProgressBar } from './SkillProgressBar';\n\nexport interface ISkillContainerProps {\n skill: ISkill;\n onCloseButton: () => void;\n}\n\nexport const SkillsContainer: React.FC<ISkillContainerProps> = ({\n onCloseButton,\n skill,\n}) => {\n return (\n <SkillsDraggableContainer title=\"Skills\" onCloseButton={onCloseButton}>\n <SkillSplitDiv>\n <p>Combat Skills</p>\n <hr className=\"golden\" />\n </SkillSplitDiv>\n <SkillProgressBar\n skillName={'First'}\n bgColor={colors.cardinal}\n level={skill?.first?.level || 0}\n skillPoints={skill?.first?.skillPoints || 0}\n skillPointsToNextLevel={skill?.first?.skillPointsToNextLevel || 0}\n texturePath={'gloves/leather-gloves.png'}\n />\n <SkillProgressBar\n skillName={'Club'}\n bgColor={colors.cardinal}\n level={skill?.club?.level || 0}\n skillPoints={skill?.club?.skillPoints || 0}\n skillPointsToNextLevel={skill?.club?.skillPointsToNextLevel || 0}\n texturePath={'maces/club.png'}\n />\n <SkillProgressBar\n skillName={'Sword'}\n bgColor={colors.cardinal}\n level={skill?.sword?.level || 0}\n skillPoints={skill?.sword?.skillPoints || 0}\n skillPointsToNextLevel={skill?.sword?.skillPointsToNextLevel || 0}\n texturePath={'swords/double-edged-sword.png'}\n />\n <SkillProgressBar\n skillName={'Axe'}\n bgColor={colors.cardinal}\n level={skill?.axe?.level || 0}\n skillPoints={skill?.axe?.skillPoints || 0}\n skillPointsToNextLevel={skill?.axe?.skillPointsToNextLevel || 0}\n texturePath={'axes/double-axe.png'}\n />\n <SkillProgressBar\n skillName={'Distance'}\n bgColor={colors.cardinal}\n level={skill?.distance?.level || 0}\n skillPoints={skill?.distance?.skillPoints || 0}\n skillPointsToNextLevel={skill?.distance?.skillPointsToNextLevel || 0}\n texturePath={'bows/horse-bow.png'}\n />\n <SkillProgressBar\n skillName={'Shielding'}\n bgColor={colors.cardinal}\n level={skill?.shielding?.level || 0}\n skillPoints={skill?.shielding?.skillPoints || 0}\n skillPointsToNextLevel={skill?.shielding?.skillPointsToNextLevel || 0}\n texturePath={'shields/studded-shield.png'}\n />\n <SkillSplitDiv>\n <p>Crafting Skills</p>\n <hr className=\"golden\" />\n </SkillSplitDiv>\n <SkillProgressBar\n skillName={'Fishing'}\n bgColor={colors.blue}\n level={skill?.fishing?.level || 0}\n skillPoints={skill?.fishing?.skillPoints || 0}\n skillPointsToNextLevel={skill?.fishing?.skillPointsToNextLevel || 0}\n texturePath={'foods/fish.png'}\n />\n <SkillProgressBar\n skillName={'Mining'}\n bgColor={colors.blue}\n level={skill?.mining?.level || 0}\n skillPoints={skill?.mining?.skillPoints || 0}\n skillPointsToNextLevel={skill?.mining?.skillPointsToNextLevel || 0}\n texturePath={'crafting-resources/iron-ingot.png'}\n />\n <SkillProgressBar\n skillName={'Lumberjacking'}\n bgColor={colors.blue}\n level={skill?.lumberjacking?.level || 0}\n skillPoints={skill?.lumberjacking?.skillPoints || 0}\n skillPointsToNextLevel={\n skill?.lumberjacking?.skillPointsToNextLevel || 0\n }\n texturePath={'crafting-resources/greater-wood-log.png'}\n />\n <SkillProgressBar\n skillName={'Cooking'}\n bgColor={colors.blue}\n level={skill?.cooking?.level || 0}\n skillPoints={skill?.cooking?.skillPoints || 0}\n skillPointsToNextLevel={skill?.cooking?.skillPointsToNextLevel || 0}\n texturePath={'foods/chickens-meat.png'}\n />\n <SkillProgressBar\n skillName={'Alchemy'}\n bgColor={colors.blue}\n level={skill?.alchemy?.level || 0}\n skillPoints={skill?.alchemy?.skillPoints || 0}\n skillPointsToNextLevel={skill?.alchemy?.skillPointsToNextLevel || 0}\n texturePath={'potions/greater-mana-potion.png'}\n />\n\n <SkillSplitDiv>\n <p>Basic Attributes</p>\n <hr className=\"golden\" />\n </SkillSplitDiv>\n <SkillProgressBar\n skillName={'Stamina'}\n bgColor={colors.darkYellow}\n level={skill?.stamina?.level || 0}\n skillPoints={skill?.stamina?.skillPoints || 0}\n skillPointsToNextLevel={skill?.stamina?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/regenerate.png'}\n />\n <SkillProgressBar\n skillName={'Magic'}\n bgColor={colors.purple}\n level={skill?.magic?.level || 0}\n skillPoints={skill?.magic?.skillPoints || 0}\n skillPointsToNextLevel={skill?.magic?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/fireball.png'}\n />\n <SkillProgressBar\n skillName={'Magic Resistance'}\n bgColor={colors.navyBlue}\n level={skill?.magicResistance?.level || 0}\n skillPoints={skill?.magicResistance?.skillPoints || 0}\n skillPointsToNextLevel={\n skill?.magicResistance?.skillPointsToNextLevel || 0\n }\n texturePath={'spell-icons/freeze.png'}\n />\n <SkillProgressBar\n skillName={'Strength'}\n bgColor={colors.cardinal}\n level={skill?.strength?.level || 0}\n skillPoints={skill?.strength?.skillPoints || 0}\n skillPointsToNextLevel={skill?.strength?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/enchanted-blow.png'}\n />\n <SkillProgressBar\n skillName={'Resistance'}\n bgColor={colors.raisinBlack}\n level={skill?.resistance?.level || 0}\n skillPoints={skill?.resistance?.skillPoints || 0}\n skillPointsToNextLevel={skill?.resistance?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/magic-shield.png'}\n />\n <SkillProgressBar\n skillName={'Dexterity'}\n bgColor={colors.blue}\n level={skill?.dexterity?.level || 0}\n skillPoints={skill?.dexterity?.skillPoints || 0}\n skillPointsToNextLevel={skill?.dexterity?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/haste.png'}\n />\n\n {/* <SkillSplitDiv>\n <p>Magic Skills</p>\n <hr className=\"golden\" />\n </SkillSplitDiv>\n <SkillProgressBar\n skillName={'Ice'}\n bgColor={'red'}\n level={skill?.ice?.level || 0}\n skillPoints={skill?.ice?.skillPoints || 0}\n skillPointsToNextLevel={skill?.ice?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/freeze.png'}\n />\n <SkillProgressBar\n skillName={'Earth'}\n bgColor={'red'}\n level={skill?.earth?.level || 0}\n skillPoints={skill?.earth?.skillPoints || 0}\n skillPointsToNextLevel={skill?.earth?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/earth-barrier.png'}\n />\n <SkillProgressBar\n skillName={'Air'}\n bgColor={'red'}\n level={skill?.air?.level || 0}\n skillPoints={skill?.air?.skillPoints || 0}\n skillPointsToNextLevel={skill?.air?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/poison-tornado.png'}\n />\n <SkillProgressBar\n skillName={'Water'}\n bgColor={'red'}\n level={skill?.water?.level || 0}\n skillPoints={skill?.water?.skillPoints || 0}\n skillPointsToNextLevel={skill?.water?.skillPointsToNextLevel || 0}\n texturePath={'spell-icons/tsunami.png'}\n /> */}\n </SkillsDraggableContainer>\n );\n};\n\nconst SkillsDraggableContainer = styled(DraggableContainer)`\n border: 1px solid black;\n width: 400px;\n height: 800px;\n overflow-y: scroll;\n .DraggableContainer__TitleContainer-sc-184mpyl-2 {\n width: auto;\n height: auto;\n }\n`;\n\nconst SkillSplitDiv = styled.div`\n width: 100%;\n font-size: 11px;\n margin-top: 10px;\n hr {\n margin: 0px;\n padding: 0px;\n }\n p {\n margin-bottom: 0px;\n }\n`;\n","/* eslint-disable react/require-default-props */\nimport React from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n maxLines?: number;\n children: React.ReactNode;\n}\n\nexport const Truncate: React.FC<IProps> = ({ maxLines = 1, children }) => {\n return <Container maxLines={maxLines}>{children}</Container>;\n};\n\ninterface IContainerProps {\n maxLines: number;\n}\n\nconst Container = styled.div<IContainerProps>`\n display: -webkit-box;\n max-width: 100%;\n max-height: 100%;\n -webkit-line-clamp: ${props => props.maxLines};\n -webkit-box-orient: vertical;\n overflow: hidden;\n`;\n","import React, { useEffect, useState } from 'react';\n\nexport interface ICheckItems {\n label: string;\n value: string;\n}\n\nexport interface ICheckProps {\n items: ICheckItems[];\n onChange: (selectedValues: IChecklistSelectedValues) => void;\n}\n\ninterface IChecklistSelectedValues {\n [label: string]: boolean;\n}\n\nexport const CheckButton: React.FC<ICheckProps> = ({ items, onChange }) => {\n const generateSelectedValuesList = () => {\n const selectedValues: IChecklistSelectedValues = {};\n\n items.forEach(item => {\n selectedValues[item.label] = false;\n });\n\n return selectedValues;\n };\n\n const [selectedValues, setSelectedValues] = useState<\n IChecklistSelectedValues\n >(generateSelectedValuesList());\n\n const handleClick = (label: string) => {\n setSelectedValues({\n ...selectedValues,\n [label]: !selectedValues[label],\n });\n };\n\n useEffect(() => {\n if (selectedValues) {\n onChange(selectedValues);\n }\n }, [selectedValues]);\n\n return (\n <div id=\"elemento-checkbox\">\n {items?.map((element, index) => {\n return (\n <div key={`${element.label}_${index}`}>\n <input\n className=\"rpgui-checkbox\"\n type=\"checkbox\"\n checked={selectedValues[element.label]}\n onChange={() => {}}\n />\n <label onClick={() => handleClick(element.label)}>\n {element.label}\n </label>\n <br />\n </div>\n );\n })}\n </div>\n );\n};\n","import React, { useEffect, useState } from 'react';\nimport { v4 as uuidv4 } from 'uuid';\nimport { _RPGUI } from './RPGUIRoot';\n\nexport interface IOptionsProps {\n id: number;\n value: string;\n option: string;\n}\n\nexport interface IDropdownProps {\n options: IOptionsProps[];\n width?: string;\n onChange: (value: string) => void;\n}\n\nexport const Dropdown: React.FC<IDropdownProps> = ({\n options,\n width,\n onChange,\n}) => {\n const dropdownId = uuidv4();\n\n const [selectedValue, setSelectedValue] = useState<string>('');\n\n useEffect(() => {\n const element = document.getElementById(`rpgui-dropdown-${dropdownId}`);\n const dropdownValue = _RPGUI.get_value(element);\n setSelectedValue(dropdownValue);\n\n element?.addEventListener('change', (event: any) => {\n setSelectedValue(event?.target.value);\n });\n }, []);\n\n useEffect(() => {\n if (selectedValue) {\n onChange(selectedValue);\n }\n }, [selectedValue]);\n\n return (\n <select\n id={`rpgui-dropdown-${dropdownId}`}\n style={{ width: width }}\n className=\"rpgui-dropdown\"\n >\n {options.map(option => {\n return (\n <option key={option.id} value={option.value}>\n {option.option}\n </option>\n );\n })}\n </select>\n );\n};\n","import React, { useEffect, useState } from 'react';\n\nexport interface IRadioItems {\n label: string;\n value: string;\n}\n\nexport interface IRadioProps {\n name: string;\n items: IRadioItems[];\n onChange: (value: string) => void;\n}\n\nexport const InputRadio: React.FC<IRadioProps> = ({\n name,\n items,\n onChange,\n}) => {\n const [selectedValue, setSelectedValue] = useState<string>();\n const handleClick = () => {\n let element = document.querySelector(\n `input[name=${name}]:checked`\n ) as HTMLInputElement;\n const elementValue = element.value;\n setSelectedValue(elementValue);\n };\n\n useEffect(() => {\n if (selectedValue) {\n onChange(selectedValue);\n }\n }, [selectedValue]);\n\n return (\n <div id=\"elemento-radio\">\n {items.map(element => {\n return (\n <>\n <input\n key={element.value}\n className=\"rpgui-radio\"\n value={element.value}\n name={name}\n type=\"radio\"\n />\n <label onClick={handleClick}>{element.label}</label>\n <br />\n </>\n );\n })}\n </div>\n );\n};\n","import React from 'react';\n\nexport interface ITextArea\n extends React.DetailedHTMLProps<\n React.TextareaHTMLAttributes<HTMLTextAreaElement>,\n HTMLTextAreaElement\n > {}\n\nexport const TextArea: React.FC<ITextArea> = ({ ...props }) => {\n return <textarea {...props} 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package/dist/long-bow.esm.js
CHANGED
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@@ -11,7 +11,7 @@ import { observer } from 'mobx-react';
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11
11
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import { makeAutoObservable, toJS } from 'mobx';
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12
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13
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function _extends() {
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14
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-
_extends = Object.assign
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14
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+
_extends = Object.assign ? Object.assign.bind() : function (target) {
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15
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for (var i = 1; i < arguments.length; i++) {
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var source = arguments[i];
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@@ -24,7 +24,6 @@ function _extends() {
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24
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return target;
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26
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};
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-
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28
27
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return _extends.apply(this, arguments);
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28
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}
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29
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