@rpg-engine/long-bow 0.1.76 → 0.1.79
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +181 -181
- package/dist/components/ScrollList.d.ts +15 -0
- package/dist/components/store/UI.store.d.ts +3 -0
- package/dist/index.d.ts +1 -0
- package/dist/long-bow.cjs.development.js +164 -10
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +164 -11
- package/dist/long-bow.esm.js.map +1 -1
- package/dist/mocks/skills.mocks.d.ts +6 -0
- package/package.json +96 -96
- package/src/components/Abstractions/SlotsContainer.tsx +42 -42
- package/src/components/Button.tsx +29 -29
- package/src/components/Chat/Chat.tsx +193 -193
- package/src/components/CheckButton.tsx +65 -65
- package/src/components/DraggableContainer.tsx +150 -150
- package/src/components/Dropdown.tsx +57 -57
- package/src/components/Equipment/EquipmentSet.tsx +179 -179
- package/src/components/Input.tsx +11 -11
- package/src/components/Item/Cards/ItemCard.tsx +36 -36
- package/src/components/Item/Inventory/ItemContainer.tsx +113 -113
- package/src/components/Item/Inventory/ItemSlot.tsx +158 -158
- package/src/components/Item/Inventory/itemContainerHelper.ts +81 -81
- package/src/components/ListMenu.tsx +65 -65
- package/src/components/Multitab/Tab.tsx +57 -57
- package/src/components/Multitab/TabBody.tsx +13 -13
- package/src/components/Multitab/TabsContainer.tsx +97 -99
- package/src/components/NPCDialog/NPCDialog.tsx +145 -145
- package/src/components/NPCDialog/NPCDialogText.tsx +53 -53
- package/src/components/NPCDialog/QuestionDialog/QuestionDialog.tsx +242 -242
- package/src/components/ProgressBar.tsx +91 -91
- package/src/components/RPGUIContainer.tsx +47 -47
- package/src/components/RPGUIRoot.tsx +14 -14
- package/src/components/RadioButton.tsx +53 -53
- package/src/components/RangeSlider.tsx +68 -68
- package/src/components/ScrollList.tsx +77 -0
- package/src/components/SimpleProgressBar.tsx +62 -62
- package/src/components/SkillProgressBar.tsx +124 -124
- package/src/components/SkillsContainer.tsx +235 -235
- package/src/components/TextArea.tsx +11 -11
- package/src/components/Truncate.tsx +25 -25
- package/src/components/shared/Column.tsx +16 -16
- package/src/components/shared/SpriteFromAtlas.tsx +99 -99
- package/src/components/shared/SpriteIcon.tsx +67 -67
- package/src/components/store/UI.store.ts +205 -192
- package/src/components/typography/DynamicText.tsx +49 -49
- package/src/constants/uiColors.ts +10 -10
- package/src/hooks/useEventListener.ts +21 -21
- package/src/hooks/useOutsideAlerter.ts +25 -25
- package/src/index.tsx +25 -24
- package/src/libs/StringHelpers.ts +3 -3
- package/src/mocks/atlas/icons/icons.json +303 -303
- package/src/mocks/atlas/items/items.json +5195 -5195
- package/src/mocks/equipmentSet.mocks.ts +347 -347
- package/src/mocks/itemContainer.mocks.ts +249 -249
- package/src/mocks/skills.mocks.ts +122 -116
- package/src/types/eventTypes.ts +4 -4
- package/src/types/index.d.ts +2 -2
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@@ -18,7 +18,7 @@ var mobxReact = require('mobx-react');
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var mobx = require('mobx');
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function _extends() {
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_extends = Object.assign
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_extends = Object.assign ? Object.assign.bind() : function (target) {
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for (var i = 1; i < arguments.length; i++) {
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posY: 0,
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item: null
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};
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var initialPosition = {
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x: 0,
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y: 0
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};
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var UIStore = /*#__PURE__*/function () {
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function UIStore() {
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this.contextMenu = initialState;
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this.onHoverDetail = initialHoverState;
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this.draggablePosition = initialPosition;
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this.handleOnItemClick = function (item, posX, posY, slotContainerType) {
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var _this$contextMenu;
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this.clearContextMenu();
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_proto.setDraggablePosition = function setDraggablePosition(currentPosition) {
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this.draggablePosition = _extends({}, currentPosition);
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};
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return UIStore;
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}();
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@@ -6128,9 +6136,9 @@ var EquipmentSet = /*#__PURE__*/mobxReact.observer(function (_ref) {
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var equipmentData = [neck, leftHand, ring, head, armor, legs, boot, inventory, rightHand, accessory];
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var equipmentMaskSlots = [shared.ItemSlotType.Neck, shared.ItemSlotType.LeftHand, shared.ItemSlotType.Ring, shared.ItemSlotType.Head, shared.ItemSlotType.Torso, shared.ItemSlotType.Legs, shared.ItemSlotType.Feet, shared.ItemSlotType.Inventory, shared.ItemSlotType.RightHand, shared.ItemSlotType.Accessory]; // we use this draggable position to offset the menu position, after the container is dragged (otherwise, it bugs!)
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uiStore.setDraggablePosition(initialPosition); // const [draggablePosition, setDraggablePosition] = useState<IPosition>(
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// initialPosition
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// );
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var handleOnMouseHover = function handleOnMouseHover(event, slotIndex, item, x, y) {
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uiStore.handleOnMouseHover(event, slotIndex, item, x, y, onMouseOver);
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onPositionChange: function onPositionChange(_ref3) {
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var x = _ref3.x,
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y = _ref3.y;
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setDraggablePosition({
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// setDraggablePosition({ x, y });
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uiStore.setDraggablePosition({
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}, React__default.createElement(EquipmentSetContainer, {
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className: "equipment-container-body"
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}, React__default.createElement(EquipmentColumn, null, onRenderEquipmentSlotRange(0, 3)), React__default.createElement(EquipmentColumn, null, onRenderEquipmentSlotRange(3, 7)), React__default.createElement(EquipmentColumn, null, onRenderEquipmentSlotRange(7, 10))), (_uiStore$contextMenu = uiStore.contextMenu) != null && _uiStore$contextMenu.visible ? React__default.createElement(ListMenu, {
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x: uiStore.contextMenu.posX - draggablePosition.x,
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y: uiStore.contextMenu.posY - draggablePosition.y,
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x: uiStore.contextMenu.posX - uiStore.draggablePosition.x,
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y: uiStore.contextMenu.posY - uiStore.draggablePosition.y,
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options: uiStore.contextMenu.contextActions,
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onSelected: onSelected
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}) : null, (_uiStore$onHoverDetai = uiStore.onHoverDetail) != null && _uiStore$onHoverDetai.visible ? React__default.createElement(ItemCard, {
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item: uiStore.onHoverDetail.item,
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x: uiStore.onHoverDetail.posX - draggablePosition.x,
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y: uiStore.onHoverDetail.posY - draggablePosition.y
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x: uiStore.onHoverDetail.posX - uiStore.draggablePosition.x,
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y: uiStore.onHoverDetail.posY - uiStore.draggablePosition.y
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}) : null);
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});
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var EquipmentSetContainer = /*#__PURE__*/styled.div.withConfig({
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componentId: "sc-5vuroc-8"
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})(["width:100%;display:flex;flex-direction:row;justify-content:space-between;span{font-size:0.6rem;}margin-top:10px;"]);
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var SkillsContainer = function SkillsContainer(_ref) {
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var _skill$first, _skill$first2, _skill$first3, _skill$club, _skill$club2, _skill$club3, _skill$sword, _skill$sword2, _skill$sword3, _skill$axe, _skill$axe2, _skill$axe3, _skill$distance, _skill$distance2, _skill$distance3, _skill$shielding, _skill$shielding2, _skill$shielding3, _skill$fishing, _skill$fishing2, _skill$fishing3, _skill$mining, _skill$mining2, _skill$mining3, _skill$lumberjacking, _skill$lumberjacking2, _skill$lumberjacking3, _skill$cooking, _skill$cooking2, _skill$cooking3, _skill$alchemy, _skill$alchemy2, _skill$alchemy3, _skill$stamina, _skill$stamina2, _skill$stamina3, _skill$magic, _skill$magic2, _skill$magic3, _skill$magicResistanc, _skill$magicResistanc2, _skill$magicResistanc3, _skill$strength, _skill$strength2, _skill$strength3, _skill$resistance, _skill$resistance2, _skill$resistance3, _skill$dexterity, _skill$dexterity2, _skill$dexterity3;
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var onCloseButton = _ref.onCloseButton,
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skill = _ref.skill;
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return React__default.createElement(SkillsDraggableContainer, {
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title: "Skills",
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onCloseButton: onCloseButton
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}, React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Combat Skills"), React__default.createElement("hr", {
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className: "golden"
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})), React__default.createElement(SkillProgressBar, {
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skillName: 'First',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$first = skill.first) == null ? void 0 : _skill$first.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$first2 = skill.first) == null ? void 0 : _skill$first2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$first3 = skill.first) == null ? void 0 : _skill$first3.skillPointsToNextLevel) || 0,
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texturePath: 'gloves/leather-gloves.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Club',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$club = skill.club) == null ? void 0 : _skill$club.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$club2 = skill.club) == null ? void 0 : _skill$club2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$club3 = skill.club) == null ? void 0 : _skill$club3.skillPointsToNextLevel) || 0,
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texturePath: 'maces/club.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Sword',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$sword = skill.sword) == null ? void 0 : _skill$sword.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$sword2 = skill.sword) == null ? void 0 : _skill$sword2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$sword3 = skill.sword) == null ? void 0 : _skill$sword3.skillPointsToNextLevel) || 0,
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texturePath: 'swords/double-edged-sword.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Axe',
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level: (skill == null ? void 0 : (_skill$axe = skill.axe) == null ? void 0 : _skill$axe.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$axe2 = skill.axe) == null ? void 0 : _skill$axe2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$axe3 = skill.axe) == null ? void 0 : _skill$axe3.skillPointsToNextLevel) || 0,
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texturePath: 'axes/double-axe.png'
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skillName: 'Distance',
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level: (skill == null ? void 0 : (_skill$distance = skill.distance) == null ? void 0 : _skill$distance.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$distance2 = skill.distance) == null ? void 0 : _skill$distance2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$distance3 = skill.distance) == null ? void 0 : _skill$distance3.skillPointsToNextLevel) || 0,
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texturePath: 'bows/horse-bow.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Shielding',
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bgColor: colors.cardinal,
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level: (skill == null ? void 0 : (_skill$shielding = skill.shielding) == null ? void 0 : _skill$shielding.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$shielding2 = skill.shielding) == null ? void 0 : _skill$shielding2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$shielding3 = skill.shielding) == null ? void 0 : _skill$shielding3.skillPointsToNextLevel) || 0,
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texturePath: 'shields/studded-shield.png'
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}), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Crafting Skills"), React__default.createElement("hr", {
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className: "golden"
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})), React__default.createElement(SkillProgressBar, {
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skillName: 'Fishing',
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bgColor: colors.blue,
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level: (skill == null ? void 0 : (_skill$fishing = skill.fishing) == null ? void 0 : _skill$fishing.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$fishing2 = skill.fishing) == null ? void 0 : _skill$fishing2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$fishing3 = skill.fishing) == null ? void 0 : _skill$fishing3.skillPointsToNextLevel) || 0,
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texturePath: 'foods/fish.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Mining',
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bgColor: colors.blue,
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level: (skill == null ? void 0 : (_skill$mining = skill.mining) == null ? void 0 : _skill$mining.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$mining2 = skill.mining) == null ? void 0 : _skill$mining2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$mining3 = skill.mining) == null ? void 0 : _skill$mining3.skillPointsToNextLevel) || 0,
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texturePath: 'crafting-resources/iron-ingot.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Lumberjacking',
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bgColor: colors.blue,
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level: (skill == null ? void 0 : (_skill$lumberjacking = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$lumberjacking2 = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$lumberjacking3 = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking3.skillPointsToNextLevel) || 0,
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texturePath: 'crafting-resources/greater-wood-log.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Cooking',
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bgColor: colors.blue,
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level: (skill == null ? void 0 : (_skill$cooking = skill.cooking) == null ? void 0 : _skill$cooking.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$cooking2 = skill.cooking) == null ? void 0 : _skill$cooking2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$cooking3 = skill.cooking) == null ? void 0 : _skill$cooking3.skillPointsToNextLevel) || 0,
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texturePath: 'foods/chickens-meat.png'
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}), React__default.createElement(SkillProgressBar, {
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skillName: 'Alchemy',
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bgColor: colors.blue,
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level: (skill == null ? void 0 : (_skill$alchemy = skill.alchemy) == null ? void 0 : _skill$alchemy.level) || 0,
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skillPoints: (skill == null ? void 0 : (_skill$alchemy2 = skill.alchemy) == null ? void 0 : _skill$alchemy2.skillPoints) || 0,
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skillPointsToNextLevel: (skill == null ? void 0 : (_skill$alchemy3 = skill.alchemy) == null ? void 0 : _skill$alchemy3.skillPointsToNextLevel) || 0,
|
|
7398
|
+
texturePath: 'potions/greater-mana-potion.png'
|
|
7399
|
+
}), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Basic Attributes"), React__default.createElement("hr", {
|
|
7400
|
+
className: "golden"
|
|
7401
|
+
})), React__default.createElement(SkillProgressBar, {
|
|
7402
|
+
skillName: 'Stamina',
|
|
7403
|
+
bgColor: colors.darkYellow,
|
|
7404
|
+
level: (skill == null ? void 0 : (_skill$stamina = skill.stamina) == null ? void 0 : _skill$stamina.level) || 0,
|
|
7405
|
+
skillPoints: (skill == null ? void 0 : (_skill$stamina2 = skill.stamina) == null ? void 0 : _skill$stamina2.skillPoints) || 0,
|
|
7406
|
+
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$stamina3 = skill.stamina) == null ? void 0 : _skill$stamina3.skillPointsToNextLevel) || 0,
|
|
7407
|
+
texturePath: 'spell-icons/regenerate.png'
|
|
7408
|
+
}), React__default.createElement(SkillProgressBar, {
|
|
7409
|
+
skillName: 'Magic',
|
|
7410
|
+
bgColor: colors.purple,
|
|
7411
|
+
level: (skill == null ? void 0 : (_skill$magic = skill.magic) == null ? void 0 : _skill$magic.level) || 0,
|
|
7412
|
+
skillPoints: (skill == null ? void 0 : (_skill$magic2 = skill.magic) == null ? void 0 : _skill$magic2.skillPoints) || 0,
|
|
7413
|
+
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$magic3 = skill.magic) == null ? void 0 : _skill$magic3.skillPointsToNextLevel) || 0,
|
|
7414
|
+
texturePath: 'spell-icons/fireball.png'
|
|
7415
|
+
}), React__default.createElement(SkillProgressBar, {
|
|
7416
|
+
skillName: 'Magic Resistance',
|
|
7417
|
+
bgColor: colors.navyBlue,
|
|
7418
|
+
level: (skill == null ? void 0 : (_skill$magicResistanc = skill.magicResistance) == null ? void 0 : _skill$magicResistanc.level) || 0,
|
|
7419
|
+
skillPoints: (skill == null ? void 0 : (_skill$magicResistanc2 = skill.magicResistance) == null ? void 0 : _skill$magicResistanc2.skillPoints) || 0,
|
|
7420
|
+
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$magicResistanc3 = skill.magicResistance) == null ? void 0 : _skill$magicResistanc3.skillPointsToNextLevel) || 0,
|
|
7421
|
+
texturePath: 'spell-icons/freeze.png'
|
|
7422
|
+
}), React__default.createElement(SkillProgressBar, {
|
|
7423
|
+
skillName: 'Strength',
|
|
7424
|
+
bgColor: colors.cardinal,
|
|
7425
|
+
level: (skill == null ? void 0 : (_skill$strength = skill.strength) == null ? void 0 : _skill$strength.level) || 0,
|
|
7426
|
+
skillPoints: (skill == null ? void 0 : (_skill$strength2 = skill.strength) == null ? void 0 : _skill$strength2.skillPoints) || 0,
|
|
7427
|
+
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$strength3 = skill.strength) == null ? void 0 : _skill$strength3.skillPointsToNextLevel) || 0,
|
|
7428
|
+
texturePath: 'spell-icons/enchanted-blow.png'
|
|
7429
|
+
}), React__default.createElement(SkillProgressBar, {
|
|
7430
|
+
skillName: 'Resistance',
|
|
7431
|
+
bgColor: colors.raisinBlack,
|
|
7432
|
+
level: (skill == null ? void 0 : (_skill$resistance = skill.resistance) == null ? void 0 : _skill$resistance.level) || 0,
|
|
7433
|
+
skillPoints: (skill == null ? void 0 : (_skill$resistance2 = skill.resistance) == null ? void 0 : _skill$resistance2.skillPoints) || 0,
|
|
7434
|
+
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$resistance3 = skill.resistance) == null ? void 0 : _skill$resistance3.skillPointsToNextLevel) || 0,
|
|
7435
|
+
texturePath: 'spell-icons/magic-shield.png'
|
|
7436
|
+
}), React__default.createElement(SkillProgressBar, {
|
|
7437
|
+
skillName: 'Dexterity',
|
|
7438
|
+
bgColor: colors.blue,
|
|
7439
|
+
level: (skill == null ? void 0 : (_skill$dexterity = skill.dexterity) == null ? void 0 : _skill$dexterity.level) || 0,
|
|
7440
|
+
skillPoints: (skill == null ? void 0 : (_skill$dexterity2 = skill.dexterity) == null ? void 0 : _skill$dexterity2.skillPoints) || 0,
|
|
7441
|
+
skillPointsToNextLevel: (skill == null ? void 0 : (_skill$dexterity3 = skill.dexterity) == null ? void 0 : _skill$dexterity3.skillPointsToNextLevel) || 0,
|
|
7442
|
+
texturePath: 'spell-icons/haste.png'
|
|
7443
|
+
}));
|
|
7444
|
+
};
|
|
7445
|
+
var SkillsDraggableContainer = /*#__PURE__*/styled(DraggableContainer).withConfig({
|
|
7446
|
+
displayName: "SkillsContainer__SkillsDraggableContainer",
|
|
7447
|
+
componentId: "sc-1g0c67q-0"
|
|
7448
|
+
})(["border:1px solid black;width:400px;height:800px;overflow-y:scroll;.DraggableContainer__TitleContainer-sc-184mpyl-2{width:auto;height:auto;}"]);
|
|
7449
|
+
var SkillSplitDiv = /*#__PURE__*/styled.div.withConfig({
|
|
7450
|
+
displayName: "SkillsContainer__SkillSplitDiv",
|
|
7451
|
+
componentId: "sc-1g0c67q-1"
|
|
7452
|
+
})(["width:100%;font-size:11px;margin-top:10px;hr{margin:0px;padding:0px;}p{margin-bottom:0px;}"]);
|
|
7453
|
+
|
|
7301
7454
|
var TextArea = function TextArea(_ref) {
|
|
7302
7455
|
var props = _extends({}, _ref);
|
|
7303
7456
|
|
|
@@ -7339,6 +7492,7 @@ exports.RPGUIContainer = RPGUIContainer;
|
|
|
7339
7492
|
exports.RPGUIRoot = RPGUIRoot;
|
|
7340
7493
|
exports.RangeSlider = RangeSlider;
|
|
7341
7494
|
exports.SkillProgressBar = SkillProgressBar;
|
|
7495
|
+
exports.SkillsContainer = SkillsContainer;
|
|
7342
7496
|
exports.SpriteFromAtlas = SpriteFromAtlas;
|
|
7343
7497
|
exports.SpriteIcon = SpriteIcon;
|
|
7344
7498
|
exports.TextArea = TextArea;
|