@rpg-engine/long-bow 0.1.76 → 0.1.79

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +181 -181
  3. package/dist/components/ScrollList.d.ts +15 -0
  4. package/dist/components/store/UI.store.d.ts +3 -0
  5. package/dist/index.d.ts +1 -0
  6. package/dist/long-bow.cjs.development.js +164 -10
  7. package/dist/long-bow.cjs.development.js.map +1 -1
  8. package/dist/long-bow.cjs.production.min.js +1 -1
  9. package/dist/long-bow.cjs.production.min.js.map +1 -1
  10. package/dist/long-bow.esm.js +164 -11
  11. package/dist/long-bow.esm.js.map +1 -1
  12. package/dist/mocks/skills.mocks.d.ts +6 -0
  13. package/package.json +96 -96
  14. package/src/components/Abstractions/SlotsContainer.tsx +42 -42
  15. package/src/components/Button.tsx +29 -29
  16. package/src/components/Chat/Chat.tsx +193 -193
  17. package/src/components/CheckButton.tsx +65 -65
  18. package/src/components/DraggableContainer.tsx +150 -150
  19. package/src/components/Dropdown.tsx +57 -57
  20. package/src/components/Equipment/EquipmentSet.tsx +179 -179
  21. package/src/components/Input.tsx +11 -11
  22. package/src/components/Item/Cards/ItemCard.tsx +36 -36
  23. package/src/components/Item/Inventory/ItemContainer.tsx +113 -113
  24. package/src/components/Item/Inventory/ItemSlot.tsx +158 -158
  25. package/src/components/Item/Inventory/itemContainerHelper.ts +81 -81
  26. package/src/components/ListMenu.tsx +65 -65
  27. package/src/components/Multitab/Tab.tsx +57 -57
  28. package/src/components/Multitab/TabBody.tsx +13 -13
  29. package/src/components/Multitab/TabsContainer.tsx +97 -99
  30. package/src/components/NPCDialog/NPCDialog.tsx +145 -145
  31. package/src/components/NPCDialog/NPCDialogText.tsx +53 -53
  32. package/src/components/NPCDialog/QuestionDialog/QuestionDialog.tsx +242 -242
  33. package/src/components/ProgressBar.tsx +91 -91
  34. package/src/components/RPGUIContainer.tsx +47 -47
  35. package/src/components/RPGUIRoot.tsx +14 -14
  36. package/src/components/RadioButton.tsx +53 -53
  37. package/src/components/RangeSlider.tsx +68 -68
  38. package/src/components/ScrollList.tsx +77 -0
  39. package/src/components/SimpleProgressBar.tsx +62 -62
  40. package/src/components/SkillProgressBar.tsx +124 -124
  41. package/src/components/SkillsContainer.tsx +235 -235
  42. package/src/components/TextArea.tsx +11 -11
  43. package/src/components/Truncate.tsx +25 -25
  44. package/src/components/shared/Column.tsx +16 -16
  45. package/src/components/shared/SpriteFromAtlas.tsx +99 -99
  46. package/src/components/shared/SpriteIcon.tsx +67 -67
  47. package/src/components/store/UI.store.ts +205 -192
  48. package/src/components/typography/DynamicText.tsx +49 -49
  49. package/src/constants/uiColors.ts +10 -10
  50. package/src/hooks/useEventListener.ts +21 -21
  51. package/src/hooks/useOutsideAlerter.ts +25 -25
  52. package/src/index.tsx +25 -24
  53. package/src/libs/StringHelpers.ts +3 -3
  54. package/src/mocks/atlas/icons/icons.json +303 -303
  55. package/src/mocks/atlas/items/items.json +5195 -5195
  56. package/src/mocks/equipmentSet.mocks.ts +347 -347
  57. package/src/mocks/itemContainer.mocks.ts +249 -249
  58. package/src/mocks/skills.mocks.ts +122 -116
  59. package/src/types/eventTypes.ts +4 -4
  60. package/src/types/index.d.ts +2 -2
@@ -18,7 +18,7 @@ var mobxReact = require('mobx-react');
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  var mobx = require('mobx');
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  function _extends() {
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- _extends = Object.assign || function (target) {
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+ _extends = Object.assign ? Object.assign.bind() : function (target) {
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  for (var i = 1; i < arguments.length; i++) {
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  var source = arguments[i];
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@@ -31,7 +31,6 @@ function _extends() {
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  return target;
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  };
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-
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  return _extends.apply(this, arguments);
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  }
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@@ -5977,6 +5976,10 @@ var initialHoverState = {
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  posY: 0,
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  item: null
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  };
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+ var initialPosition = {
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+ x: 0,
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+ y: 0
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+ };
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  var UIStore = /*#__PURE__*/function () {
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  function UIStore() {
@@ -5984,6 +5987,7 @@ var UIStore = /*#__PURE__*/function () {
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  this.contextMenu = initialState;
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  this.onHoverDetail = initialHoverState;
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+ this.draggablePosition = initialPosition;
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  this.handleOnItemClick = function (item, posX, posY, slotContainerType) {
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  var _this$contextMenu;
@@ -6098,6 +6102,10 @@ var UIStore = /*#__PURE__*/function () {
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  this.clearContextMenu();
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  };
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+ _proto.setDraggablePosition = function setDraggablePosition(currentPosition) {
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+ this.draggablePosition = _extends({}, currentPosition);
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+ };
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+
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  return UIStore;
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  }();
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@@ -6128,9 +6136,9 @@ var EquipmentSet = /*#__PURE__*/mobxReact.observer(function (_ref) {
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  var equipmentData = [neck, leftHand, ring, head, armor, legs, boot, inventory, rightHand, accessory];
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  var equipmentMaskSlots = [shared.ItemSlotType.Neck, shared.ItemSlotType.LeftHand, shared.ItemSlotType.Ring, shared.ItemSlotType.Head, shared.ItemSlotType.Torso, shared.ItemSlotType.Legs, shared.ItemSlotType.Feet, shared.ItemSlotType.Inventory, shared.ItemSlotType.RightHand, shared.ItemSlotType.Accessory]; // we use this draggable position to offset the menu position, after the container is dragged (otherwise, it bugs!)
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- var _useState = React.useState(initialPosition),
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- draggablePosition = _useState[0],
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- setDraggablePosition = _useState[1];
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+ uiStore.setDraggablePosition(initialPosition); // const [draggablePosition, setDraggablePosition] = useState<IPosition>(
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+ // initialPosition
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+ // );
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  var handleOnMouseHover = function handleOnMouseHover(event, slotIndex, item, x, y) {
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  uiStore.handleOnMouseHover(event, slotIndex, item, x, y, onMouseOver);
@@ -6178,7 +6186,8 @@ var EquipmentSet = /*#__PURE__*/mobxReact.observer(function (_ref) {
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  onPositionChange: function onPositionChange(_ref3) {
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  var x = _ref3.x,
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  y = _ref3.y;
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- setDraggablePosition({
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+ // setDraggablePosition({ x, y });
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+ uiStore.setDraggablePosition({
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  x: x,
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  y: y
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  });
@@ -6190,14 +6199,14 @@ var EquipmentSet = /*#__PURE__*/mobxReact.observer(function (_ref) {
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  }, React__default.createElement(EquipmentSetContainer, {
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  className: "equipment-container-body"
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  }, React__default.createElement(EquipmentColumn, null, onRenderEquipmentSlotRange(0, 3)), React__default.createElement(EquipmentColumn, null, onRenderEquipmentSlotRange(3, 7)), React__default.createElement(EquipmentColumn, null, onRenderEquipmentSlotRange(7, 10))), (_uiStore$contextMenu = uiStore.contextMenu) != null && _uiStore$contextMenu.visible ? React__default.createElement(ListMenu, {
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- x: uiStore.contextMenu.posX - draggablePosition.x,
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- y: uiStore.contextMenu.posY - draggablePosition.y,
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+ x: uiStore.contextMenu.posX - uiStore.draggablePosition.x,
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+ y: uiStore.contextMenu.posY - uiStore.draggablePosition.y,
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  options: uiStore.contextMenu.contextActions,
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  onSelected: onSelected
6197
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  }) : null, (_uiStore$onHoverDetai = uiStore.onHoverDetail) != null && _uiStore$onHoverDetai.visible ? React__default.createElement(ItemCard, {
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  item: uiStore.onHoverDetail.item,
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- x: uiStore.onHoverDetail.posX - draggablePosition.x,
6200
- y: uiStore.onHoverDetail.posY - draggablePosition.y
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+ x: uiStore.onHoverDetail.posX - uiStore.draggablePosition.x,
6209
+ y: uiStore.onHoverDetail.posY - uiStore.draggablePosition.y
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  }) : null);
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  });
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  var EquipmentSetContainer = /*#__PURE__*/styled.div.withConfig({
@@ -7298,6 +7307,150 @@ var ProgressTitle = /*#__PURE__*/styled.div.withConfig({
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  componentId: "sc-5vuroc-8"
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  })(["width:100%;display:flex;flex-direction:row;justify-content:space-between;span{font-size:0.6rem;}margin-top:10px;"]);
7300
7309
 
7310
+ var SkillsContainer = function SkillsContainer(_ref) {
7311
+ var _skill$first, _skill$first2, _skill$first3, _skill$club, _skill$club2, _skill$club3, _skill$sword, _skill$sword2, _skill$sword3, _skill$axe, _skill$axe2, _skill$axe3, _skill$distance, _skill$distance2, _skill$distance3, _skill$shielding, _skill$shielding2, _skill$shielding3, _skill$fishing, _skill$fishing2, _skill$fishing3, _skill$mining, _skill$mining2, _skill$mining3, _skill$lumberjacking, _skill$lumberjacking2, _skill$lumberjacking3, _skill$cooking, _skill$cooking2, _skill$cooking3, _skill$alchemy, _skill$alchemy2, _skill$alchemy3, _skill$stamina, _skill$stamina2, _skill$stamina3, _skill$magic, _skill$magic2, _skill$magic3, _skill$magicResistanc, _skill$magicResistanc2, _skill$magicResistanc3, _skill$strength, _skill$strength2, _skill$strength3, _skill$resistance, _skill$resistance2, _skill$resistance3, _skill$dexterity, _skill$dexterity2, _skill$dexterity3;
7312
+
7313
+ var onCloseButton = _ref.onCloseButton,
7314
+ skill = _ref.skill;
7315
+ return React__default.createElement(SkillsDraggableContainer, {
7316
+ title: "Skills",
7317
+ onCloseButton: onCloseButton
7318
+ }, React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Combat Skills"), React__default.createElement("hr", {
7319
+ className: "golden"
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+ })), React__default.createElement(SkillProgressBar, {
7321
+ skillName: 'First',
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+ bgColor: colors.cardinal,
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+ level: (skill == null ? void 0 : (_skill$first = skill.first) == null ? void 0 : _skill$first.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$first2 = skill.first) == null ? void 0 : _skill$first2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$first3 = skill.first) == null ? void 0 : _skill$first3.skillPointsToNextLevel) || 0,
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+ texturePath: 'gloves/leather-gloves.png'
7327
+ }), React__default.createElement(SkillProgressBar, {
7328
+ skillName: 'Club',
7329
+ bgColor: colors.cardinal,
7330
+ level: (skill == null ? void 0 : (_skill$club = skill.club) == null ? void 0 : _skill$club.level) || 0,
7331
+ skillPoints: (skill == null ? void 0 : (_skill$club2 = skill.club) == null ? void 0 : _skill$club2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$club3 = skill.club) == null ? void 0 : _skill$club3.skillPointsToNextLevel) || 0,
7333
+ texturePath: 'maces/club.png'
7334
+ }), React__default.createElement(SkillProgressBar, {
7335
+ skillName: 'Sword',
7336
+ bgColor: colors.cardinal,
7337
+ level: (skill == null ? void 0 : (_skill$sword = skill.sword) == null ? void 0 : _skill$sword.level) || 0,
7338
+ skillPoints: (skill == null ? void 0 : (_skill$sword2 = skill.sword) == null ? void 0 : _skill$sword2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$sword3 = skill.sword) == null ? void 0 : _skill$sword3.skillPointsToNextLevel) || 0,
7340
+ texturePath: 'swords/double-edged-sword.png'
7341
+ }), React__default.createElement(SkillProgressBar, {
7342
+ skillName: 'Axe',
7343
+ bgColor: colors.cardinal,
7344
+ level: (skill == null ? void 0 : (_skill$axe = skill.axe) == null ? void 0 : _skill$axe.level) || 0,
7345
+ skillPoints: (skill == null ? void 0 : (_skill$axe2 = skill.axe) == null ? void 0 : _skill$axe2.skillPoints) || 0,
7346
+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$axe3 = skill.axe) == null ? void 0 : _skill$axe3.skillPointsToNextLevel) || 0,
7347
+ texturePath: 'axes/double-axe.png'
7348
+ }), React__default.createElement(SkillProgressBar, {
7349
+ skillName: 'Distance',
7350
+ bgColor: colors.cardinal,
7351
+ level: (skill == null ? void 0 : (_skill$distance = skill.distance) == null ? void 0 : _skill$distance.level) || 0,
7352
+ skillPoints: (skill == null ? void 0 : (_skill$distance2 = skill.distance) == null ? void 0 : _skill$distance2.skillPoints) || 0,
7353
+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$distance3 = skill.distance) == null ? void 0 : _skill$distance3.skillPointsToNextLevel) || 0,
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+ texturePath: 'bows/horse-bow.png'
7355
+ }), React__default.createElement(SkillProgressBar, {
7356
+ skillName: 'Shielding',
7357
+ bgColor: colors.cardinal,
7358
+ level: (skill == null ? void 0 : (_skill$shielding = skill.shielding) == null ? void 0 : _skill$shielding.level) || 0,
7359
+ skillPoints: (skill == null ? void 0 : (_skill$shielding2 = skill.shielding) == null ? void 0 : _skill$shielding2.skillPoints) || 0,
7360
+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$shielding3 = skill.shielding) == null ? void 0 : _skill$shielding3.skillPointsToNextLevel) || 0,
7361
+ texturePath: 'shields/studded-shield.png'
7362
+ }), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Crafting Skills"), React__default.createElement("hr", {
7363
+ className: "golden"
7364
+ })), React__default.createElement(SkillProgressBar, {
7365
+ skillName: 'Fishing',
7366
+ bgColor: colors.blue,
7367
+ level: (skill == null ? void 0 : (_skill$fishing = skill.fishing) == null ? void 0 : _skill$fishing.level) || 0,
7368
+ skillPoints: (skill == null ? void 0 : (_skill$fishing2 = skill.fishing) == null ? void 0 : _skill$fishing2.skillPoints) || 0,
7369
+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$fishing3 = skill.fishing) == null ? void 0 : _skill$fishing3.skillPointsToNextLevel) || 0,
7370
+ texturePath: 'foods/fish.png'
7371
+ }), React__default.createElement(SkillProgressBar, {
7372
+ skillName: 'Mining',
7373
+ bgColor: colors.blue,
7374
+ level: (skill == null ? void 0 : (_skill$mining = skill.mining) == null ? void 0 : _skill$mining.level) || 0,
7375
+ skillPoints: (skill == null ? void 0 : (_skill$mining2 = skill.mining) == null ? void 0 : _skill$mining2.skillPoints) || 0,
7376
+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$mining3 = skill.mining) == null ? void 0 : _skill$mining3.skillPointsToNextLevel) || 0,
7377
+ texturePath: 'crafting-resources/iron-ingot.png'
7378
+ }), React__default.createElement(SkillProgressBar, {
7379
+ skillName: 'Lumberjacking',
7380
+ bgColor: colors.blue,
7381
+ level: (skill == null ? void 0 : (_skill$lumberjacking = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking.level) || 0,
7382
+ skillPoints: (skill == null ? void 0 : (_skill$lumberjacking2 = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking2.skillPoints) || 0,
7383
+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$lumberjacking3 = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking3.skillPointsToNextLevel) || 0,
7384
+ texturePath: 'crafting-resources/greater-wood-log.png'
7385
+ }), React__default.createElement(SkillProgressBar, {
7386
+ skillName: 'Cooking',
7387
+ bgColor: colors.blue,
7388
+ level: (skill == null ? void 0 : (_skill$cooking = skill.cooking) == null ? void 0 : _skill$cooking.level) || 0,
7389
+ skillPoints: (skill == null ? void 0 : (_skill$cooking2 = skill.cooking) == null ? void 0 : _skill$cooking2.skillPoints) || 0,
7390
+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$cooking3 = skill.cooking) == null ? void 0 : _skill$cooking3.skillPointsToNextLevel) || 0,
7391
+ texturePath: 'foods/chickens-meat.png'
7392
+ }), React__default.createElement(SkillProgressBar, {
7393
+ skillName: 'Alchemy',
7394
+ bgColor: colors.blue,
7395
+ level: (skill == null ? void 0 : (_skill$alchemy = skill.alchemy) == null ? void 0 : _skill$alchemy.level) || 0,
7396
+ skillPoints: (skill == null ? void 0 : (_skill$alchemy2 = skill.alchemy) == null ? void 0 : _skill$alchemy2.skillPoints) || 0,
7397
+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$alchemy3 = skill.alchemy) == null ? void 0 : _skill$alchemy3.skillPointsToNextLevel) || 0,
7398
+ texturePath: 'potions/greater-mana-potion.png'
7399
+ }), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Basic Attributes"), React__default.createElement("hr", {
7400
+ className: "golden"
7401
+ })), React__default.createElement(SkillProgressBar, {
7402
+ skillName: 'Stamina',
7403
+ bgColor: colors.darkYellow,
7404
+ level: (skill == null ? void 0 : (_skill$stamina = skill.stamina) == null ? void 0 : _skill$stamina.level) || 0,
7405
+ skillPoints: (skill == null ? void 0 : (_skill$stamina2 = skill.stamina) == null ? void 0 : _skill$stamina2.skillPoints) || 0,
7406
+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$stamina3 = skill.stamina) == null ? void 0 : _skill$stamina3.skillPointsToNextLevel) || 0,
7407
+ texturePath: 'spell-icons/regenerate.png'
7408
+ }), React__default.createElement(SkillProgressBar, {
7409
+ skillName: 'Magic',
7410
+ bgColor: colors.purple,
7411
+ level: (skill == null ? void 0 : (_skill$magic = skill.magic) == null ? void 0 : _skill$magic.level) || 0,
7412
+ skillPoints: (skill == null ? void 0 : (_skill$magic2 = skill.magic) == null ? void 0 : _skill$magic2.skillPoints) || 0,
7413
+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$magic3 = skill.magic) == null ? void 0 : _skill$magic3.skillPointsToNextLevel) || 0,
7414
+ texturePath: 'spell-icons/fireball.png'
7415
+ }), React__default.createElement(SkillProgressBar, {
7416
+ skillName: 'Magic Resistance',
7417
+ bgColor: colors.navyBlue,
7418
+ level: (skill == null ? void 0 : (_skill$magicResistanc = skill.magicResistance) == null ? void 0 : _skill$magicResistanc.level) || 0,
7419
+ skillPoints: (skill == null ? void 0 : (_skill$magicResistanc2 = skill.magicResistance) == null ? void 0 : _skill$magicResistanc2.skillPoints) || 0,
7420
+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$magicResistanc3 = skill.magicResistance) == null ? void 0 : _skill$magicResistanc3.skillPointsToNextLevel) || 0,
7421
+ texturePath: 'spell-icons/freeze.png'
7422
+ }), React__default.createElement(SkillProgressBar, {
7423
+ skillName: 'Strength',
7424
+ bgColor: colors.cardinal,
7425
+ level: (skill == null ? void 0 : (_skill$strength = skill.strength) == null ? void 0 : _skill$strength.level) || 0,
7426
+ skillPoints: (skill == null ? void 0 : (_skill$strength2 = skill.strength) == null ? void 0 : _skill$strength2.skillPoints) || 0,
7427
+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$strength3 = skill.strength) == null ? void 0 : _skill$strength3.skillPointsToNextLevel) || 0,
7428
+ texturePath: 'spell-icons/enchanted-blow.png'
7429
+ }), React__default.createElement(SkillProgressBar, {
7430
+ skillName: 'Resistance',
7431
+ bgColor: colors.raisinBlack,
7432
+ level: (skill == null ? void 0 : (_skill$resistance = skill.resistance) == null ? void 0 : _skill$resistance.level) || 0,
7433
+ skillPoints: (skill == null ? void 0 : (_skill$resistance2 = skill.resistance) == null ? void 0 : _skill$resistance2.skillPoints) || 0,
7434
+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$resistance3 = skill.resistance) == null ? void 0 : _skill$resistance3.skillPointsToNextLevel) || 0,
7435
+ texturePath: 'spell-icons/magic-shield.png'
7436
+ }), React__default.createElement(SkillProgressBar, {
7437
+ skillName: 'Dexterity',
7438
+ bgColor: colors.blue,
7439
+ level: (skill == null ? void 0 : (_skill$dexterity = skill.dexterity) == null ? void 0 : _skill$dexterity.level) || 0,
7440
+ skillPoints: (skill == null ? void 0 : (_skill$dexterity2 = skill.dexterity) == null ? void 0 : _skill$dexterity2.skillPoints) || 0,
7441
+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$dexterity3 = skill.dexterity) == null ? void 0 : _skill$dexterity3.skillPointsToNextLevel) || 0,
7442
+ texturePath: 'spell-icons/haste.png'
7443
+ }));
7444
+ };
7445
+ var SkillsDraggableContainer = /*#__PURE__*/styled(DraggableContainer).withConfig({
7446
+ displayName: "SkillsContainer__SkillsDraggableContainer",
7447
+ componentId: "sc-1g0c67q-0"
7448
+ })(["border:1px solid black;width:400px;height:800px;overflow-y:scroll;.DraggableContainer__TitleContainer-sc-184mpyl-2{width:auto;height:auto;}"]);
7449
+ var SkillSplitDiv = /*#__PURE__*/styled.div.withConfig({
7450
+ displayName: "SkillsContainer__SkillSplitDiv",
7451
+ componentId: "sc-1g0c67q-1"
7452
+ })(["width:100%;font-size:11px;margin-top:10px;hr{margin:0px;padding:0px;}p{margin-bottom:0px;}"]);
7453
+
7301
7454
  var TextArea = function TextArea(_ref) {
7302
7455
  var props = _extends({}, _ref);
7303
7456
 
@@ -7339,6 +7492,7 @@ exports.RPGUIContainer = RPGUIContainer;
7339
7492
  exports.RPGUIRoot = RPGUIRoot;
7340
7493
  exports.RangeSlider = RangeSlider;
7341
7494
  exports.SkillProgressBar = SkillProgressBar;
7495
+ exports.SkillsContainer = SkillsContainer;
7342
7496
  exports.SpriteFromAtlas = SpriteFromAtlas;
7343
7497
  exports.SpriteIcon = SpriteIcon;
7344
7498
  exports.TextArea = TextArea;