@rpg-engine/long-bow 0.1.76 → 0.1.77

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,15 @@
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+ import React from 'react';
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+ interface IListMenuOption {
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+ id: string;
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+ text: string;
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+ }
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+ export interface IListMenuProps {
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+ x: number;
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+ y: number;
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+ options: IListMenuOption[];
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+ onSelected: (selectedOptionId: string) => void;
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+ fontSize?: number;
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+ title: string;
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+ }
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+ export declare const ListMenu: React.FC<IListMenuProps>;
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+ export {};
package/dist/index.d.ts CHANGED
@@ -18,6 +18,7 @@ export * from './components/RPGUIRoot';
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  export * from './components/shared/SpriteFromAtlas';
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  export * from './components/shared/SpriteIcon';
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  export * from './components/SkillProgressBar';
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+ export * from './components/SkillsContainer';
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  export * from './components/TextArea';
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  export * from './components/Truncate';
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  export * from './components/typography/DynamicText';
@@ -7298,6 +7298,150 @@ var ProgressTitle = /*#__PURE__*/styled.div.withConfig({
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  componentId: "sc-5vuroc-8"
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  })(["width:100%;display:flex;flex-direction:row;justify-content:space-between;span{font-size:0.6rem;}margin-top:10px;"]);
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+ var SkillsContainer = function SkillsContainer(_ref) {
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+ var _skill$first, _skill$first2, _skill$first3, _skill$club, _skill$club2, _skill$club3, _skill$sword, _skill$sword2, _skill$sword3, _skill$axe, _skill$axe2, _skill$axe3, _skill$distance, _skill$distance2, _skill$distance3, _skill$shielding, _skill$shielding2, _skill$shielding3, _skill$fishing, _skill$fishing2, _skill$fishing3, _skill$mining, _skill$mining2, _skill$mining3, _skill$lumberjacking, _skill$lumberjacking2, _skill$lumberjacking3, _skill$cooking, _skill$cooking2, _skill$cooking3, _skill$alchemy, _skill$alchemy2, _skill$alchemy3, _skill$stamina, _skill$stamina2, _skill$stamina3, _skill$magic, _skill$magic2, _skill$magic3, _skill$magicResistanc, _skill$magicResistanc2, _skill$magicResistanc3, _skill$strength, _skill$strength2, _skill$strength3, _skill$resistance, _skill$resistance2, _skill$resistance3, _skill$dexterity, _skill$dexterity2, _skill$dexterity3;
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+
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+ var onCloseButton = _ref.onCloseButton,
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+ skill = _ref.skill;
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+ return React__default.createElement(SkillsDraggableContainer, {
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+ title: "Skills",
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+ onCloseButton: onCloseButton
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+ }, React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Combat Skills"), React__default.createElement("hr", {
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+ className: "golden"
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+ })), React__default.createElement(SkillProgressBar, {
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+ skillName: 'First',
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+ bgColor: colors.cardinal,
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+ level: (skill == null ? void 0 : (_skill$first = skill.first) == null ? void 0 : _skill$first.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$first2 = skill.first) == null ? void 0 : _skill$first2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$first3 = skill.first) == null ? void 0 : _skill$first3.skillPointsToNextLevel) || 0,
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+ texturePath: 'gloves/leather-gloves.png'
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+ }), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Club',
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+ bgColor: colors.cardinal,
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+ level: (skill == null ? void 0 : (_skill$club = skill.club) == null ? void 0 : _skill$club.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$club2 = skill.club) == null ? void 0 : _skill$club2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$club3 = skill.club) == null ? void 0 : _skill$club3.skillPointsToNextLevel) || 0,
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+ texturePath: 'maces/club.png'
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+ }), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Sword',
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+ bgColor: colors.cardinal,
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+ level: (skill == null ? void 0 : (_skill$sword = skill.sword) == null ? void 0 : _skill$sword.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$sword2 = skill.sword) == null ? void 0 : _skill$sword2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$sword3 = skill.sword) == null ? void 0 : _skill$sword3.skillPointsToNextLevel) || 0,
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+ texturePath: 'swords/double-edged-sword.png'
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+ }), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Axe',
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+ bgColor: colors.cardinal,
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+ level: (skill == null ? void 0 : (_skill$axe = skill.axe) == null ? void 0 : _skill$axe.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$axe2 = skill.axe) == null ? void 0 : _skill$axe2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$axe3 = skill.axe) == null ? void 0 : _skill$axe3.skillPointsToNextLevel) || 0,
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+ texturePath: 'axes/double-axe.png'
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+ }), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Distance',
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+ bgColor: colors.cardinal,
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+ level: (skill == null ? void 0 : (_skill$distance = skill.distance) == null ? void 0 : _skill$distance.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$distance2 = skill.distance) == null ? void 0 : _skill$distance2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$distance3 = skill.distance) == null ? void 0 : _skill$distance3.skillPointsToNextLevel) || 0,
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+ texturePath: 'bows/horse-bow.png'
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+ }), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Shielding',
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+ bgColor: colors.cardinal,
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+ level: (skill == null ? void 0 : (_skill$shielding = skill.shielding) == null ? void 0 : _skill$shielding.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$shielding2 = skill.shielding) == null ? void 0 : _skill$shielding2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$shielding3 = skill.shielding) == null ? void 0 : _skill$shielding3.skillPointsToNextLevel) || 0,
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+ texturePath: 'shields/studded-shield.png'
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+ }), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Crafting Skills"), React__default.createElement("hr", {
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+ className: "golden"
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+ })), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Fishing',
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+ bgColor: colors.blue,
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+ level: (skill == null ? void 0 : (_skill$fishing = skill.fishing) == null ? void 0 : _skill$fishing.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$fishing2 = skill.fishing) == null ? void 0 : _skill$fishing2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$fishing3 = skill.fishing) == null ? void 0 : _skill$fishing3.skillPointsToNextLevel) || 0,
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+ texturePath: 'foods/fish.png'
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+ }), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Mining',
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+ bgColor: colors.blue,
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+ level: (skill == null ? void 0 : (_skill$mining = skill.mining) == null ? void 0 : _skill$mining.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$mining2 = skill.mining) == null ? void 0 : _skill$mining2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$mining3 = skill.mining) == null ? void 0 : _skill$mining3.skillPointsToNextLevel) || 0,
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+ texturePath: 'crafting-resources/iron-ingot.png'
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+ }), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Lumberjacking',
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+ bgColor: colors.blue,
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+ level: (skill == null ? void 0 : (_skill$lumberjacking = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$lumberjacking2 = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$lumberjacking3 = skill.lumberjacking) == null ? void 0 : _skill$lumberjacking3.skillPointsToNextLevel) || 0,
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+ texturePath: 'crafting-resources/greater-wood-log.png'
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+ }), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Cooking',
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+ bgColor: colors.blue,
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+ level: (skill == null ? void 0 : (_skill$cooking = skill.cooking) == null ? void 0 : _skill$cooking.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$cooking2 = skill.cooking) == null ? void 0 : _skill$cooking2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$cooking3 = skill.cooking) == null ? void 0 : _skill$cooking3.skillPointsToNextLevel) || 0,
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+ texturePath: 'foods/chickens-meat.png'
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+ }), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Alchemy',
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+ bgColor: colors.blue,
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+ level: (skill == null ? void 0 : (_skill$alchemy = skill.alchemy) == null ? void 0 : _skill$alchemy.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$alchemy2 = skill.alchemy) == null ? void 0 : _skill$alchemy2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$alchemy3 = skill.alchemy) == null ? void 0 : _skill$alchemy3.skillPointsToNextLevel) || 0,
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+ texturePath: 'potions/greater-mana-potion.png'
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+ }), React__default.createElement(SkillSplitDiv, null, React__default.createElement("p", null, "Basic Attributes"), React__default.createElement("hr", {
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+ className: "golden"
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+ })), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Stamina',
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+ bgColor: colors.darkYellow,
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+ level: (skill == null ? void 0 : (_skill$stamina = skill.stamina) == null ? void 0 : _skill$stamina.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$stamina2 = skill.stamina) == null ? void 0 : _skill$stamina2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$stamina3 = skill.stamina) == null ? void 0 : _skill$stamina3.skillPointsToNextLevel) || 0,
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+ texturePath: 'spell-icons/regenerate.png'
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+ }), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Magic',
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+ bgColor: colors.purple,
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+ level: (skill == null ? void 0 : (_skill$magic = skill.magic) == null ? void 0 : _skill$magic.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$magic2 = skill.magic) == null ? void 0 : _skill$magic2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$magic3 = skill.magic) == null ? void 0 : _skill$magic3.skillPointsToNextLevel) || 0,
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+ texturePath: 'spell-icons/fireball.png'
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+ }), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Magic Resistance',
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+ bgColor: colors.navyBlue,
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+ level: (skill == null ? void 0 : (_skill$magicResistanc = skill.magicResistance) == null ? void 0 : _skill$magicResistanc.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$magicResistanc2 = skill.magicResistance) == null ? void 0 : _skill$magicResistanc2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$magicResistanc3 = skill.magicResistance) == null ? void 0 : _skill$magicResistanc3.skillPointsToNextLevel) || 0,
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+ texturePath: 'spell-icons/freeze.png'
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+ }), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Strength',
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+ bgColor: colors.cardinal,
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+ level: (skill == null ? void 0 : (_skill$strength = skill.strength) == null ? void 0 : _skill$strength.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$strength2 = skill.strength) == null ? void 0 : _skill$strength2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$strength3 = skill.strength) == null ? void 0 : _skill$strength3.skillPointsToNextLevel) || 0,
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+ texturePath: 'spell-icons/enchanted-blow.png'
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+ }), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Resistance',
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+ bgColor: colors.raisinBlack,
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+ level: (skill == null ? void 0 : (_skill$resistance = skill.resistance) == null ? void 0 : _skill$resistance.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$resistance2 = skill.resistance) == null ? void 0 : _skill$resistance2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$resistance3 = skill.resistance) == null ? void 0 : _skill$resistance3.skillPointsToNextLevel) || 0,
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+ texturePath: 'spell-icons/magic-shield.png'
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+ }), React__default.createElement(SkillProgressBar, {
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+ skillName: 'Dexterity',
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+ bgColor: colors.blue,
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+ level: (skill == null ? void 0 : (_skill$dexterity = skill.dexterity) == null ? void 0 : _skill$dexterity.level) || 0,
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+ skillPoints: (skill == null ? void 0 : (_skill$dexterity2 = skill.dexterity) == null ? void 0 : _skill$dexterity2.skillPoints) || 0,
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+ skillPointsToNextLevel: (skill == null ? void 0 : (_skill$dexterity3 = skill.dexterity) == null ? void 0 : _skill$dexterity3.skillPointsToNextLevel) || 0,
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+ texturePath: 'spell-icons/haste.png'
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+ }));
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+ };
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+ var SkillsDraggableContainer = /*#__PURE__*/styled(DraggableContainer).withConfig({
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+ displayName: "SkillsContainer__SkillsDraggableContainer",
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+ componentId: "sc-1g0c67q-0"
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+ })(["border:1px solid black;width:400px;height:800px;overflow-y:scroll;.DraggableContainer__TitleContainer-sc-184mpyl-2{width:auto;height:auto;}"]);
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+ var SkillSplitDiv = /*#__PURE__*/styled.div.withConfig({
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+ displayName: "SkillsContainer__SkillSplitDiv",
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+ componentId: "sc-1g0c67q-1"
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+ })(["width:100%;font-size:11px;margin-top:10px;hr{margin:0px;padding:0px;}p{margin-bottom:0px;}"]);
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+
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  var TextArea = function TextArea(_ref) {
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  var props = _extends({}, _ref);
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@@ -7339,6 +7483,7 @@ exports.RPGUIContainer = RPGUIContainer;
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  exports.RPGUIRoot = RPGUIRoot;
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  exports.RangeSlider = RangeSlider;
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  exports.SkillProgressBar = SkillProgressBar;
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+ exports.SkillsContainer = SkillsContainer;
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  exports.SpriteFromAtlas = SpriteFromAtlas;
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  exports.SpriteIcon = SpriteIcon;
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  exports.TextArea = TextArea;