@rpg-engine/long-bow 0.1.7 → 0.1.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/hooks/useEventListener.d.ts +1 -0
- package/dist/long-bow.cjs.development.js +36 -1
- package/dist/long-bow.cjs.development.js.map +1 -1
- package/dist/long-bow.cjs.production.min.js +1 -1
- package/dist/long-bow.cjs.production.min.js.map +1 -1
- package/dist/long-bow.esm.js +37 -2
- package/dist/long-bow.esm.js.map +1 -1
- package/package.json +4 -5
- package/src/NPCDialog/NPCDialogText.tsx +1 -1
- package/src/hooks/useEventListener.ts +36 -0
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@@ -0,0 +1 @@
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export declare function useEventListener(eventName: string, handler: (e: any) => void, element?: Window & typeof globalThis): void;
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@@ -9,7 +9,6 @@ var React__default = _interopDefault(React);
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var styled = _interopDefault(require('styled-components'));
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require('rpgui/rpgui.css');
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require('rpgui/rpgui.js');
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var useEventListener = _interopDefault(require('@use-it/event-listener'));
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var RPGUI = function RPGUI(_ref) {
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var children = _ref.children;
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@@ -36,6 +35,42 @@ var Container = /*#__PURE__*/styled.div.withConfig({
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return width;
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});
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function useEventListener(eventName, handler, element) {
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if (element === void 0) {
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element = window;
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}
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// Create a ref that stores handler
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var savedHandler = React.useRef(); // Update ref.current value if handler changes.
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// This allows our effect below to always get latest handler ...
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// ... without us needing to pass it in effect deps array ...
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// ... and potentially cause effect to re-run every render.
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React.useEffect(function () {
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//@ts-ignore
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savedHandler.current = handler;
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}, [handler]);
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React.useEffect(function () {
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// Make sure element supports addEventListener
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// On
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var isSupported = element && element.addEventListener;
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if (!isSupported) return; // Create event listener that calls handler function stored in ref
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//@ts-ignore
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var eventListener = function eventListener(event) {
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return savedHandler.current(event);
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}; // Add event listener
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element.addEventListener(eventName, eventListener); // Remove event listener on cleanup
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return function () {
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element.removeEventListener(eventName, eventListener);
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};
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}, [eventName, element] // Re-run if eventName or element changes
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);
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}
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var chunkString = function chunkString(str, length) {
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return str.match(new RegExp('.{1,' + length + '}', 'g'));
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};
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@@ -1 +1 @@
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-
{"version":3,"file":"long-bow.cjs.development.js","sources":["../src/RPGUI/RPGUI.tsx","../src/RPGUI/RPGUIContainer.tsx","../src/libs/StringHelpers.ts","../src/typography/DynamicText.tsx","../src/NPCDialog/NPCDialogText.tsx","../src/NPCDialog/NPCDialog.tsx"],"sourcesContent":["import React from 'react';\nimport 'rpgui/rpgui.css';\nimport 'rpgui/rpgui.js';\n\ninterface IProps {\n children: React.ReactNode;\n}\n\nexport const RPGUI: React.FC<IProps> = ({ children }) => {\n return <div className=\"rpgui-content\">{children}</div>;\n};\n","import React from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n type: 'framed' | 'framed-golden' | 'framed-golden-2' | 'framed-grey';\n children: React.ReactNode;\n width?: string;\n}\n\nexport const RPGUIContainer: React.FC<IProps> = ({\n children,\n type,\n width = '50%',\n}) => {\n return (\n <Container width={width} className={`rpgui-container ${type}`}>\n {children}\n </Container>\n );\n};\n\ninterface IContainerProps {\n width: string;\n}\n\nconst Container = styled.div<IContainerProps>`\n max-width: ${({ width }) => width};\n`;\n","export const chunkString = (str: string, length: number) => {\n return str.match(new RegExp('.{1,' + length + '}', 'g'));\n};\n","import React, { useEffect, useState } from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n text: string;\n onFinish?: () => void;\n onStart?: () => void;\n}\n\nexport const DynamicText: React.FC<IProps> = ({ text, onFinish, onStart }) => {\n const [textState, setTextState] = useState<string>('');\n\n useEffect(() => {\n let i = 0;\n const interval = setInterval(() => {\n // on every interval, show one more character\n\n if (i === 0) {\n if (onStart) {\n onStart();\n }\n }\n\n if (i < text.length) {\n setTextState(text.substring(0, i + 1));\n i++;\n } else {\n clearInterval(interval);\n if (onFinish) {\n onFinish();\n }\n }\n }, 50);\n\n return () => {\n clearInterval(interval);\n };\n }, [text]);\n\n return <TextContainer>{textState}</TextContainer>;\n};\n\nconst TextContainer = styled.p`\n font-size: 0.7rem !important;\n color: white;\n text-shadow: 1px 1px 0px #000000;\n letter-spacing: 1.2px;\n`;\n","import useEventListener from '@use-it/event-listener';\nimport React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { chunkString } from '../libs/StringHelpers';\nimport { DynamicText } from '../typography/DynamicText';\n\ninterface IProps {\n text: string;\n onClose: () => void;\n onEndStep: () => void;\n onStartStep: () => void;\n}\n\nexport const NPCDialogText: React.FC<IProps> = ({\n text,\n onClose,\n onEndStep,\n onStartStep,\n}) => {\n const textChunks = chunkString(text, 85);\n\n const [chunkIndex, setChunkIndex] = useState<number>(0);\n\n useEventListener('keydown', (event: KeyboardEvent) => {\n if (event.code === 'Space') {\n if (textChunks?.[chunkIndex + 1]) {\n setChunkIndex((prev) => prev + 1);\n } else {\n // if there's no more text chunks, close the dialog\n onClose();\n }\n }\n });\n\n return (\n <Container>\n <DynamicText\n text={textChunks?.[chunkIndex]!}\n onFinish={onEndStep}\n onStart={onStartStep}\n />\n </Container>\n );\n};\n\nconst Container = styled.div``;\n","import React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { RPGUI } from '../RPGUI/RPGUI';\nimport { RPGUIContainer } from '../RPGUI/RPGUIContainer';\nimport { NPCDialogText } from './NPCDialogText';\n\nexport enum NPCDialogType {\n TextOnly = 'TextOnly',\n TextAndThumbnail = 'TextAndThumbnail',\n}\n\nexport interface INPCDialogProps {\n text: string;\n type: NPCDialogType;\n npcKey: string;\n onClose?: () => void;\n}\n\nexport const NPCDialog: React.FC<INPCDialogProps> = ({\n text,\n type,\n npcKey,\n onClose,\n}) => {\n const [isOpen, setIsOpen] = useState<boolean>(true);\n const [showGoNextIndicator, setShowGoNextIndicator] =\n useState<boolean>(false);\n\n return isOpen ? (\n <RPGUI>\n <RPGUIContainer type=\"framed-golden\">\n <Container>\n <TextContainer\n flex={type === NPCDialogType.TextAndThumbnail ? '70%' : '100%'}\n >\n <NPCDialogText\n onStartStep={() => setShowGoNextIndicator(false)}\n onEndStep={() => setShowGoNextIndicator(true)}\n text={text}\n onClose={() => {\n if (onClose) {\n onClose();\n setIsOpen(false);\n }\n }}\n />\n </TextContainer>\n {type === NPCDialogType.TextAndThumbnail && (\n <ThumbnailContainer>\n <NPCThumbnail src={`/npcDialog/npcThumbnails/${npcKey}.png`} />\n </ThumbnailContainer>\n )}\n </Container>\n {showGoNextIndicator && (\n <PressSpaceIndicator\n right={type === NPCDialogType.TextOnly ? '1rem' : '10.5rem'}\n src=\"/space.gif\"\n />\n )}\n </RPGUIContainer>\n </RPGUI>\n ) : null;\n};\n\nconst Container = styled.div`\n display: flex;\n width: 100%;\n height: 125px;\n box-sizing: border-box;\n justify-content: center;\n align-items: flex-start;\n position: relative;\n`;\n\ninterface ITextContainerProps {\n flex: string;\n}\n\nconst TextContainer = styled.div<ITextContainerProps>`\n flex: ${({ flex }) => flex} 0 0;\n width: 355px;\n`;\n\nconst ThumbnailContainer = styled.div`\n flex: 30% 0 0;\n display: flex;\n justify-content: flex-end;\n`;\n\nconst NPCThumbnail = styled.img`\n image-rendering: pixelated;\n height: 128px;\n width: 128px;\n`;\n\ninterface IPressSpaceIndicatorProps {\n right: string;\n}\n\nconst PressSpaceIndicator = styled.img<IPressSpaceIndicatorProps>`\n position: absolute;\n right: ${({ right }) => right};\n bottom: 1rem;\n height: 20.7px;\n image-rendering: 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{"version":3,"file":"long-bow.cjs.development.js","sources":["../src/RPGUI/RPGUI.tsx","../src/RPGUI/RPGUIContainer.tsx","../src/hooks/useEventListener.ts","../src/libs/StringHelpers.ts","../src/typography/DynamicText.tsx","../src/NPCDialog/NPCDialogText.tsx","../src/NPCDialog/NPCDialog.tsx"],"sourcesContent":["import React from 'react';\nimport 'rpgui/rpgui.css';\nimport 'rpgui/rpgui.js';\n\ninterface IProps {\n children: React.ReactNode;\n}\n\nexport const RPGUI: React.FC<IProps> = ({ children }) => {\n return <div className=\"rpgui-content\">{children}</div>;\n};\n","import React from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n type: 'framed' | 'framed-golden' | 'framed-golden-2' | 'framed-grey';\n children: React.ReactNode;\n width?: string;\n}\n\nexport const RPGUIContainer: React.FC<IProps> = ({\n children,\n type,\n width = '50%',\n}) => {\n return (\n <Container width={width} className={`rpgui-container ${type}`}>\n {children}\n </Container>\n );\n};\n\ninterface IContainerProps {\n width: string;\n}\n\nconst Container = styled.div<IContainerProps>`\n max-width: ${({ width }) => width};\n`;\n","import { useEffect, useRef } from 'react';\n\nexport function useEventListener(\n eventName: string,\n handler: (e: any) => void,\n element = window\n) {\n // Create a ref that stores handler\n const savedHandler = useRef();\n // Update ref.current value if handler changes.\n // This allows our effect below to always get latest handler ...\n // ... without us needing to pass it in effect deps array ...\n // ... and potentially cause effect to re-run every render.\n useEffect(() => {\n //@ts-ignore\n savedHandler.current = handler;\n }, [handler]);\n useEffect(\n () => {\n // Make sure element supports addEventListener\n // On\n const isSupported = element && element.addEventListener;\n if (!isSupported) return;\n // Create event listener that calls handler function stored in ref\n //@ts-ignore\n const eventListener = (event: any) => savedHandler.current(event);\n // Add event listener\n element.addEventListener(eventName, eventListener);\n // Remove event listener on cleanup\n return () => {\n element.removeEventListener(eventName, eventListener);\n };\n },\n [eventName, element] // Re-run if eventName or element changes\n );\n}\n","export const chunkString = (str: string, length: number) => {\n return str.match(new RegExp('.{1,' + length + '}', 'g'));\n};\n","import React, { useEffect, useState } from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n text: string;\n onFinish?: () => void;\n onStart?: () => void;\n}\n\nexport const DynamicText: React.FC<IProps> = ({ text, onFinish, onStart }) => {\n const [textState, setTextState] = useState<string>('');\n\n useEffect(() => {\n let i = 0;\n const interval = setInterval(() => {\n // on every interval, show one more character\n\n if (i === 0) {\n if (onStart) {\n onStart();\n }\n }\n\n if (i < text.length) {\n setTextState(text.substring(0, i + 1));\n i++;\n } else {\n clearInterval(interval);\n if (onFinish) {\n onFinish();\n }\n }\n }, 50);\n\n return () => {\n clearInterval(interval);\n };\n }, [text]);\n\n return <TextContainer>{textState}</TextContainer>;\n};\n\nconst TextContainer = styled.p`\n font-size: 0.7rem !important;\n color: white;\n text-shadow: 1px 1px 0px #000000;\n letter-spacing: 1.2px;\n`;\n","import React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { useEventListener } from '../hooks/useEventListener';\nimport { chunkString } from '../libs/StringHelpers';\nimport { DynamicText } from '../typography/DynamicText';\n\ninterface IProps {\n text: string;\n onClose: () => void;\n onEndStep: () => void;\n onStartStep: () => void;\n}\n\nexport const NPCDialogText: React.FC<IProps> = ({\n text,\n onClose,\n onEndStep,\n onStartStep,\n}) => {\n const textChunks = chunkString(text, 85);\n\n const [chunkIndex, setChunkIndex] = useState<number>(0);\n\n useEventListener('keydown', (event: KeyboardEvent) => {\n if (event.code === 'Space') {\n if (textChunks?.[chunkIndex + 1]) {\n setChunkIndex((prev) => prev + 1);\n } else {\n // if there's no more text chunks, close the dialog\n onClose();\n }\n }\n });\n\n return (\n <Container>\n <DynamicText\n text={textChunks?.[chunkIndex]!}\n onFinish={onEndStep}\n onStart={onStartStep}\n />\n </Container>\n );\n};\n\nconst Container = styled.div``;\n","import React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { RPGUI } from '../RPGUI/RPGUI';\nimport { RPGUIContainer } from '../RPGUI/RPGUIContainer';\nimport { NPCDialogText } from './NPCDialogText';\n\nexport enum NPCDialogType {\n TextOnly = 'TextOnly',\n TextAndThumbnail = 'TextAndThumbnail',\n}\n\nexport interface INPCDialogProps {\n text: string;\n type: NPCDialogType;\n npcKey: string;\n onClose?: () => void;\n}\n\nexport const NPCDialog: React.FC<INPCDialogProps> = ({\n text,\n type,\n npcKey,\n onClose,\n}) => {\n const [isOpen, setIsOpen] = useState<boolean>(true);\n const [showGoNextIndicator, setShowGoNextIndicator] =\n useState<boolean>(false);\n\n return isOpen ? (\n <RPGUI>\n <RPGUIContainer type=\"framed-golden\">\n <Container>\n <TextContainer\n flex={type === NPCDialogType.TextAndThumbnail ? '70%' : '100%'}\n >\n <NPCDialogText\n onStartStep={() => setShowGoNextIndicator(false)}\n onEndStep={() => setShowGoNextIndicator(true)}\n text={text}\n onClose={() => {\n if (onClose) {\n onClose();\n setIsOpen(false);\n }\n }}\n />\n </TextContainer>\n {type === NPCDialogType.TextAndThumbnail && (\n <ThumbnailContainer>\n <NPCThumbnail src={`/npcDialog/npcThumbnails/${npcKey}.png`} />\n </ThumbnailContainer>\n )}\n </Container>\n {showGoNextIndicator && (\n <PressSpaceIndicator\n right={type === NPCDialogType.TextOnly ? 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"use strict";function e(e){return e&&"object"==typeof e&&"default"in e?e.default:e}Object.defineProperty(exports,"__esModule",{value:!0});var t=require("react"),n=e(t),i=e(require("styled-components"));require("rpgui/rpgui.css"),require("rpgui/rpgui.js");var r,o=function(e){return n.createElement("div",{className:"rpgui-content"},e.children)},a=function(e){var t=e.width;return n.createElement(l,{width:void 0===t?"50%":t,className:"rpgui-container "+e.type},e.children)},l=i.div.withConfig({displayName:"RPGUIContainer__Container",componentId:"sc-3xvrxc-0"})(["max-width:",";"],(function(e){return e.width})),c=function(e){var i=e.text,r=e.onFinish,o=e.onStart,a=t.useState(""),l=a[0],c=a[1];return t.useEffect((function(){var e=0,t=setInterval((function(){0===e&&o&&o(),e<i.length?(c(i.substring(0,e+1)),e++):(clearInterval(t),r&&r())}),50);return function(){clearInterval(t)}}),[i]),n.createElement(u,null,l)},u=i.p.withConfig({displayName:"DynamicText__TextContainer",componentId:"sc-acj2q5-0"})(["font-size:0.7rem !important;color:white;text-shadow:1px 1px 0px #000000;letter-spacing:1.2px;"]),s=function(e){var i=e.onClose,r=e.onEndStep,o=e.onStartStep,a=e.text.match(new RegExp(".{1,85}","g")),l=t.useState(0),u=l[0],s=l[1];return function(e,n,i){void 0===i&&(i=window);var r=t.useRef();t.useEffect((function(){r.current=n}),[n]),t.useEffect((function(){if(i&&i.addEventListener){var e=function(e){return r.current(e)};return i.addEventListener("keydown",e),function(){i.removeEventListener("keydown",e)}}}),["keydown",i])}(0,(function(e){"Space"===e.code&&(null!=a&&a[u+1]?s((function(e){return e+1})):i())})),n.createElement(p,null,n.createElement(c,{text:null==a?void 0:a[u],onFinish:r,onStart:o}))},p=i.div.withConfig({displayName:"NPCDialogText__Container",componentId:"sc-ahseq0-0"})([""]);(r=exports.NPCDialogType||(exports.NPCDialogType={})).TextOnly="TextOnly",r.TextAndThumbnail="TextAndThumbnail";var m=i.div.withConfig({displayName:"NPCDialog__Container",componentId:"sc-omm2zk-0"})(["display:flex;width:100%;height:125px;box-sizing:border-box;justify-content:center;align-items:flex-start;position:relative;"]),d=i.div.withConfig({displayName:"NPCDialog__TextContainer",componentId:"sc-omm2zk-1"})(["flex:"," 0 0;width:355px;"],(function(e){return e.flex})),f=i.div.withConfig({displayName:"NPCDialog__ThumbnailContainer",componentId:"sc-omm2zk-2"})(["flex:30% 0 0;display:flex;justify-content:flex-end;"]),x=i.img.withConfig({displayName:"NPCDialog__NPCThumbnail",componentId:"sc-omm2zk-3"})(["image-rendering:pixelated;height:128px;width:128px;"]),g=i.img.withConfig({displayName:"NPCDialog__PressSpaceIndicator",componentId:"sc-omm2zk-4"})(["position:absolute;right:",";bottom:1rem;height:20.7px;image-rendering:-webkit-optimize-contrast;"],(function(e){return e.right}));exports.DynamicText=c,exports.NPCDialog=function(e){var i=e.text,r=e.type,l=e.npcKey,c=e.onClose,u=t.useState(!0),p=u[0],h=u[1],y=t.useState(!1),C=y[0],v=y[1];return p?n.createElement(o,null,n.createElement(a,{type:"framed-golden"},n.createElement(m,null,n.createElement(d,{flex:r===exports.NPCDialogType.TextAndThumbnail?"70%":"100%"},n.createElement(s,{onStartStep:function(){return v(!1)},onEndStep:function(){return v(!0)},text:i,onClose:function(){c&&(c(),h(!1))}})),r===exports.NPCDialogType.TextAndThumbnail&&n.createElement(f,null,n.createElement(x,{src:"/npcDialog/npcThumbnails/"+l+".png"}))),C&&n.createElement(g,{right:r===exports.NPCDialogType.TextOnly?"1rem":"10.5rem",src:"/space.gif"}))):null},exports.RPGUI=o,exports.RPGUIContainer=a;
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{"version":3,"file":"long-bow.cjs.production.min.js","sources":["../src/NPCDialog/NPCDialog.tsx","../src/RPGUI/RPGUI.tsx","../src/RPGUI/RPGUIContainer.tsx","../src/typography/DynamicText.tsx","../src/NPCDialog/NPCDialogText.tsx","../src/libs/StringHelpers.ts"],"sourcesContent":["import React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { RPGUI } from '../RPGUI/RPGUI';\nimport { RPGUIContainer } from '../RPGUI/RPGUIContainer';\nimport { NPCDialogText } from './NPCDialogText';\n\nexport enum NPCDialogType {\n TextOnly = 'TextOnly',\n TextAndThumbnail = 'TextAndThumbnail',\n}\n\nexport interface INPCDialogProps {\n text: string;\n type: NPCDialogType;\n npcKey: string;\n onClose?: () => void;\n}\n\nexport const NPCDialog: React.FC<INPCDialogProps> = ({\n text,\n type,\n npcKey,\n onClose,\n}) => {\n const [isOpen, setIsOpen] = useState<boolean>(true);\n const [showGoNextIndicator, setShowGoNextIndicator] =\n useState<boolean>(false);\n\n return isOpen ? (\n <RPGUI>\n <RPGUIContainer type=\"framed-golden\">\n <Container>\n <TextContainer\n flex={type === NPCDialogType.TextAndThumbnail ? '70%' : '100%'}\n >\n <NPCDialogText\n onStartStep={() => setShowGoNextIndicator(false)}\n onEndStep={() => setShowGoNextIndicator(true)}\n text={text}\n onClose={() => {\n if (onClose) {\n onClose();\n setIsOpen(false);\n }\n }}\n />\n </TextContainer>\n {type === NPCDialogType.TextAndThumbnail && (\n <ThumbnailContainer>\n <NPCThumbnail src={`/npcDialog/npcThumbnails/${npcKey}.png`} />\n </ThumbnailContainer>\n )}\n </Container>\n {showGoNextIndicator && (\n <PressSpaceIndicator\n right={type === NPCDialogType.TextOnly ? '1rem' : '10.5rem'}\n src=\"/space.gif\"\n />\n )}\n </RPGUIContainer>\n </RPGUI>\n ) : null;\n};\n\nconst Container = styled.div`\n display: flex;\n width: 100%;\n height: 125px;\n box-sizing: border-box;\n justify-content: center;\n align-items: flex-start;\n position: relative;\n`;\n\ninterface ITextContainerProps {\n flex: string;\n}\n\nconst TextContainer = styled.div<ITextContainerProps>`\n flex: ${({ flex }) => flex} 0 0;\n width: 355px;\n`;\n\nconst ThumbnailContainer = styled.div`\n flex: 30% 0 0;\n display: flex;\n justify-content: flex-end;\n`;\n\nconst NPCThumbnail = styled.img`\n image-rendering: pixelated;\n height: 128px;\n width: 128px;\n`;\n\ninterface IPressSpaceIndicatorProps {\n right: string;\n}\n\nconst PressSpaceIndicator = styled.img<IPressSpaceIndicatorProps>`\n position: absolute;\n right: ${({ right }) => right};\n bottom: 1rem;\n height: 20.7px;\n image-rendering: -webkit-optimize-contrast;\n`;\n","import React from 'react';\nimport 'rpgui/rpgui.css';\nimport 'rpgui/rpgui.js';\n\ninterface IProps {\n children: React.ReactNode;\n}\n\nexport const RPGUI: React.FC<IProps> = ({ children }) => {\n return <div className=\"rpgui-content\">{children}</div>;\n};\n","import React from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n type: 'framed' | 'framed-golden' | 'framed-golden-2' | 'framed-grey';\n children: React.ReactNode;\n width?: string;\n}\n\nexport const RPGUIContainer: React.FC<IProps> = ({\n children,\n type,\n width = '50%',\n}) => {\n return (\n <Container width={width} className={`rpgui-container ${type}`}>\n {children}\n </Container>\n );\n};\n\ninterface IContainerProps {\n width: string;\n}\n\nconst Container = styled.div<IContainerProps>`\n max-width: ${({ width }) => width};\n`;\n","import React, { useEffect, useState } from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n text: string;\n onFinish?: () => void;\n onStart?: () => void;\n}\n\nexport const DynamicText: React.FC<IProps> = ({ text, onFinish, onStart }) => {\n const [textState, setTextState] = useState<string>('');\n\n useEffect(() => {\n let i = 0;\n const interval = setInterval(() => {\n // on every interval, show one more character\n\n if (i === 0) {\n if (onStart) {\n onStart();\n }\n }\n\n if (i < text.length) {\n setTextState(text.substring(0, i + 1));\n i++;\n } else {\n clearInterval(interval);\n if (onFinish) {\n onFinish();\n }\n }\n }, 50);\n\n return () => {\n clearInterval(interval);\n };\n }, [text]);\n\n return <TextContainer>{textState}</TextContainer>;\n};\n\nconst TextContainer = styled.p`\n font-size: 0.7rem !important;\n color: white;\n text-shadow: 1px 1px 0px #000000;\n letter-spacing: 1.2px;\n`;\n","import
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{"version":3,"file":"long-bow.cjs.production.min.js","sources":["../src/NPCDialog/NPCDialog.tsx","../src/RPGUI/RPGUI.tsx","../src/RPGUI/RPGUIContainer.tsx","../src/typography/DynamicText.tsx","../src/NPCDialog/NPCDialogText.tsx","../src/libs/StringHelpers.ts","../src/hooks/useEventListener.ts"],"sourcesContent":["import React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { RPGUI } from '../RPGUI/RPGUI';\nimport { RPGUIContainer } from '../RPGUI/RPGUIContainer';\nimport { NPCDialogText } from './NPCDialogText';\n\nexport enum NPCDialogType {\n TextOnly = 'TextOnly',\n TextAndThumbnail = 'TextAndThumbnail',\n}\n\nexport interface INPCDialogProps {\n text: string;\n type: NPCDialogType;\n npcKey: string;\n onClose?: () => void;\n}\n\nexport const NPCDialog: React.FC<INPCDialogProps> = ({\n text,\n type,\n npcKey,\n onClose,\n}) => {\n const [isOpen, setIsOpen] = useState<boolean>(true);\n const [showGoNextIndicator, setShowGoNextIndicator] =\n useState<boolean>(false);\n\n return isOpen ? (\n <RPGUI>\n <RPGUIContainer type=\"framed-golden\">\n <Container>\n <TextContainer\n flex={type === NPCDialogType.TextAndThumbnail ? '70%' : '100%'}\n >\n <NPCDialogText\n onStartStep={() => setShowGoNextIndicator(false)}\n onEndStep={() => setShowGoNextIndicator(true)}\n text={text}\n onClose={() => {\n if (onClose) {\n onClose();\n setIsOpen(false);\n }\n }}\n />\n </TextContainer>\n {type === NPCDialogType.TextAndThumbnail && (\n <ThumbnailContainer>\n <NPCThumbnail src={`/npcDialog/npcThumbnails/${npcKey}.png`} />\n </ThumbnailContainer>\n )}\n </Container>\n {showGoNextIndicator && (\n <PressSpaceIndicator\n right={type === NPCDialogType.TextOnly ? '1rem' : '10.5rem'}\n src=\"/space.gif\"\n />\n )}\n </RPGUIContainer>\n </RPGUI>\n ) : null;\n};\n\nconst Container = styled.div`\n display: flex;\n width: 100%;\n height: 125px;\n box-sizing: border-box;\n justify-content: center;\n align-items: flex-start;\n position: relative;\n`;\n\ninterface ITextContainerProps {\n flex: string;\n}\n\nconst TextContainer = styled.div<ITextContainerProps>`\n flex: ${({ flex }) => flex} 0 0;\n width: 355px;\n`;\n\nconst ThumbnailContainer = styled.div`\n flex: 30% 0 0;\n display: flex;\n justify-content: flex-end;\n`;\n\nconst NPCThumbnail = styled.img`\n image-rendering: pixelated;\n height: 128px;\n width: 128px;\n`;\n\ninterface IPressSpaceIndicatorProps {\n right: string;\n}\n\nconst PressSpaceIndicator = styled.img<IPressSpaceIndicatorProps>`\n position: absolute;\n right: ${({ right }) => right};\n bottom: 1rem;\n height: 20.7px;\n image-rendering: -webkit-optimize-contrast;\n`;\n","import React from 'react';\nimport 'rpgui/rpgui.css';\nimport 'rpgui/rpgui.js';\n\ninterface IProps {\n children: React.ReactNode;\n}\n\nexport const RPGUI: React.FC<IProps> = ({ children }) => {\n return <div className=\"rpgui-content\">{children}</div>;\n};\n","import React from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n type: 'framed' | 'framed-golden' | 'framed-golden-2' | 'framed-grey';\n children: React.ReactNode;\n width?: string;\n}\n\nexport const RPGUIContainer: React.FC<IProps> = ({\n children,\n type,\n width = '50%',\n}) => {\n return (\n <Container width={width} className={`rpgui-container ${type}`}>\n {children}\n </Container>\n );\n};\n\ninterface IContainerProps {\n width: string;\n}\n\nconst Container = styled.div<IContainerProps>`\n max-width: ${({ width }) => width};\n`;\n","import React, { useEffect, useState } from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n text: string;\n onFinish?: () => void;\n onStart?: () => void;\n}\n\nexport const DynamicText: React.FC<IProps> = ({ text, onFinish, onStart }) => {\n const [textState, setTextState] = useState<string>('');\n\n useEffect(() => {\n let i = 0;\n const interval = setInterval(() => {\n // on every interval, show one more character\n\n if (i === 0) {\n if (onStart) {\n onStart();\n }\n }\n\n if (i < text.length) {\n setTextState(text.substring(0, i + 1));\n i++;\n } else {\n clearInterval(interval);\n if (onFinish) {\n onFinish();\n }\n }\n }, 50);\n\n return () => {\n clearInterval(interval);\n };\n }, [text]);\n\n return <TextContainer>{textState}</TextContainer>;\n};\n\nconst TextContainer = styled.p`\n font-size: 0.7rem !important;\n color: white;\n text-shadow: 1px 1px 0px #000000;\n letter-spacing: 1.2px;\n`;\n","import React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { useEventListener } from '../hooks/useEventListener';\nimport { chunkString } from '../libs/StringHelpers';\nimport { DynamicText } from '../typography/DynamicText';\n\ninterface IProps {\n text: string;\n onClose: () => void;\n onEndStep: () => void;\n onStartStep: () => void;\n}\n\nexport const NPCDialogText: React.FC<IProps> = ({\n text,\n onClose,\n onEndStep,\n onStartStep,\n}) => {\n const textChunks = chunkString(text, 85);\n\n const [chunkIndex, setChunkIndex] = useState<number>(0);\n\n useEventListener('keydown', (event: KeyboardEvent) => {\n if (event.code === 'Space') {\n if (textChunks?.[chunkIndex + 1]) {\n setChunkIndex((prev) => prev + 1);\n } else {\n // if there's no more text chunks, close the dialog\n onClose();\n }\n }\n });\n\n return (\n <Container>\n <DynamicText\n text={textChunks?.[chunkIndex]!}\n onFinish={onEndStep}\n onStart={onStartStep}\n />\n </Container>\n );\n};\n\nconst Container = styled.div``;\n","export const chunkString = (str: string, length: number) => {\n return str.match(new RegExp('.{1,' + length + '}', 'g'));\n};\n","import { useEffect, useRef } from 'react';\n\nexport function useEventListener(\n eventName: string,\n handler: (e: any) => void,\n element = window\n) {\n // Create a ref that stores handler\n const savedHandler = useRef();\n // Update ref.current value if handler changes.\n // This allows our effect below to always get latest handler ...\n // ... without us needing to pass it in effect deps array ...\n // ... and potentially cause effect to re-run every render.\n useEffect(() => {\n //@ts-ignore\n savedHandler.current = handler;\n }, [handler]);\n useEffect(\n () => {\n // Make sure element supports addEventListener\n // On\n const isSupported = element && element.addEventListener;\n if (!isSupported) return;\n // Create event listener that calls handler function stored in ref\n //@ts-ignore\n const eventListener = (event: any) => savedHandler.current(event);\n // Add event listener\n element.addEventListener(eventName, eventListener);\n // Remove event listener on cleanup\n return () => {\n element.removeEventListener(eventName, eventListener);\n };\n },\n [eventName, element] // Re-run if eventName or element changes\n );\n}\n"],"names":["NPCDialogType","RPGUI","React","className","children","RPGUIContainer","width","Container","type","styled","div","DynamicText","text","onFinish","onStart","useState","textState","setTextState","useEffect","i","interval","setInterval","length","substring","clearInterval","TextContainer","p","NPCDialogText","onClose","onEndStep","onStartStep","textChunks","match","RegExp","chunkIndex","setChunkIndex","eventName","handler","element","window","savedHandler","useRef","current","addEventListener","eventListener","event","removeEventListener","useEventListener","code","prev","flex","ThumbnailContainer","NPCThumbnail","img","PressSpaceIndicator","right","npcKey","isOpen","setIsOpen","showGoNextIndicator","setShowGoNextIndicator","TextAndThumbnail","src","TextOnly"],"mappings":"mQAMYA,ECECC,EAA0B,mBAC9BC,uBAAKC,UAAU,mBADkBC,WCC7BC,EAAmC,oBAG9CC,aAGEJ,gBAACK,GAAUD,iBAHL,QAGmBH,+BAJ3BK,QADAJ,WAeIG,EAAYE,EAAOC,mFAAPD,qBACH,qBAAGH,SCjBLK,EAAgC,gBAAGC,IAAAA,KAAMC,IAAAA,SAAUC,IAAAA,UAC5BC,WAAiB,IAA5CC,OAAWC,cAElBC,aAAU,eACJC,EAAI,EACFC,EAAWC,aAAY,WAGjB,IAANF,GACEL,GACFA,IAIAK,EAAIP,EAAKU,QACXL,EAAaL,EAAKW,UAAU,EAAGJ,EAAI,IACnCA,MAEAK,cAAcJ,GACVP,GACFA,OAGH,WAEI,WACLW,cAAcJ,MAEf,CAACR,IAEGV,gBAACuB,OAAeT,IAGnBS,EAAgBhB,EAAOiB,kFAAPjB,oGC7BTkB,EAAkC,gBAE7CC,IAAAA,QACAC,IAAAA,UACAC,IAAAA,YAEMC,IALNnB,KCbWoB,MAAM,IAAIC,OAAO,UAAuB,QDoBflB,WAAiB,GAA9CmB,OAAYC,uBElBnBC,EACAC,EACAC,YAAAA,IAAAA,EAAUC,YAGJC,EAAeC,WAKrBvB,aAAU,WAERsB,EAAaE,QAAUL,IACtB,CAACA,IACJnB,aACE,cAGsBoB,GAAWA,EAAQK,sBAIjCC,EAAgB,SAACC,UAAeL,EAAaE,QAAQG,WAE3DP,EAAQK,iBFJK,UEIuBC,GAE7B,WACLN,EAAQQ,oBFPG,UEO4BF,OAG3C,CFVe,UEUHN,IFVdS,CAAiB,GAAW,SAACF,GACR,UAAfA,EAAMG,aACJjB,GAAAA,EAAaG,EAAa,GAC5BC,GAAc,SAACc,UAASA,EAAO,KAG/BrB,QAMJ1B,gBAACK,OACCL,gBAACS,GACCC,WAAMmB,SAAAA,EAAaG,GACnBrB,SAAUgB,EACVf,QAASgB,MAMXvB,EAAYE,EAAOC,kFAAPD,QJvCNT,EAAAA,wBAAAA,+CAEVA,0CAwDIO,EAAYE,EAAOC,8EAAPD,kIAcZgB,EAAgBhB,EAAOC,kFAAPD,gCACZ,qBAAGyC,QAIPC,EAAqB1C,EAAOC,uFAAPD,0DAMrB2C,EAAe3C,EAAO4C,iFAAP5C,0DAUf6C,EAAsB7C,EAAO4C,wFAAP5C,uGAEjB,qBAAG8C,iDAnFsC,gBAClD3C,IAAAA,KACAJ,IAAAA,KACAgD,IAAAA,OACA5B,IAAAA,UAE4Bb,YAAkB,GAAvC0C,OAAQC,SAEb3C,YAAkB,GADb4C,OAAqBC,cAGrBH,EACLvD,gBAACD,OACCC,gBAACG,GAAeG,KAAK,iBACnBN,gBAACK,OACCL,gBAACuB,GACCyB,KAAM1C,IAASR,sBAAc6D,iBAAmB,MAAQ,QAExD3D,gBAACyB,GACCG,YAAa,kBAAM8B,GAAuB,IAC1C/B,UAAW,kBAAM+B,GAAuB,IACxChD,KAAMA,EACNgB,QAAS,WACHA,IACFA,IACA8B,GAAU,QAKjBlD,IAASR,sBAAc6D,kBACtB3D,gBAACiD,OACCjD,gBAACkD,GAAaU,gCAAiCN,aAIpDG,GACCzD,gBAACoD,GACCC,MAAO/C,IAASR,sBAAc+D,SAAW,OAAS,UAClDD,IAAI,iBAKV"}
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import React, {
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{"version":3,"file":"long-bow.esm.js","sources":["../src/RPGUI/RPGUI.tsx","../src/RPGUI/RPGUIContainer.tsx","../src/libs/StringHelpers.ts","../src/typography/DynamicText.tsx","../src/NPCDialog/NPCDialogText.tsx","../src/NPCDialog/NPCDialog.tsx"],"sourcesContent":["import React from 'react';\nimport 'rpgui/rpgui.css';\nimport 'rpgui/rpgui.js';\n\ninterface IProps {\n children: React.ReactNode;\n}\n\nexport const RPGUI: React.FC<IProps> = ({ children }) => {\n return <div className=\"rpgui-content\">{children}</div>;\n};\n","import React from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n type: 'framed' | 'framed-golden' | 'framed-golden-2' | 'framed-grey';\n children: React.ReactNode;\n width?: string;\n}\n\nexport const RPGUIContainer: React.FC<IProps> = ({\n children,\n type,\n width = '50%',\n}) => {\n return (\n <Container width={width} className={`rpgui-container ${type}`}>\n {children}\n </Container>\n );\n};\n\ninterface IContainerProps {\n width: string;\n}\n\nconst Container = styled.div<IContainerProps>`\n max-width: ${({ width }) => width};\n`;\n","export const chunkString = (str: string, length: number) => {\n return str.match(new RegExp('.{1,' + length + '}', 'g'));\n};\n","import React, { useEffect, useState } from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n text: string;\n onFinish?: () => void;\n onStart?: () => void;\n}\n\nexport const DynamicText: React.FC<IProps> = ({ text, onFinish, onStart }) => {\n const [textState, setTextState] = useState<string>('');\n\n useEffect(() => {\n let i = 0;\n const interval = setInterval(() => {\n // on every interval, show one more character\n\n if (i === 0) {\n if (onStart) {\n onStart();\n }\n }\n\n if (i < text.length) {\n setTextState(text.substring(0, i + 1));\n i++;\n } else {\n clearInterval(interval);\n if (onFinish) {\n onFinish();\n }\n }\n }, 50);\n\n return () => {\n clearInterval(interval);\n };\n }, [text]);\n\n return <TextContainer>{textState}</TextContainer>;\n};\n\nconst TextContainer = styled.p`\n font-size: 0.7rem !important;\n color: white;\n text-shadow: 1px 1px 0px #000000;\n letter-spacing: 1.2px;\n`;\n","import useEventListener from '@use-it/event-listener';\nimport React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { chunkString } from '../libs/StringHelpers';\nimport { DynamicText } from '../typography/DynamicText';\n\ninterface IProps {\n text: string;\n onClose: () => void;\n onEndStep: () => void;\n onStartStep: () => void;\n}\n\nexport const NPCDialogText: React.FC<IProps> = ({\n text,\n onClose,\n onEndStep,\n onStartStep,\n}) => {\n const textChunks = chunkString(text, 85);\n\n const [chunkIndex, setChunkIndex] = useState<number>(0);\n\n useEventListener('keydown', (event: KeyboardEvent) => {\n if (event.code === 'Space') {\n if (textChunks?.[chunkIndex + 1]) {\n setChunkIndex((prev) => prev + 1);\n } else {\n // if there's no more text chunks, close the dialog\n onClose();\n }\n }\n });\n\n return (\n <Container>\n <DynamicText\n text={textChunks?.[chunkIndex]!}\n onFinish={onEndStep}\n onStart={onStartStep}\n />\n </Container>\n );\n};\n\nconst Container = styled.div``;\n","import React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { RPGUI } from '../RPGUI/RPGUI';\nimport { RPGUIContainer } from '../RPGUI/RPGUIContainer';\nimport { NPCDialogText } from './NPCDialogText';\n\nexport enum NPCDialogType {\n TextOnly = 'TextOnly',\n TextAndThumbnail = 'TextAndThumbnail',\n}\n\nexport interface INPCDialogProps {\n text: string;\n type: NPCDialogType;\n npcKey: string;\n onClose?: () => void;\n}\n\nexport const NPCDialog: React.FC<INPCDialogProps> = ({\n text,\n type,\n npcKey,\n onClose,\n}) => {\n const [isOpen, setIsOpen] = useState<boolean>(true);\n const [showGoNextIndicator, setShowGoNextIndicator] =\n useState<boolean>(false);\n\n return isOpen ? 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{"version":3,"file":"long-bow.esm.js","sources":["../src/RPGUI/RPGUI.tsx","../src/RPGUI/RPGUIContainer.tsx","../src/hooks/useEventListener.ts","../src/libs/StringHelpers.ts","../src/typography/DynamicText.tsx","../src/NPCDialog/NPCDialogText.tsx","../src/NPCDialog/NPCDialog.tsx"],"sourcesContent":["import React from 'react';\nimport 'rpgui/rpgui.css';\nimport 'rpgui/rpgui.js';\n\ninterface IProps {\n children: React.ReactNode;\n}\n\nexport const RPGUI: React.FC<IProps> = ({ children }) => {\n return <div className=\"rpgui-content\">{children}</div>;\n};\n","import React from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n type: 'framed' | 'framed-golden' | 'framed-golden-2' | 'framed-grey';\n children: React.ReactNode;\n width?: string;\n}\n\nexport const RPGUIContainer: React.FC<IProps> = ({\n children,\n type,\n width = '50%',\n}) => {\n return (\n <Container width={width} className={`rpgui-container ${type}`}>\n {children}\n </Container>\n );\n};\n\ninterface IContainerProps {\n width: string;\n}\n\nconst Container = styled.div<IContainerProps>`\n max-width: ${({ width }) => width};\n`;\n","import { useEffect, useRef } from 'react';\n\nexport function useEventListener(\n eventName: string,\n handler: (e: any) => void,\n element = window\n) {\n // Create a ref that stores handler\n const savedHandler = useRef();\n // Update ref.current value if handler changes.\n // This allows our effect below to always get latest handler ...\n // ... without us needing to pass it in effect deps array ...\n // ... and potentially cause effect to re-run every render.\n useEffect(() => {\n //@ts-ignore\n savedHandler.current = handler;\n }, [handler]);\n useEffect(\n () => {\n // Make sure element supports addEventListener\n // On\n const isSupported = element && element.addEventListener;\n if (!isSupported) return;\n // Create event listener that calls handler function stored in ref\n //@ts-ignore\n const eventListener = (event: any) => savedHandler.current(event);\n // Add event listener\n element.addEventListener(eventName, eventListener);\n // Remove event listener on cleanup\n return () => {\n element.removeEventListener(eventName, eventListener);\n };\n },\n [eventName, element] // Re-run if eventName or element changes\n );\n}\n","export const chunkString = (str: string, length: number) => {\n return str.match(new RegExp('.{1,' + length + '}', 'g'));\n};\n","import React, { useEffect, useState } from 'react';\nimport styled from 'styled-components';\n\ninterface IProps {\n text: string;\n onFinish?: () => void;\n onStart?: () => void;\n}\n\nexport const DynamicText: React.FC<IProps> = ({ text, onFinish, onStart }) => {\n const [textState, setTextState] = useState<string>('');\n\n useEffect(() => {\n let i = 0;\n const interval = setInterval(() => {\n // on every interval, show one more character\n\n if (i === 0) {\n if (onStart) {\n onStart();\n }\n }\n\n if (i < text.length) {\n setTextState(text.substring(0, i + 1));\n i++;\n } else {\n clearInterval(interval);\n if (onFinish) {\n onFinish();\n }\n }\n }, 50);\n\n return () => {\n clearInterval(interval);\n };\n }, [text]);\n\n return <TextContainer>{textState}</TextContainer>;\n};\n\nconst TextContainer = styled.p`\n font-size: 0.7rem !important;\n color: white;\n text-shadow: 1px 1px 0px #000000;\n letter-spacing: 1.2px;\n`;\n","import React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { useEventListener } from '../hooks/useEventListener';\nimport { chunkString } from '../libs/StringHelpers';\nimport { DynamicText } from '../typography/DynamicText';\n\ninterface IProps {\n text: string;\n onClose: () => void;\n onEndStep: () => void;\n onStartStep: () => void;\n}\n\nexport const NPCDialogText: React.FC<IProps> = ({\n text,\n onClose,\n onEndStep,\n onStartStep,\n}) => {\n const textChunks = chunkString(text, 85);\n\n const [chunkIndex, setChunkIndex] = useState<number>(0);\n\n useEventListener('keydown', (event: KeyboardEvent) => {\n if (event.code === 'Space') {\n if (textChunks?.[chunkIndex + 1]) {\n setChunkIndex((prev) => prev + 1);\n } else {\n // if there's no more text chunks, close the dialog\n onClose();\n }\n }\n });\n\n return (\n <Container>\n <DynamicText\n text={textChunks?.[chunkIndex]!}\n onFinish={onEndStep}\n onStart={onStartStep}\n />\n </Container>\n );\n};\n\nconst Container = styled.div``;\n","import React, { useState } from 'react';\nimport styled from 'styled-components';\nimport { RPGUI } from '../RPGUI/RPGUI';\nimport { RPGUIContainer } from '../RPGUI/RPGUIContainer';\nimport { NPCDialogText } from './NPCDialogText';\n\nexport enum NPCDialogType {\n TextOnly = 'TextOnly',\n TextAndThumbnail = 'TextAndThumbnail',\n}\n\nexport interface INPCDialogProps {\n text: string;\n type: NPCDialogType;\n npcKey: string;\n onClose?: () => void;\n}\n\nexport const NPCDialog: React.FC<INPCDialogProps> = ({\n text,\n type,\n npcKey,\n onClose,\n}) => {\n const [isOpen, setIsOpen] = useState<boolean>(true);\n const [showGoNextIndicator, setShowGoNextIndicator] =\n useState<boolean>(false);\n\n return isOpen ? (\n <RPGUI>\n <RPGUIContainer type=\"framed-golden\">\n <Container>\n <TextContainer\n flex={type === NPCDialogType.TextAndThumbnail ? '70%' : '100%'}\n >\n <NPCDialogText\n onStartStep={() => setShowGoNextIndicator(false)}\n onEndStep={() => setShowGoNextIndicator(true)}\n text={text}\n onClose={() => {\n if (onClose) {\n onClose();\n setIsOpen(false);\n }\n }}\n />\n </TextContainer>\n {type === NPCDialogType.TextAndThumbnail && (\n <ThumbnailContainer>\n <NPCThumbnail src={`/npcDialog/npcThumbnails/${npcKey}.png`} />\n </ThumbnailContainer>\n )}\n </Container>\n {showGoNextIndicator && (\n <PressSpaceIndicator\n right={type === NPCDialogType.TextOnly ? '1rem' : '10.5rem'}\n src=\"/space.gif\"\n />\n )}\n </RPGUIContainer>\n </RPGUI>\n ) : null;\n};\n\nconst Container = styled.div`\n display: flex;\n width: 100%;\n height: 125px;\n box-sizing: border-box;\n justify-content: center;\n align-items: flex-start;\n position: relative;\n`;\n\ninterface ITextContainerProps {\n flex: string;\n}\n\nconst TextContainer = styled.div<ITextContainerProps>`\n flex: ${({ flex }) => flex} 0 0;\n width: 355px;\n`;\n\nconst ThumbnailContainer = styled.div`\n flex: 30% 0 0;\n display: flex;\n justify-content: flex-end;\n`;\n\nconst NPCThumbnail = styled.img`\n image-rendering: pixelated;\n height: 128px;\n width: 128px;\n`;\n\ninterface IPressSpaceIndicatorProps {\n right: string;\n}\n\nconst PressSpaceIndicator = styled.img<IPressSpaceIndicatorProps>`\n position: absolute;\n right: ${({ right }) => right};\n bottom: 1rem;\n height: 20.7px;\n image-rendering: 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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@rpg-engine/long-bow",
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-
"version": "0.1.
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3
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+
"version": "0.1.10",
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4
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"license": "MIT",
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5
5
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"main": "dist/index.js",
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6
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"typings": "dist/index.d.ts",
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@@ -44,14 +44,14 @@
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44
44
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"trailingComma": "es5"
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45
45
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},
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46
46
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"author": "Joao Paulo Furtado",
|
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47
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-
"module": "dist/
|
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47
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+
"module": "dist/long-bow.esm.js",
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"size-limit": [
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49
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{
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-
"path": "dist/
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50
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+
"path": "dist/long-bow.cjs.production.min.js",
|
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51
|
"limit": "10 KB"
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52
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},
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53
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{
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-
"path": "dist/
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+
"path": "dist/long-bow.esm.js",
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"limit": "10 KB"
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56
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}
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],
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@@ -79,7 +79,6 @@
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79
79
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"typescript": "^4.6.2"
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80
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},
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81
81
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"dependencies": {
|
|
82
|
-
"@use-it/event-listener": "^0.1.7",
|
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83
82
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"rpgui": "^1.0.3"
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83
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}
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84
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}
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@@ -1,6 +1,6 @@
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1
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-
import useEventListener from '@use-it/event-listener';
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2
1
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import React, { useState } from 'react';
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3
2
|
import styled from 'styled-components';
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3
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+
import { useEventListener } from '../hooks/useEventListener';
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4
4
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import { chunkString } from '../libs/StringHelpers';
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5
5
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import { DynamicText } from '../typography/DynamicText';
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6
6
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@@ -0,0 +1,36 @@
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1
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+
import { useEffect, useRef } from 'react';
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2
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+
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3
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+
export function useEventListener(
|
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4
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+
eventName: string,
|
|
5
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+
handler: (e: any) => void,
|
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6
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+
element = window
|
|
7
|
+
) {
|
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8
|
+
// Create a ref that stores handler
|
|
9
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+
const savedHandler = useRef();
|
|
10
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+
// Update ref.current value if handler changes.
|
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11
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+
// This allows our effect below to always get latest handler ...
|
|
12
|
+
// ... without us needing to pass it in effect deps array ...
|
|
13
|
+
// ... and potentially cause effect to re-run every render.
|
|
14
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+
useEffect(() => {
|
|
15
|
+
//@ts-ignore
|
|
16
|
+
savedHandler.current = handler;
|
|
17
|
+
}, [handler]);
|
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+
useEffect(
|
|
19
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+
() => {
|
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20
|
+
// Make sure element supports addEventListener
|
|
21
|
+
// On
|
|
22
|
+
const isSupported = element && element.addEventListener;
|
|
23
|
+
if (!isSupported) return;
|
|
24
|
+
// Create event listener that calls handler function stored in ref
|
|
25
|
+
//@ts-ignore
|
|
26
|
+
const eventListener = (event: any) => savedHandler.current(event);
|
|
27
|
+
// Add event listener
|
|
28
|
+
element.addEventListener(eventName, eventListener);
|
|
29
|
+
// Remove event listener on cleanup
|
|
30
|
+
return () => {
|
|
31
|
+
element.removeEventListener(eventName, eventListener);
|
|
32
|
+
};
|
|
33
|
+
},
|
|
34
|
+
[eventName, element] // Re-run if eventName or element changes
|
|
35
|
+
);
|
|
36
|
+
}
|