@rpg-engine/long-bow 0.1.68 → 0.1.71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/dist/components/Abstractions/SlotsContainer.d.ts +11 -0
  2. package/dist/components/DraggableContainer.d.ts +3 -2
  3. package/dist/components/Equipment/EquipmentSet.d.ts +13 -0
  4. package/dist/components/Item/Inventory/ItemSlot.d.ts +10 -2
  5. package/dist/components/Item/Inventory/itemContainerHelper.d.ts +6 -2
  6. package/dist/components/Item/SpriteFromAtlas.d.ts +2 -0
  7. package/dist/components/Multitab/Tab.d.ts +9 -0
  8. package/dist/components/Multitab/TabBody.d.ts +7 -0
  9. package/dist/components/Multitab/TabsContainer.d.ts +17 -0
  10. package/dist/components/SimpleProgressBar.d.ts +3 -4
  11. package/dist/components/SkillProgressBar.d.ts +6 -4
  12. package/dist/components/SkillsContainer.d.ts +7 -0
  13. package/dist/components/store/UI.store.d.ts +34 -0
  14. package/dist/constants/uiColors.d.ts +7 -0
  15. package/dist/index.d.ts +1 -0
  16. package/dist/long-bow.cjs.development.js +5258 -419
  17. package/dist/long-bow.cjs.development.js.map +1 -1
  18. package/dist/long-bow.cjs.production.min.js +1 -1
  19. package/dist/long-bow.cjs.production.min.js.map +1 -1
  20. package/dist/long-bow.esm.js +5260 -420
  21. package/dist/long-bow.esm.js.map +1 -1
  22. package/dist/mocks/equipmentSet.mocks.d.ts +3 -0
  23. package/dist/mocks/skills.mocks.d.ts +115 -0
  24. package/package.json +5 -3
  25. package/src/components/Abstractions/SlotsContainer.tsx +42 -0
  26. package/src/components/DraggableContainer.tsx +65 -38
  27. package/src/components/Equipment/EquipmentSet.tsx +179 -0
  28. package/src/components/I_Book.png +0 -0
  29. package/src/components/Item/Inventory/ItemContainer.tsx +70 -178
  30. package/src/components/Item/Inventory/ItemSlot.tsx +92 -24
  31. package/src/components/Item/Inventory/itemContainerHelper.ts +48 -11
  32. package/src/components/Item/SpriteFromAtlas.tsx +18 -1
  33. package/src/components/ListMenu.tsx +3 -3
  34. package/src/components/Multitab/Tab.tsx +57 -0
  35. package/src/components/Multitab/TabBody.tsx +13 -0
  36. package/src/components/Multitab/TabsContainer.tsx +97 -0
  37. package/src/components/SimpleProgressBar.tsx +14 -10
  38. package/src/components/SkillProgressBar.tsx +74 -20
  39. package/src/components/SkillsContainer.tsx +235 -0
  40. package/src/components/store/UI.store.ts +192 -0
  41. package/src/constants/uiColors.ts +7 -0
  42. package/src/index.tsx +1 -0
  43. package/src/mocks/atlas/items/items.json +4677 -189
  44. package/src/mocks/atlas/items/items.png +0 -0
  45. package/src/mocks/equipmentSet.mocks.ts +347 -0
  46. package/src/mocks/itemContainer.mocks.ts +33 -33
  47. package/src/mocks/skills.mocks.ts +116 -0
@@ -0,0 +1,115 @@
1
+ import { SkillType } from '@rpg-engine/shared';
2
+ export declare const skillMock: {
3
+ _id: string;
4
+ stamina: {
5
+ type: SkillType;
6
+ level: number;
7
+ skillPoints: number;
8
+ skillPointsToNextLevel: number;
9
+ };
10
+ magic: {
11
+ type: SkillType;
12
+ level: number;
13
+ skillPoints: number;
14
+ skillPointsToNextLevel: number;
15
+ };
16
+ magicResistance: {
17
+ type: SkillType;
18
+ level: number;
19
+ skillPoints: number;
20
+ skillPointsToNextLevel: number;
21
+ };
22
+ strength: {
23
+ type: SkillType;
24
+ level: number;
25
+ skillPoints: number;
26
+ skillPointsToNextLevel: number;
27
+ };
28
+ resistance: {
29
+ type: SkillType;
30
+ level: number;
31
+ skillPoints: number;
32
+ skillPointsToNextLevel: number;
33
+ };
34
+ dexterity: {
35
+ type: SkillType;
36
+ level: number;
37
+ skillPoints: number;
38
+ skillPointsToNextLevel: number;
39
+ };
40
+ first: {
41
+ type: SkillType;
42
+ level: number;
43
+ skillPoints: number;
44
+ skillPointsToNextLevel: number;
45
+ };
46
+ club: {
47
+ type: SkillType;
48
+ level: number;
49
+ skillPoints: number;
50
+ skillPointsToNextLevel: number;
51
+ };
52
+ sword: {
53
+ type: SkillType;
54
+ level: number;
55
+ skillPoints: number;
56
+ skillPointsToNextLevel: number;
57
+ };
58
+ axe: {
59
+ type: SkillType;
60
+ level: number;
61
+ skillPoints: number;
62
+ skillPointsToNextLevel: number;
63
+ };
64
+ distance: {
65
+ type: SkillType;
66
+ level: number;
67
+ skillPoints: number;
68
+ skillPointsToNextLevel: number;
69
+ };
70
+ shielding: {
71
+ type: SkillType;
72
+ level: number;
73
+ skillPoints: number;
74
+ skillPointsToNextLevel: number;
75
+ };
76
+ fishing: {
77
+ type: SkillType;
78
+ level: number;
79
+ skillPoints: number;
80
+ skillPointsToNextLevel: number;
81
+ };
82
+ mining: {
83
+ type: SkillType;
84
+ level: number;
85
+ skillPoints: number;
86
+ skillPointsToNextLevel: number;
87
+ };
88
+ lumberjacking: {
89
+ type: SkillType;
90
+ level: number;
91
+ skillPoints: number;
92
+ skillPointsToNextLevel: number;
93
+ };
94
+ cooking: {
95
+ type: SkillType;
96
+ level: number;
97
+ skillPoints: number;
98
+ skillPointsToNextLevel: number;
99
+ };
100
+ alchemy: {
101
+ type: SkillType;
102
+ level: number;
103
+ skillPoints: number;
104
+ skillPointsToNextLevel: number;
105
+ };
106
+ level: number;
107
+ xpGainRate: number;
108
+ experience: number;
109
+ xpToNextLevel: number;
110
+ ownerType: string;
111
+ owner: string;
112
+ createdAt: string;
113
+ updatedAt: string;
114
+ __v: number;
115
+ };
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rpg-engine/long-bow",
3
- "version": "0.1.68",
3
+ "version": "0.1.71",
4
4
  "license": "MIT",
5
5
  "main": "dist/index.js",
6
6
  "typings": "dist/index.d.ts",
@@ -83,11 +83,13 @@
83
83
  },
84
84
  "dependencies": {
85
85
  "@rollup/plugin-image": "^2.1.1",
86
- "@rpg-engine/shared": "^0.3.11",
86
+ "@rpg-engine/shared": "^0.3.39",
87
87
  "dayjs": "^1.11.2",
88
+ "fs-extra": "^10.1.0",
89
+ "mobx": "^6.6.0",
90
+ "mobx-react": "^7.5.0",
88
91
  "react-draggable": "^4.4.5",
89
92
  "react-error-boundary": "^3.1.4",
90
- "react-resizable": "^3.0.4",
91
93
  "rollup-plugin-image-files": "^1.4.2",
92
94
  "rpgui": "^1.0.3"
93
95
  }
@@ -0,0 +1,42 @@
1
+ import React from 'react';
2
+ import { IPosition } from '../../types/eventTypes';
3
+ import { DraggableContainer } from '../DraggableContainer';
4
+ import { RPGUIContainerTypes } from '../RPGUIContainer';
5
+
6
+ interface IProps {
7
+ children: React.ReactNode;
8
+ title: string;
9
+ onClose?: () => void;
10
+ onPositionChange?: (position: IPosition) => void;
11
+ onOutsideClick?: () => void;
12
+ }
13
+
14
+ export const SlotsContainer: React.FC<IProps> = ({
15
+ children,
16
+ title,
17
+ onClose,
18
+ onPositionChange,
19
+ onOutsideClick,
20
+ }) => {
21
+ return (
22
+ <DraggableContainer
23
+ title={title}
24
+ type={RPGUIContainerTypes.Framed}
25
+ onCloseButton={() => {
26
+ if (onClose) {
27
+ onClose();
28
+ }
29
+ }}
30
+ width="330px"
31
+ cancelDrag=".item-container-body"
32
+ onPositionChange={({ x, y }) => {
33
+ if (onPositionChange) {
34
+ onPositionChange({ x, y });
35
+ }
36
+ }}
37
+ onOutsideClick={onOutsideClick}
38
+ >
39
+ {children}
40
+ </DraggableContainer>
41
+ );
42
+ };
@@ -1,6 +1,7 @@
1
- import React from 'react';
1
+ import React, { useEffect, useRef } from 'react';
2
2
  import Draggable, { DraggableData } from 'react-draggable';
3
3
  import styled from 'styled-components';
4
+ import { useOutsideClick } from '../hooks/useOutsideAlerter';
4
5
  import { IPosition } from '../types/eventTypes';
5
6
  import { RPGUIContainerTypes } from './RPGUIContainer';
6
7
 
@@ -10,12 +11,13 @@ export interface IDraggableContainerProps {
10
11
  height?: string;
11
12
  className?: string;
12
13
  type?: RPGUIContainerTypes;
13
- title: string;
14
+ title?: string;
14
15
  imgSrc?: string;
15
16
  imgWidth?: string;
16
- onCloseButton: () => void;
17
+ onCloseButton?: () => void;
17
18
  cancelDrag?: string;
18
19
  onPositionChange?: (position: IPosition) => void;
20
+ onOutsideClick?: () => void;
19
21
  }
20
22
 
21
23
  export const DraggableContainer: React.FC<IDraggableContainerProps> = ({
@@ -30,43 +32,68 @@ export const DraggableContainer: React.FC<IDraggableContainerProps> = ({
30
32
  imgWidth = '20px',
31
33
  cancelDrag,
32
34
  onPositionChange,
35
+ onOutsideClick,
33
36
  }) => {
34
- return (
35
- <Draggable
36
- cancel={`.container-close,${cancelDrag}`}
37
- onDrag={(_e, data: DraggableData) => {
38
- if (onPositionChange) {
39
- onPositionChange({
40
- x: data.x,
41
- y: data.y,
42
- });
37
+ const draggableRef = useRef(null);
38
+
39
+ useOutsideClick(draggableRef, 'item-container');
40
+
41
+ useEffect(() => {
42
+ document.addEventListener('clickOutside', event => {
43
+ const e = event as CustomEvent;
44
+
45
+ if (e.detail.id === 'item-container') {
46
+ if (onOutsideClick) {
47
+ onOutsideClick();
43
48
  }
44
- }}
45
- >
46
- <Container
47
- width={width}
48
- height={height || 'auto'}
49
- className={`rpgui-container ${type} ${className}`}
49
+ }
50
+ });
51
+
52
+ return () => {
53
+ document.removeEventListener('clickOutside', _e => {});
54
+ };
55
+ }, []);
56
+
57
+ return (
58
+ <div ref={draggableRef}>
59
+ <Draggable
60
+ cancel={`.container-close,${cancelDrag}`}
61
+ onDrag={(_e, data: DraggableData) => {
62
+ if (onPositionChange) {
63
+ onPositionChange({
64
+ x: data.x,
65
+ y: data.y,
66
+ });
67
+ }
68
+ }}
50
69
  >
51
- <TitleContainer className="drag-handler">
52
- <Title>
53
- {imgSrc && <Icon src={imgSrc} width={imgWidth} />}
54
- {title}
55
- </Title>
56
- </TitleContainer>
57
- {onCloseButton && (
58
- <CloseButton
59
- className="container-close"
60
- onClick={onCloseButton}
61
- onTouchStart={onCloseButton}
62
- >
63
- X
64
- </CloseButton>
65
- )}
66
-
67
- {children}
68
- </Container>
69
- </Draggable>
70
+ <Container
71
+ width={width}
72
+ height={height || 'auto'}
73
+ className={`rpgui-container ${type} ${className}`}
74
+ >
75
+ {title && (
76
+ <TitleContainer className="drag-handler">
77
+ <Title>
78
+ {imgSrc && <Icon src={imgSrc} width={imgWidth} />}
79
+ {title}
80
+ </Title>
81
+ </TitleContainer>
82
+ )}
83
+ {onCloseButton && (
84
+ <CloseButton
85
+ className="container-close"
86
+ onClick={onCloseButton}
87
+ onTouchStart={onCloseButton}
88
+ >
89
+ X
90
+ </CloseButton>
91
+ )}
92
+
93
+ {children}
94
+ </Container>
95
+ </Draggable>
96
+ </div>
70
97
  );
71
98
  };
72
99
 
@@ -101,7 +128,7 @@ const TitleContainer = styled.div`
101
128
  height: 100%;
102
129
  display: flex;
103
130
  flex-wrap: wrap;
104
- justify-content: center;
131
+ justify-content: flex-start;
105
132
  align-items: center;
106
133
  `;
107
134
 
@@ -0,0 +1,179 @@
1
+ import {
2
+ IEquipementSet,
3
+ IItem,
4
+ IItemContainer,
5
+ ItemSlotType,
6
+ ItemSocketEvents,
7
+ } from '@rpg-engine/shared';
8
+ import { observer } from 'mobx-react';
9
+ import React, { useState } from 'react';
10
+ import styled from 'styled-components';
11
+ import { IPosition } from '../../types/eventTypes';
12
+ import { DraggableContainer } from '../DraggableContainer';
13
+ import { ItemCard } from '../Item/Cards/ItemCard';
14
+ import { ItemSlot, SlotContainerType } from '../Item/Inventory/ItemSlot';
15
+ import { ListMenu } from '../ListMenu';
16
+ import { RPGUIContainerTypes } from '../RPGUIContainer';
17
+ import { uiStore } from '../store/UI.store';
18
+
19
+ export interface IEquipmentSetProps {
20
+ equipmentSet: IEquipementSet;
21
+ onClose?: () => void;
22
+ onMouseOver?: (e: any, slotIndex: number, item: IItem | null) => void;
23
+ onActionSelected?: (payload: any) => void;
24
+ initialPosition?: { x: number; y: number };
25
+ }
26
+
27
+ export const EquipmentSet: React.FC<IEquipmentSetProps> = observer(
28
+ ({
29
+ equipmentSet,
30
+ onClose,
31
+ onMouseOver,
32
+ onActionSelected,
33
+ initialPosition = { x: 0, y: 0 },
34
+ }) => {
35
+ const {
36
+ neck,
37
+ leftHand,
38
+ ring,
39
+ head,
40
+ armor,
41
+ legs,
42
+ boot,
43
+ inventory,
44
+ rightHand,
45
+ accessory,
46
+ } = equipmentSet;
47
+
48
+ const equipmentData = [
49
+ neck,
50
+ leftHand,
51
+ ring,
52
+ head,
53
+ armor,
54
+ legs,
55
+ boot,
56
+ inventory,
57
+ rightHand,
58
+ accessory,
59
+ ];
60
+
61
+ const equipmentMaskSlots = [
62
+ ItemSlotType.Neck,
63
+ ItemSlotType.LeftHand,
64
+ ItemSlotType.Ring,
65
+ ItemSlotType.Head,
66
+ ItemSlotType.Torso,
67
+ ItemSlotType.Legs,
68
+ ItemSlotType.Feet,
69
+ ItemSlotType.Inventory,
70
+ ItemSlotType.RightHand,
71
+ ItemSlotType.Accessory,
72
+ ];
73
+
74
+ // we use this draggable position to offset the menu position, after the container is dragged (otherwise, it bugs!)
75
+ const [draggablePosition, setDraggablePosition] = useState<IPosition>(
76
+ initialPosition
77
+ );
78
+
79
+ const handleOnMouseHover = (
80
+ event: any,
81
+ slotIndex: number,
82
+ item: IItem | null,
83
+ x: number,
84
+ y: number
85
+ ) => {
86
+ uiStore.handleOnMouseHover(event, slotIndex, item, x, y, onMouseOver);
87
+ };
88
+
89
+ const onSelected = (selectedActionId: ItemSocketEvents | string): void => {
90
+ uiStore.onSelected(selectedActionId, onActionSelected);
91
+ };
92
+
93
+ const onRenderEquipmentSlotRange = (start: number, end: number) => {
94
+ const equipmentRange = equipmentData.slice(start, end);
95
+ const slotMaksRange = equipmentMaskSlots.slice(start, end);
96
+
97
+ return equipmentRange.map((data, i) => {
98
+ const item = data as IItem;
99
+ const itemContainer =
100
+ (item && (item.itemContainer as IItemContainer)) ?? null;
101
+ return (
102
+ <ItemSlot
103
+ key={i}
104
+ slotIndex={i}
105
+ item={item}
106
+ itemContainer={itemContainer}
107
+ slotContainerType={SlotContainerType.EQUIPMENT_SET}
108
+ slotSpriteMask={slotMaksRange[i]}
109
+ onMouseOver={handleOnMouseHover}
110
+ onMouseOut={() => {
111
+ uiStore.clearItemHoverDetail();
112
+ }}
113
+ onClick={uiStore.handleOnItemClick}
114
+ onCancelContextMenu={() => {
115
+ uiStore.clearContextMenu();
116
+ }}
117
+ />
118
+ );
119
+ });
120
+ };
121
+
122
+ return (
123
+ <DraggableContainer
124
+ title={'Equipments'}
125
+ type={RPGUIContainerTypes.Framed}
126
+ onCloseButton={() => {
127
+ if (onClose) onClose();
128
+ }}
129
+ width="330px"
130
+ cancelDrag=".equipment-container-body"
131
+ onPositionChange={({ x, y }) => {
132
+ setDraggablePosition({ x, y });
133
+ }}
134
+ onOutsideClick={() => {
135
+ uiStore.clearContextMenu();
136
+ uiStore.clearItemHoverDetail();
137
+ }}
138
+ >
139
+ <EquipmentSetContainer className="equipment-container-body">
140
+ <EquipmentColumn>{onRenderEquipmentSlotRange(0, 3)}</EquipmentColumn>
141
+ <EquipmentColumn>{onRenderEquipmentSlotRange(3, 7)}</EquipmentColumn>
142
+ <EquipmentColumn>{onRenderEquipmentSlotRange(7, 10)}</EquipmentColumn>
143
+ </EquipmentSetContainer>
144
+
145
+ {uiStore.contextMenu?.visible ? (
146
+ <ListMenu
147
+ x={uiStore.contextMenu.posX - draggablePosition.x}
148
+ y={uiStore.contextMenu.posY - draggablePosition.y}
149
+ options={uiStore.contextMenu.contextActions}
150
+ onSelected={onSelected}
151
+ />
152
+ ) : null}
153
+
154
+ {uiStore.onHoverDetail?.visible ? (
155
+ <ItemCard
156
+ item={uiStore.onHoverDetail.item}
157
+ x={uiStore.onHoverDetail.posX - draggablePosition.x}
158
+ y={uiStore.onHoverDetail.posY - draggablePosition.y}
159
+ />
160
+ ) : null}
161
+ </DraggableContainer>
162
+ );
163
+ }
164
+ );
165
+
166
+ const EquipmentSetContainer = styled.div`
167
+ width: inherit;
168
+ display: flex;
169
+ justify-content: center;
170
+ flex-wrap: wrap;
171
+ flex-direction: row;
172
+ `;
173
+
174
+ const EquipmentColumn = styled.div`
175
+ display: flex;
176
+ justify-content: center;
177
+ flex-wrap: wrap;
178
+ flex-direction: column;
179
+ `;
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