@rpcbase/ui 0.241.0 → 0.243.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (774) hide show
  1. package/dist/components/DayPickerField/index.d.ts.map +1 -1
  2. package/dist/components/Notifications/NotificationsDrawer.d.ts.map +1 -1
  3. package/dist/components/PhoneNumberInput/country-options.d.ts +1 -1
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+ function L(e) {
39
+ return typeof window > "u" ? 1 : (e.ownerDocument.defaultView || window).devicePixelRatio || 1;
7
40
  }
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- return i.pointerType === "" && i.isTrusted ? !0 : r && i.pointerType ? i.type === "click" && i.buttons === 1 : i.detail === 0 && !i.pointerType;
41
+ function z(e, t) {
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+ const n = L(e);
43
+ return Math.round(t * n) / n;
10
44
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- i.width < 1 && i.height < 1 && i.pressure === 0 && i.detail === 0 && i.pointerType === "touch";
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+ function k(e) {
46
+ const t = r.useRef(e);
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+ return R(() => {
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+ t.current = e;
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+ }), t;
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50
  }
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16
- return ["mouse", "pen"].includes(i);
17
- }
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- function a(i) {
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- const t = i.type;
20
- return t === "click" || t === "mousedown" || t === "keydown" || t === "keyup";
51
+ function ne(e) {
52
+ e === void 0 && (e = {});
53
+ const {
54
+ placement: t = "bottom",
55
+ strategy: n = "absolute",
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+ middleware: f = [],
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+ platform: c,
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59
+ reference: p,
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+ floating: A
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+ open: x
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+ } = e, [s, C] = r.useState({
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+ x: 0,
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+ y: 0,
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+ placement: t,
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+ middlewareData: {},
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+ isPositioned: !1
72
+ }), [M, q] = r.useState(f);
73
+ w(M, f) || q(f);
74
+ const [B, U] = r.useState(null), [V, W] = r.useState(null), _ = r.useCallback((o) => {
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+ o !== a.current && (a.current = o, U(o));
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+ }, []), i = p || B, u = A || V, a = r.useRef(null), m = r.useRef(null), y = r.useRef(s), G = E != null, S = k(E), P = k(c), F = k(x), g = r.useCallback(() => {
79
+ if (!a.current || !m.current)
80
+ return;
81
+ const o = {
82
+ placement: t,
83
+ strategy: n,
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+ middleware: M
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+ };
86
+ P.current && (o.platform = P.current), J(a.current, m.current, o).then((h) => {
87
+ const d = {
88
+ ...h,
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+ // The floating element's position may be recomputed while it's closed
90
+ // but still mounted (such as when transitioning out). To ensure
91
+ // `isPositioned` will be `false` initially on the next open, avoid
92
+ // setting it to `true` when `open === false` (must be specified).
93
+ isPositioned: F.current !== !1
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+ };
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+ $.current && !w(y.current, d) && (y.current = d, Y.flushSync(() => {
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+ C(d);
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+ }));
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+ });
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+ }, [M, t, n, P, F]);
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+ R(() => {
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+ x === !1 && y.current.isPositioned && (y.current.isPositioned = !1, C((o) => ({
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+ })));
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+ }, [x]);
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+ const $ = r.useRef(!1);
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+ R(() => ($.current = !0, () => {
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+ $.current = !1;
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+ }), []), R(() => {
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+ if (i && (a.current = i), u && (m.current = u), i && u) {
111
+ if (S.current)
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+ return S.current(i, u, g);
113
+ g();
114
+ }
115
+ }, [i, u, g, S, G]);
116
+ const O = r.useMemo(() => ({
117
+ reference: a,
118
+ floating: m,
119
+ setReference: _,
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+ setFloating: v
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+ }), [_, v]), l = r.useMemo(() => ({
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+ reference: i,
123
+ floating: u
124
+ }), [i, u]), j = r.useMemo(() => {
125
+ const o = {
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+ position: n,
127
+ left: 0,
128
+ top: 0
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+ };
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+ if (!l.floating)
131
+ return o;
132
+ const h = z(l.floating, s.x), d = z(l.floating, s.y);
133
+ return D ? {
134
+ ...o,
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+ transform: "translate(" + h + "px, " + d + "px)",
136
+ ...L(l.floating) >= 1.5 && {
137
+ willChange: "transform"
138
+ }
139
+ } : {
140
+ position: n,
141
+ left: h,
142
+ top: d
143
+ };
144
+ }, [n, D, l.floating, s.x, s.y]);
145
+ return r.useMemo(() => ({
146
+ ...s,
147
+ update: g,
148
+ refs: O,
149
+ elements: l,
150
+ floatingStyles: j
151
+ }), [s, g, O, l, j]);
21
152
  }
153
+ const re = (e, t) => {
154
+ const n = N(e);
155
+ return {
156
+ name: n.name,
157
+ fn: n.fn,
158
+ options: [e, t]
159
+ };
160
+ }, oe = (e, t) => {
161
+ const n = Q(e);
162
+ return {
163
+ name: n.name,
164
+ fn: n.fn,
165
+ options: [e, t]
166
+ };
167
+ }, fe = (e, t) => ({
168
+ fn: T(e).fn,
169
+ options: [e, t]
170
+ }), se = (e, t) => {
171
+ const n = H(e);
172
+ return {
173
+ name: n.name,
174
+ fn: n.fn,
175
+ options: [e, t]
176
+ };
177
+ }, ie = (e, t) => {
178
+ const n = I(e);
179
+ return {
180
+ name: n.name,
181
+ fn: n.fn,
182
+ options: [e, t]
183
+ };
184
+ }, ue = (e, t) => {
185
+ const n = K(e);
186
+ return {
187
+ name: n.name,
188
+ fn: n.fn,
189
+ options: [e, t]
190
+ };
191
+ };
22
192
  export {
23
- a as isClickLikeEvent,
24
- l as isMouseLikePointerType,
25
- e as isReactEvent,
26
- p as isVirtualClick,
27
- c as isVirtualPointerEvent,
28
- n as stopEvent
193
+ ae as autoUpdate,
194
+ J as computePosition,
195
+ se as flip,
196
+ ue as hide,
197
+ fe as limitShift,
198
+ re as offset,
199
+ me as platform,
200
+ oe as shift,
201
+ ie as size,
202
+ ne as useFloating
29
203
  };
30
204
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+ {"version":3,"file":"index375.js","sources":["../../../node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.mjs"],"sourcesContent":["import { computePosition, arrow as arrow$2, autoPlacement as autoPlacement$1, flip as flip$1, hide as hide$1, inline as inline$1, limitShift as limitShift$1, offset as offset$1, shift as shift$1, size as size$1 } from '@floating-ui/dom';\nexport { autoUpdate, computePosition, detectOverflow, getOverflowAncestors, platform } from '@floating-ui/dom';\nimport * as React from 'react';\nimport { useLayoutEffect } from 'react';\nimport * as ReactDOM from 'react-dom';\n\nvar isClient = typeof document !== 'undefined';\n\nvar noop = function noop() {};\nvar index = isClient ? useLayoutEffect : noop;\n\n// Fork of `fast-deep-equal` that only does the comparisons we need and compares\n// functions\nfunction deepEqual(a, b) {\n if (a === b) {\n return true;\n }\n if (typeof a !== typeof b) {\n return false;\n }\n if (typeof a === 'function' && a.toString() === b.toString()) {\n return true;\n }\n let length;\n let i;\n let keys;\n if (a && b && typeof a === 'object') {\n if (Array.isArray(a)) {\n length = a.length;\n if (length !== b.length) return false;\n for (i = length; i-- !== 0;) {\n if (!deepEqual(a[i], b[i])) {\n return false;\n }\n }\n return true;\n }\n keys = Object.keys(a);\n length = keys.length;\n if (length !== Object.keys(b).length) {\n return false;\n }\n for (i = length; i-- !== 0;) {\n if (!{}.hasOwnProperty.call(b, keys[i])) {\n return false;\n }\n }\n for (i = length; i-- !== 0;) {\n const key = keys[i];\n if (key === '_owner' && a.$$typeof) {\n continue;\n }\n if (!deepEqual(a[key], b[key])) {\n return false;\n }\n }\n return true;\n }\n return a !== a && b !== b;\n}\n\nfunction getDPR(element) {\n if (typeof window === 'undefined') {\n return 1;\n }\n const win = element.ownerDocument.defaultView || window;\n return win.devicePixelRatio || 1;\n}\n\nfunction roundByDPR(element, value) {\n const dpr = getDPR(element);\n return Math.round(value * dpr) / dpr;\n}\n\nfunction useLatestRef(value) {\n const ref = React.useRef(value);\n index(() => {\n ref.current = value;\n });\n return ref;\n}\n\n/**\n * Provides data to position a floating element.\n * @see https://floating-ui.com/docs/useFloating\n */\nfunction useFloating(options) {\n if (options === void 0) {\n options = {};\n }\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform,\n elements: {\n reference: externalReference,\n floating: externalFloating\n } = {},\n transform = true,\n whileElementsMounted,\n open\n } = options;\n const [data, setData] = React.useState({\n x: 0,\n y: 0,\n strategy,\n placement,\n middlewareData: {},\n isPositioned: false\n });\n const [latestMiddleware, setLatestMiddleware] = React.useState(middleware);\n if (!deepEqual(latestMiddleware, middleware)) {\n setLatestMiddleware(middleware);\n }\n const [_reference, _setReference] = React.useState(null);\n const [_floating, _setFloating] = React.useState(null);\n const setReference = React.useCallback(node => {\n if (node !== referenceRef.current) {\n referenceRef.current = node;\n _setReference(node);\n }\n }, []);\n const setFloating = React.useCallback(node => {\n if (node !== floatingRef.current) {\n floatingRef.current = node;\n _setFloating(node);\n }\n }, []);\n const referenceEl = externalReference || _reference;\n const floatingEl = externalFloating || _floating;\n const referenceRef = React.useRef(null);\n const floatingRef = React.useRef(null);\n const dataRef = React.useRef(data);\n const hasWhileElementsMounted = whileElementsMounted != null;\n const whileElementsMountedRef = useLatestRef(whileElementsMounted);\n const platformRef = useLatestRef(platform);\n const openRef = useLatestRef(open);\n const update = React.useCallback(() => {\n if (!referenceRef.current || !floatingRef.current) {\n return;\n }\n const config = {\n placement,\n strategy,\n middleware: latestMiddleware\n };\n if (platformRef.current) {\n config.platform = platformRef.current;\n }\n computePosition(referenceRef.current, floatingRef.current, config).then(data => {\n const fullData = {\n ...data,\n // The floating element's position may be recomputed while it's closed\n // but still mounted (such as when transitioning out). 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