@rpcbase/ui 0.196.0 → 0.198.0

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Files changed (554) hide show
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- return !1;
33
- }
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- return !0;
35
- }
36
- return e !== e && t !== t;
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+ import e from "react";
2
+ function o(t) {
3
+ return e.createElement("button", { ...t });
37
4
  }
38
- function A(e) {
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40
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41
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42
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43
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44
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45
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46
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47
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48
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49
- }), t;
50
- }
51
- function oe(e) {
52
- e === void 0 && (e = {});
53
- const {
54
- placement: t = "bottom",
55
- strategy: n = "absolute",
56
- middleware: r = [],
57
- platform: i,
58
- elements: {
59
- reference: p,
60
- floating: q
61
- } = {},
62
- transform: D = !0,
63
- whileElementsMounted: E,
64
- open: x
65
- } = e, [s, C] = o.useState({
66
- x: 0,
67
- y: 0,
68
- strategy: n,
69
- placement: t,
70
- middlewareData: {},
71
- isPositioned: !1
72
- }), [M, B] = o.useState(r);
73
- R(M, r) || B(r);
74
- const [U, V] = o.useState(null), [W, G] = o.useState(null), O = o.useCallback((f) => {
75
- f !== a.current && (a.current = f, V(f));
76
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77
- f !== d.current && (d.current = f, G(f));
78
- }, []), u = p || U, l = q || W, a = o.useRef(null), d = o.useRef(null), y = o.useRef(s), H = E != null, S = k(E), P = k(i), v = k(x), g = o.useCallback(() => {
79
- if (!a.current || !d.current)
80
- return;
81
- const f = {
82
- placement: t,
83
- strategy: n,
84
- middleware: M
85
- };
86
- P.current && (f.platform = P.current), I(a.current, d.current, f).then((h) => {
87
- const m = {
88
- ...h,
89
- // The floating element's position may be recomputed while it's closed
90
- // but still mounted (such as when transitioning out). To ensure
91
- // `isPositioned` will be `false` initially on the next open, avoid
92
- // setting it to `true` when `open === false` (must be specified).
93
- isPositioned: v.current !== !1
94
- };
95
- $.current && !R(y.current, m) && (y.current = m, Z.flushSync(() => {
96
- C(m);
97
- }));
98
- });
99
- }, [M, t, n, P, v]);
100
- w(() => {
101
- x === !1 && y.current.isPositioned && (y.current.isPositioned = !1, C((f) => ({
102
- ...f,
103
- isPositioned: !1
104
- })));
105
- }, [x]);
106
- const $ = o.useRef(!1);
107
- w(() => ($.current = !0, () => {
108
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109
- }), []), w(() => {
110
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111
- if (S.current)
112
- return S.current(u, l, g);
113
- g();
114
- }
115
- }, [u, l, g, S, H]);
116
- const F = o.useMemo(() => ({
117
- reference: a,
118
- floating: d,
119
- setReference: O,
120
- setFloating: _
121
- }), [O, _]), c = o.useMemo(() => ({
122
- reference: u,
123
- floating: l
124
- }), [u, l]), j = o.useMemo(() => {
125
- const f = {
126
- position: n,
127
- left: 0,
128
- top: 0
129
- };
130
- if (!c.floating)
131
- return f;
132
- const h = L(c.floating, s.x), m = L(c.floating, s.y);
133
- return D ? {
134
- ...f,
135
- transform: "translate(" + h + "px, " + m + "px)",
136
- ...A(c.floating) >= 1.5 && {
137
- willChange: "transform"
138
- }
139
- } : {
140
- position: n,
141
- left: h,
142
- top: m
143
- };
144
- }, [n, D, c.floating, s.x, s.y]);
145
- return o.useMemo(() => ({
146
- ...s,
147
- update: g,
148
- refs: F,
149
- elements: c,
150
- floatingStyles: j
151
- }), [s, g, F, c, j]);
152
- }
153
- const te = (e) => {
154
- function t(n) {
155
- return {}.hasOwnProperty.call(n, "current");
156
- }
157
- return {
158
- name: "arrow",
159
- options: e,
160
- fn(n) {
161
- const {
162
- element: r,
163
- padding: i
164
- } = typeof e == "function" ? e(n) : e;
165
- return r && t(r) ? r.current != null ? z({
166
- element: r.current,
167
- padding: i
168
- }).fn(n) : {} : r ? z({
169
- element: r,
170
- padding: i
171
- }).fn(n) : {};
172
- }
173
- };
174
- }, fe = (e, t) => ({
175
- ...J(e),
176
- options: [e, t]
177
- }), ie = (e, t) => ({
178
- ...K(e),
179
- options: [e, t]
180
- }), se = (e, t) => ({
181
- ...X(e),
182
- options: [e, t]
183
- }), ue = (e, t) => ({
184
- ...N(e),
185
- options: [e, t]
186
- }), le = (e, t) => ({
187
- ...Q(e),
188
- options: [e, t]
189
- }), ce = (e, t) => ({
190
- ...T(e),
191
- options: [e, t]
192
- }), ae = (e, t) => ({
193
- ...te(e),
194
- options: [e, t]
195
- });
196
5
  export {
197
- ae as arrow,
198
- pe as autoUpdate,
199
- I as computePosition,
200
- ue as flip,
201
- ce as hide,
202
- se as limitShift,
203
- fe as offset,
204
- ge as platform,
205
- ie as shift,
206
- le as size,
207
- oe as useFloating
6
+ o as Button
208
7
  };
209
8
  //# sourceMappingURL=index81.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index81.js","sources":["../../../node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.mjs"],"sourcesContent":["import { computePosition, arrow as arrow$2, autoPlacement as autoPlacement$1, flip as flip$1, hide as hide$1, inline as inline$1, limitShift as limitShift$1, offset as offset$1, shift as shift$1, size as size$1 } from '@floating-ui/dom';\nexport { autoUpdate, computePosition, detectOverflow, getOverflowAncestors, platform } from '@floating-ui/dom';\nimport * as React from 'react';\nimport { useLayoutEffect } from 'react';\nimport * as ReactDOM from 'react-dom';\n\nvar isClient = typeof document !== 'undefined';\n\nvar noop = function noop() {};\nvar index = isClient ? useLayoutEffect : noop;\n\n// Fork of `fast-deep-equal` that only does the comparisons we need and compares\n// functions\nfunction deepEqual(a, b) {\n if (a === b) {\n return true;\n }\n if (typeof a !== typeof b) {\n return false;\n }\n if (typeof a === 'function' && a.toString() === b.toString()) {\n return true;\n }\n let length;\n let i;\n let keys;\n if (a && b && typeof a === 'object') {\n if (Array.isArray(a)) {\n length = a.length;\n if (length !== b.length) return false;\n for (i = length; i-- !== 0;) {\n if (!deepEqual(a[i], b[i])) {\n return false;\n }\n }\n return true;\n }\n keys = Object.keys(a);\n length = keys.length;\n if (length !== Object.keys(b).length) {\n return false;\n }\n for (i = length; i-- !== 0;) {\n if (!{}.hasOwnProperty.call(b, keys[i])) {\n return false;\n }\n }\n for (i = length; i-- !== 0;) {\n const key = keys[i];\n if (key === '_owner' && a.$$typeof) {\n continue;\n }\n if (!deepEqual(a[key], b[key])) {\n return false;\n }\n }\n return true;\n }\n return a !== a && b !== b;\n}\n\nfunction getDPR(element) {\n if (typeof window === 'undefined') {\n return 1;\n }\n const win = element.ownerDocument.defaultView || window;\n return win.devicePixelRatio || 1;\n}\n\nfunction roundByDPR(element, value) {\n const dpr = getDPR(element);\n return Math.round(value * dpr) / dpr;\n}\n\nfunction useLatestRef(value) {\n const ref = React.useRef(value);\n index(() => {\n ref.current = value;\n });\n return ref;\n}\n\n/**\n * Provides data to position a floating element.\n * @see https://floating-ui.com/docs/useFloating\n */\nfunction useFloating(options) {\n if (options === void 0) {\n options = {};\n }\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform,\n elements: {\n reference: externalReference,\n floating: externalFloating\n } = {},\n transform = true,\n whileElementsMounted,\n open\n } = options;\n const [data, setData] = React.useState({\n x: 0,\n y: 0,\n strategy,\n placement,\n middlewareData: {},\n isPositioned: false\n });\n const [latestMiddleware, setLatestMiddleware] = React.useState(middleware);\n if (!deepEqual(latestMiddleware, middleware)) {\n setLatestMiddleware(middleware);\n }\n const [_reference, _setReference] = React.useState(null);\n const [_floating, _setFloating] = React.useState(null);\n const setReference = React.useCallback(node => {\n if (node !== referenceRef.current) {\n referenceRef.current = node;\n _setReference(node);\n }\n }, []);\n const setFloating = React.useCallback(node => {\n if (node !== floatingRef.current) {\n floatingRef.current = node;\n _setFloating(node);\n }\n }, []);\n const referenceEl = externalReference || _reference;\n const floatingEl = externalFloating || _floating;\n const referenceRef = React.useRef(null);\n const floatingRef = React.useRef(null);\n const dataRef = React.useRef(data);\n const hasWhileElementsMounted = whileElementsMounted != null;\n const whileElementsMountedRef = useLatestRef(whileElementsMounted);\n const platformRef = useLatestRef(platform);\n const openRef = useLatestRef(open);\n const update = React.useCallback(() => {\n if (!referenceRef.current || !floatingRef.current) {\n return;\n }\n const config = {\n placement,\n strategy,\n middleware: latestMiddleware\n };\n if (platformRef.current) {\n config.platform = platformRef.current;\n }\n computePosition(referenceRef.current, floatingRef.current, config).then(data => {\n const fullData = {\n ...data,\n // The floating element's position may be recomputed while it's closed\n // but still mounted (such as when transitioning out). To ensure\n // `isPositioned` will be `false` initially on the next open, avoid\n // setting it to `true` when `open === false` (must be specified).\n isPositioned: openRef.current !== false\n };\n if (isMountedRef.current && !deepEqual(dataRef.current, fullData)) {\n dataRef.current = fullData;\n ReactDOM.flushSync(() => {\n setData(fullData);\n });\n }\n });\n }, [latestMiddleware, placement, strategy, platformRef, openRef]);\n index(() => {\n if (open === false && dataRef.current.isPositioned) {\n dataRef.current.isPositioned = false;\n setData(data => ({\n ...data,\n isPositioned: false\n }));\n }\n }, [open]);\n const isMountedRef = React.useRef(false);\n index(() => {\n isMountedRef.current = true;\n return () => {\n isMountedRef.current = false;\n };\n }, []);\n index(() => {\n if (referenceEl) referenceRef.current = referenceEl;\n if (floatingEl) floatingRef.current = floatingEl;\n if (referenceEl && floatingEl) {\n if (whileElementsMountedRef.current) {\n return whileElementsMountedRef.current(referenceEl, floatingEl, update);\n }\n update();\n }\n }, [referenceEl, floatingEl, update, whileElementsMountedRef, hasWhileElementsMounted]);\n const refs = React.useMemo(() => ({\n reference: referenceRef,\n floating: floatingRef,\n setReference,\n setFloating\n }), [setReference, setFloating]);\n const elements = React.useMemo(() => ({\n reference: referenceEl,\n floating: floatingEl\n }), [referenceEl, floatingEl]);\n const floatingStyles = React.useMemo(() => {\n const initialStyles = {\n position: strategy,\n left: 0,\n top: 0\n };\n if (!elements.floating) {\n return initialStyles;\n }\n const x = roundByDPR(elements.floating, data.x);\n const y = roundByDPR(elements.floating, data.y);\n if (transform) {\n return {\n ...initialStyles,\n transform: \"translate(\" + x + \"px, \" + y + \"px)\",\n ...(getDPR(elements.floating) >= 1.5 && {\n willChange: 'transform'\n })\n };\n }\n return {\n position: strategy,\n left: x,\n top: y\n };\n }, [strategy, transform, elements.floating, data.x, data.y]);\n return React.useMemo(() => ({\n ...data,\n update,\n refs,\n elements,\n floatingStyles\n }), [data, update, refs, elements, floatingStyles]);\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * This wraps the core `arrow` middleware to allow React refs as the element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow$1 = options => {\n function isRef(value) {\n return {}.hasOwnProperty.call(value, 'current');\n }\n return {\n name: 'arrow',\n options,\n fn(state) {\n const {\n element,\n padding\n } = typeof options === 'function' ? options(state) : options;\n if (element && isRef(element)) {\n if (element.current != null) {\n return arrow$2({\n element: element.current,\n padding\n }).fn(state);\n }\n return {};\n }\n if (element) {\n return arrow$2({\n element,\n padding\n }).fn(state);\n }\n return {};\n }\n };\n};\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = (options, deps) => ({\n ...offset$1(options),\n options: [options, deps]\n});\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = (options, deps) => ({\n ...shift$1(options),\n options: [options, deps]\n});\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = (options, deps) => ({\n ...limitShift$1(options),\n options: [options, deps]\n});\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = (options, deps) => ({\n ...flip$1(options),\n options: [options, deps]\n});\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = (options, deps) => ({\n ...size$1(options),\n options: [options, deps]\n});\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. 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package/dist/index82.js CHANGED
@@ -1,25 +1,8 @@
1
- import * as n from "react";
2
- import { Primitive as p } from "./index62.js";
3
- import { j as o } from "./index30.js";
4
- var v = "Arrow", e = n.forwardRef((r, i) => {
5
- const { children: t, width: s = 10, height: a = 5, ...m } = r;
6
- return /* @__PURE__ */ o.jsx(
7
- p.svg,
8
- {
9
- ...m,
10
- ref: i,
11
- width: s,
12
- height: a,
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- viewBox: "0 0 30 10",
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- preserveAspectRatio: "none",
15
- children: r.asChild ? t : /* @__PURE__ */ o.jsx("polygon", { points: "0,0 30,0 15,10" })
16
- }
17
- );
18
- });
19
- e.displayName = v;
20
- var h = e;
1
+ import t from "react";
2
+ function n(e) {
3
+ return t.createElement("span", { ...e });
4
+ }
21
5
  export {
22
- e as Arrow,
23
- h as Root
6
+ n as CaptionLabel
24
7
  };
25
8
  //# sourceMappingURL=index82.js.map