@rpascene/android-playground 0.30.19 → 0.30.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +5 -5
- package/static/index.html +1 -1
- package/static/static/css/index.aa3f29f5.css +1 -0
- package/static/static/js/726.7f50ed2f.js +683 -0
- package/static/static/js/726.7f50ed2f.js.LICENSE.txt +182 -0
- package/static/static/js/async/166.3fdfdd85.js +1 -0
- package/static/static/js/async/173.08ac0ad9.js +2 -0
- package/static/static/js/async/212.f51dd91a.js +157 -0
- package/static/static/js/async/290.5dfcdd79.js +20 -0
- package/static/static/js/async/329.bd683c78.js +25 -0
- package/static/static/js/async/364.f44f0ba6.js +29 -0
- package/static/static/js/async/544.9419470a.js +1 -0
- package/static/static/js/async/582.f430341b.js +20 -0
- package/static/static/js/async/624.a4c64295.js +2 -0
- package/static/static/js/async/702.217d4826.js +230 -0
- package/static/static/js/async/920.44788f08.js +1 -0
- package/static/static/js/index.aa237f21.js +16 -0
- package/static/static/js/index.aa237f21.js.LICENSE.txt +7 -0
- package/static/static/js/index.dc57a104.js +17 -0
- package/static/static/js/index.dc57a104.js.LICENSE.txt +7 -0
- package/static/static/js/index.dc57a104.js.map +1 -0
- package/static/static/js/lib-react.1b282d58.js +2 -0
- package/static/static/js/lib-react.1b282d58.js.LICENSE.txt +39 -0
|
@@ -0,0 +1,230 @@
|
|
|
1
|
+
"use strict";(self.webpackChunkandroid_playground=self.webpackChunkandroid_playground||[]).push([["702"],{43200:function(e,r,o){o.d(r,{d:()=>M,o:()=>U});var t=o(95098),n=o(45025),i=o(92245);function a(e,r,o){if(e)for(let t in e){let n=r[t.toLocaleLowerCase()];if(n){let r=e[t];"header"===t&&(r=r.replace(/@in\s+[^;]+;\s*/g,"").replace(/@out\s+[^;]+;\s*/g,"")),o&&n.push(`//----${o}----//`),n.push(r)}else(0,i.Z)(`${t} placement hook does not exist in shader`)}}let u=/\{\{(.*?)\}\}/g;function l(e){let r={};return(e.match(u)?.map(e=>e.replace(/[{()}]/g,""))??[]).forEach(e=>{r[e]=[]}),r}function s(e,r){let o,t=/@in\s+([^;]+);/g;for(;null!==(o=t.exec(e));)r.push(o[1])}function f(e,r,o=!1){let t=[];s(r,t),e.forEach(e=>{e.header&&s(e.header,t)}),o&&t.sort();let n=t.map((e,r)=>` @location(${r}) ${e},`).join("\n"),i=r.replace(/@in\s+[^;]+;\s*/g,"");return i.replace("{{in}}",`
|
|
2
|
+
${n}
|
|
3
|
+
`)}function c(e,r){let o,t=/@out\s+([^;]+);/g;for(;null!==(o=t.exec(e));)r.push(o[1])}function v(e,r){let o=e;for(let e in r){let t=r[e];o=t.join("\n").length?o.replace(`{{${e}}}`,`//-----${e} START-----//
|
|
4
|
+
${t.join("\n")}
|
|
5
|
+
//----${e} FINISH----//`):o.replace(`{{${e}}}`,"")}return o}let d=Object.create(null),m=new Map,x=0;function p(e,r){return r.map(e=>(m.has(e)||m.set(e,x++),m.get(e))).sort((e,r)=>e-r).join("-")+e.vertex+e.fragment}function h(e,r,o){let t=l(e),n=l(r);return o.forEach(e=>{a(e.vertex,t,e.name),a(e.fragment,n,e.name)}),{vertex:v(e,t),fragment:v(r,n)}}let g=`
|
|
6
|
+
@in aPosition: vec2<f32>;
|
|
7
|
+
@in aUV: vec2<f32>;
|
|
8
|
+
|
|
9
|
+
@out @builtin(position) vPosition: vec4<f32>;
|
|
10
|
+
@out vUV : vec2<f32>;
|
|
11
|
+
@out vColor : vec4<f32>;
|
|
12
|
+
|
|
13
|
+
{{header}}
|
|
14
|
+
|
|
15
|
+
struct VSOutput {
|
|
16
|
+
{{struct}}
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
@vertex
|
|
20
|
+
fn main( {{in}} ) -> VSOutput {
|
|
21
|
+
|
|
22
|
+
var worldTransformMatrix = globalUniforms.uWorldTransformMatrix;
|
|
23
|
+
var modelMatrix = mat3x3<f32>(
|
|
24
|
+
1.0, 0.0, 0.0,
|
|
25
|
+
0.0, 1.0, 0.0,
|
|
26
|
+
0.0, 0.0, 1.0
|
|
27
|
+
);
|
|
28
|
+
var position = aPosition;
|
|
29
|
+
var uv = aUV;
|
|
30
|
+
|
|
31
|
+
{{start}}
|
|
32
|
+
|
|
33
|
+
vColor = vec4<f32>(1., 1., 1., 1.);
|
|
34
|
+
|
|
35
|
+
{{main}}
|
|
36
|
+
|
|
37
|
+
vUV = uv;
|
|
38
|
+
|
|
39
|
+
var modelViewProjectionMatrix = globalUniforms.uProjectionMatrix * worldTransformMatrix * modelMatrix;
|
|
40
|
+
|
|
41
|
+
vPosition = vec4<f32>((modelViewProjectionMatrix * vec3<f32>(position, 1.0)).xy, 0.0, 1.0);
|
|
42
|
+
|
|
43
|
+
vColor *= globalUniforms.uWorldColorAlpha;
|
|
44
|
+
|
|
45
|
+
{{end}}
|
|
46
|
+
|
|
47
|
+
{{return}}
|
|
48
|
+
};
|
|
49
|
+
`,b=`
|
|
50
|
+
@in vUV : vec2<f32>;
|
|
51
|
+
@in vColor : vec4<f32>;
|
|
52
|
+
|
|
53
|
+
{{header}}
|
|
54
|
+
|
|
55
|
+
@fragment
|
|
56
|
+
fn main(
|
|
57
|
+
{{in}}
|
|
58
|
+
) -> @location(0) vec4<f32> {
|
|
59
|
+
|
|
60
|
+
{{start}}
|
|
61
|
+
|
|
62
|
+
var outColor:vec4<f32>;
|
|
63
|
+
|
|
64
|
+
{{main}}
|
|
65
|
+
|
|
66
|
+
return outColor * vColor;
|
|
67
|
+
};
|
|
68
|
+
`,C=`
|
|
69
|
+
in vec2 aPosition;
|
|
70
|
+
in vec2 aUV;
|
|
71
|
+
|
|
72
|
+
out vec4 vColor;
|
|
73
|
+
out vec2 vUV;
|
|
74
|
+
|
|
75
|
+
{{header}}
|
|
76
|
+
|
|
77
|
+
void main(void){
|
|
78
|
+
|
|
79
|
+
mat3 worldTransformMatrix = uWorldTransformMatrix;
|
|
80
|
+
mat3 modelMatrix = mat3(
|
|
81
|
+
1.0, 0.0, 0.0,
|
|
82
|
+
0.0, 1.0, 0.0,
|
|
83
|
+
0.0, 0.0, 1.0
|
|
84
|
+
);
|
|
85
|
+
vec2 position = aPosition;
|
|
86
|
+
vec2 uv = aUV;
|
|
87
|
+
|
|
88
|
+
{{start}}
|
|
89
|
+
|
|
90
|
+
vColor = vec4(1.);
|
|
91
|
+
|
|
92
|
+
{{main}}
|
|
93
|
+
|
|
94
|
+
vUV = uv;
|
|
95
|
+
|
|
96
|
+
mat3 modelViewProjectionMatrix = uProjectionMatrix * worldTransformMatrix * modelMatrix;
|
|
97
|
+
|
|
98
|
+
gl_Position = vec4((modelViewProjectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);
|
|
99
|
+
|
|
100
|
+
vColor *= uWorldColorAlpha;
|
|
101
|
+
|
|
102
|
+
{{end}}
|
|
103
|
+
}
|
|
104
|
+
`,P=`
|
|
105
|
+
|
|
106
|
+
in vec4 vColor;
|
|
107
|
+
in vec2 vUV;
|
|
108
|
+
|
|
109
|
+
out vec4 finalColor;
|
|
110
|
+
|
|
111
|
+
{{header}}
|
|
112
|
+
|
|
113
|
+
void main(void) {
|
|
114
|
+
|
|
115
|
+
{{start}}
|
|
116
|
+
|
|
117
|
+
vec4 outColor;
|
|
118
|
+
|
|
119
|
+
{{main}}
|
|
120
|
+
|
|
121
|
+
finalColor = outColor * vColor;
|
|
122
|
+
}
|
|
123
|
+
`,T={name:"global-uniforms-bit",vertex:{header:`
|
|
124
|
+
struct GlobalUniforms {
|
|
125
|
+
uProjectionMatrix:mat3x3<f32>,
|
|
126
|
+
uWorldTransformMatrix:mat3x3<f32>,
|
|
127
|
+
uWorldColorAlpha: vec4<f32>,
|
|
128
|
+
uResolution: vec2<f32>,
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
@group(0) @binding(0) var<uniform> globalUniforms : GlobalUniforms;
|
|
132
|
+
`}},$={name:"global-uniforms-bit",vertex:{header:`
|
|
133
|
+
uniform mat3 uProjectionMatrix;
|
|
134
|
+
uniform mat3 uWorldTransformMatrix;
|
|
135
|
+
uniform vec4 uWorldColorAlpha;
|
|
136
|
+
uniform vec2 uResolution;
|
|
137
|
+
`}};function M({bits:e,name:r}){let o=function({template:e,bits:r}){let o=p(e,r);if(d[o])return d[o];let{vertex:t,fragment:n}=function(e,r){let o=r.map(e=>e.vertex).filter(e=>!!e),t=r.map(e=>e.fragment).filter(e=>!!e),n=f(o,e.vertex,!0);return{vertex:n=function(e,r){let o=[];c(r,o),e.forEach(e=>{e.header&&c(e.header,o)});let t=0,n=o.sort().map(e=>e.indexOf("builtin")>-1?e:`@location(${t++}) ${e}`).join(",\n"),i=o.sort().map(e=>` var ${e.replace(/@.*?\s+/g,"")};`).join("\n"),a=`return VSOutput(
|
|
138
|
+
${o.sort().map(e=>` ${function(e){let r=/\b(\w+)\s*:/g.exec(e);return r?r[1]:""}(e)}`).join(",\n")});`,u=r.replace(/@out\s+[^;]+;\s*/g,"");return(u=(u=u.replace("{{struct}}",`
|
|
139
|
+
${n}
|
|
140
|
+
`)).replace("{{start}}",`
|
|
141
|
+
${i}
|
|
142
|
+
`)).replace("{{return}}",`
|
|
143
|
+
${a}
|
|
144
|
+
`)}(o,n),fragment:f(t,e.fragment,!0)}}(e,r);return d[o]=h(t,n,r),d[o]}({template:{fragment:b,vertex:g},bits:[T,...e]});return n.O.from({name:r,vertex:{source:o.vertex,entryPoint:"main"},fragment:{source:o.fragment,entryPoint:"main"}})}function U({bits:e,name:r}){return new t.J({name:r,...function({template:e,bits:r}){let o=p(e,r);return d[o]||(d[o]=h(e.vertex,e.fragment,r)),d[o]}({template:{vertex:C,fragment:P},bits:[$,...e]})})}},23149:function(e,r,o){o.d(r,{M:()=>t,T:()=>n});let t={name:"color-bit",vertex:{header:`
|
|
145
|
+
@in aColor: vec4<f32>;
|
|
146
|
+
`,main:`
|
|
147
|
+
vColor *= vec4<f32>(aColor.rgb * aColor.a, aColor.a);
|
|
148
|
+
`}},n={name:"color-bit",vertex:{header:`
|
|
149
|
+
in vec4 aColor;
|
|
150
|
+
`,main:`
|
|
151
|
+
vColor *= vec4(aColor.rgb * aColor.a, aColor.a);
|
|
152
|
+
`}}},39193:function(e,r,o){o.d(r,{h:()=>a,m:()=>n});let t={};function n(e){return t[e]||(t[e]={name:"texture-batch-bit",vertex:{header:`
|
|
153
|
+
@in aTextureIdAndRound: vec2<u32>;
|
|
154
|
+
@out @interpolate(flat) vTextureId : u32;
|
|
155
|
+
`,main:`
|
|
156
|
+
vTextureId = aTextureIdAndRound.y;
|
|
157
|
+
`,end:`
|
|
158
|
+
if(aTextureIdAndRound.x == 1)
|
|
159
|
+
{
|
|
160
|
+
vPosition = vec4<f32>(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);
|
|
161
|
+
}
|
|
162
|
+
`},fragment:{header:`
|
|
163
|
+
@in @interpolate(flat) vTextureId: u32;
|
|
164
|
+
|
|
165
|
+
${function(e){let r=[];{let e=0;for(let o=0;o<16;o++)r.push(`@group(1) @binding(${e++}) var textureSource${o+1}: texture_2d<f32>;`),r.push(`@group(1) @binding(${e++}) var textureSampler${o+1}: sampler;`)}return r.join("\n")}(16)}
|
|
166
|
+
`,main:`
|
|
167
|
+
var uvDx = dpdx(vUV);
|
|
168
|
+
var uvDy = dpdy(vUV);
|
|
169
|
+
|
|
170
|
+
${function(e){let r=[];r.push("switch vTextureId {");for(let o=0;o<16;o++)o===e-1?r.push(" default:{"):r.push(` case ${o}:{`),r.push(` outColor = textureSampleGrad(textureSource${o+1}, textureSampler${o+1}, vUV, uvDx, uvDy);`),r.push(" break;}");return r.push("}"),r.join("\n")}(16)}
|
|
171
|
+
`}}),t[e]}let i={};function a(e){return i[e]||(i[e]={name:"texture-batch-bit",vertex:{header:`
|
|
172
|
+
in vec2 aTextureIdAndRound;
|
|
173
|
+
out float vTextureId;
|
|
174
|
+
|
|
175
|
+
`,main:`
|
|
176
|
+
vTextureId = aTextureIdAndRound.y;
|
|
177
|
+
`,end:`
|
|
178
|
+
if(aTextureIdAndRound.x == 1.)
|
|
179
|
+
{
|
|
180
|
+
gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
|
|
181
|
+
}
|
|
182
|
+
`},fragment:{header:`
|
|
183
|
+
in float vTextureId;
|
|
184
|
+
|
|
185
|
+
uniform sampler2D uTextures[${e}];
|
|
186
|
+
|
|
187
|
+
`,main:`
|
|
188
|
+
|
|
189
|
+
${function(e){let r=[];for(let e=0;e<16;e++)e>0&&r.push("else"),e<15&&r.push(`if(vTextureId < ${e}.5)`),r.push("{"),r.push(` outColor = texture(uTextures[${e}], vUV);`),r.push("}");return r.join("\n")}(16)}
|
|
190
|
+
`}}),i[e]}},78300:function(e,r,o){o.d(r,{$g:()=>i,Kt:()=>n,XH:()=>t});let t={name:"local-uniform-bit",vertex:{header:`
|
|
191
|
+
|
|
192
|
+
struct LocalUniforms {
|
|
193
|
+
uTransformMatrix:mat3x3<f32>,
|
|
194
|
+
uColor:vec4<f32>,
|
|
195
|
+
uRound:f32,
|
|
196
|
+
}
|
|
197
|
+
|
|
198
|
+
@group(1) @binding(0) var<uniform> localUniforms : LocalUniforms;
|
|
199
|
+
`,main:`
|
|
200
|
+
vColor *= localUniforms.uColor;
|
|
201
|
+
modelMatrix *= localUniforms.uTransformMatrix;
|
|
202
|
+
`,end:`
|
|
203
|
+
if(localUniforms.uRound == 1)
|
|
204
|
+
{
|
|
205
|
+
vPosition = vec4(roundPixels(vPosition.xy, globalUniforms.uResolution), vPosition.zw);
|
|
206
|
+
}
|
|
207
|
+
`}},n={...t,vertex:{...t.vertex,header:t.vertex.header.replace("group(1)","group(2)")}},i={name:"local-uniform-bit",vertex:{header:`
|
|
208
|
+
|
|
209
|
+
uniform mat3 uTransformMatrix;
|
|
210
|
+
uniform vec4 uColor;
|
|
211
|
+
uniform float uRound;
|
|
212
|
+
`,main:`
|
|
213
|
+
vColor *= uColor;
|
|
214
|
+
modelMatrix = uTransformMatrix;
|
|
215
|
+
`,end:`
|
|
216
|
+
if(uRound == 1.)
|
|
217
|
+
{
|
|
218
|
+
gl_Position.xy = roundPixels(gl_Position.xy, uResolution);
|
|
219
|
+
}
|
|
220
|
+
`}}},71067:function(e,r,o){o.d(r,{X:()=>n,j:()=>t});let t={name:"round-pixels-bit",vertex:{header:`
|
|
221
|
+
fn roundPixels(position: vec2<f32>, targetSize: vec2<f32>) -> vec2<f32>
|
|
222
|
+
{
|
|
223
|
+
return (floor(((position * 0.5 + 0.5) * targetSize) + 0.5) / targetSize) * 2.0 - 1.0;
|
|
224
|
+
}
|
|
225
|
+
`}},n={name:"round-pixels-bit",vertex:{header:`
|
|
226
|
+
vec2 roundPixels(vec2 position, vec2 targetSize)
|
|
227
|
+
{
|
|
228
|
+
return (floor(((position * 0.5 + 0.5) * targetSize) + 0.5) / targetSize) * 2.0 - 1.0;
|
|
229
|
+
}
|
|
230
|
+
`}}},23947:function(e,r,o){o.d(r,{V:()=>t});function t(e,r,o){let t=(e>>24&255)/255;r[o++]=(255&e)/255*t,r[o++]=(e>>8&255)/255*t,r[o++]=(e>>16&255)/255*t,r[o++]=t}},88556:function(e,r,o){o.d(r,{c:()=>t});class t{constructor(){this.vertexSize=4,this.indexSize=6,this.location=0,this.batcher=null,this.batch=null,this.roundPixels=0}get blendMode(){return this.renderable.groupBlendMode}packAttributes(e,r,o,t){let n=this.renderable,i=this.texture,a=n.groupTransform,u=a.a,l=a.b,s=a.c,f=a.d,c=a.tx,v=a.ty,d=this.bounds,m=d.maxX,x=d.minX,p=d.maxY,h=d.minY,g=i.uvs,b=n.groupColorAlpha,C=t<<16|65535&this.roundPixels;e[o+0]=u*x+s*h+c,e[o+1]=f*h+l*x+v,e[o+2]=g.x0,e[o+3]=g.y0,r[o+4]=b,r[o+5]=C,e[o+6]=u*m+s*h+c,e[o+7]=f*h+l*m+v,e[o+8]=g.x1,e[o+9]=g.y1,r[o+10]=b,r[o+11]=C,e[o+12]=u*m+s*p+c,e[o+13]=f*p+l*m+v,e[o+14]=g.x2,e[o+15]=g.y2,r[o+16]=b,r[o+17]=C,e[o+18]=u*x+s*p+c,e[o+19]=f*p+l*x+v,e[o+20]=g.x3,e[o+21]=g.y3,r[o+22]=b,r[o+23]=C}packIndex(e,r,o){e[r]=o+0,e[r+1]=o+1,e[r+2]=o+2,e[r+3]=o+0,e[r+4]=o+2,e[r+5]=o+3}reset(){this.renderable=null,this.texture=null,this.batcher=null,this.batch=null,this.bounds=null}}}}]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";(self.webpackChunkandroid_playground=self.webpackChunkandroid_playground||[]).push([["920"],{96945:function(n,d,u){u.d(d,{A:()=>a});let a={}}}]);
|