@roudanio/maze 0.2.3 → 0.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/maze.iife.js +2 -2
- package/dist/maze.js +632 -613
- package/dist/maze.umd.js +2 -2
- package/package.json +1 -1
package/dist/maze.iife.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
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mn({ctx:e,maze:t,cellWidth:n,cellHeight:o,padding:i,wallColor:s,wallWidth:l}){e.save(),e.strokeStyle=s,e.lineWidth=l,e.lineCap="round",e.beginPath(),wn(t,n,o,i).forEach(a=>{e.moveTo(a.x1,a.y1),e.lineTo(a.x2,a.y2)}),e.stroke(),e.restore()}function _n({ctx:e,playerCell:t,playerRadius:n,cellWidth:o,cellHeight:i,padding:s,playerColor:l}){const{x:r,y:a}=ve(t.row,t.col,o,i,s),c=Math.min(o,i)*Math.min(n,.5);e.save(),e.fillStyle=l,e.beginPath(),e.arc(r,a,c,0,Math.PI*2),e.fill(),e.restore()}function vn({ctx:e,maze:t,exitCell:n,cellWidth:o,cellHeight:i,padding:s,exitColor:l,exitWallWidth:r,exitDashArray:a=[8,12]}){const{row:c,col:d}=n;if(!t.isValid(c,d))return;const u=s+d*o,h=s+c*i;e.save(),e.globalCompositeOperation="destination-out",e.lineWidth=r,e.lineCap="round",e.beginPath(),e.moveTo(u,h+i),e.lineTo(u+o,h+i),e.stroke(),e.globalCompositeOperation="source-over",e.strokeStyle=l,e.lineWidth=r,e.setLineDash(a),e.beginPath(),e.moveTo(u,h+i),e.lineTo(u+o,h+i),e.stroke(),e.restore()}function gn({ctx:e,foodCells:t,cellWidth:n,cellHeight:o,padding:i,foodColor:s}){e.fillStyle=s;const l=Math.min(n,o)*.25;t.forEach(r=>{const{x:a,y:c}=ve(r.row,r.col,n,o,i);pn(e,a,c,l*1.2,5,l*.6)})}function pn(e,t,n,o,i,s){e.save(),e.beginPath();for(let l=0;l<i*2;l++){const r=l%2===0?o:s,a=Math.PI*l/i;e.lineTo(t+r*Math.sin(a),n+r*Math.cos(a))}e.closePath(),e.fill(),e.restore()}function Cn({ctx:e,playerPath:t,visitCounts:n,cellWidth:o,cellHeight:i,padding:s,clueColor:l}){if(!(!t||t.length<2||!n)){e.save();for(let r=1;r<t.length;r++){const a=t[r-1],c=t[r],d=`${a.row},${a.col}-${c.row},${c.col}`,u=`${c.row},${c.col}-${a.row},${a.col}`,h=(n[d]||0)+(n[u]||0),f=Math.min(.2+h*.1,.9),p=Math.max(3,o*.1)+h*.5;try{e.strokeStyle=l.replace(")",`, ${f})`).replace("rgb(","rgba(")}catch{e.strokeStyle=`rgba(255, 0, 0, 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gt{rows;cols;grid;seed;random;constructor(t,n,o,i,s={row:0,col:0},l={row:t-1,col:n-1}){this.rows=t,this.cols=n,this.seed=i??Math.floor(Math.random()*1e6),this.random=yn(this.seed),this.grid=this.initializeGrid(),this.generate(o,s,l)}initializeGrid(){const t=[];for(let n=0;n<this.rows;n++){t[n]=[];for(let o=0;o<this.cols;o++)t[n][o]=new bn(n,o)}return t}isValid(t,n){return t>=0&&t<this.rows&&n>=0&&n<this.cols}getNeighbors(t,n){const o=[],i=[{r:-1,c:0},{r:0,c:1},{r:1,c:0},{r:0,c:-1}];for(const s of i){const l=t+s.r,r=n+s.c;this.isValid(l,r)&&o.push({row:l,col:r})}return o}getUnvisitedNeighbors(t,n){return this.getNeighbors(t,n).filter(o=>!this.grid[o.row][o.col].visited)}getVisitedNeighbors(t,n){return this.getNeighbors(t,n).filter(o=>this.grid[o.row][o.col].visited)}removeWall(t,n,o,i){const s=this.grid[t][n],l=this.grid[o][i];t===o+1?(s.walls.top=!1,l.walls.bottom=!1):t===o-1?(s.walls.bottom=!1,l.walls.top=!1):n===i+1?(s.walls.left=!1,l.walls.right=!1):n===i-1&&(s.walls.right=!1,l.walls.left=!1)}generate(t,n={row:0,col:0},o={row:this.rows-1,col:this.cols-1}){switch(t){case"backtracking":this.generateWithBacktracking();break;case"prims":this.generateWithPrims();break;default:throw new Error(`Unknown maze generation method: ${t}`)}this.addOpenings(n,o)}generateWithBacktracking(){const t=[],n=this.randomNumber(this.rows),o=this.randomNumber(this.cols);let i={row:n,col:o};for(this.grid[n][o].visited=!0,t.push(i);t.length>0;){i=t[t.length-1];const{row:s,col:l}=i,r=this.getUnvisitedNeighbors(s,l);if(r.length>0){const a=this.randomPick(r),{row:c,col:d}=a;this.removeWall(s,l,c,d),this.grid[c][d].visited=!0,t.push(a)}else t.pop()}}generateWithPrims(){const t=[],n=(s,l)=>{const r=this.getNeighbors(s,l);for(const a of r)!this.grid[a.row][a.col].visited&&!t.some(c=>c.row===a.row&&c.col===a.col)&&t.push(a)},o=this.randomNumber(this.rows),i=this.randomNumber(this.cols);for(this.grid[o][i].visited=!0,n(o,i);t.length>0;){const s=this.randomNumber(t.length),l=t[s],{row:r,col:a}=l,c=this.getVisitedNeighbors(r,a);if(c.length>0){const d=this.randomPick(c);this.removeWall(r,a,d.row,d.col),this.grid[r][a].visited=!0,n(r,a)}t.splice(s,1)}}addOpenings(t,n){this.grid[t.row][t.col].walls.top=!1,this.isValid(n.row,n.col)&&(this.grid[n.row][n.col].walls.bottom=!1)}randomNumber(t){return Math.floor(this.random()*t)}randomPick(t){return t[Math.floor(this.random()*t.length)]}}const pt=(e,t,n)=>{if(!e.isValid(t,n))return!1;const o=e.grid[t][n];return!o.walls.top||!o.walls.right||!o.walls.bottom||!o.walls.left},Tn=e=>e===1?2:e>=2&&e<=5?3:e>=6&&e<=11?4:e>=12&&e<=15?5:6,kn=(e,t)=>{if(!t)return console.error(`Cannot find Level ${e}'s 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h={row:Math.floor(c.random()*s),col:Math.floor(c.random()*l)},f++;while(f<50&&(h.row===r.row&&h.col===r.col||h.row===a.row&&h.col===a.col||!pt(c,h.row,h.col)||d.some(p=>p.row===h.row&&p.col===h.col)));f<50&&d.push(h)}return{isGameActive:!0,levelTransitioning:!1,maze:c,playerCell:r,exitCell:a,foodCells:d,playerAtExit:!1,foodCollected:0,totalFoodCount:o,showClue:i,playerPath:[r],visitCounts:{[`${r.row},${r.col}`]:1}}};function zn(){const{setGamePlayState:e,gamePlayState:t,gamePlayStateRef:n,gameProgress:o,config:i}=oe(),s=F(null),l=F(null),{i18n:r,levelConfig:a,renderConfig:c}=i,d=re(a),u=F(d.getLevelConfig(o.currentLevel));I(()=>{s.current&&W.attachTo(s.current)},[]);const h=F(),f=ht(l,()=>{h.current?.()}),p=ft(l,t,c.padding);I(()=>{u.current=d.getLevelConfig(o.currentLevel)},[o.currentLevel]);const v=()=>{const T=kn(o.currentLevel,u.current);T&&e(g=>({...g,...T}))};I(()=>{v()},[o.currentLevel]);const _=()=>{v()},{updatePlayerPos:b,resetMovingState:C}=mt({gamePlayStateRef:n,setGamePlayState:e,playerRadius:c.playerRadius,moveSpeed:c.gridMoveSpeed,onFoodCollected:()=>{const T=n.current.totalFoodCount-n.current.foodCollected-1;T>0?W.show(r.foodCollectedToast.replace("%NUM%",T.toString()),3e3):W.show(r.allFoodCollectedToast)}});return I(()=>{C()},[o.currentLevel,C]),I(()=>{let T,g=!document.hidden;const k=()=>{const S=l.current?.getContext("2d"),N=n.current;if(!(g&&N?.isGameActive&&S&&N?.maze)){T=requestAnimationFrame(k);return}b(),w(),T=requestAnimationFrame(k)},w=()=>{const S=l.current?.getContext("2d"),N=n.current;if(S&&N?.maze){const z=u.current?.wallWidth||c?.wallWidth,E=u.current?.exitColor||c?.exitColor,L=u.current?.exitWallWidth||c?.exitWallWidth,P=u.current?.exitDashArray||c?.exitDashArray;vt(S,N,f.current,p.current,{...c,wallWidth:z,exitColor:E,exitWallWidth:L,exitDashArray:P})}};h.current=w;const y=S=>{const 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Date().getTime(),o=n-this.lastUpdated,i=this.canvas.offsetHeight,s=this.iterationIndex%10===0;this.activeConfettiBatches=this.activeConfettiBatches.filter(function(l){return l.processShapes({timeDelta:o,currentTime:n},i,s),s?!l.complete():!0}),this.iterationIndex++,this.queueAnimationFrameIfNeeded(n)}},{key:"queueAnimationFrameIfNeeded",value:function(n){this.requestAnimationFrameRequested||this.activeConfettiBatches.length<1||(this.requestAnimationFrameRequested=!0,this.lastUpdated=n||new Date().getTime(),requestAnimationFrame(this.loop))}},{key:"addConfetti",value:function(){for(var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},o=an(n),i=o.confettiRadius,s=o.confettiNumber,l=o.confettiColors,r=o.emojis,a=o.emojiSize,c=this.canvas.getBoundingClientRect(),d=c.width,u=c.height,h=u*5/7,f={x:0,y:h},g={x:d,y:h},_=new cn(this.canvasContext),v=0;v<s/2;v++){var T=new ft({initialPosition:f,direction:"right",confettiRadius:i,confettiColors:l,confettiNumber:s,emojis:r,emojiSize:a,canvasWidth:d}),b=new ft({initialPosition:g,direction:"left",confettiRadius:i,confettiColors:l,confettiNumber:s,emojis:r,emojiSize:a,canvasWidth:d});_.addShapes(T,b)}return this.activeConfettiBatches.push(_),this.queueAnimationFrameIfNeeded(),_.getBatchCompletePromise()}},{key:"clearCanvas",value:function(){this.activeConfettiBatches=[]}},{key:"destroyCanvas",value:function(){this.canvas.remove()}}]),e}();const dn=new un,Ie=3,hn=({onRetry:e})=>{const{config:t,currentScore:n,gamePlayState:o,setGamePlayState:i,gameProgress:s,setGameProgress:l}=ne(),{i18n:r,levelConfig:a}=t,[c,d,u]=n,{foodCollected:h,totalFoodCount:f,playerAtExit:g,levelTransitioning:_}=o,{currentLevel:v}=s,[T,b]=U(!1);I(()=>{g&&_&&(dn.addConfetti(),j.show(r.levelCompleteToast),b(!0))},[g,_]);const 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i=null;return window.ResizeObserver&&e.current&&(i=new ResizeObserver(o),i.observe(e.current.parentElement)),window.addEventListener("resize",o),()=>{window.removeEventListener("resize",o),i?.disconnect()}},[e,t]),n},_t=(e,t,n)=>{const o=x({cellWidth:0,cellHeight:0});return I(()=>{const i=()=>{const l=e.current,r=t.maze;if(!l||!r)return;const{rows:a,cols:c}=r;if(a<=0||c<=0)return;const d=(l.width-n*2)/c,u=(l.height-n*2)/a;o.current={cellWidth:d,cellHeight:u}};i();let s=null;return e.current&&window.ResizeObserver&&(s=new ResizeObserver(i),s.observe(e.current)),()=>{e.current&&s?.disconnect()}},[e,t.maze,n]),o},_e={ArrowUp:[-1,0],ArrowDown:[1,0],ArrowLeft:[0,-1],ArrowRight:[0,1]},vt=({gamePlayStateRef:e,setGamePlayState:t,moveSpeed:n,moveSpeedRef:o,playerRadius:i,onFoodCollected:s,onExitReached:l,onFirstMove:r})=>{const a=()=>o?.current??n??.03,c=x(!1),d=x(new Set),u=x(!1),h=rt((C,p)=>{const S=e.current;if(!S.maze)return{canMove:!1,newCell:null};const w=a(),[y,z]=_e[C];if(gt(p,y,z,i,w,S.maze))return{canMove:!1,newCell:null};const{row:E,col:k}=p,L=E+y*w,P=k+z*w,R=-.5,O=S.maze.rows,$=S.maze.cols;if(L<R||L>=O||P<R||P>=$)return{canMove:!1,newCell:null};const G=E<0?0:Math.floor(E),X=k<0?0:Math.floor(k),B=L<0?0:Math.floor(L),Z=P<0?0:Math.floor(P);return B!==G||Z!==X?S.maze.isValid(B,Z)?{canMove:!0,newCell:{row:B,col:Z}}:{canMove:!1,newCell:null}:{canMove:!0,newCell:null}},[i,a]),f=()=>{const C=e.current,{row:p,col:S}=C.playerCell,w=i*2,y=C.foodCells.findIndex(E=>Math.sqrt(Math.pow(p-E.row,2)+Math.pow(S-E.col,2))<w);y!==-1&&s&&(s(),e.current={...e.current,foodCollected:e.current.foodCollected+1,foodCells:e.current.foodCells.filter((E,k)=>k!==y)});const N=_n(C.playerCell,C.exitCell,C.maze);N&&!e.current.playerAtExit?(e.current={...e.current,playerAtExit:!0,isGameActive:!1,levelTransitioning:!0},l&&l(),requestIdleCallback(()=>{t(()=>({...e.current}))},{timeout:10})):!N&&e.current.playerAtExit&&(e.current={...e.current,playerAtExit:!1,isGameActive:!0,levelTransitioning:!1})},g=C=>{const p=e.current,S=Math.round(C.row),w=Math.round(C.col),y=p.playerPath[p.playerPath.length-1],z=y.row===S&&y.col===w,N=Math.abs(y.row-S),E=Math.abs(y.col-w);if((N===1&&E===0||N===0&&E===1)&&!z){const L=`${y.row},${y.col}-${S},${w}`;e.current={...e.current,playerPath:[...e.current.playerPath,{row:S,col:w}],visitCounts:{...e.current.visitCounts,[L]:(e.current.visitCounts[L]||0)+1}}}},_=()=>{if(c.current||d.current.size===0)return;const C=e.current;!C.playerCell||!Array.from(d.current).some(S=>{const{canMove:w}=h(S,C.playerCell);return w})||(!u.current&&r&&(u.current=!0,r()),c.current=!0)};I(()=>{const C=w=>{if(w.key==="ArrowUp"||w.key==="ArrowDown"||w.key==="ArrowLeft"||w.key==="ArrowRight"||w.key===" "){const y=document.activeElement;if(y&&(y.tagName==="INPUT"||y.tagName==="TEXTAREA"||y.getAttribute("contenteditable")==="true"))return;w.preventDefault()}},p=w=>{const y=w.key;if(!(y in _e))return;const z=document.activeElement;z&&(z.tagName==="INPUT"||z.tagName==="TEXTAREA"||z.getAttribute("contenteditable")==="true")||(w.preventDefault(),e.current.isGameActive&&(d.current.has(y)||(d.current.add(y),c.current||_())))},S=w=>{const y=w.key;if(!(y in _e))return;const z=document.activeElement;z&&(z.tagName==="INPUT"||z.tagName==="TEXTAREA"||z.getAttribute("contenteditable")==="true")||(w.preventDefault(),d.current.delete(y),d.current.size===0&&T())};return window.addEventListener("keydown",C,{capture:!0}),window.addEventListener("keydown",p),window.addEventListener("keyup",S),()=>{window.removeEventListener("keydown",C,{capture:!0}),window.removeEventListener("keydown",p),window.removeEventListener("keyup",S)}},[]);const v=rt(()=>{if(!c.current||d.current.size===0)return e.current.playerCell;const C=a(),p=e.current.playerCell;let S=0,w=0,y=0;for(const D of d.current){const{canMove:W}=h(D,p);if(W){const[Q,we]=_e[D];S+=Q,w+=we,y++}}if(y===0)return e.current.playerCell;const z=Math.sqrt(S*S+w*w),N=z>0?S/z:0,E=z>0?w/z:0,k=Number((p.row+N*C).toFixed(2)),L=Number((p.col+E*C).toFixed(2)),P=k-p.row,R=L-p.col,O=Math.sqrt(P*P+R*R);if(O>0){const D=P/O,W=R/O;if(gt(p,D,W,i,O,e.current.maze))return e.current.playerCell}e.current.playerCell={row:k,col:L},f();const $=p.row<0?0:Math.round(p.row),G=p.col<0?0:Math.round(p.col),X=k<0?0:Math.round(k),B=L<0?0:Math.round(L);return(X!==$||B!==G)&&g({row:X,col:B}),e.current.playerCell},[a,h]),T=()=>{c.current=!1,d.current.clear()};return{updatePlayerPos:v,resetMovingState:T,resetFirstMoveState:()=>{u.current=!1}}};function gt(e,t,n,o,i,s){const l=e.row+t*i,r=e.col+n*i,a={row:l,col:r},c=[],d=e.row<0?0:Math.floor(e.row),u=e.col<0?0:Math.floor(e.col);c.push({row:d,col:u});const h=[[-1,0],[1,0],[0,-1],[0,1],[-1,-1],[-1,1],[1,-1],[1,1]];for(const[f,g]of h){const _=d+f,v=u+g;s.isValid(_,v)&&c.push({row:_,col:v})}for(const f of c){const g=fn(f.row,f.col,s);for(const _ of g)if(mn(a,_)<o)return!0}return!1}function fn(e,t,n){const o=[],i=n.grid[e][t];return i.walls.top&&o.push({start:{row:e-.5,col:t-.5},end:{row:e-.5,col:t+.5}}),i.walls.right&&o.push({start:{row:e-.5,col:t+.5},end:{row:e+.5,col:t+.5}}),i.walls.bottom&&o.push({start:{row:e+.5,col:t-.5},end:{row:e+.5,col:t+.5}}),i.walls.left&&o.push({start:{row:e-.5,col:t-.5},end:{row:e+.5,col:t-.5}}),o}function mn(e,t){const{start:n,end:o}=t,i=o.col-n.col,s=o.row-n.row,l=e.col-n.col,r=e.row-n.row,a=i*i+s*s;if(a===0)return Math.sqrt(l*l+r*r);const c=Math.max(0,Math.min(1,(l*i+r*s)/a)),d=n.col+c*i,u=n.row+c*s,h=e.col-d,f=e.row-u;return Math.sqrt(h*h+f*f)}function _n(e,t,n){if(!n.isValid(t.row,t.col))return!1;const o=e.col>=t.col-.5&&e.col<=t.col+.5,i=e.row>=t.row+.5,s=e.row>=t.row-.5;return o&&i&&s}function pt(e,t,n,o,i){if(!e||!t.maze)return;const{canvasWidth:s,canvasHeight:l}=n,{cellWidth:r,cellHeight:a}=o,{maze:c,playerCell:d,exitCell:u,foodCells:h,showClue:f,playerPath:g,visitCounts:_}=t,{padding:v,wallWidth:T,wallColor:b,playerColor:C,playerRadius:p,foodColor:S,backgroundColor:w,clueColor:y,exitColor:z,exitWallWidth:N,exitDashArray:E}=i;e.clearRect(0,0,s,l),e.save(),e.fillStyle=w,e.fillRect(0,0,s,l),e.restore(),f&&yn({ctx:e,playerPath:g,visitCounts:_,cellWidth:r,cellHeight:a,padding:v,clueColor:y}),vn({ctx:e,maze:c,cellWidth:r,cellHeight:a,padding:v,wallColor:b,wallWidth:T}),pn({ctx:e,maze:c,exitCell:u,cellWidth:r,cellHeight:a,padding:v,exitColor:z,exitWallWidth:N,exitDashArray:E}),wn({ctx:e,foodCells:h,cellWidth:r,cellHeight:a,padding:v,foodColor:S}),gn({ctx:e,playerCell:d,playerRadius:p,cellWidth:r,cellHeight:a,padding:v,playerColor:C})}function vn({ctx:e,maze:t,cellWidth:n,cellHeight:o,padding:i,wallColor:s,wallWidth:l}){e.save(),e.strokeStyle=s,e.lineWidth=l,e.lineCap="round",e.beginPath(),bn(t,n,o,i).forEach(a=>{e.moveTo(a.x1,a.y1),e.lineTo(a.x2,a.y2)}),e.stroke(),e.restore()}function gn({ctx:e,playerCell:t,playerRadius:n,cellWidth:o,cellHeight:i,padding:s,playerColor:l}){const{x:r,y:a}=ve(t.row,t.col,o,i,s),c=Math.min(o,i)*Math.min(n,.5);e.save(),e.fillStyle=l,e.beginPath(),e.arc(r,a,c,0,Math.PI*2),e.fill(),e.restore()}function pn({ctx:e,maze:t,exitCell:n,cellWidth:o,cellHeight:i,padding:s,exitColor:l,exitWallWidth:r,exitDashArray:a=[8,12]}){const{row:c,col:d}=n;if(!t.isValid(c,d))return;const u=s+d*o,h=s+c*i;e.save(),e.globalCompositeOperation="destination-out",e.lineWidth=r,e.lineCap="round",e.beginPath(),e.moveTo(u,h+i),e.lineTo(u+o,h+i),e.stroke(),e.globalCompositeOperation="source-over",e.strokeStyle=l,e.lineWidth=r,e.setLineDash(a),e.beginPath(),e.moveTo(u,h+i),e.lineTo(u+o,h+i),e.stroke(),e.restore()}function wn({ctx:e,foodCells:t,cellWidth:n,cellHeight:o,padding:i,foodColor:s}){e.fillStyle=s;const l=Math.min(n,o)*.25;t.forEach(r=>{const{x:a,y:c}=ve(r.row,r.col,n,o,i);Cn(e,a,c,l*1.2,5,l*.6)})}function Cn(e,t,n,o,i,s){e.save(),e.beginPath();for(let l=0;l<i*2;l++){const r=l%2===0?o:s,a=Math.PI*l/i;e.lineTo(t+r*Math.sin(a),n+r*Math.cos(a))}e.closePath(),e.fill(),e.restore()}function yn({ctx:e,playerPath:t,visitCounts:n,cellWidth:o,cellHeight:i,padding:s,clueColor:l}){if(!(!t||t.length<2||!n)){e.save();for(let r=1;r<t.length;r++){const a=t[r-1],c=t[r],d=`${a.row},${a.col}-${c.row},${c.col}`,u=`${c.row},${c.col}-${a.row},${a.col}`,h=(n[d]||0)+(n[u]||0),f=Math.min(.2+h*.1,.9),g=Math.max(3,o*.1)+h*.5;try{e.strokeStyle=l.replace(")",`, ${f})`).replace("rgb(","rgba(")}catch{e.strokeStyle=`rgba(255, 0, 0, ${f})`}e.lineWidth=g,e.lineCap="round",e.lineJoin="round";const{x:_,y:v}=ve(a.row,a.col,o,i,s),{x:T,y:b}=ve(c.row,c.col,o,i,s);e.beginPath(),e.moveTo(_,v),e.lineTo(T,b),e.stroke()}e.restore()}}function bn(e,t,n,o){const i=[];for(let s=0;s<e.rows;s++)for(let l=0;l<e.cols;l++){const r=e.grid[s][l],a=o+l*t,c=o+s*n;r.walls.top&&i.push({x1:a,y1:c,x2:a+t,y2:c}),r.walls.right&&i.push({x1:a+t,y1:c,x2:a+t,y2:c+n}),r.walls.bottom&&i.push({x1:a,y1:c+n,x2:a+t,y2:c+n}),r.walls.left&&i.push({x1:a,y1:c,x2:a,y2:c+n})}return i}function ve(e,t,n,o,i){return{x:i+t*n+n/2,y:i+e*o+o/2}}function Tn(e){return function(){let t=e+=1831565813;return t=Math.imul(t^t>>>15,t|1),t^=t+Math.imul(t^t>>>7,t|61),((t^t>>>14)>>>0)/4294967296}}class kn{constructor(t,n){this.row=t,this.col=n}visited=!1;walls={top:!0,right:!0,bottom:!0,left:!0}}class wt{rows;cols;grid;seed;random;constructor(t,n,o,i,s={row:0,col:0},l={row:t-1,col:n-1}){this.rows=t,this.cols=n,this.seed=i??Math.floor(Math.random()*1e6),this.random=Tn(this.seed),this.grid=this.initializeGrid(),this.generate(o,s,l)}initializeGrid(){const t=[];for(let n=0;n<this.rows;n++){t[n]=[];for(let o=0;o<this.cols;o++)t[n][o]=new kn(n,o)}return t}isValid(t,n){return t>=0&&t<this.rows&&n>=0&&n<this.cols}getNeighbors(t,n){const o=[],i=[{r:-1,c:0},{r:0,c:1},{r:1,c:0},{r:0,c:-1}];for(const s of i){const l=t+s.r,r=n+s.c;this.isValid(l,r)&&o.push({row:l,col:r})}return o}getUnvisitedNeighbors(t,n){return this.getNeighbors(t,n).filter(o=>!this.grid[o.row][o.col].visited)}getVisitedNeighbors(t,n){return this.getNeighbors(t,n).filter(o=>this.grid[o.row][o.col].visited)}removeWall(t,n,o,i){const s=this.grid[t][n],l=this.grid[o][i];t===o+1?(s.walls.top=!1,l.walls.bottom=!1):t===o-1?(s.walls.bottom=!1,l.walls.top=!1):n===i+1?(s.walls.left=!1,l.walls.right=!1):n===i-1&&(s.walls.right=!1,l.walls.left=!1)}generate(t,n={row:0,col:0},o={row:this.rows-1,col:this.cols-1}){switch(t){case"backtracking":this.generateWithBacktracking();break;case"prims":this.generateWithPrims();break;default:throw new Error(`Unknown maze generation method: ${t}`)}this.addOpenings(n,o)}generateWithBacktracking(){const t=[],n=this.randomNumber(this.rows),o=this.randomNumber(this.cols);let i={row:n,col:o};for(this.grid[n][o].visited=!0,t.push(i);t.length>0;){i=t[t.length-1];const{row:s,col:l}=i,r=this.getUnvisitedNeighbors(s,l);if(r.length>0){const a=this.randomPick(r),{row:c,col:d}=a;this.removeWall(s,l,c,d),this.grid[c][d].visited=!0,t.push(a)}else t.pop()}}generateWithPrims(){const t=[],n=(s,l)=>{const r=this.getNeighbors(s,l);for(const a of r)!this.grid[a.row][a.col].visited&&!t.some(c=>c.row===a.row&&c.col===a.col)&&t.push(a)},o=this.randomNumber(this.rows),i=this.randomNumber(this.cols);for(this.grid[o][i].visited=!0,n(o,i);t.length>0;){const s=this.randomNumber(t.length),l=t[s],{row:r,col:a}=l,c=this.getVisitedNeighbors(r,a);if(c.length>0){const d=this.randomPick(c);this.removeWall(r,a,d.row,d.col),this.grid[r][a].visited=!0,n(r,a)}t.splice(s,1)}}addOpenings(t,n){this.grid[t.row][t.col].walls.top=!1,this.isValid(n.row,n.col)&&(this.grid[n.row][n.col].walls.bottom=!1)}randomNumber(t){return Math.floor(this.random()*t)}randomPick(t){return t[Math.floor(this.random()*t.length)]}}const Ct=(e,t,n)=>{if(!e.isValid(t,n))return!1;const o=e.grid[t][n];return!o.walls.top||!o.walls.right||!o.walls.bottom||!o.walls.left},Sn=e=>e===1?2:e>=2&&e<=5?3:e>=6&&e<=11?4:e>=12&&e<=15?5:6,zn=(e,t)=>{if(!t)return console.error(`Cannot find Level ${e}'s config.`),null;const{size:n,seed:o,method:i,entry:s,exit:l}=t,r=n,a=n,c=s||{row:0,col:0},d=l||{row:r-1,col:a-1},u=new wt(r,a,i,o,c,d),h=Sn(e),f=[];for(let g=0;g<h;g++){let _;do _={row:Math.floor(u.random()*r),col:Math.floor(u.random()*a)};while(_.row===c.row&&_.col===c.col||_.row===d.row&&_.col===d.col||!Ct(u,_.row,_.col)||f.some(v=>v.row===_.row&&v.col===_.col));f.push(_)}return{isGameActive:!0,levelTransitioning:!1,maze:u,playerCell:c,exitCell:d,foodCells:f,playerAtExit:!1,foodCollected:0,totalFoodCount:h,showClue:!1,playerPath:[c],visitCounts:{[`${c.row},${c.col}`]:1}}},En=({size:e,seed:t,method:n,foodCount:o,foodRace:i,clue:s})=>{const l=e,r=e,a={row:0,col:0},c={row:l-1,col:r-1},d=new wt(l,r,n,t,a,c),u=[];if(i)for(let h=0;h<o;h++){let f,g=0;do f={row:Math.floor(d.random()*l),col:Math.floor(d.random()*r)},g++;while(g<50&&(f.row===a.row&&f.col===a.col||f.row===c.row&&f.col===c.col||!Ct(d,f.row,f.col)||u.some(_=>_.row===f.row&&_.col===f.col)));g<50&&u.push(f)}return{isGameActive:!0,levelTransitioning:!1,maze:d,playerCell:a,exitCell:c,foodCells:u,playerAtExit:!1,foodCollected:0,totalFoodCount:i?o:0,showClue:s,playerPath:[a],visitCounts:{[`${a.row},${a.col}`]:1}}};function Ln(){const{setGamePlayState:e,gamePlayState:t,gamePlayStateRef:n,gameProgress:o,config:i}=ne(),s=x(null),l=x(null),{i18n:r,levelConfig:a,renderConfig:c}=i,d=oe(a),u=x(d.getLevelConfig(o.currentLevel));I(()=>{s.current&&j.attachTo(s.current)},[]);const h=x(),f=mt(l,()=>{h.current?.()}),g=_t(l,t,c.padding);I(()=>{u.current=d.getLevelConfig(o.currentLevel)},[o.currentLevel]);const _=()=>{const C=zn(o.currentLevel,u.current);C&&e(p=>({...p,...C}))};I(()=>{_()},[o.currentLevel]);const v=()=>{_()},{updatePlayerPos:T,resetMovingState:b}=vt({gamePlayStateRef:n,setGamePlayState:e,playerRadius:c.playerRadius,moveSpeed:c.gridMoveSpeed,onFoodCollected:()=>{const C=n.current.totalFoodCount-n.current.foodCollected-1;C>0?j.show(r.foodCollectedToast.replace("%NUM%",C.toString()),3e3):j.show(r.allFoodCollectedToast)}});return I(()=>{b()},[o.currentLevel,b]),I(()=>{let C,p=!document.hidden;const S=()=>{const z=l.current?.getContext("2d"),N=n.current;if(!(p&&N?.isGameActive&&z&&N?.maze)){C=requestAnimationFrame(S);return}T(),w(),C=requestAnimationFrame(S)},w=()=>{const z=l.current?.getContext("2d"),N=n.current;if(z&&N?.maze){const E=u.current?.wallWidth||c?.wallWidth,k=u.current?.exitColor||c?.exitColor,L=u.current?.exitWallWidth||c?.exitWallWidth,P=u.current?.exitDashArray||c?.exitDashArray;pt(z,N,f.current,g.current,{...c,wallWidth:E,exitColor:k,exitWallWidth:L,exitDashArray:P})}};h.current=w;const y=z=>{const N=p;p=!document.hidden&&document.visibilityState==="visible"&&(!z||z.type!=="blur"),!N&&p?n.current?.levelTransitioning===!1&&e({...n.current,isGameActive:!0}):N&&!p&&e({...n.current,isGameActive:!1})};return document.addEventListener("visibilitychange",y),window.addEventListener("blur",y),window.addEventListener("focus",y),C=requestAnimationFrame(S),()=>{cancelAnimationFrame(C),document.removeEventListener("visibilitychange",y),window.removeEventListener("blur",y),window.removeEventListener("focus",y)}},[]),I(()=>{j.show(r.useArrowKeyTips,3e3)},[]),m("div",{className:"maze-game-container",children:[m($t,{}),m(hn,{onRetry:v}),m("div",{className:"maze-canvas-container",ref:s,children:m("canvas",{ref:l,className:"maze-game-canvas"})})]})}const Nn=e=>{const t=Math.floor(e/60),n=e%60;return`${t.toString().padStart(2,"0")}:${n.toString().padStart(2,"0")}`},Mn=({timer:e})=>{const[t,n]=U(e),o=x(),i=x(!1),s=x(0);return I(()=>{const l=()=>{!i.current&&!o.current&&(i.current=!0,o.current=setInterval(()=>{n(a=>(s.current=e-a+1,a<=1?(clearInterval(o.current),window.dispatchEvent(new CustomEvent("maze:timeUp")),0):a-1))},1e3))},r=()=>{clearInterval(o.current),o.current=void 0,window.dispatchEvent(new CustomEvent("maze:timeUsed",{detail:{timeUsed:s.current}}))};return window.addEventListener("maze:firstMove",l),window.addEventListener("maze:gameSuccess",r),()=>{window.removeEventListener("maze:firstMove",l),window.removeEventListener("maze:gameSuccess",r),clearInterval(o.current)}},[e]),I(()=>{o.current&&(clearInterval(o.current),o.current=void 0),n(e),i.current=!1,s.current=0},[e]),m("div",{className:"single-maze-timer",children:m("span",{className:`maze-timer-text ${t<=10&&i.current?"maze-timer-warning":""}`,children:["⏱️ ",Nn(t)]})})};function An({config:e}){const{size:t,seed:n,method:o,foodCount:i,foodRace:s,clue:l,renderConfig:r,successCallback:a,failCallback:c,timer:d,i18n:u}=e,[h,f]=U({...Me}),[g,_]=U(!1),[v,T]=U(!0),[b,C]=U(!1),[p,S]=U(""),w=x(0),y=x(!1),z=x(!1),N=x(null),E=x(null),k=x(h),L=x(),P=mt(N,()=>{L.current?.()}),R=_t(N,h,r.padding);I(()=>{k.current=h},[h]);const{updatePlayerPos:O,resetMovingState:$,resetFirstMoveState:G}=vt({gamePlayStateRef:k,setGamePlayState:f,playerRadius:r.playerRadius,moveSpeed:r.gridMoveSpeed,onFoodCollected:()=>{console.log("Food collected in single maze")},onExitReached:()=>{if(!y.current){if(s&&k.current.foodCollected<k.current.totalFoodCount){S(`⭐️ ${u.foodMsg}`),C(!0),requestAnimationFrame(()=>{f(D=>({...D,playerAtExit:!1,isGameActive:!0,levelTransitioning:!1}))});return}B()}},onFirstMove:()=>{window.dispatchEvent(new CustomEvent("maze:firstMove"))}}),X=()=>{y.current=!0,S(`⏰ ${u.failMsg}`),C(!0),f({...k.current,isGameActive:!1})},B=()=>{y.current=!0,z.current=!0,S(`🎉 ${u.successMsg}`),C(!0),window.dispatchEvent(new CustomEvent("maze:gameSuccess"))},Z=()=>{C(!1),y.current&&(T(!1),f(D=>({...D,showClue:!0})),z.current?a?.(w.current):c?.())};return I(()=>{(async()=>{_(!0);try{const W=En({size:t,seed:n,method:o,foodCount:i,foodRace:s,clue:l});k.current=W,f(W)}catch(W){console.error("Error generating single maze:",W)}finally{_(!1)}})()},[e]),I(()=>{let D;const W=!document.hidden,Q=()=>{const Ce=N.current?.getContext("2d"),ie=k.current;if(!(W&&ie?.isGameActive&&Ce&&ie?.maze)){D=requestAnimationFrame(Q);return}O(),we(),D=requestAnimationFrame(Q)},we=()=>{const Ce=N.current?.getContext("2d"),ie=k.current;Ce&&ie?.maze&&pt(Ce,ie,P.current,R.current,r)};return L.current=we,D=requestAnimationFrame(Q),()=>{cancelAnimationFrame(D)}},[]),I(()=>{$(),G()},[e,$,G]),I(()=>{const D=W=>{w.current=W.detail.timeUsed};return window.addEventListener("maze:timeUsed",D),window.addEventListener("maze:timeUp",X),()=>{window.removeEventListener("maze:timeUsed",D),window.removeEventListener("maze:timeUp",X)}},[]),g?m("div",{className:"single-maze-loading",children:m("div",{children:"Generating maze..."})}):h?m("div",{className:"maze-game-container",children:[v&&m(Mn,{timer:d}),m("div",{className:"single-maze-canvas-container",ref:E,children:m("canvas",{ref:N,className:"maze-game-canvas"})}),m(re,{isOpen:b,title:p,noConfirm:!0,cancelText:"OK",onCancel:Z})]}):m("div",{className:"single-maze-error",children:m("div",{children:"Failed to generate maze"})})}const yt=[[{size:8,seed:12345,method:"backtracking",wallWidth:4,exitWallWidth:6,exitDashArray:[8,12]},{size:8,seed:23456,method:"backtracking",exitColor:"#33f",exitWallWidth:4,exitDashArray:[8,16]},{size:8,seed:34567,method:"prims"},{size:8,seed:45678,method:"backtracking"},{size:9,seed:56789,method:"prims"},{size:9,seed:67890,method:"backtracking"},{size:9,seed:78901,method:"prims"},{size:9,seed:89012,method:"backtracking"},{size:10,seed:90123,method:"prims"},{size:11,seed:11111,method:"backtracking"},{size:12,seed:22222,method:"prims"},{size:13,seed:33333,method:"backtracking"}],[{size:12,seed:44444,method:"prims"},{size:12,seed:55555,method:"backtracking"},{size:12,seed:66666,method:"prims"},{size:12,seed:77777,method:"backtracking"},{size:13,seed:88888,method:"prims"},{size:13,seed:99999,method:"backtracking"},{size:13,seed:12121,method:"prims"},{size:14,seed:23232,method:"backtracking"},{size:15,seed:34343,method:"prims"},{size:16,seed:45454,method:"backtracking"},{size:17,seed:56565,method:"prims"},{size:18,seed:67676,method:"backtracking"}],[{size:19,seed:78787,method:"prims"},{size:20,seed:89898,method:"backtracking"},{size:21,seed:90909,method:"prims"},{size:22,seed:10101,method:"backtracking"},{size:23,seed:20202,method:"prims"},{size:25,seed:30303,method:"backtracking"},{size:27,seed:40404,method:"prims"},{size:29,seed:50505,method:"backtracking"},{size:31,seed:60606,method:"prims"},{size:33,seed:70707,method:"backtracking"},{size:37,seed:80808,method:"prims"},{size:40,seed:90909,method:"backtracking"}],[{size:41,seed:10111,method:"prims"},{size:42,seed:11121,method:"backtracking"},{size:43,seed:12131,method:"prims"},{size:44,seed:13141,method:"backtracking"},{size:45,seed:14151,method:"prims"},{size:46,seed:15161,method:"backtracking"},{size:47,seed:16171,method:"prims"},{size:48,seed:17181,method:"backtracking"},{size:49,seed:18191,method:"prims"},{size:50,seed:19201,method:"backtracking"},{size:51,seed:20211,method:"prims"},{size:52,seed:21221,method:"backtracking"}],[{size:53,seed:22231,method:"prims"},{size:54,seed:23241,method:"backtracking"},{size:55,seed:24251,method:"prims"},{size:56,seed:25261,method:"backtracking"},{size:57,seed:26271,method:"prims"},{size:58,seed:27281,method:"backtracking"},{size:59,seed:28291,method:"prims"},{size:60,seed:29301,method:"backtracking"},{size:62,seed:30311,method:"prims"},{size:64,seed:31321,method:"backtracking"},{size:66,seed:32331,method:"prims"},{size:68,seed:33341,method:"backtracking"}]],bt={gridMoveSpeed:.07,padding:10,wallWidth:2,wallColor:"#000000",foodColor:"#4CAF50",clueColor:"rgb(255,0,0)",backgroundColor:"#ffffff",playerColor:"#4CAF50",playerRadius:.2,exitColor:"#F44336",exitWallWidth:4,exitDashArray:[8,12]},ge={lcPrefix:"maze-",i18n:{reset:"Reset",resetTip:"Reset all game data and highest score.",confirmReset:"Confirm Reset",confirmResetMessage:"Are you sure you want to reset the game? All progress will be lost.",cancel:"Cancel",close:"Close",confirm:"Confirm",resetDoneToast:"Game reset! Starting from Level 1...",confirmClue:"Confirm to turn on clue?",confirmClueMessage:"Are you sure you want to turn on clue? Your will lose 1 ★.",level:"Level",tier:"Tier",settings:"Settings",clueOn:"Clue: ON",clueOff:"Clue: OFF",foodCollectedToast:"Food collected! %NUM% remaining.",allFoodCollectedToast:"All food collected! Head to the exit.",congratulations:"Congratulations!",findYourExit:"Find your exit!",withoutClue:"Without clue!",withClue:"You used the clue!",collectAllStars:"Collect all stars!",notCollectAllStars:"Not collect all stars.",nextLevel:"Next Level ➤",spacebarTip:"Spacebar",retry:"Retry",levelComplete:"Level Complete",starsCollected:"Stars Collected",avgStarPerLevel:"Avg. Stars per Level",levelCompleteToast:"Level completed! 🎉",tierUnlockedToast:"Tier %TIER% unlocked! 🎉",levelGoToast:"Level %LEVEL% - Go!",levelRestartToast:"Level restarted",allLevelsCompleted:"You completed all levels!",lastOK:"OK",notCompleteLevel:"You still have levels not collected all stars! Try again to collect them all!",continueMessage:"You still have levels where you haven't collected all stars. Try again to collect them all!",continue:"Continue",cluePathEnabled:"Clue Path Enabled",cluePathDisabled:"Clue Path Disabled",useArrowKeyTips:"Use arrow keys to navigate the maze. Press'C' to toggle path clue."},renderConfig:bt,levelConfig:yt},pe={i18n:{successMsg:"Congratulations! You completed the maze!",failMsg:"Time is up!",foodMsg:"Please collect all stars before leaving!"},size:8,seed:12345,method:"backtracking",clue:!1,foodCount:0,foodRace:!1,renderConfig:bt,timer:10*60,successCallback:()=>{console.log("🎉 Single maze completed successfully!")},failCallback:()=>{console.log("⏰ Time is up! Game failed.")}};function Pn({config:e={}}){const t={...ge.i18n,...e.i18n||{}},n={...ge.renderConfig,...e.renderConfig||{}},o=e.levelConfig||yt,i={...ge,...e,i18n:t,levelConfig:o,renderConfig:n};return m(Ft,{config:i,children:m(Ln,{})})}function In({config:e={}}){const t={...pe.i18n,...e.i18n||{}},n={...pe.renderConfig,...e.renderConfig||{}},o={...pe,...e,i18n:t,renderConfig:n};return m(An,{config:o})}const xn={root:"https://unpkg.com/@roudanio/maze@0.2.4/dist/",...ge};`${JSON.stringify(xn,null,2)}`;const Rn={root:"https://unpkg.com/@roudanio/maze@0.2.4/dist/",...pe};return`${JSON.stringify(Rn,(e,t)=>typeof t=="function"?t.toString():t,2)}`,{showNotice(){console.warn("Cannot find the root element");const e=document.createElement("div");e.style.textAlign="center",e.style.padding="20px",e.innerHTML="Cannot find the root element",document.body.append(e)},addLoadingIndicator(e){const t=document.createElement("div"),n=document.createElement("div");t.style.cssText=`
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@@ -13,4 +13,4 @@ var Maze=function(){"use strict";var se,M,Pe,V,Ie,xe,Re,Fe,Ce,we,ye,De,te={},Oe=
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@keyframes loading {
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}`,document.head.appendChild(o)},async loadCSS(e){const t=document.createElement("link");return t.rel="stylesheet",t.href="https://fonts.googleapis.com/css2?family=Roboto:ital,wght@0,100..900;1,100..900&display=swap",document.head.appendChild(t),new Promise((n,o)=>{const i=document.createElement("link");i.rel="stylesheet",i.type="text/css",i.href=e,i.onload=n,i.onerror=o,document.head.appendChild(i)})},async init(e,t){const n=typeof e=="string"?document.querySelector(e):e;if(!n){this.showNotice();return}let{root:o=location.origin}=t;o.at(-1)!=="/"&&(o+="/"),this.addLoadingIndicator(n),await this.loadCSS(o+"maze.css"),n.innerHTML="",
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}`,document.head.appendChild(o)},async loadCSS(e){const t=document.createElement("link");return t.rel="stylesheet",t.href="https://fonts.googleapis.com/css2?family=Roboto:ital,wght@0,100..900;1,100..900&display=swap",document.head.appendChild(t),new Promise((n,o)=>{const i=document.createElement("link");i.rel="stylesheet",i.type="text/css",i.href=e,i.onload=n,i.onerror=o,document.head.appendChild(i)})},async init(e,t){const n=typeof e=="string"?document.querySelector(e):e;if(!n){this.showNotice();return}let{root:o=location.origin}=t;o.at(-1)!=="/"&&(o+="/"),this.addLoadingIndicator(n),await this.loadCSS(o+"maze.css"),n.innerHTML="",Ye(m(Pn,{config:t}),n)},async initSingle(e,t){const n=typeof e=="string"?document.querySelector(e):e;if(!n){this.showNotice();return}let{root:o=location.origin}=t;o.at(-1)!=="/"&&(o+="/"),this.addLoadingIndicator(n),await this.loadCSS(o+"maze.css"),n.innerHTML="",Ye(m(In,{config:t}),n)}}}();
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