@roudanio/maze 0.2.0 → 0.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/maze.iife.js CHANGED
@@ -1,33 +1,16 @@
1
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g=fn(C.playerCell,C.exitCell,C.maze);g&&!e.current.playerAtExit?(e.current={...e.current,playerAtExit:!0,isGameActive:!1,levelTransitioning:!0},r&&r(),requestIdleCallback(()=>{n(()=>({...e.current}))},{timeout:10})):!g&&e.current.playerAtExit&&(e.current={...e.current,playerAtExit:!1,isGameActive:!0,levelTransitioning:!1})},p=C=>{const z=e.current,S=Math.round(C.row),E=Math.round(C.col),L=z.playerPath[z.playerPath.length-1],y=L.row===S&&L.col===E,g=Math.abs(L.row-S),v=Math.abs(L.col-E);if((g===1&&v===0||g===0&&v===1)&&!y){const N=`${L.row},${L.col}-${S},${E}`;e.current={...e.current,playerPath:[...e.current.playerPath,{row:S,col:E}],visitCounts:{...e.current.visitCounts,[N]:(e.current.visitCounts[N]||0)+1}}}},_=()=>{if(d.current||c.current.size===0)return;const C=e.current;!C.playerCell||!Array.from(c.current).some(S=>{const{canMove:E}=f(S,C.playerCell);return E})||(!h.current&&l&&(h.current=!0,l()),d.current=!0)};R(()=>{const C=y=>{if(y.key==="ArrowUp"||y.key==="ArrowDown"||y.key==="ArrowLeft"||y.key==="ArrowRight"||y.key===" "){const g=document.activeElement;if(g&&(g.tagName==="INPUT"||g.tagName==="TEXTAREA"||g.getAttribute("contenteditable")==="true"))return;y.preventDefault()}},z=y=>{const g=y.key;if(!(g in fe))return;const v=document.activeElement;v&&(v.tagName==="INPUT"||v.tagName==="TEXTAREA"||v.getAttribute("contenteditable")==="true")||(y.preventDefault(),e.current.isGameActive&&(c.current.has(g)||(c.current.add(g),d.current||_())))},S=y=>{const g=y.key;if(!(g in fe))return;const v=document.activeElement;v&&(v.tagName==="INPUT"||v.tagName==="TEXTAREA"||v.getAttribute("contenteditable")==="true")||(y.preventDefault(),c.current.delete(g),c.current.size===0&&w())},E=y=>{y.preventDefault();const g=e.current;if(!g.isGameActive||!g.maze||d.current)return;const v=y.touches[0],T=document.elementFromPoint(v.clientX,v.clientY);let N=null;T&&(T.classList.contains("maze-up")?N="ArrowUp":T.classList.contains("maze-down")?N="ArrowDown":T.classList.contains("maze-left")?N="ArrowLeft":T.classList.contains("maze-right")&&(N="ArrowRight")),N&&(c.current.clear(),c.current.add(N),_())},L=()=>{w()};return window.addEventListener("keydown",C,{capture:!0}),window.addEventListener("keydown",z),window.addEventListener("keyup",S),t.current?.addEventListener("touchstart",E,{passive:!1}),t.current?.addEventListener("touchend",L),()=>{window.removeEventListener("keydown",C,{capture:!0}),window.removeEventListener("keydown",z),window.removeEventListener("keyup",S),t.current?.removeEventListener("touchstart",E),t.current?.removeEventListener("touchend",L)}},[]);const b=tt(()=>{if(!d.current||c.current.size===0)return e.current.playerCell;const C=u(),z=e.current.playerCell;let S=0,E=0,L=0;for(const Z of c.current){const{canMove:Me}=f(Z,z);if(Me){const[Ct,In]=fe[Z];S+=Ct,E+=In,L++}}if(L===0)return e.current.playerCell;const y=Math.sqrt(S*S+E*E),g=y>0?S/y:0,v=y>0?E/y:0,T=Number((z.row+g*C).toFixed(2)),N=Number((z.col+v*C).toFixed(2)),x=T-z.row,O=N-z.col,I=Math.sqrt(x*x+O*O);if(I>0){const Z=x/I,Me=O/I;if(mt(z,Z,Me,s,I,e.current.maze))return e.current.playerCell}e.current.playerCell={row:T,col:N},k();const $=z.row<0?0:Math.round(z.row),V=z.col<0?0:Math.round(z.col),X=T<0?0:Math.round(T),j=N<0?0:Math.round(N);return(X!==$||j!==V)&&p({row:X,col:j}),e.current.playerCell},[u,f]),w=()=>{d.current=!1,c.current.clear()};return{updatePlayerPos:b,resetMovingState:w,resetFirstMoveState:()=>{h.current=!1}}};function mt(t,e,n,o,i,s){const a=t.row+e*i,r=t.col+n*i,l={row:a,col:r},u=[],d=t.row<0?0:Math.floor(t.row),c=t.col<0?0:Math.floor(t.col);u.push({row:d,col:c});const h=[[-1,0],[1,0],[0,-1],[0,1],[-1,-1],[-1,1],[1,-1],[1,1]];for(const[f,k]of h){const p=d+f,_=c+k;s.isValid(p,_)&&u.push({row:p,col:_})}for(const f of u){const k=dn(f.row,f.col,s);for(const p of k)if(hn(l,p)<o)return!0}return!1}function dn(t,e,n){const o=[],i=n.grid[t][e];return i.walls.top&&o.push({start:{row:t-.5,col:e-.5},end:{row:t-.5,col:e+.5}}),i.walls.right&&o.push({start:{row:t-.5,col:e+.5},end:{row:t+.5,col:e+.5}}),i.walls.bottom&&o.push({start:{row:t+.5,col:e-.5},end:{row:t+.5,col:e+.5}}),i.walls.left&&o.push({start:{row:t-.5,col:e-.5},end:{row:t+.5,col:e-.5}}),o}function hn(t,e){const{start:n,end:o}=e,i=o.col-n.col,s=o.row-n.row,a=t.col-n.col,r=t.row-n.row,l=i*i+s*s;if(l===0)return Math.sqrt(a*a+r*r);const u=Math.max(0,Math.min(1,(a*i+r*s)/l)),d=n.col+u*i,c=n.row+u*s,h=t.col-d,f=t.row-c;return Math.sqrt(h*h+f*f)}function fn(t,e,n){if(!n.isValid(e.row,e.col))return!1;const o=t.col>=e.col-.5&&t.col<=e.col+.5,i=t.row>=e.row+.5,s=t.row>=e.row-.5;return o&&i&&s}function _t(t,e,n,o,i){if(!t||!e.maze)return;const{canvasWidth:s,canvasHeight:a}=n,{cellWidth:r,cellHeight:l}=o,{maze:u,playerCell:d,exitCell:c,foodCells:h,showClue:f,playerPath:k,visitCounts:p}=e,{padding:_,wallWidth:b,wallColor:w,playerColor:M,playerRadius:C,foodColor:z,backgroundColor:S,clueColor:E,exitColor:L,exitWallWidth:y,exitDashArray:g}=i;t.clearRect(0,0,s,a),t.save(),t.fillStyle=S,t.fillRect(0,0,s,a),t.restore(),f&&wn({ctx:t,playerPath:k,visitCounts:p,cellWidth:r,cellHeight:l,padding:_,clueColor:E}),mn({ctx:t,maze:u,cellWidth:r,cellHeight:l,padding:_,wallColor:w,wallWidth:b}),vn({ctx:t,maze:u,exitCell:c,cellWidth:r,cellHeight:l,padding:_,exitColor:L,exitWallWidth:y,exitDashArray:g}),gn({ctx:t,foodCells:h,cellWidth:r,cellHeight:l,padding:_,foodColor:z}),_n({ctx:t,playerCell:d,playerRadius:C,cellWidth:r,cellHeight:l,padding:_,playerColor:M})}function mn({ctx:t,maze:e,cellWidth:n,cellHeight:o,padding:i,wallColor:s,wallWidth:a}){t.save(),t.strokeStyle=s,t.lineWidth=a,t.lineCap="round",t.beginPath(),Cn(e,n,o,i).forEach(l=>{t.moveTo(l.x1,l.y1),t.lineTo(l.x2,l.y2)}),t.stroke(),t.restore()}function _n({ctx:t,playerCell:e,playerRadius:n,cellWidth:o,cellHeight:i,padding:s,playerColor:a}){const{x:r,y:l}=me(e.row,e.col,o,i,s),u=Math.min(o,i)*Math.min(n,.5);t.save(),t.fillStyle=a,t.beginPath(),t.arc(r,l,u,0,Math.PI*2),t.fill(),t.restore()}function vn({ctx:t,maze:e,exitCell:n,cellWidth:o,cellHeight:i,padding:s,exitColor:a,exitWallWidth:r,exitDashArray:l=[8,12]}){const{row:u,col:d}=n;if(!e.isValid(u,d))return;const c=s+d*o,h=s+u*i;t.save(),t.globalCompositeOperation="destination-out",t.lineWidth=r,t.lineCap="round",t.beginPath(),t.moveTo(c,h+i),t.lineTo(c+o,h+i),t.stroke(),t.globalCompositeOperation="source-over",t.strokeStyle=a,t.lineWidth=r,t.setLineDash(l),t.beginPath(),t.moveTo(c,h+i),t.lineTo(c+o,h+i),t.stroke(),t.restore()}function gn({ctx:t,foodCells:e,cellWidth:n,cellHeight:o,padding:i,foodColor:s}){t.fillStyle=s;const a=Math.min(n,o)*.25;e.forEach(r=>{const{x:l,y:u}=me(r.row,r.col,n,o,i);pn(t,l,u,a*1.2,5,a*.6)})}function pn(t,e,n,o,i,s){t.save(),t.beginPath();for(let a=0;a<i*2;a++){const r=a%2===0?o:s,l=Math.PI*a/i;t.lineTo(e+r*Math.sin(l),n+r*Math.cos(l))}t.closePath(),t.fill(),t.restore()}function wn({ctx:t,playerPath:e,visitCounts:n,cellWidth:o,cellHeight:i,padding:s,clueColor:a}){if(!(!e||e.length<2||!n)){t.save();for(let r=1;r<e.length;r++){const l=e[r-1],u=e[r],d=`${l.row},${l.col}-${u.row},${u.col}`,c=`${u.row},${u.col}-${l.row},${l.col}`,h=(n[d]||0)+(n[c]||0),f=Math.min(.2+h*.1,.9),k=Math.max(3,o*.1)+h*.5;try{t.strokeStyle=a.replace(")",`, ${f})`).replace("rgb(","rgba(")}catch{t.strokeStyle=`rgba(255, 0, 0, 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vt{rows;cols;grid;seed;random;constructor(e,n,o,i,s={row:0,col:0},a={row:e-1,col:n-1}){this.rows=e,this.cols=n,this.seed=i??Math.floor(Math.random()*1e6),this.random=yn(this.seed),this.grid=this.initializeGrid(),this.generate(o,s,a)}initializeGrid(){const e=[];for(let n=0;n<this.rows;n++){e[n]=[];for(let o=0;o<this.cols;o++)e[n][o]=new bn(n,o)}return e}isValid(e,n){return e>=0&&e<this.rows&&n>=0&&n<this.cols}getNeighbors(e,n){const o=[],i=[{r:-1,c:0},{r:0,c:1},{r:1,c:0},{r:0,c:-1}];for(const s of i){const a=e+s.r,r=n+s.c;this.isValid(a,r)&&o.push({row:a,col:r})}return o}getUnvisitedNeighbors(e,n){return this.getNeighbors(e,n).filter(o=>!this.grid[o.row][o.col].visited)}getVisitedNeighbors(e,n){return this.getNeighbors(e,n).filter(o=>this.grid[o.row][o.col].visited)}removeWall(e,n,o,i){const s=this.grid[e][n],a=this.grid[o][i];e===o+1?(s.walls.top=!1,a.walls.bottom=!1):e===o-1?(s.walls.bottom=!1,a.walls.top=!1):n===i+1?(s.walls.left=!1,a.walls.right=!1):n===i-1&&(s.walls.right=!1,a.walls.left=!1)}generate(e,n={row:0,col:0},o={row:this.rows-1,col:this.cols-1}){switch(e){case"backtracking":this.generateWithBacktracking();break;case"prims":this.generateWithPrims();break;default:throw new Error(`Unknown maze generation method: ${e}`)}this.addOpenings(n,o)}generateWithBacktracking(){const e=[],n=this.randomNumber(this.rows),o=this.randomNumber(this.cols);let i={row:n,col:o};for(this.grid[n][o].visited=!0,e.push(i);e.length>0;){i=e[e.length-1];const{row:s,col:a}=i,r=this.getUnvisitedNeighbors(s,a);if(r.length>0){const l=this.randomPick(r),{row:u,col:d}=l;this.removeWall(s,a,u,d),this.grid[u][d].visited=!0,e.push(l)}else e.pop()}}generateWithPrims(){const e=[],n=(s,a)=>{const r=this.getNeighbors(s,a);for(const l of r)!this.grid[l.row][l.col].visited&&!e.some(u=>u.row===l.row&&u.col===l.col)&&e.push(l)},o=this.randomNumber(this.rows),i=this.randomNumber(this.cols);for(this.grid[o][i].visited=!0,n(o,i);e.length>0;){const s=this.randomNumber(e.length),a=e[s],{row:r,col:l}=a,u=this.getVisitedNeighbors(r,l);if(u.length>0){const d=this.randomPick(u);this.removeWall(r,l,d.row,d.col),this.grid[r][l].visited=!0,n(r,l)}e.splice(s,1)}}addOpenings(e,n){this.grid[e.row][e.col].walls.top=!1,this.isValid(n.row,n.col)&&(this.grid[n.row][n.col].walls.bottom=!1)}randomNumber(e){return Math.floor(this.random()*e)}randomPick(e){return e[Math.floor(this.random()*e.length)]}}const gt=(t,e,n)=>{if(!t.isValid(e,n))return!1;const o=t.grid[e][n];return!o.walls.top||!o.walls.right||!o.walls.bottom||!o.walls.left},Tn=t=>t===1?2:t>=2&&t<=5?3:t>=6&&t<=11?4:t>=12&&t<=15?5:6,kn=(t,e)=>{if(!e)return console.error(`Cannot find Level ${t}'s 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c={row:Math.floor(l.random()*i),col:Math.floor(l.random()*s)},h++;while(h<50&&(c.row===a.row&&c.col===a.col||c.row===r.row&&c.col===r.col||!gt(l,c.row,c.col)||u.some(f=>f.row===c.row&&f.col===c.col)));h<50&&u.push(c)}return{isGameActive:!0,levelTransitioning:!1,maze:l,playerCell:a,exitCell:r,foodCells:u,playerAtExit:!1,foodCollected:0,totalFoodCount:o,showClue:!1,playerPath:[a],visitCounts:{[`${a.row},${a.col}`]:1}}};function zn(){const{setGamePlayState:t,gamePlayState:e,gamePlayStateRef:n,gameProgress:o,config:i}=te(),s=D(null),a=D(null),{i18n:r,levelConfig:l,renderConfig:u}=i,d=ne(l),c=D(d.getLevelConfig(o.currentLevel));R(()=>{s.current&&G.attachTo(s.current)},[]);const h=D(),f=dt(a,()=>{h.current?.()}),k=ht(a,e,u.padding);R(()=>{c.current=d.getLevelConfig(o.currentLevel)},[o.currentLevel]);const p=()=>{const M=kn(o.currentLevel,c.current);M&&t(C=>({...C,...M}))};R(()=>{p()},[o.currentLevel]);const _=()=>{p()},{updatePlayerPos:b,resetMovingState:w}=ft({containerRef:s,gamePlayStateRef:n,setGamePlayState:t,playerRadius:u.playerRadius,moveSpeed:u.gridMoveSpeed,onFoodCollected:()=>{const M=n.current.totalFoodCount-n.current.foodCollected-1;M>0?G.show(r.foodCollectedToast.replace("%NUM%",M.toString()),3e3):G.show(r.allFoodCollectedToast)}});return R(()=>{w()},[o.currentLevel,w]),R(()=>{let M,C=!document.hidden;const z=()=>{const L=a.current?.getContext("2d"),y=n.current;if(!(C&&y?.isGameActive&&L&&y?.maze)){M=requestAnimationFrame(z);return}b(),S(),M=requestAnimationFrame(z)},S=()=>{const L=a.current?.getContext("2d"),y=n.current;if(L&&y?.maze){const g=c.current?.wallWidth||u?.wallWidth,v=c.current?.exitColor||u?.exitColor,T=c.current?.exitWallWidth||u?.exitWallWidth,N=c.current?.exitDashArray||u?.exitDashArray;_t(L,y,f.current,k.current,{...u,wallWidth:g,exitColor:v,exitWallWidth:T,exitDashArray:N})}};h.current=S;const E=L=>{const 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i=this.confettiSpeed,s=this.dragForceCoefficient,a=this.finalConfettiSpeedX,r=this.radiusYUpdateDirection,l=this.rotationSpeed,c=this.createdAt,d=this.direction,u=o-c;if(i.x>a&&(this.confettiSpeed.x-=s*n),this.currentPosition.x+=i.x*(d==="left"?-this.absCos:this.absCos)*n,this.currentPosition.y=this.initialPosition.y-i.y*this.absSin*u+Ut*Math.pow(u,2)/2,this.rotationSpeed-=this.emoji?1e-4:jt*n,this.rotationSpeed<0&&(this.rotationSpeed=0),this.emoji){this.emojiRotationAngle+=this.rotationSpeed*n%(2*Math.PI);return}r==="down"?(this.radius.y-=n*l,this.radius.y<=0&&(this.radius.y=0,this.radiusYUpdateDirection="up")):(this.radius.y+=n*l,this.radius.y>=this.initialRadius&&(this.radius.y=this.initialRadius,this.radiusYUpdateDirection="down"))}},{key:"getIsVisibleOnCanvas",value:function(n){return this.currentPosition.y<n+en}}]),t}();function rn(){var t=document.createElement("canvas");return t.style.position="fixed",t.style.width="100%",t.style.height="100%",t.style.top="0",t.style.left="0",t.style.zIndex="1000",t.style.pointerEvents="none",document.body.appendChild(t),t}function sn(t){var e=t.confettiRadius,n=e===void 0?qt:e,o=t.confettiNumber,i=o===void 0?t.confettiesNumber||(t.emojis?nn:tn):o,s=t.confettiColors,a=s===void 0?on:s,r=t.emojis,l=r===void 0?t.emojies||[]:r,c=t.emojiSize,d=c===void 0?Ht:c;return t.emojies&&console.error("emojies argument is deprecated, please use emojis instead"),t.confettiesNumber&&console.error("confettiesNumber argument is deprecated, please use confettiNumber instead"),{confettiRadius:n,confettiNumber:i,confettiColors:a,emojis:l,emojiSize:d}}var an=function(){function t(e){var n=this;Ee(this,t),this.canvasContext=e,this.shapes=[],this.promise=new Promise(function(o){return n.resolvePromise=o})}return Le(t,[{key:"getBatchCompletePromise",value:function(){return this.promise}},{key:"addShapes",value:function(){var n;(n=this.shapes).push.apply(n,arguments)}},{key:"complete",value:function(){var n;return this.shapes.length?!1:((n=this.resolvePromise)===null||n===void 0||n.call(this),!0)}},{key:"processShapes",value:function(n,o,i){var s=this,a=n.timeDelta,r=n.currentTime;this.shapes=this.shapes.filter(function(l){return l.updatePosition(a,r),l.draw(s.canvasContext),i?l.getIsVisibleOnCanvas(o):!0})}}]),t}(),ln=function(){function t(){var e=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{};Ee(this,t),this.activeConfettiBatches=[],this.canvas=e.canvas||rn(),this.canvasContext=this.canvas.getContext("2d"),this.requestAnimationFrameRequested=!1,this.lastUpdated=new Date().getTime(),this.iterationIndex=0,this.loop=this.loop.bind(this),requestAnimationFrame(this.loop)}return Le(t,[{key:"loop",value:function(){this.requestAnimationFrameRequested=!1,$t(this.canvas);var n=new Date().getTime(),o=n-this.lastUpdated,i=this.canvas.offsetHeight,s=this.iterationIndex%10===0;this.activeConfettiBatches=this.activeConfettiBatches.filter(function(a){return a.processShapes({timeDelta:o,currentTime:n},i,s),s?!a.complete():!0}),this.iterationIndex++,this.queueAnimationFrameIfNeeded(n)}},{key:"queueAnimationFrameIfNeeded",value:function(n){this.requestAnimationFrameRequested||this.activeConfettiBatches.length<1||(this.requestAnimationFrameRequested=!0,this.lastUpdated=n||new Date().getTime(),requestAnimationFrame(this.loop))}},{key:"addConfetti",value:function(){for(var n=arguments.length>0&&arguments[0]!==void 0?arguments[0]:{},o=sn(n),i=o.confettiRadius,s=o.confettiNumber,a=o.confettiColors,r=o.emojis,l=o.emojiSize,c=this.canvas.getBoundingClientRect(),d=c.width,u=c.height,h=u*5/7,f={x:0,y:h},k={x:d,y:h},p=new an(this.canvasContext),_=0;_<s/2;_++){var b=new ut({initialPosition:f,direction:"right",confettiRadius:i,confettiColors:a,confettiNumber:s,emojis:r,emojiSize:l,canvasWidth:d}),C=new ut({initialPosition:k,direction:"left",confettiRadius:i,confettiColors:a,confettiNumber:s,emojis:r,emojiSize:l,canvasWidth:d});p.addShapes(b,C)}return this.activeConfettiBatches.push(p),this.queueAnimationFrameIfNeeded(),p.getBatchCompletePromise()}},{key:"clearCanvas",value:function(){this.activeConfettiBatches=[]}},{key:"destroyCanvas",value:function(){this.canvas.remove()}}]),t}();const cn=new ln,Ne=3,un=({onRetry:t})=>{const{config:e,currentScore:n,gamePlayState:o,setGamePlayState:i,gameProgress:s,setGameProgress:a}=te(),{i18n:r,levelConfig:l}=e,[c,d,u]=n,{foodCollected:h,totalFoodCount:f,playerAtExit:k,levelTransitioning:p}=o,{currentLevel:_}=s,[b,C]=U(!1);R(()=>{k&&p&&(cn.addConfetti(),G.show(r.levelCompleteToast),C(!0))},[k,p]);const M=ne(l),w=M.getTotalLevels(),z=J(()=>_>=w,[_,w]),S=()=>{C(!1),G.show(r.levelRestartToast),t?.()},E=()=>{C(!1),i(g=>({...g,isGameActive:!0,levelTransitioning:!1}))},L=()=>{C(!1);const g=M.getNextLevelInfo(_);if(!g)return;const{nextLevel:v,nextTier:T,isTierChange:N}=g;N&&G.show(r.tierUnlockedToast.replace("%TIER%",T.toString())),a(I=>({...I,currentLevel:v,currentTier:T,highestUnlockedLevel:Math.max(I.highestUnlockedLevel,v),highestUnlockedTier:Math.max(I.highestUnlockedTier,T),levelScores:{...I.levelScores,[I.currentLevel]:Math.max(Object.values(n).filter(Boolean).length,I.levelScores[I.currentLevel]||0)}}))},y=()=>{C(!1),a(g=>{const v=Math.max(Object.values(n).filter(Boolean).length,g.levelScores[g.currentLevel]||0),T={...g.levelScores,[g.currentLevel]:v};let N=0,I=0;const O=Object.entries(T).sort((x,$)=>Number(x[0])-Number($[0]));for(const[x,$]of O)if($<Ne){N=Number(x),I=M.getTierByLevel(N);break}return(N>0&&N!==_||v<Ne)&&G.show(r.notCompleteLevel),(N===0||v<Ne)&&t?.(),{...g,currentLevel:N||g.currentLevel,currentTier:I||g.currentTier,levelScores:T}})};return R(()=>{const g=document.querySelector(".maze-game-container"),v=T=>{b&&((T.key===" "||T.code==="Space")&&g&&(g.contains(document.activeElement)||document.activeElement===document.body)&&(T.preventDefault(),z?y():L()),(T.key==="r"||T.code==="KeyR")&&S(),(T.key==="c"||T.code==="KeyC")&&E())};return window.addEventListener("keydown",v),()=>window.removeEventListener("keydown",v)},[b,z]),m(oe,{className:"level-complete-dialog",isOpen:b,title:r.congratulations,cancelText:r.retry+" (R)",onCancel:S,noConfirm:!!d,confirmText:r.continue+" (C)",onConfirm:E,confirmClass:"maze-continue-btn",children:[m("div",{className:"maze-summary-message",children:[!!c&&m("div",{children:"★ - "+r.findYourExit}),m("div",{children:u?"★ - "+r.withoutClue:"☆ - "+r.withClue}),m("div",{children:(d?"★ - "+r.collectAllStars:"☆ - "+r.notCollectAllStars)+` (${h}/${f})`})]}),z&&m("div",{className:"all-levels-completed",children:r.allLevelsCompleted}),m("div",{className:"maze-go-next",children:z?m("button",{className:"maze-go-next-btn",type:"button",onClick:y,children:[m("span",{children:r.lastOK}),m("span",{className:"spacebar-tip",children:`(${r.spacebarTip})`})]}):m("button",{className:"maze-go-next-btn",type:"button",onClick:L,children:[m("span",{children:r.nextLevel}),m("span",{className:"spacebar-tip",children:`(${r.spacebarTip})`})]})}),!d&&m("div",{className:"not-all-stars-collected",children:r.continueMessage})]})},dt=(t,e)=>{const n=D({canvasWidth:0,canvasHeight:0});return R(()=>{const o=()=>{const s=t.current;if(!s)return;const a=s.parentElement;if(!a)return;const r=a.clientWidth,l=window.devicePixelRatio||1;s.style.width=`${r}px`,s.style.height=`${r}px`;const c=r*l,d=r*l;s.width=c,s.height=d,n.current={canvasWidth:c,canvasHeight:d},e?.()};o();let i=null;return window.ResizeObserver&&t.current&&(i=new ResizeObserver(o),i.observe(t.current.parentElement)),window.addEventListener("resize",o),()=>{window.removeEventListener("resize",o),i?.disconnect()}},[t,e]),n},ht=(t,e,n)=>{const o=D({cellWidth:0,cellHeight:0});return R(()=>{const i=()=>{const a=t.current,r=e.maze;if(!a||!r)return;const{rows:l,cols:c}=r;if(l<=0||c<=0)return;const d=(a.width-n*2)/c,u=(a.height-n*2)/l;o.current={cellWidth:d,cellHeight:u}};i();let s=null;return t.current&&window.ResizeObserver&&(s=new ResizeObserver(i),s.observe(t.current)),()=>{t.current&&s?.disconnect()}},[t,e.maze,n]),o},fe={ArrowUp:[-1,0],ArrowDown:[1,0],ArrowLeft:[0,-1],ArrowRight:[0,1]},ft=({containerRef:t,gamePlayStateRef:e,setGamePlayState:n,moveSpeed:o,moveSpeedRef:i,playerRadius:s,onFoodCollected:a,onExitReached:r,onFirstMove:l})=>{const c=()=>i?.current??o??.03,d=D(!1),u=D(new Set),h=D(!1),f=tt((w,z)=>{const S=e.current;if(!S.maze)return{canMove:!1,newCell:null};const E=c(),[L,y]=fe[w];if(mt(z,L,y,s,E,S.maze))return{canMove:!1,newCell:null};const{row:v,col:T}=z,N=v+L*E,I=T+y*E,O=-.5,x=S.maze.rows,$=S.maze.cols;if(N<O||N>=x||I<O||I>=$)return{canMove:!1,newCell:null};const V=v<0?0:Math.floor(v),X=T<0?0:Math.floor(T),j=N<0?0:Math.floor(N),q=I<0?0:Math.floor(I);return j!==V||q!==X?S.maze.isValid(j,q)?{canMove:!0,newCell:{row:j,col:q}}:{canMove:!1,newCell:null}:{canMove:!0,newCell:null}},[s,c]),k=()=>{const w=e.current,{row:z,col:S}=w.playerCell,E=s*2,L=w.foodCells.findIndex(v=>Math.sqrt(Math.pow(z-v.row,2)+Math.pow(S-v.col,2))<E);L!==-1&&a&&(a(),e.current={...e.current,foodCollected:e.current.foodCollected+1,foodCells:e.current.foodCells.filter((v,T)=>T!==L)});const g=fn(w.playerCell,w.exitCell,w.maze);g&&!e.current.playerAtExit?(e.current={...e.current,playerAtExit:!0,isGameActive:!1,levelTransitioning:!0},r&&r(),requestIdleCallback(()=>{n(()=>({...e.current}))},{timeout:10})):!g&&e.current.playerAtExit&&(e.current={...e.current,playerAtExit:!1,isGameActive:!0,levelTransitioning:!1})},p=w=>{const z=e.current,S=Math.round(w.row),E=Math.round(w.col),L=z.playerPath?.[z.playerPath.length-1],y=L?.row===S&&L?.col===E,g=Math.abs(L?.row??0-S),v=Math.abs(L?.col??0-E);if((g===1&&v===0||g===0&&v===1)&&!y){const N=`${L?.row},${L?.col}-${S},${E}`;e.current={...e.current,playerPath:[...e.current.playerPath??[],{row:S,col:E}],visitCounts:{...e.current.visitCounts,[N]:(e.current.visitCounts?.[N]||0)+1}}}},_=()=>{if(d.current||u.current.size===0)return;const w=e.current;!w.playerCell||!Array.from(u.current).some(S=>{const{canMove:E}=f(S,w.playerCell);return E})||(!h.current&&l&&(h.current=!0,l()),d.current=!0)};R(()=>{const w=y=>{if(y.key==="ArrowUp"||y.key==="ArrowDown"||y.key==="ArrowLeft"||y.key==="ArrowRight"||y.key===" "){const g=document.activeElement;if(g&&(g.tagName==="INPUT"||g.tagName==="TEXTAREA"||g.getAttribute("contenteditable")==="true"))return;y.preventDefault()}},z=y=>{const g=y.key;if(!(g in fe))return;const v=document.activeElement;v&&(v.tagName==="INPUT"||v.tagName==="TEXTAREA"||v.getAttribute("contenteditable")==="true")||(y.preventDefault(),e.current.isGameActive&&(u.current.has(g)||(u.current.add(g),d.current||_())))},S=y=>{const g=y.key;if(!(g in fe))return;const v=document.activeElement;v&&(v.tagName==="INPUT"||v.tagName==="TEXTAREA"||v.getAttribute("contenteditable")==="true")||(y.preventDefault(),u.current.delete(g),u.current.size===0&&C())},E=y=>{y.preventDefault();const g=e.current;if(!g.isGameActive||!g.maze||d.current)return;const v=y.touches[0],T=document.elementFromPoint(v.clientX,v.clientY);let N=null;T&&(T.classList.contains("maze-up")?N="ArrowUp":T.classList.contains("maze-down")?N="ArrowDown":T.classList.contains("maze-left")?N="ArrowLeft":T.classList.contains("maze-right")&&(N="ArrowRight")),N&&(u.current.clear(),u.current.add(N),_())},L=()=>{C()};return window.addEventListener("keydown",w,{capture:!0}),window.addEventListener("keydown",z),window.addEventListener("keyup",S),t.current?.addEventListener("touchstart",E,{passive:!1}),t.current?.addEventListener("touchend",L),()=>{window.removeEventListener("keydown",w,{capture:!0}),window.removeEventListener("keydown",z),window.removeEventListener("keyup",S),t.current?.removeEventListener("touchstart",E),t.current?.removeEventListener("touchend",L)}},[]);const b=tt(()=>{if(!d.current||u.current.size===0)return e.current.playerCell;const w=c(),z=e.current.playerCell;let S=0,E=0,L=0;for(const Z of u.current){const{canMove:Me}=f(Z,z);if(Me){const[wt,xn]=fe[Z];S+=wt,E+=xn,L++}}if(L===0)return e.current.playerCell;const y=Math.sqrt(S*S+E*E),g=y>0?S/y:0,v=y>0?E/y:0,T=Number((z.row+g*w).toFixed(2)),N=Number((z.col+v*w).toFixed(2)),I=T-z.row,O=N-z.col,x=Math.sqrt(I*I+O*O);if(x>0){const Z=I/x,Me=O/x;if(mt(z,Z,Me,s,x,e.current.maze))return e.current.playerCell}e.current.playerCell={row:T,col:N},k();const $=z.row<0?0:Math.round(z.row),V=z.col<0?0:Math.round(z.col),X=T<0?0:Math.round(T),j=N<0?0:Math.round(N);return(X!==$||j!==V)&&p({row:X,col:j}),e.current.playerCell},[c,f]),C=()=>{d.current=!1,u.current.clear()};return{updatePlayerPos:b,resetMovingState:C,resetFirstMoveState:()=>{h.current=!1}}};function mt(t,e,n,o,i,s){const a=t.row+e*i,r=t.col+n*i,l={row:a,col:r},c=[],d=t.row<0?0:Math.floor(t.row),u=t.col<0?0:Math.floor(t.col);c.push({row:d,col:u});const h=[[-1,0],[1,0],[0,-1],[0,1],[-1,-1],[-1,1],[1,-1],[1,1]];for(const[f,k]of h){const p=d+f,_=u+k;s.isValid(p,_)&&c.push({row:p,col:_})}for(const f of c){const k=dn(f.row,f.col,s);for(const p of k)if(hn(l,p)<o)return!0}return!1}function dn(t,e,n){const o=[],i=n.grid[t][e];return i.walls.top&&o.push({start:{row:t-.5,col:e-.5},end:{row:t-.5,col:e+.5}}),i.walls.right&&o.push({start:{row:t-.5,col:e+.5},end:{row:t+.5,col:e+.5}}),i.walls.bottom&&o.push({start:{row:t+.5,col:e-.5},end:{row:t+.5,col:e+.5}}),i.walls.left&&o.push({start:{row:t-.5,col:e-.5},end:{row:t+.5,col:e-.5}}),o}function hn(t,e){const{start:n,end:o}=e,i=o.col-n.col,s=o.row-n.row,a=t.col-n.col,r=t.row-n.row,l=i*i+s*s;if(l===0)return Math.sqrt(a*a+r*r);const c=Math.max(0,Math.min(1,(a*i+r*s)/l)),d=n.col+c*i,u=n.row+c*s,h=t.col-d,f=t.row-u;return Math.sqrt(h*h+f*f)}function fn(t,e,n){if(!n.isValid(e.row,e.col))return!1;const o=t.col>=e.col-.5&&t.col<=e.col+.5,i=t.row>=e.row+.5,s=t.row>=e.row-.5;return o&&i&&s}function _t(t,e,n,o,i){if(!t||!e.maze)return;const{canvasWidth:s,canvasHeight:a}=n,{cellWidth:r,cellHeight:l}=o,{maze:c,playerCell:d,exitCell:u,foodCells:h,showClue:f,playerPath:k,visitCounts:p}=e,{padding:_,wallWidth:b,wallColor:C,playerColor:M,playerRadius:w,foodColor:z,backgroundColor:S,clueColor:E,exitColor:L,exitWallWidth:y,exitDashArray:g}=i;t.clearRect(0,0,s,a),t.save(),t.fillStyle=S,t.fillRect(0,0,s,a),t.restore(),f&&Cn({ctx:t,playerPath:k??[],visitCounts:p??{},cellWidth:r,cellHeight:l,padding:_,clueColor:E}),mn({ctx:t,maze:c,cellWidth:r,cellHeight:l,padding:_,wallColor:C,wallWidth:b}),vn({ctx:t,maze:c,exitCell:u,cellWidth:r,cellHeight:l,padding:_,exitColor:L,exitWallWidth:y,exitDashArray:g}),gn({ctx:t,foodCells:h,cellWidth:r,cellHeight:l,padding:_,foodColor:z}),_n({ctx:t,playerCell:d,playerRadius:w,cellWidth:r,cellHeight:l,padding:_,playerColor:M})}function mn({ctx:t,maze:e,cellWidth:n,cellHeight:o,padding:i,wallColor:s,wallWidth:a}){t.save(),t.strokeStyle=s,t.lineWidth=a,t.lineCap="round",t.beginPath(),wn(e,n,o,i).forEach(l=>{t.moveTo(l.x1,l.y1),t.lineTo(l.x2,l.y2)}),t.stroke(),t.restore()}function _n({ctx:t,playerCell:e,playerRadius:n,cellWidth:o,cellHeight:i,padding:s,playerColor:a}){const{x:r,y:l}=me(e.row,e.col,o,i,s),c=Math.min(o,i)*Math.min(n,.5);t.save(),t.fillStyle=a,t.beginPath(),t.arc(r,l,c,0,Math.PI*2),t.fill(),t.restore()}function vn({ctx:t,maze:e,exitCell:n,cellWidth:o,cellHeight:i,padding:s,exitColor:a,exitWallWidth:r,exitDashArray:l=[8,12]}){const{row:c,col:d}=n;if(!e.isValid(c,d))return;const u=s+d*o,h=s+c*i;t.save(),t.globalCompositeOperation="destination-out",t.lineWidth=r,t.lineCap="round",t.beginPath(),t.moveTo(u,h+i),t.lineTo(u+o,h+i),t.stroke(),t.globalCompositeOperation="source-over",t.strokeStyle=a,t.lineWidth=r,t.setLineDash(l),t.beginPath(),t.moveTo(u,h+i),t.lineTo(u+o,h+i),t.stroke(),t.restore()}function gn({ctx:t,foodCells:e,cellWidth:n,cellHeight:o,padding:i,foodColor:s}){t.fillStyle=s;const a=Math.min(n,o)*.25;e.forEach(r=>{const{x:l,y:c}=me(r.row,r.col,n,o,i);pn(t,l,c,a*1.2,5,a*.6)})}function pn(t,e,n,o,i,s){t.save(),t.beginPath();for(let a=0;a<i*2;a++){const r=a%2===0?o:s,l=Math.PI*a/i;t.lineTo(e+r*Math.sin(l),n+r*Math.cos(l))}t.closePath(),t.fill(),t.restore()}function Cn({ctx:t,playerPath:e,visitCounts:n,cellWidth:o,cellHeight:i,padding:s,clueColor:a}){if(!(!e||e.length<2||!n)){t.save();for(let r=1;r<e.length;r++){const l=e[r-1],c=e[r],d=`${l.row},${l.col}-${c.row},${c.col}`,u=`${c.row},${c.col}-${l.row},${l.col}`,h=(n[d]||0)+(n[u]||0),f=Math.min(.2+h*.1,.9),k=Math.max(3,o*.1)+h*.5;try{t.strokeStyle=a.replace(")",`, ${f})`).replace("rgb(","rgba(")}catch{t.strokeStyle=`rgba(255, 0, 0, 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