@roudanio/maze 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/icon.png +0 -0
- package/dist/maze.css +1 -0
- package/dist/maze.iife.js +17 -0
- package/dist/maze.js +1573 -0
- package/dist/maze.umd.js +17 -0
- package/dist/settings.svg +1 -0
- package/package.json +20 -0
package/dist/maze.js
ADDED
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@@ -0,0 +1,1573 @@
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var j, C, xe, G, fe, Le, oe, Ne, le, ne, re, Se, W = {}, Me = [], Je = /acit|ex(?:s|g|n|p|$)|rph|grid|ows|mnc|ntw|ine[ch]|zoo|^ord|itera/i, ce = Array.isArray;
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function A(t, e) {
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for (var o in e) t[o] = e[o];
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return t;
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}
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function ae(t) {
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t && t.parentNode && t.parentNode.removeChild(t);
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}
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function Qe(t, e, o) {
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var n, r, s, i = {};
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for (s in e) s == "key" ? n = e[s] : s == "ref" ? r = e[s] : i[s] = e[s];
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if (arguments.length > 2 && (i.children = arguments.length > 3 ? j.call(arguments, 2) : o), typeof t == "function" && t.defaultProps != null) for (s in t.defaultProps) i[s] === void 0 && (i[s] = t.defaultProps[s]);
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return q(t, i, n, r, null);
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}
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function q(t, e, o, n, r) {
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var s = { type: t, props: e, key: o, ref: n, __k: null, __: null, __b: 0, __e: null, __c: null, constructor: void 0, __v: r ?? ++xe, __i: -1, __u: 0 };
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return r == null && C.vnode != null && C.vnode(s), s;
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}
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function J(t) {
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return t.children;
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}
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function K(t, e) {
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this.props = t, this.context = e;
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}
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function D(t, e) {
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if (e == null) return t.__ ? D(t.__, t.__i + 1) : null;
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for (var o; e < t.__k.length; e++) if ((o = t.__k[e]) != null && o.__e != null) return o.__e;
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return typeof t.type == "function" ? D(t) : null;
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}
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function $e(t) {
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var e, o;
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if ((t = t.__) != null && t.__c != null) {
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for (t.__e = t.__c.base = null, e = 0; e < t.__k.length; e++) if ((o = t.__k[e]) != null && o.__e != null) {
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t.__e = t.__c.base = o.__e;
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break;
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}
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return $e(t);
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}
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}
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function se(t) {
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(!t.__d && (t.__d = !0) && G.push(t) && !X.__r++ || fe !== C.debounceRendering) && ((fe = C.debounceRendering) || Le)(X);
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}
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function X() {
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var t, e, o, n, r, s, i, c;
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for (G.sort(oe); t = G.shift(); ) t.__d && (e = G.length, n = void 0, s = (r = (o = t).__v).__e, i = [], c = [], o.__P && ((n = A({}, r)).__v = r.__v + 1, C.vnode && C.vnode(n), de(o.__P, n, r, o.__n, o.__P.namespaceURI, 32 & r.__u ? [s] : null, i, s ?? D(r), !!(32 & r.__u), c), n.__v = r.__v, n.__.__k[n.__i] = n, Ue(i, n, c), n.__e != s && $e(n)), G.length > e && G.sort(oe));
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X.__r = 0;
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}
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function Ae(t, e, o, n, r, s, i, c, a, d, _) {
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var l, h, u, m, w, g, v = n && n.__k || Me, p = e.length;
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for (a = Ze(o, e, v, a, p), l = 0; l < p; l++) (u = o.__k[l]) != null && (h = u.__i === -1 ? W : v[u.__i] || W, u.__i = l, g = de(t, u, h, r, s, i, c, a, d, _), m = u.__e, u.ref && h.ref != u.ref && (h.ref && _e(h.ref, null, u), _.push(u.ref, u.__c || m, u)), w == null && m != null && (w = m), 4 & u.__u || h.__k === u.__k ? a = Ee(u, a, t) : typeof u.type == "function" && g !== void 0 ? a = g : m && (a = m.nextSibling), u.__u &= -7);
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return o.__e = w, a;
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}
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function Ze(t, e, o, n, r) {
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var s, i, c, a, d, _ = o.length, l = _, h = 0;
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for (t.__k = new Array(r), s = 0; s < r; s++) (i = e[s]) != null && typeof i != "boolean" && typeof i != "function" ? (a = s + h, (i = t.__k[s] = typeof i == "string" || typeof i == "number" || typeof i == "bigint" || i.constructor == String ? q(null, i, null, null, null) : ce(i) ? q(J, { children: i }, null, null, null) : i.constructor === void 0 && i.__b > 0 ? q(i.type, i.props, i.key, i.ref ? i.ref : null, i.__v) : i).__ = t, i.__b = t.__b + 1, c = null, (d = i.__i = et(i, o, a, l)) !== -1 && (l--, (c = o[d]) && (c.__u |= 2)), c == null || c.__v === null ? (d == -1 && h--, typeof i.type != "function" && (i.__u |= 4)) : d != a && (d == a - 1 ? h-- : d == a + 1 ? h++ : (d > a ? h-- : h++, i.__u |= 4))) : t.__k[s] = null;
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if (l) for (s = 0; s < _; s++) (c = o[s]) != null && !(2 & c.__u) && (c.__e == n && (n = D(c)), Fe(c, c));
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return n;
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}
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function Ee(t, e, o) {
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var n, r;
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if (typeof t.type == "function") {
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for (n = t.__k, r = 0; n && r < n.length; r++) n[r] && (n[r].__ = t, e = Ee(n[r], e, o));
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return e;
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}
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t.__e != e && (e && t.type && !o.contains(e) && (e = D(t)), o.insertBefore(t.__e, e || null), e = t.__e);
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do
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e = e && e.nextSibling;
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while (e != null && e.nodeType == 8);
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return e;
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}
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function et(t, e, o, n) {
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var r, s, i = t.key, c = t.type, a = e[o];
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if (a === null || a && i == a.key && c === a.type && !(2 & a.__u)) return o;
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if (n > (a != null && !(2 & a.__u) ? 1 : 0)) for (r = o - 1, s = o + 1; r >= 0 || s < e.length; ) {
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if (r >= 0) {
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if ((a = e[r]) && !(2 & a.__u) && i == a.key && c === a.type) return r;
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r--;
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}
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if (s < e.length) {
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if ((a = e[s]) && !(2 & a.__u) && i == a.key && c === a.type) return s;
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s++;
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}
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}
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return -1;
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}
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function me(t, e, o) {
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e[0] == "-" ? t.setProperty(e, o ?? "") : t[e] = o == null ? "" : typeof o != "number" || Je.test(e) ? o : o + "px";
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}
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function B(t, e, o, n, r) {
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var s;
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e: if (e == "style") if (typeof o == "string") t.style.cssText = o;
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else {
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if (typeof n == "string" && (t.style.cssText = n = ""), n) for (e in n) o && e in o || me(t.style, e, "");
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if (o) for (e in o) n && o[e] === n[e] || me(t.style, e, o[e]);
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}
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else if (e[0] == "o" && e[1] == "n") s = e != (e = e.replace(Ne, "$1")), e = e.toLowerCase() in t || e == "onFocusOut" || e == "onFocusIn" ? e.toLowerCase().slice(2) : e.slice(2), t.l || (t.l = {}), t.l[e + s] = o, o ? n ? o.u = n.u : (o.u = le, t.addEventListener(e, s ? re : ne, s)) : t.removeEventListener(e, s ? re : ne, s);
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else {
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if (r == "http://www.w3.org/2000/svg") e = e.replace(/xlink(H|:h)/, "h").replace(/sName$/, "s");
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else if (e != "width" && e != "height" && e != "href" && e != "list" && e != "form" && e != "tabIndex" && e != "download" && e != "rowSpan" && e != "colSpan" && e != "role" && e != "popover" && e in t) try {
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t[e] = o ?? "";
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break e;
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} catch {
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}
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typeof o == "function" || (o == null || o === !1 && e[4] != "-" ? t.removeAttribute(e) : t.setAttribute(e, e == "popover" && o == 1 ? "" : o));
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}
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}
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function pe(t) {
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return function(e) {
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if (this.l) {
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var o = this.l[e.type + t];
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if (e.t == null) e.t = le++;
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else if (e.t < o.u) return;
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return o(C.event ? C.event(e) : e);
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}
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};
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}
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function de(t, e, o, n, r, s, i, c, a, d) {
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var _, l, h, u, m, w, g, v, p, b, z, S, P, U, M, $, L, x = e.type;
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if (e.constructor !== void 0) return null;
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128 & o.__u && (a = !!(32 & o.__u), s = [c = e.__e = o.__e]), (_ = C.__b) && _(e);
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e: if (typeof x == "function") try {
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if (v = e.props, p = "prototype" in x && x.prototype.render, b = (_ = x.contextType) && n[_.__c], z = _ ? b ? b.props.value : _.__ : n, o.__c ? g = (l = e.__c = o.__c).__ = l.__E : (p ? e.__c = l = new x(v, z) : (e.__c = l = new K(v, z), l.constructor = x, l.render = ot), b && b.sub(l), l.props = v, l.state || (l.state = {}), l.context = z, l.__n = n, h = l.__d = !0, l.__h = [], l._sb = []), p && l.__s == null && (l.__s = l.state), p && x.getDerivedStateFromProps != null && (l.__s == l.state && (l.__s = A({}, l.__s)), A(l.__s, x.getDerivedStateFromProps(v, l.__s))), u = l.props, m = l.state, l.__v = e, h) p && x.getDerivedStateFromProps == null && l.componentWillMount != null && l.componentWillMount(), p && l.componentDidMount != null && l.__h.push(l.componentDidMount);
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else {
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if (p && x.getDerivedStateFromProps == null && v !== u && l.componentWillReceiveProps != null && l.componentWillReceiveProps(v, z), !l.__e && (l.shouldComponentUpdate != null && l.shouldComponentUpdate(v, l.__s, z) === !1 || e.__v == o.__v)) {
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for (e.__v != o.__v && (l.props = v, l.state = l.__s, l.__d = !1), e.__e = o.__e, e.__k = o.__k, e.__k.some(function(F) {
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F && (F.__ = e);
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}), S = 0; S < l._sb.length; S++) l.__h.push(l._sb[S]);
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l._sb = [], l.__h.length && i.push(l);
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break e;
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}
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l.componentWillUpdate != null && l.componentWillUpdate(v, l.__s, z), p && l.componentDidUpdate != null && l.__h.push(function() {
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l.componentDidUpdate(u, m, w);
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});
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}
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if (l.context = z, l.props = v, l.__P = t, l.__e = !1, P = C.__r, U = 0, p) {
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for (l.state = l.__s, l.__d = !1, P && P(e), _ = l.render(l.props, l.state, l.context), M = 0; M < l._sb.length; M++) l.__h.push(l._sb[M]);
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l._sb = [];
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} else do
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l.__d = !1, P && P(e), _ = l.render(l.props, l.state, l.context), l.state = l.__s;
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while (l.__d && ++U < 25);
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l.state = l.__s, l.getChildContext != null && (n = A(A({}, n), l.getChildContext())), p && !h && l.getSnapshotBeforeUpdate != null && (w = l.getSnapshotBeforeUpdate(u, m)), c = Ae(t, ce($ = _ != null && _.type === J && _.key == null ? _.props.children : _) ? $ : [$], e, o, n, r, s, i, c, a, d), l.base = e.__e, e.__u &= -161, l.__h.length && i.push(l), g && (l.__E = l.__ = null);
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} catch (F) {
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if (e.__v = null, a || s != null) if (F.then) {
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for (e.__u |= a ? 160 : 128; c && c.nodeType == 8 && c.nextSibling; ) c = c.nextSibling;
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s[s.indexOf(c)] = null, e.__e = c;
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} else for (L = s.length; L--; ) ae(s[L]);
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else e.__e = o.__e, e.__k = o.__k;
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C.__e(F, e, o);
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}
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else s == null && e.__v == o.__v ? (e.__k = o.__k, e.__e = o.__e) : c = e.__e = tt(o.__e, e, o, n, r, s, i, a, d);
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return (_ = C.diffed) && _(e), 128 & e.__u ? void 0 : c;
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}
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function Ue(t, e, o) {
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for (var n = 0; n < o.length; n++) _e(o[n], o[++n], o[++n]);
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C.__c && C.__c(e, t), t.some(function(r) {
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try {
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t = r.__h, r.__h = [], t.some(function(s) {
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s.call(r);
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});
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} catch (s) {
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C.__e(s, r.__v);
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}
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});
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}
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function tt(t, e, o, n, r, s, i, c, a) {
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var d, _, l, h, u, m, w, g = o.props, v = e.props, p = e.type;
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if (p == "svg" ? r = "http://www.w3.org/2000/svg" : p == "math" ? r = "http://www.w3.org/1998/Math/MathML" : r || (r = "http://www.w3.org/1999/xhtml"), s != null) {
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for (d = 0; d < s.length; d++) if ((u = s[d]) && "setAttribute" in u == !!p && (p ? u.localName == p : u.nodeType == 3)) {
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t = u, s[d] = null;
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break;
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}
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}
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if (t == null) {
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if (p == null) return document.createTextNode(v);
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t = document.createElementNS(r, p, v.is && v), c && (C.__m && C.__m(e, s), c = !1), s = null;
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}
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if (p === null) g === v || c && t.data === v || (t.data = v);
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else {
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if (s = s && j.call(t.childNodes), g = o.props || W, !c && s != null) for (g = {}, d = 0; d < t.attributes.length; d++) g[(u = t.attributes[d]).name] = u.value;
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for (d in g) if (u = g[d], d != "children") {
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if (d == "dangerouslySetInnerHTML") l = u;
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else if (!(d in v)) {
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if (d == "value" && "defaultValue" in v || d == "checked" && "defaultChecked" in v) continue;
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B(t, d, null, u, r);
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}
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}
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for (d in v) u = v[d], d == "children" ? h = u : d == "dangerouslySetInnerHTML" ? _ = u : d == "value" ? m = u : d == "checked" ? w = u : c && typeof u != "function" || g[d] === u || B(t, d, u, g[d], r);
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if (_) c || l && (_.__html === l.__html || _.__html === t.innerHTML) || (t.innerHTML = _.__html), e.__k = [];
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else if (l && (t.innerHTML = ""), Ae(t, ce(h) ? h : [h], e, o, n, p == "foreignObject" ? "http://www.w3.org/1999/xhtml" : r, s, i, s ? s[0] : o.__k && D(o, 0), c, a), s != null) for (d = s.length; d--; ) ae(s[d]);
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c || (d = "value", p == "progress" && m == null ? t.removeAttribute("value") : m !== void 0 && (m !== t[d] || p == "progress" && !m || p == "option" && m !== g[d]) && B(t, d, m, g[d], r), d = "checked", w !== void 0 && w !== t[d] && B(t, d, w, g[d], r));
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}
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return t;
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}
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function _e(t, e, o) {
|
|
195
|
+
try {
|
|
196
|
+
if (typeof t == "function") {
|
|
197
|
+
var n = typeof t.__u == "function";
|
|
198
|
+
n && t.__u(), n && e == null || (t.__u = t(e));
|
|
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|
+
} else t.current = e;
|
|
200
|
+
} catch (r) {
|
|
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|
+
C.__e(r, o);
|
|
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|
+
}
|
|
203
|
+
}
|
|
204
|
+
function Fe(t, e, o) {
|
|
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|
+
var n, r;
|
|
206
|
+
if (C.unmount && C.unmount(t), (n = t.ref) && (n.current && n.current !== t.__e || _e(n, null, e)), (n = t.__c) != null) {
|
|
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|
+
if (n.componentWillUnmount) try {
|
|
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|
+
n.componentWillUnmount();
|
|
209
|
+
} catch (s) {
|
|
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|
+
C.__e(s, e);
|
|
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|
+
}
|
|
212
|
+
n.base = n.__P = null;
|
|
213
|
+
}
|
|
214
|
+
if (n = t.__k) for (r = 0; r < n.length; r++) n[r] && Fe(n[r], e, o || typeof t.type != "function");
|
|
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|
+
o || ae(t.__e), t.__c = t.__ = t.__e = void 0;
|
|
216
|
+
}
|
|
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|
+
function ot(t, e, o) {
|
|
218
|
+
return this.constructor(t, o);
|
|
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|
+
}
|
|
220
|
+
function nt(t, e, o) {
|
|
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|
+
var n, r, s, i;
|
|
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|
+
e == document && (e = document.documentElement), C.__ && C.__(t, e), r = (n = !1) ? null : e.__k, s = [], i = [], de(e, t = e.__k = Qe(J, null, [t]), r || W, W, e.namespaceURI, r ? null : e.firstChild ? j.call(e.childNodes) : null, s, r ? r.__e : e.firstChild, n, i), Ue(s, t, i);
|
|
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|
+
}
|
|
224
|
+
function Ge(t, e) {
|
|
225
|
+
var o = { __c: e = "__cC" + Se++, __: t, Consumer: function(n, r) {
|
|
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|
+
return n.children(r);
|
|
227
|
+
}, Provider: function(n) {
|
|
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|
+
var r, s;
|
|
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|
+
return this.getChildContext || (r = /* @__PURE__ */ new Set(), (s = {})[e] = this, this.getChildContext = function() {
|
|
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|
+
return s;
|
|
231
|
+
}, this.componentWillUnmount = function() {
|
|
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|
+
r = null;
|
|
233
|
+
}, this.shouldComponentUpdate = function(i) {
|
|
234
|
+
this.props.value !== i.value && r.forEach(function(c) {
|
|
235
|
+
c.__e = !0, se(c);
|
|
236
|
+
});
|
|
237
|
+
}, this.sub = function(i) {
|
|
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|
+
r.add(i);
|
|
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|
+
var c = i.componentWillUnmount;
|
|
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|
+
i.componentWillUnmount = function() {
|
|
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|
+
r && r.delete(i), c && c.call(i);
|
|
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|
+
};
|
|
243
|
+
}), n.children;
|
|
244
|
+
} };
|
|
245
|
+
return o.Provider.__ = o.Consumer.contextType = o;
|
|
246
|
+
}
|
|
247
|
+
j = Me.slice, C = { __e: function(t, e, o, n) {
|
|
248
|
+
for (var r, s, i; e = e.__; ) if ((r = e.__c) && !r.__) try {
|
|
249
|
+
if ((s = r.constructor) && s.getDerivedStateFromError != null && (r.setState(s.getDerivedStateFromError(t)), i = r.__d), r.componentDidCatch != null && (r.componentDidCatch(t, n || {}), i = r.__d), i) return r.__E = r;
|
|
250
|
+
} catch (c) {
|
|
251
|
+
t = c;
|
|
252
|
+
}
|
|
253
|
+
throw t;
|
|
254
|
+
} }, xe = 0, K.prototype.setState = function(t, e) {
|
|
255
|
+
var o;
|
|
256
|
+
o = this.__s != null && this.__s !== this.state ? this.__s : this.__s = A({}, this.state), typeof t == "function" && (t = t(A({}, o), this.props)), t && A(o, t), t != null && this.__v && (e && this._sb.push(e), se(this));
|
|
257
|
+
}, K.prototype.forceUpdate = function(t) {
|
|
258
|
+
this.__v && (this.__e = !0, t && this.__h.push(t), se(this));
|
|
259
|
+
}, K.prototype.render = J, G = [], Le = typeof Promise == "function" ? Promise.prototype.then.bind(Promise.resolve()) : setTimeout, oe = function(t, e) {
|
|
260
|
+
return t.__v.__b - e.__v.__b;
|
|
261
|
+
}, X.__r = 0, Ne = /(PointerCapture)$|Capture$/i, le = 0, ne = pe(!1), re = pe(!0), Se = 0;
|
|
262
|
+
var rt = 0;
|
|
263
|
+
function f(t, e, o, n, r, s) {
|
|
264
|
+
e || (e = {});
|
|
265
|
+
var i, c, a = e;
|
|
266
|
+
if ("ref" in a) for (c in a = {}, e) c == "ref" ? i = e[c] : a[c] = e[c];
|
|
267
|
+
var d = { type: t, props: a, key: o, ref: i, __k: null, __: null, __b: 0, __e: null, __c: null, constructor: void 0, __v: --rt, __i: -1, __u: 0, __source: r, __self: s };
|
|
268
|
+
if (typeof t == "function" && (i = t.defaultProps)) for (c in i) a[c] === void 0 && (a[c] = i[c]);
|
|
269
|
+
return C.vnode && C.vnode(d), d;
|
|
270
|
+
}
|
|
271
|
+
var H, y, Z, ve, I = 0, De = [], k = C, ge = k.__b, we = k.__r, Ce = k.diffed, ye = k.__c, ke = k.unmount, be = k.__;
|
|
272
|
+
function Q(t, e) {
|
|
273
|
+
k.__h && k.__h(y, t, I || e), I = 0;
|
|
274
|
+
var o = y.__H || (y.__H = { __: [], __h: [] });
|
|
275
|
+
return t >= o.__.length && o.__.push({}), o.__[t];
|
|
276
|
+
}
|
|
277
|
+
function E(t) {
|
|
278
|
+
return I = 1, st(Ie, t);
|
|
279
|
+
}
|
|
280
|
+
function st(t, e, o) {
|
|
281
|
+
var n = Q(H++, 2);
|
|
282
|
+
if (n.t = t, !n.__c && (n.__ = [Ie(void 0, e), function(c) {
|
|
283
|
+
var a = n.__N ? n.__N[0] : n.__[0], d = n.t(a, c);
|
|
284
|
+
a !== d && (n.__N = [d, n.__[1]], n.__c.setState({}));
|
|
285
|
+
}], n.__c = y, !y.u)) {
|
|
286
|
+
var r = function(c, a, d) {
|
|
287
|
+
if (!n.__c.__H) return !0;
|
|
288
|
+
var _ = n.__c.__H.__.filter(function(h) {
|
|
289
|
+
return !!h.__c;
|
|
290
|
+
});
|
|
291
|
+
if (_.every(function(h) {
|
|
292
|
+
return !h.__N;
|
|
293
|
+
})) return !s || s.call(this, c, a, d);
|
|
294
|
+
var l = n.__c.props !== c;
|
|
295
|
+
return _.forEach(function(h) {
|
|
296
|
+
if (h.__N) {
|
|
297
|
+
var u = h.__[0];
|
|
298
|
+
h.__ = h.__N, h.__N = void 0, u !== h.__[0] && (l = !0);
|
|
299
|
+
}
|
|
300
|
+
}), s && s.call(this, c, a, d) || l;
|
|
301
|
+
};
|
|
302
|
+
y.u = !0;
|
|
303
|
+
var s = y.shouldComponentUpdate, i = y.componentWillUpdate;
|
|
304
|
+
y.componentWillUpdate = function(c, a, d) {
|
|
305
|
+
if (this.__e) {
|
|
306
|
+
var _ = s;
|
|
307
|
+
s = void 0, r(c, a, d), s = _;
|
|
308
|
+
}
|
|
309
|
+
i && i.call(this, c, a, d);
|
|
310
|
+
}, y.shouldComponentUpdate = r;
|
|
311
|
+
}
|
|
312
|
+
return n.__N || n.__;
|
|
313
|
+
}
|
|
314
|
+
function N(t, e) {
|
|
315
|
+
var o = Q(H++, 3);
|
|
316
|
+
!k.__s && We(o.__H, e) && (o.__ = t, o.i = e, y.__H.__h.push(o));
|
|
317
|
+
}
|
|
318
|
+
function R(t) {
|
|
319
|
+
return I = 5, He(function() {
|
|
320
|
+
return { current: t };
|
|
321
|
+
}, []);
|
|
322
|
+
}
|
|
323
|
+
function He(t, e) {
|
|
324
|
+
var o = Q(H++, 7);
|
|
325
|
+
return We(o.__H, e) && (o.__ = t(), o.__H = e, o.__h = t), o.__;
|
|
326
|
+
}
|
|
327
|
+
function ze(t, e) {
|
|
328
|
+
return I = 8, He(function() {
|
|
329
|
+
return t;
|
|
330
|
+
}, e);
|
|
331
|
+
}
|
|
332
|
+
function Re(t) {
|
|
333
|
+
var e = y.context[t.__c], o = Q(H++, 9);
|
|
334
|
+
return o.c = t, e ? (o.__ == null && (o.__ = !0, e.sub(y)), e.props.value) : t.__;
|
|
335
|
+
}
|
|
336
|
+
function it() {
|
|
337
|
+
for (var t; t = De.shift(); ) if (t.__P && t.__H) try {
|
|
338
|
+
t.__H.__h.forEach(Y), t.__H.__h.forEach(ie), t.__H.__h = [];
|
|
339
|
+
} catch (e) {
|
|
340
|
+
t.__H.__h = [], k.__e(e, t.__v);
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
k.__b = function(t) {
|
|
344
|
+
y = null, ge && ge(t);
|
|
345
|
+
}, k.__ = function(t, e) {
|
|
346
|
+
t && e.__k && e.__k.__m && (t.__m = e.__k.__m), be && be(t, e);
|
|
347
|
+
}, k.__r = function(t) {
|
|
348
|
+
we && we(t), H = 0;
|
|
349
|
+
var e = (y = t.__c).__H;
|
|
350
|
+
e && (Z === y ? (e.__h = [], y.__h = [], e.__.forEach(function(o) {
|
|
351
|
+
o.__N && (o.__ = o.__N), o.i = o.__N = void 0;
|
|
352
|
+
})) : (e.__h.forEach(Y), e.__h.forEach(ie), e.__h = [], H = 0)), Z = y;
|
|
353
|
+
}, k.diffed = function(t) {
|
|
354
|
+
Ce && Ce(t);
|
|
355
|
+
var e = t.__c;
|
|
356
|
+
e && e.__H && (e.__H.__h.length && (De.push(e) !== 1 && ve === k.requestAnimationFrame || ((ve = k.requestAnimationFrame) || lt)(it)), e.__H.__.forEach(function(o) {
|
|
357
|
+
o.i && (o.__H = o.i), o.i = void 0;
|
|
358
|
+
})), Z = y = null;
|
|
359
|
+
}, k.__c = function(t, e) {
|
|
360
|
+
e.some(function(o) {
|
|
361
|
+
try {
|
|
362
|
+
o.__h.forEach(Y), o.__h = o.__h.filter(function(n) {
|
|
363
|
+
return !n.__ || ie(n);
|
|
364
|
+
});
|
|
365
|
+
} catch (n) {
|
|
366
|
+
e.some(function(r) {
|
|
367
|
+
r.__h && (r.__h = []);
|
|
368
|
+
}), e = [], k.__e(n, o.__v);
|
|
369
|
+
}
|
|
370
|
+
}), ye && ye(t, e);
|
|
371
|
+
}, k.unmount = function(t) {
|
|
372
|
+
ke && ke(t);
|
|
373
|
+
var e, o = t.__c;
|
|
374
|
+
o && o.__H && (o.__H.__.forEach(function(n) {
|
|
375
|
+
try {
|
|
376
|
+
Y(n);
|
|
377
|
+
} catch (r) {
|
|
378
|
+
e = r;
|
|
379
|
+
}
|
|
380
|
+
}), o.__H = void 0, e && k.__e(e, o.__v));
|
|
381
|
+
};
|
|
382
|
+
var Te = typeof requestAnimationFrame == "function";
|
|
383
|
+
function lt(t) {
|
|
384
|
+
var e, o = function() {
|
|
385
|
+
clearTimeout(n), Te && cancelAnimationFrame(e), setTimeout(t);
|
|
386
|
+
}, n = setTimeout(o, 100);
|
|
387
|
+
Te && (e = requestAnimationFrame(o));
|
|
388
|
+
}
|
|
389
|
+
function Y(t) {
|
|
390
|
+
var e = y, o = t.__c;
|
|
391
|
+
typeof o == "function" && (t.__c = void 0, o()), y = e;
|
|
392
|
+
}
|
|
393
|
+
function ie(t) {
|
|
394
|
+
var e = y;
|
|
395
|
+
t.__c = t.__(), y = e;
|
|
396
|
+
}
|
|
397
|
+
function We(t, e) {
|
|
398
|
+
return !t || t.length !== e.length || e.some(function(o, n) {
|
|
399
|
+
return o !== t[n];
|
|
400
|
+
});
|
|
401
|
+
}
|
|
402
|
+
function Ie(t, e) {
|
|
403
|
+
return typeof e == "function" ? e(t) : e;
|
|
404
|
+
}
|
|
405
|
+
const ct = (t) => ({
|
|
406
|
+
saveGameData(e) {
|
|
407
|
+
try {
|
|
408
|
+
const o = {
|
|
409
|
+
highestUnlockedLevel: e.highestUnlockedLevel,
|
|
410
|
+
levelScores: e.levelScores,
|
|
411
|
+
totalScore: e.totalScore,
|
|
412
|
+
currentLevel: e.currentLevel
|
|
413
|
+
};
|
|
414
|
+
localStorage.setItem(t, JSON.stringify(o));
|
|
415
|
+
} catch (o) {
|
|
416
|
+
console.error("Failed to save maze game data:", o);
|
|
417
|
+
}
|
|
418
|
+
},
|
|
419
|
+
loadGameData() {
|
|
420
|
+
try {
|
|
421
|
+
const e = localStorage.getItem(t);
|
|
422
|
+
if (!e) return null;
|
|
423
|
+
const o = JSON.parse(e);
|
|
424
|
+
return {
|
|
425
|
+
highestUnlockedLevel: o.highestUnlockedLevel,
|
|
426
|
+
levelScores: o.levelScores,
|
|
427
|
+
totalScore: o.totalScore,
|
|
428
|
+
currentLevel: o.currentLevel,
|
|
429
|
+
currentTier: Math.ceil(o.currentLevel / 12),
|
|
430
|
+
highestUnlockedTier: Math.ceil(o.highestUnlockedLevel / 12)
|
|
431
|
+
};
|
|
432
|
+
} catch (e) {
|
|
433
|
+
return console.error("Failed to load maze game data:", e), null;
|
|
434
|
+
}
|
|
435
|
+
},
|
|
436
|
+
resetGameData() {
|
|
437
|
+
try {
|
|
438
|
+
localStorage.removeItem(t);
|
|
439
|
+
} catch (e) {
|
|
440
|
+
console.error("Failed to reset game state:", e);
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
}), Oe = Ge(void 0), at = ({ children: t, config: e }) => {
|
|
444
|
+
const o = R(e), n = ct(e.lcPrefix + "score"), r = n.loadGameData(), [s, i] = E({
|
|
445
|
+
currentLevel: 1,
|
|
446
|
+
highestUnlockedLevel: 1,
|
|
447
|
+
currentTier: 1,
|
|
448
|
+
highestUnlockedTier: 1,
|
|
449
|
+
currentScore: 0,
|
|
450
|
+
totalScore: 0,
|
|
451
|
+
levelScores: {},
|
|
452
|
+
isGameActive: !0,
|
|
453
|
+
levelTransitioning: !1,
|
|
454
|
+
maze: null,
|
|
455
|
+
playerPosition: { row: 0, col: 0 },
|
|
456
|
+
exitPosition: { row: 0, col: 0 },
|
|
457
|
+
foodPositions: [],
|
|
458
|
+
playerPath: [],
|
|
459
|
+
visitCounts: {},
|
|
460
|
+
moveCount: 0,
|
|
461
|
+
playerAtExit: !1,
|
|
462
|
+
foodCollected: 0,
|
|
463
|
+
totalFoodCount: 0,
|
|
464
|
+
showClue: !1,
|
|
465
|
+
...r || {}
|
|
466
|
+
});
|
|
467
|
+
N(() => {
|
|
468
|
+
n.saveGameData(s);
|
|
469
|
+
}, [
|
|
470
|
+
s.highestUnlockedLevel,
|
|
471
|
+
s.levelScores,
|
|
472
|
+
s.totalScore,
|
|
473
|
+
s.currentLevel
|
|
474
|
+
]);
|
|
475
|
+
const c = () => {
|
|
476
|
+
n.resetGameData(), i((a) => ({
|
|
477
|
+
...a,
|
|
478
|
+
currentLevel: 1,
|
|
479
|
+
highestUnlockedLevel: 1,
|
|
480
|
+
currentTier: 1,
|
|
481
|
+
highestUnlockedTier: 1,
|
|
482
|
+
currentScore: 0,
|
|
483
|
+
totalScore: 0,
|
|
484
|
+
levelScores: {},
|
|
485
|
+
isGameActive: !0,
|
|
486
|
+
levelTransitioning: !1,
|
|
487
|
+
playerPath: [],
|
|
488
|
+
visitCounts: {},
|
|
489
|
+
moveCount: 0,
|
|
490
|
+
foodCollected: 0,
|
|
491
|
+
showClue: !1
|
|
492
|
+
}));
|
|
493
|
+
};
|
|
494
|
+
return /* @__PURE__ */ f(
|
|
495
|
+
Oe.Provider,
|
|
496
|
+
{
|
|
497
|
+
value: {
|
|
498
|
+
gameState: s,
|
|
499
|
+
setGameState: i,
|
|
500
|
+
config: o,
|
|
501
|
+
resetGame: c
|
|
502
|
+
},
|
|
503
|
+
children: t
|
|
504
|
+
}
|
|
505
|
+
);
|
|
506
|
+
}, Ve = () => {
|
|
507
|
+
const t = Re(Oe);
|
|
508
|
+
if (!t)
|
|
509
|
+
throw new Error("useGameContext must be used within a GameProvider");
|
|
510
|
+
return t;
|
|
511
|
+
}, Be = Ge(void 0), dt = ({ children: t }) => {
|
|
512
|
+
const [e, o] = E(null), [n, r] = E(!1), [s, i] = E(
|
|
513
|
+
"info"
|
|
514
|
+
), [c, a] = E(null), d = ze(() => {
|
|
515
|
+
r(!1), c && (clearTimeout(c), a(null));
|
|
516
|
+
}, [c]), _ = ze(
|
|
517
|
+
(l, h = "info", u = 3e3) => {
|
|
518
|
+
if (n && d(), o(l), i(h), r(!0), u > 0) {
|
|
519
|
+
const m = setTimeout(() => {
|
|
520
|
+
r(!1);
|
|
521
|
+
}, u);
|
|
522
|
+
a(m);
|
|
523
|
+
}
|
|
524
|
+
},
|
|
525
|
+
[n, d]
|
|
526
|
+
);
|
|
527
|
+
return /* @__PURE__ */ f(
|
|
528
|
+
Be.Provider,
|
|
529
|
+
{
|
|
530
|
+
value: { message: e, visible: n, type: s, showToast: _, hideToast: d },
|
|
531
|
+
children: t
|
|
532
|
+
}
|
|
533
|
+
);
|
|
534
|
+
}, ue = () => {
|
|
535
|
+
const t = Re(Be);
|
|
536
|
+
if (!t)
|
|
537
|
+
throw new Error("useToast must be used within a ToastProvider");
|
|
538
|
+
return t;
|
|
539
|
+
}, _t = ({
|
|
540
|
+
i18n: t,
|
|
541
|
+
totalTiers: e,
|
|
542
|
+
currentTier: o,
|
|
543
|
+
highestUnlockedTier: n,
|
|
544
|
+
onTierChange: r,
|
|
545
|
+
disabled: s
|
|
546
|
+
}) => /* @__PURE__ */ f("div", { className: "tier-selector", children: /* @__PURE__ */ f(
|
|
547
|
+
"select",
|
|
548
|
+
{
|
|
549
|
+
value: o,
|
|
550
|
+
onChange: (i) => {
|
|
551
|
+
i.target && i.target.value && r(Number(i.target.value));
|
|
552
|
+
},
|
|
553
|
+
disabled: s,
|
|
554
|
+
className: "tier-dropdown",
|
|
555
|
+
children: Array.from({ length: e }, (i, c) => c + 1).map((i) => /* @__PURE__ */ f(
|
|
556
|
+
"option",
|
|
557
|
+
{
|
|
558
|
+
value: i,
|
|
559
|
+
disabled: i > n,
|
|
560
|
+
children: [
|
|
561
|
+
t.tier,
|
|
562
|
+
" ",
|
|
563
|
+
i
|
|
564
|
+
]
|
|
565
|
+
},
|
|
566
|
+
`tier-${i}`
|
|
567
|
+
))
|
|
568
|
+
}
|
|
569
|
+
) }), ut = ({
|
|
570
|
+
i18n: t,
|
|
571
|
+
levelsPerTier: e,
|
|
572
|
+
currentTier: o,
|
|
573
|
+
currentLevel: n,
|
|
574
|
+
highestUnlockedLevel: r,
|
|
575
|
+
onLevelChange: s,
|
|
576
|
+
disabled: i
|
|
577
|
+
}) => /* @__PURE__ */ f("div", { className: "level-selector", children: /* @__PURE__ */ f(
|
|
578
|
+
"select",
|
|
579
|
+
{
|
|
580
|
+
value: n,
|
|
581
|
+
onChange: (c) => {
|
|
582
|
+
c.target && c.target.value && s(Number(c.target.value));
|
|
583
|
+
},
|
|
584
|
+
disabled: i,
|
|
585
|
+
className: "level-dropdown",
|
|
586
|
+
children: Array.from(
|
|
587
|
+
{ length: e },
|
|
588
|
+
(c, a) => (o - 1) * e + a + 1
|
|
589
|
+
).map((c) => /* @__PURE__ */ f(
|
|
590
|
+
"option",
|
|
591
|
+
{
|
|
592
|
+
value: c,
|
|
593
|
+
disabled: c > r,
|
|
594
|
+
children: [
|
|
595
|
+
t.level,
|
|
596
|
+
" ",
|
|
597
|
+
c
|
|
598
|
+
]
|
|
599
|
+
},
|
|
600
|
+
`level-${c}`
|
|
601
|
+
))
|
|
602
|
+
}
|
|
603
|
+
) }), ee = ({
|
|
604
|
+
isOpen: t,
|
|
605
|
+
title: e,
|
|
606
|
+
message: o,
|
|
607
|
+
children: n,
|
|
608
|
+
noConfirm: r = !1,
|
|
609
|
+
noCancel: s = !1,
|
|
610
|
+
confirmText: i = "OK",
|
|
611
|
+
cancelText: c = "Cancel",
|
|
612
|
+
onConfirm: a,
|
|
613
|
+
onCancel: d
|
|
614
|
+
}) => {
|
|
615
|
+
const _ = R(null);
|
|
616
|
+
return N(() => {
|
|
617
|
+
const l = (h) => {
|
|
618
|
+
h.key === "Escape" && d?.();
|
|
619
|
+
};
|
|
620
|
+
return t && document.addEventListener("keydown", l), () => {
|
|
621
|
+
document.removeEventListener("keydown", l);
|
|
622
|
+
};
|
|
623
|
+
}, [t, d]), /* @__PURE__ */ f(
|
|
624
|
+
"div",
|
|
625
|
+
{
|
|
626
|
+
className: `maze-dialog-overlay ${t ? "maze-dialog-visible" : ""}`,
|
|
627
|
+
children: /* @__PURE__ */ f("div", { className: "maze-dialog", ref: _, children: [
|
|
628
|
+
/* @__PURE__ */ f("div", { className: "maze-dialog-title", children: e }),
|
|
629
|
+
/* @__PURE__ */ f("div", { className: "maze-dialog-content", children: n || /* @__PURE__ */ f("div", { className: "maze-dialog-message", children: o }) }),
|
|
630
|
+
/* @__PURE__ */ f("div", { className: "maze-dialog-buttons", children: [
|
|
631
|
+
!s && /* @__PURE__ */ f("button", { className: "maze-dialog-cancel", onClick: d, children: c }),
|
|
632
|
+
!r && /* @__PURE__ */ f("button", { className: "maze-dialog-confirm", onClick: a, children: i })
|
|
633
|
+
] })
|
|
634
|
+
] })
|
|
635
|
+
}
|
|
636
|
+
);
|
|
637
|
+
};
|
|
638
|
+
function ht(t) {
|
|
639
|
+
return function() {
|
|
640
|
+
let e = t += 1831565813;
|
|
641
|
+
return e = Math.imul(e ^ e >>> 15, e | 1), e ^= e + Math.imul(e ^ e >>> 7, e | 61), ((e ^ e >>> 14) >>> 0) / 4294967296;
|
|
642
|
+
};
|
|
643
|
+
}
|
|
644
|
+
const he = [
|
|
645
|
+
// Tier 1 (Levels 1-12) - Beginner
|
|
646
|
+
{ size: 8, seed: 12345, method: "backtracking" },
|
|
647
|
+
// Level 1 - Very easy, small maze
|
|
648
|
+
{ size: 8, seed: 23456, method: "backtracking" },
|
|
649
|
+
// Level 2 - Very easy
|
|
650
|
+
{ size: 8, seed: 34567, method: "prims" },
|
|
651
|
+
// Level 3 - Very easy
|
|
652
|
+
{ size: 8, seed: 45678, method: "backtracking" },
|
|
653
|
+
// Level 4 - Easy
|
|
654
|
+
{ size: 9, seed: 56789, method: "prims" },
|
|
655
|
+
// Level 5 - Easy
|
|
656
|
+
{ size: 9, seed: 67890, method: "backtracking" },
|
|
657
|
+
// Level 6 - Easy
|
|
658
|
+
{ size: 9, seed: 78901, method: "prims" },
|
|
659
|
+
// Level 7 - Easy
|
|
660
|
+
{ size: 9, seed: 89012, method: "backtracking" },
|
|
661
|
+
// Level 8 - Easy-medium
|
|
662
|
+
{ size: 10, seed: 90123, method: "prims" },
|
|
663
|
+
// Level 9 - Easy-medium
|
|
664
|
+
{ size: 11, seed: 11111, method: "backtracking" },
|
|
665
|
+
// Level 10 - Easy-medium
|
|
666
|
+
{ size: 12, seed: 22222, method: "prims" },
|
|
667
|
+
// Level 11 - Medium
|
|
668
|
+
{ size: 13, seed: 33333, method: "backtracking" },
|
|
669
|
+
// Level 12 - Medium
|
|
670
|
+
// Tier 2 (Levels 13-24) - Intermediate
|
|
671
|
+
{ size: 12, seed: 44444, method: "prims" },
|
|
672
|
+
// Level 13 - Medium
|
|
673
|
+
{ size: 12, seed: 55555, method: "backtracking" },
|
|
674
|
+
// Level 14 - Medium
|
|
675
|
+
{ size: 12, seed: 66666, method: "prims" },
|
|
676
|
+
// Level 15 - Medium
|
|
677
|
+
{ size: 12, seed: 77777, method: "backtracking" },
|
|
678
|
+
// Level 16 - Medium-hard
|
|
679
|
+
{ size: 13, seed: 88888, method: "prims" },
|
|
680
|
+
// Level 17 - Medium-hard
|
|
681
|
+
{ size: 13, seed: 99999, method: "backtracking" },
|
|
682
|
+
// Level 18 - Medium-hard
|
|
683
|
+
{ size: 13, seed: 12121, method: "prims" },
|
|
684
|
+
// Level 19 - Medium-hard
|
|
685
|
+
{ size: 14, seed: 23232, method: "backtracking" },
|
|
686
|
+
// Level 20 - Medium-hard
|
|
687
|
+
{ size: 15, seed: 34343, method: "prims" },
|
|
688
|
+
// Level 21 - Hard
|
|
689
|
+
{ size: 16, seed: 45454, method: "backtracking" },
|
|
690
|
+
// Level 22 - Hard
|
|
691
|
+
{ size: 17, seed: 56565, method: "prims" },
|
|
692
|
+
// Level 23 - Hard
|
|
693
|
+
{ size: 18, seed: 67676, method: "backtracking" },
|
|
694
|
+
// Level 24 - Hard
|
|
695
|
+
// Tier 3 (Levels 25-36) - Advanced
|
|
696
|
+
{ size: 19, seed: 78787, method: "prims" },
|
|
697
|
+
// Level 25 - Hard
|
|
698
|
+
{ size: 20, seed: 89898, method: "backtracking" },
|
|
699
|
+
// Level 26 - Very hard
|
|
700
|
+
{ size: 21, seed: 90909, method: "prims" },
|
|
701
|
+
// Level 27 - Very hard
|
|
702
|
+
{ size: 22, seed: 10101, method: "backtracking" },
|
|
703
|
+
// Level 28 - Very hard
|
|
704
|
+
{ size: 23, seed: 20202, method: "prims" },
|
|
705
|
+
// Level 29 - Very hard
|
|
706
|
+
{ size: 25, seed: 30303, method: "backtracking" },
|
|
707
|
+
// Level 30 - Very hard
|
|
708
|
+
{ size: 27, seed: 40404, method: "prims" },
|
|
709
|
+
// Level 31 - Very hard
|
|
710
|
+
{ size: 29, seed: 50505, method: "backtracking" },
|
|
711
|
+
// Level 32 - Very hard
|
|
712
|
+
{ size: 31, seed: 60606, method: "prims" },
|
|
713
|
+
// Level 33 - Very hard
|
|
714
|
+
{ size: 33, seed: 70707, method: "backtracking" },
|
|
715
|
+
// Level 34 - Very hard
|
|
716
|
+
{ size: 37, seed: 80808, method: "prims" },
|
|
717
|
+
// Level 35 - Very hard
|
|
718
|
+
{ size: 40, seed: 90909, method: "backtracking" },
|
|
719
|
+
// Level 36 - Very hard
|
|
720
|
+
// Tier 4 (Levels 37-48) - Expert
|
|
721
|
+
{ size: 41, seed: 10111, method: "prims" },
|
|
722
|
+
// Level 37 - Expert
|
|
723
|
+
{ size: 42, seed: 11121, method: "backtracking" },
|
|
724
|
+
// Level 38 - Expert
|
|
725
|
+
{ size: 43, seed: 12131, method: "prims" },
|
|
726
|
+
// Level 39 - Expert
|
|
727
|
+
{ size: 44, seed: 13141, method: "backtracking" },
|
|
728
|
+
// Level 40 - Expert
|
|
729
|
+
{ size: 45, seed: 14151, method: "prims" },
|
|
730
|
+
// Level 41 - Expert
|
|
731
|
+
{ size: 46, seed: 15161, method: "backtracking" },
|
|
732
|
+
// Level 42 - Expert
|
|
733
|
+
{ size: 47, seed: 16171, method: "prims" },
|
|
734
|
+
// Level 43 - Expert
|
|
735
|
+
{ size: 48, seed: 17181, method: "backtracking" },
|
|
736
|
+
// Level 44 - Expert
|
|
737
|
+
{ size: 49, seed: 18191, method: "prims" },
|
|
738
|
+
// Level 45 - Expert
|
|
739
|
+
{ size: 50, seed: 19201, method: "backtracking" },
|
|
740
|
+
// Level 46 - Expert
|
|
741
|
+
{ size: 51, seed: 20211, method: "prims" },
|
|
742
|
+
// Level 47 - Expert
|
|
743
|
+
{ size: 52, seed: 21221, method: "backtracking" },
|
|
744
|
+
// Level 48 - Expert
|
|
745
|
+
// Tier 5 (Levels 49-60) - Master
|
|
746
|
+
{ size: 53, seed: 22231, method: "prims" },
|
|
747
|
+
// Level 49 - Master
|
|
748
|
+
{ size: 54, seed: 23241, method: "backtracking" },
|
|
749
|
+
// Level 50 - Master
|
|
750
|
+
{ size: 55, seed: 24251, method: "prims" },
|
|
751
|
+
// Level 51 - Master
|
|
752
|
+
{ size: 56, seed: 25261, method: "backtracking" },
|
|
753
|
+
// Level 52 - Master
|
|
754
|
+
{ size: 57, seed: 26271, method: "prims" },
|
|
755
|
+
// Level 53 - Master
|
|
756
|
+
{ size: 58, seed: 27281, method: "backtracking" },
|
|
757
|
+
// Level 54 - Master
|
|
758
|
+
{ size: 59, seed: 28291, method: "prims" },
|
|
759
|
+
// Level 55 - Master
|
|
760
|
+
{ size: 60, seed: 29301, method: "backtracking" },
|
|
761
|
+
// Level 56 - Master
|
|
762
|
+
{ size: 62, seed: 30311, method: "prims" },
|
|
763
|
+
// Level 57 - Master
|
|
764
|
+
{ size: 64, seed: 31321, method: "backtracking" },
|
|
765
|
+
// Level 58 - Master
|
|
766
|
+
{ size: 66, seed: 32331, method: "prims" },
|
|
767
|
+
// Level 59 - Master
|
|
768
|
+
{ size: 68, seed: 33341, method: "backtracking" }
|
|
769
|
+
// Level 60 - Master
|
|
770
|
+
], te = {
|
|
771
|
+
lcPrefix: "maze-",
|
|
772
|
+
i18n: {
|
|
773
|
+
reset: "Reset",
|
|
774
|
+
resetTip: "Reset all game data and highest score.",
|
|
775
|
+
total: "Total",
|
|
776
|
+
levelScore: "Level Score",
|
|
777
|
+
bestScore: "Best Score",
|
|
778
|
+
confirmReset: "Confirm Reset",
|
|
779
|
+
confirmResetMessage: "Are you sure you want to reset the game? All progress will be lost.",
|
|
780
|
+
cancel: "Cancel",
|
|
781
|
+
close: "Close",
|
|
782
|
+
confirm: "Confirm",
|
|
783
|
+
resetDoneToast: "Game reset! Starting from Level 1...",
|
|
784
|
+
confirmClue: "Confirm to turn on clue?",
|
|
785
|
+
confirmClueMessage: "Are you sure you want to turn on clue? Your current score will be halved.",
|
|
786
|
+
level: "Level",
|
|
787
|
+
tier: "Tier",
|
|
788
|
+
settings: "Settings",
|
|
789
|
+
clueOn: "Clue: ON",
|
|
790
|
+
clueOff: "Clue: OFF",
|
|
791
|
+
clueTip: "Turn on clue will halve your current score in this level",
|
|
792
|
+
foodCollectedToast: "Food collected! %NUM% remaining.",
|
|
793
|
+
allFoodCollectedToast: "All food collected! Head to the exit.",
|
|
794
|
+
warnNotAllFoodCollectedToast: "Collect all food first! %NUM% remaining.",
|
|
795
|
+
levelCompleteToast: "Level completed! 🎉",
|
|
796
|
+
tierUnlockedToast: "Tier %TIER% unlocked! 🎉",
|
|
797
|
+
levelGoToast: "Level %LEVEL% - Go!",
|
|
798
|
+
levelRestartToast: "Level restarted",
|
|
799
|
+
cluePathEnabled: "Clue Path Enabled",
|
|
800
|
+
cluePathDisabled: "Clue Path Disabled",
|
|
801
|
+
useArrowKeyTips: "Use arrow keys to navigate the maze. Press'C' to toggle path clue."
|
|
802
|
+
},
|
|
803
|
+
renderConfig: {
|
|
804
|
+
padding: 10,
|
|
805
|
+
wallWidth: 4,
|
|
806
|
+
wallColor: "#000000",
|
|
807
|
+
exitColor: "#F44336",
|
|
808
|
+
foodColor: "#4CAF50",
|
|
809
|
+
clueColor: "rgb(255,0,0)",
|
|
810
|
+
backgroundColor: "#ffffff",
|
|
811
|
+
playerColor: "#4CAF50",
|
|
812
|
+
playerAtExitColor: "#FFD700"
|
|
813
|
+
},
|
|
814
|
+
levelConfig: he,
|
|
815
|
+
levelsPerTier: 12
|
|
816
|
+
}, ft = (t) => t === 1 ? 2 : t >= 2 && t <= 5 ? 3 : t >= 6 && t <= 11 ? 4 : t >= 12 && t <= 15 ? 5 : 6;
|
|
817
|
+
class mt {
|
|
818
|
+
// initially all walls exit
|
|
819
|
+
constructor(e, o) {
|
|
820
|
+
this.row = e, this.col = o;
|
|
821
|
+
}
|
|
822
|
+
visited = !1;
|
|
823
|
+
walls = { top: !0, right: !0, bottom: !0, left: !0 };
|
|
824
|
+
}
|
|
825
|
+
class pt {
|
|
826
|
+
rows;
|
|
827
|
+
cols;
|
|
828
|
+
grid;
|
|
829
|
+
seed;
|
|
830
|
+
random;
|
|
831
|
+
constructor(e, o, n) {
|
|
832
|
+
this.rows = e, this.cols = o, this.seed = n ?? Math.floor(Math.random() * 1e6), this.random = ht(this.seed), this.grid = this.initializeGrid();
|
|
833
|
+
}
|
|
834
|
+
// Initialize the grid with new MazeCell objects
|
|
835
|
+
initializeGrid() {
|
|
836
|
+
const e = [];
|
|
837
|
+
for (let o = 0; o < this.rows; o++) {
|
|
838
|
+
e[o] = [];
|
|
839
|
+
for (let n = 0; n < this.cols; n++)
|
|
840
|
+
e[o][n] = new mt(o, n);
|
|
841
|
+
}
|
|
842
|
+
return e;
|
|
843
|
+
}
|
|
844
|
+
// Check if coordinates are within the grid boundaries
|
|
845
|
+
isValid(e, o) {
|
|
846
|
+
return e >= 0 && e < this.rows && o >= 0 && o < this.cols;
|
|
847
|
+
}
|
|
848
|
+
// Get all valid neighbors (top, right, bottom, left)
|
|
849
|
+
getNeighbors(e, o) {
|
|
850
|
+
const n = [], r = [
|
|
851
|
+
{ r: -1, c: 0 },
|
|
852
|
+
// Top
|
|
853
|
+
{ r: 0, c: 1 },
|
|
854
|
+
// Right
|
|
855
|
+
{ r: 1, c: 0 },
|
|
856
|
+
// Bottom
|
|
857
|
+
{ r: 0, c: -1 }
|
|
858
|
+
// Left
|
|
859
|
+
];
|
|
860
|
+
for (const s of r) {
|
|
861
|
+
const i = e + s.r, c = o + s.c;
|
|
862
|
+
this.isValid(i, c) && n.push({ row: i, col: c });
|
|
863
|
+
}
|
|
864
|
+
return n;
|
|
865
|
+
}
|
|
866
|
+
// Get only neighbors that haven't been visited yet
|
|
867
|
+
getUnvisitedNeighbors(e, o) {
|
|
868
|
+
return this.getNeighbors(e, o).filter(
|
|
869
|
+
(n) => !this.grid[n.row][n.col].visited
|
|
870
|
+
);
|
|
871
|
+
}
|
|
872
|
+
/**
|
|
873
|
+
* Gets neighbors that have already been visited (part of the maze path).
|
|
874
|
+
*/
|
|
875
|
+
getVisitedNeighbors(e, o) {
|
|
876
|
+
return this.getNeighbors(e, o).filter(
|
|
877
|
+
(n) => this.grid[n.row][n.col].visited
|
|
878
|
+
);
|
|
879
|
+
}
|
|
880
|
+
// Remove the wall between two adjacent cells
|
|
881
|
+
removeWall(e, o, n, r) {
|
|
882
|
+
const s = this.grid[e][o], i = this.grid[n][r];
|
|
883
|
+
e === n + 1 ? (s.walls.top = !1, i.walls.bottom = !1) : e === n - 1 ? (s.walls.bottom = !1, i.walls.top = !1) : o === r + 1 ? (s.walls.left = !1, i.walls.right = !1) : o === r - 1 && (s.walls.right = !1, i.walls.left = !1);
|
|
884
|
+
}
|
|
885
|
+
}
|
|
886
|
+
class vt {
|
|
887
|
+
maze;
|
|
888
|
+
constructor(e, o, n, r, s = { row: 0, col: 0 }, i = { row: e - 1, col: o - 1 }) {
|
|
889
|
+
switch (this.maze = new pt(e, o, r), n) {
|
|
890
|
+
case "backtracking":
|
|
891
|
+
this.runBacktracking();
|
|
892
|
+
break;
|
|
893
|
+
case "prims":
|
|
894
|
+
this.runPrims();
|
|
895
|
+
break;
|
|
896
|
+
default:
|
|
897
|
+
throw new Error(`Unknown maze generation method: ${n}`);
|
|
898
|
+
}
|
|
899
|
+
this.addOpenings(s, i);
|
|
900
|
+
}
|
|
901
|
+
/**
|
|
902
|
+
* Returns the generated Maze instance.
|
|
903
|
+
*/
|
|
904
|
+
getMaze() {
|
|
905
|
+
return this.maze;
|
|
906
|
+
}
|
|
907
|
+
// --- Backtracking Algorithm Implementation ---
|
|
908
|
+
runBacktracking() {
|
|
909
|
+
const e = [], o = this.randomNumber(this.maze.rows), n = this.randomNumber(this.maze.cols);
|
|
910
|
+
let r = { row: o, col: n };
|
|
911
|
+
for (this.maze.grid[o][n].visited = !0, e.push(r); e.length > 0; ) {
|
|
912
|
+
r = e[e.length - 1];
|
|
913
|
+
const { row: s, col: i } = r, c = this.maze.getUnvisitedNeighbors(s, i);
|
|
914
|
+
if (c.length > 0) {
|
|
915
|
+
const a = this.randomPick(c), { row: d, col: _ } = a;
|
|
916
|
+
this.maze.removeWall(s, i, d, _), this.maze.grid[d][_].visited = !0, e.push(a);
|
|
917
|
+
} else
|
|
918
|
+
e.pop();
|
|
919
|
+
}
|
|
920
|
+
}
|
|
921
|
+
// --- Prim's Algorithm Implementation ---
|
|
922
|
+
runPrims() {
|
|
923
|
+
const e = [], o = (s, i) => {
|
|
924
|
+
const c = this.maze.getNeighbors(s, i);
|
|
925
|
+
for (const a of c)
|
|
926
|
+
!this.maze.grid[a.row][a.col].visited && !e.some(
|
|
927
|
+
(d) => d.row === a.row && d.col === a.col
|
|
928
|
+
) && e.push(a);
|
|
929
|
+
}, n = this.randomNumber(this.maze.rows), r = this.randomNumber(this.maze.cols);
|
|
930
|
+
for (this.maze.grid[n][r].visited = !0, o(n, r); e.length > 0; ) {
|
|
931
|
+
const s = this.randomNumber(e.length), i = e[s], { row: c, col: a } = i, d = this.maze.getVisitedNeighbors(c, a);
|
|
932
|
+
if (d.length > 0) {
|
|
933
|
+
const _ = this.randomPick(d);
|
|
934
|
+
this.maze.removeWall(c, a, _.row, _.col), this.maze.grid[c][a].visited = !0, o(c, a);
|
|
935
|
+
}
|
|
936
|
+
e.splice(s, 1);
|
|
937
|
+
}
|
|
938
|
+
}
|
|
939
|
+
// --- Helper ---
|
|
940
|
+
addOpenings(e, o) {
|
|
941
|
+
this.maze.grid[e.row][e.col].walls.top = !1, this.maze.grid[o.row][o.col].walls.bottom = !1;
|
|
942
|
+
}
|
|
943
|
+
// random number
|
|
944
|
+
randomNumber(e) {
|
|
945
|
+
return Math.floor(this.maze.random() * e);
|
|
946
|
+
}
|
|
947
|
+
// Randomly pick an item from a list
|
|
948
|
+
randomPick(e) {
|
|
949
|
+
return e[Math.floor(this.maze.random() * e.length)];
|
|
950
|
+
}
|
|
951
|
+
}
|
|
952
|
+
function gt(t, e, o, n, r, s) {
|
|
953
|
+
return new vt(t, e, o, n, r, s).getMaze();
|
|
954
|
+
}
|
|
955
|
+
const wt = (t, e, o) => {
|
|
956
|
+
if (!t.isValid(e, o)) return !1;
|
|
957
|
+
const n = t.grid[e][o];
|
|
958
|
+
return !n.walls.top || !n.walls.right || !n.walls.bottom || !n.walls.left;
|
|
959
|
+
}, qe = (t) => {
|
|
960
|
+
const e = t - 1, o = he[e];
|
|
961
|
+
if (!o)
|
|
962
|
+
return console.error(`Cannot find Level ${t}'s config.`), null;
|
|
963
|
+
const n = o.size, r = n, s = n, i = o.seed, c = o.method, a = o.entry || { row: 0, col: 0 }, d = o.exit || { row: r - 1, col: s - 1 }, _ = gt(r, s, c, i, a, d), l = ft(t), h = [];
|
|
964
|
+
for (let u = 0; u < l; u++) {
|
|
965
|
+
let m;
|
|
966
|
+
do
|
|
967
|
+
m = {
|
|
968
|
+
row: Math.floor(_.random() * r),
|
|
969
|
+
col: Math.floor(_.random() * s)
|
|
970
|
+
};
|
|
971
|
+
while (m.row === a.row && m.col === a.col || m.row === d.row && m.col === d.col || !wt(_, m.row, m.col) || h.some(
|
|
972
|
+
(w) => w.row === m.row && w.col === m.col
|
|
973
|
+
));
|
|
974
|
+
h.push(m);
|
|
975
|
+
}
|
|
976
|
+
return {
|
|
977
|
+
maze: _,
|
|
978
|
+
playerPosition: a,
|
|
979
|
+
exitPosition: d,
|
|
980
|
+
foodPositions: h,
|
|
981
|
+
totalFoodCount: l,
|
|
982
|
+
foodCollected: 0,
|
|
983
|
+
playerPath: [a],
|
|
984
|
+
visitCounts: { [`${a.row},${a.col}`]: 1 },
|
|
985
|
+
moveCount: 0,
|
|
986
|
+
currentScore: _.rows * _.cols,
|
|
987
|
+
playerAtExit: !1,
|
|
988
|
+
isGameActive: !0,
|
|
989
|
+
levelTransitioning: !1
|
|
990
|
+
};
|
|
991
|
+
}, Ke = ({
|
|
992
|
+
gameState: t,
|
|
993
|
+
setGameState: e
|
|
994
|
+
}) => ({
|
|
995
|
+
generateCurrentLevelMaze: () => {
|
|
996
|
+
const n = qe(t.currentLevel);
|
|
997
|
+
n && e((r) => ({
|
|
998
|
+
...r,
|
|
999
|
+
...n
|
|
1000
|
+
}));
|
|
1001
|
+
}
|
|
1002
|
+
}), Ct = () => {
|
|
1003
|
+
const { gameState: t, setGameState: e, resetGame: o, config: n } = Ve(), r = n.current.i18n, { showToast: s } = ue(), { currentLevel: i, totalScore: c, levelScores: a, currentScore: d, showClue: _ } = t, l = a[i] || 0, h = n.current.levelsPerTier, u = Math.ceil(n.current.levelConfig.length / h), [m, w] = E(!1), [g, v] = E(!1), [p, b] = E(!1), { generateCurrentLevelMaze: z } = Ke({
|
|
1004
|
+
gameState: t,
|
|
1005
|
+
setGameState: e
|
|
1006
|
+
}), S = (T) => {
|
|
1007
|
+
const V = (T - 1) * h + 1;
|
|
1008
|
+
V <= t.highestUnlockedLevel && (e((je) => ({ ...je, currentTier: T })), P(V));
|
|
1009
|
+
}, P = (T) => {
|
|
1010
|
+
T > 0 && T <= t.highestUnlockedLevel && (e((V) => ({
|
|
1011
|
+
...V,
|
|
1012
|
+
currentLevel: T,
|
|
1013
|
+
currentTier: Math.ceil(T / h)
|
|
1014
|
+
})), z(), s(
|
|
1015
|
+
r.levelGoToast.replace("%LEVEL%", T.toString()),
|
|
1016
|
+
"success"
|
|
1017
|
+
));
|
|
1018
|
+
}, U = () => {
|
|
1019
|
+
w(!0);
|
|
1020
|
+
}, M = () => {
|
|
1021
|
+
w(!1);
|
|
1022
|
+
}, $ = () => {
|
|
1023
|
+
b(!0);
|
|
1024
|
+
}, L = () => {
|
|
1025
|
+
b(!1);
|
|
1026
|
+
}, x = () => {
|
|
1027
|
+
e((T) => (s(T.showClue ? r.cluePathDisabled : r.cluePathEnabled), {
|
|
1028
|
+
...T,
|
|
1029
|
+
showClue: !T.showClue,
|
|
1030
|
+
currentScore: Math.floor(T.currentScore / 2)
|
|
1031
|
+
// half the current score
|
|
1032
|
+
})), b(!1);
|
|
1033
|
+
}, F = () => {
|
|
1034
|
+
v(!0);
|
|
1035
|
+
}, Ye = () => {
|
|
1036
|
+
o(), v(!1), s(r.resetDoneToast);
|
|
1037
|
+
}, Xe = () => {
|
|
1038
|
+
v(!1);
|
|
1039
|
+
};
|
|
1040
|
+
return /* @__PURE__ */ f("div", { class: "game-panel-container", children: [
|
|
1041
|
+
/* @__PURE__ */ f("div", { className: "game-controls", children: [
|
|
1042
|
+
/* @__PURE__ */ f("div", { className: "selectors-container", children: [
|
|
1043
|
+
/* @__PURE__ */ f(
|
|
1044
|
+
_t,
|
|
1045
|
+
{
|
|
1046
|
+
i18n: r,
|
|
1047
|
+
totalTiers: u,
|
|
1048
|
+
currentTier: t.currentTier,
|
|
1049
|
+
highestUnlockedTier: t.highestUnlockedTier,
|
|
1050
|
+
onTierChange: S,
|
|
1051
|
+
disabled: t.levelTransitioning
|
|
1052
|
+
}
|
|
1053
|
+
),
|
|
1054
|
+
/* @__PURE__ */ f(
|
|
1055
|
+
ut,
|
|
1056
|
+
{
|
|
1057
|
+
i18n: r,
|
|
1058
|
+
levelsPerTier: h,
|
|
1059
|
+
currentTier: t.currentTier,
|
|
1060
|
+
currentLevel: t.currentLevel,
|
|
1061
|
+
highestUnlockedLevel: t.highestUnlockedLevel,
|
|
1062
|
+
onLevelChange: P,
|
|
1063
|
+
disabled: t.levelTransitioning
|
|
1064
|
+
}
|
|
1065
|
+
)
|
|
1066
|
+
] }),
|
|
1067
|
+
/* @__PURE__ */ f("div", { className: "score-container", children: [
|
|
1068
|
+
/* @__PURE__ */ f("div", { className: "score-box currentscore", children: [
|
|
1069
|
+
/* @__PURE__ */ f("span", { className: "score-label", children: [
|
|
1070
|
+
r.levelScore,
|
|
1071
|
+
":"
|
|
1072
|
+
] }),
|
|
1073
|
+
/* @__PURE__ */ f("span", { className: "score-data", children: d })
|
|
1074
|
+
] }),
|
|
1075
|
+
/* @__PURE__ */ f("div", { className: "score-box bestscore", children: [
|
|
1076
|
+
/* @__PURE__ */ f("span", { className: "score-label", children: [
|
|
1077
|
+
r.bestScore,
|
|
1078
|
+
":"
|
|
1079
|
+
] }),
|
|
1080
|
+
/* @__PURE__ */ f("span", { className: "score-data", children: l })
|
|
1081
|
+
] }),
|
|
1082
|
+
/* @__PURE__ */ f("div", { className: "score-box totalscore", children: [
|
|
1083
|
+
/* @__PURE__ */ f("span", { className: "score-label", children: [
|
|
1084
|
+
r.total,
|
|
1085
|
+
":"
|
|
1086
|
+
] }),
|
|
1087
|
+
/* @__PURE__ */ f("span", { className: "score-data", children: c })
|
|
1088
|
+
] })
|
|
1089
|
+
] })
|
|
1090
|
+
] }),
|
|
1091
|
+
/* @__PURE__ */ f("div", { className: "game-settings", children: /* @__PURE__ */ f(
|
|
1092
|
+
"img",
|
|
1093
|
+
{
|
|
1094
|
+
onClick: U,
|
|
1095
|
+
src: "/settings.svg",
|
|
1096
|
+
alt: "Settings",
|
|
1097
|
+
className: "game-settings-icon"
|
|
1098
|
+
}
|
|
1099
|
+
) }),
|
|
1100
|
+
/* @__PURE__ */ f(
|
|
1101
|
+
ee,
|
|
1102
|
+
{
|
|
1103
|
+
isOpen: m,
|
|
1104
|
+
title: r.settings,
|
|
1105
|
+
noConfirm: !0,
|
|
1106
|
+
cancelText: r.close,
|
|
1107
|
+
onCancel: M,
|
|
1108
|
+
children: [
|
|
1109
|
+
/* @__PURE__ */ f("div", { className: "settings-item-box", children: [
|
|
1110
|
+
/* @__PURE__ */ f("div", {}),
|
|
1111
|
+
/* @__PURE__ */ f(
|
|
1112
|
+
"button",
|
|
1113
|
+
{
|
|
1114
|
+
className: `settings-clue-button ${_ ? "clue-on" : "clue-off"}`,
|
|
1115
|
+
title: "Toggle Clue",
|
|
1116
|
+
onClick: $,
|
|
1117
|
+
children: _ ? r.clueOn : r.clueOff
|
|
1118
|
+
}
|
|
1119
|
+
),
|
|
1120
|
+
/* @__PURE__ */ f("div", { className: "settings-item-tip", children: r.clueTip })
|
|
1121
|
+
] }),
|
|
1122
|
+
/* @__PURE__ */ f("div", { className: "settings-item-box", children: [
|
|
1123
|
+
/* @__PURE__ */ f(
|
|
1124
|
+
"button",
|
|
1125
|
+
{
|
|
1126
|
+
className: "settings-reset-button",
|
|
1127
|
+
title: "Reset Game",
|
|
1128
|
+
onClick: F,
|
|
1129
|
+
children: r.reset
|
|
1130
|
+
}
|
|
1131
|
+
),
|
|
1132
|
+
/* @__PURE__ */ f("div", { className: "settings-item-tip", children: r.resetTip })
|
|
1133
|
+
] })
|
|
1134
|
+
]
|
|
1135
|
+
}
|
|
1136
|
+
),
|
|
1137
|
+
/* @__PURE__ */ f(
|
|
1138
|
+
ee,
|
|
1139
|
+
{
|
|
1140
|
+
isOpen: g,
|
|
1141
|
+
title: r.confirmReset,
|
|
1142
|
+
message: r.confirmResetMessage,
|
|
1143
|
+
confirmText: r.reset,
|
|
1144
|
+
cancelText: r.cancel,
|
|
1145
|
+
onConfirm: Ye,
|
|
1146
|
+
onCancel: Xe
|
|
1147
|
+
}
|
|
1148
|
+
),
|
|
1149
|
+
/* @__PURE__ */ f(
|
|
1150
|
+
ee,
|
|
1151
|
+
{
|
|
1152
|
+
isOpen: p,
|
|
1153
|
+
title: r.confirmClue,
|
|
1154
|
+
message: r.confirmClueMessage,
|
|
1155
|
+
confirmText: r.confirm,
|
|
1156
|
+
cancelText: r.cancel,
|
|
1157
|
+
onConfirm: x,
|
|
1158
|
+
onCancel: L
|
|
1159
|
+
}
|
|
1160
|
+
)
|
|
1161
|
+
] });
|
|
1162
|
+
}, yt = ({
|
|
1163
|
+
message: t,
|
|
1164
|
+
visible: e,
|
|
1165
|
+
duration: o = 2e3,
|
|
1166
|
+
onClose: n,
|
|
1167
|
+
position: r = "center",
|
|
1168
|
+
type: s = "info"
|
|
1169
|
+
}) => t ? (N(() => {
|
|
1170
|
+
let i;
|
|
1171
|
+
return e && o > 0 && n && (i = setTimeout(() => {
|
|
1172
|
+
n();
|
|
1173
|
+
}, o)), () => {
|
|
1174
|
+
i && clearTimeout(i);
|
|
1175
|
+
};
|
|
1176
|
+
}, [e, o, n]), /* @__PURE__ */ f("div", { className: `toast-container position-${r}`, children: /* @__PURE__ */ f("div", { className: `toast-message type-${s} ${e ? "toast-visible" : ""}`, children: t }) })) : null, kt = (t, e, o) => {
|
|
1177
|
+
N(() => {
|
|
1178
|
+
const n = () => {
|
|
1179
|
+
const r = t.current;
|
|
1180
|
+
if (!r) return;
|
|
1181
|
+
const s = r.parentElement;
|
|
1182
|
+
if (!s) return;
|
|
1183
|
+
const i = s.clientWidth, c = s.clientHeight, a = Math.min(i, c), d = window.devicePixelRatio || 1;
|
|
1184
|
+
r.style.width = `${a}px`, r.style.height = `${a}px`, r.width = a * d, r.height = a * d, e(t, o.current);
|
|
1185
|
+
};
|
|
1186
|
+
return n(), window.addEventListener("resize", n), () => window.removeEventListener("resize", n);
|
|
1187
|
+
}, [t, e, o]);
|
|
1188
|
+
}, Pe = {
|
|
1189
|
+
ArrowUp: [-1, 0],
|
|
1190
|
+
ArrowDown: [1, 0],
|
|
1191
|
+
ArrowLeft: [0, -1],
|
|
1192
|
+
ArrowRight: [0, 1]
|
|
1193
|
+
}, bt = ({
|
|
1194
|
+
containerRef: t,
|
|
1195
|
+
gameState: e,
|
|
1196
|
+
setGameState: o,
|
|
1197
|
+
onFoodCollected: n,
|
|
1198
|
+
onFoodNotAllCollected: r
|
|
1199
|
+
}) => {
|
|
1200
|
+
N(() => {
|
|
1201
|
+
const s = (a) => {
|
|
1202
|
+
if (!e.isGameActive || !e.maze) return;
|
|
1203
|
+
const [d, _] = Pe[a], { row: l, col: h } = e.playerPosition, u = l + d, m = h + _;
|
|
1204
|
+
if (!e.maze.isValid(u, m)) return;
|
|
1205
|
+
const w = e.maze.grid[l][h];
|
|
1206
|
+
if (d === -1 && w.walls.top || d === 1 && w.walls.bottom || _ === -1 && w.walls.left || _ === 1 && w.walls.right)
|
|
1207
|
+
return;
|
|
1208
|
+
const g = { row: u, col: m }, v = `${u},${m}`;
|
|
1209
|
+
o((p) => {
|
|
1210
|
+
const b = p.foodPositions.some(
|
|
1211
|
+
(L) => L.row === u && L.col === m
|
|
1212
|
+
);
|
|
1213
|
+
b && n();
|
|
1214
|
+
const z = Math.max(
|
|
1215
|
+
0,
|
|
1216
|
+
p.currentScore - 1
|
|
1217
|
+
), S = `${l},${h}-${u},${m}`, P = u === p.exitPosition.row && m === p.exitPosition.col, U = b ? p.foodCollected + 1 : p.foodCollected, M = U === p.totalFoodCount, $ = P && M;
|
|
1218
|
+
return P && !M && r(), {
|
|
1219
|
+
...p,
|
|
1220
|
+
playerPosition: g,
|
|
1221
|
+
playerPath: [...p.playerPath, g],
|
|
1222
|
+
foodPositions: p.foodPositions.filter(
|
|
1223
|
+
(L) => !(L.row === u && L.col === m)
|
|
1224
|
+
),
|
|
1225
|
+
foodCollected: U,
|
|
1226
|
+
currentScore: z,
|
|
1227
|
+
visitCounts: {
|
|
1228
|
+
...p.visitCounts,
|
|
1229
|
+
[S]: (p.visitCounts[S] || 0) + 1,
|
|
1230
|
+
[v]: (p.visitCounts[v] || 0) + 1
|
|
1231
|
+
},
|
|
1232
|
+
moveCount: p.moveCount + 1,
|
|
1233
|
+
playerAtExit: P,
|
|
1234
|
+
isGameActive: !$,
|
|
1235
|
+
levelTransitioning: $
|
|
1236
|
+
};
|
|
1237
|
+
});
|
|
1238
|
+
}, i = (a) => {
|
|
1239
|
+
if (!e.isGameActive || !e.maze) return;
|
|
1240
|
+
const d = a.key;
|
|
1241
|
+
d in Pe && (a.preventDefault(), s(d));
|
|
1242
|
+
}, c = (a) => {
|
|
1243
|
+
if (a.preventDefault(), !e.isGameActive || !e.maze) return;
|
|
1244
|
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const d = a.touches[0], _ = document.elementFromPoint(d.clientX, d.clientY);
|
|
1245
|
+
_ && (_.classList.contains("maze-up") ? s("ArrowUp") : _.classList.contains("maze-down") ? s("ArrowDown") : _.classList.contains("maze-left") ? s("ArrowLeft") : _.classList.contains("maze-right") && s("ArrowRight"));
|
|
1246
|
+
};
|
|
1247
|
+
return window.addEventListener("keydown", i), t.current?.addEventListener("touchstart", c, {
|
|
1248
|
+
passive: !1
|
|
1249
|
+
}), () => {
|
|
1250
|
+
window.removeEventListener("keydown", i), t.current?.removeEventListener("touchstart", c);
|
|
1251
|
+
};
|
|
1252
|
+
}, [
|
|
1253
|
+
e.isGameActive,
|
|
1254
|
+
e.maze,
|
|
1255
|
+
e.playerPosition,
|
|
1256
|
+
e.exitPosition
|
|
1257
|
+
]);
|
|
1258
|
+
}, zt = ({
|
|
1259
|
+
gameState: t,
|
|
1260
|
+
setGameState: e,
|
|
1261
|
+
config: o,
|
|
1262
|
+
onLevelComplete: n,
|
|
1263
|
+
onTierUnlocked: r
|
|
1264
|
+
}) => {
|
|
1265
|
+
N(() => {
|
|
1266
|
+
if (t.levelTransitioning) {
|
|
1267
|
+
n();
|
|
1268
|
+
const i = setTimeout(() => {
|
|
1269
|
+
s(t.currentScore);
|
|
1270
|
+
}, 1e3);
|
|
1271
|
+
return () => clearTimeout(i);
|
|
1272
|
+
}
|
|
1273
|
+
}, [t.levelTransitioning]);
|
|
1274
|
+
const s = (i) => {
|
|
1275
|
+
if (t.currentLevel >= o.current.levelConfig.length) return;
|
|
1276
|
+
const c = t.currentLevel + 1, a = Math.ceil(c / o.current.levelsPerTier), d = qe(c);
|
|
1277
|
+
d && e((_) => {
|
|
1278
|
+
const l = Math.ceil(
|
|
1279
|
+
_.currentLevel / o.current.levelsPerTier
|
|
1280
|
+
);
|
|
1281
|
+
a > l && r(a);
|
|
1282
|
+
const h = { ..._.levelScores };
|
|
1283
|
+
return h[_.currentLevel] = Math.max(
|
|
1284
|
+
i,
|
|
1285
|
+
h[_.currentLevel] || 0
|
|
1286
|
+
), {
|
|
1287
|
+
..._,
|
|
1288
|
+
...d,
|
|
1289
|
+
currentLevel: c,
|
|
1290
|
+
currentTier: a,
|
|
1291
|
+
highestUnlockedLevel: Math.max(_.highestUnlockedLevel, c),
|
|
1292
|
+
highestUnlockedTier: Math.max(_.highestUnlockedTier, a),
|
|
1293
|
+
levelScores: h,
|
|
1294
|
+
totalScore: Object.values(h).reduce((u, m) => u + m, 0),
|
|
1295
|
+
showClue: !1,
|
|
1296
|
+
// reset to false on new level
|
|
1297
|
+
isGameActive: !0,
|
|
1298
|
+
levelTransitioning: !1
|
|
1299
|
+
};
|
|
1300
|
+
});
|
|
1301
|
+
};
|
|
1302
|
+
return {
|
|
1303
|
+
handleLevelComplete: s
|
|
1304
|
+
};
|
|
1305
|
+
};
|
|
1306
|
+
function Tt(t, e) {
|
|
1307
|
+
const { ctx: o, width: n, height: r, maze: s } = t;
|
|
1308
|
+
e.playerColor = t.playerAtExit ? e.playerAtExitColor : e.playerColor;
|
|
1309
|
+
const {
|
|
1310
|
+
padding: i,
|
|
1311
|
+
wallWidth: c,
|
|
1312
|
+
wallColor: a,
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|
1313
|
+
playerColor: d,
|
|
1314
|
+
exitColor: _,
|
|
1315
|
+
foodColor: l,
|
|
1316
|
+
clueColor: h,
|
|
1317
|
+
backgroundColor: u
|
|
1318
|
+
} = e, m = s.cols, w = s.rows, g = (n - i * 2) / m, v = (r - i * 2) / w;
|
|
1319
|
+
o.clearRect(0, 0, n, r), o.save(), o.fillStyle = u, o.fillRect(0, 0, n, r), o.restore(), t.showClue && t.playerPath && t.playerPath.length > 0 && Mt(t, {
|
|
1320
|
+
cellWidth: g,
|
|
1321
|
+
cellHeight: v,
|
|
1322
|
+
padding: i,
|
|
1323
|
+
clueColor: h
|
|
1324
|
+
}), Pt(t, {
|
|
1325
|
+
cellWidth: g,
|
|
1326
|
+
cellHeight: v,
|
|
1327
|
+
padding: i,
|
|
1328
|
+
wallColor: a,
|
|
1329
|
+
wallWidth: c
|
|
1330
|
+
}), Nt(t, {
|
|
1331
|
+
cellWidth: g,
|
|
1332
|
+
cellHeight: v,
|
|
1333
|
+
padding: i,
|
|
1334
|
+
foodColor: l
|
|
1335
|
+
}), t.playerAtExit || Lt(t, {
|
|
1336
|
+
cellWidth: g,
|
|
1337
|
+
cellHeight: v,
|
|
1338
|
+
padding: i,
|
|
1339
|
+
exitColor: _
|
|
1340
|
+
}), xt(t, {
|
|
1341
|
+
cellWidth: g,
|
|
1342
|
+
cellHeight: v,
|
|
1343
|
+
padding: i,
|
|
1344
|
+
playerColor: d
|
|
1345
|
+
});
|
|
1346
|
+
}
|
|
1347
|
+
function Pt(t, e) {
|
|
1348
|
+
const { ctx: o, maze: n } = t, { cellWidth: r, cellHeight: s, padding: i, wallColor: c, wallWidth: a } = e;
|
|
1349
|
+
o.save(), o.strokeStyle = c, o.lineWidth = a, o.lineCap = "round", o.beginPath();
|
|
1350
|
+
for (let d = 0; d < n.rows; d++)
|
|
1351
|
+
for (let _ = 0; _ < n.cols; _++) {
|
|
1352
|
+
const l = n.grid[d][_], h = i + _ * r, u = i + d * s;
|
|
1353
|
+
l.walls.top && (o.moveTo(h, u), o.lineTo(h + r, u)), l.walls.right && (o.moveTo(h + r, u), o.lineTo(h + r, u + s)), l.walls.bottom && (o.moveTo(h + r, u + s), o.lineTo(h, u + s)), l.walls.left && (o.moveTo(h, u + s), o.lineTo(h, u));
|
|
1354
|
+
}
|
|
1355
|
+
o.stroke(), o.restore();
|
|
1356
|
+
}
|
|
1357
|
+
function xt(t, e) {
|
|
1358
|
+
const { ctx: o, playerPosition: n } = t, { cellWidth: r, cellHeight: s, padding: i, playerColor: c } = e, { x: a, y: d } = O(
|
|
1359
|
+
n.row,
|
|
1360
|
+
n.col,
|
|
1361
|
+
r,
|
|
1362
|
+
s,
|
|
1363
|
+
i
|
|
1364
|
+
), _ = Math.min(r, s) * 0.35;
|
|
1365
|
+
o.save(), o.fillStyle = c, o.beginPath(), o.arc(a, d, _, 0, Math.PI * 2), o.fill(), o.restore();
|
|
1366
|
+
}
|
|
1367
|
+
function Lt(t, e) {
|
|
1368
|
+
const { ctx: o, exitPosition: n } = t, { cellWidth: r, cellHeight: s, padding: i, exitColor: c } = e, { x: a, y: d } = O(
|
|
1369
|
+
n.row,
|
|
1370
|
+
n.col,
|
|
1371
|
+
r,
|
|
1372
|
+
s,
|
|
1373
|
+
i
|
|
1374
|
+
), _ = Math.min(r, s) * 0.35;
|
|
1375
|
+
o.save(), o.fillStyle = c, o.beginPath(), o.arc(a, d, _, 0, Math.PI * 2), o.fill(), o.restore();
|
|
1376
|
+
}
|
|
1377
|
+
function Nt(t, e) {
|
|
1378
|
+
const { ctx: o, foodPositions: n } = t, { cellWidth: r, cellHeight: s, padding: i, foodColor: c } = e;
|
|
1379
|
+
o.fillStyle = c;
|
|
1380
|
+
const a = Math.min(r, s) * 0.25;
|
|
1381
|
+
n.forEach((d) => {
|
|
1382
|
+
const { x: _, y: l } = O(
|
|
1383
|
+
d.row,
|
|
1384
|
+
d.col,
|
|
1385
|
+
r,
|
|
1386
|
+
s,
|
|
1387
|
+
i
|
|
1388
|
+
);
|
|
1389
|
+
St(o, _, l, a * 1.2, 5, a * 0.6);
|
|
1390
|
+
});
|
|
1391
|
+
}
|
|
1392
|
+
function St(t, e, o, n, r, s) {
|
|
1393
|
+
t.save(), t.beginPath();
|
|
1394
|
+
for (let i = 0; i < r * 2; i++) {
|
|
1395
|
+
const c = i % 2 === 0 ? n : s, a = Math.PI * i / r;
|
|
1396
|
+
t.lineTo(e + c * Math.sin(a), o + c * Math.cos(a));
|
|
1397
|
+
}
|
|
1398
|
+
t.closePath(), t.fill(), t.restore();
|
|
1399
|
+
}
|
|
1400
|
+
function Mt(t, e) {
|
|
1401
|
+
const { ctx: o, playerPath: n, visitCounts: r } = t, { cellWidth: s, cellHeight: i, padding: c, clueColor: a } = e;
|
|
1402
|
+
if (!(!n || n.length < 2 || !r)) {
|
|
1403
|
+
o.save();
|
|
1404
|
+
for (let d = 1; d < n.length; d++) {
|
|
1405
|
+
const _ = n[d - 1], l = n[d], h = `${_.row},${_.col}-${l.row},${l.col}`, u = `${l.row},${l.col}-${_.row},${_.col}`, m = (r[h] || 0) + (r[u] || 0), w = Math.min(0.2 + m * 0.1, 0.9), g = Math.max(3, s * 0.1) + m * 0.5;
|
|
1406
|
+
try {
|
|
1407
|
+
o.strokeStyle = a.replace(")", `, ${w})`).replace("rgb(", "rgba(");
|
|
1408
|
+
} catch {
|
|
1409
|
+
o.strokeStyle = `rgba(255, 0, 0, ${w})`;
|
|
1410
|
+
}
|
|
1411
|
+
o.lineWidth = g, o.lineCap = "round", o.lineJoin = "round";
|
|
1412
|
+
const { x: v, y: p } = O(_.row, _.col, s, i, c), { x: b, y: z } = O(l.row, l.col, s, i, c);
|
|
1413
|
+
o.beginPath(), o.moveTo(v, p), o.lineTo(b, z), o.stroke();
|
|
1414
|
+
}
|
|
1415
|
+
o.restore();
|
|
1416
|
+
}
|
|
1417
|
+
}
|
|
1418
|
+
function O(t, e, o, n, r) {
|
|
1419
|
+
return {
|
|
1420
|
+
x: r + e * o + o / 2,
|
|
1421
|
+
y: r + t * n + n / 2
|
|
1422
|
+
};
|
|
1423
|
+
}
|
|
1424
|
+
const $t = () => {
|
|
1425
|
+
const { message: t, visible: e, type: o, hideToast: n } = ue();
|
|
1426
|
+
return /* @__PURE__ */ f(
|
|
1427
|
+
yt,
|
|
1428
|
+
{
|
|
1429
|
+
message: t,
|
|
1430
|
+
visible: e,
|
|
1431
|
+
type: o,
|
|
1432
|
+
onClose: n,
|
|
1433
|
+
position: "top"
|
|
1434
|
+
}
|
|
1435
|
+
);
|
|
1436
|
+
}, At = () => {
|
|
1437
|
+
const { gameState: t, setGameState: e, config: o } = Ve(), n = R(null), r = R(null), s = R(t), i = o.current.i18n, { showToast: c } = ue();
|
|
1438
|
+
N(() => {
|
|
1439
|
+
s.current = t;
|
|
1440
|
+
}, [t]);
|
|
1441
|
+
const a = () => {
|
|
1442
|
+
const h = t.totalFoodCount - t.foodCollected - 1;
|
|
1443
|
+
if (h > 0) {
|
|
1444
|
+
c(
|
|
1445
|
+
i.foodCollectedToast.replace("%NUM%", h.toString()),
|
|
1446
|
+
"success"
|
|
1447
|
+
);
|
|
1448
|
+
return;
|
|
1449
|
+
}
|
|
1450
|
+
c(i.allFoodCollectedToast, "success");
|
|
1451
|
+
}, d = () => {
|
|
1452
|
+
const h = t.totalFoodCount - t.foodCollected - 1;
|
|
1453
|
+
c(
|
|
1454
|
+
i.warnNotAllFoodCollectedToast.replace("%NUM%", h.toString()),
|
|
1455
|
+
"warning"
|
|
1456
|
+
);
|
|
1457
|
+
}, _ = (h, u) => {
|
|
1458
|
+
const m = h.current?.getContext("2d");
|
|
1459
|
+
m && u.maze && Tt(
|
|
1460
|
+
{
|
|
1461
|
+
ctx: m,
|
|
1462
|
+
width: h.current.width,
|
|
1463
|
+
height: h.current.height,
|
|
1464
|
+
maze: u.maze,
|
|
1465
|
+
playerPosition: u.playerPosition,
|
|
1466
|
+
exitPosition: u.exitPosition,
|
|
1467
|
+
foodPositions: u.foodPositions,
|
|
1468
|
+
showClue: u.showClue,
|
|
1469
|
+
playerPath: u.playerPath,
|
|
1470
|
+
visitCounts: u.visitCounts,
|
|
1471
|
+
playerAtExit: u.playerAtExit
|
|
1472
|
+
},
|
|
1473
|
+
o.current.renderConfig || {}
|
|
1474
|
+
);
|
|
1475
|
+
};
|
|
1476
|
+
N(() => {
|
|
1477
|
+
c(i.useArrowKeyTips, "info", 3e3);
|
|
1478
|
+
}, []), kt(r, _, s);
|
|
1479
|
+
const { generateCurrentLevelMaze: l } = Ke({
|
|
1480
|
+
gameState: t,
|
|
1481
|
+
setGameState: e
|
|
1482
|
+
});
|
|
1483
|
+
return bt({
|
|
1484
|
+
containerRef: n,
|
|
1485
|
+
gameState: t,
|
|
1486
|
+
setGameState: e,
|
|
1487
|
+
onFoodCollected: a,
|
|
1488
|
+
onFoodNotAllCollected: d
|
|
1489
|
+
}), zt({
|
|
1490
|
+
gameState: t,
|
|
1491
|
+
setGameState: e,
|
|
1492
|
+
config: o,
|
|
1493
|
+
onLevelComplete: () => {
|
|
1494
|
+
c(i.levelCompleteToast, "success");
|
|
1495
|
+
},
|
|
1496
|
+
onTierUnlocked: (h) => {
|
|
1497
|
+
c(
|
|
1498
|
+
i.tierUnlockedToast.replace("%TIER%", h.toString()),
|
|
1499
|
+
"success"
|
|
1500
|
+
);
|
|
1501
|
+
}
|
|
1502
|
+
}), N(() => {
|
|
1503
|
+
t.isGameActive && !t.levelTransitioning && l();
|
|
1504
|
+
}, [
|
|
1505
|
+
t.currentLevel,
|
|
1506
|
+
t.isGameActive,
|
|
1507
|
+
t.levelTransitioning
|
|
1508
|
+
]), N(() => {
|
|
1509
|
+
r.current && t.maze && _(r, t);
|
|
1510
|
+
}, [t]), /* @__PURE__ */ f("div", { className: "maze-game-container", children: [
|
|
1511
|
+
/* @__PURE__ */ f($t, {}),
|
|
1512
|
+
/* @__PURE__ */ f(Ct, {}),
|
|
1513
|
+
/* @__PURE__ */ f("div", { className: "maze-canvas-container", ref: n, children: [
|
|
1514
|
+
/* @__PURE__ */ f("canvas", { ref: r, className: "maze-game-canvas" }),
|
|
1515
|
+
/* @__PURE__ */ f("div", { className: "maze-touch-area maze-up" }),
|
|
1516
|
+
/* @__PURE__ */ f("div", { className: "maze-touch-area maze-down" }),
|
|
1517
|
+
/* @__PURE__ */ f("div", { className: "maze-touch-area maze-left" }),
|
|
1518
|
+
/* @__PURE__ */ f("div", { className: "maze-touch-area maze-right" })
|
|
1519
|
+
] })
|
|
1520
|
+
] });
|
|
1521
|
+
};
|
|
1522
|
+
function Et() {
|
|
1523
|
+
return /* @__PURE__ */ f(dt, { children: /* @__PURE__ */ f(At, {}) });
|
|
1524
|
+
}
|
|
1525
|
+
function Ut({ config: t = {} }) {
|
|
1526
|
+
const e = { ...te.i18n, ...t.i18n || {} }, o = { ...te.renderConfig, ...t.renderConfig || {} }, n = t.levelConfig || he;
|
|
1527
|
+
return t = {
|
|
1528
|
+
...te,
|
|
1529
|
+
...t,
|
|
1530
|
+
i18n: e,
|
|
1531
|
+
levelConfig: n,
|
|
1532
|
+
renderConfig: o
|
|
1533
|
+
}, /* @__PURE__ */ f(at, { config: t, children: /* @__PURE__ */ f(Et, {}) });
|
|
1534
|
+
}
|
|
1535
|
+
const Ft = {
|
|
1536
|
+
async init(t, e) {
|
|
1537
|
+
const o = typeof t == "string" ? document.querySelector(t) : t;
|
|
1538
|
+
if (!o) {
|
|
1539
|
+
console.warn("Cannot find the root element");
|
|
1540
|
+
const a = document.createElement("div");
|
|
1541
|
+
a.style.textAlign = "center", a.style.padding = "20px", a.innerHTML = "Cannot find the root element", document.body.append(a);
|
|
1542
|
+
return;
|
|
1543
|
+
}
|
|
1544
|
+
let { root: n = location.origin } = e;
|
|
1545
|
+
n.at(-1) !== "/" && (n += "/");
|
|
1546
|
+
const r = document.createElement("div"), s = document.createElement("div");
|
|
1547
|
+
r.style.cssText = `
|
|
1548
|
+
height: 30px;
|
|
1549
|
+
width: 100%;
|
|
1550
|
+
border: solid 2px #999;
|
|
1551
|
+
margin: 20% auto;
|
|
1552
|
+
`, s.style.cssText = `
|
|
1553
|
+
width: 99%;
|
|
1554
|
+
height: 100%;
|
|
1555
|
+
background: #999;
|
|
1556
|
+
animation: loading 1.5s ease-in-out;
|
|
1557
|
+
transition: width 1.5s ease-in-out;
|
|
1558
|
+
transition: width 1.5s ease-in-out;
|
|
1559
|
+
`, r.append(s), o.append(r);
|
|
1560
|
+
const i = document.createElement("style");
|
|
1561
|
+
i.innerHTML = `
|
|
1562
|
+
@keyframes loading {
|
|
1563
|
+
0% { width: 0%; }
|
|
1564
|
+
100% { width: 99%; }
|
|
1565
|
+
}`, document.head.appendChild(i), await (async (a) => new Promise((d, _) => {
|
|
1566
|
+
const l = document.createElement("link");
|
|
1567
|
+
l.rel = "stylesheet", l.type = "text/css", l.href = a, l.onload = d, l.onerror = _, document.head.appendChild(l);
|
|
1568
|
+
}))(n + "maze.css"), nt(/* @__PURE__ */ f(Ut, { config: e }), o);
|
|
1569
|
+
}
|
|
1570
|
+
};
|
|
1571
|
+
export {
|
|
1572
|
+
Ft as default
|
|
1573
|
+
};
|