@rosalana/sandbox 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs.js +4 -4
- package/dist/index.es.js +5 -3
- package/package.json +1 -1
package/dist/index.cjs.js
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"use strict";var w=Object.defineProperty;var k=(o,t,e)=>t in o?w(o,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):o[t]=e;var i=(o,t,e)=>k(o,typeof t!="symbol"?t+"":t,e);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});class u{constructor(t,e,r,s){this.target=t,this.type=e,this.listener=r,this.options=s,this.target.addEventListener(this.type,this.listener,this.options)}remove(){this.target.removeEventListener(this.type,this.listener,this.options)}static on(t,e,r,s){return t.addEventListener(e,r,s),()=>t.removeEventListener(e,r,s)}}class l extends Error{constructor(t,e){super(t),this.code=e,this.name="SandboxError"}}class S extends l{constructor(t){const e=t==="not_supported"?"WebGL is not supported in this browser.":"Failed to create WebGL context. The GPU may be unavailable.";super(e,t==="not_supported"?"WEBGL_NOT_SUPPORTED":"CONTEXT_CREATION_FAILED"),this.name="SandboxContextError"}}class L extends l{constructor(t,e){super(`Vertex and fragment shader WebGL versions do not match (${t} vs ${e})`,"SHADER_VERSION_MISMATCH"),this.vertexVersion=t,this.fragmentVersion=e,this.name="SandboxShaderVersionMismatchError"}}class
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"use strict";var w=Object.defineProperty;var k=(o,t,e)=>t in o?w(o,t,{enumerable:!0,configurable:!0,writable:!0,value:e}):o[t]=e;var i=(o,t,e)=>k(o,typeof t!="symbol"?t+"":t,e);Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});class u{constructor(t,e,r,s){this.target=t,this.type=e,this.listener=r,this.options=s,this.target.addEventListener(this.type,this.listener,this.options)}remove(){this.target.removeEventListener(this.type,this.listener,this.options)}static on(t,e,r,s){return t.addEventListener(e,r,s),()=>t.removeEventListener(e,r,s)}}class l extends Error{constructor(t,e){super(t),this.code=e,this.name="SandboxError"}}class S extends l{constructor(t){const e=t==="not_supported"?"WebGL is not supported in this browser.":"Failed to create WebGL context. The GPU may be unavailable.";super(e,t==="not_supported"?"WEBGL_NOT_SUPPORTED":"CONTEXT_CREATION_FAILED"),this.name="SandboxContextError"}}class L extends l{constructor(t,e){super(`Vertex and fragment shader WebGL versions do not match (${t} vs ${e})`,"SHADER_VERSION_MISMATCH"),this.vertexVersion=t,this.fragmentVersion=e,this.name="SandboxShaderVersionMismatchError"}}class f extends l{constructor(e,r,s){const n=f.parseErrorLines(s),a=n.length>0?` at line(s): ${n.join(", ")}`:"";super(`${e} shader compilation failed${a}
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${s}`,"SHADER_COMPILATION_FAILED");i(this,"lines");this.shaderType=e,this.source=r,this.infoLog=s,this.name="SandboxShaderCompilationError",this.lines=n}static parseErrorLines(e){const r=[/ERROR:\s*\d*:(\d+)/g,/(\d+):(\d+)\(\d+\):/g,/^(\d+):/gm],s=new Set;for(const n of r){let a;for(;(a=n.exec(e))!==null;){const
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${s}`,"SHADER_COMPILATION_FAILED");i(this,"lines");this.shaderType=e,this.source=r,this.infoLog=s,this.name="SandboxShaderCompilationError",this.lines=n}static parseErrorLines(e){const r=[/ERROR:\s*\d*:(\d+)/g,/(\d+):(\d+)\(\d+\):/g,/^(\d+):/gm],s=new Set;for(const n of r){let a;for(;(a=n.exec(e))!==null;){const c=parseInt(a[1],10);c>0&&s.add(c)}}return[...s].sort((n,a)=>n-a)}}class d extends l{constructor(t){super(`Shader program linking failed
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${t}`,"PROGRAM_LINK_FAILED"),this.infoLog=t,this.name="SandboxProgramError"}}class R{constructor(){i(this,"time",0);i(this,"delta",0);i(this,"frame",0);i(this,"running",!1);i(this,"startTime",0);i(this,"lastTime",0);i(this,"rafId",null);i(this,"callback",null);this.loop=this.loop.bind(this)}start(t){if(this.running)return this;this.callback=t,this.running=!0;const e=performance.now();return this.startTime=e,this.lastTime=e,this.rafId=requestAnimationFrame(this.loop),this}stop(){return this.running?(this.running=!1,this.rafId!==null&&(cancelAnimationFrame(this.rafId),this.rafId=null),this):this}reset(){return this.stop(),this.time=0,this.delta=0,this.frame=0,this}getState(){return{time:this.time,delta:this.delta,frame:this.frame}}tick(t=0){return this.delta=t,this.time+=t,this.frame++,this.callback&&this.callback(this.getState()),this}setTime(t){return this.time=t,this}destroy(){this.stop(),this.callback=null}loop(t){this.running&&(this.delta=(t-this.lastTime)/1e3,this.lastTime=t,this.time=(t-this.startTime)/1e3,this.frame++,this.callback&&this.callback(this.getState()),this.rafId=requestAnimationFrame(this.loop))}}class p{constructor(t){i(this,"gl");i(this,"vao",null);i(this,"vbo",null);i(this,"ibo",null);i(this,"vertexCount",0);i(this,"indexCount",0);i(this,"useIndices",!1);i(this,"vaoExt",null);i(this,"isWebGL2");this.gl=t,this.isWebGL2=t instanceof WebGL2RenderingContext,this.isWebGL2||(this.vaoExt=t.getExtension("OES_vertex_array_object"))}static fullscreenQuad(t){const e=new p(t),r=new Float32Array([-1,-1,0,0,1,-1,1,0,-1,1,0,1,1,1,1,1]),s=new Uint16Array([0,1,2,2,1,3]);return e.setup(r,s),e}setup(t,e){const r=this.gl;return this.createVAO(),this.bindVAO(),this.vbo=r.createBuffer(),r.bindBuffer(r.ARRAY_BUFFER,this.vbo),r.bufferData(r.ARRAY_BUFFER,t,r.STATIC_DRAW),this.vertexCount=t.length/4,e&&(this.ibo=r.createBuffer(),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,this.ibo),r.bufferData(r.ELEMENT_ARRAY_BUFFER,e,r.STATIC_DRAW),this.indexCount=e.length,this.useIndices=!0),this.unbindVAO(),this}linkAttributes(t){const e=this.gl;this.bindVAO(),e.bindBuffer(e.ARRAY_BUFFER,this.vbo);const r=4*Float32Array.BYTES_PER_ELEMENT,s=this.getPositionLocation(t);s>=0&&(e.enableVertexAttribArray(s),e.vertexAttribPointer(s,2,e.FLOAT,!1,r,0));const n=this.getTexcoordLocation(t);return n>=0&&(e.enableVertexAttribArray(n),e.vertexAttribPointer(n,2,e.FLOAT,!1,r,2*Float32Array.BYTES_PER_ELEMENT)),this.useIndices&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,this.ibo),this.unbindVAO(),this}bind(){return this.bindVAO(),this}unbind(){return this.unbindVAO(),this}draw(){const t=this.gl;return this.bindVAO(),this.useIndices?t.drawElements(t.TRIANGLES,this.indexCount,t.UNSIGNED_SHORT,0):t.drawArrays(t.TRIANGLE_STRIP,0,this.vertexCount),this}destroy(){const t=this.gl;this.deleteVAO(),this.vbo&&(t.deleteBuffer(this.vbo),this.vbo=null),this.ibo&&(t.deleteBuffer(this.ibo),this.ibo=null)}getPositionLocation(t){let e=t.getAttribLocation("a_position");return e>=0||(e=t.getAttribLocation("aPosition"),e>=0)||(e=t.getAttribLocation("position"),e>=0)?e:-1}getTexcoordLocation(t){let e=t.getAttribLocation("a_texcoord");return e>=0||(e=t.getAttribLocation("aTexCoord"),e>=0)||(e=t.getAttribLocation("texcoord"),e>=0)||(e=t.getAttribLocation("a_uv"),e>=0)?e:-1}createVAO(){this.isWebGL2?this.vao=this.gl.createVertexArray():this.vaoExt&&(this.vao=this.vaoExt.createVertexArrayOES())}bindVAO(){this.vao&&(this.isWebGL2?this.gl.bindVertexArray(this.vao):this.vaoExt&&this.vaoExt.bindVertexArrayOES(this.vao))}unbindVAO(){this.isWebGL2?this.gl.bindVertexArray(null):this.vaoExt&&this.vaoExt.bindVertexArrayOES(null)}deleteVAO(){this.vao&&(this.isWebGL2?this.gl.deleteVertexArray(this.vao):this.vaoExt&&this.vaoExt.deleteVertexArrayOES(this.vao),this.vao=null)}}class h{constructor(t){i(this,"gl");i(this,"program",null);i(this,"vertexShader",null);i(this,"fragmentShader",null);i(this,"version",1);this.gl=t}static detectVersion(t){return/^\s*#version\s+300\s+es/m.test(t)?2:1}compile(t,e){this.destroy();const r=h.detectVersion(t),s=h.detectVersion(e);if(r!=s)throw new L(r,s);return this.version=Math.max(r,s),this.vertexShader=this.compileShader("vertex",t),this.fragmentShader=this.compileShader("fragment",e),this.linkProgram(),this}use(){return this.program&&this.gl.useProgram(this.program),this}getProgram(){return this.program}getVersion(){return this.version}getAttribLocation(t){return this.program?this.gl.getAttribLocation(this.program,t):-1}getUniformLocation(t){return this.program?this.gl.getUniformLocation(this.program,t):null}destroy(){const t=this.gl;this.program&&(this.vertexShader&&t.detachShader(this.program,this.vertexShader),this.fragmentShader&&t.detachShader(this.program,this.fragmentShader),t.deleteProgram(this.program),this.program=null),this.vertexShader&&(t.deleteShader(this.vertexShader),this.vertexShader=null),this.fragmentShader&&(t.deleteShader(this.fragmentShader),this.fragmentShader=null)}compileShader(t,e){const r=this.gl,s=t==="vertex"?r.VERTEX_SHADER:r.FRAGMENT_SHADER,n=r.createShader(s);if(!n)throw new c(t,e,"Failed to create shader object");if(r.shaderSource(n,e),r.compileShader(n),!r.getShaderParameter(n,r.COMPILE_STATUS)){const f=r.getShaderInfoLog(n)||"Unknown error";throw r.deleteShader(n),new c(t,e,f)}return n}linkProgram(){const t=this.gl;if(!this.vertexShader||!this.fragmentShader)throw new d("Shaders not compiled");const e=t.createProgram();if(!e)throw new d("Failed to create program object");if(t.attachShader(e,this.vertexShader),t.attachShader(e,this.fragmentShader),t.linkProgram(e),!t.getProgramParameter(e,t.LINK_STATUS)){const s=t.getProgramInfoLog(e)||"Unknown error";throw t.deleteProgram(e),new d(s)}this.program=e}}class x{constructor(t,e){i(this,"name");i(this,"method");i(this,"isArray");i(this,"isMatrix");i(this,"location",null);i(this,"locationResolved",!1);i(this,"value");this.name=t,this.value=e;const r=x.inferMethodInfo(e);this.method=r.method,this.isArray=r.isArray,this.isMatrix=r.isMatrix}static inferMethodInfo(t){if(typeof t=="boolean")return{method:"uniform1i",isArray:!1,isMatrix:!1};if(typeof t=="number")return{method:"uniform1f",isArray:!1,isMatrix:!1};if(!Array.isArray(t))return{method:"uniform1f",isArray:!1,isMatrix:!1};const e=t.length,r=t[0];if(Array.isArray(r))switch(r.length){case 2:return{method:"uniform2fv",isArray:!0,isMatrix:!1};case 3:return{method:"uniform3fv",isArray:!0,isMatrix:!1};case 4:return{method:"uniform4fv",isArray:!0,isMatrix:!1};default:return{method:"uniform1fv",isArray:!0,isMatrix:!1}}switch(e){case 2:return{method:"uniform2fv",isArray:!1,isMatrix:!1};case 3:return{method:"uniform3fv",isArray:!1,isMatrix:!1};case 4:return{method:"uniform4fv",isArray:!1,isMatrix:!1};case 9:return{method:"uniformMatrix3fv",isArray:!1,isMatrix:!0};case 16:return{method:"uniformMatrix4fv",isArray:!1,isMatrix:!0};default:return{method:"uniform1fv",isArray:!0,isMatrix:!1}}}resolveLocation(t,e){return this.locationResolved||(this.location=t.getUniformLocation(e,this.name),this.locationResolved=!0),this.location}invalidateLocation(){this.location=null,this.locationResolved=!1}setValue(t){this.value=t}getValue(){return this.value}upload(t,e){const r=this.resolveLocation(t,e);if(r===null)return;const s=this.value;let n;switch(typeof s=="boolean"?n=s?1:0:typeof s=="number"?n=s:this.isArray&&Array.isArray(s[0])?n=new Float32Array(s.flat()):n=new Float32Array(s),this.method){case"uniform1f":t.uniform1f(r,n);break;case"uniform1i":t.uniform1i(r,n);break;case"uniform1fv":t.uniform1fv(r,n);break;case"uniform2fv":t.uniform2fv(r,n);break;case"uniform3fv":t.uniform3fv(r,n);break;case"uniform4fv":t.uniform4fv(r,n);break;case"uniformMatrix2fv":t.uniformMatrix2fv(r,!1,n);break;case"uniformMatrix3fv":t.uniformMatrix3fv(r,!1,n);break;case"uniformMatrix4fv":t.uniformMatrix4fv(r,!1,n);break}}}const m=class m{constructor(t){i(this,"gl");i(this,"program",null);i(this,"uniforms",new Map);this.gl=t}attachProgram(t){this.program=t;for(const e of this.uniforms.values())e.invalidateLocation();return this}set(t,e){const r=this.uniforms.get(t);return r?r.setValue(e):this.uniforms.set(t,new x(t,e)),this}setMany(t){for(const[e,r]of Object.entries(t))this.set(e,r);return this}get(t){var e;return(e=this.uniforms.get(t))==null?void 0:e.getValue()}has(t){return this.uniforms.has(t)}delete(t){return this.uniforms.delete(t)}uploadAll(){if(!this.program)return this;for(const t of this.uniforms.values())t.upload(this.gl,this.program);return this}uploadBuiltIns(t,e,r){if(this.set("u_resolution",e),this.set("u_time",t.time),this.set("u_delta",t.delta),this.set("u_mouse",r),this.set("u_frame",t.frame),!this.program)return this;for(const s of m.BUILT_INS){const n=this.uniforms.get(s);n&&n.upload(this.gl,this.program)}return this}clear(){this.uniforms.clear()}destroy(){this.uniforms.clear(),this.program=null}keys(){return this.uniforms.keys()}get size(){return this.uniforms.size}};i(m,"BUILT_INS",new Set(["u_resolution","u_time","u_delta","u_mouse","u_frame"]));let v=m;class A{constructor(){i(this,"hooks",new Map)}id(){return Math.random().toString(36).substring(2,10)}add(t){const e=this.id();return this.hooks.set(e,t),()=>this.remove(e)}remove(t){this.hooks.delete(t)}run(t){for(const[e,r]of this.hooks)r(t)===!1&&this.remove(e)}destroy(){this.hooks.clear()}}class b{constructor(t,e){i(this,"canvas");i(this,"gl");i(this,"options");i(this,"onBeforeHooks",new A);i(this,"onAfterHooks",new A);i(this,"_program");i(this,"_geometry");i(this,"_uniforms");i(this,"_clock");i(this,"_resolution",[1,1]);i(this,"_mouse",[0,0]);i(this,"_version",1);i(this,"playing",!1);this.canvas=t,this.options=e,this.gl=this.initContext(),this.enableExtensions(),this._program=new h(this.gl),this._geometry=p.fullscreenQuad(this.gl),this._uniforms=new v(this.gl),this._clock=new R,this.options.onBeforeRender&&this.onBeforeHooks.add(this.options.onBeforeRender),this.options.onAfterRender&&this.onAfterHooks.add(this.options.onAfterRender),this.onRender=this.onRender.bind(this)}static setup(t,e){const r=new b(t,e);return e.vertex&&e.fragment&&r.shader(e.vertex,e.fragment),e.uniforms&&r._uniforms.setMany(e.uniforms),r}initContext(){const t={antialias:this.options.antialias,preserveDrawingBuffer:this.options.preserveDrawingBuffer,alpha:!0,depth:!1,stencil:!1},e=this.canvas.getContext("webgl2",t);if(e)return this._version=2,e;const r=this.canvas.getContext("webgl",t);if(r)return this._version=1,r;const s=new S("not_supported");throw this.options.onError(s),s}enableExtensions(){this.gl.getExtension("OES_standard_derivatives"),this.gl.getExtension("OES_texture_float"),this.gl.getExtension("OES_texture_float_linear"),this._version===1&&this.gl.getExtension("OES_vertex_array_object")}viewport(t,e,r,s){return this.canvas.width=r,this.canvas.height=s,this.gl.viewport(t,e,r,s),this._resolution=[r,s],this}clock(t){return this._clock.setTime(t),this}mouse(t,e){return this._mouse=[t,e],this}uniform(t,e){return this._uniforms.set(t,e),this}uniforms(t){return this._uniforms.setMany(t),this}getUniform(t){return this._uniforms.get(t)}shader(t,e){try{this._program.compile(t,e),this._version=this._program.getVersion(),this._geometry.linkAttributes(this._program);const r=this._program.getProgram();r&&this._uniforms.attachProgram(r)}catch(r){r instanceof l&&this.options.onError(r)}return this}play(){return this.playing?this:(this.playing=!0,this._clock.start(this.onRender),this)}pause(){if(!this.playing)return this;const t=this._clock.getState();return this.onBeforeHooks.run(t),this.playing=!1,this._clock.stop(),this.onAfterHooks.run(t),this}render(){return this.onRender(this._clock.getState()),this}getContext(){return this.gl}getVersion(){return this._version}destroy(){this.pause(),this._clock.destroy(),this._geometry.destroy(),this._program.destroy(),this._uniforms.destroy(),this.onAfterHooks.destroy(),this.onBeforeHooks.destroy()}onRender(t){const e=this.gl;this.onBeforeHooks.run(t),e.clearColor(0,0,0,0),e.clear(e.COLOR_BUFFER_BIT),this._program.use(),this._uniforms.uploadBuiltIns(t,this._resolution,this._mouse),this._uniforms.uploadAll(),this._geometry.bind(),this._geometry.draw(),this.onAfterHooks.run(t)}}const g=`#ifdef GL_ES
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${t}`,"PROGRAM_LINK_FAILED"),this.infoLog=t,this.name="SandboxProgramError"}}class R{constructor(){i(this,"time",0);i(this,"delta",0);i(this,"frame",0);i(this,"running",!1);i(this,"startTime",0);i(this,"lastTime",0);i(this,"rafId",null);i(this,"callback",null);this.loop=this.loop.bind(this)}start(t){if(this.running)return this;if(this.callback=t,this.running=!0,this.frame===0){const e=performance.now();this.startTime=e,this.lastTime=e}return this.rafId=requestAnimationFrame(this.loop),this}stop(){return this.running?(this.running=!1,this.rafId!==null&&(cancelAnimationFrame(this.rafId),this.rafId=null),this):this}reset(){return this.stop(),this.time=0,this.delta=0,this.frame=0,this}getState(){return{time:this.time,delta:this.delta,frame:this.frame}}tick(t=0){return this.delta=t,this.time+=t,this.frame++,this.callback&&this.callback(this.getState()),this}setTime(t){return this.time=t,this}destroy(){this.stop(),this.callback=null}loop(t){this.running&&(this.delta=(t-this.lastTime)/1e3,this.lastTime=t,this.time=(t-this.startTime)/1e3,this.frame++,this.callback&&this.callback(this.getState()),this.rafId=requestAnimationFrame(this.loop))}}class p{constructor(t){i(this,"gl");i(this,"vao",null);i(this,"vbo",null);i(this,"ibo",null);i(this,"vertexCount",0);i(this,"indexCount",0);i(this,"useIndices",!1);i(this,"vaoExt",null);i(this,"isWebGL2");this.gl=t,this.isWebGL2=t instanceof WebGL2RenderingContext,this.isWebGL2||(this.vaoExt=t.getExtension("OES_vertex_array_object"))}static fullscreenQuad(t){const e=new p(t),r=new Float32Array([-1,-1,0,0,1,-1,1,0,-1,1,0,1,1,1,1,1]),s=new Uint16Array([0,1,2,2,1,3]);return e.setup(r,s),e}setup(t,e){const r=this.gl;return this.createVAO(),this.bindVAO(),this.vbo=r.createBuffer(),r.bindBuffer(r.ARRAY_BUFFER,this.vbo),r.bufferData(r.ARRAY_BUFFER,t,r.STATIC_DRAW),this.vertexCount=t.length/4,e&&(this.ibo=r.createBuffer(),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,this.ibo),r.bufferData(r.ELEMENT_ARRAY_BUFFER,e,r.STATIC_DRAW),this.indexCount=e.length,this.useIndices=!0),this.unbindVAO(),this}linkAttributes(t){const e=this.gl;this.bindVAO(),e.bindBuffer(e.ARRAY_BUFFER,this.vbo);const r=4*Float32Array.BYTES_PER_ELEMENT,s=this.getPositionLocation(t);s>=0&&(e.enableVertexAttribArray(s),e.vertexAttribPointer(s,2,e.FLOAT,!1,r,0));const n=this.getTexcoordLocation(t);return n>=0&&(e.enableVertexAttribArray(n),e.vertexAttribPointer(n,2,e.FLOAT,!1,r,2*Float32Array.BYTES_PER_ELEMENT)),this.useIndices&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,this.ibo),this.unbindVAO(),this}bind(){return this.bindVAO(),this}unbind(){return this.unbindVAO(),this}draw(){const t=this.gl;return this.bindVAO(),this.useIndices?t.drawElements(t.TRIANGLES,this.indexCount,t.UNSIGNED_SHORT,0):t.drawArrays(t.TRIANGLE_STRIP,0,this.vertexCount),this}destroy(){const t=this.gl;this.deleteVAO(),this.vbo&&(t.deleteBuffer(this.vbo),this.vbo=null),this.ibo&&(t.deleteBuffer(this.ibo),this.ibo=null)}getPositionLocation(t){let e=t.getAttribLocation("a_position");return e>=0||(e=t.getAttribLocation("aPosition"),e>=0)||(e=t.getAttribLocation("position"),e>=0)?e:-1}getTexcoordLocation(t){let e=t.getAttribLocation("a_texcoord");return e>=0||(e=t.getAttribLocation("aTexCoord"),e>=0)||(e=t.getAttribLocation("texcoord"),e>=0)||(e=t.getAttribLocation("a_uv"),e>=0)?e:-1}createVAO(){this.isWebGL2?this.vao=this.gl.createVertexArray():this.vaoExt&&(this.vao=this.vaoExt.createVertexArrayOES())}bindVAO(){this.vao&&(this.isWebGL2?this.gl.bindVertexArray(this.vao):this.vaoExt&&this.vaoExt.bindVertexArrayOES(this.vao))}unbindVAO(){this.isWebGL2?this.gl.bindVertexArray(null):this.vaoExt&&this.vaoExt.bindVertexArrayOES(null)}deleteVAO(){this.vao&&(this.isWebGL2?this.gl.deleteVertexArray(this.vao):this.vaoExt&&this.vaoExt.deleteVertexArrayOES(this.vao),this.vao=null)}}class h{constructor(t){i(this,"gl");i(this,"program",null);i(this,"vertexShader",null);i(this,"fragmentShader",null);i(this,"version",1);this.gl=t}static detectVersion(t){return/^\s*#version\s+300\s+es/m.test(t)?2:1}compile(t,e){this.destroy();const r=h.detectVersion(t),s=h.detectVersion(e);if(r!=s)throw new L(r,s);return this.version=Math.max(r,s),this.vertexShader=this.compileShader("vertex",t),this.fragmentShader=this.compileShader("fragment",e),this.linkProgram(),this}use(){return this.program&&this.gl.useProgram(this.program),this}getProgram(){return this.program}getVersion(){return this.version}getAttribLocation(t){return this.program?this.gl.getAttribLocation(this.program,t):-1}getUniformLocation(t){return this.program?this.gl.getUniformLocation(this.program,t):null}destroy(){const t=this.gl;this.program&&(this.vertexShader&&t.detachShader(this.program,this.vertexShader),this.fragmentShader&&t.detachShader(this.program,this.fragmentShader),t.deleteProgram(this.program),this.program=null),this.vertexShader&&(t.deleteShader(this.vertexShader),this.vertexShader=null),this.fragmentShader&&(t.deleteShader(this.fragmentShader),this.fragmentShader=null)}compileShader(t,e){const r=this.gl,s=t==="vertex"?r.VERTEX_SHADER:r.FRAGMENT_SHADER,n=r.createShader(s);if(!n)throw new f(t,e,"Failed to create shader object");if(r.shaderSource(n,e),r.compileShader(n),!r.getShaderParameter(n,r.COMPILE_STATUS)){const c=r.getShaderInfoLog(n)||"Unknown error";throw r.deleteShader(n),new f(t,e,c)}return n}linkProgram(){const t=this.gl;if(!this.vertexShader||!this.fragmentShader)throw new d("Shaders not compiled");const e=t.createProgram();if(!e)throw new d("Failed to create program object");if(t.attachShader(e,this.vertexShader),t.attachShader(e,this.fragmentShader),t.linkProgram(e),!t.getProgramParameter(e,t.LINK_STATUS)){const s=t.getProgramInfoLog(e)||"Unknown error";throw t.deleteProgram(e),new d(s)}this.program=e}}class x{constructor(t,e){i(this,"name");i(this,"method");i(this,"isArray");i(this,"isMatrix");i(this,"location",null);i(this,"locationResolved",!1);i(this,"value");this.name=t,this.value=e;const r=x.inferMethodInfo(e);this.method=r.method,this.isArray=r.isArray,this.isMatrix=r.isMatrix}static inferMethodInfo(t){if(typeof t=="boolean")return{method:"uniform1i",isArray:!1,isMatrix:!1};if(typeof t=="number")return{method:"uniform1f",isArray:!1,isMatrix:!1};if(!Array.isArray(t))return{method:"uniform1f",isArray:!1,isMatrix:!1};const e=t.length,r=t[0];if(Array.isArray(r))switch(r.length){case 2:return{method:"uniform2fv",isArray:!0,isMatrix:!1};case 3:return{method:"uniform3fv",isArray:!0,isMatrix:!1};case 4:return{method:"uniform4fv",isArray:!0,isMatrix:!1};default:return{method:"uniform1fv",isArray:!0,isMatrix:!1}}switch(e){case 2:return{method:"uniform2fv",isArray:!1,isMatrix:!1};case 3:return{method:"uniform3fv",isArray:!1,isMatrix:!1};case 4:return{method:"uniform4fv",isArray:!1,isMatrix:!1};case 9:return{method:"uniformMatrix3fv",isArray:!1,isMatrix:!0};case 16:return{method:"uniformMatrix4fv",isArray:!1,isMatrix:!0};default:return{method:"uniform1fv",isArray:!0,isMatrix:!1}}}resolveLocation(t,e){return this.locationResolved||(this.location=t.getUniformLocation(e,this.name),this.locationResolved=!0),this.location}invalidateLocation(){this.location=null,this.locationResolved=!1}setValue(t){this.value=t}getValue(){return this.value}upload(t,e){const r=this.resolveLocation(t,e);if(r===null)return;const s=this.value;let n;switch(typeof s=="boolean"?n=s?1:0:typeof s=="number"?n=s:this.isArray&&Array.isArray(s[0])?n=new Float32Array(s.flat()):n=new Float32Array(s),this.method){case"uniform1f":t.uniform1f(r,n);break;case"uniform1i":t.uniform1i(r,n);break;case"uniform1fv":t.uniform1fv(r,n);break;case"uniform2fv":t.uniform2fv(r,n);break;case"uniform3fv":t.uniform3fv(r,n);break;case"uniform4fv":t.uniform4fv(r,n);break;case"uniformMatrix2fv":t.uniformMatrix2fv(r,!1,n);break;case"uniformMatrix3fv":t.uniformMatrix3fv(r,!1,n);break;case"uniformMatrix4fv":t.uniformMatrix4fv(r,!1,n);break}}}const m=class m{constructor(t){i(this,"gl");i(this,"program",null);i(this,"uniforms",new Map);this.gl=t}attachProgram(t){this.program=t;for(const e of this.uniforms.values())e.invalidateLocation();return this}set(t,e){const r=this.uniforms.get(t);return r?r.setValue(e):this.uniforms.set(t,new x(t,e)),this}setMany(t){for(const[e,r]of Object.entries(t))this.set(e,r);return this}get(t){var e;return(e=this.uniforms.get(t))==null?void 0:e.getValue()}has(t){return this.uniforms.has(t)}delete(t){return this.uniforms.delete(t)}uploadAll(){if(!this.program)return this;for(const t of this.uniforms.values())t.upload(this.gl,this.program);return this}uploadBuiltIns(t,e,r){if(this.set("u_resolution",e),this.set("u_time",t.time),this.set("u_delta",t.delta),this.set("u_mouse",r),this.set("u_frame",t.frame),!this.program)return this;for(const s of m.BUILT_INS){const n=this.uniforms.get(s);n&&n.upload(this.gl,this.program)}return this}clear(){this.uniforms.clear()}destroy(){this.uniforms.clear(),this.program=null}keys(){return this.uniforms.keys()}get size(){return this.uniforms.size}};i(m,"BUILT_INS",new Set(["u_resolution","u_time","u_delta","u_mouse","u_frame"]));let v=m;class A{constructor(){i(this,"hooks",new Map)}id(){return Math.random().toString(36).substring(2,10)}add(t){const e=this.id();return this.hooks.set(e,t),()=>this.remove(e)}remove(t){this.hooks.delete(t)}run(t){for(const[e,r]of this.hooks)r(t)===!1&&this.remove(e)}destroy(){this.hooks.clear()}}class b{constructor(t,e){i(this,"canvas");i(this,"gl");i(this,"options");i(this,"onBeforeHooks",new A);i(this,"onAfterHooks",new A);i(this,"_program");i(this,"_geometry");i(this,"_uniforms");i(this,"_clock");i(this,"_resolution",[1,1]);i(this,"_mouse",[0,0]);i(this,"_version",1);i(this,"playing",!1);this.canvas=t,this.options=e,this.gl=this.initContext(),this.enableExtensions(),this._program=new h(this.gl),this._geometry=p.fullscreenQuad(this.gl),this._uniforms=new v(this.gl),this._clock=new R,this.options.onBeforeRender&&this.onBeforeHooks.add(this.options.onBeforeRender),this.options.onAfterRender&&this.onAfterHooks.add(this.options.onAfterRender),this.onRender=this.onRender.bind(this)}static setup(t,e){const r=new b(t,e);return e.vertex&&e.fragment&&r.shader(e.vertex,e.fragment),e.uniforms&&r._uniforms.setMany(e.uniforms),r}initContext(){const t={antialias:this.options.antialias,preserveDrawingBuffer:this.options.preserveDrawingBuffer,alpha:!0,depth:!1,stencil:!1},e=this.canvas.getContext("webgl2",t);if(e)return this._version=2,e;const r=this.canvas.getContext("webgl",t);if(r)return this._version=1,r;const s=new S("not_supported");throw this.options.onError(s),s}enableExtensions(){this.gl.getExtension("OES_standard_derivatives"),this.gl.getExtension("OES_texture_float"),this.gl.getExtension("OES_texture_float_linear"),this._version===1&&this.gl.getExtension("OES_vertex_array_object")}viewport(t,e,r,s){return this.canvas.width=r,this.canvas.height=s,this.gl.viewport(t,e,r,s),this._resolution=[r,s],this}clock(t){return this._clock.setTime(t),this}mouse(t,e){return this._mouse=[t,e],this}uniform(t,e){return this._uniforms.set(t,e),this}uniforms(t){return this._uniforms.setMany(t),this}getUniform(t){return this._uniforms.get(t)}shader(t,e){try{this._program.compile(t,e),this._version=this._program.getVersion(),this._geometry.linkAttributes(this._program);const r=this._program.getProgram();r&&this._uniforms.attachProgram(r)}catch(r){r instanceof l&&this.options.onError(r)}return this}play(){return this.playing?this:(this.playing=!0,this._clock.start(this.onRender),this)}pause(){if(!this.playing)return this;const t=this._clock.getState();return this.onBeforeHooks.run(t),this.playing=!1,this._clock.stop(),this.onAfterHooks.run(t),this}render(){return this.onRender(this._clock.getState()),this}getContext(){return this.gl}getVersion(){return this._version}destroy(){this.pause(),this._clock.destroy(),this._geometry.destroy(),this._program.destroy(),this._uniforms.destroy(),this.onAfterHooks.destroy(),this.onBeforeHooks.destroy()}onRender(t){const e=this.gl;this.onBeforeHooks.run(t),e.clearColor(0,0,0,0),e.clear(e.COLOR_BUFFER_BIT),this._program.use(),this._uniforms.uploadBuiltIns(t,this._resolution,this._mouse),this._uniforms.uploadAll(),this._geometry.bind(),this._geometry.draw(),this.onAfterHooks.run(t)}}const g=`#ifdef GL_ES
|
|
6
6
|
precision mediump float;
|
|
7
7
|
#endif
|
|
8
8
|
|
|
@@ -54,4 +54,4 @@ void main() {
|
|
|
54
54
|
vec3 color = vec3(uv.x, uv.y, 0.5 + 0.5 * sin(u_time));
|
|
55
55
|
fragColor = vec4(color, 1.0);
|
|
56
56
|
}`;class _{constructor(t,e){i(this,"listeners",[]);i(this,"canvas");i(this,"options");i(this,"engine");this.canvas=t,this.options=this.resolveOptions(e),this.engine=b.setup(this.canvas,this.options),this.setupListeners(),this.setViewport(),this.options.onLoad(),this.options.autoplay&&this.play()}static create(t,e){return new _(t,e)}resolveOptions(t){const e={vertex:g,fragment:y,autoplay:!0,pauseWhenHidden:!0,dpr:"auto",preserveDrawingBuffer:!1,antialias:!0,onError:r=>{console.error("Oops!",r,`
|
|
57
|
-
You can handle errors programmatically by providing an onError callback to suppress this log and implement custom fallback behavior.`)},onLoad:()=>{},onBeforeRender:null,onAfterRender:null,uniforms:{}};if(t!=null&&t.vertex&&!(t!=null&&t.fragment)){const r=h.detectVersion(t.vertex);e.vertex=t.vertex,e.fragment=r===2?M:y}if(t!=null&&t.fragment&&!(t!=null&&t.vertex)){const r=h.detectVersion(t.fragment);e.fragment=t.fragment,e.vertex=r===2?E:g}return{...e,...t}}setupListeners(){this.listeners.push(u.on(window,"resize",()=>{this.setViewport()}),u.on(this.canvas,"resize",()=>{this.setViewport()}),(()=>{let t=!1;return u.on(document,"scroll",e=>{this.options.pauseWhenHidden&&(this.isInViewport()?t&&!this.isPlaying()&&(this.play(),t=!1):this.isPlaying()&&(this.pause(),t=!0))})})(),u.on(document,"mousemove",t=>{this.setMouse(t.clientX||t.pageX,t.clientY||t.pageY)}),u.on(document,"touchmove",t=>{t.touches.length>0&&this.setMouse(t.touches[0].clientX,t.touches[0].clientY)}))}destroyListeners(){this.listeners.forEach(t=>t()),this.listeners=[]}setViewport(){const t=this.options.dpr==="auto"?Math.min(2,window.devicePixelRatio||1):this.options.dpr,e=this.canvas.clientWidth||this.canvas.width||1,r=this.canvas.clientHeight||this.canvas.height||1;this.engine.viewport(0,0,Math.max(1,Math.floor(e*t)),Math.max(1,Math.floor(r*t)))}isInViewport(){const t=this.canvas.getBoundingClientRect();return t.bottom>=0&&t.right>=0&&t.top<=(window.innerHeight||document.documentElement.clientHeight)&&t.left<=(window.innerWidth||document.documentElement.clientWidth)}setMouse(t,e){const r=this.canvas.getBoundingClientRect();t>=r.left&&t<=r.right&&e>=r.top&&e<=r.bottom&&this.engine.mouse(t-r.left,e-r.top)}setUniform(t,e){return this.engine.uniform(t,e),this}setUniforms(t){return this.engine.uniforms(t),this}getUniform(t){return this.engine.getUniform(t)}setShader(t,e){return this.engine.shader(t,e),this}setFragment(t){const r=this.webglVersion()===1?g:E;return this.engine.shader(r,t),this}hook(t,e="before"){return e==="before"?this.engine.onBeforeHooks.add(t):this.engine.onAfterHooks.add(t)}play(){return this.engine.play(),this}playAt(t){return this.engine.clock(t),this.engine.play(),this}pause(){return this.engine.pause(),this}pauseAt(t){const e=this.hook(r=>{r.time>=t&&(e(),this.pause())},"after");return this}toggle(){return this.engine.playing?this.pause():this.play(),this}time(t){return this.engine.clock(t),this}render(){return this.engine.render(),this}renderAt(t){return this.engine.clock(t),this.engine.render(),this}isPlaying(){return this.engine.playing}webglVersion(){return this.engine.getVersion()}canvasElement(){return this.canvas}destroy(){this.destroyListeners(),this.engine.destroy()}}exports.Sandbox=_;exports.SandboxContextError=S;exports.SandboxError=l;exports.SandboxProgramError=d;exports.SandboxShaderCompilationError=
|
|
57
|
+
You can handle errors programmatically by providing an onError callback to suppress this log and implement custom fallback behavior.`)},onLoad:()=>{},onBeforeRender:null,onAfterRender:null,uniforms:{}};if(t!=null&&t.vertex&&!(t!=null&&t.fragment)){const r=h.detectVersion(t.vertex);e.vertex=t.vertex,e.fragment=r===2?M:y}if(t!=null&&t.fragment&&!(t!=null&&t.vertex)){const r=h.detectVersion(t.fragment);e.fragment=t.fragment,e.vertex=r===2?E:g}return{...e,...t}}setupListeners(){this.listeners.push(u.on(window,"resize",()=>{this.setViewport()}),u.on(this.canvas,"resize",()=>{this.setViewport()}),(()=>{let t=!1;return u.on(document,"scroll",e=>{this.options.pauseWhenHidden&&(this.isInViewport()?t&&!this.isPlaying()&&(this.play(),t=!1):this.isPlaying()&&(this.pause(),t=!0))})})(),u.on(document,"mousemove",t=>{this.setMouse(t.clientX||t.pageX,t.clientY||t.pageY)}),u.on(document,"touchmove",t=>{t.touches.length>0&&this.setMouse(t.touches[0].clientX,t.touches[0].clientY)}))}destroyListeners(){this.listeners.forEach(t=>t()),this.listeners=[]}setViewport(){const t=this.options.dpr==="auto"?Math.min(2,window.devicePixelRatio||1):this.options.dpr,e=this.canvas.clientWidth||this.canvas.width||1,r=this.canvas.clientHeight||this.canvas.height||1;this.engine.viewport(0,0,Math.max(1,Math.floor(e*t)),Math.max(1,Math.floor(r*t)))}isInViewport(){const t=this.canvas.getBoundingClientRect();return t.bottom>=0&&t.right>=0&&t.top<=(window.innerHeight||document.documentElement.clientHeight)&&t.left<=(window.innerWidth||document.documentElement.clientWidth)}setMouse(t,e){const r=this.canvas.getBoundingClientRect();t>=r.left&&t<=r.right&&e>=r.top&&e<=r.bottom&&this.engine.mouse(t-r.left,e-r.top)}setUniform(t,e){return this.engine.uniform(t,e),this}setUniforms(t){return this.engine.uniforms(t),this}getUniform(t){return this.engine.getUniform(t)}setShader(t,e){return this.engine.shader(t,e),this}setFragment(t){const r=this.webglVersion()===1?g:E;return this.engine.shader(r,t),this}hook(t,e="before"){return e==="before"?this.engine.onBeforeHooks.add(t):this.engine.onAfterHooks.add(t)}play(){return this.engine.play(),this}playAt(t){return this.engine.clock(t),this.engine.play(),this}pause(){return this.engine.pause(),this}pauseAt(t){const e=this.hook(r=>{r.time>=t&&(e(),this.pause())},"after");return this}toggle(){return this.engine.playing?this.pause():this.play(),this}time(t){return this.engine.clock(t),this}render(){return this.engine.render(),this}renderAt(t){return this.engine.clock(t),this.engine.render(),this}isPlaying(){return this.engine.playing}webglVersion(){return this.engine.getVersion()}canvasElement(){return this.canvas}destroy(){this.destroyListeners(),this.engine.destroy()}}exports.Sandbox=_;exports.SandboxContextError=S;exports.SandboxError=l;exports.SandboxProgramError=d;exports.SandboxShaderCompilationError=f;exports.SandboxShaderVersionMismatchError=L;
|
package/dist/index.es.js
CHANGED
|
@@ -103,9 +103,11 @@ class R {
|
|
|
103
103
|
*/
|
|
104
104
|
start(t) {
|
|
105
105
|
if (this.running) return this;
|
|
106
|
-
this.callback = t, this.running = !0
|
|
107
|
-
|
|
108
|
-
|
|
106
|
+
if (this.callback = t, this.running = !0, this.frame === 0) {
|
|
107
|
+
const e = performance.now();
|
|
108
|
+
this.startTime = e, this.lastTime = e;
|
|
109
|
+
}
|
|
110
|
+
return this.rafId = requestAnimationFrame(this.loop), this;
|
|
109
111
|
}
|
|
110
112
|
/**
|
|
111
113
|
* Stop the animation loop.
|