@roottale/cms-renderer-next 0.45.0 → 0.47.0

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- {"version":3,"sources":["../../ui-react/src/components/scroll/AnimateOnScroll.tsx","../../ui-react/src/components/motion/variants.ts","../../ui-react/dist/components/kinetic/CountUpStat.js","../../ui-react/src/components/motion/Marquee.tsx","../../ui-react/src/components/scroll/StaggerGroup.tsx"],"sourcesContent":["\"use client\";\n\n/**\n * `AnimateOnScroll` — whileInView 진입 애니메이션 래퍼(ddd `scroll`).\n *\n * 모션 규율(M5, ds-rule-pack.md):\n * - `useReducedMotion()` true → 애니메이션 없이 즉시 표시.\n * - **마운트 전(SSR·하이드레이션 전)에는 initial=\"hidden\" 을 걸지 않는다** —\n * 서버 마크업은 항상 최종(보이는) 상태로 렌더한다. JS 미로드·모션 실패 시에도\n * 콘텐츠가 보여야 하는 계약(M6)을 지키기 위함. 진입 애니메이션은 하이드레이션\n * 이후에만 활성화되며, 이 컴포넌트를 쓰는 섹션은 통상 fold 아래라 \"보였다가\n * 숨는\" 플래시가 사용자에게 노출되지 않는다.\n * - **`IntersectionObserver` 가 없는 환경(구형 브라우저·테스트 스텁 삭제)도\n * 동일 계약을 지킨다.** motion/react 의 `whileInView` Feature 는 마운트 시\n * 무조건 `new IntersectionObserver(...)` 를 호출하므로, 그 생성자가 없으면\n * 관찰이 아예 시작되지 않아 `initial=\"hidden\"` 상태(opacity 0)에서 영원히\n * 멈춘다 — motion 라이브러리 자체는 이 마운트 경로에 폴백이 없다. 여기서\n * `IntersectionObserver` 존재 여부를 직접 확인해 없으면 reduced-motion과\n * 동일하게 최종 상태로 렌더한다(M6).\n *\n * variant(구조 상이 ≥2, M4-f): `fade-up` · `fade` · `scale-in` — 정의는\n * `../motion/variants`(C5, 손 복사 금지) 한 곳에서 import.\n */\nimport {\n useEffect,\n createElement,\n useState,\n type CSSProperties,\n type ReactNode,\n} from \"react\";\nimport { motion, useReducedMotion } from \"motion/react\";\nimport {\n DEFAULT_VIEWPORT_MARGIN,\n ENTRANCE_VARIANTS,\n type EntranceVariant,\n} from \"../motion/variants\";\n\ntype AnimateTag = \"div\" | \"section\" | \"article\" | \"li\" | \"span\";\n\nexport interface AnimateOnScrollProps {\n readonly children?: ReactNode;\n readonly className?: string;\n readonly style?: CSSProperties;\n /** 진입 애니메이션 종류(구조 상이). 기본 `fade-up`. */\n readonly variant?: EntranceVariant;\n /** 렌더할 시맨틱 엘리먼트(래퍼 div 추가 없이 그 자리를 대체). 기본 `div`. */\n readonly as?: AnimateTag;\n /** 한 번만 트리거(재진입 시 재생 안 함). 기본 true. */\n readonly once?: boolean;\n /** whileInView viewport root margin. 기본 `-80px`. */\n readonly margin?: string;\n}\n\nexport function AnimateOnScroll({\n children,\n className,\n style,\n variant = \"fade-up\",\n as = \"div\",\n once = true,\n margin = DEFAULT_VIEWPORT_MARGIN,\n}: AnimateOnScrollProps) {\n const reducedMotion = useReducedMotion();\n const [mounted, setMounted] = useState(false);\n useEffect(() => setMounted(true), []);\n\n // `mounted` already gates the SSR/pre-hydration pass, so this check only\n // ever runs client-side — safe to read `window` synchronously here.\n const supportsInView =\n mounted && typeof window !== \"undefined\" && typeof window.IntersectionObserver !== \"undefined\";\n\n if (reducedMotion || !mounted || !supportsInView) {\n return createElement(as, { className, style }, children);\n }\n\n const MotionTag = motion[as] as typeof motion.div;\n return (\n <MotionTag\n className={className}\n style={style}\n initial=\"hidden\"\n whileInView=\"visible\"\n viewport={{ once, margin }}\n variants={ENTRANCE_VARIANTS[variant]}\n >\n {children}\n </MotionTag>\n );\n}\n","/**\n * 공유 모션 variants — C5(생성물 손 복사 금지)의 정신을 따라 모든 `scroll`/`motion`\n * 프리미티브가 이 한 파일에서 variants 를 파생한다. 각 컴포넌트가 hidden/visible\n * keyframe 객체를 손으로 복사하지 않는다(ds-rule-pack.md C5).\n *\n * 타이밍 출처(C1 — 임의값 대신 토큰 참조):\n * - `ENTRANCE_EASE` = DTCG `--ease-out`(packages/tokens/src/motion.dtcg.json:\n * `cubic-bezier(0, 0, 0.2, 1)`)과 동일 곡선. 등장(entrance)에 쓰는 표준 감속.\n * - `ENTRANCE_DURATION`(0.5s)·`STAGGER_STEP`(0.08s) = 앰비언트 등장 스케일.\n * motion.dtcg 의 100~200ms 는 INP 예산이 걸린 마이크로 인터랙션\n * (hover/focus/button)용 cap 이며(M5), 스크롤 진입 리빌은 입력 지연(INP)\n * 경로가 아니라 그 cap 대상이 아니다 — 별도 앰비언트 스케일로 문서화한다.\n */\nimport type { Variants } from \"motion/react\";\n\n/** = DTCG `--ease-out` (packages/tokens/src/motion.dtcg.json). */\nexport const ENTRANCE_EASE = [0, 0, 0.2, 1] as const;\n/** 앰비언트 등장 지속(초). INP cap(200ms) 대상 아님 — 상단 주석 참조. */\nexport const ENTRANCE_DURATION = 0.5;\n/** 자식 순차 지연(초). */\nexport const STAGGER_STEP = 0.08;\n/** whileInView viewport 기본 margin — 뷰포트 하단 80px 전 트리거. */\nexport const DEFAULT_VIEWPORT_MARGIN = \"-80px\";\n\nconst entranceTransition = {\n duration: ENTRANCE_DURATION,\n ease: ENTRANCE_EASE,\n} as const;\n\nexport type EntranceVariant = \"fade-up\" | \"fade\" | \"scale-in\";\n\n/** 모션 유무와 관계없이 공유하는 진입 시작/완료 상태의 단일 원본. */\nexport const ENTRANCE_KEYFRAMES = {\n \"fade-up\": { hidden: { opacity: 0, y: 16 }, visible: { opacity: 1, y: 0 } },\n fade: { hidden: { opacity: 0 }, visible: { opacity: 1 } },\n \"scale-in\": { hidden: { opacity: 0, scale: 0.98 }, visible: { opacity: 1, scale: 1 } },\n} as const;\n\nfunction withEntranceTransition(keyframes: (typeof ENTRANCE_KEYFRAMES)[EntranceVariant]): Variants {\n return {\n hidden: keyframes.hidden,\n visible: { ...keyframes.visible, transition: entranceTransition },\n };\n}\n\n/** fade + 상승(구조: 이동 O). */\nexport const fadeUp: Variants = withEntranceTransition(ENTRANCE_KEYFRAMES[\"fade-up\"]);\n\n/** fade only(구조: 이동 X). */\nexport const fade: Variants = withEntranceTransition(ENTRANCE_KEYFRAMES.fade);\n\n/** subtle scale(구조: 축소→기본, AI-slop #10 준수 — 0.98 미만 스케일 금지). */\nexport const scaleIn: Variants = withEntranceTransition(ENTRANCE_KEYFRAMES[\"scale-in\"]);\n\n/** `AnimateOnScroll` 의 3 구조 상이 variant(M4-f) — 여기서만 정의. */\nexport const ENTRANCE_VARIANTS: Record<EntranceVariant, Variants> = {\n \"fade-up\": fadeUp,\n fade,\n \"scale-in\": scaleIn,\n};\n\n/** stagger 컨테이너 — 자식 진입을 `step` 간격으로 순차 트리거. */\nexport function staggerContainer(step: number = STAGGER_STEP): Variants {\n return {\n hidden: {},\n visible: { transition: { staggerChildren: step } },\n };\n}\n\n/** stagger 자식 — 컨테이너의 hidden/visible 라벨을 상속받아 fadeUp 으로 진입. */\nexport const staggerItem: Variants = fadeUp;\n","\"use client\";\n/**\n * `CountUpStat` — 뷰포트 진입 시 목표값까지 rAF 카운트업(ddd `kinetic`).\n *\n * 스펙 원본(ADR-0086 P2-크래프트 D3 — chambarun 목업 자체 구현 채택):\n * - `clients/chambarun/mockup/assets/site.js` 89~106행 — `IntersectionObserver`\n * 진입(threshold .4) 1회 트리거 → `requestAnimationFrame` 루프 + ease-out\n * quartic(`1-(1-t)**4`)으로 감속하며 목표값에 안착. 큰 값(≥1000)은 더 오래\n * (2000ms), 작은 값은 1400ms — 이 기본 지속시간 산식을 그대로 이식했다.\n * - `clients/chambarun/DESIGN.md` proof/counter 계약 — \"뷰포트 진입 1회 실행,\n * 이징 곡선\", `prefers-reduced-motion` 즉시 최종값.\n *\n * 접근성(정적 텍스트 + 시각 애니메이션 분리, aria-live 미사용):\n * 카운트가 진행되는 동안에도 outer 엘리먼트의 `aria-label` 은 항상 완성된\n * 최종 문자열이라 스크린리더는 애니메이션 중간값을 절대 읽지 않는다. 실제로\n * 숫자가 올라가는 시각 표현은 `aria-hidden` 내부 span 이 전담한다 —\n * `kinetic/utils.ts` 의 `animatedTextElement`/`staticTextElement` 와 동일한\n * 원칙이나, 이 컴포넌트는 `useInView` 관찰 대상 `ref` 가 필요해 그 헬퍼를\n * 그대로 재사용하지 않고 동일 패턴을 직접 구현한다.\n *\n * 마운트 게이팅은 `RevealText`/`ScrambleText`/`ScrollRevealText` 와 동일 원칙\n * (M6) — SSR·하이드레이션 전·모션 실패 시에도 항상 최종값이 보인다.\n *\n * CLS 방지: `font-variant-numeric: tabular-nums` 는 상속 속성이라 outer\n * wrapper 에 한 번만 걸어도 내부 텍스트까지 자릿수 폭이 고정된다(ui-css 클래스\n * 신설 불필요 — kinetic 형제 컴포넌트들도 전부 인라인 스타일만 쓰는 관습).\n */\nimport { createElement, useEffect, useMemo, useRef, useState, } from \"react\";\nimport { useInView, useReducedMotion } from \"motion/react\";\nconst DEFAULT_LOCALE = \"ko-KR\";\nconst DEFAULT_DECIMALS = 0;\nconst DEFAULT_THRESHOLD = 0.4;\n/** 스펙 원본 site.js 100행 — 목표값이 이 값 이상이면 더 오래 카운트한다. */\nconst LONG_DURATION_THRESHOLD = 1000;\nconst SHORT_DURATION_MS = 1400;\nconst LONG_DURATION_MS = 2000;\nfunction easeOutQuart(progress) {\n return 1 - (1 - progress) ** 4;\n}\nfunction defaultDurationFor(value) {\n return Math.abs(value) >= LONG_DURATION_THRESHOLD ? LONG_DURATION_MS : SHORT_DURATION_MS;\n}\nfunction formatWithLocale(value, decimals, locale) {\n return new Intl.NumberFormat(locale, {\n minimumFractionDigits: decimals,\n maximumFractionDigits: decimals,\n }).format(value);\n}\nexport function CountUpStat({ value, prefix = \"\", suffix = \"\", decimals = DEFAULT_DECIMALS, locale = DEFAULT_LOCALE, formatter, duration, easing = easeOutQuart, threshold = DEFAULT_THRESHOLD, as = \"span\", className, style, }) {\n const reducedMotion = useReducedMotion();\n const [mounted, setMounted] = useState(false);\n const ref = useRef(null);\n const inView = useInView(ref, { once: true, amount: threshold });\n const [displayValue, setDisplayValue] = useState(0);\n useEffect(() => setMounted(true), []);\n const format = useMemo(() => formatter ?? ((current) => formatWithLocale(current, decimals, locale)), [formatter, decimals, locale]);\n useEffect(() => {\n if (reducedMotion || !mounted || !inView) {\n return;\n }\n const durationMs = Math.max(0, duration ?? defaultDurationFor(value));\n if (durationMs === 0) {\n setDisplayValue(value);\n return;\n }\n const startedAt = performance.now();\n let frameId = 0;\n function tick(now) {\n const progress = Math.min((now - startedAt) / durationMs, 1);\n setDisplayValue(value * easing(progress));\n if (progress < 1) {\n frameId = requestAnimationFrame(tick);\n }\n else {\n setDisplayValue(value);\n }\n }\n frameId = requestAnimationFrame(tick);\n return () => cancelAnimationFrame(frameId);\n }, [duration, easing, inView, mounted, reducedMotion, value]);\n const finalText = `${prefix}${format(value)}${suffix}`;\n const wrapperStyle = { fontVariantNumeric: \"tabular-nums\", ...style };\n // `ref` 는 두 분기 모두에서 항상 붙인다 — reduced-motion/pre-mount 분기에서만\n // 빠뜨리면 `useInView` 내부 effect 가 최초 커밋 시 `ref.current` 를 null 로\n // 캡처한 뒤 deps(ref 객체 자체는 항상 동일 identity)가 안 바뀌어 재구독을\n // 영영 못 하는 버그가 된다(mounted 전환 후에도 IntersectionObserver 자체가\n // 생성되지 않음). 항상 붙여서 최초 커밋부터 관찰이 성립하게 한다.\n const showAnimated = !reducedMotion && mounted;\n if (!showAnimated) {\n return createElement(as, { ref, className, style: wrapperStyle }, finalText);\n }\n return createElement(as, { ref, \"aria-label\": finalText, className, style: wrapperStyle }, createElement(\"span\", { \"aria-hidden\": true }, `${prefix}${format(displayValue)}${suffix}`));\n}\n","\"use client\";\n\n/**\n * `Marquee` — 수평 무한 루프(ddd `motion`). 로고 클라우드·신뢰 배지 띠용.\n *\n * 모션 규율(M5·AI-slop):\n * - `useReducedMotion()` true 또는 마운트 전 → **정지**. 스크롤 없이\n * `flex-wrap` 으로 항목 전체를 한 번에 노출(콘텐츠 손실 없음, M6).\n * - 진행 방식 = `useAnimationFrame` 로 매 프레임 균일 이동(선형). hover 시\n * 일시정지(pause-on-hover) — 정지/재개가 위치 점프 없이 이어진다.\n * - 과한 효과 금지(AI-slop #10) — scale·회전 없음, 등속 이동만.\n *\n * 트랙은 자식을 2벌 복제해 -50% 이동 시 이음매 없이 순환한다.\n */\nimport {\n useEffect,\n useState,\n type CSSProperties,\n type ReactNode,\n} from \"react\";\nimport {\n motion,\n useAnimationFrame,\n useMotionValue,\n useReducedMotion,\n useTransform,\n} from \"motion/react\";\n\nexport interface MarqueeProps {\n readonly children?: ReactNode;\n readonly className?: string;\n /** 한 바퀴(자식 1벌 폭) 이동에 걸리는 시간(초). 기본 24. */\n readonly speedSec?: number;\n /** 항목 간격(CSS length). 기본 `2rem`(구조 간격 — 브랜드 토큰 아님). */\n readonly gap?: string;\n /** hover 시 일시정지. 기본 true. */\n readonly pauseOnHover?: boolean;\n /** 스크린리더용 그룹 레이블. */\n readonly ariaLabel?: string;\n}\n\nexport function Marquee({\n children,\n className,\n speedSec = 24,\n gap = \"2rem\",\n pauseOnHover = true,\n ariaLabel,\n}: MarqueeProps) {\n const reducedMotion = useReducedMotion();\n const [mounted, setMounted] = useState(false);\n const [paused, setPaused] = useState(false);\n useEffect(() => setMounted(true), []);\n\n const x = useMotionValue(0);\n const transform = useTransform(x, (v) => `translateX(${v}%)`);\n\n useAnimationFrame((_t, delta) => {\n if (reducedMotion || paused) return;\n const percentPerMs = 50 / (speedSec * 1000); // 자식 1벌 = 트랙의 50%\n let next = x.get() - percentPerMs * delta;\n if (next <= -50) next += 50; // 이음매 없는 순환\n x.set(next);\n });\n\n const staticStyle: CSSProperties = {\n display: \"flex\",\n flexWrap: \"wrap\",\n alignItems: \"center\",\n gap,\n };\n if (reducedMotion || !mounted) {\n return (\n <div className={className} aria-label={ariaLabel} style={staticStyle}>\n {children}\n </div>\n );\n }\n\n const copyStyle: CSSProperties = {\n display: \"flex\",\n alignItems: \"center\",\n gap,\n flexShrink: 0,\n paddingInlineEnd: gap,\n };\n return (\n <div\n className={className}\n aria-label={ariaLabel}\n style={{ overflow: \"hidden\", inlineSize: \"100%\" }}\n onMouseEnter={pauseOnHover ? () => setPaused(true) : undefined}\n onMouseLeave={pauseOnHover ? () => setPaused(false) : undefined}\n >\n <motion.div\n style={{ display: \"flex\", inlineSize: \"max-content\", willChange: \"transform\", transform }}\n >\n <div style={copyStyle}>{children}</div>\n <div style={copyStyle} aria-hidden>\n {children}\n </div>\n </motion.div>\n </div>\n );\n}\n","\"use client\";\n\n/**\n * `StaggerGroup` + `StaggerItem` — 자식 순차 진입(ddd `scroll`). 카드 그리드용.\n *\n * `StaggerGroup` 이 컨테이너(초기 hidden→whileInView visible)를, 각 `StaggerItem`\n * 은 컨테이너의 애니메이션 라벨을 상속받아 `STAGGER_STEP` 간격으로 진입한다.\n * variants 정의는 `../motion/variants` 한 곳(C5). 모션 규율은 `AnimateOnScroll`\n * 와 동일 — reduce·마운트 전에는 애니메이션 없이 시맨틱 엘리먼트를 그대로 렌더\n * (래퍼 div 추가 없음 → SSR 마크업 불변, M6).\n */\nimport {\n useEffect,\n createElement,\n useState,\n type CSSProperties,\n type ReactNode,\n} from \"react\";\nimport { motion, useReducedMotion } from \"motion/react\";\nimport {\n DEFAULT_VIEWPORT_MARGIN,\n STAGGER_STEP,\n staggerContainer,\n staggerItem,\n} from \"../motion/variants\";\n\ntype GroupTag = \"div\" | \"ul\" | \"ol\" | \"section\";\ntype ItemTag = \"div\" | \"li\" | \"article\";\n\nexport interface StaggerGroupProps {\n readonly children?: ReactNode;\n readonly className?: string;\n readonly style?: CSSProperties;\n /** 렌더할 시맨틱 컨테이너 엘리먼트. 기본 `div`. */\n readonly as?: GroupTag;\n /** 자식 순차 지연(초). 기본 0.08. */\n readonly staggerChildren?: number;\n readonly once?: boolean;\n readonly margin?: string;\n}\n\nexport function StaggerGroup({\n children,\n className,\n style,\n as = \"div\",\n staggerChildren = STAGGER_STEP,\n once = true,\n margin = DEFAULT_VIEWPORT_MARGIN,\n}: StaggerGroupProps) {\n const reducedMotion = useReducedMotion();\n const [mounted, setMounted] = useState(false);\n useEffect(() => setMounted(true), []);\n\n if (reducedMotion || !mounted) {\n return createElement(as, { className, style }, children);\n }\n\n const MotionTag = motion[as] as typeof motion.div;\n return (\n <MotionTag\n className={className}\n style={style}\n initial=\"hidden\"\n whileInView=\"visible\"\n viewport={{ once, margin }}\n variants={staggerContainer(staggerChildren)}\n >\n {children}\n </MotionTag>\n );\n}\n\nexport interface StaggerItemProps {\n readonly children?: ReactNode;\n readonly className?: string;\n readonly style?: CSSProperties;\n /** 렌더할 시맨틱 아이템 엘리먼트. 기본 `div`. */\n readonly as?: ItemTag;\n}\n\nexport function StaggerItem({ children, className, style, as = \"div\" }: StaggerItemProps) {\n const reducedMotion = useReducedMotion();\n const [mounted, setMounted] = useState(false);\n useEffect(() => setMounted(true), []);\n\n if (reducedMotion || !mounted) {\n return createElement(as, { className, style }, children);\n }\n\n // initial/whileInView 없음 — 부모 StaggerGroup 의 hidden/visible 라벨을 상속.\n const MotionTag = motion[as] as typeof motion.div;\n return (\n <MotionTag className={className} style={style} variants={staggerItem}>\n {children}\n </MotionTag>\n 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