@roomle/web-sdk 5.1.0-alpha.3 → 5.1.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/lib/{BufferGeometry-Bl5whHAB.mjs → BufferGeometry-CxlpBjLq.mjs} +192 -195
  2. package/lib/BufferGeometry-CxlpBjLq.mjs.map +1 -0
  3. package/lib/ConfiguratorKernel.wasm +0 -0
  4. package/lib/{GLTFExporter-yQ7mMauu.mjs → GLTFExporter-DeNw0qAI.mjs} +86 -80
  5. package/lib/GLTFExporter-DeNw0qAI.mjs.map +1 -0
  6. package/lib/GaussianBlurNode-BR1cKBsX.mjs +65 -0
  7. package/lib/GaussianBlurNode-BR1cKBsX.mjs.map +1 -0
  8. package/lib/{Object3D-BHdngbxB.mjs → Object3D-CALIQdg1.mjs} +142 -59
  9. package/lib/Object3D-CALIQdg1.mjs.map +1 -0
  10. package/lib/{Pass-DLiMLT5k.mjs → Pass-DCljS3Z-.mjs} +4 -4
  11. package/lib/{Pass-DLiMLT5k.mjs.map → Pass-DCljS3Z-.mjs.map} +1 -1
  12. package/lib/{PointLightHelper-CuPSBuDU.mjs → PointLightHelper-C_0CYp7R.mjs} +35 -32
  13. package/lib/PointLightHelper-C_0CYp7R.mjs.map +1 -0
  14. package/lib/RoomleCore.wasm +0 -0
  15. package/lib/RoomleToolsCore.wasm +0 -0
  16. package/lib/{SpotLightHelper-m-Rh8vGU.mjs → SpotLightHelper-UUIHn43T.mjs} +22 -19
  17. package/lib/SpotLightHelper-UUIHn43T.mjs.map +1 -0
  18. package/lib/{USDZExporter-MdkuT226.mjs → USDZExporter-BBNw7Hey.mjs} +6 -3
  19. package/lib/USDZExporter-BBNw7Hey.mjs.map +1 -0
  20. package/lib/{Vector4-C7TlIAyy.mjs → Vector4-BOcWTZJI.mjs} +2 -2
  21. package/lib/Vector4-BOcWTZJI.mjs.map +1 -0
  22. package/lib/{api-KWh-ESd5.mjs → api-CwEjmjrn.mjs} +2 -2
  23. package/lib/{api-KWh-ESd5.mjs.map → api-CwEjmjrn.mjs.map} +1 -1
  24. package/lib/asset-loader.worker-CzI1oyTY.mjs.map +1 -1
  25. package/lib/{banana-for-scale-DpKXNBt_.mjs → banana-for-scale-Cf41yXTl.mjs} +3 -3
  26. package/lib/{banana-for-scale-DpKXNBt_.mjs.map → banana-for-scale-Cf41yXTl.mjs.map} +1 -1
  27. package/lib/budgeteer.sw-D80jTmYa.mjs.map +1 -1
  28. package/lib/{common-utils-DbL4tku0.mjs → common-utils-OTJQGohe.mjs} +3 -3
  29. package/lib/common-utils-OTJQGohe.mjs.map +1 -0
  30. package/lib/{component-dimensioning-luQ3LgrU.mjs → component-dimensioning-yPK46Y5o.mjs} +26 -26
  31. package/lib/{component-dimensioning-luQ3LgrU.mjs.map → component-dimensioning-yPK46Y5o.mjs.map} +1 -1
  32. package/lib/{component-raycast-helper-hj6sm7jw.mjs → component-raycast-helper-CnpnRaFg.mjs} +15 -15
  33. package/lib/{component-raycast-helper-hj6sm7jw.mjs.map → component-raycast-helper-CnpnRaFg.mjs.map} +1 -1
  34. package/lib/{configurator-CQ7KsW0O.mjs → configurator-iYlO_buA.mjs} +4 -4
  35. package/lib/{configurator-CQ7KsW0O.mjs.map → configurator-iYlO_buA.mjs.map} +1 -1
  36. package/lib/configurator-y7zIaUe_.mjs +2 -0
  37. package/lib/{continuous-drawing-helper-DqHIR_qF.mjs → continuous-drawing-helper-CTfGRTfH.mjs} +3 -3
  38. package/lib/{continuous-drawing-helper-DqHIR_qF.mjs.map → continuous-drawing-helper-CTfGRTfH.mjs.map} +1 -1
  39. package/lib/dimensioning-helper-CQlesi-m.mjs +2 -0
  40. package/lib/{dimensioning-helper-CGPjS2hW.mjs → dimensioning-helper-DSlkLDmx.mjs} +42 -36
  41. package/lib/dimensioning-helper-DSlkLDmx.mjs.map +1 -0
  42. package/lib/{glb-viewer-BWMMzvuG.mjs → glb-viewer-AGV-_xKd.mjs} +33 -33
  43. package/lib/{glb-viewer-BWMMzvuG.mjs.map → glb-viewer-AGV-_xKd.mjs.map} +1 -1
  44. package/lib/glb-viewer-DSzNR4CI.mjs +2 -0
  45. package/lib/{highlight-coordinator-DYjBxYpy.mjs → highlight-coordinator-DU6oFunq.mjs} +6 -6
  46. package/lib/{highlight-coordinator-DYjBxYpy.mjs.map → highlight-coordinator-DU6oFunq.mjs.map} +1 -1
  47. package/lib/{homag-intelligence-lbse0Y0v.mjs → homag-intelligence-D_yBv0ig.mjs} +3 -3
  48. package/lib/{homag-intelligence-lbse0Y0v.mjs.map → homag-intelligence-D_yBv0ig.mjs.map} +1 -1
  49. package/lib/{hosek-wilkie-sky-iMar2iw-.mjs → hosek-wilkie-sky-DmTvnxMA.mjs} +33 -33
  50. package/lib/{hosek-wilkie-sky-iMar2iw-.mjs.map → hosek-wilkie-sky-DmTvnxMA.mjs.map} +1 -1
  51. package/lib/{imos-ix-poc-export-helper-CyGqK7nu.mjs → imos-ix-poc-export-helper-BGN97m8W.mjs} +3 -3
  52. package/lib/{imos-ix-poc-export-helper-CyGqK7nu.mjs.map → imos-ix-poc-export-helper-BGN97m8W.mjs.map} +1 -1
  53. package/lib/kernel-BWfRHWkW.mjs.map +1 -1
  54. package/lib/{kernel-utils-BvatnA7U.mjs → kernel-utils-BYKmP0mf.mjs} +13 -13
  55. package/lib/{kernel-utils-BvatnA7U.mjs.map → kernel-utils-BYKmP0mf.mjs.map} +1 -1
  56. package/lib/{material-viewer-BKTxh5Ui.mjs → material-viewer-BuBSXGw6.mjs} +18 -18
  57. package/lib/{material-viewer-BKTxh5Ui.mjs.map → material-viewer-BuBSXGw6.mjs.map} +1 -1
  58. package/lib/{packages-B4K6xrdJ.mjs → packages-CduZDHYG.mjs} +5 -5
  59. package/lib/{packages-B4K6xrdJ.mjs.map → packages-CduZDHYG.mjs.map} +1 -1
  60. package/lib/planner-B-SWR4R8.mjs +2 -0
  61. package/lib/{planner-HMMHSMAp.mjs → planner-BuBkFbra.mjs} +3 -3
  62. package/lib/{planner-HMMHSMAp.mjs.map → planner-BuBkFbra.mjs.map} +1 -1
  63. package/lib/{plugin-system-CRaC04G5.mjs → plugin-system-CPf99Zkf.mjs} +2 -2
  64. package/lib/{plugin-system-CRaC04G5.mjs.map → plugin-system-CPf99Zkf.mjs.map} +1 -1
  65. package/lib/{render-cache-DCPIQbO1.mjs → render-cache-CPppt7Rd.mjs} +5 -5
  66. package/lib/{render-cache-DCPIQbO1.mjs.map → render-cache-CPppt7Rd.mjs.map} +1 -1
  67. package/lib/{render-order-BPF2wDMw.mjs → render-order-a0QAbB7Q.mjs} +2 -2
  68. package/lib/{render-order-BPF2wDMw.mjs.map → render-order-a0QAbB7Q.mjs.map} +1 -1
  69. package/lib/roomle-headless.d.ts +21 -6
  70. package/lib/roomle-headless.js +14 -14
  71. package/lib/{roomle-renderer-Ato6RMrd.mjs → roomle-renderer-UJINLYxS.mjs} +2 -2
  72. package/lib/roomle-renderer-UJINLYxS.mjs.map +1 -0
  73. package/lib/{roomle-sdk-5aB4wxLW.mjs → roomle-sdk-CcNdTp_n.mjs} +2109 -2117
  74. package/lib/roomle-sdk-CcNdTp_n.mjs.map +1 -0
  75. package/lib/roomle-sdk.d.ts +21 -6
  76. package/lib/roomle-sdk.js +7 -7
  77. package/lib/{roomle-webgpu-renderer-BfZKcXSz.mjs → roomle-webgpu-renderer-BSvxbopA.mjs} +900 -707
  78. package/lib/roomle-webgpu-renderer-BSvxbopA.mjs.map +1 -0
  79. package/lib/{scene-renderer-DXvavD4L.mjs → scene-renderer--DzrpIl_.mjs} +309 -309
  80. package/lib/{scene-renderer-DXvavD4L.mjs.map → scene-renderer--DzrpIl_.mjs.map} +1 -1
  81. package/lib/{script-loader-axxcKvph.mjs → script-loader-D6i0wQ_j.mjs} +2 -2
  82. package/lib/{script-loader-axxcKvph.mjs.map → script-loader-D6i0wQ_j.mjs.map} +1 -1
  83. package/lib/{shading-settings-BBhR7KcS.mjs → shading-settings-6v-7O_Sz.mjs} +49 -49
  84. package/lib/{shading-settings-BBhR7KcS.mjs.map → shading-settings-6v-7O_Sz.mjs.map} +1 -1
  85. package/lib/src-6KtBPZXp.mjs +2 -0
  86. package/lib/{src-HhklrVDg.mjs → src-Dg0wYIom.mjs} +150 -150
  87. package/lib/{src-HhklrVDg.mjs.map → src-Dg0wYIom.mjs.map} +1 -1
  88. package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/package.json +1 -1
  89. package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/ConfiguratorKernel.wasm +0 -0
  90. package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/RoomleCore.wasm +0 -0
  91. package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/RoomleToolsCore.wasm +0 -0
  92. package/lib/{stats-helper-BSmoG68E.mjs → stats-helper-DYjPPDnz.mjs} +2 -2
  93. package/lib/{stats-helper-BSmoG68E.mjs.map → stats-helper-DYjPPDnz.mjs.map} +1 -1
  94. package/lib/{three.core-0KaTx8dm.mjs → three.core-BTUCraWz.mjs} +976 -884
  95. package/lib/three.core-BTUCraWz.mjs.map +1 -0
  96. package/lib/{three.module-dym6j3lO.mjs → three.module-DUSFrLM6.mjs} +1789 -1739
  97. package/lib/three.module-DUSFrLM6.mjs.map +1 -0
  98. package/lib/three.tsl-De6A-G56.mjs +158 -0
  99. package/lib/three.tsl-De6A-G56.mjs.map +1 -0
  100. package/lib/three.tsl-DtfvggFX.mjs +2 -0
  101. package/lib/three.webgpu-B1OhMci_.mjs +3 -0
  102. package/lib/{three.webgpu-D3nSEIjD.mjs → three.webgpu-wPiwbpFM.mjs} +5806 -4926
  103. package/lib/three.webgpu-wPiwbpFM.mjs.map +1 -0
  104. package/lib/{threejs-utils-CLdyrCet.mjs → threejs-utils-lVSsgAiQ.mjs} +193 -202
  105. package/lib/threejs-utils-lVSsgAiQ.mjs.map +1 -0
  106. package/lib/{tools-core-DusxT3AY.mjs → tools-core-CRGER_KC.mjs} +3 -3
  107. package/lib/{tools-core-DusxT3AY.mjs.map → tools-core-CRGER_KC.mjs.map} +1 -1
  108. package/lib/{webgpu-BHAP6BLI.mjs → webgpu-BxYJfBjz.mjs} +555 -555
  109. package/lib/{webgpu-BHAP6BLI.mjs.map → webgpu-BxYJfBjz.mjs.map} +1 -1
  110. package/package.json +5 -5
  111. package/lib/BufferGeometry-Bl5whHAB.mjs.map +0 -1
  112. package/lib/GLTFExporter-yQ7mMauu.mjs.map +0 -1
  113. package/lib/GaussianBlurNode-DNBEf5-n.mjs +0 -59
  114. package/lib/GaussianBlurNode-DNBEf5-n.mjs.map +0 -1
  115. package/lib/Object3D-BHdngbxB.mjs.map +0 -1
  116. package/lib/PointLightHelper-CuPSBuDU.mjs.map +0 -1
  117. package/lib/SpotLightHelper-m-Rh8vGU.mjs.map +0 -1
  118. package/lib/USDZExporter-MdkuT226.mjs.map +0 -1
  119. package/lib/Vector4-C7TlIAyy.mjs.map +0 -1
  120. package/lib/common-utils-DbL4tku0.mjs.map +0 -1
  121. package/lib/configurator-ymHt9qjg.mjs +0 -2
  122. package/lib/dimensioning-helper-CGPjS2hW.mjs.map +0 -1
  123. package/lib/dimensioning-helper-VndKlIXS.mjs +0 -2
  124. package/lib/glb-viewer-D5QHd6Da.mjs +0 -2
  125. package/lib/planner-BM825oIz.mjs +0 -2
  126. package/lib/roomle-renderer-Ato6RMrd.mjs.map +0 -1
  127. package/lib/roomle-sdk-5aB4wxLW.mjs.map +0 -1
  128. package/lib/roomle-webgpu-renderer-BfZKcXSz.mjs.map +0 -1
  129. package/lib/src-Bbq3Hqzn.mjs +0 -2
  130. package/lib/three.core-0KaTx8dm.mjs.map +0 -1
  131. package/lib/three.module-dym6j3lO.mjs.map +0 -1
  132. package/lib/three.tsl-BTc4fg8T.mjs +0 -2
  133. package/lib/three.tsl-Cf0-sCqB.mjs +0 -152
  134. package/lib/three.tsl-Cf0-sCqB.mjs.map +0 -1
  135. package/lib/three.webgpu-ClICiWlK.mjs +0 -3
  136. package/lib/three.webgpu-D3nSEIjD.mjs.map +0 -1
  137. package/lib/threejs-utils-CLdyrCet.mjs.map +0 -1
@@ -1,18 +1,18 @@
1
- import { _ as e, pt as t } from "./threejs-utils-CLdyrCet.mjs";
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- import { Br as n, Ci as r, Ln as i, On as a, f as o, n as s, nt as c, w as l } from "./three.core-0KaTx8dm.mjs";
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- import { r as u } from "./three.module-dym6j3lO.mjs";
1
+ import { _ as e, pt as t } from "./threejs-utils-lVSsgAiQ.mjs";
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+ import { Ei as n, Hr as r, Rn as i, f as a, kn as o, n as s, nt as c, w as l } from "./three.core-BTUCraWz.mjs";
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+ import { r as u } from "./three.module-DUSFrLM6.mjs";
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  import { n as d, r as f, t as p } from "./decorate-Bl-JF_YY.mjs";
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- import { g as m, v as h } from "./common-utils-DbL4tku0.mjs";
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- import { $ as g, E as _, H as v, I as y, O as b, T as x, V as S, Y as C, ct as w, d as T, g as E, h as D, m as O, n as k, nt as A, ot as j, rt as M, st as N, tt as P } from "./roomle-sdk-5aB4wxLW.mjs";
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- import { t as F } from "./script-loader-axxcKvph.mjs";
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+ import { g as m, v as h } from "./common-utils-OTJQGohe.mjs";
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+ import { $ as g, E as _, H as v, I as y, O as b, T as x, V as S, Y as C, ct as w, d as T, g as E, h as D, m as O, n as k, nt as A, ot as j, rt as M, st as N, tt as P } from "./roomle-sdk-CcNdTp_n.mjs";
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+ import { t as F } from "./script-loader-D6i0wQ_j.mjs";
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  //#region packages/glb-viewer-core/src/camera-control/adjustable-camera-control-3d.ts
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  var I = class extends x {
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  constructor(...e) {
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  super(...e), this.shouldIgnoreStandardBehavior = !1;
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  }
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- adjust(e, t, n, a, s) {
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- this._boundingBox = new o(new r(-e.x / 2, 0, -e.z / 2), new r(e.x / 2, e.y, e.z / 2));
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- let l = new c(-Math.PI / 2 + a, n, 0, "ZYX"), u = new i().setFromEuler(l);
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+ adjust(e, t, r, o, s) {
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+ this._boundingBox = new a(new n(-e.x / 2, 0, -e.z / 2), new n(e.x / 2, e.y, e.z / 2));
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+ let l = new c(-Math.PI / 2 + o, r, 0, "ZYX"), u = new i().setFromEuler(l);
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  this._camera.updateProjectionMatrix(), this._camera.quaternion.copy(u), this._camera.position.copy(t);
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  }
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  _update(e) {
@@ -61,28 +61,28 @@ var I = class extends x {
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  let r = h(n);
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  return r ? this.loadGLB(r, !0, void 0, t) : Promise.reject(/* @__PURE__ */ Error("GLB Url not detected"));
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  }
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- loadGLB(e, t = !0, n = new r(1, 1, 1), i) {
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- return this.clearScene(), new Promise((a, s) => {
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- this._loadGLB(e, new r(0, 0, 0), 0, void 0, n, void 0, void 0, i).then((e) => {
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+ loadGLB(e, t = !0, r = new n(1, 1, 1), i) {
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+ return this.clearScene(), new Promise((o, s) => {
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+ this._loadGLB(e, new n(0, 0, 0), 0, void 0, r, void 0, void 0, i).then((e) => {
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  this._currentGLB = e, this._scene.add(this._currentGLB);
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- let n = new o().setFromObject(this._currentGLB);
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- t && this.cameraBehaviour.cameraControl instanceof I && this.glbViewerCameraBehaviour.updateCameraOnItemLoaded(n), this._updateBounds(n, void 0, !0), this._readyForRender(), a();
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+ let n = new a().setFromObject(this._currentGLB);
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+ t && this.cameraBehaviour.cameraControl instanceof I && this.glbViewerCameraBehaviour.updateCameraOnItemLoaded(n), this._updateBounds(n, void 0, !0), this._readyForRender(), o();
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  }, s);
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  });
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  }
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- preparePerspectiveImage(e = {}, r) {
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- if (!r && this._initData.webGpu) return this._prepareWebGpuPerspectiveImage(e);
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- let i, o, s;
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- if (r) i = r, o = i.domElement.width, s = i.domElement.height;
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+ preparePerspectiveImage(e = {}, n) {
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+ if (!n && this._initData.webGpu) return this._prepareWebGpuPerspectiveImage(e);
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+ let i, a, s;
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+ if (n) i = n, a = i.domElement.width, s = i.domElement.height;
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  else {
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  let t = e.size ?? 1e3;
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- o = t, s = t, i = new u({ antialias: !0 }), i.setSize(o, s), i.outputColorSpace = n, i.autoClear = !1, i.shadowMap.enabled = !0, i.shadowMap.type = 0;
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+ a = t, s = t, i = new u({ antialias: !0 }), i.setSize(a, s), i.outputColorSpace = r, i.autoClear = !1, i.shadowMap.enabled = !0, i.shadowMap.type = 0;
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  }
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  return new Promise((n, r) => {
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  let c = this.cameraBehaviour.cameraControl.getCamera().clone();
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- c instanceof a && (c.aspect = o / s, c.updateProjectionMatrix());
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+ c instanceof o && (c.aspect = a / s, c.updateProjectionMatrix());
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  let l = this.getBounds();
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- if (l && c instanceof a) {
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+ if (l && c instanceof o) {
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  let n = O.getCameraTargetForBBox(l), r = -30 + t(e.rotationY ?? 0);
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  O.placeCameraForPerspectiveImage(c, n, -20, r);
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  }
@@ -100,7 +100,7 @@ var I = class extends x {
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  }
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  n({
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  image: m,
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- width: o,
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+ width: a,
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  height: s,
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  blob: e
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  });
@@ -108,7 +108,7 @@ var I = class extends x {
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  });
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  }
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  async _prepareWebGpuPerspectiveImage(e) {
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- let t = this.cameraBehaviour.cameraControl.getCamera().clone(), n = this.getBounds(), r = n && t instanceof a ? O.getCameraTargetForBBox(n) : void 0;
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+ let t = this.cameraBehaviour.cameraControl.getCamera().clone(), n = this.getBounds(), r = n && t instanceof o ? O.getCameraTargetForBBox(n) : void 0;
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  this._lightSetting?.removeFromScene();
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  let i = new D(this._scene);
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  try {
@@ -120,10 +120,10 @@ var I = class extends x {
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  i.removeFromScene(), this._lightSetting?.addToScene();
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  }
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  }
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- adjustCamera(e, t, n, i) {
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+ adjustCamera(e, t, r, i) {
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  if (this.cameraBehaviour.cameraControl instanceof I) {
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- let a = new o().setFromObject(this._scene).getSize(new r());
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- this.cameraBehaviour.cameraControl.adjust(a, e, t, n, i), this._requestRender();
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+ let o = new a().setFromObject(this._scene).getSize(new n());
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+ this.cameraBehaviour.cameraControl.adjust(o, e, t, r, i), this._requestRender();
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  }
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  }
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  onStart(e) {
@@ -143,7 +143,7 @@ var I = class extends x {
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  }
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  sceneChanged() {}
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  getBounds() {
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- return this._currentGLB ? new o().setFromObject(this._currentGLB) : null;
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+ return this._currentGLB ? new a().setFromObject(this._currentGLB) : null;
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  }
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  get glbViewerCameraBehaviour() {
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  return this.cameraBehaviour;
@@ -169,11 +169,11 @@ p([f, d("design:type", Object)], R.prototype, "_glbInputManager", void 0), p([f,
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  //#endregion
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  //#region packages/glb-viewer-core/src/services/glb-render-worker.ts
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  var z = class {
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- constructor(e, t, r) {
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+ constructor(e, t, n) {
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  this._prefix = "https://furniture.roomle.com/3d/glb/", this._listeners = /* @__PURE__ */ new Set(), this._finishedItems = 0, this._sceneManager = e, this._renderer = new u({
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  antialias: !0,
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  alpha: !0
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- }), this._width = t, this._height = r, this._renderer.setSize(t, r), this._renderer.setClearColor(16777215, 0), this._renderer.outputColorSpace = n;
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+ }), this._width = t, this._height = n, this._renderer.setSize(t, n), this._renderer.setClearColor(16777215, 0), this._renderer.outputColorSpace = r;
177
177
  }
178
178
  addListener(e) {
179
179
  this._listeners.add(e);
@@ -192,7 +192,7 @@ var z = class {
192
192
  return {
193
193
  name: e.path.replace(".glb", ".png"),
194
194
  url: this._prefix + e.path,
195
- position: new r(e.camera.position.x, e.camera.position.z, -e.camera.position.y),
195
+ position: new n(e.camera.position.x, e.camera.position.z, -e.camera.position.y),
196
196
  fov: e.camera.fieldOfView * 2,
197
197
  yaw: e.camera.rotation.z,
198
198
  pitch: e.camera.rotation.x
@@ -239,8 +239,8 @@ var z = class {
239
239
  clearScene() {
240
240
  this._sceneManager.clearScene();
241
241
  }
242
- loadGLB(e, t = 1, n) {
243
- return this._currentIdOrUrl = e, this._rapiAccess.trackView(e), this._sceneManager.loadGLB(e, !0, new r(t, t, t), n);
242
+ loadGLB(e, t = 1, r) {
243
+ return this._currentIdOrUrl = e, this._rapiAccess.trackView(e), this._sceneManager.loadGLB(e, !0, new n(t, t, t), r);
244
244
  }
245
245
  loadStaticItem(e, t) {
246
246
  return this._currentIdOrUrl = e, this._rapiAccess.trackView(e), this._sceneManager.loadStaticItem(e, t);
@@ -342,4 +342,4 @@ var H = class extends y {}, U = [
342
342
  //#endregion
343
343
  export { V as n, W as t };
344
344
 
345
- //# sourceMappingURL=glb-viewer-BWMMzvuG.mjs.map
345
+ //# sourceMappingURL=glb-viewer-AGV-_xKd.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"glb-viewer-BWMMzvuG.mjs","names":[],"sources":["../../packages/glb-viewer-core/src/camera-control/adjustable-camera-control-3d.ts","../../packages/glb-viewer-core/src/webgl/glb-viewer-light-setting.ts","../../packages/glb-viewer-core/src/webgl/glb-viewer-scene-manager.ts","../../packages/glb-viewer-core/src/services/glb-render-worker.ts","../../../../node_modules/jszip/dist/jszip.min.js?no-inline?url","../../packages/glb-viewer-core/src/roomle-glb-viewer.ts","../../packages/glb-viewer-core/src/input/glb-input-manager.ts","../../packages/glb-viewer-core/src/utils/injectables.ts","../../packages/glb-viewer-core/src/glb-viewer.ts"],"sourcesContent":["import CameraControl3D from '../../../common-core/src/cameracontrol/camera-control-3d';\nimport { Box3, Euler, Quaternion, Vector3 } from 'three';\n\nexport default class AdjustableCameraControl3D extends CameraControl3D {\n public shouldIgnoreStandardBehavior = false;\n\n public adjust(\n bounds: Vector3,\n position: Vector3,\n\n yaw: number,\n pitch: number,\n _fov: number,\n ) {\n let minVector: Vector3 = new Vector3(-bounds.x / 2, 0, -bounds.z / 2);\n let maxVector: Vector3 = new Vector3(bounds.x / 2, bounds.y, bounds.z / 2);\n this._boundingBox = new Box3(minVector, maxVector);\n\n // before applying attis pitch value with have to rotate down, because we assume that attis rotation is upwards\n let euler = new Euler(-Math.PI / 2 + pitch, yaw, 0, 'ZYX');\n let quaternion = new Quaternion().setFromEuler(euler);\n\n this._camera.updateProjectionMatrix();\n\n this._camera.quaternion.copy(quaternion);\n this._camera.position.copy(position);\n }\n\n protected _update(overrideTarget?: Vector3) {\n if (!this.shouldIgnoreStandardBehavior) {\n super._update(overrideTarget);\n } else {\n this._saveYawAndPitch();\n }\n }\n\n public animateCamera(delta: number): boolean {\n if (!this.shouldIgnoreStandardBehavior) {\n return super.animateCamera(delta);\n } else {\n return true;\n }\n }\n}\n","import LightSetting from '../../../common-core/src/lightsetting/light-setting';\nimport type { ColorRepresentation, Scene } from 'three';\nimport { AmbientLight, Color } from 'three';\nimport type { GenericGUIParamFolder } from '../../../common-core/src/webgl/gui-types';\n\nexport default class GLBViewerLightSetting extends LightSetting {\n private _ambientLight: AmbientLight;\n\n private _params = {\n ambientLight: {\n color: '#ffffff',\n },\n };\n\n constructor(scene: Scene, oldLightSetting?: LightSetting) {\n super(scene, oldLightSetting);\n\n this._ambientLight = new AmbientLight(\n new Color(this._params.ambientLight.color as ColorRepresentation),\n 0.5,\n );\n\n this.addToScene();\n }\n\n public addToScene(): void {\n this._scene.add(this._ambientLight);\n }\n\n public removeFromScene(): void {\n this._scene.remove(this._ambientLight);\n }\n\n public reload(): void {\n this.removeFromScene();\n this.addToScene();\n }\n\n public showGUI(sceneParameters: GenericGUIParamFolder): void {\n if (this._ambientLight) {\n const ambientLightFolder = sceneParameters.addFolder('Ambient Light');\n ambientLightFolder.add(this._ambientLight, 'visible');\n ambientLightFolder\n .add(this._ambientLight, 'intensity')\n .min(0)\n .max(5)\n .step(0.1);\n ambientLightFolder\n .addColor(this._params.ambientLight, 'color')\n .onChange((color: string) => {\n this._ambientLight.color = new Color(color as ColorRepresentation);\n });\n }\n }\n}\n","import SceneManager from '../../../common-core/src/webgl/scene-manager';\nimport type {\n Base64Image,\n CanvasOffset,\n} from '../../../common-core/src/common-interfaces';\nimport AdjustableCameraControl3D from '../camera-control/adjustable-camera-control-3d';\nimport type { GLBRenderWorkerListener } from '../services/glb-render-worker';\nimport type InputManager from '../../../common-core/src/input/input-manager';\nimport inject from '../../../common-core/src/di/inject';\nimport type GlbInputManager from '../input/glb-input-manager';\n\nimport DefaultLightSetting from '../../../configurator-core/src/webgl/lightsetting/default-light-setting';\nimport ImageRenderer, {\n type PrepareImageOptions,\n} from '../../../common-core/src/webgl/image-renderer';\nimport { CAMERA_TYPE } from '../../../common-core/src/cameracontrol/camera-type';\nimport { toDegrees } from '../../../common-core/src/utils/math-helper';\nimport { dispose } from '../../../common-core/src/utils/threejs-utils';\nimport { type RapiAccess } from '../../../common-core/src/rapi-access';\nimport { getGlbUrl } from '../../../common-core/src/utils/common-utils';\nimport { CANVAS_ID } from '../../../common-core/src/utils/dom-helper';\nimport type { Enumify } from '#/common/src/utils/types';\nimport {\n BasicShadowMap,\n Box3,\n type Color,\n type Object3D,\n PerspectiveCamera,\n SRGBColorSpace,\n Vector3,\n WebGLRenderer,\n} from 'three';\nimport DynamicLightSettingLoader, {\n PREDEFINED_LIGHTSETTING,\n} from '../../../common-core/src/lightsetting/dynamic-light-setting-loader';\nimport GLBViewerLightSetting from './glb-viewer-light-setting';\nimport GlbViewerCameraBehaviour from '../../../common-core/src/cameracontrol/glb-viewer-camera-behaviour';\nimport {\n CAMERA_EVENT,\n type CameraParameter,\n} from '../../../common-core/src/cameracontrol/camera-control';\n\nexport default class GLBViewerSceneManager\n extends SceneManager\n implements GLBRenderWorkerListener\n{\n @inject\n private _glbInputManager: GlbInputManager;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n private _currentGLB: Object3D | null;\n private _standardSceneBackgroundColor: Color;\n\n private _itemsCount = 0;\n\n constructor(creator: string, offset: CanvasOffset) {\n super(creator, offset, CANVAS_ID.GLB, CAMERA_TYPE.CAMERA_3D);\n this._standardSceneBackgroundColor = this._scene.background as Color;\n if (this._initData.legacyLight && this._renderer instanceof WebGLRenderer) {\n if (this._renderer.capabilities.maxTextures > 8) {\n const lightSource =\n DynamicLightSettingLoader.createDynamicLightSettingSource(\n null,\n PREDEFINED_LIGHTSETTING.CAMERA,\n );\n if (lightSource) {\n this.loadDynamicLightSetting(lightSource);\n }\n } else {\n console.warn(\n 'this device has a maximum of 8 texture units thus we are using a simpler light setting',\n );\n this._lightSetting = new GLBViewerLightSetting(this._scene);\n }\n }\n }\n\n protected createCameraControl(\n _mode: Enumify<typeof CAMERA_TYPE>,\n _offset: CanvasOffset,\n ) {\n this._changeCameraBehaviour(\n new GlbViewerCameraBehaviour(\n new AdjustableCameraControl3D(\n this._creator_,\n this._getInputManager(),\n undefined,\n ),\n this._cameraBehaviourState,\n ),\n );\n }\n\n protected _getInputManager(): InputManager {\n return this._glbInputManager;\n }\n\n public async loadStaticItem(\n id: string,\n callback?: (percent: number) => void,\n ): Promise<void> {\n const rapiItem = await this._rapiAccess.getItem(id);\n if (rapiItem.configuration) {\n return Promise.reject();\n }\n const glbUrl = getGlbUrl(rapiItem);\n if (!glbUrl) {\n return Promise.reject(new Error('GLB Url not detected'));\n }\n return this.loadGLB(glbUrl, true, undefined, callback);\n }\n\n public loadGLB(\n url: string,\n automaticallyAdjustCamera: boolean = true,\n scaling: Vector3 = new Vector3(1, 1, 1),\n callback?: (percent: number) => void,\n ): Promise<void> {\n this.clearScene();\n return new Promise<void>((resolve, reject) => {\n this._loadGLB(\n url,\n new Vector3(0, 0, 0),\n 0,\n undefined,\n scaling,\n undefined,\n undefined,\n callback,\n ).then((glb) => {\n this._currentGLB = glb;\n this._scene.add(this._currentGLB);\n\n let boundingBox = new Box3().setFromObject(this._currentGLB);\n if (automaticallyAdjustCamera) {\n if (\n this.cameraBehaviour.cameraControl instanceof\n AdjustableCameraControl3D\n ) {\n this.glbViewerCameraBehaviour.updateCameraOnItemLoaded(boundingBox);\n }\n }\n this._updateBounds(boundingBox, undefined, true);\n this._readyForRender();\n resolve();\n }, reject);\n });\n }\n\n public preparePerspectiveImage(\n options: PrepareImageOptions = {},\n providedRenderer?: WebGLRenderer,\n ): Promise<Base64Image> {\n if (!providedRenderer && this._initData.webGpu) {\n return this._prepareWebGpuPerspectiveImage(options);\n }\n\n // When a renderer is supplied (e.g. by GLBRenderWorker for a batched\n // thumbnail run), use its existing size; otherwise build a fresh\n // offscreen renderer sized off `options.size`.\n let renderer: WebGLRenderer;\n let width: number;\n let height: number;\n if (providedRenderer) {\n renderer = providedRenderer;\n width = renderer.domElement.width;\n height = renderer.domElement.height;\n } else {\n const size = options.size ?? 1000;\n width = size;\n height = size;\n renderer = new WebGLRenderer({ antialias: true });\n renderer.setSize(width, height);\n renderer.outputColorSpace = SRGBColorSpace;\n renderer.autoClear = false;\n renderer.shadowMap.enabled = true;\n renderer.shadowMap.type = BasicShadowMap;\n }\n\n return new Promise<Base64Image>((resolve, reject) => {\n const camera = this.cameraBehaviour.cameraControl.getCamera().clone();\n if (camera instanceof PerspectiveCamera) {\n camera.aspect = width / height;\n camera.updateProjectionMatrix();\n }\n\n // Deterministic framing on the loaded GLB's bounds — avoids any\n // dependency on the live camera state, which may still be tweening\n // toward the new model when this method is called.\n const bounds = this.getBounds();\n if (bounds && camera instanceof PerspectiveCamera) {\n const cameraTarget = ImageRenderer.getCameraTargetForBBox(bounds);\n const angleY = -30 + toDegrees(options.rotationY ?? 0);\n ImageRenderer.placeCameraForPerspectiveImage(\n camera,\n cameraTarget,\n -20,\n angleY,\n );\n }\n\n this._lightSetting?.removeFromScene();\n const defaultLightSetting = new DefaultLightSetting(this._scene);\n\n // Honor preserveSceneBackground symmetrically with ImageRenderer:\n // null background+fog when stripping was requested. Default for the\n // GLB viewer is to keep the scene's existing background visible.\n const preserveSceneBackground = options.preserveSceneBackground ?? true;\n const savedFog = this._scene.fog;\n const savedBackground = this._scene.background;\n let image: string;\n try {\n if (!preserveSceneBackground) {\n this._scene.background = null;\n this._scene.fog = null;\n }\n renderer.render(this._scene, camera);\n image = renderer.domElement.toDataURL();\n } finally {\n // Restore mutated scene state regardless of success/failure so a\n // throw in render() / toDataURL() can't leave the scene with a\n // null background for the rest of the session.\n if (!preserveSceneBackground) {\n this._scene.background = savedBackground;\n this._scene.fog = savedFog;\n }\n defaultLightSetting.removeFromScene();\n this._lightSetting?.addToScene();\n }\n\n renderer.domElement.toBlob((blob) => {\n if (blob === null) {\n reject(new Error('Failed to create blob from canvas'));\n return;\n }\n resolve({ image, width, height, blob });\n }, 'image/png');\n });\n }\n\n private async _prepareWebGpuPerspectiveImage(\n options: PrepareImageOptions,\n ): Promise<Base64Image> {\n const camera = this.cameraBehaviour.cameraControl.getCamera().clone();\n const bounds = this.getBounds();\n const cameraTarget =\n bounds && camera instanceof PerspectiveCamera\n ? ImageRenderer.getCameraTargetForBBox(bounds)\n : undefined;\n\n this._lightSetting?.removeFromScene();\n const defaultLightSetting = new DefaultLightSetting(this._scene);\n try {\n return await this._imageRenderer.preparePerspectiveImage(\n this._scene,\n camera as PerspectiveCamera,\n cameraTarget,\n {\n ...options,\n preserveSceneBackground: options.preserveSceneBackground ?? true,\n },\n );\n } finally {\n defaultLightSetting.removeFromScene();\n this._lightSetting?.addToScene();\n }\n }\n\n public adjustCamera(\n position: Vector3,\n yaw: number,\n pitch: number,\n fov: number,\n ) {\n if (\n this.cameraBehaviour.cameraControl instanceof AdjustableCameraControl3D\n ) {\n let boundingBox = new Box3().setFromObject(this._scene);\n let bounds = boundingBox.getSize(new Vector3());\n (this.cameraBehaviour.cameraControl as AdjustableCameraControl3D).adjust(\n bounds,\n position,\n yaw,\n pitch,\n fov,\n );\n this._requestRender();\n }\n }\n\n public onStart(count: number) {\n this._itemsCount = count;\n this._scene.background = null;\n if (\n this.cameraBehaviour.cameraControl instanceof AdjustableCameraControl3D\n ) {\n (\n this.cameraBehaviour.cameraControl as AdjustableCameraControl3D\n ).shouldIgnoreStandardBehavior = true;\n }\n console.log('start processing ' + count + ' items');\n }\n\n public onElementFinished(itemsFinished: number) {\n console.log(\n 'processed ' +\n itemsFinished +\n ' of ' +\n this._itemsCount +\n ' items (' +\n Math.round((100 / this._itemsCount) * itemsFinished) +\n '%)',\n );\n }\n\n public onFinished(_zip: any) {\n this._scene.background = this._standardSceneBackgroundColor;\n if (\n this.cameraBehaviour.cameraControl instanceof AdjustableCameraControl3D\n ) {\n (\n this.cameraBehaviour.cameraControl as AdjustableCameraControl3D\n ).shouldIgnoreStandardBehavior = false;\n }\n }\n\n public clearScene() {\n if (this._currentGLB) {\n this._scene.remove(this._currentGLB);\n dispose(this._currentGLB);\n this._currentGLB = null;\n }\n super.clearScene();\n }\n\n public enableHD() {\n super.enableHD();\n }\n\n public sceneChanged(): void {\n //override when needed\n }\n\n getBounds(): Box3 | null {\n if (!this._currentGLB) {\n return null;\n }\n return new Box3().setFromObject(this._currentGLB);\n }\n\n protected get glbViewerCameraBehaviour(): GlbViewerCameraBehaviour {\n return this.cameraBehaviour as GlbViewerCameraBehaviour;\n }\n\n getGeometryBounds(): Box3 | null {\n return null;\n }\n\n cameraBehaviourChanged(updateDistance: boolean = true) {\n super.cameraBehaviourChanged(updateDistance);\n\n this.cameraBehaviour.cameraControl.addEventListener(\n CAMERA_EVENT.ZOOM_IN,\n () => {\n this._requestRender();\n },\n this,\n );\n this.cameraBehaviour.cameraControl.addEventListener(\n CAMERA_EVENT.ZOOM_OUT,\n () => {\n this._requestRender();\n },\n this,\n );\n }\n\n public async moveCamera(cameraParameter: CameraParameter): Promise<void> {\n return this.glbViewerCameraBehaviour.externalApiMoveCamera(cameraParameter);\n }\n\n // info when scene is ready to render, used for testing\n protected _readyForRender() {\n console.log('ready_for_render');\n this._globalCallback.onReadyForRender();\n }\n}\n","import type { Base64Image } from '../../../common-core/src/common-interfaces';\nimport type GLBViewerSceneManager from '../webgl/glb-viewer-scene-manager';\nimport type { RenderEntry } from '../roomle-glb-viewer';\nimport { SRGBColorSpace, Vector3, WebGLRenderer } from 'three';\n\ninterface GLBRenderEntry {\n name: string;\n url: string;\n position: Vector3;\n fov: number;\n yaw: number;\n pitch: number;\n}\n\nexport interface GLBRenderWorkerListener {\n onStart(count: number): void;\n\n onElementFinished(finishedElements: number): void;\n\n onFinished(zip: any): void;\n}\n\nexport default class GLBRenderWorker {\n private _sceneManager: GLBViewerSceneManager;\n private _entries: GLBRenderEntry[];\n\n private _resolve: (zip: any) => void;\n\n private _prefix = 'https://furniture.roomle.com/3d/glb/';\n\n private _renderer: WebGLRenderer;\n private _width: number;\n private _height: number;\n\n private _listeners: Set<GLBRenderWorkerListener> =\n new Set<GLBRenderWorkerListener>();\n private _finishedItems: number = 0;\n\n private _zip: any;\n\n constructor(\n sceneManager: GLBViewerSceneManager,\n width: number,\n height: number,\n ) {\n this._sceneManager = sceneManager;\n\n this._renderer = new WebGLRenderer({ antialias: true, alpha: true });\n this._width = width;\n this._height = height;\n this._renderer.setSize(width, height);\n this._renderer.setClearColor(0xffffff, 0);\n this._renderer.outputColorSpace = SRGBColorSpace;\n }\n\n public addListener(listener: GLBRenderWorkerListener) {\n this._listeners.add(listener);\n }\n\n public removeListener(listener: GLBRenderWorkerListener) {\n this._listeners.delete(listener);\n }\n\n public start(entries: RenderEntry[]): Promise<any> {\n this._entries = [];\n entries.forEach((entry) => {\n this._entries.push(this._transform(entry)); // {name: url.replace('.glb', '.png'), url: this._prefix + url}\n });\n this._finishedItems = 0;\n this._listeners.forEach((listener) =>\n listener.onStart(this._entries.length),\n );\n this._zip = new (window as any).JSZip();\n this._doNextEntry();\n return new Promise<any>((resolve) => {\n this._resolve = resolve;\n });\n }\n\n private _transform(entry: RenderEntry): GLBRenderEntry {\n return {\n name: entry.path.replace('.glb', '.png'),\n url: this._prefix + entry.path,\n position: new Vector3(\n entry.camera.position.x,\n entry.camera.position.z,\n -entry.camera.position.y,\n ),\n fov: entry.camera.fieldOfView * 2, // * 2 because Atti suggested it after all images were cut on all sides\n yaw: entry.camera.rotation.z,\n pitch: entry.camera.rotation.x,\n };\n }\n\n private _doNextEntry() {\n if (this._entries.length === 0) {\n this._listeners.forEach((listener) => listener.onFinished(this._zip));\n this._resolve(this._zip);\n } else {\n this._processEntry(this._entries[0]);\n }\n }\n\n private _processEntry(entry: GLBRenderEntry) {\n this._sceneManager.loadGLB(entry.url, false, undefined).then(() => {\n this._sceneManager.adjustCamera(\n entry.position,\n entry.yaw,\n entry.pitch,\n entry.fov,\n );\n this._sceneManager\n .preparePerspectiveImage({}, this._renderer)\n .then((base64Image) => {\n this._entryFinished(entry, base64Image);\n });\n });\n }\n\n private _entryFinished(entry: GLBRenderEntry, base64Image: Base64Image) {\n let index = this._entries.indexOf(entry);\n if (index > -1) {\n this._entries.splice(index, 1);\n }\n this._finishedItems++;\n this._listeners.forEach((listener) =>\n listener.onElementFinished(this._finishedItems),\n );\n this._zip.file(entry.name, base64Image.blob);\n this._doNextEntry();\n }\n}\n","export default \"__VITE_ASSET__WPGYjwIlzWVNM1bYhOc83w__\"","import type ScriptLoader from '../../common-core/src/script-loader';\nimport type DomHelper from '../../common-core/src/utils/dom-helper';\nimport inject from '../../common-core/src/di/inject';\nimport GLBViewerSceneManager from './webgl/glb-viewer-scene-manager';\nimport type {\n Base64Image,\n CanvasOffset,\n Position3,\n} from '../../common-core/src/common-interfaces';\nimport GLBRenderWorker from './services/glb-render-worker';\nimport type { ExternalEmbeddable, GlobalAPI } from '../../common-core/src/main';\nimport type { Main } from '../../common-core/src/main';\nimport type { Context } from '../../common-core/src/di/context';\nimport type { LifeCycleManager } from '../../common-core/src/life-cycle-manager';\nimport type { SceneSettings } from '../../common-core/src/scene-settings-loader';\nimport { JS_ZIP_FILE_NAME } from '../../common-core/src/static-files/libs';\nimport type InitData from '../../common-core/src/utils/init-data';\nimport type {\n GlobalInitDataDefinition,\n InitDataDefinition,\n} from '../../common-core/src/utils/shims';\nimport type GlobalInitData from '../../common-core/src/utils/global-init-data';\nimport { type RapiAccess } from '../../common-core/src/rapi-access';\nimport type { PrepareImageOptions } from '../../common-core/src/webgl/image-renderer';\nimport type UnitFormatter from '../../configurator-core/src/services/unit-formatter';\nimport { download } from '../../common-core/src/utils/common-utils';\nimport type { Scene } from 'three';\nimport { Vector3 } from 'three';\nimport { type IdbManager } from '../../common-core/src/services/idb-manager';\nimport type { CameraParameter } from '../../common-core/src/cameracontrol/camera-control';\nimport type { GlobalCallback } from '../../common-core/src/services/global-callback';\n\ninterface RenderCameraInformation {\n fieldOfView: number;\n rotation: Position3;\n position: Position3;\n}\n\nexport declare interface RenderEntry {\n path: string;\n camera: RenderCameraInformation;\n}\n\nexport class GlbViewerUiCallbacks {}\n\nexport class RoomleGLBViewer\n implements GlobalAPI, Context, ExternalEmbeddable<GlbViewerUiCallbacks>\n{\n public _creator_: string;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n @inject\n private _domHelper: DomHelper;\n\n @inject\n private _scriptLoader: ScriptLoader;\n\n @inject\n private _lifeCycleManager: LifeCycleManager;\n\n @inject\n private _initData: InitData;\n\n @inject\n private _globalInitData: GlobalInitData;\n\n @inject\n private _globalCallback: GlobalCallback;\n\n @inject\n private _unitFormatter: UnitFormatter;\n\n @inject\n protected _idbManager: IdbManager;\n\n private _sceneManager: GLBViewerSceneManager;\n\n private _currentIdOrUrl: string | null = null;\n\n constructor(creator: string) {\n this._creator_ = creator;\n }\n\n public setCameraOffset(offset: CanvasOffset): void {\n this._sceneManager.setCameraOffset(offset);\n }\n\n public getCameraOffset(): CanvasOffset {\n return this._sceneManager.getCameraOffset();\n }\n\n public init(\n element: HTMLElement,\n initData?: InitDataDefinition,\n ): Promise<void> {\n this.setOverrides(initData);\n this._domHelper.setDomElement(element);\n\n if (this._sceneManager) {\n this._lifeCycleManager.resume();\n return Promise.resolve();\n }\n\n return new Promise<void>(this._initPromiseCallback.bind(this));\n }\n\n private _initPromiseCallback(resolve: () => void, _reject: () => void) {\n this._sceneManager = new GLBViewerSceneManager(this._creator_, {\n left: 0,\n top: 1,\n right: 1,\n bottom: 0,\n });\n // this.loadGLB('https://furniture.roomle.com/3d/glb/furniture/vitra/41206600/41206600.glb');\n this._sceneManager.enableHD();\n resolve();\n }\n\n public getSceneManager() {\n return this._sceneManager;\n }\n\n /**\n * Remove the current glb from the scene if it exists\n */\n public clearScene() {\n this._sceneManager.clearScene();\n }\n\n /**\n * Loads the GLB from the given URL Param\n * @param url\n * @param scaling defaults to 1\n * @param callback loading percent between 0 and 1\n */\n public loadGLB(\n url: string,\n scaling = 1,\n callback?: (percent: number) => void,\n ): Promise<void> {\n this._currentIdOrUrl = url;\n this._rapiAccess.trackView(url);\n return this._sceneManager.loadGLB(\n url,\n true,\n new Vector3(scaling, scaling, scaling),\n callback,\n );\n }\n\n /**\n * Loads the glb asset from the static item\n * @param staticItemId\n * @param callback loading percent between 0 and 1\n */\n public loadStaticItem(\n staticItemId: string,\n callback?: (percent: number) => void,\n ): Promise<void> {\n this._currentIdOrUrl = staticItemId;\n this._rapiAccess.trackView(staticItemId);\n return this._sceneManager.loadStaticItem(staticItemId, callback);\n }\n\n /**\n * Returns the current item id or url of the loaded object\n */\n public getCurrentId(): string | null {\n return this._currentIdOrUrl;\n }\n\n /**\n * Loads a SceneSettings object, currently it can can contain a light setting definition\n * (see {@link @roomle/web-sdk/configurator-core/src/roomle-configurator#RoomleConfigurator.loadDynamicLightSetting}) and an environment definition (see {@link @roomle/web-sdk/configurator-core/src/environment/dynamic-environment-setting-loaderEnvironmentSetting}).\n * @param sceneSettings\n */\n public loadSceneSetting(sceneSettings: SceneSettings): Promise<void> {\n return this._sceneManager.loadSceneSettings(sceneSettings);\n }\n\n public preparePerspectiveImage(\n options: PrepareImageOptions = {},\n ): Promise<Base64Image> {\n return this._sceneManager.preparePerspectiveImage(options);\n }\n\n public processRenderList(\n jsonString: string,\n width: number = 320,\n height: number = 320,\n ) {\n const object = JSON.parse(jsonString);\n this._scriptLoader.fetch(JS_ZIP_FILE_NAME, { id: 'jszip-js' }).then(() => {\n const worker = new GLBRenderWorker(this._sceneManager, width, height);\n worker.addListener(this._sceneManager);\n worker.start(object.items).then((zip: any) => {\n zip.generateAsync({ type: 'blob' }).then((content: File) => {\n download('content.zip', URL.createObjectURL(content));\n worker.removeListener(this._sceneManager);\n });\n });\n });\n }\n\n public setOverrides(\n initData:\n | Partial<InitDataDefinition & GlobalInitDataDefinition>\n | InitData\n | undefined,\n ): void {\n if (!initData) {\n return;\n }\n this._initData.setOverrides(initData);\n this._globalInitData.setOverrides(initData);\n }\n\n public updateSize(): void {\n this._sceneManager.updateCamera();\n }\n\n /**\n * Return the main class which has access to lifecycle events and RapiAccess.\n * Hidden because it's only useful for embedding API.\n * Has to be overridden by main class.\n * @hidden\n */\n public getMain(): Main | undefined {\n return undefined;\n }\n\n public resumeTest(element: HTMLElement) {\n this._domHelper.setDomElement(element);\n this._lifeCycleManager.resume();\n }\n\n public pauseTest() {\n this._lifeCycleManager.pause();\n }\n\n public showGUI() {\n this._sceneManager.showGUI();\n }\n\n public get callbacks() {\n return {};\n }\n\n public getScene(): Scene {\n return this._sceneManager.getScene();\n }\n\n public updateScene(): void {\n this._sceneManager.updateScene();\n }\n\n /**\n * returns unit formatter for formatting input und output values in scene\n */\n public getUnitFormatter(): UnitFormatter {\n return this._unitFormatter;\n }\n\n /**\n * returns manager class to interface with indexedDB storage\n */\n public getStorage(): IdbManager {\n return this._idbManager;\n }\n\n public setEnvironmentMap(params: {\n url?: string;\n intensity?: number;\n rotation?: number;\n maxLightSources?: number;\n }): void {\n const { url, intensity, rotation, maxLightSources } = params;\n this._sceneManager.setEnvironmentMap(\n url,\n intensity,\n rotation,\n maxLightSources,\n );\n }\n\n public exportCanvasScreenshot(quality?: number): Promise<string> {\n return this._sceneManager.exportCanvasScreenshot(quality);\n }\n\n public async moveCamera(cameraParameter: CameraParameter): Promise<void> {\n return this._sceneManager.moveCamera(cameraParameter);\n }\n\n /**\n * @internal\n * Use this callbacks to hook in your functionality\n */\n public get globalCallbacks(): GlobalCallback {\n return this._globalCallback;\n }\n}\n","import InputManager from '../../../common-core/src/input/input-manager';\n\nexport default class GlbInputManager extends InputManager {\n //move on, nothing to see here\n}\n","import Logger from '../../../common-core/src/logger';\nimport ScriptLoader from '../../../common-core/src/script-loader';\nimport {\n DependencyInjectionAssignment,\n DI_TYPE,\n} from '../../../common-core/src/di/container';\nimport GlbInputManager from '../input/glb-input-manager';\nimport { RapiAccess } from '../../../common-core/src/rapi-access';\n\nexport const INJECTABLES: DependencyInjectionAssignment[] = [\n new DependencyInjectionAssignment('script-loader', ScriptLoader),\n new DependencyInjectionAssignment(\n 'glb-input-manager',\n GlbInputManager,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment('logger', Logger),\n new DependencyInjectionAssignment('rapi-access', RapiAccess),\n];\n","import './utils/global-definitions';\nimport { Main, BASE_CONTEXT } from '../../common-core/src/main';\nimport type Logger from '../../common-core/src/logger';\nimport { INJECTABLES } from './utils/injectables';\nimport RoomleDependencyInjection from '../../common-core/src/di/roomle-dependency-injection';\nimport { RoomleGLBViewer } from './roomle-glb-viewer';\n\nexport class GlbViewer extends Main {\n private _viewer: RoomleGLBViewer;\n\n protected setupGlobals(): void {\n //globals are initialized in bootFinished()\n }\n\n protected setupDependencies(): void {\n RoomleDependencyInjection.setup(INJECTABLES);\n this.lookup<Logger>('logger', this._context);\n }\n\n protected cleanUpGlobals(): void {\n throw new Error('Method not implemented.');\n }\n\n protected cleanUpDependencies(): void {\n throw 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+ {"version":3,"file":"glb-viewer-AGV-_xKd.mjs","names":[],"sources":["../../packages/glb-viewer-core/src/camera-control/adjustable-camera-control-3d.ts","../../packages/glb-viewer-core/src/webgl/glb-viewer-light-setting.ts","../../packages/glb-viewer-core/src/webgl/glb-viewer-scene-manager.ts","../../packages/glb-viewer-core/src/services/glb-render-worker.ts","../../../../node_modules/jszip/dist/jszip.min.js?no-inline?url","../../packages/glb-viewer-core/src/roomle-glb-viewer.ts","../../packages/glb-viewer-core/src/input/glb-input-manager.ts","../../packages/glb-viewer-core/src/utils/injectables.ts","../../packages/glb-viewer-core/src/glb-viewer.ts"],"sourcesContent":["import CameraControl3D from '../../../common-core/src/cameracontrol/camera-control-3d';\nimport { Box3, Euler, Quaternion, Vector3 } from 'three';\n\nexport default class AdjustableCameraControl3D extends CameraControl3D {\n public shouldIgnoreStandardBehavior = false;\n\n public adjust(\n bounds: Vector3,\n position: Vector3,\n\n yaw: number,\n pitch: number,\n _fov: number,\n ) {\n let minVector: Vector3 = new Vector3(-bounds.x / 2, 0, -bounds.z / 2);\n let maxVector: Vector3 = new Vector3(bounds.x / 2, bounds.y, bounds.z / 2);\n this._boundingBox = new Box3(minVector, maxVector);\n\n // before applying attis pitch value with have to rotate down, because we assume that attis rotation is upwards\n let euler = new Euler(-Math.PI / 2 + pitch, yaw, 0, 'ZYX');\n let quaternion = new Quaternion().setFromEuler(euler);\n\n this._camera.updateProjectionMatrix();\n\n this._camera.quaternion.copy(quaternion);\n this._camera.position.copy(position);\n }\n\n protected _update(overrideTarget?: Vector3) {\n if (!this.shouldIgnoreStandardBehavior) {\n super._update(overrideTarget);\n } else {\n this._saveYawAndPitch();\n }\n }\n\n public animateCamera(delta: number): boolean {\n if (!this.shouldIgnoreStandardBehavior) {\n return super.animateCamera(delta);\n } else {\n return true;\n }\n }\n}\n","import LightSetting from '../../../common-core/src/lightsetting/light-setting';\nimport type { ColorRepresentation, Scene } from 'three';\nimport { AmbientLight, Color } from 'three';\nimport type { GenericGUIParamFolder } from '../../../common-core/src/webgl/gui-types';\n\nexport default class GLBViewerLightSetting extends LightSetting {\n private _ambientLight: AmbientLight;\n\n private _params = {\n ambientLight: {\n color: '#ffffff',\n },\n };\n\n constructor(scene: Scene, oldLightSetting?: LightSetting) {\n super(scene, oldLightSetting);\n\n this._ambientLight = new AmbientLight(\n new Color(this._params.ambientLight.color as ColorRepresentation),\n 0.5,\n );\n\n this.addToScene();\n }\n\n public addToScene(): void {\n this._scene.add(this._ambientLight);\n }\n\n public removeFromScene(): void {\n this._scene.remove(this._ambientLight);\n }\n\n public reload(): void {\n this.removeFromScene();\n this.addToScene();\n }\n\n public showGUI(sceneParameters: GenericGUIParamFolder): void {\n if (this._ambientLight) {\n const ambientLightFolder = sceneParameters.addFolder('Ambient Light');\n ambientLightFolder.add(this._ambientLight, 'visible');\n ambientLightFolder\n .add(this._ambientLight, 'intensity')\n .min(0)\n .max(5)\n .step(0.1);\n ambientLightFolder\n .addColor(this._params.ambientLight, 'color')\n .onChange((color: string) => {\n this._ambientLight.color = new Color(color as ColorRepresentation);\n });\n }\n }\n}\n","import SceneManager from '../../../common-core/src/webgl/scene-manager';\nimport type {\n Base64Image,\n CanvasOffset,\n} from '../../../common-core/src/common-interfaces';\nimport AdjustableCameraControl3D from '../camera-control/adjustable-camera-control-3d';\nimport type { GLBRenderWorkerListener } from '../services/glb-render-worker';\nimport type InputManager from '../../../common-core/src/input/input-manager';\nimport inject from '../../../common-core/src/di/inject';\nimport type GlbInputManager from '../input/glb-input-manager';\n\nimport DefaultLightSetting from '../../../configurator-core/src/webgl/lightsetting/default-light-setting';\nimport ImageRenderer, {\n type PrepareImageOptions,\n} from '../../../common-core/src/webgl/image-renderer';\nimport { CAMERA_TYPE } from '../../../common-core/src/cameracontrol/camera-type';\nimport { toDegrees } from '../../../common-core/src/utils/math-helper';\nimport { dispose } from '../../../common-core/src/utils/threejs-utils';\nimport { type RapiAccess } from '../../../common-core/src/rapi-access';\nimport { getGlbUrl } from '../../../common-core/src/utils/common-utils';\nimport { CANVAS_ID } from '../../../common-core/src/utils/dom-helper';\nimport type { Enumify } from '#/common/src/utils/types';\nimport {\n BasicShadowMap,\n Box3,\n type Color,\n type Object3D,\n PerspectiveCamera,\n SRGBColorSpace,\n Vector3,\n WebGLRenderer,\n} from 'three';\nimport DynamicLightSettingLoader, {\n PREDEFINED_LIGHTSETTING,\n} from '../../../common-core/src/lightsetting/dynamic-light-setting-loader';\nimport GLBViewerLightSetting from './glb-viewer-light-setting';\nimport GlbViewerCameraBehaviour from '../../../common-core/src/cameracontrol/glb-viewer-camera-behaviour';\nimport {\n CAMERA_EVENT,\n type CameraParameter,\n} from '../../../common-core/src/cameracontrol/camera-control';\n\nexport default class GLBViewerSceneManager\n extends SceneManager\n implements GLBRenderWorkerListener\n{\n @inject\n private _glbInputManager: GlbInputManager;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n private _currentGLB: Object3D | null;\n private _standardSceneBackgroundColor: Color;\n\n private _itemsCount = 0;\n\n constructor(creator: string, offset: CanvasOffset) {\n super(creator, offset, CANVAS_ID.GLB, CAMERA_TYPE.CAMERA_3D);\n this._standardSceneBackgroundColor = this._scene.background as Color;\n if (this._initData.legacyLight && this._renderer instanceof WebGLRenderer) {\n if (this._renderer.capabilities.maxTextures > 8) {\n const lightSource =\n DynamicLightSettingLoader.createDynamicLightSettingSource(\n null,\n PREDEFINED_LIGHTSETTING.CAMERA,\n );\n if (lightSource) {\n this.loadDynamicLightSetting(lightSource);\n }\n } else {\n console.warn(\n 'this device has a maximum of 8 texture units thus we are using a simpler light setting',\n );\n this._lightSetting = new GLBViewerLightSetting(this._scene);\n }\n }\n }\n\n protected createCameraControl(\n _mode: Enumify<typeof CAMERA_TYPE>,\n _offset: CanvasOffset,\n ) {\n this._changeCameraBehaviour(\n new GlbViewerCameraBehaviour(\n new AdjustableCameraControl3D(\n this._creator_,\n this._getInputManager(),\n undefined,\n ),\n this._cameraBehaviourState,\n ),\n );\n }\n\n protected _getInputManager(): InputManager {\n return this._glbInputManager;\n }\n\n public async loadStaticItem(\n id: string,\n callback?: (percent: number) => void,\n ): Promise<void> {\n const rapiItem = await this._rapiAccess.getItem(id);\n if (rapiItem.configuration) {\n return Promise.reject();\n }\n const glbUrl = getGlbUrl(rapiItem);\n if (!glbUrl) {\n return Promise.reject(new Error('GLB Url not detected'));\n }\n return this.loadGLB(glbUrl, true, undefined, callback);\n }\n\n public loadGLB(\n url: string,\n automaticallyAdjustCamera: boolean = true,\n scaling: Vector3 = new Vector3(1, 1, 1),\n callback?: (percent: number) => void,\n ): Promise<void> {\n this.clearScene();\n return new Promise<void>((resolve, reject) => {\n this._loadGLB(\n url,\n new Vector3(0, 0, 0),\n 0,\n undefined,\n scaling,\n undefined,\n undefined,\n callback,\n ).then((glb) => {\n this._currentGLB = glb;\n this._scene.add(this._currentGLB);\n\n let boundingBox = new Box3().setFromObject(this._currentGLB);\n if (automaticallyAdjustCamera) {\n if (\n this.cameraBehaviour.cameraControl instanceof\n AdjustableCameraControl3D\n ) {\n this.glbViewerCameraBehaviour.updateCameraOnItemLoaded(boundingBox);\n }\n }\n this._updateBounds(boundingBox, undefined, true);\n this._readyForRender();\n resolve();\n }, reject);\n });\n }\n\n public preparePerspectiveImage(\n options: PrepareImageOptions = {},\n providedRenderer?: WebGLRenderer,\n ): Promise<Base64Image> {\n if (!providedRenderer && this._initData.webGpu) {\n return this._prepareWebGpuPerspectiveImage(options);\n }\n\n // When a renderer is supplied (e.g. by GLBRenderWorker for a batched\n // thumbnail run), use its existing size; otherwise build a fresh\n // offscreen renderer sized off `options.size`.\n let renderer: WebGLRenderer;\n let width: number;\n let height: number;\n if (providedRenderer) {\n renderer = providedRenderer;\n width = renderer.domElement.width;\n height = renderer.domElement.height;\n } else {\n const size = options.size ?? 1000;\n width = size;\n height = size;\n renderer = new WebGLRenderer({ antialias: true });\n renderer.setSize(width, height);\n renderer.outputColorSpace = SRGBColorSpace;\n renderer.autoClear = false;\n renderer.shadowMap.enabled = true;\n renderer.shadowMap.type = BasicShadowMap;\n }\n\n return new Promise<Base64Image>((resolve, reject) => {\n const camera = this.cameraBehaviour.cameraControl.getCamera().clone();\n if (camera instanceof PerspectiveCamera) {\n camera.aspect = width / height;\n camera.updateProjectionMatrix();\n }\n\n // Deterministic framing on the loaded GLB's bounds — avoids any\n // dependency on the live camera state, which may still be tweening\n // toward the new model when this method is called.\n const bounds = this.getBounds();\n if (bounds && camera instanceof PerspectiveCamera) {\n const cameraTarget = ImageRenderer.getCameraTargetForBBox(bounds);\n const angleY = -30 + toDegrees(options.rotationY ?? 0);\n ImageRenderer.placeCameraForPerspectiveImage(\n camera,\n cameraTarget,\n -20,\n angleY,\n );\n }\n\n this._lightSetting?.removeFromScene();\n const defaultLightSetting = new DefaultLightSetting(this._scene);\n\n // Honor preserveSceneBackground symmetrically with ImageRenderer:\n // null background+fog when stripping was requested. Default for the\n // GLB viewer is to keep the scene's existing background visible.\n const preserveSceneBackground = options.preserveSceneBackground ?? true;\n const savedFog = this._scene.fog;\n const savedBackground = this._scene.background;\n let image: string;\n try {\n if (!preserveSceneBackground) {\n this._scene.background = null;\n this._scene.fog = null;\n }\n renderer.render(this._scene, camera);\n image = renderer.domElement.toDataURL();\n } finally {\n // Restore mutated scene state regardless of success/failure so a\n // throw in render() / toDataURL() can't leave the scene with a\n // null background for the rest of the session.\n if (!preserveSceneBackground) {\n this._scene.background = savedBackground;\n this._scene.fog = savedFog;\n }\n defaultLightSetting.removeFromScene();\n this._lightSetting?.addToScene();\n }\n\n renderer.domElement.toBlob((blob) => {\n if (blob === null) {\n reject(new Error('Failed to create blob from canvas'));\n return;\n }\n resolve({ image, width, height, blob });\n }, 'image/png');\n });\n }\n\n private async _prepareWebGpuPerspectiveImage(\n options: PrepareImageOptions,\n ): Promise<Base64Image> {\n const camera = this.cameraBehaviour.cameraControl.getCamera().clone();\n const bounds = this.getBounds();\n const cameraTarget =\n bounds && camera instanceof PerspectiveCamera\n ? ImageRenderer.getCameraTargetForBBox(bounds)\n : undefined;\n\n this._lightSetting?.removeFromScene();\n const defaultLightSetting = new DefaultLightSetting(this._scene);\n try {\n return await this._imageRenderer.preparePerspectiveImage(\n this._scene,\n camera as PerspectiveCamera,\n cameraTarget,\n {\n ...options,\n preserveSceneBackground: options.preserveSceneBackground ?? true,\n },\n );\n } finally {\n defaultLightSetting.removeFromScene();\n this._lightSetting?.addToScene();\n }\n }\n\n public adjustCamera(\n position: Vector3,\n yaw: number,\n pitch: number,\n fov: number,\n ) {\n if (\n this.cameraBehaviour.cameraControl instanceof AdjustableCameraControl3D\n ) {\n let boundingBox = new Box3().setFromObject(this._scene);\n let bounds = boundingBox.getSize(new Vector3());\n (this.cameraBehaviour.cameraControl as AdjustableCameraControl3D).adjust(\n bounds,\n position,\n yaw,\n pitch,\n fov,\n );\n this._requestRender();\n }\n }\n\n public onStart(count: number) {\n this._itemsCount = count;\n this._scene.background = null;\n if (\n this.cameraBehaviour.cameraControl instanceof AdjustableCameraControl3D\n ) {\n (\n this.cameraBehaviour.cameraControl as AdjustableCameraControl3D\n ).shouldIgnoreStandardBehavior = true;\n }\n console.log('start processing ' + count + ' items');\n }\n\n public onElementFinished(itemsFinished: number) {\n console.log(\n 'processed ' +\n itemsFinished +\n ' of ' +\n this._itemsCount +\n ' items (' +\n Math.round((100 / this._itemsCount) * itemsFinished) +\n '%)',\n );\n }\n\n public onFinished(_zip: any) {\n this._scene.background = this._standardSceneBackgroundColor;\n if (\n this.cameraBehaviour.cameraControl instanceof AdjustableCameraControl3D\n ) {\n (\n this.cameraBehaviour.cameraControl as AdjustableCameraControl3D\n ).shouldIgnoreStandardBehavior = false;\n }\n }\n\n public clearScene() {\n if (this._currentGLB) {\n this._scene.remove(this._currentGLB);\n dispose(this._currentGLB);\n this._currentGLB = null;\n }\n super.clearScene();\n }\n\n public enableHD() {\n super.enableHD();\n }\n\n public sceneChanged(): void {\n //override when needed\n }\n\n getBounds(): Box3 | null {\n if (!this._currentGLB) {\n return null;\n }\n return new Box3().setFromObject(this._currentGLB);\n }\n\n protected get glbViewerCameraBehaviour(): GlbViewerCameraBehaviour {\n return this.cameraBehaviour as GlbViewerCameraBehaviour;\n }\n\n getGeometryBounds(): Box3 | null {\n return null;\n }\n\n cameraBehaviourChanged(updateDistance: boolean = true) {\n super.cameraBehaviourChanged(updateDistance);\n\n this.cameraBehaviour.cameraControl.addEventListener(\n CAMERA_EVENT.ZOOM_IN,\n () => {\n this._requestRender();\n },\n this,\n );\n this.cameraBehaviour.cameraControl.addEventListener(\n CAMERA_EVENT.ZOOM_OUT,\n () => {\n this._requestRender();\n },\n this,\n );\n }\n\n public async moveCamera(cameraParameter: CameraParameter): Promise<void> {\n return this.glbViewerCameraBehaviour.externalApiMoveCamera(cameraParameter);\n }\n\n // info when scene is ready to render, used for testing\n protected _readyForRender() {\n console.log('ready_for_render');\n this._globalCallback.onReadyForRender();\n }\n}\n","import type { Base64Image } from '../../../common-core/src/common-interfaces';\nimport type GLBViewerSceneManager from '../webgl/glb-viewer-scene-manager';\nimport type { RenderEntry } from '../roomle-glb-viewer';\nimport { SRGBColorSpace, Vector3, WebGLRenderer } from 'three';\n\ninterface GLBRenderEntry {\n name: string;\n url: string;\n position: Vector3;\n fov: number;\n yaw: number;\n pitch: number;\n}\n\nexport interface GLBRenderWorkerListener {\n onStart(count: number): void;\n\n onElementFinished(finishedElements: number): void;\n\n onFinished(zip: any): void;\n}\n\nexport default class GLBRenderWorker {\n private _sceneManager: GLBViewerSceneManager;\n private _entries: GLBRenderEntry[];\n\n private _resolve: (zip: any) => void;\n\n private _prefix = 'https://furniture.roomle.com/3d/glb/';\n\n private _renderer: WebGLRenderer;\n private _width: number;\n private _height: number;\n\n private _listeners: Set<GLBRenderWorkerListener> =\n new Set<GLBRenderWorkerListener>();\n private _finishedItems: number = 0;\n\n private _zip: any;\n\n constructor(\n sceneManager: GLBViewerSceneManager,\n width: number,\n height: number,\n ) {\n this._sceneManager = sceneManager;\n\n this._renderer = new WebGLRenderer({ antialias: true, alpha: true });\n this._width = width;\n this._height = height;\n this._renderer.setSize(width, height);\n this._renderer.setClearColor(0xffffff, 0);\n this._renderer.outputColorSpace = SRGBColorSpace;\n }\n\n public addListener(listener: GLBRenderWorkerListener) {\n this._listeners.add(listener);\n }\n\n public removeListener(listener: GLBRenderWorkerListener) {\n this._listeners.delete(listener);\n }\n\n public start(entries: RenderEntry[]): Promise<any> {\n this._entries = [];\n entries.forEach((entry) => {\n this._entries.push(this._transform(entry)); // {name: url.replace('.glb', '.png'), url: this._prefix + url}\n });\n this._finishedItems = 0;\n this._listeners.forEach((listener) =>\n listener.onStart(this._entries.length),\n );\n this._zip = new (window as any).JSZip();\n this._doNextEntry();\n return new Promise<any>((resolve) => {\n this._resolve = resolve;\n });\n }\n\n private _transform(entry: RenderEntry): GLBRenderEntry {\n return {\n name: entry.path.replace('.glb', '.png'),\n url: this._prefix + entry.path,\n position: new Vector3(\n entry.camera.position.x,\n entry.camera.position.z,\n -entry.camera.position.y,\n ),\n fov: entry.camera.fieldOfView * 2, // * 2 because Atti suggested it after all images were cut on all sides\n yaw: entry.camera.rotation.z,\n pitch: entry.camera.rotation.x,\n };\n }\n\n private _doNextEntry() {\n if (this._entries.length === 0) {\n this._listeners.forEach((listener) => listener.onFinished(this._zip));\n this._resolve(this._zip);\n } else {\n this._processEntry(this._entries[0]);\n }\n }\n\n private _processEntry(entry: GLBRenderEntry) {\n this._sceneManager.loadGLB(entry.url, false, undefined).then(() => {\n this._sceneManager.adjustCamera(\n entry.position,\n entry.yaw,\n entry.pitch,\n entry.fov,\n );\n this._sceneManager\n .preparePerspectiveImage({}, this._renderer)\n .then((base64Image) => {\n this._entryFinished(entry, base64Image);\n });\n });\n }\n\n private _entryFinished(entry: GLBRenderEntry, base64Image: Base64Image) {\n let index = this._entries.indexOf(entry);\n if (index > -1) {\n this._entries.splice(index, 1);\n }\n this._finishedItems++;\n this._listeners.forEach((listener) =>\n listener.onElementFinished(this._finishedItems),\n );\n this._zip.file(entry.name, base64Image.blob);\n this._doNextEntry();\n }\n}\n","export default \"__VITE_ASSET__VRAku6fjghkApIISiBWPzg__\"","import type ScriptLoader from '../../common-core/src/script-loader';\nimport type DomHelper from '../../common-core/src/utils/dom-helper';\nimport inject from '../../common-core/src/di/inject';\nimport GLBViewerSceneManager from './webgl/glb-viewer-scene-manager';\nimport type {\n Base64Image,\n CanvasOffset,\n Position3,\n} from '../../common-core/src/common-interfaces';\nimport GLBRenderWorker from './services/glb-render-worker';\nimport type { ExternalEmbeddable, GlobalAPI } from '../../common-core/src/main';\nimport type { Main } from '../../common-core/src/main';\nimport type { Context } from '../../common-core/src/di/context';\nimport type { LifeCycleManager } from '../../common-core/src/life-cycle-manager';\nimport type { SceneSettings } from '../../common-core/src/scene-settings-loader';\nimport { JS_ZIP_FILE_NAME } from '../../common-core/src/static-files/libs';\nimport type InitData from '../../common-core/src/utils/init-data';\nimport type {\n GlobalInitDataDefinition,\n InitDataDefinition,\n} from '../../common-core/src/utils/shims';\nimport type GlobalInitData from '../../common-core/src/utils/global-init-data';\nimport { type RapiAccess } from '../../common-core/src/rapi-access';\nimport type { PrepareImageOptions } from '../../common-core/src/webgl/image-renderer';\nimport type UnitFormatter from '../../configurator-core/src/services/unit-formatter';\nimport { download } from '../../common-core/src/utils/common-utils';\nimport type { Scene } from 'three';\nimport { Vector3 } from 'three';\nimport { type IdbManager } from '../../common-core/src/services/idb-manager';\nimport type { CameraParameter } from '../../common-core/src/cameracontrol/camera-control';\nimport type { GlobalCallback } from '../../common-core/src/services/global-callback';\n\ninterface RenderCameraInformation {\n fieldOfView: number;\n rotation: Position3;\n position: Position3;\n}\n\nexport declare interface RenderEntry {\n path: string;\n camera: RenderCameraInformation;\n}\n\nexport class GlbViewerUiCallbacks {}\n\nexport class RoomleGLBViewer\n implements GlobalAPI, Context, ExternalEmbeddable<GlbViewerUiCallbacks>\n{\n public _creator_: string;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n @inject\n private _domHelper: DomHelper;\n\n @inject\n private _scriptLoader: ScriptLoader;\n\n @inject\n private _lifeCycleManager: LifeCycleManager;\n\n @inject\n private _initData: InitData;\n\n @inject\n private _globalInitData: GlobalInitData;\n\n @inject\n private _globalCallback: GlobalCallback;\n\n @inject\n private _unitFormatter: UnitFormatter;\n\n @inject\n protected _idbManager: IdbManager;\n\n private _sceneManager: GLBViewerSceneManager;\n\n private _currentIdOrUrl: string | null = null;\n\n constructor(creator: string) {\n this._creator_ = creator;\n }\n\n public setCameraOffset(offset: CanvasOffset): void {\n this._sceneManager.setCameraOffset(offset);\n }\n\n public getCameraOffset(): CanvasOffset {\n return this._sceneManager.getCameraOffset();\n }\n\n public init(\n element: HTMLElement,\n initData?: InitDataDefinition,\n ): Promise<void> {\n this.setOverrides(initData);\n this._domHelper.setDomElement(element);\n\n if (this._sceneManager) {\n this._lifeCycleManager.resume();\n return Promise.resolve();\n }\n\n return new Promise<void>(this._initPromiseCallback.bind(this));\n }\n\n private _initPromiseCallback(resolve: () => void, _reject: () => void) {\n this._sceneManager = new GLBViewerSceneManager(this._creator_, {\n left: 0,\n top: 1,\n right: 1,\n bottom: 0,\n });\n // this.loadGLB('https://furniture.roomle.com/3d/glb/furniture/vitra/41206600/41206600.glb');\n this._sceneManager.enableHD();\n resolve();\n }\n\n public getSceneManager() {\n return this._sceneManager;\n }\n\n /**\n * Remove the current glb from the scene if it exists\n */\n public clearScene() {\n this._sceneManager.clearScene();\n }\n\n /**\n * Loads the GLB from the given URL Param\n * @param url\n * @param scaling defaults to 1\n * @param callback loading percent between 0 and 1\n */\n public loadGLB(\n url: string,\n scaling = 1,\n callback?: (percent: number) => void,\n ): Promise<void> {\n this._currentIdOrUrl = url;\n this._rapiAccess.trackView(url);\n return this._sceneManager.loadGLB(\n url,\n true,\n new Vector3(scaling, scaling, scaling),\n callback,\n );\n }\n\n /**\n * Loads the glb asset from the static item\n * @param staticItemId\n * @param callback loading percent between 0 and 1\n */\n public loadStaticItem(\n staticItemId: string,\n callback?: (percent: number) => void,\n ): Promise<void> {\n this._currentIdOrUrl = staticItemId;\n this._rapiAccess.trackView(staticItemId);\n return this._sceneManager.loadStaticItem(staticItemId, callback);\n }\n\n /**\n * Returns the current item id or url of the loaded object\n */\n public getCurrentId(): string | null {\n return this._currentIdOrUrl;\n }\n\n /**\n * Loads a SceneSettings object, currently it can can contain a light setting definition\n * (see {@link @roomle/web-sdk/configurator-core/src/roomle-configurator#RoomleConfigurator.loadDynamicLightSetting}) and an environment definition (see {@link @roomle/web-sdk/configurator-core/src/environment/dynamic-environment-setting-loaderEnvironmentSetting}).\n * @param sceneSettings\n */\n public loadSceneSetting(sceneSettings: SceneSettings): Promise<void> {\n return this._sceneManager.loadSceneSettings(sceneSettings);\n }\n\n public preparePerspectiveImage(\n options: PrepareImageOptions = {},\n ): Promise<Base64Image> {\n return this._sceneManager.preparePerspectiveImage(options);\n }\n\n public processRenderList(\n jsonString: string,\n width: number = 320,\n height: number = 320,\n ) {\n const object = JSON.parse(jsonString);\n this._scriptLoader.fetch(JS_ZIP_FILE_NAME, { id: 'jszip-js' }).then(() => {\n const worker = new GLBRenderWorker(this._sceneManager, width, height);\n worker.addListener(this._sceneManager);\n worker.start(object.items).then((zip: any) => {\n zip.generateAsync({ type: 'blob' }).then((content: File) => {\n download('content.zip', URL.createObjectURL(content));\n worker.removeListener(this._sceneManager);\n });\n });\n });\n }\n\n public setOverrides(\n initData:\n | Partial<InitDataDefinition & GlobalInitDataDefinition>\n | InitData\n | undefined,\n ): void {\n if (!initData) {\n return;\n }\n this._initData.setOverrides(initData);\n this._globalInitData.setOverrides(initData);\n }\n\n public updateSize(): void {\n this._sceneManager.updateCamera();\n }\n\n /**\n * Return the main class which has access to lifecycle events and RapiAccess.\n * Hidden because it's only useful for embedding API.\n * Has to be overridden by main class.\n * @hidden\n */\n public getMain(): Main | undefined {\n return undefined;\n }\n\n public resumeTest(element: HTMLElement) {\n this._domHelper.setDomElement(element);\n this._lifeCycleManager.resume();\n }\n\n public pauseTest() {\n this._lifeCycleManager.pause();\n }\n\n public showGUI() {\n this._sceneManager.showGUI();\n }\n\n public get callbacks() {\n return {};\n }\n\n public getScene(): Scene {\n return this._sceneManager.getScene();\n }\n\n public updateScene(): void {\n this._sceneManager.updateScene();\n }\n\n /**\n * returns unit formatter for formatting input und output values in scene\n */\n public getUnitFormatter(): UnitFormatter {\n return this._unitFormatter;\n }\n\n /**\n * returns manager class to interface with indexedDB storage\n */\n public getStorage(): IdbManager {\n return this._idbManager;\n }\n\n public setEnvironmentMap(params: {\n url?: string;\n intensity?: number;\n rotation?: number;\n maxLightSources?: number;\n }): void {\n const { url, intensity, rotation, maxLightSources } = params;\n this._sceneManager.setEnvironmentMap(\n url,\n intensity,\n rotation,\n maxLightSources,\n );\n }\n\n public exportCanvasScreenshot(quality?: number): Promise<string> {\n return this._sceneManager.exportCanvasScreenshot(quality);\n }\n\n public async moveCamera(cameraParameter: CameraParameter): Promise<void> {\n return this._sceneManager.moveCamera(cameraParameter);\n }\n\n /**\n * @internal\n * Use this callbacks to hook in your functionality\n */\n public get globalCallbacks(): GlobalCallback {\n return this._globalCallback;\n }\n}\n","import InputManager from '../../../common-core/src/input/input-manager';\n\nexport default class GlbInputManager extends InputManager {\n //move on, nothing to see here\n}\n","import Logger from '../../../common-core/src/logger';\nimport ScriptLoader from '../../../common-core/src/script-loader';\nimport {\n DependencyInjectionAssignment,\n DI_TYPE,\n} from '../../../common-core/src/di/container';\nimport GlbInputManager from '../input/glb-input-manager';\nimport { RapiAccess } from '../../../common-core/src/rapi-access';\n\nexport const INJECTABLES: DependencyInjectionAssignment[] = [\n new DependencyInjectionAssignment('script-loader', ScriptLoader),\n new DependencyInjectionAssignment(\n 'glb-input-manager',\n GlbInputManager,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment('logger', Logger),\n new DependencyInjectionAssignment('rapi-access', RapiAccess),\n];\n","import './utils/global-definitions';\nimport { Main, BASE_CONTEXT } from '../../common-core/src/main';\nimport type Logger from '../../common-core/src/logger';\nimport { INJECTABLES } from './utils/injectables';\nimport RoomleDependencyInjection from '../../common-core/src/di/roomle-dependency-injection';\nimport { RoomleGLBViewer } from './roomle-glb-viewer';\n\nexport class GlbViewer extends Main {\n private _viewer: RoomleGLBViewer;\n\n protected setupGlobals(): void {\n //globals are initialized in bootFinished()\n }\n\n protected setupDependencies(): void {\n RoomleDependencyInjection.setup(INJECTABLES);\n this.lookup<Logger>('logger', this._context);\n }\n\n protected cleanUpGlobals(): void {\n throw new Error('Method not implemented.');\n }\n\n protected cleanUpDependencies(): void {\n throw new Error('Method not implemented.');\n }\n\n protected async bootFinished(): Promise<void> {\n this._viewer = new RoomleGLBViewer(this._context);\n\n if (!window.RoomleGLBViewer) {\n window.RoomleGLBViewer = this._viewer;\n }\n }\n\n public getApi(): RoomleGLBViewer {\n return this._viewer;\n }\n\n protected getContextName(): string {\n return BASE_CONTEXT.GLB_VIEWER;\n 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@@ -0,0 +1,2 @@
1
+ import { t as e } from "./glb-viewer-AGV-_xKd.mjs";
2
+ export { e as GlbViewer };
@@ -1,7 +1,7 @@
1
1
  import { a as e } from "./kernel-BWfRHWkW.mjs";
2
- import { cn as t, gn as n, ln as r } from "./three.core-0KaTx8dm.mjs";
3
- import { s as i } from "./render-cache-DCPIQbO1.mjs";
4
- import { t as a } from "./component-raycast-helper-hj6sm7jw.mjs";
2
+ import { _n as t, ln as n, un as r } from "./three.core-BTUCraWz.mjs";
3
+ import { s as i } from "./render-cache-CPppt7Rd.mjs";
4
+ import { t as a } from "./component-raycast-helper-CnpnRaFg.mjs";
5
5
  //#region packages/configurator-core/src/utils/external-object-highlighting.ts
6
6
  var o = class {
7
7
  constructor() {
@@ -56,7 +56,7 @@ var o = class {
56
56
  });
57
57
  }
58
58
  _setTransparency(e, a) {
59
- if (!(!(e instanceof t) || !(e.material instanceof n))) if (a) {
59
+ if (!(!(e instanceof n) || !(e.material instanceof t))) if (a) {
60
60
  let t = e.material;
61
61
  this._originalMaterialsByUuid.set(e.uuid, t);
62
62
  let n = this._transparentMaterialsByUuid.get(t.uuid);
@@ -68,7 +68,7 @@ var o = class {
68
68
  }
69
69
  _restoreAllMaterials() {
70
70
  this._object?.traverse((e) => {
71
- if (e instanceof t) {
71
+ if (e instanceof n) {
72
72
  let t = this._originalMaterialsByUuid.get(e.uuid);
73
73
  t && (e.material = t);
74
74
  }
@@ -120,4 +120,4 @@ var o = class {
120
120
  //#endregion
121
121
  export { s as default };
122
122
 
123
- //# sourceMappingURL=highlight-coordinator-DYjBxYpy.mjs.map
123
+ //# sourceMappingURL=highlight-coordinator-DU6oFunq.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"highlight-coordinator-DYjBxYpy.mjs","names":[],"sources":["../../packages/configurator-core/src/utils/external-object-highlighting.ts","../../packages/configurator-core/src/utils/highlight-coordinator.ts"],"sourcesContent":["import { type RoomleComponent } from '../../../common-core/src/webgl/roomle-component-factory';\nimport type ConfiguratorSceneEventHandler from '../webgl/configurator-scene-event-handler';\nimport type ConfiguratorViewModel from '../../../common-core/src/view-model/configurator-view-model';\nimport type {\n Object3D,\n PerspectiveCamera,\n MeshStandardMaterial,\n Material,\n} from 'three';\nimport { Mesh, MeshBasicMaterial, MeshPhysicalMaterial } from 'three';\nimport { CORE_PLAN_COMPONENT_TYPE } from '../../../typings/kernel';\nimport type { HighlightHelper } from './highlight-helper';\nimport { originalHighlightMaterials } from '../../../common-core/src/webgl/renderer/render-cache';\n\nexport default class ExternalObjectHighlighting implements HighlightHelper {\n private _needsUpdate: boolean = true;\n private _sceneHasPreviews: boolean = false;\n private _componentIds: number[] = [];\n private _object: Object3D | null = null;\n private _transparentMaterialsByUuid = new Map<string, Material>();\n private _originalMaterialsByUuid = new Map<string, MeshStandardMaterial>();\n\n public init(_object: Object3D, _camera: PerspectiveCamera) {\n this._needsUpdate = true;\n this._sceneHasPreviews = false;\n this._componentIds = [];\n this._object = _object;\n this._restoreAllMaterials();\n }\n\n public setCamera(_camera: PerspectiveCamera) {\n // no-op: external highlighting does not use camera\n }\n\n public setObject(_object: Object3D | null) {\n this._object = _object;\n this._needsUpdate = true;\n }\n\n public cancelDocking(_object: Object3D, _callback?: () => void) {\n this._sceneHasPreviews = false;\n this._needsUpdate = true;\n }\n\n public invalidate() {\n this._needsUpdate = true;\n }\n\n public checkComponentAndPreviewVisibility(\n _sceneEventHandler: ConfiguratorSceneEventHandler,\n configuratorViewModel: ConfiguratorViewModel,\n ) {\n this._evaluatePreviewsAndUpdateTransparency(configuratorViewModel);\n }\n\n public checkComponentVisibility(\n _sceneEventHandler: ConfiguratorSceneEventHandler,\n configuratorViewModel: ConfiguratorViewModel,\n ) {\n this._evaluatePreviewsAndUpdateTransparency(configuratorViewModel);\n }\n\n public checkPreviewVisibility(configuratorViewModel: ConfiguratorViewModel) {\n this._evaluatePreviewsAndUpdateTransparency(configuratorViewModel);\n }\n\n private _evaluatePreviewsAndUpdateTransparency(\n configuratorViewModel: ConfiguratorViewModel,\n ) {\n const sceneHasPreviews = configuratorViewModel.getPreviews().length > 0;\n if (this._sceneHasPreviews !== sceneHasPreviews) {\n this._sceneHasPreviews = sceneHasPreviews;\n this._needsUpdate = true;\n }\n this._updateMaterials();\n }\n\n public areAllComponentsInFrustum(_previews: RoomleComponent[]): boolean {\n // no-op: external object highlighting reacts to selection not camera movement\n return true;\n }\n\n public onSelectionChanged(\n _object: Object3D,\n componentIds: number[],\n callback?: () => void,\n ) {\n if (\n this._componentIds.length !== componentIds.length ||\n !this._componentIds.every((v, i) => v === componentIds[i])\n ) {\n this._needsUpdate = true;\n }\n this._componentIds = componentIds ?? [];\n this._updateMaterials();\n callback?.();\n }\n\n private _updateMaterials() {\n if (!this._needsUpdate) {\n return;\n }\n this._needsUpdate = false;\n if (!this._object) {\n return;\n }\n if (this._sceneHasPreviews || this._componentIds.length > 0) {\n this._makeNonComponentMeshesTransparent();\n } else {\n this._restoreAllMaterials();\n }\n }\n\n private _makeNonComponentMeshesTransparent() {\n if (!this._object || !this._object.hasOwnProperty('componentType')) {\n return;\n }\n const rootComponent = this._object as RoomleComponent;\n const transparent =\n this._componentIds.findIndex((id) => id === rootComponent.runtimeId) ===\n -1;\n this._recursivelySetTransparent(rootComponent, transparent);\n }\n\n private _recursivelySetTransparent(\n component: RoomleComponent,\n transparent: boolean,\n ) {\n component.children.forEach((child) => {\n this._setTransparency(child, transparent);\n });\n component.childComponents.forEach((childComponent) => {\n let childIsTransparent = transparent;\n if (this._sceneHasPreviews) {\n childIsTransparent = true;\n }\n if (\n this._componentIds.findIndex(\n (id) => id === childComponent.runtimeId,\n ) !== -1\n ) {\n childIsTransparent = false;\n } else if (\n childComponent.componentType.value ===\n CORE_PLAN_COMPONENT_TYPE.ROOT_MODULE\n ) {\n childIsTransparent = true;\n }\n this._recursivelySetTransparent(childComponent, childIsTransparent);\n });\n }\n\n private _setTransparency(child: Object3D, transparent: boolean) {\n if (\n !(child instanceof Mesh) ||\n !(child.material instanceof MeshPhysicalMaterial)\n ) {\n return;\n }\n if (transparent) {\n // A mesh that already carries the transparent material is skipped by the\n // guard above, so this is the authored material to restore — also when a\n // material that finished loading later replaced the transparent one.\n const originalMaterial = child.material;\n this._originalMaterialsByUuid.set(child.uuid, originalMaterial);\n let transparentMaterial = this._transparentMaterialsByUuid.get(\n originalMaterial.uuid,\n );\n if (!transparentMaterial) {\n transparentMaterial = new MeshBasicMaterial({ color: 0x808080 });\n transparentMaterial.opacity = 0.2;\n transparentMaterial.transparent = true;\n transparentMaterial.depthWrite = false;\n transparentMaterial.polygonOffset = true;\n transparentMaterial.polygonOffsetFactor = -1;\n transparentMaterial.polygonOffsetUnits = 1;\n originalHighlightMaterials.set(transparentMaterial, originalMaterial);\n this._transparentMaterialsByUuid.set(\n originalMaterial.uuid,\n transparentMaterial,\n );\n }\n if (child.material !== transparentMaterial) {\n child.material = transparentMaterial;\n }\n } else {\n const originalMaterial = this._originalMaterialsByUuid.get(child.uuid);\n if (originalMaterial) {\n child.material = originalMaterial;\n this._originalMaterialsByUuid.delete(child.uuid);\n }\n }\n }\n\n private _restoreAllMaterials() {\n this._object?.traverse((child) => {\n if (child instanceof Mesh) {\n const originalMaterial = this._originalMaterialsByUuid.get(child.uuid);\n if (originalMaterial) {\n child.material = originalMaterial;\n }\n }\n });\n this._originalMaterialsByUuid.clear();\n for (const material of this._transparentMaterialsByUuid.values()) {\n material.dispose();\n }\n this._transparentMaterialsByUuid.clear();\n }\n}\n","import { type RoomleComponent } from '../../../common-core/src/webgl/roomle-component-factory';\nimport type ConfiguratorSceneEventHandler from '../webgl/configurator-scene-event-handler';\nimport type ConfiguratorViewModel from '../../../common-core/src/view-model/configurator-view-model';\nimport type { Object3D, PerspectiveCamera } from 'three';\nimport type { HighlightHelper } from './highlight-helper';\nimport ComponentRaycastHelper from './component-raycast-helper';\nimport ExternalObjectHighlighting from './external-object-highlighting';\nimport { CORE_PLAN_COMPONENT_TYPE } from '../../../typings/kernel';\n\nexport interface HighlightCoordinatorOptions {\n transparentHighlighting?: boolean;\n externalTransparentHighlighting?: boolean;\n}\n\nexport default class HighlightCoordinator implements HighlightHelper {\n private _componentRaycastHelper: HighlightHelper | null = null;\n private _externalObjectHighlighting: HighlightHelper | null = null;\n private _isExternalObjectSelected: boolean = false;\n\n constructor(options: HighlightCoordinatorOptions) {\n if (options.transparentHighlighting) {\n this._componentRaycastHelper = new ComponentRaycastHelper();\n }\n if (options.externalTransparentHighlighting) {\n this._externalObjectHighlighting = new ExternalObjectHighlighting();\n }\n }\n\n private _isExternalObject(object: Object3D): boolean {\n return (\n object.hasOwnProperty('componentType') &&\n ((object as RoomleComponent).componentType.value ===\n CORE_PLAN_COMPONENT_TYPE.ROOT_MODULE ||\n (object as RoomleComponent).componentType.value ===\n CORE_PLAN_COMPONENT_TYPE.SUB_MODULE)\n );\n }\n\n private _getHighlightHelper(): HighlightHelper | null {\n return this._externalObjectHighlighting !== null &&\n this._isExternalObjectSelected\n ? this._externalObjectHighlighting\n : this._componentRaycastHelper;\n }\n\n public init(object: Object3D, camera: PerspectiveCamera) {\n this._isExternalObjectSelected = this._isExternalObject(object);\n this._componentRaycastHelper?.init(object, camera);\n this._externalObjectHighlighting?.init(object, camera);\n }\n\n public setCamera(camera: PerspectiveCamera) {\n this._componentRaycastHelper?.setCamera(camera);\n this._externalObjectHighlighting?.setCamera(camera);\n }\n\n public setObject(object: Object3D | null) {\n this._isExternalObjectSelected =\n object !== null && this._isExternalObject(object);\n this._componentRaycastHelper?.setObject(object);\n this._externalObjectHighlighting?.setObject(object);\n }\n\n public cancelDocking(object: Object3D, callback?: () => void) {\n this._getHighlightHelper()?.cancelDocking(object, callback);\n }\n\n public checkComponentAndPreviewVisibility(\n sceneEventHandler: ConfiguratorSceneEventHandler,\n configuratorViewModel: ConfiguratorViewModel,\n ) {\n this._getHighlightHelper()?.checkComponentAndPreviewVisibility(\n sceneEventHandler,\n configuratorViewModel,\n );\n }\n\n public checkComponentVisibility(\n sceneEventHandler: ConfiguratorSceneEventHandler,\n configuratorViewModel: ConfiguratorViewModel,\n ) {\n this._getHighlightHelper()?.checkComponentVisibility(\n sceneEventHandler,\n configuratorViewModel,\n );\n }\n\n public checkPreviewVisibility(configuratorViewModel: ConfiguratorViewModel) {\n this._getHighlightHelper()?.checkPreviewVisibility(configuratorViewModel);\n }\n\n public areAllComponentsInFrustum(previews: RoomleComponent[]): boolean {\n return (\n this._componentRaycastHelper?.areAllComponentsInFrustum(previews) ?? false\n );\n }\n\n public onSelectionChanged(\n object: Object3D,\n componentIds: number[],\n callback?: () => void,\n ) {\n this._getHighlightHelper()?.onSelectionChanged(\n object,\n componentIds,\n callback,\n );\n }\n\n public invalidate() {\n this._componentRaycastHelper?.invalidate?.();\n this._externalObjectHighlighting?.invalidate?.();\n 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+ {"version":3,"file":"highlight-coordinator-DU6oFunq.mjs","names":[],"sources":["../../packages/configurator-core/src/utils/external-object-highlighting.ts","../../packages/configurator-core/src/utils/highlight-coordinator.ts"],"sourcesContent":["import { type RoomleComponent } from '../../../common-core/src/webgl/roomle-component-factory';\nimport type ConfiguratorSceneEventHandler from '../webgl/configurator-scene-event-handler';\nimport type ConfiguratorViewModel from '../../../common-core/src/view-model/configurator-view-model';\nimport type {\n Object3D,\n PerspectiveCamera,\n MeshStandardMaterial,\n Material,\n} from 'three';\nimport { Mesh, MeshBasicMaterial, MeshPhysicalMaterial } from 'three';\nimport { CORE_PLAN_COMPONENT_TYPE } from '../../../typings/kernel';\nimport type { HighlightHelper } from './highlight-helper';\nimport { originalHighlightMaterials } from '../../../common-core/src/webgl/renderer/render-cache';\n\nexport default class ExternalObjectHighlighting implements HighlightHelper {\n private _needsUpdate: boolean = true;\n private _sceneHasPreviews: boolean = false;\n private _componentIds: number[] = [];\n private _object: Object3D | null = null;\n private _transparentMaterialsByUuid = new Map<string, Material>();\n private _originalMaterialsByUuid = new Map<string, MeshStandardMaterial>();\n\n public init(_object: Object3D, _camera: PerspectiveCamera) {\n this._needsUpdate = true;\n this._sceneHasPreviews = false;\n this._componentIds = [];\n this._object = _object;\n this._restoreAllMaterials();\n }\n\n public setCamera(_camera: PerspectiveCamera) {\n // no-op: external highlighting does not use camera\n }\n\n public setObject(_object: Object3D | null) {\n this._object = _object;\n this._needsUpdate = true;\n }\n\n public cancelDocking(_object: Object3D, _callback?: () => void) {\n this._sceneHasPreviews = false;\n this._needsUpdate = true;\n }\n\n public invalidate() {\n this._needsUpdate = true;\n }\n\n public checkComponentAndPreviewVisibility(\n _sceneEventHandler: ConfiguratorSceneEventHandler,\n configuratorViewModel: ConfiguratorViewModel,\n ) {\n this._evaluatePreviewsAndUpdateTransparency(configuratorViewModel);\n }\n\n public checkComponentVisibility(\n _sceneEventHandler: ConfiguratorSceneEventHandler,\n configuratorViewModel: ConfiguratorViewModel,\n ) {\n this._evaluatePreviewsAndUpdateTransparency(configuratorViewModel);\n }\n\n public checkPreviewVisibility(configuratorViewModel: ConfiguratorViewModel) {\n this._evaluatePreviewsAndUpdateTransparency(configuratorViewModel);\n }\n\n private _evaluatePreviewsAndUpdateTransparency(\n configuratorViewModel: ConfiguratorViewModel,\n ) {\n const sceneHasPreviews = configuratorViewModel.getPreviews().length > 0;\n if (this._sceneHasPreviews !== sceneHasPreviews) {\n this._sceneHasPreviews = sceneHasPreviews;\n this._needsUpdate = true;\n }\n this._updateMaterials();\n }\n\n public areAllComponentsInFrustum(_previews: RoomleComponent[]): boolean {\n // no-op: external object highlighting reacts to selection not camera movement\n return true;\n }\n\n public onSelectionChanged(\n _object: Object3D,\n componentIds: number[],\n callback?: () => void,\n ) {\n if (\n this._componentIds.length !== componentIds.length ||\n !this._componentIds.every((v, i) => v === componentIds[i])\n ) {\n this._needsUpdate = true;\n }\n this._componentIds = componentIds ?? [];\n this._updateMaterials();\n callback?.();\n }\n\n private _updateMaterials() {\n if (!this._needsUpdate) {\n return;\n }\n this._needsUpdate = false;\n if (!this._object) {\n return;\n }\n if (this._sceneHasPreviews || this._componentIds.length > 0) {\n this._makeNonComponentMeshesTransparent();\n } else {\n this._restoreAllMaterials();\n }\n }\n\n private _makeNonComponentMeshesTransparent() {\n if (!this._object || !this._object.hasOwnProperty('componentType')) {\n return;\n }\n const rootComponent = this._object as RoomleComponent;\n const transparent =\n this._componentIds.findIndex((id) => id === rootComponent.runtimeId) ===\n -1;\n this._recursivelySetTransparent(rootComponent, transparent);\n }\n\n private _recursivelySetTransparent(\n component: RoomleComponent,\n transparent: boolean,\n ) {\n component.children.forEach((child) => {\n this._setTransparency(child, transparent);\n });\n component.childComponents.forEach((childComponent) => {\n let childIsTransparent = transparent;\n if (this._sceneHasPreviews) {\n childIsTransparent = true;\n }\n if (\n this._componentIds.findIndex(\n (id) => id === childComponent.runtimeId,\n ) !== -1\n ) {\n childIsTransparent = false;\n } else if (\n childComponent.componentType.value ===\n CORE_PLAN_COMPONENT_TYPE.ROOT_MODULE\n ) {\n childIsTransparent = true;\n }\n this._recursivelySetTransparent(childComponent, childIsTransparent);\n });\n }\n\n private _setTransparency(child: Object3D, transparent: boolean) {\n if (\n !(child instanceof Mesh) ||\n !(child.material instanceof MeshPhysicalMaterial)\n ) {\n return;\n }\n if (transparent) {\n // A mesh that already carries the transparent material is skipped by the\n // guard above, so this is the authored material to restore — also when a\n // material that finished loading later replaced the transparent one.\n const originalMaterial = child.material;\n this._originalMaterialsByUuid.set(child.uuid, originalMaterial);\n let transparentMaterial = this._transparentMaterialsByUuid.get(\n originalMaterial.uuid,\n );\n if (!transparentMaterial) {\n transparentMaterial = new MeshBasicMaterial({ color: 0x808080 });\n transparentMaterial.opacity = 0.2;\n transparentMaterial.transparent = true;\n transparentMaterial.depthWrite = false;\n transparentMaterial.polygonOffset = true;\n transparentMaterial.polygonOffsetFactor = -1;\n transparentMaterial.polygonOffsetUnits = 1;\n originalHighlightMaterials.set(transparentMaterial, originalMaterial);\n this._transparentMaterialsByUuid.set(\n originalMaterial.uuid,\n transparentMaterial,\n );\n }\n if (child.material !== transparentMaterial) {\n child.material = transparentMaterial;\n }\n } else {\n const originalMaterial = this._originalMaterialsByUuid.get(child.uuid);\n if (originalMaterial) {\n child.material = originalMaterial;\n this._originalMaterialsByUuid.delete(child.uuid);\n }\n }\n }\n\n private _restoreAllMaterials() {\n this._object?.traverse((child) => {\n if (child instanceof Mesh) {\n const originalMaterial = this._originalMaterialsByUuid.get(child.uuid);\n if (originalMaterial) {\n child.material = originalMaterial;\n }\n }\n });\n this._originalMaterialsByUuid.clear();\n for (const material of this._transparentMaterialsByUuid.values()) {\n material.dispose();\n }\n this._transparentMaterialsByUuid.clear();\n }\n}\n","import { type RoomleComponent } from '../../../common-core/src/webgl/roomle-component-factory';\nimport type ConfiguratorSceneEventHandler from '../webgl/configurator-scene-event-handler';\nimport type ConfiguratorViewModel from '../../../common-core/src/view-model/configurator-view-model';\nimport type { Object3D, PerspectiveCamera } from 'three';\nimport type { HighlightHelper } from './highlight-helper';\nimport ComponentRaycastHelper from './component-raycast-helper';\nimport ExternalObjectHighlighting from './external-object-highlighting';\nimport { CORE_PLAN_COMPONENT_TYPE } from '../../../typings/kernel';\n\nexport interface HighlightCoordinatorOptions {\n transparentHighlighting?: boolean;\n externalTransparentHighlighting?: boolean;\n}\n\nexport default class HighlightCoordinator implements HighlightHelper {\n private _componentRaycastHelper: HighlightHelper | null = null;\n private _externalObjectHighlighting: HighlightHelper | null = null;\n private _isExternalObjectSelected: boolean = false;\n\n constructor(options: HighlightCoordinatorOptions) {\n if (options.transparentHighlighting) {\n this._componentRaycastHelper = new ComponentRaycastHelper();\n }\n if (options.externalTransparentHighlighting) {\n this._externalObjectHighlighting = new ExternalObjectHighlighting();\n }\n }\n\n private _isExternalObject(object: Object3D): boolean {\n return (\n object.hasOwnProperty('componentType') &&\n ((object as RoomleComponent).componentType.value ===\n CORE_PLAN_COMPONENT_TYPE.ROOT_MODULE ||\n (object as RoomleComponent).componentType.value ===\n CORE_PLAN_COMPONENT_TYPE.SUB_MODULE)\n );\n }\n\n private _getHighlightHelper(): HighlightHelper | null {\n return this._externalObjectHighlighting !== null &&\n this._isExternalObjectSelected\n ? this._externalObjectHighlighting\n : this._componentRaycastHelper;\n }\n\n public init(object: Object3D, camera: PerspectiveCamera) {\n this._isExternalObjectSelected = this._isExternalObject(object);\n this._componentRaycastHelper?.init(object, camera);\n this._externalObjectHighlighting?.init(object, camera);\n }\n\n public setCamera(camera: PerspectiveCamera) {\n this._componentRaycastHelper?.setCamera(camera);\n this._externalObjectHighlighting?.setCamera(camera);\n }\n\n public setObject(object: Object3D | null) {\n this._isExternalObjectSelected =\n object !== null && this._isExternalObject(object);\n this._componentRaycastHelper?.setObject(object);\n this._externalObjectHighlighting?.setObject(object);\n }\n\n public cancelDocking(object: Object3D, callback?: () => void) {\n this._getHighlightHelper()?.cancelDocking(object, callback);\n }\n\n public checkComponentAndPreviewVisibility(\n sceneEventHandler: ConfiguratorSceneEventHandler,\n configuratorViewModel: ConfiguratorViewModel,\n ) {\n this._getHighlightHelper()?.checkComponentAndPreviewVisibility(\n sceneEventHandler,\n configuratorViewModel,\n );\n }\n\n public checkComponentVisibility(\n sceneEventHandler: ConfiguratorSceneEventHandler,\n configuratorViewModel: ConfiguratorViewModel,\n ) {\n this._getHighlightHelper()?.checkComponentVisibility(\n sceneEventHandler,\n configuratorViewModel,\n );\n }\n\n public checkPreviewVisibility(configuratorViewModel: ConfiguratorViewModel) {\n this._getHighlightHelper()?.checkPreviewVisibility(configuratorViewModel);\n }\n\n public areAllComponentsInFrustum(previews: RoomleComponent[]): boolean {\n return (\n this._componentRaycastHelper?.areAllComponentsInFrustum(previews) ?? false\n );\n }\n\n public onSelectionChanged(\n object: Object3D,\n componentIds: number[],\n callback?: () => void,\n ) {\n this._getHighlightHelper()?.onSelectionChanged(\n object,\n componentIds,\n callback,\n );\n }\n\n public invalidate() {\n this._componentRaycastHelper?.invalidate?.();\n this._externalObjectHighlighting?.invalidate?.();\n 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@@ -1,5 +1,5 @@
1
- import { R as e } from "./roomle-sdk-5aB4wxLW.mjs";
2
- import { t } from "./api-KWh-ESd5.mjs";
1
+ import { R as e } from "./roomle-sdk-CcNdTp_n.mjs";
2
+ import { t } from "./api-CwEjmjrn.mjs";
3
3
  //#region ../../node_modules/uuid/dist/esm-browser/stringify.js
4
4
  var n = [];
5
5
  for (let e = 0; e < 256; ++e) n.push((e + 256).toString(16).slice(1));
@@ -409,4 +409,4 @@ var g = Promise.resolve(), _ = () => {
409
409
  //#endregion
410
410
  export { v as HomagIntelligence };
411
411
 
412
- //# sourceMappingURL=homag-intelligence-lbse0Y0v.mjs.map
412
+ //# sourceMappingURL=homag-intelligence-D_yBv0ig.mjs.map