@roomle/web-sdk 3.9.0-alpha.5 → 3.9.0-alpha.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/lib/{BufferGeometry-ltw0XkYt.mjs → BufferGeometry-Dxcf7n9V.mjs} +1 -1
  2. package/lib/{BufferGeometry-ltw0XkYt.mjs.map → BufferGeometry-Dxcf7n9V.mjs.map} +1 -1
  3. package/lib/ConfiguratorKernel.wasm +0 -0
  4. package/lib/{GLTFExporter-yfYOtLdk.mjs → GLTFExporter-kpv1e-Ks.mjs} +84 -84
  5. package/lib/{GLTFExporter-yfYOtLdk.mjs.map → GLTFExporter-kpv1e-Ks.mjs.map} +1 -1
  6. package/lib/GaussianBlurNode-CMVlBe39.mjs +59 -0
  7. package/lib/GaussianBlurNode-CMVlBe39.mjs.map +1 -0
  8. package/lib/{PointLightHelper-AxCe6I00.mjs → PointLightHelper-fzRB58rC.mjs} +2 -2
  9. package/lib/{PointLightHelper-AxCe6I00.mjs.map → PointLightHelper-fzRB58rC.mjs.map} +1 -1
  10. package/lib/RoomleCore.wasm +0 -0
  11. package/lib/RoomleToolsCore.wasm +0 -0
  12. package/lib/{SpotLightHelper-DpMerFPv.mjs → SpotLightHelper-D5UFwRPb.mjs} +2 -2
  13. package/lib/{SpotLightHelper-DpMerFPv.mjs.map → SpotLightHelper-D5UFwRPb.mjs.map} +1 -1
  14. package/lib/{USDZExporter-DFJQYX8l.mjs → USDZExporter-Y0SSGr5_.mjs} +2 -2
  15. package/lib/{USDZExporter-DFJQYX8l.mjs.map → USDZExporter-Y0SSGr5_.mjs.map} +1 -1
  16. package/lib/{api-x84SYo8e.mjs → api-52cOotqw.mjs} +2 -2
  17. package/lib/{api-x84SYo8e.mjs.map → api-52cOotqw.mjs.map} +1 -1
  18. package/lib/{asset-loader.worker-A7nEeQB4.mjs → asset-loader.worker-C911tbNL.mjs} +1 -1
  19. package/lib/asset-loader.worker-C911tbNL.mjs.map +1 -0
  20. package/lib/{banana-for-scale-CFY_5rk1.mjs → banana-for-scale-B_LIHI9q.mjs} +3 -3
  21. package/lib/{banana-for-scale-CFY_5rk1.mjs.map → banana-for-scale-B_LIHI9q.mjs.map} +1 -1
  22. package/lib/{budgeteer.sw-CQWYbQSc.mjs → budgeteer.sw-D3VxiASa.mjs} +1 -1
  23. package/lib/{budgeteer.sw-CQWYbQSc.mjs.map → budgeteer.sw-D3VxiASa.mjs.map} +1 -1
  24. package/lib/{common-utils-L3DF6Ey5.mjs → common-utils-B9PC_rvS.mjs} +2 -2
  25. package/lib/{common-utils-L3DF6Ey5.mjs.map → common-utils-B9PC_rvS.mjs.map} +1 -1
  26. package/lib/{component-dimensioning-FjlPqIvQ.mjs → component-dimensioning-12aJsCzQ.mjs} +31 -31
  27. package/lib/{component-dimensioning-FjlPqIvQ.mjs.map → component-dimensioning-12aJsCzQ.mjs.map} +1 -1
  28. package/lib/{component-raycast-helper-1n4uXeSD.mjs → component-raycast-helper-CcrmOq29.mjs} +14 -14
  29. package/lib/{component-raycast-helper-1n4uXeSD.mjs.map → component-raycast-helper-CcrmOq29.mjs.map} +1 -1
  30. package/lib/configurator-CarZpfPv.mjs +2 -0
  31. package/lib/{configurator-Dw5JbPMY.mjs → configurator-D3ZKy6bf.mjs} +10 -10
  32. package/lib/{configurator-Dw5JbPMY.mjs.map → configurator-D3ZKy6bf.mjs.map} +1 -1
  33. package/lib/{continuous-drawing-helper-DEmx54k_.mjs → continuous-drawing-helper-D25YPUle.mjs} +4 -4
  34. package/lib/{continuous-drawing-helper-DEmx54k_.mjs.map → continuous-drawing-helper-D25YPUle.mjs.map} +1 -1
  35. package/lib/{dimensioning-helper-BXD6AEqL.mjs → dimensioning-helper-d6JA4UMr.mjs} +49 -49
  36. package/lib/{dimensioning-helper-BXD6AEqL.mjs.map → dimensioning-helper-d6JA4UMr.mjs.map} +1 -1
  37. package/lib/dimensioning-helper-pPTkh8pl.mjs +2 -0
  38. package/lib/{glb-viewer-CWkc6wx7.mjs → glb-viewer-BJJ9OIlH.mjs} +35 -35
  39. package/lib/{glb-viewer-CWkc6wx7.mjs.map → glb-viewer-BJJ9OIlH.mjs.map} +1 -1
  40. package/lib/glb-viewer-CJ7BPqI-.mjs +2 -0
  41. package/lib/{highlight-coordinator-BJJw_RgR.mjs → highlight-coordinator-BuFleG2q.mjs} +8 -8
  42. package/lib/{highlight-coordinator-BJJw_RgR.mjs.map → highlight-coordinator-BuFleG2q.mjs.map} +1 -1
  43. package/lib/{homag-intelligence-Dk4WxD0p.mjs → homag-intelligence-BxpMWKLs.mjs} +5 -5
  44. package/lib/{homag-intelligence-Dk4WxD0p.mjs.map → homag-intelligence-BxpMWKLs.mjs.map} +1 -1
  45. package/lib/{imos-ix-poc-export-helper-C9wPB6fl.mjs → imos-ix-poc-export-helper-DU0ag-Lw.mjs} +3 -3
  46. package/lib/{imos-ix-poc-export-helper-C9wPB6fl.mjs.map → imos-ix-poc-export-helper-DU0ag-Lw.mjs.map} +1 -1
  47. package/lib/{kernel-utils-B5QlsCwn.mjs → kernel-utils-Cj5B4fDD.mjs} +16 -16
  48. package/lib/{kernel-utils-B5QlsCwn.mjs.map → kernel-utils-Cj5B4fDD.mjs.map} +1 -1
  49. package/lib/{main-CqSFaC9L.mjs → main-QTvbXAvy.mjs} +27277 -3406
  50. package/lib/main-QTvbXAvy.mjs.map +1 -0
  51. package/lib/{material-viewer-BSgvHUAe.mjs → material-viewer-BPcCfvCC.mjs} +18 -18
  52. package/lib/{material-viewer-BSgvHUAe.mjs.map → material-viewer-BPcCfvCC.mjs.map} +1 -1
  53. package/lib/packages-JQ2uWInj.mjs +4 -0
  54. package/lib/{planner-BgAj8Jp1.mjs → planner-C1-sOmHY.mjs} +5 -5
  55. package/lib/{planner-BgAj8Jp1.mjs.map → planner-C1-sOmHY.mjs.map} +1 -1
  56. package/lib/planner-CnRaQM_h.mjs +2 -0
  57. package/lib/{plugin-system-BBgoIai2.mjs → plugin-system-DlME_5b_.mjs} +2 -2
  58. package/lib/{plugin-system-BBgoIai2.mjs.map → plugin-system-DlME_5b_.mjs.map} +1 -1
  59. package/lib/rolldown-runtime-BwvMKf85.mjs +23 -0
  60. package/lib/roomle-headless.d.ts +32 -4
  61. package/lib/roomle-headless.js +40 -40
  62. package/lib/roomle-headless.js.map +1 -1
  63. package/lib/{roomle-renderer-CkSFbpmg.mjs → roomle-renderer-DYQvV88j.mjs} +2 -2
  64. package/lib/{roomle-renderer-CkSFbpmg.mjs.map → roomle-renderer-DYQvV88j.mjs.map} +1 -1
  65. package/lib/roomle-sdk.d.ts +32 -4
  66. package/lib/roomle-sdk.js +8 -8
  67. package/lib/{roomle-webgpu-renderer-DUr1RZL6.mjs → roomle-webgpu-renderer-BrZZeAGw.mjs} +296 -419
  68. package/lib/roomle-webgpu-renderer-BrZZeAGw.mjs.map +1 -0
  69. package/lib/{scene-renderer-BuMnigf2.mjs → scene-renderer-3nhM4cEu.mjs} +394 -394
  70. package/lib/{scene-renderer-BuMnigf2.mjs.map → scene-renderer-3nhM4cEu.mjs.map} +1 -1
  71. package/lib/{script-loader-DzyUQT3-.mjs → script-loader-3LiaLeLT.mjs} +2 -2
  72. package/lib/{script-loader-DzyUQT3-.mjs.map → script-loader-3LiaLeLT.mjs.map} +1 -1
  73. package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/package.json +1 -1
  74. package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/ConfiguratorKernel.wasm +0 -0
  75. package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/RoomleCore.wasm +0 -0
  76. package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/RoomleToolsCore.wasm +0 -0
  77. package/lib/{stats-helper-BZnX3BX3.mjs → stats-helper-COC7Moh0.mjs} +3 -3
  78. package/lib/{stats-helper-BZnX3BX3.mjs.map → stats-helper-COC7Moh0.mjs.map} +1 -1
  79. package/lib/{three.core-DNErG1F6.mjs → three.core-tV_4n8Wg.mjs} +374 -301
  80. package/lib/{three.core-DNErG1F6.mjs.map → three.core-tV_4n8Wg.mjs.map} +1 -1
  81. package/lib/{three.module-BZkESKo3.mjs → three.module-DC5fF9Zl.mjs} +1568 -1568
  82. package/lib/{three.module-BZkESKo3.mjs.map → three.module-DC5fF9Zl.mjs.map} +1 -1
  83. package/lib/three.tsl-CAEdYyg3.mjs +136 -0
  84. package/lib/three.tsl-CAEdYyg3.mjs.map +1 -0
  85. package/lib/three.tsl-S0OKwamA.mjs +2 -0
  86. package/lib/{three.webgpu-C8myBXe1.mjs → three.webgpu-CkP2nkXM.mjs} +747 -747
  87. package/lib/{three.webgpu-C8myBXe1.mjs.map → three.webgpu-CkP2nkXM.mjs.map} +1 -1
  88. package/lib/three.webgpu-qrxDA_v0.mjs +3 -0
  89. package/lib/{threejs-utils-D7sinreM.mjs → threejs-utils-CElderZe.mjs} +68 -68
  90. package/lib/threejs-utils-CElderZe.mjs.map +1 -0
  91. package/lib/{tools-core-BxOoo-C1.mjs → tools-core-mkA4m80O.mjs} +3 -3
  92. package/lib/{tools-core-BxOoo-C1.mjs.map → tools-core-mkA4m80O.mjs.map} +1 -1
  93. package/lib/workers-HXGCmmZS.mjs +6 -0
  94. package/lib/{workers-BJYv3y38.mjs.map → workers-HXGCmmZS.mjs.map} +1 -1
  95. package/package.json +1 -1
  96. package/lib/asset-loader.worker-A7nEeQB4.mjs.map +0 -1
  97. package/lib/configurator-DeUTcLI3.mjs +0 -2
  98. package/lib/dimensioning-helper-Do9jwg8T.mjs +0 -2
  99. package/lib/glb-viewer-Ci-IZcIt.mjs +0 -2
  100. package/lib/main-CqSFaC9L.mjs.map +0 -1
  101. package/lib/packages-0mEYlGTx.mjs +0 -4
  102. package/lib/planner-CIvdB7af.mjs +0 -2
  103. package/lib/rolldown-runtime-DgwB9i60.mjs +0 -13
  104. package/lib/roomle-webgpu-renderer-DUr1RZL6.mjs.map +0 -1
  105. package/lib/three.webgpu-WIkDzwXU.mjs +0 -3
  106. package/lib/threejs-utils-D7sinreM.mjs.map +0 -1
  107. package/lib/workers-BJYv3y38.mjs +0 -6
@@ -0,0 +1,136 @@
1
+ import { Un as e } from "./three.webgpu-CkP2nkXM.mjs";
2
+ e.BRDF_GGX, e.BRDF_Lambert, e.BasicPointShadowFilter, e.BasicShadowFilter;
3
+ var t = e.Break;
4
+ e.Const, e.Continue, e.DFGLUT, e.D_GGX, e.Discard, e.EPSILON, e.F_Schlick;
5
+ var n = e.Fn;
6
+ e.INFINITY;
7
+ var r = e.If, i = e.Loop;
8
+ e.NodeAccess, e.NodeShaderStage, e.NodeType;
9
+ var a = e.NodeUpdateType;
10
+ e.PCFShadowFilter, e.PCFSoftShadowFilter;
11
+ var o = e.PI;
12
+ e.PI2, e.TWO_PI;
13
+ var s = e.HALF_PI;
14
+ e.PointShadowFilter, e.Return, e.Schlick_to_F0, e.ShaderNode, e.Stack, e.Switch, e.TBNViewMatrix, e.VSMShadowFilter, e.V_GGX_SmithCorrelated, e.Var, e.VarIntent;
15
+ var c = e.abs;
16
+ e.acesFilmicToneMapping;
17
+ var l = e.acos;
18
+ e.acosh;
19
+ var u = e.add;
20
+ e.addMethodChaining, e.addNodeElement, e.agxToneMapping, e.all, e.alphaT, e.and, e.anisotropy, e.anisotropyB, e.anisotropyT, e.any, e.append, e.array, e.arrayBuffer, e.asin, e.asinh, e.assign, e.atan, e.atanh, e.atomicAdd, e.atomicAnd, e.atomicFunc, e.atomicLoad, e.atomicMax, e.atomicMin, e.atomicOr, e.atomicStore, e.atomicSub, e.atomicXor, e.attenuationColor, e.attenuationDistance, e.attribute, e.attributeArray, e.backgroundBlurriness, e.backgroundIntensity, e.backgroundRotation, e.batch, e.bentNormalView, e.billboarding, e.bitAnd, e.bitNot, e.bitOr, e.bitXor, e.bitangentGeometry, e.bitangentLocal, e.bitangentView, e.bitangentWorld, e.bitcast, e.blendBurn, e.blendColor, e.blendDodge, e.blendOverlay, e.blendScreen, e.blur;
21
+ var d = e.bool;
22
+ e.buffer, e.bufferAttribute, e.bumpMap, e.builtin, e.builtinAOContext, e.builtinShadowContext, e.bvec2, e.bvec3, e.bvec4, e.bypass, e.cache, e.call, e.cameraFar, e.cameraIndex, e.cameraNear, e.cameraNormalMatrix, e.cameraPosition, e.cameraProjectionMatrix, e.cameraProjectionMatrixInverse, e.cameraViewMatrix, e.cameraViewport, e.cameraWorldMatrix, e.cbrt, e.cdl;
23
+ var f = e.ceil;
24
+ e.checker, e.cineonToneMapping;
25
+ var p = e.clamp;
26
+ e.clearcoat, e.clearcoatNormalView, e.clearcoatRoughness, e.clipSpace, e.code;
27
+ var m = e.color;
28
+ e.colorSpaceToWorking;
29
+ var h = e.colorToDirection;
30
+ e.compute, e.computeKernel, e.computeSkinning, e.context, e.convert, e.convertColorSpace;
31
+ var g = e.convertToTexture;
32
+ e.countLeadingZeros;
33
+ var _ = e.countOneBits;
34
+ e.countTrailingZeros;
35
+ var v = e.cos;
36
+ e.cosh;
37
+ var y = e.cross;
38
+ e.cubeTexture, e.cubeTextureBase, e.dFdx, e.dFdy, e.dashSize, e.debug, e.decrement, e.decrementBefore, e.defaultBuildStages, e.defaultShaderStages, e.defined, e.degrees, e.deltaTime, e.densityFog, e.densityFogFactor, e.depth, e.depthPass, e.determinant, e.difference;
39
+ var b = e.diffuseColor;
40
+ e.directPointLight;
41
+ var x = e.directionToColor;
42
+ e.directionToFaceDirection, e.dispersion, e.distance;
43
+ var S = e.div, C = e.dot;
44
+ e.drawIndex, e.dynamicBufferAttribute, e.element, e.emissive, e.equal, e.equirectUV;
45
+ var w = e.exp;
46
+ e.exp2, e.exponentialHeightFogFactor, e.expression, e.faceDirection, e.faceForward, e.faceforward;
47
+ var T = e.float;
48
+ e.floatBitsToInt, e.floatBitsToUint, e.floor, e.fog;
49
+ var E = e.fract;
50
+ e.frameGroup, e.frameId, e.frontFacing, e.fwidth, e.gain, e.gapSize, e.getConstNodeType, e.getCurrentStack, e.getDirection, e.getDistanceAttenuation, e.getGeometryRoughness;
51
+ var D = e.getNormalFromDepth, O = e.interleavedGradientNoise;
52
+ e.vogelDiskSample, e.getParallaxCorrectNormal, e.getRoughness, e.getScreenPosition, e.getShIrradianceAt, e.getShadowMaterial, e.getShadowRenderObjectFunction, e.getTextureIndex;
53
+ var k = e.getViewPosition;
54
+ e.globalId, e.glsl, e.glslFn, e.grayscale, e.greaterThan, e.greaterThanEqual, e.hash, e.highpModelNormalViewMatrix, e.highpModelViewMatrix, e.hue, e.increment, e.incrementBefore, e.instance, e.instanceIndex, e.instancedArray, e.instancedBufferAttribute, e.instancedDynamicBufferAttribute, e.instancedMesh;
55
+ var A = e.int;
56
+ e.intBitsToFloat, e.inverse, e.inverseSqrt, e.inversesqrt, e.invocationLocalIndex, e.invocationSubgroupIndex, e.ior, e.iridescence, e.iridescenceIOR, e.iridescenceThickness;
57
+ var j = e.ivec2;
58
+ e.ivec3, e.ivec4, e.js, e.label, e.length, e.lengthSq, e.lessThan, e.lessThanEqual, e.lightPosition, e.lightProjectionUV, e.lightShadowMatrix, e.lightTargetDirection, e.lightTargetPosition, e.lightViewPosition, e.lightingContext, e.lights, e.linearDepth, e.linearToneMapping, e.localId, e.log, e.log2;
59
+ var M = e.logarithmicDepthToViewZ, N = e.luminance;
60
+ e.mat2, e.mat3, e.mat4, e.matcapUV, e.materialAO, e.materialAlphaTest, e.materialAnisotropy, e.materialAnisotropyVector, e.materialAttenuationColor, e.materialAttenuationDistance, e.materialClearcoat, e.materialClearcoatNormal, e.materialClearcoatRoughness, e.materialColor, e.materialDispersion, e.materialEmissive, e.materialEnvIntensity, e.materialEnvRotation, e.materialIOR, e.materialIridescence, e.materialIridescenceIOR, e.materialIridescenceThickness, e.materialLightMap, e.materialLineDashOffset, e.materialLineDashSize, e.materialLineGapSize, e.materialLineScale, e.materialLineWidth, e.materialMetalness, e.materialNormal, e.materialOpacity, e.materialPointSize, e.materialReference, e.materialReflectivity, e.materialRefractionRatio, e.materialRotation, e.materialRoughness, e.materialSheen, e.materialSheenRoughness, e.materialShininess, e.materialSpecular, e.materialSpecularColor, e.materialSpecularIntensity, e.materialSpecularStrength, e.materialThickness, e.materialTransmission;
61
+ var P = e.max;
62
+ e.maxMipLevel, e.mediumpModelViewMatrix, e.metalness;
63
+ var F = e.min, I = e.mix;
64
+ e.mixElement, e.mod, e.modInt, e.modelDirection, e.modelNormalMatrix, e.modelPosition, e.modelRadius, e.modelScale, e.modelViewMatrix, e.modelViewPosition, e.modelViewProjection, e.modelWorldMatrix, e.modelWorldMatrixInverse, e.morphReference;
65
+ var L = e.mrt, R = e.mul;
66
+ e.mx_aastep, e.mx_add, e.mx_atan2, e.mx_cell_noise_float, e.mx_contrast, e.mx_divide, e.mx_fractal_noise_float, e.mx_fractal_noise_vec2, e.mx_fractal_noise_vec3, e.mx_fractal_noise_vec4, e.mx_frame, e.mx_heighttonormal, e.mx_hsvtorgb, e.mx_ifequal, e.mx_ifgreater, e.mx_ifgreatereq, e.mx_invert, e.mx_modulo, e.mx_multiply, e.mx_noise_float, e.mx_noise_vec3, e.mx_noise_vec4, e.mx_place2d, e.mx_power, e.mx_ramp4, e.mx_ramplr, e.mx_ramptb, e.mx_rgbtohsv, e.mx_rotate2d, e.mx_rotate3d, e.mx_safepower, e.mx_separate, e.mx_splitlr, e.mx_splittb, e.mx_srgb_texture_to_lin_rec709, e.mx_subtract, e.mx_timer, e.mx_transform_uv, e.mx_unifiednoise2d, e.mx_unifiednoise3d, e.mx_worley_noise_float, e.mx_worley_noise_vec2, e.mx_worley_noise_vec3, e.negate, e.neutralToneMapping, e.nodeArray, e.nodeImmutable;
67
+ var z = e.nodeObject;
68
+ e.nodeObjectIntent, e.nodeObjects, e.nodeProxy, e.nodeProxyIntent, e.normalFlat, e.normalGeometry, e.normalLocal, e.normalMap;
69
+ var B = e.normalView;
70
+ e.normalViewGeometry, e.normalWorld, e.normalWorldGeometry;
71
+ var V = e.normalize;
72
+ e.not, e.notEqual, e.numWorkgroups, e.objectDirection, e.objectGroup, e.objectPosition, e.objectRadius, e.objectScale, e.objectViewPosition, e.objectWorldMatrix, e.OnBeforeObjectUpdate, e.OnBeforeMaterialUpdate, e.OnObjectUpdate;
73
+ var H = e.OnMaterialUpdate;
74
+ e.oneMinus, e.or;
75
+ var U = e.orthographicDepthToViewZ;
76
+ e.oscSawtooth, e.oscSine, e.oscSquare, e.oscTriangle;
77
+ var W = e.output;
78
+ e.outputStruct, e.overloadingFn, e.packHalf2x16, e.packSnorm2x16, e.packUnorm2x16, e.parabola, e.parallaxDirection, e.parallaxUV, e.parameter;
79
+ var G = e.pass, K = e.passTexture;
80
+ e.pcurve;
81
+ var q = e.perspectiveDepthToViewZ;
82
+ e.pmremTexture, e.pointShadow, e.pointUV, e.pointWidth, e.positionGeometry, e.positionLocal, e.positionPrevious;
83
+ var J = e.positionView;
84
+ e.positionViewDirection, e.positionWorld, e.positionWorldDirection, e.posterize;
85
+ var Y = e.pow;
86
+ e.pow2, e.pow3, e.pow4;
87
+ var X = e.premultiplyAlpha;
88
+ e.property, e.radians;
89
+ var Z = e.rand;
90
+ e.range, e.rangeFog, e.rangeFogFactor, e.reciprocal;
91
+ var Q = e.reference;
92
+ e.referenceBuffer, e.reflect, e.reflectVector, e.reflectView;
93
+ var $ = e.reflector;
94
+ e.refract, e.refractVector, e.refractView, e.reinhardToneMapping, e.remap, e.remapClamp, e.renderGroup;
95
+ var ee = e.renderOutput;
96
+ e.rendererReference, e.replaceDefaultUV, e.rotate, e.rotateUV, e.roughness, e.round, e.rtt, e.sRGBTransferEOTF, e.sRGBTransferOETF;
97
+ var te = e.sample;
98
+ e.sampler, e.samplerComparison, e.saturate, e.saturation, e.screen;
99
+ var ne = e.screenCoordinate;
100
+ e.screenDPR, e.screenSize;
101
+ var re = e.screenUV;
102
+ e.select, e.setCurrentStack, e.setName, e.shaderStages, e.shadow, e.shadowPositionWorld, e.shapeCircle, e.sharedUniformGroup, e.sheen, e.sheenRoughness, e.shiftLeft;
103
+ var ie = e.shiftRight;
104
+ e.shininess;
105
+ var ae = e.sign, oe = e.sin;
106
+ e.sinh, e.sinc, e.skinning;
107
+ var se = e.smoothstep;
108
+ e.smoothstepElement, e.specularColor, e.specularF90, e.spherizeUV, e.split, e.spritesheetUV;
109
+ var ce = e.sqrt;
110
+ e.stack;
111
+ var le = e.step;
112
+ e.stepElement, e.storage, e.storageBarrier, e.storageTexture, e.string;
113
+ var ue = e.struct, de = e.sub;
114
+ e.subgroupAdd, e.subgroupAll, e.subgroupAnd, e.subgroupAny, e.subgroupBallot, e.subgroupBroadcast, e.subgroupBroadcastFirst, e.subBuild, e.subgroupElect, e.subgroupExclusiveAdd, e.subgroupExclusiveMul, e.subgroupInclusiveAdd, e.subgroupInclusiveMul, e.subgroupIndex, e.subgroupMax, e.subgroupMin, e.subgroupMul, e.subgroupOr, e.subgroupShuffle, e.subgroupShuffleDown, e.subgroupShuffleUp, e.subgroupShuffleXor, e.subgroupSize, e.subgroupXor, e.tan, e.tanh, e.tangentGeometry, e.tangentLocal, e.tangentView, e.tangentWorld;
115
+ var fe = e.texture;
116
+ e.texture3D, e.textureBarrier, e.textureBicubic, e.textureBicubicLevel, e.textureCubeUV, e.textureLoad;
117
+ var pe = e.textureSize;
118
+ e.textureLevel, e.textureStore, e.thickness, e.time, e.toneMapping, e.toneMappingExposure, e.toonOutlinePass, e.transformDirection, e.transformNormal, e.transformNormalToView, e.transformedClearcoatNormalView, e.transformedNormalView, e.transformedNormalWorld, e.transmission, e.transpose, e.triNoise3D, e.triplanarTexture, e.triplanarTextures, e.trunc;
119
+ var me = e.uint;
120
+ e.uintBitsToFloat;
121
+ var he = e.uniform;
122
+ e.uniformArray, e.uniformCubeTexture, e.uniformGroup, e.uniformFlow, e.uniformTexture, e.unpackHalf2x16, e.unpackSnorm2x16, e.unpackUnorm2x16;
123
+ var ge = e.unpremultiplyAlpha;
124
+ e.userData;
125
+ var _e = e.uv;
126
+ e.uvec2, e.uvec3, e.uvec4, e.varying, e.varyingProperty;
127
+ var ve = e.vec2, ye = e.vec3, be = e.vec4;
128
+ e.vectorComponents;
129
+ var xe = e.velocity;
130
+ e.vertexColor, e.vertexIndex, e.vertexStage, e.vibrance, e.viewZToLogarithmicDepth;
131
+ var Se = e.viewZToOrthographicDepth, Ce = e.viewZToPerspectiveDepth;
132
+ e.viewZToReversedOrthographicDepth, e.viewZToReversedPerspectiveDepth, e.viewport, e.viewportCoordinate, e.viewportDepthTexture, e.viewportLinearDepth, e.viewportMipTexture, e.viewportOpaqueMipTexture, e.viewportResolution, e.viewportSafeUV, e.viewportSharedTexture, e.viewportSize, e.viewportTexture, e.viewportUV, e.wgsl, e.wgslFn, e.workgroupArray, e.workgroupBarrier, e.workgroupId, e.workingToColorSpace, e.xor;
133
+ //#endregion
134
+ export { $, A, z as B, S as C, Ce as Ct, E as D, T as E, P as F, G, V as H, F as I, J, K, I as L, j as M, M as N, D as O, N as P, Q, L as R, x as S, Se as St, w as T, U, B as V, W, X, Y, Z, g as _, _e as _t, i as a, ae as at, y as b, be as bt, o as c, ce as ct, u as d, de as dt, ee as et, d as f, fe as ft, h as g, ge as gt, m as h, he as ht, r as i, ie as it, O as j, k, c as l, le as lt, p as m, me as mt, n, ne as nt, a as o, oe as ot, f as p, pe as pt, q, s as r, re as rt, H as s, se as st, t, te as tt, l as u, ue as ut, v, ve as vt, C as w, b as x, xe as xt, _ as y, ye as yt, R as z };
135
+
136
+ //# sourceMappingURL=three.tsl-CAEdYyg3.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"three.tsl-CAEdYyg3.mjs","names":[],"sources":["../../../../node_modules/three/build/three.tsl.js"],"sourcesContent":["/**\n * @license\n * Copyright 2010-2026 Three.js Authors\n * SPDX-License-Identifier: MIT\n */\nimport { TSL } from 'three/webgpu';\n\nconst BRDF_GGX = TSL.BRDF_GGX;\nconst BRDF_Lambert = TSL.BRDF_Lambert;\nconst BasicPointShadowFilter = TSL.BasicPointShadowFilter;\nconst BasicShadowFilter = TSL.BasicShadowFilter;\nconst Break = TSL.Break;\nconst Const = TSL.Const;\nconst Continue = TSL.Continue;\nconst DFGLUT = TSL.DFGLUT;\nconst D_GGX = TSL.D_GGX;\nconst Discard = TSL.Discard;\nconst EPSILON = TSL.EPSILON;\nconst F_Schlick = TSL.F_Schlick;\nconst Fn = TSL.Fn;\nconst INFINITY = TSL.INFINITY;\nconst If = TSL.If;\nconst Loop = TSL.Loop;\nconst NodeAccess = TSL.NodeAccess;\nconst NodeShaderStage = TSL.NodeShaderStage;\nconst NodeType = TSL.NodeType;\nconst NodeUpdateType = TSL.NodeUpdateType;\nconst PCFShadowFilter = TSL.PCFShadowFilter;\nconst PCFSoftShadowFilter = TSL.PCFSoftShadowFilter;\nconst PI = TSL.PI;\nconst PI2 = TSL.PI2;\nconst TWO_PI = TSL.TWO_PI;\nconst HALF_PI = TSL.HALF_PI;\nconst PointShadowFilter = TSL.PointShadowFilter;\nconst Return = TSL.Return;\nconst Schlick_to_F0 = TSL.Schlick_to_F0;\nconst ShaderNode = TSL.ShaderNode;\nconst Stack = TSL.Stack;\nconst Switch = TSL.Switch;\nconst TBNViewMatrix = TSL.TBNViewMatrix;\nconst VSMShadowFilter = TSL.VSMShadowFilter;\nconst V_GGX_SmithCorrelated = TSL.V_GGX_SmithCorrelated;\nconst Var = TSL.Var;\nconst VarIntent = TSL.VarIntent;\nconst abs = TSL.abs;\nconst acesFilmicToneMapping = TSL.acesFilmicToneMapping;\nconst acos = TSL.acos;\nconst acosh = TSL.acosh;\nconst add = TSL.add;\nconst addMethodChaining = TSL.addMethodChaining;\nconst addNodeElement = TSL.addNodeElement;\nconst agxToneMapping = TSL.agxToneMapping;\nconst all = TSL.all;\nconst alphaT = TSL.alphaT;\nconst and = TSL.and;\nconst anisotropy = TSL.anisotropy;\nconst anisotropyB = TSL.anisotropyB;\nconst anisotropyT = TSL.anisotropyT;\nconst any = TSL.any;\nconst append = TSL.append;\nconst array = TSL.array;\nconst arrayBuffer = TSL.arrayBuffer;\nconst asin = TSL.asin;\nconst asinh = TSL.asinh;\nconst assign = TSL.assign;\nconst atan = TSL.atan;\nconst atanh = TSL.atanh;\nconst atomicAdd = TSL.atomicAdd;\nconst atomicAnd = TSL.atomicAnd;\nconst atomicFunc = TSL.atomicFunc;\nconst atomicLoad = TSL.atomicLoad;\nconst atomicMax = TSL.atomicMax;\nconst atomicMin = TSL.atomicMin;\nconst atomicOr = TSL.atomicOr;\nconst atomicStore = TSL.atomicStore;\nconst atomicSub = TSL.atomicSub;\nconst atomicXor = TSL.atomicXor;\nconst attenuationColor = TSL.attenuationColor;\nconst attenuationDistance = TSL.attenuationDistance;\nconst attribute = TSL.attribute;\nconst attributeArray = TSL.attributeArray;\nconst backgroundBlurriness = TSL.backgroundBlurriness;\nconst backgroundIntensity = TSL.backgroundIntensity;\nconst backgroundRotation = TSL.backgroundRotation;\nconst batch = TSL.batch;\nconst bentNormalView = TSL.bentNormalView;\nconst billboarding = TSL.billboarding;\nconst bitAnd = TSL.bitAnd;\nconst bitNot = TSL.bitNot;\nconst bitOr = TSL.bitOr;\nconst bitXor = TSL.bitXor;\nconst bitangentGeometry = TSL.bitangentGeometry;\nconst bitangentLocal = TSL.bitangentLocal;\nconst bitangentView = TSL.bitangentView;\nconst bitangentWorld = TSL.bitangentWorld;\nconst bitcast = TSL.bitcast;\nconst blendBurn = TSL.blendBurn;\nconst blendColor = TSL.blendColor;\nconst blendDodge = TSL.blendDodge;\nconst blendOverlay = TSL.blendOverlay;\nconst blendScreen = TSL.blendScreen;\nconst blur = TSL.blur;\nconst bool = TSL.bool;\nconst buffer = TSL.buffer;\nconst bufferAttribute = TSL.bufferAttribute;\nconst bumpMap = TSL.bumpMap;\nconst builtin = TSL.builtin;\nconst builtinAOContext = TSL.builtinAOContext;\nconst builtinShadowContext = TSL.builtinShadowContext;\nconst bvec2 = TSL.bvec2;\nconst bvec3 = TSL.bvec3;\nconst bvec4 = TSL.bvec4;\nconst bypass = TSL.bypass;\nconst cache = TSL.cache;\nconst call = TSL.call;\nconst cameraFar = TSL.cameraFar;\nconst cameraIndex = TSL.cameraIndex;\nconst cameraNear = TSL.cameraNear;\nconst cameraNormalMatrix = TSL.cameraNormalMatrix;\nconst cameraPosition = TSL.cameraPosition;\nconst cameraProjectionMatrix = TSL.cameraProjectionMatrix;\nconst cameraProjectionMatrixInverse = TSL.cameraProjectionMatrixInverse;\nconst cameraViewMatrix = TSL.cameraViewMatrix;\nconst cameraViewport = TSL.cameraViewport;\nconst cameraWorldMatrix = TSL.cameraWorldMatrix;\nconst cbrt = TSL.cbrt;\nconst cdl = TSL.cdl;\nconst ceil = TSL.ceil;\nconst checker = TSL.checker;\nconst cineonToneMapping = TSL.cineonToneMapping;\nconst clamp = TSL.clamp;\nconst clearcoat = TSL.clearcoat;\nconst clearcoatNormalView = TSL.clearcoatNormalView;\nconst clearcoatRoughness = TSL.clearcoatRoughness;\nconst clipSpace = TSL.clipSpace;\nconst code = TSL.code;\nconst color = TSL.color;\nconst colorSpaceToWorking = TSL.colorSpaceToWorking;\nconst colorToDirection = TSL.colorToDirection;\nconst compute = TSL.compute;\nconst computeKernel = TSL.computeKernel;\nconst computeSkinning = TSL.computeSkinning;\nconst context = TSL.context;\nconst convert = TSL.convert;\nconst convertColorSpace = TSL.convertColorSpace;\nconst convertToTexture = TSL.convertToTexture;\nconst countLeadingZeros = TSL.countLeadingZeros;\nconst countOneBits = TSL.countOneBits;\nconst countTrailingZeros = TSL.countTrailingZeros;\nconst cos = TSL.cos;\nconst cosh = TSL.cosh;\nconst cross = TSL.cross;\nconst cubeTexture = TSL.cubeTexture;\nconst cubeTextureBase = TSL.cubeTextureBase;\nconst dFdx = TSL.dFdx;\nconst dFdy = TSL.dFdy;\nconst dashSize = TSL.dashSize;\nconst debug = TSL.debug;\nconst decrement = TSL.decrement;\nconst decrementBefore = TSL.decrementBefore;\nconst defaultBuildStages = TSL.defaultBuildStages;\nconst defaultShaderStages = TSL.defaultShaderStages;\nconst defined = TSL.defined;\nconst degrees = TSL.degrees;\nconst deltaTime = TSL.deltaTime;\nconst densityFog = TSL.densityFog;\nconst densityFogFactor = TSL.densityFogFactor;\nconst depth = TSL.depth;\nconst depthPass = TSL.depthPass;\nconst determinant = TSL.determinant;\nconst difference = TSL.difference;\nconst diffuseColor = TSL.diffuseColor;\nconst directPointLight = TSL.directPointLight;\nconst directionToColor = TSL.directionToColor;\nconst directionToFaceDirection = TSL.directionToFaceDirection;\nconst dispersion = TSL.dispersion;\nconst distance = TSL.distance;\nconst div = TSL.div;\nconst dot = TSL.dot;\nconst drawIndex = TSL.drawIndex;\nconst dynamicBufferAttribute = TSL.dynamicBufferAttribute;\nconst element = TSL.element;\nconst emissive = TSL.emissive;\nconst equal = TSL.equal;\nconst equirectUV = TSL.equirectUV;\nconst exp = TSL.exp;\nconst exp2 = TSL.exp2;\nconst exponentialHeightFogFactor = TSL.exponentialHeightFogFactor;\nconst expression = TSL.expression;\nconst faceDirection = TSL.faceDirection;\nconst faceForward = TSL.faceForward;\nconst faceforward = TSL.faceforward;\nconst float = TSL.float;\nconst floatBitsToInt = TSL.floatBitsToInt;\nconst floatBitsToUint = TSL.floatBitsToUint;\nconst floor = TSL.floor;\nconst fog = TSL.fog;\nconst fract = TSL.fract;\nconst frameGroup = TSL.frameGroup;\nconst frameId = TSL.frameId;\nconst frontFacing = TSL.frontFacing;\nconst fwidth = TSL.fwidth;\nconst gain = TSL.gain;\nconst gapSize = TSL.gapSize;\nconst getConstNodeType = TSL.getConstNodeType;\nconst getCurrentStack = TSL.getCurrentStack;\nconst getDirection = TSL.getDirection;\nconst getDistanceAttenuation = TSL.getDistanceAttenuation;\nconst getGeometryRoughness = TSL.getGeometryRoughness;\nconst getNormalFromDepth = TSL.getNormalFromDepth;\nconst interleavedGradientNoise = TSL.interleavedGradientNoise;\nconst vogelDiskSample = TSL.vogelDiskSample;\nconst getParallaxCorrectNormal = TSL.getParallaxCorrectNormal;\nconst getRoughness = TSL.getRoughness;\nconst getScreenPosition = TSL.getScreenPosition;\nconst getShIrradianceAt = TSL.getShIrradianceAt;\nconst getShadowMaterial = TSL.getShadowMaterial;\nconst getShadowRenderObjectFunction = TSL.getShadowRenderObjectFunction;\nconst getTextureIndex = TSL.getTextureIndex;\nconst getViewPosition = TSL.getViewPosition;\nconst globalId = TSL.globalId;\nconst glsl = TSL.glsl;\nconst glslFn = TSL.glslFn;\nconst grayscale = TSL.grayscale;\nconst greaterThan = TSL.greaterThan;\nconst greaterThanEqual = TSL.greaterThanEqual;\nconst hash = TSL.hash;\nconst highpModelNormalViewMatrix = TSL.highpModelNormalViewMatrix;\nconst highpModelViewMatrix = TSL.highpModelViewMatrix;\nconst hue = TSL.hue;\nconst increment = TSL.increment;\nconst incrementBefore = TSL.incrementBefore;\nconst instance = TSL.instance;\nconst instanceIndex = TSL.instanceIndex;\nconst instancedArray = TSL.instancedArray;\nconst instancedBufferAttribute = TSL.instancedBufferAttribute;\nconst instancedDynamicBufferAttribute = TSL.instancedDynamicBufferAttribute;\nconst instancedMesh = TSL.instancedMesh;\nconst int = TSL.int;\nconst intBitsToFloat = TSL.intBitsToFloat;\nconst inverse = TSL.inverse;\nconst inverseSqrt = TSL.inverseSqrt;\nconst inversesqrt = TSL.inversesqrt;\nconst invocationLocalIndex = TSL.invocationLocalIndex;\nconst invocationSubgroupIndex = TSL.invocationSubgroupIndex;\nconst ior = TSL.ior;\nconst iridescence = TSL.iridescence;\nconst iridescenceIOR = TSL.iridescenceIOR;\nconst iridescenceThickness = TSL.iridescenceThickness;\nconst ivec2 = TSL.ivec2;\nconst ivec3 = TSL.ivec3;\nconst ivec4 = TSL.ivec4;\nconst js = TSL.js;\nconst label = TSL.label;\nconst length = TSL.length;\nconst lengthSq = TSL.lengthSq;\nconst lessThan = TSL.lessThan;\nconst lessThanEqual = TSL.lessThanEqual;\nconst lightPosition = TSL.lightPosition;\nconst lightProjectionUV = TSL.lightProjectionUV;\nconst lightShadowMatrix = TSL.lightShadowMatrix;\nconst lightTargetDirection = TSL.lightTargetDirection;\nconst lightTargetPosition = TSL.lightTargetPosition;\nconst lightViewPosition = TSL.lightViewPosition;\nconst lightingContext = TSL.lightingContext;\nconst lights = TSL.lights;\nconst linearDepth = TSL.linearDepth;\nconst linearToneMapping = TSL.linearToneMapping;\nconst localId = TSL.localId;\nconst log = TSL.log;\nconst log2 = TSL.log2;\nconst logarithmicDepthToViewZ = TSL.logarithmicDepthToViewZ;\nconst luminance = TSL.luminance;\nconst mat2 = TSL.mat2;\nconst mat3 = TSL.mat3;\nconst mat4 = TSL.mat4;\nconst matcapUV = TSL.matcapUV;\nconst materialAO = TSL.materialAO;\nconst materialAlphaTest = TSL.materialAlphaTest;\nconst materialAnisotropy = TSL.materialAnisotropy;\nconst materialAnisotropyVector = TSL.materialAnisotropyVector;\nconst materialAttenuationColor = TSL.materialAttenuationColor;\nconst materialAttenuationDistance = TSL.materialAttenuationDistance;\nconst materialClearcoat = TSL.materialClearcoat;\nconst materialClearcoatNormal = TSL.materialClearcoatNormal;\nconst materialClearcoatRoughness = TSL.materialClearcoatRoughness;\nconst materialColor = TSL.materialColor;\nconst materialDispersion = TSL.materialDispersion;\nconst materialEmissive = TSL.materialEmissive;\nconst materialEnvIntensity = TSL.materialEnvIntensity;\nconst materialEnvRotation = TSL.materialEnvRotation;\nconst materialIOR = TSL.materialIOR;\nconst materialIridescence = TSL.materialIridescence;\nconst materialIridescenceIOR = TSL.materialIridescenceIOR;\nconst materialIridescenceThickness = TSL.materialIridescenceThickness;\nconst materialLightMap = TSL.materialLightMap;\nconst materialLineDashOffset = TSL.materialLineDashOffset;\nconst materialLineDashSize = TSL.materialLineDashSize;\nconst materialLineGapSize = TSL.materialLineGapSize;\nconst materialLineScale = TSL.materialLineScale;\nconst materialLineWidth = TSL.materialLineWidth;\nconst materialMetalness = TSL.materialMetalness;\nconst materialNormal = TSL.materialNormal;\nconst materialOpacity = TSL.materialOpacity;\nconst materialPointSize = TSL.materialPointSize;\nconst materialReference = TSL.materialReference;\nconst materialReflectivity = TSL.materialReflectivity;\nconst materialRefractionRatio = TSL.materialRefractionRatio;\nconst materialRotation = TSL.materialRotation;\nconst materialRoughness = TSL.materialRoughness;\nconst materialSheen = TSL.materialSheen;\nconst materialSheenRoughness = TSL.materialSheenRoughness;\nconst materialShininess = TSL.materialShininess;\nconst materialSpecular = TSL.materialSpecular;\nconst materialSpecularColor = TSL.materialSpecularColor;\nconst materialSpecularIntensity = TSL.materialSpecularIntensity;\nconst materialSpecularStrength = TSL.materialSpecularStrength;\nconst materialThickness = TSL.materialThickness;\nconst materialTransmission = TSL.materialTransmission;\nconst max = TSL.max;\nconst maxMipLevel = TSL.maxMipLevel;\nconst mediumpModelViewMatrix = TSL.mediumpModelViewMatrix;\nconst metalness = TSL.metalness;\nconst min = TSL.min;\nconst mix = TSL.mix;\nconst mixElement = TSL.mixElement;\nconst mod = TSL.mod;\nconst modInt = TSL.modInt;\nconst modelDirection = TSL.modelDirection;\nconst modelNormalMatrix = TSL.modelNormalMatrix;\nconst modelPosition = TSL.modelPosition;\nconst modelRadius = TSL.modelRadius;\nconst modelScale = TSL.modelScale;\nconst modelViewMatrix = TSL.modelViewMatrix;\nconst modelViewPosition = TSL.modelViewPosition;\nconst modelViewProjection = TSL.modelViewProjection;\nconst modelWorldMatrix = TSL.modelWorldMatrix;\nconst modelWorldMatrixInverse = TSL.modelWorldMatrixInverse;\nconst morphReference = TSL.morphReference;\nconst mrt = TSL.mrt;\nconst mul = TSL.mul;\nconst mx_aastep = TSL.mx_aastep;\nconst mx_add = TSL.mx_add;\nconst mx_atan2 = TSL.mx_atan2;\nconst mx_cell_noise_float = TSL.mx_cell_noise_float;\nconst mx_contrast = TSL.mx_contrast;\nconst mx_divide = TSL.mx_divide;\nconst mx_fractal_noise_float = TSL.mx_fractal_noise_float;\nconst mx_fractal_noise_vec2 = TSL.mx_fractal_noise_vec2;\nconst mx_fractal_noise_vec3 = TSL.mx_fractal_noise_vec3;\nconst mx_fractal_noise_vec4 = TSL.mx_fractal_noise_vec4;\nconst mx_frame = TSL.mx_frame;\nconst mx_heighttonormal = TSL.mx_heighttonormal;\nconst mx_hsvtorgb = TSL.mx_hsvtorgb;\nconst mx_ifequal = TSL.mx_ifequal;\nconst mx_ifgreater = TSL.mx_ifgreater;\nconst mx_ifgreatereq = TSL.mx_ifgreatereq;\nconst mx_invert = TSL.mx_invert;\nconst mx_modulo = TSL.mx_modulo;\nconst mx_multiply = TSL.mx_multiply;\nconst mx_noise_float = TSL.mx_noise_float;\nconst mx_noise_vec3 = TSL.mx_noise_vec3;\nconst mx_noise_vec4 = TSL.mx_noise_vec4;\nconst mx_place2d = TSL.mx_place2d;\nconst mx_power = TSL.mx_power;\nconst mx_ramp4 = TSL.mx_ramp4;\nconst mx_ramplr = TSL.mx_ramplr;\nconst mx_ramptb = TSL.mx_ramptb;\nconst mx_rgbtohsv = TSL.mx_rgbtohsv;\nconst mx_rotate2d = TSL.mx_rotate2d;\nconst mx_rotate3d = TSL.mx_rotate3d;\nconst mx_safepower = TSL.mx_safepower;\nconst mx_separate = TSL.mx_separate;\nconst mx_splitlr = TSL.mx_splitlr;\nconst mx_splittb = TSL.mx_splittb;\nconst mx_srgb_texture_to_lin_rec709 = TSL.mx_srgb_texture_to_lin_rec709;\nconst mx_subtract = TSL.mx_subtract;\nconst mx_timer = TSL.mx_timer;\nconst mx_transform_uv = TSL.mx_transform_uv;\nconst mx_unifiednoise2d = TSL.mx_unifiednoise2d;\nconst mx_unifiednoise3d = TSL.mx_unifiednoise3d;\nconst mx_worley_noise_float = TSL.mx_worley_noise_float;\nconst mx_worley_noise_vec2 = TSL.mx_worley_noise_vec2;\nconst mx_worley_noise_vec3 = TSL.mx_worley_noise_vec3;\nconst negate = TSL.negate;\nconst neutralToneMapping = TSL.neutralToneMapping;\nconst nodeArray = TSL.nodeArray;\nconst nodeImmutable = TSL.nodeImmutable;\nconst nodeObject = TSL.nodeObject;\nconst nodeObjectIntent = TSL.nodeObjectIntent;\nconst nodeObjects = TSL.nodeObjects;\nconst nodeProxy = TSL.nodeProxy;\nconst nodeProxyIntent = TSL.nodeProxyIntent;\nconst normalFlat = TSL.normalFlat;\nconst normalGeometry = TSL.normalGeometry;\nconst normalLocal = TSL.normalLocal;\nconst normalMap = TSL.normalMap;\nconst normalView = TSL.normalView;\nconst normalViewGeometry = TSL.normalViewGeometry;\nconst normalWorld = TSL.normalWorld;\nconst normalWorldGeometry = TSL.normalWorldGeometry;\nconst normalize = TSL.normalize;\nconst not = TSL.not;\nconst notEqual = TSL.notEqual;\nconst numWorkgroups = TSL.numWorkgroups;\nconst objectDirection = TSL.objectDirection;\nconst objectGroup = TSL.objectGroup;\nconst objectPosition = TSL.objectPosition;\nconst objectRadius = TSL.objectRadius;\nconst objectScale = TSL.objectScale;\nconst objectViewPosition = TSL.objectViewPosition;\nconst objectWorldMatrix = TSL.objectWorldMatrix;\nconst OnBeforeObjectUpdate = TSL.OnBeforeObjectUpdate;\nconst OnBeforeMaterialUpdate = TSL.OnBeforeMaterialUpdate;\nconst OnObjectUpdate = TSL.OnObjectUpdate;\nconst OnMaterialUpdate = TSL.OnMaterialUpdate;\nconst oneMinus = TSL.oneMinus;\nconst or = TSL.or;\nconst orthographicDepthToViewZ = TSL.orthographicDepthToViewZ;\nconst oscSawtooth = TSL.oscSawtooth;\nconst oscSine = TSL.oscSine;\nconst oscSquare = TSL.oscSquare;\nconst oscTriangle = TSL.oscTriangle;\nconst output = TSL.output;\nconst outputStruct = TSL.outputStruct;\nconst overloadingFn = TSL.overloadingFn;\nconst packHalf2x16 = TSL.packHalf2x16;\nconst packSnorm2x16 = TSL.packSnorm2x16;\nconst packUnorm2x16 = TSL.packUnorm2x16;\nconst parabola = TSL.parabola;\nconst parallaxDirection = TSL.parallaxDirection;\nconst parallaxUV = TSL.parallaxUV;\nconst parameter = TSL.parameter;\nconst pass = TSL.pass;\nconst passTexture = TSL.passTexture;\nconst pcurve = TSL.pcurve;\nconst perspectiveDepthToViewZ = TSL.perspectiveDepthToViewZ;\nconst pmremTexture = TSL.pmremTexture;\nconst pointShadow = TSL.pointShadow;\nconst pointUV = TSL.pointUV;\nconst pointWidth = TSL.pointWidth;\nconst positionGeometry = TSL.positionGeometry;\nconst positionLocal = TSL.positionLocal;\nconst positionPrevious = TSL.positionPrevious;\nconst positionView = TSL.positionView;\nconst positionViewDirection = TSL.positionViewDirection;\nconst positionWorld = TSL.positionWorld;\nconst positionWorldDirection = TSL.positionWorldDirection;\nconst posterize = TSL.posterize;\nconst pow = TSL.pow;\nconst pow2 = TSL.pow2;\nconst pow3 = TSL.pow3;\nconst pow4 = TSL.pow4;\nconst premultiplyAlpha = TSL.premultiplyAlpha;\nconst property = TSL.property;\nconst radians = TSL.radians;\nconst rand = TSL.rand;\nconst range = TSL.range;\nconst rangeFog = TSL.rangeFog;\nconst rangeFogFactor = TSL.rangeFogFactor;\nconst reciprocal = TSL.reciprocal;\nconst reference = TSL.reference;\nconst referenceBuffer = TSL.referenceBuffer;\nconst reflect = TSL.reflect;\nconst reflectVector = TSL.reflectVector;\nconst reflectView = TSL.reflectView;\nconst reflector = TSL.reflector;\nconst refract = TSL.refract;\nconst refractVector = TSL.refractVector;\nconst refractView = TSL.refractView;\nconst reinhardToneMapping = TSL.reinhardToneMapping;\nconst remap = TSL.remap;\nconst remapClamp = TSL.remapClamp;\nconst renderGroup = TSL.renderGroup;\nconst renderOutput = TSL.renderOutput;\nconst rendererReference = TSL.rendererReference;\nconst replaceDefaultUV = TSL.replaceDefaultUV;\nconst rotate = TSL.rotate;\nconst rotateUV = TSL.rotateUV;\nconst roughness = TSL.roughness;\nconst round = TSL.round;\nconst rtt = TSL.rtt;\nconst sRGBTransferEOTF = TSL.sRGBTransferEOTF;\nconst sRGBTransferOETF = TSL.sRGBTransferOETF;\nconst sample = TSL.sample;\nconst sampler = TSL.sampler;\nconst samplerComparison = TSL.samplerComparison;\nconst saturate = TSL.saturate;\nconst saturation = TSL.saturation;\nconst screen = TSL.screen;\nconst screenCoordinate = TSL.screenCoordinate;\nconst screenDPR = TSL.screenDPR;\nconst screenSize = TSL.screenSize;\nconst screenUV = TSL.screenUV;\nconst select = TSL.select;\nconst setCurrentStack = TSL.setCurrentStack;\nconst setName = TSL.setName;\nconst shaderStages = TSL.shaderStages;\nconst shadow = TSL.shadow;\nconst shadowPositionWorld = TSL.shadowPositionWorld;\nconst shapeCircle = TSL.shapeCircle;\nconst sharedUniformGroup = TSL.sharedUniformGroup;\nconst sheen = TSL.sheen;\nconst sheenRoughness = TSL.sheenRoughness;\nconst shiftLeft = TSL.shiftLeft;\nconst shiftRight = TSL.shiftRight;\nconst shininess = TSL.shininess;\nconst sign = TSL.sign;\nconst sin = TSL.sin;\nconst sinh = TSL.sinh;\nconst sinc = TSL.sinc;\nconst skinning = TSL.skinning;\nconst smoothstep = TSL.smoothstep;\nconst smoothstepElement = TSL.smoothstepElement;\nconst specularColor = TSL.specularColor;\nconst specularF90 = TSL.specularF90;\nconst spherizeUV = TSL.spherizeUV;\nconst split = TSL.split;\nconst spritesheetUV = TSL.spritesheetUV;\nconst sqrt = TSL.sqrt;\nconst stack = TSL.stack;\nconst step = TSL.step;\nconst stepElement = TSL.stepElement;\nconst storage = TSL.storage;\nconst storageBarrier = TSL.storageBarrier;\nconst storageTexture = TSL.storageTexture;\nconst string = TSL.string;\nconst struct = TSL.struct;\nconst sub = TSL.sub;\nconst subgroupAdd = TSL.subgroupAdd;\nconst subgroupAll = TSL.subgroupAll;\nconst subgroupAnd = TSL.subgroupAnd;\nconst subgroupAny = TSL.subgroupAny;\nconst subgroupBallot = TSL.subgroupBallot;\nconst subgroupBroadcast = TSL.subgroupBroadcast;\nconst subgroupBroadcastFirst = TSL.subgroupBroadcastFirst;\nconst subBuild = TSL.subBuild;\nconst subgroupElect = TSL.subgroupElect;\nconst subgroupExclusiveAdd = TSL.subgroupExclusiveAdd;\nconst subgroupExclusiveMul = TSL.subgroupExclusiveMul;\nconst subgroupInclusiveAdd = TSL.subgroupInclusiveAdd;\nconst subgroupInclusiveMul = TSL.subgroupInclusiveMul;\nconst subgroupIndex = TSL.subgroupIndex;\nconst subgroupMax = TSL.subgroupMax;\nconst subgroupMin = TSL.subgroupMin;\nconst subgroupMul = TSL.subgroupMul;\nconst subgroupOr = TSL.subgroupOr;\nconst subgroupShuffle = TSL.subgroupShuffle;\nconst subgroupShuffleDown = TSL.subgroupShuffleDown;\nconst subgroupShuffleUp = TSL.subgroupShuffleUp;\nconst subgroupShuffleXor = TSL.subgroupShuffleXor;\nconst subgroupSize = TSL.subgroupSize;\nconst subgroupXor = TSL.subgroupXor;\nconst tan = TSL.tan;\nconst tanh = TSL.tanh;\nconst tangentGeometry = TSL.tangentGeometry;\nconst tangentLocal = TSL.tangentLocal;\nconst tangentView = TSL.tangentView;\nconst tangentWorld = TSL.tangentWorld;\nconst texture = TSL.texture;\nconst texture3D = TSL.texture3D;\nconst textureBarrier = TSL.textureBarrier;\nconst textureBicubic = TSL.textureBicubic;\nconst textureBicubicLevel = TSL.textureBicubicLevel;\nconst textureCubeUV = TSL.textureCubeUV;\nconst textureLoad = TSL.textureLoad;\nconst textureSize = TSL.textureSize;\nconst textureLevel = TSL.textureLevel;\nconst textureStore = TSL.textureStore;\nconst thickness = TSL.thickness;\nconst time = TSL.time;\nconst toneMapping = TSL.toneMapping;\nconst toneMappingExposure = TSL.toneMappingExposure;\nconst toonOutlinePass = TSL.toonOutlinePass;\nconst transformDirection = TSL.transformDirection;\nconst transformNormal = TSL.transformNormal;\nconst transformNormalToView = TSL.transformNormalToView;\nconst transformedClearcoatNormalView = TSL.transformedClearcoatNormalView;\nconst transformedNormalView = TSL.transformedNormalView;\nconst transformedNormalWorld = TSL.transformedNormalWorld;\nconst transmission = TSL.transmission;\nconst transpose = TSL.transpose;\nconst triNoise3D = TSL.triNoise3D;\nconst triplanarTexture = TSL.triplanarTexture;\nconst triplanarTextures = TSL.triplanarTextures;\nconst trunc = TSL.trunc;\nconst uint = TSL.uint;\nconst uintBitsToFloat = TSL.uintBitsToFloat;\nconst uniform = TSL.uniform;\nconst uniformArray = TSL.uniformArray;\nconst uniformCubeTexture = TSL.uniformCubeTexture;\nconst uniformGroup = TSL.uniformGroup;\nconst uniformFlow = TSL.uniformFlow;\nconst uniformTexture = TSL.uniformTexture;\nconst unpackHalf2x16 = TSL.unpackHalf2x16;\nconst unpackSnorm2x16 = TSL.unpackSnorm2x16;\nconst unpackUnorm2x16 = TSL.unpackUnorm2x16;\nconst unpremultiplyAlpha = TSL.unpremultiplyAlpha;\nconst userData = TSL.userData;\nconst uv = TSL.uv;\nconst uvec2 = TSL.uvec2;\nconst uvec3 = TSL.uvec3;\nconst uvec4 = TSL.uvec4;\nconst varying = TSL.varying;\nconst varyingProperty = TSL.varyingProperty;\nconst vec2 = TSL.vec2;\nconst vec3 = TSL.vec3;\nconst vec4 = TSL.vec4;\nconst vectorComponents = TSL.vectorComponents;\nconst velocity = TSL.velocity;\nconst vertexColor = TSL.vertexColor;\nconst vertexIndex = TSL.vertexIndex;\nconst vertexStage = TSL.vertexStage;\nconst vibrance = TSL.vibrance;\nconst viewZToLogarithmicDepth = TSL.viewZToLogarithmicDepth;\nconst viewZToOrthographicDepth = TSL.viewZToOrthographicDepth;\nconst viewZToPerspectiveDepth = TSL.viewZToPerspectiveDepth;\nconst viewZToReversedOrthographicDepth = TSL.viewZToReversedOrthographicDepth;\nconst viewZToReversedPerspectiveDepth = TSL.viewZToReversedPerspectiveDepth;\nconst viewport = TSL.viewport;\nconst viewportCoordinate = TSL.viewportCoordinate;\nconst viewportDepthTexture = TSL.viewportDepthTexture;\nconst viewportLinearDepth = TSL.viewportLinearDepth;\nconst viewportMipTexture = TSL.viewportMipTexture;\nconst viewportOpaqueMipTexture = TSL.viewportOpaqueMipTexture;\nconst viewportResolution = TSL.viewportResolution;\nconst viewportSafeUV = TSL.viewportSafeUV;\nconst viewportSharedTexture = TSL.viewportSharedTexture;\nconst viewportSize = TSL.viewportSize;\nconst viewportTexture = TSL.viewportTexture;\nconst viewportUV = TSL.viewportUV;\nconst wgsl = TSL.wgsl;\nconst wgslFn = TSL.wgslFn;\nconst workgroupArray = TSL.workgroupArray;\nconst workgroupBarrier = TSL.workgroupBarrier;\nconst workgroupId = TSL.workgroupId;\nconst workingToColorSpace = TSL.workingToColorSpace;\nconst xor = TSL.xor;\n\n/*\n// Use this code to generate the export statements dynamically\n\nlet code = '';\n\nfor ( const key of Object.keys( THREE.TSL ) ) {\n\n\tcode += `export const ${ key } = TSL.${ key };\\n`;\n\n}\n\nlog( code );\n//*/\n\nexport { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGLUT, D_GGX, Discard, EPSILON, F_Schlick, Fn, HALF_PI, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnBeforeMaterialUpdate, OnBeforeObjectUpdate, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ShaderNode, Stack, Switch, TBNViewMatrix, TWO_PI, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, acosh, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, asinh, assign, atan, atanh, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, builtinAOContext, builtinShadowContext, bumpMap, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, clipSpace, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cosh, countLeadingZeros, countOneBits, countTrailingZeros, cross, cubeTexture, cubeTextureBase, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equirectUV, exp, exp2, exponentialHeightFogFactor, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, interleavedGradientNoise, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overloadingFn, packHalf2x16, packSnorm2x16, packUnorm2x16, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, replaceDefaultUV, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, sinh, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageTexture, string, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, tanh, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLevel, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpackHalf2x16, unpackSnorm2x16, unpackUnorm2x16, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewZToReversedOrthographicDepth, viewZToReversedPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportOpaqueMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, vogelDiskSample, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };\n"],"x_google_ignoreList":[0],"mappings":";AAOiB,EAAI,UACA,EAAI,cACM,EAAI,wBACT,EAAI;AAC9B,IAAM,IAAQ,EAAI;AACJ,EAAI,OACD,EAAI,UACN,EAAI,QACL,EAAI,OACF,EAAI,SACJ,EAAI,SACF,EAAI;AACtB,IAAM,IAAK,EAAI;AACE,EAAI;AACrB,IAAM,IAAK,EAAI,IACT,IAAO,EAAI;AACE,EAAI,YACC,EAAI,iBACX,EAAI;AACrB,IAAM,IAAiB,EAAI;AACH,EAAI,iBACA,EAAI;AAChC,IAAM,IAAK,EAAI;AACH,EAAI,KACD,EAAI;AACnB,IAAM,IAAU,EAAI;AACM,EAAI,mBACf,EAAI,QACG,EAAI,eACP,EAAI,YACT,EAAI,OACH,EAAI,QACG,EAAI,eACF,EAAI,iBACE,EAAI,uBACtB,EAAI,KACE,EAAI;AACtB,IAAM,IAAM,EAAI;AACc,EAAI;AAClC,IAAM,IAAO,EAAI;AACH,EAAI;AAClB,IAAM,IAAM,EAAI;AACU,EAAI,mBACP,EAAI,gBACJ,EAAI,gBACf,EAAI,KACD,EAAI,QACP,EAAI,KACG,EAAI,YACH,EAAI,aACJ,EAAI,aACZ,EAAI,KACD,EAAI,QACL,EAAI,OACE,EAAI,aACX,EAAI,MACH,EAAI,OACH,EAAI,QACN,EAAI,MACH,EAAI,OACA,EAAI,WACJ,EAAI,WACH,EAAI,YACJ,EAAI,YACL,EAAI,WACJ,EAAI,WACL,EAAI,UACD,EAAI,aACN,EAAI,WACJ,EAAI,WACG,EAAI,kBACD,EAAI,qBACd,EAAI,WACC,EAAI,gBACE,EAAI,sBACL,EAAI,qBACL,EAAI,oBACjB,EAAI,OACK,EAAI,gBACN,EAAI,cACV,EAAI,QACJ,EAAI,QACL,EAAI,OACH,EAAI,QACO,EAAI,mBACP,EAAI,gBACL,EAAI,eACH,EAAI,gBACX,EAAI,SACF,EAAI,WACH,EAAI,YACJ,EAAI,YACF,EAAI,cACL,EAAI,aACX,EAAI;AACjB,IAAM,IAAO,EAAI;AACF,EAAI,QACK,EAAI,iBACZ,EAAI,SACJ,EAAI,SACK,EAAI,kBACA,EAAI,sBACnB,EAAI,OACJ,EAAI,OACJ,EAAI,OACH,EAAI,QACL,EAAI,OACL,EAAI,MACC,EAAI,WACF,EAAI,aACL,EAAI,YACI,EAAI,oBACR,EAAI,gBACI,EAAI,wBACG,EAAI,+BACjB,EAAI,kBACN,EAAI,gBACD,EAAI,mBACjB,EAAI,MACL,EAAI;AAChB,IAAM,IAAO,EAAI;AACD,EAAI,SACM,EAAI;AAC9B,IAAM,IAAQ,EAAI;AACA,EAAI,WACM,EAAI,qBACL,EAAI,oBACb,EAAI,WACT,EAAI;AACjB,IAAM,IAAQ,EAAI;AACU,EAAI;AAChC,IAAM,IAAmB,EAAI;AACb,EAAI,SACE,EAAI,eACF,EAAI,iBACZ,EAAI,SACJ,EAAI,SACM,EAAI;AAC9B,IAAM,IAAmB,EAAI;AACH,EAAI;AAC9B,IAAM,IAAe,EAAI;AACE,EAAI;AAC/B,IAAM,IAAM,EAAI;AACH,EAAI;AACjB,IAAM,IAAQ,EAAI;AACE,EAAI,aACA,EAAI,iBACf,EAAI,MACJ,EAAI,MACA,EAAI,UACP,EAAI,OACA,EAAI,WACE,EAAI,iBACD,EAAI,oBACH,EAAI,qBAChB,EAAI,SACJ,EAAI,SACF,EAAI,WACH,EAAI,YACE,EAAI,kBACf,EAAI,OACA,EAAI,WACF,EAAI,aACL,EAAI;AACvB,IAAM,IAAe,EAAI;AACA,EAAI;AAC7B,IAAM,IAAmB,EAAI;AACI,EAAI,0BAClB,EAAI,YACN,EAAI;AACrB,IAAM,IAAM,EAAI,KACV,IAAM,EAAI;AACE,EAAI,WACS,EAAI,wBACnB,EAAI,SACH,EAAI,UACP,EAAI,OACC,EAAI;AACvB,IAAM,IAAM,EAAI;AACH,EAAI,MACkB,EAAI,4BACpB,EAAI,YACD,EAAI,eACN,EAAI,aACJ,EAAI;AACxB,IAAM,IAAQ,EAAI;AACK,EAAI,gBACH,EAAI,iBACd,EAAI,OACN,EAAI;AAChB,IAAM,IAAQ,EAAI;AACC,EAAI,YACP,EAAI,SACA,EAAI,aACT,EAAI,QACN,EAAI,MACD,EAAI,SACK,EAAI,kBACL,EAAI,iBACP,EAAI,cACM,EAAI,wBACN,EAAI;AACjC,IAAM,IAAqB,EAAI,oBACzB,IAA2B,EAAI;AACb,EAAI,iBACK,EAAI,0BAChB,EAAI,cACC,EAAI,mBACJ,EAAI,mBACJ,EAAI,mBACQ,EAAI,+BAClB,EAAI;AAC5B,IAAM,IAAkB,EAAI;AACX,EAAI,UACR,EAAI,MACF,EAAI,QACD,EAAI,WACF,EAAI,aACC,EAAI,kBAChB,EAAI,MACkB,EAAI,4BACV,EAAI,sBACrB,EAAI,KACE,EAAI,WACE,EAAI,iBACX,EAAI,UACC,EAAI,eACH,EAAI,gBACM,EAAI,0BACG,EAAI,iCACtB,EAAI;AAC1B,IAAM,IAAM,EAAI;AACO,EAAI,gBACX,EAAI,SACA,EAAI,aACJ,EAAI,aACK,EAAI,sBACD,EAAI,yBACxB,EAAI,KACI,EAAI,aACD,EAAI,gBACE,EAAI;AACjC,IAAM,IAAQ,EAAI;AACJ,EAAI,OACJ,EAAI,OACP,EAAI,IACD,EAAI,OACH,EAAI,QACF,EAAI,UACJ,EAAI,UACC,EAAI,eACJ,EAAI,eACA,EAAI,mBACJ,EAAI,mBACD,EAAI,sBACL,EAAI,qBACN,EAAI,mBACN,EAAI,iBACb,EAAI,QACC,EAAI,aACE,EAAI,mBACd,EAAI,SACR,EAAI,KACH,EAAI;AACjB,IAAM,IAA0B,EAAI,yBAC9B,IAAY,EAAI;AACT,EAAI,MACJ,EAAI,MACJ,EAAI,MACA,EAAI,UACF,EAAI,YACG,EAAI,mBACH,EAAI,oBACE,EAAI,0BACJ,EAAI,0BACD,EAAI,6BACd,EAAI,mBACE,EAAI,yBACD,EAAI,4BACjB,EAAI,eACC,EAAI,oBACN,EAAI,kBACA,EAAI,sBACL,EAAI,qBACZ,EAAI,aACI,EAAI,qBACD,EAAI,wBACE,EAAI,8BAChB,EAAI,kBACE,EAAI,wBACN,EAAI,sBACL,EAAI,qBACN,EAAI,mBACJ,EAAI,mBACJ,EAAI,mBACP,EAAI,gBACH,EAAI,iBACF,EAAI,mBACJ,EAAI,mBACD,EAAI,sBACD,EAAI,yBACX,EAAI,kBACH,EAAI,mBACR,EAAI,eACK,EAAI,wBACT,EAAI,mBACL,EAAI,kBACC,EAAI,uBACA,EAAI,2BACL,EAAI,0BACX,EAAI,mBACD,EAAI;AACjC,IAAM,IAAM,EAAI;AACI,EAAI,aACO,EAAI,wBACjB,EAAI;AACtB,IAAM,IAAM,EAAI,KACV,IAAM,EAAI;AACG,EAAI,YACX,EAAI,KACD,EAAI,QACI,EAAI,gBACD,EAAI,mBACR,EAAI,eACN,EAAI,aACL,EAAI,YACC,EAAI,iBACF,EAAI,mBACF,EAAI,qBACP,EAAI,kBACG,EAAI,yBACb,EAAI;AAC3B,IAAM,IAAM,EAAI,KACV,IAAM,EAAI;AACE,EAAI,WACP,EAAI,QACF,EAAI,UACO,EAAI,qBACZ,EAAI,aACN,EAAI,WACS,EAAI,wBACL,EAAI,uBACJ,EAAI,uBACJ,EAAI,uBACjB,EAAI,UACK,EAAI,mBACV,EAAI,aACL,EAAI,YACF,EAAI,cACF,EAAI,gBACT,EAAI,WACJ,EAAI,WACF,EAAI,aACD,EAAI,gBACL,EAAI,eACJ,EAAI,eACP,EAAI,YACN,EAAI,UACJ,EAAI,UACH,EAAI,WACJ,EAAI,WACF,EAAI,aACJ,EAAI,aACJ,EAAI,aACH,EAAI,cACL,EAAI,aACL,EAAI,YACJ,EAAI,YACe,EAAI,+BACtB,EAAI,aACP,EAAI,UACG,EAAI,iBACF,EAAI,mBACJ,EAAI,mBACA,EAAI,uBACL,EAAI,sBACJ,EAAI,sBAClB,EAAI,QACQ,EAAI,oBACb,EAAI,WACA,EAAI;AAC1B,IAAM,IAAa,EAAI;AACE,EAAI,kBACT,EAAI,aACN,EAAI,WACE,EAAI,iBACT,EAAI,YACA,EAAI,gBACP,EAAI,aACN,EAAI;AACtB,IAAM,IAAa,EAAI;AACI,EAAI,oBACX,EAAI,aACI,EAAI;AAChC,IAAM,IAAY,EAAI;AACV,EAAI,KACC,EAAI,UACC,EAAI,eACF,EAAI,iBACR,EAAI,aACD,EAAI,gBACN,EAAI,cACL,EAAI,aACG,EAAI,oBACL,EAAI,mBACD,EAAI,sBACF,EAAI,wBACZ,EAAI;AAC3B,IAAM,IAAmB,EAAI;AACZ,EAAI,UACV,EAAI;AACf,IAAM,IAA2B,EAAI;AACjB,EAAI,aACR,EAAI,SACF,EAAI,WACF,EAAI;AACxB,IAAM,IAAS,EAAI;AACE,EAAI,cACH,EAAI,eACL,EAAI,cACH,EAAI,eACJ,EAAI,eACT,EAAI,UACK,EAAI,mBACX,EAAI,YACL,EAAI;AACtB,IAAM,IAAO,EAAI,MACX,IAAc,EAAI;AACT,EAAI;AACnB,IAAM,IAA0B,EAAI;AACf,EAAI,cACL,EAAI,aACR,EAAI,SACD,EAAI,YACE,EAAI,kBACP,EAAI,eACD,EAAI;AAC7B,IAAM,IAAe,EAAI;AACK,EAAI,uBACZ,EAAI,eACK,EAAI,wBACjB,EAAI;AACtB,IAAM,IAAM,EAAI;AACH,EAAI,MACJ,EAAI,MACJ,EAAI;AACjB,IAAM,IAAmB,EAAI;AACZ,EAAI,UACL,EAAI;AACpB,IAAM,IAAO,EAAI;AACH,EAAI,OACD,EAAI,UACE,EAAI,gBACR,EAAI;AACvB,IAAM,IAAY,EAAI;AACE,EAAI,iBACZ,EAAI,SACE,EAAI,eACN,EAAI;AACxB,IAAM,IAAY,EAAI;AACN,EAAI,SACE,EAAI,eACN,EAAI,aACI,EAAI,qBAClB,EAAI,OACC,EAAI,YACH,EAAI;AACxB,IAAM,KAAe,EAAI;AACC,EAAI,mBACL,EAAI,kBACd,EAAI,QACF,EAAI,UACH,EAAI,WACR,EAAI,OACN,EAAI,KACS,EAAI,kBACJ,EAAI;AAC7B,IAAM,KAAS,EAAI;AACH,EAAI,SACM,EAAI,mBACb,EAAI,UACF,EAAI,YACR,EAAI;AACnB,IAAM,KAAmB,EAAI;AACX,EAAI,WACH,EAAI;AACvB,IAAM,KAAW,EAAI;AACN,EAAI,QACK,EAAI,iBACZ,EAAI,SACC,EAAI,cACV,EAAI,QACS,EAAI,qBACZ,EAAI,aACG,EAAI,oBACjB,EAAI,OACK,EAAI,gBACT,EAAI;AACtB,IAAM,KAAa,EAAI;AACL,EAAI;AACtB,IAAM,KAAO,EAAI,MACX,KAAM,EAAI;AACH,EAAI,MACJ,EAAI,MACA,EAAI;AACrB,IAAM,KAAa,EAAI;AACG,EAAI,mBACR,EAAI,eACN,EAAI,aACL,EAAI,YACT,EAAI,OACI,EAAI;AAC1B,IAAM,KAAO,EAAI;AACH,EAAI;AAClB,IAAM,KAAO,EAAI;AACG,EAAI,aACR,EAAI,SACG,EAAI,gBACJ,EAAI,gBACZ,EAAI;AACnB,IAAM,KAAS,EAAI,QACb,KAAM,EAAI;AACI,EAAI,aACJ,EAAI,aACJ,EAAI,aACJ,EAAI,aACD,EAAI,gBACD,EAAI,mBACC,EAAI,wBAClB,EAAI,UACC,EAAI,eACG,EAAI,sBACJ,EAAI,sBACJ,EAAI,sBACJ,EAAI,sBACX,EAAI,eACN,EAAI,aACJ,EAAI,aACJ,EAAI,aACL,EAAI,YACC,EAAI,iBACA,EAAI,qBACN,EAAI,mBACH,EAAI,oBACV,EAAI,cACL,EAAI,aACZ,EAAI,KACH,EAAI,MACO,EAAI,iBACP,EAAI,cACL,EAAI,aACH,EAAI;AACzB,IAAM,KAAU,EAAI;AACF,EAAI,WACC,EAAI,gBACJ,EAAI,gBACC,EAAI,qBACV,EAAI,eACN,EAAI;AACxB,IAAM,KAAc,EAAI;AACH,EAAI,cACJ,EAAI,cACP,EAAI,WACT,EAAI,MACG,EAAI,aACI,EAAI,qBACR,EAAI,iBACD,EAAI,oBACP,EAAI,iBACE,EAAI,uBACK,EAAI,gCACb,EAAI,uBACH,EAAI,wBACd,EAAI,cACP,EAAI,WACH,EAAI,YACE,EAAI,kBACH,EAAI,mBAChB,EAAI;AAClB,IAAM,KAAO,EAAI;AACO,EAAI;AAC5B,IAAM,KAAU,EAAI;AACC,EAAI,cACE,EAAI,oBACV,EAAI,cACL,EAAI,aACD,EAAI,gBACJ,EAAI,gBACH,EAAI,iBACJ,EAAI;AAC5B,IAAM,KAAqB,EAAI;AACd,EAAI;AACrB,IAAM,KAAK,EAAI;AACD,EAAI,OACJ,EAAI,OACJ,EAAI,OACF,EAAI,SACI,EAAI;AAC5B,IAAM,KAAO,EAAI,MACX,KAAO,EAAI,MACX,KAAO,EAAI;AACQ,EAAI;AAC7B,IAAM,KAAW,EAAI;AACD,EAAI,aACJ,EAAI,aACJ,EAAI,aACP,EAAI,UACW,EAAI;AACpC,IAAM,KAA2B,EAAI,0BAC/B,KAA0B,EAAI;AACK,EAAI,kCACL,EAAI,iCAC3B,EAAI,UACM,EAAI,oBACF,EAAI,sBACL,EAAI,qBACL,EAAI,oBACE,EAAI,0BACV,EAAI,oBACR,EAAI,gBACG,EAAI,uBACb,EAAI,cACD,EAAI,iBACT,EAAI,YACV,EAAI,MACF,EAAI,QACI,EAAI,gBACF,EAAI,kBACT,EAAI,aACI,EAAI,qBACpB,EAAI"}
@@ -0,0 +1,2 @@
1
+ import { $ as e, E as t, L as n, bt as r, ht as i, n as a, st as o } from "./three.tsl-CAEdYyg3.mjs";
2
+ export { a as Fn, t as float, n as mix, e as reflector, o as smoothstep, i as uniform, r as vec4 };