@roomle/web-sdk 3.9.0-alpha.2 → 3.9.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/ConfiguratorKernel.wasm +0 -0
- package/lib/RoomleCore.wasm +0 -0
- package/lib/RoomleToolsCore.wasm +0 -0
- package/lib/{api-s0Yey2rD.mjs → api-Cp8M5v8V.mjs} +2 -2
- package/lib/{api-s0Yey2rD.mjs.map → api-Cp8M5v8V.mjs.map} +1 -1
- package/lib/asset-loader.worker-A7nEeQB4.mjs.map +1 -1
- package/lib/banana-for-scale-CFY_5rk1.mjs.map +1 -1
- package/lib/budgeteer.sw-CQWYbQSc.mjs.map +1 -1
- package/lib/{component-dimensioning-DmcHgmpq.mjs → component-dimensioning-FjlPqIvQ.mjs} +2 -2
- package/lib/{component-dimensioning-DmcHgmpq.mjs.map → component-dimensioning-FjlPqIvQ.mjs.map} +1 -1
- package/lib/{component-raycast-helper-cJxdYLXm.mjs → component-raycast-helper-1n4uXeSD.mjs} +2 -2
- package/lib/{component-raycast-helper-cJxdYLXm.mjs.map → component-raycast-helper-1n4uXeSD.mjs.map} +1 -1
- package/lib/{configurator-CxsFgHxg.mjs → configurator-B9H-kPm2.mjs} +4 -4
- package/lib/{configurator-CxsFgHxg.mjs.map → configurator-B9H-kPm2.mjs.map} +1 -1
- package/lib/configurator-CWD62G9Q.mjs +2 -0
- package/lib/glb-viewer-BxbH6fKg.mjs +2 -0
- package/lib/{glb-viewer-I86nXb0A.mjs → glb-viewer-MuC-xMpl.mjs} +4 -4
- package/lib/{glb-viewer-I86nXb0A.mjs.map → glb-viewer-MuC-xMpl.mjs.map} +1 -1
- package/lib/{highlight-coordinator-DvgAfvb2.mjs → highlight-coordinator-BJJw_RgR.mjs} +2 -2
- package/lib/{highlight-coordinator-DvgAfvb2.mjs.map → highlight-coordinator-BJJw_RgR.mjs.map} +1 -1
- package/lib/{homag-intelligence-Bt--x6_f.mjs → homag-intelligence-Bq-OZ8uy.mjs} +7 -4
- package/lib/homag-intelligence-Bq-OZ8uy.mjs.map +1 -0
- package/lib/{main-DeOPstVA.mjs → main-BvkSjJpQ.mjs} +1622 -1592
- package/lib/main-BvkSjJpQ.mjs.map +1 -0
- package/lib/{material-viewer-D8Qdq6-m.mjs → material-viewer-xyS-wPPD.mjs} +4 -4
- package/lib/{material-viewer-D8Qdq6-m.mjs.map → material-viewer-xyS-wPPD.mjs.map} +1 -1
- package/lib/packages-C5mL8tCk.mjs +4 -0
- package/lib/planner-CMKaBsin.mjs +2 -0
- package/lib/{planner-BWZr-Th2.mjs → planner-CfxenPvQ.mjs} +3 -3
- package/lib/{planner-BWZr-Th2.mjs.map → planner-CfxenPvQ.mjs.map} +1 -1
- package/lib/roomle-headless.d.ts +10 -4
- package/lib/roomle-headless.js +8 -8
- package/lib/roomle-sdk.d.ts +10 -4
- package/lib/roomle-sdk.js +7 -7
- package/lib/{roomle-webgpu-renderer-Cs4eLEwf.mjs → roomle-webgpu-renderer-DUr1RZL6.mjs} +2 -2
- package/lib/{roomle-webgpu-renderer-Cs4eLEwf.mjs.map → roomle-webgpu-renderer-DUr1RZL6.mjs.map} +1 -1
- package/lib/{scene-renderer-4zk6BXsR.mjs → scene-renderer-BuMnigf2.mjs} +2 -2
- package/lib/{scene-renderer-4zk6BXsR.mjs.map → scene-renderer-BuMnigf2.mjs.map} +1 -1
- package/lib/{script-loader-DSL6zJat.mjs → script-loader-uiPKVdkx.mjs} +2 -2
- package/lib/{script-loader-DSL6zJat.mjs.map → script-loader-uiPKVdkx.mjs.map} +1 -1
- package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/package.json +1 -1
- package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/ConfiguratorKernel.wasm +0 -0
- package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/RoomleCore.wasm +0 -0
- package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/RoomleToolsCore.wasm +0 -0
- package/lib/{stats-helper-DyRFKnMs.mjs → stats-helper-BZnX3BX3.mjs} +2 -2
- package/lib/{stats-helper-DyRFKnMs.mjs.map → stats-helper-BZnX3BX3.mjs.map} +1 -1
- package/lib/{threejs-utils-fEhH05zP.mjs → threejs-utils-D7sinreM.mjs} +5 -3
- package/lib/{threejs-utils-fEhH05zP.mjs.map → threejs-utils-D7sinreM.mjs.map} +1 -1
- package/lib/{tools-core-Bf4_WCg8.mjs → tools-core-CCIcHAKj.mjs} +3 -3
- package/lib/{tools-core-Bf4_WCg8.mjs.map → tools-core-CCIcHAKj.mjs.map} +1 -1
- package/package.json +1 -1
- package/lib/configurator-CC0uDa2i.mjs +0 -2
- package/lib/glb-viewer-DyHnMYi0.mjs +0 -2
- package/lib/homag-intelligence-Bt--x6_f.mjs.map +0 -1
- package/lib/main-DeOPstVA.mjs.map +0 -1
- package/lib/packages-eckwotTn.mjs +0 -4
- package/lib/planner-D3jvWraY.mjs +0 -2
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//#region packages/homag-intelligence/src/api.ts
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{"version":3,"file":"api-
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{"version":3,"file":"api-Cp8M5v8V.mjs","names":[],"sources":["../../packages/homag-intelligence/src/api.ts"],"sourcesContent":["import type { RoomDesignerRequests } from './glue-logic';\nimport type { MasterData, PosGroup } from './model/oc-scripts-domain.model';\nimport type { PlanRoomGeometryMode } from './external-object-api';\nimport { PLAN_ROOM_GEOMETRY_MODE } from './external-object-api';\nimport type { RoomlePlannerType } from '../../typings/external-objects';\nimport {\n HI_CONTEXT_ACTION,\n type LoadExternalObjectOptions,\n} from './external-object-api';\n\nexport interface ExternalObjectModuleIdMap {\n originalModuleId: string;\n newModuleId: string;\n}\n\nexport class RoomDesignerApi implements RoomDesignerRequests {\n private _roomlePlanner: RoomlePlannerType;\n\n constructor(roomlePlanner: RoomlePlannerType) {\n this._roomlePlanner = roomlePlanner;\n }\n\n public loadMasterData(masterData: MasterData) {\n this._roomlePlanner.loadExternalObjectMasterData(masterData);\n }\n\n public async loadPosGroups(\n posDataJson: PosGroup | PosGroup[],\n options: LoadExternalObjectOptions,\n ): Promise<void> {\n const posDataArray = Array.isArray(posDataJson)\n ? posDataJson\n : [posDataJson];\n await this._roomlePlanner.loadExternalObjectGroups(posDataArray, options);\n }\n\n completelyLoaded(): void {\n this._roomlePlanner.externalObjectsCompletelyLoaded();\n }\n\n public async selectGroup(groupId: string): Promise<void> {\n await this._roomlePlanner.selectExternalObject(\n groupId,\n null,\n HI_CONTEXT_ACTION.ROOM,\n );\n }\n\n public async selectRoot(rootModuleId: string): Promise<void> {\n await this._roomlePlanner.selectExternalObject(\n rootModuleId,\n null,\n HI_CONTEXT_ACTION.ISOLATION,\n );\n }\n\n public async selectModule(\n rootModuleId: string,\n subModuleId: string,\n ): Promise<void> {\n await this._roomlePlanner.selectExternalObject(\n rootModuleId,\n subModuleId,\n HI_CONTEXT_ACTION.ISOLATION,\n );\n }\n\n public openCloseGroup(\n groupOrRootModuleId: string,\n subModuleId: string | null,\n open: boolean,\n animate: boolean,\n ) {\n this._roomlePlanner.openOrCloseGeometryOfExternalObject(\n groupOrRootModuleId,\n subModuleId ?? null,\n open,\n animate,\n );\n return Promise.resolve();\n }\n\n public deleteGroup(groupId: string) {\n this._roomlePlanner.removeExternalObject(groupId);\n }\n\n public deleteRootModule(rootModuleId: string) {\n this._roomlePlanner.removeExternalObject(rootModuleId);\n }\n\n public async getPosDataOfAllGroups() {\n const groups =\n (await this._roomlePlanner.getExternalObjectGroups()) as PosGroup[];\n return groups;\n }\n\n public async getRoomInformation(mode?: PlanRoomGeometryMode) {\n const rooms = await this._roomlePlanner.getExternalRoomInformation(\n mode ?? PLAN_ROOM_GEOMETRY_MODE.FLOOR,\n );\n return rooms;\n }\n\n public async saveExternalObjectSnapshot() {\n return this._roomlePlanner.saveExternalObjectSnapshot();\n }\n\n public async saveCurrentPlanSnapshot() {\n return this._roomlePlanner.saveCurrentPlanSnapshot();\n }\n\n public async renderPosDataImage(posDataJson: object) {\n const posDataArray = Array.isArray(posDataJson)\n ? posDataJson\n : [posDataJson];\n await this._roomlePlanner.renderImagesOfExternalObjectGroup(posDataArray);\n }\n}\n"],"mappings":";;AAeA,IAAa,IAAb,MAA6D;CAG3D,YAAY,GAAkC;AAC5C,OAAK,iBAAiB;;CAGxB,eAAsB,GAAwB;AAC5C,OAAK,eAAe,6BAA6B,EAAW;;CAG9D,MAAa,cACX,GACA,GACe;EACf,IAAM,IAAe,MAAM,QAAQ,EAAY,GAC3C,IACA,CAAC,EAAY;AACjB,QAAM,KAAK,eAAe,yBAAyB,GAAc,EAAQ;;CAG3E,mBAAyB;AACvB,OAAK,eAAe,iCAAiC;;CAGvD,MAAa,YAAY,GAAgC;AACvD,QAAM,KAAK,eAAe,qBACxB,GACA,MACA,EAAkB,KACnB;;CAGH,MAAa,WAAW,GAAqC;AAC3D,QAAM,KAAK,eAAe,qBACxB,GACA,MACA,EAAkB,UACnB;;CAGH,MAAa,aACX,GACA,GACe;AACf,QAAM,KAAK,eAAe,qBACxB,GACA,GACA,EAAkB,UACnB;;CAGH,eACE,GACA,GACA,GACA,GACA;AAOA,SANA,KAAK,eAAe,oCAClB,GACA,KAAe,MACf,GACA,EACD,EACM,QAAQ,SAAS;;CAG1B,YAAmB,GAAiB;AAClC,OAAK,eAAe,qBAAqB,EAAQ;;CAGnD,iBAAwB,GAAsB;AAC5C,OAAK,eAAe,qBAAqB,EAAa;;CAGxD,MAAa,wBAAwB;AAGnC,SADG,MAAM,KAAK,eAAe,yBAAyB;;CAIxD,MAAa,mBAAmB,GAA6B;AAI3D,SAHc,MAAM,KAAK,eAAe,2BACtC,KAAQ,EAAwB,MACjC;;CAIH,MAAa,6BAA6B;AACxC,SAAO,KAAK,eAAe,4BAA4B;;CAGzD,MAAa,0BAA0B;AACrC,SAAO,KAAK,eAAe,yBAAyB;;CAGtD,MAAa,mBAAmB,GAAqB;EACnD,IAAM,IAAe,MAAM,QAAQ,EAAY,GAC3C,IACA,CAAC,EAAY;AACjB,QAAM,KAAK,eAAe,kCAAkC,EAAa"}
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{"version":3,"file":"asset-loader.worker-A7nEeQB4.mjs","names":[],"sources":["../../packages/workers/generated/asset-loader.worker.js?no-inline?url"],"sourcesContent":["export default \"
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{"version":3,"file":"asset-loader.worker-A7nEeQB4.mjs","names":[],"sources":["../../packages/workers/generated/asset-loader.worker.js?no-inline?url"],"sourcesContent":["export default \"__VITE_ASSET__dJ$ULFcuzX43djbIEsCZPw__\""],"mappings":";AAAA,IAAA,IAAe,KAAA,IAAA,IAAA,0BAAA,OAAA,KAAA,IAAA,CAAA"}
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{"version":3,"file":"banana-for-scale-CFY_5rk1.mjs","names":[],"sources":["../../packages/configurator-core/public/geometry/banana.glb?no-inline?url","../../packages/configurator-core/src/webgl/banana-for-scale.ts"],"sourcesContent":["export default \"
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{"version":3,"file":"banana-for-scale-CFY_5rk1.mjs","names":[],"sources":["../../packages/configurator-core/public/geometry/banana.glb?no-inline?url","../../packages/configurator-core/src/webgl/banana-for-scale.ts"],"sourcesContent":["export default \"__VITE_ASSET__SH3JcDOvWNcn2WIvxBnLpg__\"","import inject from '../../../common-core/src/di/inject';\nimport type StaticItemLoader from '../../../common-core/src/webgl/static-item-loader';\nimport { ScenePluginDefaultImplementation } from './plugin-system';\nimport { BANANA_FILE_NAME } from '../static-files/geometries';\nimport type { Box3, Object3D, Scene } from 'three';\nimport { Vector3 } from 'three';\n\nexport default class BananaForScale extends ScenePluginDefaultImplementation {\n private _scene: Scene;\n private _bounds: Box3;\n private _banana: Object3D;\n\n @inject\n private _staticItemLoader: StaticItemLoader;\n\n public setScene(scene: Scene) {\n this._scene = scene;\n\n this._staticItemLoader.loadGLB(BANANA_FILE_NAME).then((glb) => {\n this._banana = glb.scene;\n this.updateBounds(null);\n });\n\n console.log(\n '%c' + 'Banana 3D model by https://sketchfab.com/daniel132',\n 'color: #ffe135',\n );\n console.log(\n '%c' +\n 'Banana source: https://sketchfab.com/3d-models/banana-mark-2-a7fef734bf4544cb8a780a858fa6af97',\n 'color: #ffe135',\n );\n console.log(\n '%c' +\n 'Licensed under Creative Commons 4.0: https://creativecommons.org/licenses/by/4.0/',\n 'color: #ffe135',\n );\n }\n\n public updateBounds(bounds: Box3 | null) {\n if (bounds) {\n this._bounds = bounds;\n }\n if (!this._bounds) {\n return;\n }\n if (this._banana) {\n const size = this._bounds.getSize(new Vector3());\n const center = this._bounds.getCenter(new Vector3());\n const position = center.clone();\n position.x -= size.x / 2 + 0.18;\n position.z += size.z / 2 + 0.05;\n position.y = 0;\n let scale = 0.1;\n this._banana.scale.copy(new Vector3(scale, scale, scale));\n this._banana.rotation.y = 0.6;\n this._banana.position.copy(position);\n }\n if (!this._scene.children.includes(this._banana)) {\n this.addToScene();\n }\n }\n\n public clearScene(scene: Scene, uiScene: Scene): void {\n super.clearScene(scene, uiScene);\n\n this.removeFromScene();\n }\n\n public addToScene(): void {\n if (!this._scene || !this._banana) {\n return;\n }\n this._scene.add(this._banana);\n }\n\n public removeFromScene(): void {\n if (!this._scene || !this._banana) {\n return;\n }\n this._scene.remove(this._banana);\n }\n}\n"],"mappings":";;;;AAAA,IAAA,IAAe,KAAA,IAAA,IAAA,cAAA,OAAA,KAAA,IAAA,CAAA,MCOM,IAArB,cAA4C,EAAiC;CAQ3E,SAAgB,GAAc;AAiB5B,EAhBA,KAAK,SAAS,GAEd,KAAK,kBAAkB,QAAQ,EAAiB,CAAC,MAAM,MAAQ;AAE7D,GADA,KAAK,UAAU,EAAI,OACnB,KAAK,aAAa,KAAK;IACvB,EAEF,QAAQ,IACN,wDACA,iBACD,EACD,QAAQ,IACN,mGAEA,iBACD,EACD,QAAQ,IACN,uFAEA,iBACD;;CAGH,aAAoB,GAAqB;AACvC,MAAI,MACF,KAAK,UAAU,IAEZ,KAAK,SAGV;OAAI,KAAK,SAAS;IAChB,IAAM,IAAO,KAAK,QAAQ,QAAQ,IAAI,GAAS,CAAC,EAE1C,IADS,KAAK,QAAQ,UAAU,IAAI,GAAS,CAAC,CAC5B,OAAO;AAG/B,IAFA,EAAS,KAAK,EAAK,IAAI,IAAI,KAC3B,EAAS,KAAK,EAAK,IAAI,IAAI,KAC3B,EAAS,IAAI;IACb,IAAI,IAAQ;AAGZ,IAFA,KAAK,QAAQ,MAAM,KAAK,IAAI,EAAQ,GAAO,GAAO,EAAM,CAAC,EACzD,KAAK,QAAQ,SAAS,IAAI,IAC1B,KAAK,QAAQ,SAAS,KAAK,EAAS;;AAEtC,GAAK,KAAK,OAAO,SAAS,SAAS,KAAK,QAAQ,IAC9C,KAAK,YAAY;;;CAIrB,WAAkB,GAAc,GAAsB;AAGpD,EAFA,MAAM,WAAW,GAAO,EAAQ,EAEhC,KAAK,iBAAiB;;CAGxB,aAA0B;AACpB,GAAC,KAAK,UAAU,CAAC,KAAK,WAG1B,KAAK,OAAO,IAAI,KAAK,QAAQ;;CAG/B,kBAA+B;AACzB,GAAC,KAAK,UAAU,CAAC,KAAK,WAG1B,KAAK,OAAO,OAAO,KAAK,QAAQ;;;GApEjC,GAAA,EAAA,eAAA,OAAA,CAAA,EAAA,EAAA,WAAA,qBAAA,KAAA,EAAA"}
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{"version":3,"file":"budgeteer.sw-CQWYbQSc.mjs","names":[],"sources":["../../packages/workers/generated/budgeteer.sw.js?no-inline?url"],"sourcesContent":["export default \"
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{"version":3,"file":"budgeteer.sw-CQWYbQSc.mjs","names":[],"sources":["../../packages/workers/generated/budgeteer.sw.js?no-inline?url"],"sourcesContent":["export default \"__VITE_ASSET__BjjUHagISQHtPWYmu3KuwQ__\""],"mappings":";AAAA,IAAA,IAAe,KAAA,IAAA,IAAA,mBAAA,OAAA,KAAA,IAAA,CAAA"}
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import { Bt as t, Rt as n, m as r, p as i, wn as a, xi as o, zt as s } from "./three.core-DNErG1F6.mjs";
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{"version":3,"file":"component-dimensioning-DmcHgmpq.mjs","names":[],"sources":["../../packages/configurator-core/src/utils/component-dimensioning-html-util.ts","../../packages/configurator-core/src/utils/component-dimensioning.ts"],"sourcesContent":["export function createDimensioningTextLabelHtmlDiv(\n labelText: string,\n dimensioningLevel: number,\n interactionKey: string | undefined,\n editingFinishedCallback: (interactionKey: string, value: string) => void,\n): HTMLDivElement {\n const labelHtmlDiv = document.createElement('div');\n labelHtmlDiv.classList.add('dimension-label');\n\n if (dimensioningLevel === 0) {\n labelHtmlDiv.classList.add('dimension-label--primary');\n } else {\n labelHtmlDiv.classList.add('dimension-label--secondary');\n }\n\n if (!interactionKey) {\n labelHtmlDiv.classList.add('dimension-label--disabled');\n } else {\n labelHtmlDiv.onclick = () => {\n labelHtmlDiv.classList.add('dimension-label--editing');\n while (labelHtmlDiv.firstChild) {\n labelHtmlDiv.removeChild(labelHtmlDiv.firstChild);\n }\n const labelHtmlInput = createDimensioningLabelHtmlInput(\n labelText,\n interactionKey,\n editingFinishedCallback,\n );\n labelHtmlDiv.appendChild(labelHtmlInput);\n labelHtmlInput.focus();\n labelHtmlInput.select();\n };\n }\n\n resetChildren(labelHtmlDiv, labelText);\n\n return labelHtmlDiv;\n}\n\nfunction createDimensioningLabelHtmlInput(\n originalValue: string,\n interactionKey: string,\n editingFinishedCallback: (interactionKey: string, value: string) => void,\n): HTMLInputElement {\n const labelHtmlInput = document.createElement('input');\n labelHtmlInput.id = interactionKey;\n labelHtmlInput.type = 'text';\n labelHtmlInput.enterKeyHint = 'done';\n labelHtmlInput.classList.add('dimension-label__input');\n labelHtmlInput.inputMode = 'numeric';\n labelHtmlInput.pattern = '[0-9]*';\n labelHtmlInput.value = originalValue;\n\n function finishEditing(interactionKey: string, valueToSet: string): void {\n // avoid race conditions\n if (labelHtmlInput.id !== interactionKey) {\n return;\n }\n labelHtmlInput.id = '';\n\n const numValue = parseFloat(valueToSet);\n\n if (isNaN(numValue) || numValue <= 0) {\n editingFinishedCallback(interactionKey, originalValue);\n return;\n }\n\n editingFinishedCallback(interactionKey, valueToSet);\n }\n\n labelHtmlInput.onkeydown = (event: KeyboardEvent) => {\n if (event.key === 'Escape' || event.key === 'Esc') {\n finishEditing(interactionKey, originalValue);\n } else if (event.key === 'Enter') {\n finishEditing(interactionKey, labelHtmlInput.value);\n }\n };\n\n labelHtmlInput.onblur = () => {\n finishEditing(interactionKey, labelHtmlInput.value);\n };\n\n return labelHtmlInput;\n}\n\nfunction resetChildren(labelHtmlDiv: HTMLDivElement, labelText: string): void {\n while (labelHtmlDiv.firstChild) {\n labelHtmlDiv.removeChild(labelHtmlDiv.firstChild);\n }\n\n const labelHtmlSpan = document.createElement('span');\n labelHtmlSpan.classList.add('dimension-label__value');\n labelHtmlSpan.innerHTML = labelText;\n labelHtmlDiv.appendChild(labelHtmlSpan);\n}\n","import type CacheHolder from '../../../common-core/src/services/cache-holder';\nimport type UnitFormatter from '../services/unit-formatter';\nimport type { Dimensioning, DimensioningAxis } from '../../../typings/kernel';\n\nimport type { Box3 } from 'three';\nimport {\n BufferAttribute,\n BufferGeometry,\n Line,\n Line3,\n LineBasicMaterial,\n Object3D,\n Vector3,\n} from 'three';\nimport { kernelDimensioningToThree } from '../../../common-core/src/utils/threejs-utils';\nimport { convertToTHREE } from '../../../common-core/src/utils/kernel-utils';\nimport { DIMENSIONING_GEOMETRY } from './dimensioning-helper';\nimport inject from '../../../common-core/src/di/inject';\nimport { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js';\nimport { LAYER } from '../../../common-core/src/webgl/layer';\nimport { createDimensioningTextLabelHtmlDiv } from './component-dimensioning-html-util';\n\nconst LINE_MATERIAL = 'component_dimensioning_line_material';\nconst LINE_COLOR = 0x373737;\nconst LINE_SPACING = 0.05;\n\nconst TEXT_SPACING = 0.02;\nconst TEXT_SIZE = 0.025;\n\nexport interface DimensioningAndAxis {\n dimensioning: Dimensioning;\n axis?: DimensioningAxis;\n}\n\nclass ComponentDimensioningAxis {\n private _origin: Vector3;\n private readonly _direction: Vector3;\n private readonly _labelDirection: Vector3;\n\n constructor(\n dimensioningAndAxis: DimensioningAndAxis,\n boundingBox: Box3,\n cameraPosition: Vector3,\n ) {\n this._direction =\n ComponentDimensioningAxis._getDirection(dimensioningAndAxis);\n const defaultLabelDirection =\n ComponentDimensioningAxis._getDefaultLabelDirection(\n dimensioningAndAxis,\n this._direction,\n );\n const lookAtOppositeSide = cameraPosition.dot(defaultLabelDirection) >= 0;\n this._labelDirection =\n ComponentDimensioningAxis._calculateActualLabelDirection(\n dimensioningAndAxis,\n lookAtOppositeSide,\n defaultLabelDirection,\n );\n this._origin = ComponentDimensioningAxis._calculateOrigin(\n dimensioningAndAxis,\n boundingBox,\n lookAtOppositeSide,\n );\n }\n\n get direction(): Vector3 {\n return this._direction;\n }\n\n get labelDirection(): Vector3 {\n return this._labelDirection;\n }\n\n getEdge(from: number, to: number, lineOffset: number): Line3 {\n const start = this._origin\n .clone()\n .add(this._direction.clone().multiplyScalar(from))\n .add(this._labelDirection.clone().multiplyScalar(lineOffset));\n const end = this._origin\n .clone()\n .add(this._direction.clone().multiplyScalar(to))\n .add(this._labelDirection.clone().multiplyScalar(lineOffset));\n return new Line3(start, end);\n }\n\n private static _getDirection(\n dimensioningAndAxis: DimensioningAndAxis,\n ): Vector3 {\n if (dimensioningAndAxis.axis) {\n return convertToTHREE(dimensioningAndAxis.axis.direction).normalize();\n } else if (dimensioningAndAxis.dimensioning.axis === 'x') {\n return new Vector3(1, 0, 0);\n } else if (dimensioningAndAxis.dimensioning.axis === 'y') {\n return new Vector3(0, 0, 1);\n }\n return new Vector3(0, 1, 0);\n }\n\n private static _getDefaultLabelDirection(\n dimensioningAndAxis: DimensioningAndAxis,\n direction: Vector3,\n ): Vector3 {\n if (dimensioningAndAxis.axis) {\n const labelDirection = convertToTHREE(\n dimensioningAndAxis.axis.labelDirection,\n );\n const planeNormal = direction.clone().cross(labelDirection);\n return planeNormal.cross(direction).normalize();\n } else if (dimensioningAndAxis.dimensioning.axis === 'x') {\n return new Vector3(0, 1, 0);\n } else if (dimensioningAndAxis.dimensioning.axis === 'y') {\n return new Vector3(-1, 0, 0);\n }\n return new Vector3(-1, 0, 0);\n }\n\n private static _calculateActualLabelDirection(\n dimensioningAndAxis: DimensioningAndAxis,\n lookAtOppositeSide: boolean,\n labelDirection: Vector3,\n ): Vector3 {\n if (lookAtOppositeSide) {\n if (dimensioningAndAxis.axis) {\n if (dimensioningAndAxis.axis.alternativeOrigin) {\n return labelDirection.clone().multiplyScalar(-1);\n }\n } else if (\n dimensioningAndAxis.dimensioning.axis === 'y' ||\n dimensioningAndAxis.dimensioning.axis === 'z'\n ) {\n return labelDirection.clone().multiplyScalar(-1);\n }\n }\n return labelDirection;\n }\n\n private static _calculateOrigin(\n dimensioningAndAxis: DimensioningAndAxis,\n boundingBox: Box3,\n lookAtOppositeSide: boolean,\n ): Vector3 {\n const center = boundingBox.getCenter(new Vector3());\n const size = boundingBox.getSize(new Vector3());\n if (dimensioningAndAxis.axis) {\n return lookAtOppositeSide && dimensioningAndAxis.axis.alternativeOrigin\n ? convertToTHREE(dimensioningAndAxis.axis.alternativeOrigin)\n : convertToTHREE(dimensioningAndAxis.axis.origin);\n } else if (dimensioningAndAxis.dimensioning.axis === 'x') {\n return new Vector3(0, center.y + size.y * 0.5, center.z - size.z * 0.5);\n } else if (dimensioningAndAxis.dimensioning.axis === 'y') {\n return new Vector3(\n center.x + size.x * (lookAtOppositeSide ? 0.5 : -0.5),\n center.y - size.y * 0.5,\n 0,\n );\n }\n return new Vector3(\n center.x + size.x * (lookAtOppositeSide ? 0.5 : -0.5),\n 0,\n center.z - size.z * 0.5,\n );\n }\n}\n\nexport default class ComponentDimensioning extends Object3D {\n @inject\n private _cacheHolder: CacheHolder;\n\n @inject\n private _unitFormatter: UnitFormatter;\n\n private _dimensioning: Dimensioning;\n private _axis: ComponentDimensioningAxis;\n private _size: Vector3;\n private _dimensionInMM: number;\n\n private readonly editingFinishedCallback: (\n interactionKey: string,\n value: number,\n ) => void;\n\n private readonly _level: number;\n private _lineMaterial: LineBasicMaterial;\n\n private _textLabel: CSS2DObject;\n\n private _mainLineObject: Line | null = null;\n\n constructor(\n dimensioningAndAxis: DimensioningAndAxis,\n boundingBox: Box3,\n relativeCameraDirection: Vector3,\n editingFinishedCallback: (interactionKey: string, value: number) => void,\n ) {\n super();\n this.name = DIMENSIONING_GEOMETRY;\n\n this._size = boundingBox.getSize(new Vector3());\n this._dimensioning = kernelDimensioningToThree(\n dimensioningAndAxis.dimensioning,\n );\n this._axis = new ComponentDimensioningAxis(\n dimensioningAndAxis,\n boundingBox,\n relativeCameraDirection,\n );\n this._level = this._dimensioning.maxLevel - this._dimensioning.level;\n\n this.editingFinishedCallback = editingFinishedCallback;\n\n this._init();\n }\n\n clone() {\n console.warn(\n 'Will not clone ComponentDimensioning because this can break the generation of perspective images. ' +\n 'If the ComponentDimensioning is visible during the generation of the perspective image, ' +\n 'three.js tries to clone it but clone does not give any parameters to the constructor and therefore the clone breaks.',\n );\n // Since we do not need to clone ComponentDimensioning, we return undefined\n return undefined as any;\n }\n\n private _initMaterials() {\n if (!this._cacheHolder.materialCache) {\n return;\n }\n\n if (this._cacheHolder.materialCache.has(LINE_MATERIAL)) {\n this._lineMaterial = this._cacheHolder.materialCache.get(\n LINE_MATERIAL,\n ) as LineBasicMaterial;\n } else {\n this._lineMaterial = new LineBasicMaterial({\n color: LINE_COLOR,\n });\n this._cacheHolder.materialCache.set(LINE_MATERIAL, this._lineMaterial);\n }\n }\n\n private _init() {\n this._initMaterials();\n\n const maxSize = Math.round(\n Math.max(this._size.y, this._size.x, this._size.z),\n );\n const length = Math.abs(this._dimensioning.to - this._dimensioning.from);\n\n let fontSize = TEXT_SIZE + 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lineObject.layers.set(LAYER.DIMENSIONS);\n\n this._mainLineObject = lineObject;\n\n this.add(lineObject);\n\n const labelText = this._unitFormatter.formatMMValueToUnitString(\n length * 1000,\n );\n this._dimensionInMM = length * 1000;\n\n if (labelText === null) {\n return;\n }\n\n this._textLabel = this.createTextLabel(labelText);\n this.add(this._textLabel);\n }\n\n public setLabelVisible(visible: boolean) {\n if (!this._textLabel) {\n return;\n }\n\n this._textLabel.visible = visible;\n }\n\n public getDimensionInMM(): number {\n return this._dimensionInMM;\n }\n\n private createTextLabel(labelText: string): CSS2DObject {\n const labelHtmlDiv = createDimensioningTextLabelHtmlDiv(\n labelText,\n this._dimensioning.level,\n this._dimensioning.interactionKey,\n this.onEditingFinished,\n );\n const labelObject = new CSS2DObject(labelHtmlDiv);\n labelObject.userData.isLabel = true;\n labelObject.renderOrder = 1;\n\n return labelObject;\n }\n\n private onEditingFinished = (interactionKey: string, value: string): void => {\n const parsedValue = this._unitFormatter.parseMMValueFromUnitString(\n value,\n 'length',\n );\n\n if (parsedValue === null) {\n return;\n }\n\n this.editingFinishedCallback(interactionKey, parsedValue);\n };\n\n // Get the world position center of the main dimension line (same logic as getDimensionLineCenter)\n private _getMainLineCenterWorldPosition(): Vector3 | null {\n if (!this._mainLineObject) {\n return null;\n }\n\n this.updateMatrixWorld(true);\n this._mainLineObject.updateMatrixWorld(true);\n\n const positions = this._mainLineObject.geometry.attributes.position.array;\n\n if (positions.length < 6) {\n return null;\n }\n\n const start = new Vector3(positions[0], positions[1], positions[2]);\n const end = new Vector3(positions[3], positions[4], positions[5]);\n\n start.applyMatrix4(this._mainLineObject.matrixWorld);\n end.applyMatrix4(this._mainLineObject.matrixWorld);\n\n return start.clone().add(end).multiplyScalar(0.5);\n }\n\n public initializeTextLabels(): void {\n if (!this._textLabel || this._textLabel.children.length > 0) {\n return;\n }\n\n try {\n this.updateMatrixWorld(true);\n\n const labelWorldPos = this._getMainLineCenterWorldPosition();\n if (labelWorldPos) {\n const labelLocalPos = this.worldToLocal(labelWorldPos.clone());\n this._textLabel.position.copy(labelLocalPos);\n }\n } catch (error) {\n console.warn('Failed to initialize text label for dimension:', error);\n if (this._textLabel) {\n this.remove(this._textLabel);\n }\n }\n }\n\n private _addEdgeSideLines(\n levelSpacing: number,\n line: Line3,\n labelDirection: Vector3,\n ) {\n const sideOffset = -(3 * TEXT_SPACING + levelSpacing) * 0.5;\n const endFrom = line.start.clone();\n const startFrom = line.start\n .clone()\n .add(labelDirection.clone().multiplyScalar(sideOffset));\n const endTo = line.end.clone();\n const startTo = line.end\n .clone()\n .add(labelDirection.clone().multiplyScalar(sideOffset));\n this._addLine(startFrom, 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{"version":3,"file":"component-dimensioning-FjlPqIvQ.mjs","names":[],"sources":["../../packages/configurator-core/src/utils/component-dimensioning-html-util.ts","../../packages/configurator-core/src/utils/component-dimensioning.ts"],"sourcesContent":["export function createDimensioningTextLabelHtmlDiv(\n labelText: string,\n dimensioningLevel: number,\n interactionKey: string | undefined,\n editingFinishedCallback: (interactionKey: string, value: string) => void,\n): HTMLDivElement {\n const labelHtmlDiv = document.createElement('div');\n labelHtmlDiv.classList.add('dimension-label');\n\n if (dimensioningLevel === 0) {\n labelHtmlDiv.classList.add('dimension-label--primary');\n } else {\n labelHtmlDiv.classList.add('dimension-label--secondary');\n }\n\n if (!interactionKey) {\n labelHtmlDiv.classList.add('dimension-label--disabled');\n } else {\n labelHtmlDiv.onclick = () => {\n labelHtmlDiv.classList.add('dimension-label--editing');\n while (labelHtmlDiv.firstChild) {\n labelHtmlDiv.removeChild(labelHtmlDiv.firstChild);\n }\n const labelHtmlInput = createDimensioningLabelHtmlInput(\n labelText,\n interactionKey,\n editingFinishedCallback,\n );\n labelHtmlDiv.appendChild(labelHtmlInput);\n labelHtmlInput.focus();\n labelHtmlInput.select();\n };\n }\n\n resetChildren(labelHtmlDiv, labelText);\n\n return labelHtmlDiv;\n}\n\nfunction createDimensioningLabelHtmlInput(\n originalValue: string,\n interactionKey: string,\n editingFinishedCallback: (interactionKey: string, value: string) => void,\n): HTMLInputElement {\n const labelHtmlInput = document.createElement('input');\n labelHtmlInput.id = interactionKey;\n labelHtmlInput.type = 'text';\n labelHtmlInput.enterKeyHint = 'done';\n labelHtmlInput.classList.add('dimension-label__input');\n labelHtmlInput.inputMode = 'numeric';\n labelHtmlInput.pattern = '[0-9]*';\n labelHtmlInput.value = originalValue;\n\n function finishEditing(interactionKey: string, valueToSet: string): void {\n // avoid race conditions\n if (labelHtmlInput.id !== interactionKey) {\n return;\n }\n labelHtmlInput.id = '';\n\n const numValue = parseFloat(valueToSet);\n\n if (isNaN(numValue) || numValue <= 0) {\n editingFinishedCallback(interactionKey, originalValue);\n return;\n }\n\n editingFinishedCallback(interactionKey, valueToSet);\n }\n\n labelHtmlInput.onkeydown = (event: KeyboardEvent) => {\n if (event.key === 'Escape' || event.key === 'Esc') {\n finishEditing(interactionKey, originalValue);\n } else if (event.key === 'Enter') {\n finishEditing(interactionKey, labelHtmlInput.value);\n }\n };\n\n labelHtmlInput.onblur = () => {\n finishEditing(interactionKey, labelHtmlInput.value);\n };\n\n return labelHtmlInput;\n}\n\nfunction resetChildren(labelHtmlDiv: HTMLDivElement, labelText: string): void {\n while (labelHtmlDiv.firstChild) {\n labelHtmlDiv.removeChild(labelHtmlDiv.firstChild);\n }\n\n const labelHtmlSpan = document.createElement('span');\n labelHtmlSpan.classList.add('dimension-label__value');\n labelHtmlSpan.innerHTML = labelText;\n labelHtmlDiv.appendChild(labelHtmlSpan);\n}\n","import type CacheHolder from '../../../common-core/src/services/cache-holder';\nimport type UnitFormatter from '../services/unit-formatter';\nimport type { Dimensioning, DimensioningAxis } from '../../../typings/kernel';\n\nimport type { Box3 } from 'three';\nimport {\n BufferAttribute,\n BufferGeometry,\n Line,\n Line3,\n LineBasicMaterial,\n Object3D,\n Vector3,\n} from 'three';\nimport { kernelDimensioningToThree } from '../../../common-core/src/utils/threejs-utils';\nimport { convertToTHREE } from '../../../common-core/src/utils/kernel-utils';\nimport { DIMENSIONING_GEOMETRY } from './dimensioning-helper';\nimport inject from '../../../common-core/src/di/inject';\nimport { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer.js';\nimport { LAYER } from '../../../common-core/src/webgl/layer';\nimport { createDimensioningTextLabelHtmlDiv } from './component-dimensioning-html-util';\n\nconst LINE_MATERIAL = 'component_dimensioning_line_material';\nconst LINE_COLOR = 0x373737;\nconst LINE_SPACING = 0.05;\n\nconst TEXT_SPACING = 0.02;\nconst TEXT_SIZE = 0.025;\n\nexport interface DimensioningAndAxis {\n dimensioning: Dimensioning;\n axis?: DimensioningAxis;\n}\n\nclass ComponentDimensioningAxis {\n private _origin: Vector3;\n private readonly _direction: Vector3;\n private readonly _labelDirection: Vector3;\n\n constructor(\n dimensioningAndAxis: DimensioningAndAxis,\n boundingBox: Box3,\n cameraPosition: Vector3,\n ) {\n this._direction =\n ComponentDimensioningAxis._getDirection(dimensioningAndAxis);\n const defaultLabelDirection =\n ComponentDimensioningAxis._getDefaultLabelDirection(\n dimensioningAndAxis,\n this._direction,\n );\n const lookAtOppositeSide = cameraPosition.dot(defaultLabelDirection) >= 0;\n this._labelDirection =\n ComponentDimensioningAxis._calculateActualLabelDirection(\n dimensioningAndAxis,\n lookAtOppositeSide,\n defaultLabelDirection,\n );\n this._origin = ComponentDimensioningAxis._calculateOrigin(\n dimensioningAndAxis,\n boundingBox,\n lookAtOppositeSide,\n );\n }\n\n get direction(): Vector3 {\n return this._direction;\n }\n\n get labelDirection(): Vector3 {\n return this._labelDirection;\n }\n\n getEdge(from: number, to: number, lineOffset: number): Line3 {\n const start = this._origin\n .clone()\n .add(this._direction.clone().multiplyScalar(from))\n .add(this._labelDirection.clone().multiplyScalar(lineOffset));\n const end = this._origin\n .clone()\n .add(this._direction.clone().multiplyScalar(to))\n .add(this._labelDirection.clone().multiplyScalar(lineOffset));\n return new Line3(start, end);\n }\n\n private static _getDirection(\n dimensioningAndAxis: DimensioningAndAxis,\n ): Vector3 {\n if (dimensioningAndAxis.axis) {\n return convertToTHREE(dimensioningAndAxis.axis.direction).normalize();\n } else if (dimensioningAndAxis.dimensioning.axis === 'x') {\n return new Vector3(1, 0, 0);\n } else if (dimensioningAndAxis.dimensioning.axis === 'y') {\n return new Vector3(0, 0, 1);\n }\n return new Vector3(0, 1, 0);\n }\n\n private static _getDefaultLabelDirection(\n dimensioningAndAxis: DimensioningAndAxis,\n direction: Vector3,\n ): Vector3 {\n if (dimensioningAndAxis.axis) {\n const labelDirection = convertToTHREE(\n dimensioningAndAxis.axis.labelDirection,\n );\n const planeNormal = direction.clone().cross(labelDirection);\n return planeNormal.cross(direction).normalize();\n } else if (dimensioningAndAxis.dimensioning.axis === 'x') {\n return new Vector3(0, 1, 0);\n } else if (dimensioningAndAxis.dimensioning.axis === 'y') {\n return new Vector3(-1, 0, 0);\n }\n return new Vector3(-1, 0, 0);\n }\n\n private static _calculateActualLabelDirection(\n dimensioningAndAxis: DimensioningAndAxis,\n lookAtOppositeSide: boolean,\n labelDirection: Vector3,\n ): Vector3 {\n if (lookAtOppositeSide) {\n if (dimensioningAndAxis.axis) {\n if (dimensioningAndAxis.axis.alternativeOrigin) {\n return labelDirection.clone().multiplyScalar(-1);\n }\n } else if (\n dimensioningAndAxis.dimensioning.axis === 'y' ||\n dimensioningAndAxis.dimensioning.axis === 'z'\n ) {\n return labelDirection.clone().multiplyScalar(-1);\n }\n }\n return labelDirection;\n }\n\n private static _calculateOrigin(\n dimensioningAndAxis: DimensioningAndAxis,\n boundingBox: Box3,\n lookAtOppositeSide: boolean,\n ): Vector3 {\n const center = boundingBox.getCenter(new Vector3());\n const size = boundingBox.getSize(new Vector3());\n if (dimensioningAndAxis.axis) {\n return lookAtOppositeSide && dimensioningAndAxis.axis.alternativeOrigin\n ? convertToTHREE(dimensioningAndAxis.axis.alternativeOrigin)\n : convertToTHREE(dimensioningAndAxis.axis.origin);\n } else if (dimensioningAndAxis.dimensioning.axis === 'x') {\n return new Vector3(0, center.y + size.y * 0.5, center.z - size.z * 0.5);\n } else if (dimensioningAndAxis.dimensioning.axis === 'y') {\n return new Vector3(\n center.x + size.x * (lookAtOppositeSide ? 0.5 : -0.5),\n center.y - size.y * 0.5,\n 0,\n );\n }\n return new Vector3(\n center.x + size.x * (lookAtOppositeSide ? 0.5 : -0.5),\n 0,\n center.z - size.z * 0.5,\n );\n }\n}\n\nexport default class ComponentDimensioning extends Object3D {\n @inject\n private _cacheHolder: CacheHolder;\n\n @inject\n private _unitFormatter: UnitFormatter;\n\n private _dimensioning: Dimensioning;\n private _axis: ComponentDimensioningAxis;\n private _size: Vector3;\n private _dimensionInMM: number;\n\n private readonly editingFinishedCallback: (\n interactionKey: string,\n value: number,\n ) => void;\n\n private readonly _level: number;\n private _lineMaterial: LineBasicMaterial;\n\n private _textLabel: CSS2DObject;\n\n private _mainLineObject: Line | null = null;\n\n constructor(\n dimensioningAndAxis: DimensioningAndAxis,\n boundingBox: Box3,\n relativeCameraDirection: Vector3,\n editingFinishedCallback: (interactionKey: string, value: number) => void,\n ) {\n super();\n this.name = DIMENSIONING_GEOMETRY;\n\n this._size = boundingBox.getSize(new Vector3());\n this._dimensioning = kernelDimensioningToThree(\n dimensioningAndAxis.dimensioning,\n );\n this._axis = new ComponentDimensioningAxis(\n dimensioningAndAxis,\n boundingBox,\n relativeCameraDirection,\n );\n this._level = this._dimensioning.maxLevel - this._dimensioning.level;\n\n this.editingFinishedCallback = editingFinishedCallback;\n\n this._init();\n }\n\n clone() {\n console.warn(\n 'Will not clone ComponentDimensioning because this can break the generation of perspective images. ' +\n 'If the ComponentDimensioning is visible during the generation of the perspective image, ' +\n 'three.js tries to clone it but clone does not give any parameters to the constructor and therefore the clone breaks.',\n );\n // Since we do not need to clone ComponentDimensioning, we return undefined\n return undefined as any;\n }\n\n private _initMaterials() {\n if (!this._cacheHolder.materialCache) {\n return;\n }\n\n if (this._cacheHolder.materialCache.has(LINE_MATERIAL)) {\n this._lineMaterial = this._cacheHolder.materialCache.get(\n LINE_MATERIAL,\n ) as LineBasicMaterial;\n } else {\n this._lineMaterial = new LineBasicMaterial({\n color: LINE_COLOR,\n });\n this._cacheHolder.materialCache.set(LINE_MATERIAL, this._lineMaterial);\n }\n }\n\n private _init() {\n this._initMaterials();\n\n const maxSize = Math.round(\n Math.max(this._size.y, this._size.x, this._size.z),\n );\n const length = Math.abs(this._dimensioning.to - this._dimensioning.from);\n\n let fontSize = TEXT_SIZE + 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lineObject.layers.set(LAYER.DIMENSIONS);\n\n this._mainLineObject = lineObject;\n\n this.add(lineObject);\n\n const labelText = this._unitFormatter.formatMMValueToUnitString(\n length * 1000,\n );\n this._dimensionInMM = length * 1000;\n\n if (labelText === null) {\n return;\n }\n\n this._textLabel = this.createTextLabel(labelText);\n this.add(this._textLabel);\n }\n\n public setLabelVisible(visible: boolean) {\n if (!this._textLabel) {\n return;\n }\n\n this._textLabel.visible = visible;\n }\n\n public getDimensionInMM(): number {\n return this._dimensionInMM;\n }\n\n private createTextLabel(labelText: string): CSS2DObject {\n const labelHtmlDiv = createDimensioningTextLabelHtmlDiv(\n labelText,\n this._dimensioning.level,\n this._dimensioning.interactionKey,\n this.onEditingFinished,\n );\n const labelObject = new CSS2DObject(labelHtmlDiv);\n labelObject.userData.isLabel = true;\n labelObject.renderOrder = 1;\n\n return labelObject;\n }\n\n private onEditingFinished = (interactionKey: string, value: string): void => {\n const parsedValue = this._unitFormatter.parseMMValueFromUnitString(\n value,\n 'length',\n );\n\n if (parsedValue === null) {\n return;\n }\n\n this.editingFinishedCallback(interactionKey, parsedValue);\n };\n\n // Get the world position center of the main dimension line (same logic as getDimensionLineCenter)\n private _getMainLineCenterWorldPosition(): Vector3 | null {\n if (!this._mainLineObject) {\n return null;\n }\n\n this.updateMatrixWorld(true);\n this._mainLineObject.updateMatrixWorld(true);\n\n const positions = this._mainLineObject.geometry.attributes.position.array;\n\n if (positions.length < 6) {\n return null;\n }\n\n const start = new Vector3(positions[0], positions[1], positions[2]);\n const end = new Vector3(positions[3], positions[4], positions[5]);\n\n start.applyMatrix4(this._mainLineObject.matrixWorld);\n end.applyMatrix4(this._mainLineObject.matrixWorld);\n\n return start.clone().add(end).multiplyScalar(0.5);\n }\n\n public initializeTextLabels(): void {\n if (!this._textLabel || this._textLabel.children.length > 0) {\n return;\n }\n\n try {\n this.updateMatrixWorld(true);\n\n const labelWorldPos = this._getMainLineCenterWorldPosition();\n if (labelWorldPos) {\n const labelLocalPos = this.worldToLocal(labelWorldPos.clone());\n this._textLabel.position.copy(labelLocalPos);\n }\n } catch (error) {\n console.warn('Failed to initialize text label for dimension:', error);\n if (this._textLabel) {\n this.remove(this._textLabel);\n }\n }\n }\n\n private _addEdgeSideLines(\n levelSpacing: number,\n line: Line3,\n labelDirection: Vector3,\n ) {\n const sideOffset = -(3 * TEXT_SPACING + levelSpacing) * 0.5;\n const endFrom = line.start.clone();\n const startFrom = line.start\n .clone()\n .add(labelDirection.clone().multiplyScalar(sideOffset));\n const endTo = line.end.clone();\n const startTo = line.end\n .clone()\n .add(labelDirection.clone().multiplyScalar(sideOffset));\n this._addLine(startFrom, 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{"version":3,"file":"component-raycast-helper-cJxdYLXm.mjs","names":[],"sources":["../../packages/configurator-core/src/utils/component-raycast-helper.ts"],"sourcesContent":["import { type RoomleComponent } from '../../../common-core/src/webgl/roomle-component-factory';\nimport type ConfiguratorSceneEventHandler from '../webgl/configurator-scene-event-handler';\nimport type ConfiguratorViewModel from '../../../common-core/src/view-model/configurator-view-model';\nimport { throttle } from '../../../common-core/src/utils/common-utils';\nimport { LAYER } from '../../../common-core/src/webgl/layer';\nimport { transitionTransparencyOfMaterial } from '../../../common-core/src/utils/threejs-utils';\nimport type { Object3D, PerspectiveCamera } from 'three';\nimport {\n Box3,\n Frustum,\n Matrix4,\n Mesh,\n MeshStandardMaterial,\n Raycaster,\n Vector3,\n} from 'three';\n\nimport type { HighlightHelper } from './highlight-helper';\n\nexport default class ComponentRaycastHelper implements HighlightHelper {\n private _object: Object3D;\n private _camera: PerspectiveCamera;\n private _raycaster: Raycaster;\n\n private _nonTransparentComponent: RoomleComponent | null = null;\n\n constructor() {\n this._raycaster = new Raycaster();\n this._raycaster.near = 0.1;\n this._raycaster.layers.enable(LAYER.OBJECT);\n this._raycaster.layers.enable(LAYER.COMPONENT);\n this._raycaster.layers.enable(LAYER.PREVIEW);\n this._raycaster.layers.enable(LAYER.UI);\n }\n\n public init(object: Object3D, camera: PerspectiveCamera) {\n this._object = object;\n this._camera = camera;\n\n this.checkComponentVisibility = throttle(\n this.checkComponentVisibility,\n 100,\n ).bind(this);\n this.checkPreviewVisibility = throttle(\n this.checkPreviewVisibility,\n 100,\n ).bind(this);\n }\n\n public setCamera(camera: PerspectiveCamera) {\n this._camera = camera;\n }\n\n public setObject(object: Object3D | null) {\n if (object) {\n this._object = object;\n }\n }\n\n public changeMaterialsOnSelect(\n object: Object3D,\n component: RoomleComponent | null,\n selected: boolean = false,\n callback?: () => void,\n ) {\n if (component === this._nonTransparentComponent) {\n return;\n }\n this._nonTransparentComponent = component;\n this._changeMaterialsOnSelect(object, component, selected, callback);\n }\n\n public cancelDocking(object: Object3D, callback?: () => void) {\n this.changeMaterialsOnSelect(object, null, false, callback);\n }\n\n private _changeMaterialsOnSelect(\n object: Object3D,\n component: RoomleComponent | null,\n selected: boolean = false,\n callback?: () => void,\n ) {\n if (object.children.length > 0) {\n for (const child of object.children) {\n const selectChild =\n (component && object.id === component.id) || selected;\n const isComponent = !(child instanceof Mesh);\n if (!child.userData.ignoreComponentRaycast) {\n this._changeMaterialsOnSelect(\n child,\n component,\n selectChild && isComponent ? false : selectChild,\n callback,\n );\n }\n }\n }\n if (component) {\n if (\n object instanceof Mesh &&\n object.material instanceof MeshStandardMaterial &&\n !object.userData.oldMaterial\n ) {\n object.userData.oldMaterial = object.material;\n object.material = object.material.clone();\n if (!selected) {\n transitionTransparencyOfMaterial(object, {\n opacity: 0.2,\n transparent: true,\n }).then(() => {\n callback?.();\n });\n }\n }\n } else if (object.userData.oldMaterial) {\n if (\n object instanceof Mesh &&\n object.material instanceof MeshStandardMaterial\n ) {\n const { opacity, transparent } = object.userData.oldMaterial;\n transitionTransparencyOfMaterial(object, { opacity, transparent }).then(\n () => callback?.(),\n );\n object.userData.oldMaterial = undefined;\n }\n }\n }\n\n public isComponentVisible(component: RoomleComponent): boolean {\n const uuids: string[] = [];\n component.traverse((object) => uuids.push(object.uuid));\n const position = new Box3()\n .setFromObject(component)\n .getCenter(new Vector3());\n const direction = new Vector3()\n .subVectors(position, this._camera.position)\n .normalize();\n this._raycaster.set(this._camera.position, direction);\n this._raycaster.far = this._camera.position.distanceTo(position);\n const visibleIntersections = this._raycaster\n .intersectObjects(this._object.children, true)\n .filter((i) => {\n // do not include invisible materials\n if (!(i.object as any).material.visible) {\n return false;\n }\n // do not include the object itself\n if (uuids.includes(i.object.uuid)) {\n return false;\n }\n // do not include objects which explicitly have the ignoreComponentRaycast flag\n if ((i.object as any).userData.ignoreComponentRaycast) {\n return false;\n }\n return true;\n });\n return visibleIntersections.length === 0;\n }\n\n public checkComponentAndPreviewVisibility(\n sceneEventHandler: ConfiguratorSceneEventHandler,\n configuratorViewModel: ConfiguratorViewModel,\n ) {\n if (sceneEventHandler.hasSelection()) {\n this.checkComponentVisibility(sceneEventHandler, configuratorViewModel);\n } else if (configuratorViewModel.hasPreviews()) {\n this.checkPreviewVisibility(configuratorViewModel);\n } else {\n this.changeMaterialsOnSelect(this._object, null);\n }\n }\n\n public checkComponentVisibility(\n sceneEventHandler: ConfiguratorSceneEventHandler,\n configuratorViewModel: ConfiguratorViewModel,\n ) {\n if (!sceneEventHandler.hasSelection()) {\n return;\n }\n const selectedComponents = configuratorViewModel.getComponentsForIds(\n sceneEventHandler.getSelectedRuntimeComponentIds(),\n );\n if (selectedComponents.length > 1) {\n return;\n }\n const selectedComponent = selectedComponents[0];\n if (this.isComponentVisible(selectedComponent)) {\n this.changeMaterialsOnSelect(this._object, null);\n } else {\n this.changeMaterialsOnSelect(this._object, selectedComponent);\n }\n }\n\n public areAllPreviewsVisible(\n configuratorViewModel: ConfiguratorViewModel,\n ): boolean {\n if (!configuratorViewModel.hasPreviews()) {\n return true;\n }\n const previews = configuratorViewModel.getPreviews();\n if (previews.length === 0) {\n return true;\n }\n return previews\n .map((preview) => this.isComponentVisible(preview))\n .reduce(\n (arePreviewsVisible, isPreviewVisible) =>\n arePreviewsVisible && isPreviewVisible,\n );\n }\n\n public areAllComponentsInFrustum(previews: RoomleComponent[]): boolean {\n if (previews.length === 0) {\n return true;\n }\n const frustum = new Frustum();\n const matrix = new Matrix4().multiplyMatrices(\n this._camera.projectionMatrix,\n this._camera.matrixWorldInverse,\n );\n const box3 = new Box3();\n frustum.setFromProjectionMatrix(matrix);\n const isComponentInFrustum = (component: RoomleComponent) => {\n const position = box3.setFromObject(component).getCenter(new Vector3());\n return frustum.containsPoint(position);\n };\n return previews\n .map((preview) => isComponentInFrustum(preview))\n .reduce(\n (arePreviewsVisible, isPreviewVisible) =>\n arePreviewsVisible && isPreviewVisible,\n );\n }\n\n public checkPreviewVisibility(configuratorViewModel: ConfiguratorViewModel) {\n if (configuratorViewModel.hasPreviewLines()) {\n return;\n }\n const allPreviewsVisible = this.areAllPreviewsVisible(\n configuratorViewModel,\n );\n if (!allPreviewsVisible) {\n this.changeMaterialsOnSelect(this._object, { id: -1 } as RoomleComponent);\n } else {\n this.changeMaterialsOnSelect(this._object, null);\n }\n }\n\n public isComponentMeasurementLabelOccluded(\n labelWorldPos: Vector3,\n component: RoomleComponent,\n ): boolean {\n const direction = new Vector3()\n .subVectors(labelWorldPos, this._camera.position)\n .normalize();\n const distance = this._camera.position.distanceTo(labelWorldPos);\n\n this._raycaster.set(this._camera.position, direction);\n this._raycaster.far = distance - 0.01;\n\n const intersections = this._raycaster.intersectObject(component, true);\n\n const occludingIntersections = intersections.filter((intersection) => {\n const obj = intersection.object as any;\n\n if (\n obj.type !== 'Mesh' ||\n obj.userData.ignoreComponentRaycast ||\n (obj.material && !obj.material.visible)\n ) {\n return false;\n }\n\n return true;\n });\n\n return occludingIntersections.length > 0;\n }\n\n public checkMultipleLabelOcclusion(\n labelPositions: Array<{ id: string; worldPos: Vector3 }>,\n component: RoomleComponent,\n ): Set<string> {\n const occludedLabelIds = new Set<string>();\n\n labelPositions.forEach(({ id, worldPos }) => {\n if (this.isComponentMeasurementLabelOccluded(worldPos, component)) {\n occludedLabelIds.add(id);\n }\n });\n\n return occludedLabelIds;\n }\n\n public onSelectionChanged(\n _object: Object3D,\n _componentIds: number[],\n _callback?: () => void,\n ) {\n // no-op: standard raycast highlighting reacts to camera movement, not selection\n 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{"version":3,"file":"component-raycast-helper-1n4uXeSD.mjs","names":[],"sources":["../../packages/configurator-core/src/utils/component-raycast-helper.ts"],"sourcesContent":["import { type RoomleComponent } from '../../../common-core/src/webgl/roomle-component-factory';\nimport type ConfiguratorSceneEventHandler from '../webgl/configurator-scene-event-handler';\nimport type ConfiguratorViewModel from '../../../common-core/src/view-model/configurator-view-model';\nimport { throttle } from '../../../common-core/src/utils/common-utils';\nimport { LAYER } from '../../../common-core/src/webgl/layer';\nimport { transitionTransparencyOfMaterial } from '../../../common-core/src/utils/threejs-utils';\nimport type { Object3D, PerspectiveCamera } from 'three';\nimport {\n Box3,\n Frustum,\n Matrix4,\n Mesh,\n MeshStandardMaterial,\n Raycaster,\n Vector3,\n} from 'three';\n\nimport type { HighlightHelper } from './highlight-helper';\n\nexport default class ComponentRaycastHelper implements HighlightHelper {\n private _object: Object3D;\n private _camera: PerspectiveCamera;\n private _raycaster: Raycaster;\n\n private _nonTransparentComponent: RoomleComponent | null = null;\n\n constructor() {\n this._raycaster = new Raycaster();\n this._raycaster.near = 0.1;\n this._raycaster.layers.enable(LAYER.OBJECT);\n this._raycaster.layers.enable(LAYER.COMPONENT);\n this._raycaster.layers.enable(LAYER.PREVIEW);\n this._raycaster.layers.enable(LAYER.UI);\n }\n\n public init(object: Object3D, camera: PerspectiveCamera) {\n this._object = object;\n this._camera = camera;\n\n this.checkComponentVisibility = throttle(\n this.checkComponentVisibility,\n 100,\n ).bind(this);\n this.checkPreviewVisibility = throttle(\n this.checkPreviewVisibility,\n 100,\n ).bind(this);\n }\n\n public setCamera(camera: PerspectiveCamera) {\n this._camera = camera;\n }\n\n public setObject(object: Object3D | null) {\n if (object) {\n this._object = object;\n }\n }\n\n public changeMaterialsOnSelect(\n object: Object3D,\n component: RoomleComponent | null,\n selected: boolean = false,\n callback?: () => void,\n ) {\n if (component === this._nonTransparentComponent) {\n return;\n }\n this._nonTransparentComponent = component;\n this._changeMaterialsOnSelect(object, component, selected, callback);\n }\n\n public cancelDocking(object: Object3D, callback?: () => void) {\n this.changeMaterialsOnSelect(object, null, false, callback);\n }\n\n private _changeMaterialsOnSelect(\n object: Object3D,\n component: RoomleComponent | null,\n selected: boolean = false,\n callback?: () => void,\n ) {\n if (object.children.length > 0) {\n for (const child of object.children) {\n const selectChild =\n (component && object.id === component.id) || selected;\n const isComponent = !(child instanceof Mesh);\n if (!child.userData.ignoreComponentRaycast) {\n this._changeMaterialsOnSelect(\n child,\n component,\n selectChild && isComponent ? false : selectChild,\n callback,\n );\n }\n }\n }\n if (component) {\n if (\n object instanceof Mesh &&\n object.material instanceof MeshStandardMaterial &&\n !object.userData.oldMaterial\n ) {\n object.userData.oldMaterial = object.material;\n object.material = object.material.clone();\n if (!selected) {\n transitionTransparencyOfMaterial(object, {\n opacity: 0.2,\n transparent: true,\n }).then(() => {\n callback?.();\n });\n }\n }\n } else if (object.userData.oldMaterial) {\n if (\n object instanceof Mesh &&\n object.material instanceof MeshStandardMaterial\n ) {\n const { opacity, transparent } = object.userData.oldMaterial;\n transitionTransparencyOfMaterial(object, { opacity, transparent }).then(\n () => callback?.(),\n );\n object.userData.oldMaterial = undefined;\n }\n }\n }\n\n public isComponentVisible(component: RoomleComponent): boolean {\n const uuids: string[] = [];\n component.traverse((object) => uuids.push(object.uuid));\n const position = new Box3()\n .setFromObject(component)\n .getCenter(new Vector3());\n const direction = new Vector3()\n .subVectors(position, this._camera.position)\n .normalize();\n this._raycaster.set(this._camera.position, direction);\n this._raycaster.far = this._camera.position.distanceTo(position);\n const visibleIntersections = this._raycaster\n .intersectObjects(this._object.children, true)\n .filter((i) => {\n // do not include invisible materials\n if (!(i.object as any).material.visible) {\n return false;\n }\n // do not include the object itself\n if (uuids.includes(i.object.uuid)) {\n return false;\n }\n // do not include objects which explicitly have the ignoreComponentRaycast flag\n if ((i.object as any).userData.ignoreComponentRaycast) {\n return false;\n }\n return true;\n });\n return visibleIntersections.length === 0;\n }\n\n public checkComponentAndPreviewVisibility(\n sceneEventHandler: ConfiguratorSceneEventHandler,\n configuratorViewModel: ConfiguratorViewModel,\n ) {\n if (sceneEventHandler.hasSelection()) {\n this.checkComponentVisibility(sceneEventHandler, configuratorViewModel);\n } else if (configuratorViewModel.hasPreviews()) {\n this.checkPreviewVisibility(configuratorViewModel);\n } else {\n this.changeMaterialsOnSelect(this._object, null);\n }\n }\n\n public checkComponentVisibility(\n sceneEventHandler: ConfiguratorSceneEventHandler,\n configuratorViewModel: ConfiguratorViewModel,\n ) {\n if (!sceneEventHandler.hasSelection()) {\n return;\n }\n const selectedComponents = configuratorViewModel.getComponentsForIds(\n sceneEventHandler.getSelectedRuntimeComponentIds(),\n );\n if (selectedComponents.length > 1) {\n return;\n }\n const selectedComponent = selectedComponents[0];\n if (this.isComponentVisible(selectedComponent)) {\n this.changeMaterialsOnSelect(this._object, null);\n } else {\n this.changeMaterialsOnSelect(this._object, selectedComponent);\n }\n }\n\n public areAllPreviewsVisible(\n configuratorViewModel: ConfiguratorViewModel,\n ): boolean {\n if (!configuratorViewModel.hasPreviews()) {\n return true;\n }\n const previews = configuratorViewModel.getPreviews();\n if (previews.length === 0) {\n return true;\n }\n return previews\n .map((preview) => this.isComponentVisible(preview))\n .reduce(\n (arePreviewsVisible, isPreviewVisible) =>\n arePreviewsVisible && isPreviewVisible,\n );\n }\n\n public areAllComponentsInFrustum(previews: RoomleComponent[]): boolean {\n if (previews.length === 0) {\n return true;\n }\n const frustum = new Frustum();\n const matrix = new Matrix4().multiplyMatrices(\n this._camera.projectionMatrix,\n this._camera.matrixWorldInverse,\n );\n const box3 = new Box3();\n frustum.setFromProjectionMatrix(matrix);\n const isComponentInFrustum = (component: RoomleComponent) => {\n const position = box3.setFromObject(component).getCenter(new Vector3());\n return frustum.containsPoint(position);\n };\n return previews\n .map((preview) => isComponentInFrustum(preview))\n .reduce(\n (arePreviewsVisible, isPreviewVisible) =>\n arePreviewsVisible && isPreviewVisible,\n );\n }\n\n public checkPreviewVisibility(configuratorViewModel: ConfiguratorViewModel) {\n if (configuratorViewModel.hasPreviewLines()) {\n return;\n }\n const allPreviewsVisible = this.areAllPreviewsVisible(\n configuratorViewModel,\n );\n if (!allPreviewsVisible) {\n this.changeMaterialsOnSelect(this._object, { id: -1 } as RoomleComponent);\n } else {\n this.changeMaterialsOnSelect(this._object, null);\n }\n }\n\n public isComponentMeasurementLabelOccluded(\n labelWorldPos: Vector3,\n component: RoomleComponent,\n ): boolean {\n const direction = new Vector3()\n .subVectors(labelWorldPos, this._camera.position)\n .normalize();\n const distance = this._camera.position.distanceTo(labelWorldPos);\n\n this._raycaster.set(this._camera.position, direction);\n this._raycaster.far = distance - 0.01;\n\n const intersections = this._raycaster.intersectObject(component, true);\n\n const occludingIntersections = intersections.filter((intersection) => {\n const obj = intersection.object as any;\n\n if (\n obj.type !== 'Mesh' ||\n obj.userData.ignoreComponentRaycast ||\n (obj.material && !obj.material.visible)\n ) {\n return false;\n }\n\n return true;\n });\n\n return occludingIntersections.length > 0;\n }\n\n public checkMultipleLabelOcclusion(\n labelPositions: Array<{ id: string; worldPos: Vector3 }>,\n component: RoomleComponent,\n ): Set<string> {\n const occludedLabelIds = new Set<string>();\n\n labelPositions.forEach(({ id, worldPos }) => {\n if (this.isComponentMeasurementLabelOccluded(worldPos, component)) {\n occludedLabelIds.add(id);\n }\n });\n\n return occludedLabelIds;\n }\n\n public onSelectionChanged(\n _object: Object3D,\n _componentIds: number[],\n _callback?: () => void,\n ) {\n // no-op: standard raycast highlighting reacts to camera movement, not selection\n }\n}\n"],"mappings":";;;;;AAmBA,IAAqB,IAArB,MAAuE;CAOrE,cAAc;AAMZ,kCARyD,MAGzD,KAAK,aAAa,IAAI,GAAW,EACjC,KAAK,WAAW,OAAO,IACvB,KAAK,WAAW,OAAO,OAAO,EAAM,OAAO,EAC3C,KAAK,WAAW,OAAO,OAAO,EAAM,UAAU,EAC9C,KAAK,WAAW,OAAO,OAAO,EAAM,QAAQ,EAC5C,KAAK,WAAW,OAAO,OAAO,EAAM,GAAG;;CAGzC,KAAY,GAAkB,GAA2B;AAQvD,EAPA,KAAK,UAAU,GACf,KAAK,UAAU,GAEf,KAAK,2BAA2B,EAC9B,KAAK,0BACL,IACD,CAAC,KAAK,KAAK,EACZ,KAAK,yBAAyB,EAC5B,KAAK,wBACL,IACD,CAAC,KAAK,KAAK;;CAGd,UAAiB,GAA2B;AAC1C,OAAK,UAAU;;CAGjB,UAAiB,GAAyB;AACxC,EAAI,MACF,KAAK,UAAU;;CAInB,wBACE,GACA,GACA,IAAoB,IACpB,GACA;AACI,QAAc,KAAK,6BAGvB,KAAK,2BAA2B,GAChC,KAAK,yBAAyB,GAAQ,GAAW,GAAU,EAAS;;CAGtE,cAAqB,GAAkB,GAAuB;AAC5D,OAAK,wBAAwB,GAAQ,MAAM,IAAO,EAAS;;CAG7D,yBACE,GACA,GACA,IAAoB,IACpB,GACA;AACA,MAAI,EAAO,SAAS,SAAS,EAC3B,MAAK,IAAM,KAAS,EAAO,UAAU;GACnC,IAAM,IACH,KAAa,EAAO,OAAO,EAAU,MAAO,GACzC,IAAc,EAAE,aAAiB;AACvC,GAAK,EAAM,SAAS,0BAClB,KAAK,yBACH,GACA,GACA,KAAe,IAAc,KAAQ,GACrC,EACD;;AAIP,MAAI,GAEA,aAAkB,KAClB,EAAO,oBAAoB,KAC3B,CAAC,EAAO,SAAS,gBAEjB,EAAO,SAAS,cAAc,EAAO,UACrC,EAAO,WAAW,EAAO,SAAS,OAAO,EACpC,KACH,EAAiC,GAAQ;GACvC,SAAS;GACT,aAAa;GACd,CAAC,CAAC,WAAW;AACZ,QAAY;IACZ;WAGG,EAAO,SAAS,eAEvB,aAAkB,KAClB,EAAO,oBAAoB,GAC3B;GACA,IAAM,EAAE,YAAS,mBAAgB,EAAO,SAAS;AAIjD,GAHA,EAAiC,GAAQ;IAAE;IAAS;IAAa,CAAC,CAAC,WAC3D,KAAY,CACnB,EACD,EAAO,SAAS,cAAc,KAAA;;;CAKpC,mBAA0B,GAAqC;EAC7D,IAAM,IAAkB,EAAE;AAC1B,IAAU,UAAU,MAAW,EAAM,KAAK,EAAO,KAAK,CAAC;EACvD,IAAM,IAAW,IAAI,GAAM,CACxB,cAAc,EAAU,CACxB,UAAU,IAAI,GAAS,CAAC,EACrB,IAAY,IAAI,GAAS,CAC5B,WAAW,GAAU,KAAK,QAAQ,SAAS,CAC3C,WAAW;AAoBd,SAnBA,KAAK,WAAW,IAAI,KAAK,QAAQ,UAAU,EAAU,EACrD,KAAK,WAAW,MAAM,KAAK,QAAQ,SAAS,WAAW,EAAS,EACnC,KAAK,WAC/B,iBAAiB,KAAK,QAAQ,UAAU,GAAK,CAC7C,QAAQ,MAUP,EARI,CAAE,EAAE,OAAe,SAAS,WAI5B,EAAM,SAAS,EAAE,OAAO,KAAK,IAI5B,EAAE,OAAe,SAAS,wBAI/B,CACwB,WAAW;;CAGzC,mCACE,GACA,GACA;AACA,EAAI,EAAkB,cAAc,GAClC,KAAK,yBAAyB,GAAmB,EAAsB,GAC9D,EAAsB,aAAa,GAC5C,KAAK,uBAAuB,EAAsB,GAElD,KAAK,wBAAwB,KAAK,SAAS,KAAK;;CAIpD,yBACE,GACA,GACA;AACA,MAAI,CAAC,EAAkB,cAAc,CACnC;EAEF,IAAM,IAAqB,EAAsB,oBAC/C,EAAkB,gCAAgC,CACnD;AACD,MAAI,EAAmB,SAAS,EAC9B;EAEF,IAAM,IAAoB,EAAmB;AAC7C,EAAI,KAAK,mBAAmB,EAAkB,GAC5C,KAAK,wBAAwB,KAAK,SAAS,KAAK,GAEhD,KAAK,wBAAwB,KAAK,SAAS,EAAkB;;CAIjE,sBACE,GACS;AACT,MAAI,CAAC,EAAsB,aAAa,CACtC,QAAO;EAET,IAAM,IAAW,EAAsB,aAAa;AAIpD,SAHI,EAAS,WAAW,IACf,KAEF,EACJ,KAAK,MAAY,KAAK,mBAAmB,EAAQ,CAAC,CAClD,QACE,GAAoB,MACnB,KAAsB,EACzB;;CAGL,0BAAiC,GAAsC;AACrE,MAAI,EAAS,WAAW,EACtB,QAAO;EAET,IAAM,IAAU,IAAI,GAAS,EACvB,IAAS,IAAI,GAAS,CAAC,iBAC3B,KAAK,QAAQ,kBACb,KAAK,QAAQ,mBACd,EACK,IAAO,IAAI,GAAM;AACvB,IAAQ,wBAAwB,EAAO;EACvC,IAAM,KAAwB,MAA+B;GAC3D,IAAM,IAAW,EAAK,cAAc,EAAU,CAAC,UAAU,IAAI,GAAS,CAAC;AACvE,UAAO,EAAQ,cAAc,EAAS;;AAExC,SAAO,EACJ,KAAK,MAAY,EAAqB,EAAQ,CAAC,CAC/C,QACE,GAAoB,MACnB,KAAsB,EACzB;;CAGL,uBAA8B,GAA8C;AACtE,IAAsB,iBAAiB,KAGhB,KAAK,sBAC9B,EACD,GAIC,KAAK,wBAAwB,KAAK,SAAS,KAAK,GAFhD,KAAK,wBAAwB,KAAK,SAAS,EAAE,IAAI,IAAI,CAAoB;;CAM7E,oCACE,GACA,GACS;EACT,IAAM,IAAY,IAAI,GAAS,CAC5B,WAAW,GAAe,KAAK,QAAQ,SAAS,CAChD,WAAW,EACR,IAAW,KAAK,QAAQ,SAAS,WAAW,EAAc;AAqBhE,SAnBA,KAAK,WAAW,IAAI,KAAK,QAAQ,UAAU,EAAU,EACrD,KAAK,WAAW,MAAM,IAAW,KAEX,KAAK,WAAW,gBAAgB,GAAW,GAAK,CAEzB,QAAQ,MAAiB;GACpE,IAAM,IAAM,EAAa;AAUzB,UARA,EACE,EAAI,SAAS,UACb,EAAI,SAAS,0BACZ,EAAI,YAAY,CAAC,EAAI,SAAS;IAMjC,CAE4B,SAAS;;CAGzC,4BACE,GACA,GACa;EACb,IAAM,oBAAmB,IAAI,KAAa;AAQ1C,SANA,EAAe,SAAS,EAAE,OAAI,kBAAe;AAC3C,GAAI,KAAK,oCAAoC,GAAU,EAAU,IAC/D,EAAiB,IAAI,EAAG;IAE1B,EAEK;;CAGT,mBACE,GACA,GACA,GACA"}
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{"version":3,"file":"configurator-B9H-kPm2.mjs","names":[],"sources":["../../packages/configurator-core/src/utils/injectables.ts","../../packages/configurator-core/src/configurator.ts"],"sourcesContent":["import CameraControl from '../../../common-core/src/cameracontrol/camera-control';\nimport CameraControl3D from '../../../common-core/src/cameracontrol/camera-control-3d';\nimport ScriptLoader from '../../../common-core/src/script-loader';\nimport { RapiAccess } from '../../../common-core/src/rapi-access';\nimport Logger from '../../../common-core/src/logger';\nimport DataSyncer from '../../../common-core/src/services/data-syncer';\nimport {\n DependencyInjectionAssignment,\n DI_TYPE,\n} from '../../../common-core/src/di/container';\nimport ComponentRaycastHelper from './component-raycast-helper';\nimport ConfiguratorSceneManager from '../webgl/configurator-scene-manager';\nimport ConfiguratorViewModel from '../../../common-core/src/view-model/configurator-view-model';\nimport GlobalInitData from '../../../common-core/src/utils/global-init-data';\n\nexport const INJECTABLES: DependencyInjectionAssignment[] = [\n new DependencyInjectionAssignment('logger', Logger),\n new DependencyInjectionAssignment('rapi-access', RapiAccess),\n new DependencyInjectionAssignment('script-loader', ScriptLoader),\n new DependencyInjectionAssignment('camera-control-3d', CameraControl3D),\n new DependencyInjectionAssignment('camera-control', CameraControl),\n new DependencyInjectionAssignment('global-init-data', GlobalInitData),\n new DependencyInjectionAssignment('data-syncer', DataSyncer),\n new DependencyInjectionAssignment(\n 'configurator-scene-manager',\n ConfiguratorSceneManager,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment(\n 'configurator-view-model',\n ConfiguratorViewModel,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment(\n 'component-raycast-helper',\n ComponentRaycastHelper,\n DI_TYPE.GLOBAL,\n ),\n];\n","import './utils/global-definitions';\nimport { Main, BASE_CONTEXT } from '../../common-core/src/main';\nimport type { AppState } from '../../common-core/src/utils/app-context';\nimport ConfiguratorAppContext from '../../common-core/src/utils/app-context';\nimport { INJECTABLES } from './utils/injectables';\nimport RoomleDependencyInjection from '../../common-core/src/di/roomle-dependency-injection';\nimport type ScriptLoader from '../../common-core/src/script-loader';\nimport { type RapiAccess } from '../../common-core/src/rapi-access';\nimport type Logger from '../../common-core/src/logger';\nimport type DomHelper from '../../common-core/src/utils/dom-helper';\nimport type ConfiguratorSceneManager from './webgl/configurator-scene-manager';\nimport { RoomleConfigurator } from './roomle-configurator';\nimport type PlannerKernelAccess from '../../planner-core/src/services/planner-kernel-access';\nimport { KERNEL_TYPE } from '../../common-core/src/services/common-kernel-access';\n\nexport class Configurator extends Main {\n private _configurator: RoomleConfigurator;\n\n protected setupDependencies(): void {\n RoomleDependencyInjection.setup(INJECTABLES);\n // This needs to be done so that subscribe to events is done\n const plannerKernelAccess = this.lookup<PlannerKernelAccess>(\n 'planner-kernel-access',\n this._context,\n );\n plannerKernelAccess.init(KERNEL_TYPE.CONFIGURATOR);\n this.lookup<RapiAccess>('rapi-access', this._context);\n this.lookup<ScriptLoader>('script-loader', this._context);\n this.lookup<Logger>('logger', this._context);\n }\n\n protected cleanUpGlobals(): void {\n delete window.RoomleConfigurator;\n }\n\n protected cleanUpDependencies(): void {\n const scriptLoader = this.lookup<ScriptLoader>('script-loader');\n const rapiAccess = this.lookup<RapiAccess>('rapi-access');\n const domHelper = this.lookup<DomHelper>('dom-helper');\n const sceneManager = this.lookup<ConfiguratorSceneManager>(\n 'configurator-scene-manager',\n );\n\n if (scriptLoader) {\n scriptLoader.cleanUp();\n }\n\n if (rapiAccess) {\n rapiAccess.cleanUp();\n }\n\n if (domHelper) {\n //domHelper.cleanUp();\n }\n\n if (sceneManager) {\n sceneManager.cleanUp();\n }\n }\n\n /** Currently the only module that uses AppState — all others ignore the parameter. */\n protected setupGlobals(appState?: AppState): void {\n ConfiguratorAppContext.init(appState ?? {});\n }\n\n public getApi(): RoomleConfigurator {\n return this._configurator;\n }\n\n protected async bootFinished(): Promise<void> {\n this._configurator = new RoomleConfigurator(this._context);\n this._configurator.getMain = () => {\n return this;\n };\n\n if (!window.RoomleConfigurator) {\n window.RoomleConfigurator = this._configurator;\n }\n }\n\n protected getContextName(): string {\n return BASE_CONTEXT.CONFIGURATOR;\n }\n}\n"],"mappings":";;;;AAeA,IAAa,IAA+C;CAC1D,IAAI,EAA8B,UAAU,EAAO;CACnD,IAAI,EAA8B,eAAe,EAAW;CAC5D,IAAI,EAA8B,iBAAiB,EAAa;CAChE,IAAI,EAA8B,qBAAqB,EAAgB;CACvE,IAAI,EAA8B,kBAAkB,EAAc;CAClE,IAAI,EAA8B,oBAAoB,EAAe;CACrE,IAAI,EAA8B,eAAe,EAAW;CAC5D,IAAI,EACF,8BACA,GACA,EAAQ,QACT;CACD,IAAI,EACF,2BACA,GACA,EAAQ,QACT;CACD,IAAI,EACF,4BACA,GACA,EAAQ,OACT;CACF,ECvBY,IAAb,cAAkC,EAAK;CAGrC,oBAAoC;AAUlC,EATA,EAA0B,MAAM,EAAY,EAEhB,KAAK,OAC/B,yBACA,KAAK,SACN,CACmB,KAAK,EAAY,aAAa,EAClD,KAAK,OAAmB,eAAe,KAAK,SAAS,EACrD,KAAK,OAAqB,iBAAiB,KAAK,SAAS,EACzD,KAAK,OAAe,UAAU,KAAK,SAAS;;CAG9C,iBAAiC;AAC/B,SAAO,OAAO;;CAGhB,sBAAsC;EACpC,IAAM,IAAe,KAAK,OAAqB,gBAAgB,EACzD,IAAa,KAAK,OAAmB,cAAc;AACvC,OAAK,OAAkB,aAAa;EAFtD,IAGM,IAAe,KAAK,OACxB,6BACD;AAcD,EAZI,KACF,EAAa,SAAS,EAGpB,KACF,EAAW,SAAS,EAOlB,KACF,EAAa,SAAS;;CAK1B,aAAuB,GAA2B;AAChD,IAAuB,KAAK,KAAY,EAAE,CAAC;;CAG7C,SAAoC;AAClC,SAAO,KAAK;;CAGd,MAAgB,eAA8B;AAM5C,EALA,KAAK,gBAAgB,IAAI,EAAmB,KAAK,SAAS,EAC1D,KAAK,cAAc,gBACV,MAGJ,OAAO,uBACV,OAAO,qBAAqB,KAAK;;CAIrC,iBAAmC;AACjC,SAAO,EAAa"}
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import { $ as g, D as _, I as v, K as y, Q as b, T as x, Z as S, at as C, h as w, it as T, m as E, n as D, nt as O, p as k, r as A, rt as j, t as M, u as N, w as P } from "./main-
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{"version":3,"file":"glb-viewer-I86nXb0A.mjs","names":[],"sources":["../../packages/glb-viewer-core/src/camera-control/adjustable-camera-control-3d.ts","../../packages/glb-viewer-core/src/webgl/glb-viewer-light-setting.ts","../../packages/glb-viewer-core/src/webgl/glb-viewer-scene-manager.ts","../../packages/glb-viewer-core/src/services/glb-render-worker.ts","../../../../node_modules/jszip/dist/jszip.min.js?no-inline?url","../../packages/glb-viewer-core/src/roomle-glb-viewer.ts","../../packages/glb-viewer-core/src/input/glb-input-manager.ts","../../packages/glb-viewer-core/src/utils/injectables.ts","../../packages/glb-viewer-core/src/glb-viewer.ts"],"sourcesContent":["import CameraControl3D from '../../../common-core/src/cameracontrol/camera-control-3d';\nimport { Box3, Euler, Quaternion, Vector3 } from 'three';\n\nexport default class AdjustableCameraControl3D extends CameraControl3D {\n public shouldIgnoreStandardBehavior = false;\n\n public adjust(\n bounds: Vector3,\n position: Vector3,\n\n yaw: number,\n pitch: number,\n _fov: number,\n ) {\n let minVector: Vector3 = new Vector3(-bounds.x / 2, 0, -bounds.z / 2);\n let maxVector: Vector3 = new Vector3(bounds.x / 2, bounds.y, bounds.z / 2);\n this._boundingBox = new Box3(minVector, maxVector);\n\n // before applying attis pitch value with have to rotate down, because we assume that attis rotation is upwards\n let euler = new Euler(-Math.PI / 2 + pitch, yaw, 0, 'ZYX');\n let quaternion = new Quaternion().setFromEuler(euler);\n\n this._camera.updateProjectionMatrix();\n\n this._camera.quaternion.copy(quaternion);\n this._camera.position.copy(position);\n }\n\n protected _update(overrideTarget?: Vector3) {\n if (!this.shouldIgnoreStandardBehavior) {\n super._update(overrideTarget);\n } else {\n this._saveYawAndPitch();\n }\n }\n\n public animateCamera(delta: number): boolean {\n if (!this.shouldIgnoreStandardBehavior) {\n return super.animateCamera(delta);\n } else {\n return true;\n }\n }\n}\n","import LightSetting from '../../../common-core/src/lightsetting/light-setting';\nimport type { ColorRepresentation, Scene } from 'three';\nimport { AmbientLight, Color } from 'three';\nimport type { GenericGUIParamFolder } from '../../../common-core/src/webgl/gui-types';\n\nexport default class GLBViewerLightSetting extends LightSetting {\n private _ambientLight: AmbientLight;\n\n private _params = {\n ambientLight: {\n color: '#ffffff',\n },\n };\n\n constructor(scene: Scene, oldLightSetting?: LightSetting) {\n super(scene, oldLightSetting);\n\n this._ambientLight = new AmbientLight(\n new Color(this._params.ambientLight.color as ColorRepresentation),\n 0.5,\n );\n\n this.addToScene();\n }\n\n public addToScene(): void {\n this._scene.add(this._ambientLight);\n }\n\n public removeFromScene(): void {\n this._scene.remove(this._ambientLight);\n }\n\n public reload(): void {\n this.removeFromScene();\n this.addToScene();\n }\n\n public showGUI(sceneParameters: GenericGUIParamFolder): void {\n if (this._ambientLight) {\n const ambientLightFolder = sceneParameters.addFolder('Ambient Light');\n ambientLightFolder.add(this._ambientLight, 'visible');\n ambientLightFolder\n .add(this._ambientLight, 'intensity')\n .min(0)\n .max(5)\n .step(0.1);\n ambientLightFolder\n .addColor(this._params.ambientLight, 'color')\n .onChange((color: string) => {\n this._ambientLight.color = new Color(color as ColorRepresentation);\n });\n }\n }\n}\n","import SceneManager from '../../../common-core/src/webgl/scene-manager';\nimport type {\n Base64Image,\n CanvasOffset,\n} from '../../../common-core/src/common-interfaces';\nimport AdjustableCameraControl3D from '../camera-control/adjustable-camera-control-3d';\nimport type { GLBRenderWorkerListener } from '../services/glb-render-worker';\nimport type InputManager from '../../../common-core/src/input/input-manager';\nimport inject from '../../../common-core/src/di/inject';\nimport type GlbInputManager from '../input/glb-input-manager';\n\nimport DefaultLightSetting from '../../../configurator-core/src/webgl/lightsetting/default-light-setting';\nimport ImageRenderer, {\n type PrepareImageOptions,\n} from '../../../common-core/src/webgl/image-renderer';\nimport { CAMERA_TYPE } from '../../../common-core/src/cameracontrol/camera-type';\nimport { toDegrees } from '../../../common-core/src/utils/math-helper';\nimport { dispose } from '../../../common-core/src/utils/threejs-utils';\nimport { type RapiAccess } from '../../../common-core/src/rapi-access';\nimport { getGlbUrl } from '../../../common-core/src/utils/common-utils';\nimport { CANVAS_ID } from '../../../common-core/src/utils/dom-helper';\nimport type { Enumify } from '#/common/src/utils/types';\nimport {\n BasicShadowMap,\n Box3,\n type Color,\n type Object3D,\n PerspectiveCamera,\n SRGBColorSpace,\n Vector3,\n WebGLRenderer,\n} from 'three';\nimport DynamicLightSettingLoader, {\n PREDEFINED_LIGHTSETTING,\n} from '../../../common-core/src/lightsetting/dynamic-light-setting-loader';\nimport GLBViewerLightSetting from './glb-viewer-light-setting';\nimport GlbViewerCameraBehaviour from '../../../common-core/src/cameracontrol/glb-viewer-camera-behaviour';\nimport {\n CAMERA_EVENT,\n type CameraParameter,\n} from '../../../common-core/src/cameracontrol/camera-control';\n\nexport default class GLBViewerSceneManager\n extends SceneManager\n implements GLBRenderWorkerListener\n{\n @inject\n private _glbInputManager: GlbInputManager;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n private _currentGLB: Object3D | null;\n private _standardSceneBackgroundColor: Color;\n\n private _itemsCount = 0;\n\n constructor(creator: string, offset: CanvasOffset) {\n super(creator, offset, CANVAS_ID.GLB, CAMERA_TYPE.CAMERA_3D);\n this._standardSceneBackgroundColor = this._scene.background as Color;\n if (this._initData.legacyLight && this._renderer instanceof WebGLRenderer) {\n if (this._renderer.capabilities.maxTextures > 8) {\n const lightSource =\n DynamicLightSettingLoader.createDynamicLightSettingSource(\n null,\n PREDEFINED_LIGHTSETTING.CAMERA,\n );\n if (lightSource) {\n this.loadDynamicLightSetting(lightSource);\n }\n } else {\n console.warn(\n 'this device has a maximum of 8 texture units thus we are using a simpler light setting',\n );\n this._lightSetting = new GLBViewerLightSetting(this._scene);\n }\n }\n }\n\n protected createCameraControl(\n _mode: Enumify<typeof CAMERA_TYPE>,\n _offset: CanvasOffset,\n ) {\n this._changeCameraBehaviour(\n new GlbViewerCameraBehaviour(\n new AdjustableCameraControl3D(\n this._creator_,\n this._getInputManager(),\n undefined,\n ),\n this._cameraBehaviourState,\n ),\n );\n }\n\n protected _getInputManager(): InputManager {\n return this._glbInputManager;\n }\n\n public async loadStaticItem(\n id: string,\n callback?: (percent: number) => void,\n ): Promise<void> {\n const rapiItem = await this._rapiAccess.getItem(id);\n if (rapiItem.configuration) {\n return Promise.reject();\n }\n const glbUrl = getGlbUrl(rapiItem);\n if (!glbUrl) {\n return Promise.reject(new Error('GLB Url not detected'));\n }\n return this.loadGLB(glbUrl, true, undefined, callback);\n }\n\n public loadGLB(\n url: string,\n automaticallyAdjustCamera: boolean = true,\n scaling: Vector3 = new Vector3(1, 1, 1),\n callback?: (percent: number) => void,\n ): Promise<void> {\n this.clearScene();\n return new Promise<void>((resolve, reject) => {\n this._loadGLB(\n url,\n new Vector3(0, 0, 0),\n 0,\n undefined,\n scaling,\n undefined,\n undefined,\n callback,\n ).then((glb) => {\n this._currentGLB = glb;\n this._scene.add(this._currentGLB);\n\n let boundingBox = new Box3().setFromObject(this._currentGLB);\n if (automaticallyAdjustCamera) {\n if (\n this.cameraBehaviour.cameraControl instanceof\n AdjustableCameraControl3D\n ) {\n this.glbViewerCameraBehaviour.updateCameraOnItemLoaded(boundingBox);\n }\n }\n this._updateBounds(boundingBox, undefined, true);\n this._readyForRender();\n resolve();\n }, reject);\n });\n }\n\n public preparePerspectiveImage(\n options: PrepareImageOptions = {},\n providedRenderer?: WebGLRenderer,\n ): Promise<Base64Image> {\n // When a renderer is supplied (e.g. by GLBRenderWorker for a batched\n // thumbnail run), use its existing size; otherwise build a fresh\n // offscreen renderer sized off `options.size`.\n let renderer: WebGLRenderer;\n let width: number;\n let height: number;\n if (providedRenderer) {\n renderer = providedRenderer;\n width = renderer.domElement.width;\n height = renderer.domElement.height;\n } else {\n const size = options.size ?? 1000;\n width = size;\n height = size;\n renderer = new WebGLRenderer({ antialias: true });\n renderer.setSize(width, height);\n renderer.outputColorSpace = SRGBColorSpace;\n renderer.autoClear = false;\n renderer.shadowMap.enabled = true;\n renderer.shadowMap.type = BasicShadowMap;\n }\n\n return new Promise<Base64Image>((resolve, reject) => {\n const camera = this.cameraBehaviour.cameraControl.getCamera().clone();\n if (camera instanceof PerspectiveCamera) {\n camera.aspect = width / height;\n camera.updateProjectionMatrix();\n }\n\n // Deterministic framing on the loaded GLB's bounds — avoids any\n // dependency on the live camera state, which may still be tweening\n // toward the new model when this method is called.\n const bounds = this.getBounds();\n if (bounds && camera instanceof PerspectiveCamera) {\n const cameraTarget = ImageRenderer.getCameraTargetForBBox(bounds);\n const angleY = -30 + toDegrees(options.rotationY ?? 0);\n ImageRenderer.placeCameraForPerspectiveImage(\n camera,\n cameraTarget,\n -20,\n angleY,\n );\n }\n\n this._lightSetting?.removeFromScene();\n const defaultLightSetting = new DefaultLightSetting(this._scene);\n\n // Honor preserveSceneBackground symmetrically with ImageRenderer:\n // null background+fog when stripping was requested. Default for the\n // GLB viewer is to keep the scene's existing background visible.\n const preserveSceneBackground = options.preserveSceneBackground ?? true;\n const savedFog = this._scene.fog;\n const savedBackground = this._scene.background;\n let image: string;\n try {\n if (!preserveSceneBackground) {\n this._scene.background = null;\n this._scene.fog = null;\n }\n renderer.render(this._scene, camera);\n image = renderer.domElement.toDataURL();\n } finally {\n // Restore mutated scene state regardless of success/failure so a\n // throw in render() / toDataURL() can't leave the scene with a\n // null background for the rest of the session.\n if (!preserveSceneBackground) {\n this._scene.background = savedBackground;\n this._scene.fog = savedFog;\n }\n defaultLightSetting.removeFromScene();\n this._lightSetting?.addToScene();\n }\n\n renderer.domElement.toBlob((blob) => {\n if (blob === null) {\n reject(new Error('Failed to create blob from canvas'));\n return;\n }\n resolve({ image, width, height, blob });\n }, 'image/png');\n });\n }\n\n public adjustCamera(\n position: Vector3,\n yaw: number,\n pitch: number,\n fov: number,\n ) {\n if (\n this.cameraBehaviour.cameraControl instanceof AdjustableCameraControl3D\n ) {\n let boundingBox = new Box3().setFromObject(this._scene);\n let bounds = boundingBox.getSize(new Vector3());\n (this.cameraBehaviour.cameraControl as AdjustableCameraControl3D).adjust(\n bounds,\n position,\n yaw,\n pitch,\n fov,\n );\n this._requestRender();\n }\n }\n\n public onStart(count: number) {\n this._itemsCount = count;\n this._scene.background = null;\n if (\n this.cameraBehaviour.cameraControl instanceof AdjustableCameraControl3D\n ) {\n (\n this.cameraBehaviour.cameraControl as AdjustableCameraControl3D\n ).shouldIgnoreStandardBehavior = true;\n }\n console.log('start processing ' + count + ' items');\n }\n\n public onElementFinished(itemsFinished: number) {\n console.log(\n 'processed ' +\n itemsFinished +\n ' of ' +\n this._itemsCount +\n ' items (' +\n Math.round((100 / this._itemsCount) * itemsFinished) +\n '%)',\n );\n }\n\n public onFinished(_zip: any) {\n this._scene.background = this._standardSceneBackgroundColor;\n if (\n this.cameraBehaviour.cameraControl instanceof AdjustableCameraControl3D\n ) {\n (\n this.cameraBehaviour.cameraControl as AdjustableCameraControl3D\n ).shouldIgnoreStandardBehavior = false;\n }\n }\n\n public clearScene() {\n if (this._currentGLB) {\n this._scene.remove(this._currentGLB);\n dispose(this._currentGLB);\n this._currentGLB = null;\n }\n super.clearScene();\n }\n\n public enableHD() {\n super.enableHD();\n }\n\n public sceneChanged(): void {\n //override when needed\n }\n\n getBounds(): Box3 | null {\n if (!this._currentGLB) {\n return null;\n }\n return new Box3().setFromObject(this._currentGLB);\n }\n\n protected get glbViewerCameraBehaviour(): GlbViewerCameraBehaviour {\n return this.cameraBehaviour as GlbViewerCameraBehaviour;\n }\n\n getGeometryBounds(): Box3 | null {\n return null;\n }\n\n cameraBehaviourChanged(updateDistance: boolean = true) {\n super.cameraBehaviourChanged(updateDistance);\n\n this.cameraBehaviour.cameraControl.addEventListener(\n CAMERA_EVENT.ZOOM_IN,\n () => {\n this._requestRender();\n },\n this,\n );\n this.cameraBehaviour.cameraControl.addEventListener(\n CAMERA_EVENT.ZOOM_OUT,\n () => {\n this._requestRender();\n },\n this,\n );\n }\n\n public async moveCamera(cameraParameter: CameraParameter): Promise<void> {\n return this.glbViewerCameraBehaviour.externalApiMoveCamera(cameraParameter);\n }\n\n // info when scene is ready to render, used for testing\n protected _readyForRender() {\n console.log('ready_for_render');\n this._globalCallback.onReadyForRender();\n }\n}\n","import type { Base64Image } from '../../../common-core/src/common-interfaces';\nimport type GLBViewerSceneManager from '../webgl/glb-viewer-scene-manager';\nimport type { RenderEntry } from '../roomle-glb-viewer';\nimport { SRGBColorSpace, Vector3, WebGLRenderer } from 'three';\n\ninterface GLBRenderEntry {\n name: string;\n url: string;\n position: Vector3;\n fov: number;\n yaw: number;\n pitch: number;\n}\n\nexport interface GLBRenderWorkerListener {\n onStart(count: number): void;\n\n onElementFinished(finishedElements: number): void;\n\n onFinished(zip: any): void;\n}\n\nexport default class GLBRenderWorker {\n private _sceneManager: GLBViewerSceneManager;\n private _entries: GLBRenderEntry[];\n\n private _resolve: (zip: any) => void;\n\n private _prefix = 'https://furniture.roomle.com/3d/glb/';\n\n private _renderer: WebGLRenderer;\n private _width: number;\n private _height: number;\n\n private _listeners: Set<GLBRenderWorkerListener> =\n new Set<GLBRenderWorkerListener>();\n private _finishedItems: number = 0;\n\n private _zip: any;\n\n constructor(\n sceneManager: GLBViewerSceneManager,\n width: number,\n height: number,\n ) {\n this._sceneManager = sceneManager;\n\n this._renderer = new WebGLRenderer({ antialias: true, alpha: true });\n this._width = width;\n this._height = height;\n this._renderer.setSize(width, height);\n this._renderer.setClearColor(0xffffff, 0);\n this._renderer.outputColorSpace = SRGBColorSpace;\n }\n\n public addListener(listener: GLBRenderWorkerListener) {\n this._listeners.add(listener);\n }\n\n public removeListener(listener: GLBRenderWorkerListener) {\n this._listeners.delete(listener);\n }\n\n public start(entries: RenderEntry[]): Promise<any> {\n this._entries = [];\n entries.forEach((entry) => {\n this._entries.push(this._transform(entry)); // {name: url.replace('.glb', '.png'), url: this._prefix + url}\n });\n this._finishedItems = 0;\n this._listeners.forEach((listener) =>\n listener.onStart(this._entries.length),\n );\n this._zip = new (window as any).JSZip();\n this._doNextEntry();\n return new Promise<any>((resolve) => {\n this._resolve = resolve;\n });\n }\n\n private _transform(entry: RenderEntry): GLBRenderEntry {\n return {\n name: entry.path.replace('.glb', '.png'),\n url: this._prefix + entry.path,\n position: new Vector3(\n entry.camera.position.x,\n entry.camera.position.z,\n -entry.camera.position.y,\n ),\n fov: entry.camera.fieldOfView * 2, // * 2 because Atti suggested it after all images were cut on all sides\n yaw: entry.camera.rotation.z,\n pitch: entry.camera.rotation.x,\n };\n }\n\n private _doNextEntry() {\n if (this._entries.length === 0) {\n this._listeners.forEach((listener) => listener.onFinished(this._zip));\n this._resolve(this._zip);\n } else {\n this._processEntry(this._entries[0]);\n }\n }\n\n private _processEntry(entry: GLBRenderEntry) {\n this._sceneManager.loadGLB(entry.url, false, undefined).then(() => {\n this._sceneManager.adjustCamera(\n entry.position,\n entry.yaw,\n entry.pitch,\n entry.fov,\n );\n this._sceneManager\n .preparePerspectiveImage({}, this._renderer)\n .then((base64Image) => {\n this._entryFinished(entry, base64Image);\n });\n });\n }\n\n private _entryFinished(entry: GLBRenderEntry, base64Image: Base64Image) {\n let index = this._entries.indexOf(entry);\n if (index > -1) {\n this._entries.splice(index, 1);\n }\n this._finishedItems++;\n this._listeners.forEach((listener) =>\n listener.onElementFinished(this._finishedItems),\n );\n this._zip.file(entry.name, base64Image.blob);\n this._doNextEntry();\n }\n}\n","export default \"__VITE_ASSET__WPGYjwIlzWVNM1bYhOc83w__\"","import type ScriptLoader from '../../common-core/src/script-loader';\nimport type DomHelper from '../../common-core/src/utils/dom-helper';\nimport inject from '../../common-core/src/di/inject';\nimport GLBViewerSceneManager from './webgl/glb-viewer-scene-manager';\nimport type {\n Base64Image,\n CanvasOffset,\n Position3,\n} from '../../common-core/src/common-interfaces';\nimport GLBRenderWorker from './services/glb-render-worker';\nimport type { ExternalEmbeddable, GlobalAPI } from '../../common-core/src/main';\nimport type { Main } from '../../common-core/src/main';\nimport type { Context } from '../../common-core/src/di/context';\nimport type { LifeCycleManager } from '../../common-core/src/life-cycle-manager';\nimport type { SceneSettings } from '../../common-core/src/scene-settings-loader';\nimport { JS_ZIP_FILE_NAME } from '../../common-core/src/static-files/libs';\nimport type InitData from '../../common-core/src/utils/init-data';\nimport type {\n GlobalInitDataDefinition,\n InitDataDefinition,\n} from '../../common-core/src/utils/shims';\nimport type GlobalInitData from '../../common-core/src/utils/global-init-data';\nimport { type RapiAccess } from '../../common-core/src/rapi-access';\nimport type { PrepareImageOptions } from '../../common-core/src/webgl/image-renderer';\nimport type UnitFormatter from '../../configurator-core/src/services/unit-formatter';\nimport { download } from '../../common-core/src/utils/common-utils';\nimport type { Scene } from 'three';\nimport { Vector3 } from 'three';\nimport { type IdbManager } from '../../common-core/src/services/idb-manager';\nimport type { CameraParameter } from '../../common-core/src/cameracontrol/camera-control';\nimport type { GlobalCallback } from '../../common-core/src/services/global-callback';\n\ninterface RenderCameraInformation {\n fieldOfView: number;\n rotation: Position3;\n position: Position3;\n}\n\nexport declare interface RenderEntry {\n path: string;\n camera: RenderCameraInformation;\n}\n\nexport class GlbViewerUiCallbacks {}\n\nexport class RoomleGLBViewer\n implements GlobalAPI, Context, ExternalEmbeddable<GlbViewerUiCallbacks>\n{\n public _creator_: string;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n @inject\n private _domHelper: DomHelper;\n\n @inject\n private _scriptLoader: ScriptLoader;\n\n @inject\n private _lifeCycleManager: LifeCycleManager;\n\n @inject\n private _initData: InitData;\n\n @inject\n private _globalInitData: GlobalInitData;\n\n @inject\n private _globalCallback: GlobalCallback;\n\n @inject\n private _unitFormatter: UnitFormatter;\n\n @inject\n protected _idbManager: IdbManager;\n\n private _sceneManager: GLBViewerSceneManager;\n\n private _currentIdOrUrl: string | null = null;\n\n constructor(creator: string) {\n this._creator_ = creator;\n }\n\n public setCameraOffset(offset: CanvasOffset): void {\n this._sceneManager.setCameraOffset(offset);\n }\n\n public getCameraOffset(): CanvasOffset {\n return this._sceneManager.getCameraOffset();\n }\n\n public init(\n element: HTMLElement,\n initData?: InitDataDefinition,\n ): Promise<void> {\n this.setOverrides(initData);\n this._domHelper.setDomElement(element);\n\n if (this._sceneManager) {\n this._lifeCycleManager.resume();\n return Promise.resolve();\n }\n\n return new Promise<void>(this._initPromiseCallback.bind(this));\n }\n\n private _initPromiseCallback(resolve: () => void, _reject: () => void) {\n this._sceneManager = new GLBViewerSceneManager(this._creator_, {\n left: 0,\n top: 1,\n right: 1,\n bottom: 0,\n });\n // this.loadGLB('https://furniture.roomle.com/3d/glb/furniture/vitra/41206600/41206600.glb');\n this._sceneManager.enableHD();\n resolve();\n }\n\n public getSceneManager() {\n return this._sceneManager;\n }\n\n /**\n * Remove the current glb from the scene if it exists\n */\n public clearScene() {\n this._sceneManager.clearScene();\n }\n\n /**\n * Loads the GLB from the given URL Param\n * @param url\n * @param scaling defaults to 1\n * @param callback loading percent between 0 and 1\n */\n public loadGLB(\n url: string,\n scaling = 1,\n callback?: (percent: number) => void,\n ): Promise<void> {\n this._currentIdOrUrl = url;\n this._rapiAccess.trackView(url);\n return this._sceneManager.loadGLB(\n url,\n true,\n new Vector3(scaling, scaling, scaling),\n callback,\n );\n }\n\n /**\n * Loads the glb asset from the static item\n * @param staticItemId\n * @param callback loading percent between 0 and 1\n */\n public loadStaticItem(\n staticItemId: string,\n callback?: (percent: number) => void,\n ): Promise<void> {\n this._currentIdOrUrl = staticItemId;\n this._rapiAccess.trackView(staticItemId);\n return this._sceneManager.loadStaticItem(staticItemId, callback);\n }\n\n /**\n * Returns the current item id or url of the loaded object\n */\n public getCurrentId(): string | null {\n return this._currentIdOrUrl;\n }\n\n /**\n * Loads a SceneSettings object, currently it can can contain a light setting definition\n * (see {@link @roomle/web-sdk/configurator-core/src/roomle-configurator#RoomleConfigurator.loadDynamicLightSetting}) and an environment definition (see {@link @roomle/web-sdk/configurator-core/src/environment/dynamic-environment-setting-loaderEnvironmentSetting}).\n * @param sceneSettings\n */\n public loadSceneSetting(sceneSettings: SceneSettings): Promise<void> {\n return this._sceneManager.loadSceneSettings(sceneSettings);\n }\n\n public preparePerspectiveImage(\n options: PrepareImageOptions = {},\n ): Promise<Base64Image> {\n return this._sceneManager.preparePerspectiveImage(options);\n }\n\n public processRenderList(\n jsonString: string,\n width: number = 320,\n height: number = 320,\n ) {\n const object = JSON.parse(jsonString);\n this._scriptLoader.fetch(JS_ZIP_FILE_NAME, { id: 'jszip-js' }).then(() => {\n const worker = new GLBRenderWorker(this._sceneManager, width, height);\n worker.addListener(this._sceneManager);\n worker.start(object.items).then((zip: any) => {\n zip.generateAsync({ type: 'blob' }).then((content: File) => {\n download('content.zip', URL.createObjectURL(content));\n worker.removeListener(this._sceneManager);\n });\n });\n });\n }\n\n public setOverrides(\n initData:\n | Partial<InitDataDefinition & GlobalInitDataDefinition>\n | InitData\n | undefined,\n ): void {\n if (!initData) {\n return;\n }\n this._initData.setOverrides(initData);\n this._globalInitData.setOverrides(initData);\n }\n\n public updateSize(): void {\n this._sceneManager.updateCamera();\n }\n\n /**\n * Return the main class which has access to lifecycle events and RapiAccess.\n * Hidden because it's only useful for embedding API.\n * Has to be overridden by main class.\n * @hidden\n */\n public getMain(): Main | undefined {\n return undefined;\n }\n\n public resumeTest(element: HTMLElement) {\n this._domHelper.setDomElement(element);\n this._lifeCycleManager.resume();\n }\n\n public pauseTest() {\n this._lifeCycleManager.pause();\n }\n\n public showGUI() {\n this._sceneManager.showGUI();\n }\n\n public get callbacks() {\n return {};\n }\n\n public getScene(): Scene {\n return this._sceneManager.getScene();\n }\n\n public updateScene(): void {\n this._sceneManager.updateScene();\n }\n\n /**\n * returns unit formatter for formatting input und output values in scene\n */\n public getUnitFormatter(): UnitFormatter {\n return this._unitFormatter;\n }\n\n /**\n * returns manager class to interface with indexedDB storage\n */\n public getStorage(): IdbManager {\n return this._idbManager;\n }\n\n public setEnvironmentMap(params: {\n url?: string;\n intensity?: number;\n rotation?: number;\n maxLightSources?: number;\n }): void {\n const { url, intensity, rotation, maxLightSources } = params;\n this._sceneManager.setEnvironmentMap(\n url,\n intensity,\n rotation,\n maxLightSources,\n );\n }\n\n public exportCanvasScreenshot(quality?: number): Promise<string> {\n return this._sceneManager.exportCanvasScreenshot(quality);\n }\n\n public async moveCamera(cameraParameter: CameraParameter): Promise<void> {\n return this._sceneManager.moveCamera(cameraParameter);\n }\n\n /**\n * @internal\n * Use this callbacks to hook in your functionality\n */\n public get globalCallbacks(): GlobalCallback {\n return this._globalCallback;\n }\n}\n","import InputManager from '../../../common-core/src/input/input-manager';\n\nexport default class GlbInputManager extends InputManager {\n //move on, nothing to see here\n}\n","import Logger from '../../../common-core/src/logger';\nimport ScriptLoader from '../../../common-core/src/script-loader';\nimport {\n DependencyInjectionAssignment,\n DI_TYPE,\n} from '../../../common-core/src/di/container';\nimport GlbInputManager from '../input/glb-input-manager';\nimport { RapiAccess } from '../../../common-core/src/rapi-access';\n\nexport const INJECTABLES: DependencyInjectionAssignment[] = [\n new DependencyInjectionAssignment('script-loader', ScriptLoader),\n new DependencyInjectionAssignment(\n 'glb-input-manager',\n GlbInputManager,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment('logger', Logger),\n new DependencyInjectionAssignment('rapi-access', RapiAccess),\n];\n","import './utils/global-definitions';\nimport { Main, BASE_CONTEXT } from '../../common-core/src/main';\nimport type Logger from '../../common-core/src/logger';\nimport { INJECTABLES } from './utils/injectables';\nimport RoomleDependencyInjection from '../../common-core/src/di/roomle-dependency-injection';\nimport { RoomleGLBViewer } from './roomle-glb-viewer';\n\nexport class GlbViewer extends Main {\n private _viewer: RoomleGLBViewer;\n\n protected setupGlobals(): void {\n //globals are initialized in bootFinished()\n }\n\n protected setupDependencies(): void {\n RoomleDependencyInjection.setup(INJECTABLES);\n this.lookup<Logger>('logger', this._context);\n }\n\n protected cleanUpGlobals(): void {\n throw new Error('Method not implemented.');\n }\n\n protected cleanUpDependencies(): void {\n throw new Error('Method not implemented.');\n }\n\n protected async bootFinished(): Promise<void> {\n this._viewer = new RoomleGLBViewer(this._context);\n\n if (!window.RoomleGLBViewer) {\n window.RoomleGLBViewer = this._viewer;\n }\n }\n\n public getApi(): RoomleGLBViewer {\n return this._viewer;\n }\n\n protected getContextName(): string {\n return BASE_CONTEXT.GLB_VIEWER;\n 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{"version":3,"file":"glb-viewer-MuC-xMpl.mjs","names":[],"sources":["../../packages/glb-viewer-core/src/camera-control/adjustable-camera-control-3d.ts","../../packages/glb-viewer-core/src/webgl/glb-viewer-light-setting.ts","../../packages/glb-viewer-core/src/webgl/glb-viewer-scene-manager.ts","../../packages/glb-viewer-core/src/services/glb-render-worker.ts","../../../../node_modules/jszip/dist/jszip.min.js?no-inline?url","../../packages/glb-viewer-core/src/roomle-glb-viewer.ts","../../packages/glb-viewer-core/src/input/glb-input-manager.ts","../../packages/glb-viewer-core/src/utils/injectables.ts","../../packages/glb-viewer-core/src/glb-viewer.ts"],"sourcesContent":["import CameraControl3D from '../../../common-core/src/cameracontrol/camera-control-3d';\nimport { Box3, Euler, Quaternion, Vector3 } from 'three';\n\nexport default class AdjustableCameraControl3D extends CameraControl3D {\n public shouldIgnoreStandardBehavior = false;\n\n public adjust(\n bounds: Vector3,\n position: Vector3,\n\n yaw: number,\n pitch: number,\n _fov: number,\n ) {\n let minVector: Vector3 = new Vector3(-bounds.x / 2, 0, -bounds.z / 2);\n let maxVector: Vector3 = new Vector3(bounds.x / 2, bounds.y, bounds.z / 2);\n this._boundingBox = new Box3(minVector, maxVector);\n\n // before applying attis pitch value with have to rotate down, because we assume that attis rotation is upwards\n let euler = new Euler(-Math.PI / 2 + pitch, yaw, 0, 'ZYX');\n let quaternion = new Quaternion().setFromEuler(euler);\n\n this._camera.updateProjectionMatrix();\n\n this._camera.quaternion.copy(quaternion);\n this._camera.position.copy(position);\n }\n\n protected _update(overrideTarget?: Vector3) {\n if (!this.shouldIgnoreStandardBehavior) {\n super._update(overrideTarget);\n } else {\n this._saveYawAndPitch();\n }\n }\n\n public animateCamera(delta: number): boolean {\n if (!this.shouldIgnoreStandardBehavior) {\n return super.animateCamera(delta);\n } else {\n return true;\n }\n }\n}\n","import LightSetting from '../../../common-core/src/lightsetting/light-setting';\nimport type { ColorRepresentation, Scene } from 'three';\nimport { AmbientLight, Color } from 'three';\nimport type { GenericGUIParamFolder } from '../../../common-core/src/webgl/gui-types';\n\nexport default class GLBViewerLightSetting extends LightSetting {\n private _ambientLight: AmbientLight;\n\n private _params = {\n ambientLight: {\n color: '#ffffff',\n },\n };\n\n constructor(scene: Scene, oldLightSetting?: LightSetting) {\n super(scene, oldLightSetting);\n\n this._ambientLight = new AmbientLight(\n new Color(this._params.ambientLight.color as ColorRepresentation),\n 0.5,\n );\n\n this.addToScene();\n }\n\n public addToScene(): void {\n this._scene.add(this._ambientLight);\n }\n\n public removeFromScene(): void {\n this._scene.remove(this._ambientLight);\n }\n\n public reload(): void {\n this.removeFromScene();\n this.addToScene();\n }\n\n public showGUI(sceneParameters: GenericGUIParamFolder): void {\n if (this._ambientLight) {\n const ambientLightFolder = sceneParameters.addFolder('Ambient Light');\n ambientLightFolder.add(this._ambientLight, 'visible');\n ambientLightFolder\n .add(this._ambientLight, 'intensity')\n .min(0)\n .max(5)\n .step(0.1);\n ambientLightFolder\n .addColor(this._params.ambientLight, 'color')\n .onChange((color: string) => {\n this._ambientLight.color = new Color(color as ColorRepresentation);\n });\n }\n }\n}\n","import SceneManager from '../../../common-core/src/webgl/scene-manager';\nimport type {\n Base64Image,\n CanvasOffset,\n} from '../../../common-core/src/common-interfaces';\nimport AdjustableCameraControl3D from '../camera-control/adjustable-camera-control-3d';\nimport type { GLBRenderWorkerListener } from '../services/glb-render-worker';\nimport type InputManager from '../../../common-core/src/input/input-manager';\nimport inject from '../../../common-core/src/di/inject';\nimport type GlbInputManager from '../input/glb-input-manager';\n\nimport DefaultLightSetting from '../../../configurator-core/src/webgl/lightsetting/default-light-setting';\nimport ImageRenderer, {\n type PrepareImageOptions,\n} from '../../../common-core/src/webgl/image-renderer';\nimport { CAMERA_TYPE } from '../../../common-core/src/cameracontrol/camera-type';\nimport { toDegrees } from '../../../common-core/src/utils/math-helper';\nimport { dispose } from '../../../common-core/src/utils/threejs-utils';\nimport { type RapiAccess } from '../../../common-core/src/rapi-access';\nimport { getGlbUrl } from '../../../common-core/src/utils/common-utils';\nimport { CANVAS_ID } from '../../../common-core/src/utils/dom-helper';\nimport type { Enumify } from '#/common/src/utils/types';\nimport {\n BasicShadowMap,\n Box3,\n type Color,\n type Object3D,\n PerspectiveCamera,\n SRGBColorSpace,\n Vector3,\n WebGLRenderer,\n} from 'three';\nimport DynamicLightSettingLoader, {\n PREDEFINED_LIGHTSETTING,\n} from '../../../common-core/src/lightsetting/dynamic-light-setting-loader';\nimport GLBViewerLightSetting from './glb-viewer-light-setting';\nimport GlbViewerCameraBehaviour from '../../../common-core/src/cameracontrol/glb-viewer-camera-behaviour';\nimport {\n CAMERA_EVENT,\n type CameraParameter,\n} from '../../../common-core/src/cameracontrol/camera-control';\n\nexport default class GLBViewerSceneManager\n extends SceneManager\n implements GLBRenderWorkerListener\n{\n @inject\n private _glbInputManager: GlbInputManager;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n private _currentGLB: Object3D | null;\n private _standardSceneBackgroundColor: Color;\n\n private _itemsCount = 0;\n\n constructor(creator: string, offset: CanvasOffset) {\n super(creator, offset, CANVAS_ID.GLB, CAMERA_TYPE.CAMERA_3D);\n this._standardSceneBackgroundColor = this._scene.background as Color;\n if (this._initData.legacyLight && this._renderer instanceof WebGLRenderer) {\n if (this._renderer.capabilities.maxTextures > 8) {\n const lightSource =\n DynamicLightSettingLoader.createDynamicLightSettingSource(\n null,\n PREDEFINED_LIGHTSETTING.CAMERA,\n );\n if (lightSource) {\n this.loadDynamicLightSetting(lightSource);\n }\n } else {\n console.warn(\n 'this device has a maximum of 8 texture units thus we are using a simpler light setting',\n );\n this._lightSetting = new GLBViewerLightSetting(this._scene);\n }\n }\n }\n\n protected createCameraControl(\n _mode: Enumify<typeof CAMERA_TYPE>,\n _offset: CanvasOffset,\n ) {\n this._changeCameraBehaviour(\n new GlbViewerCameraBehaviour(\n new AdjustableCameraControl3D(\n this._creator_,\n this._getInputManager(),\n undefined,\n ),\n this._cameraBehaviourState,\n ),\n );\n }\n\n protected _getInputManager(): InputManager {\n return this._glbInputManager;\n }\n\n public async loadStaticItem(\n id: string,\n callback?: (percent: number) => void,\n ): Promise<void> {\n const rapiItem = await this._rapiAccess.getItem(id);\n if (rapiItem.configuration) {\n return Promise.reject();\n }\n const glbUrl = getGlbUrl(rapiItem);\n if (!glbUrl) {\n return Promise.reject(new Error('GLB Url not detected'));\n }\n return this.loadGLB(glbUrl, true, undefined, callback);\n }\n\n public loadGLB(\n url: string,\n automaticallyAdjustCamera: boolean = true,\n scaling: Vector3 = new Vector3(1, 1, 1),\n callback?: (percent: number) => void,\n ): Promise<void> {\n this.clearScene();\n return new Promise<void>((resolve, reject) => {\n this._loadGLB(\n url,\n new Vector3(0, 0, 0),\n 0,\n undefined,\n scaling,\n undefined,\n undefined,\n callback,\n ).then((glb) => {\n this._currentGLB = glb;\n this._scene.add(this._currentGLB);\n\n let boundingBox = new Box3().setFromObject(this._currentGLB);\n if (automaticallyAdjustCamera) {\n if (\n this.cameraBehaviour.cameraControl instanceof\n AdjustableCameraControl3D\n ) {\n this.glbViewerCameraBehaviour.updateCameraOnItemLoaded(boundingBox);\n }\n }\n this._updateBounds(boundingBox, undefined, true);\n this._readyForRender();\n resolve();\n }, reject);\n });\n }\n\n public preparePerspectiveImage(\n options: PrepareImageOptions = {},\n providedRenderer?: WebGLRenderer,\n ): Promise<Base64Image> {\n // When a renderer is supplied (e.g. by GLBRenderWorker for a batched\n // thumbnail run), use its existing size; otherwise build a fresh\n // offscreen renderer sized off `options.size`.\n let renderer: WebGLRenderer;\n let width: number;\n let height: number;\n if (providedRenderer) {\n renderer = providedRenderer;\n width = renderer.domElement.width;\n height = renderer.domElement.height;\n } else {\n const size = options.size ?? 1000;\n width = size;\n height = size;\n renderer = new WebGLRenderer({ antialias: true });\n renderer.setSize(width, height);\n renderer.outputColorSpace = SRGBColorSpace;\n renderer.autoClear = false;\n renderer.shadowMap.enabled = true;\n renderer.shadowMap.type = BasicShadowMap;\n }\n\n return new Promise<Base64Image>((resolve, reject) => {\n const camera = this.cameraBehaviour.cameraControl.getCamera().clone();\n if (camera instanceof PerspectiveCamera) {\n camera.aspect = width / height;\n camera.updateProjectionMatrix();\n }\n\n // Deterministic framing on the loaded GLB's bounds — avoids any\n // dependency on the live camera state, which may still be tweening\n // toward the new model when this method is called.\n const bounds = this.getBounds();\n if (bounds && camera instanceof PerspectiveCamera) {\n const cameraTarget = ImageRenderer.getCameraTargetForBBox(bounds);\n const angleY = -30 + toDegrees(options.rotationY ?? 0);\n ImageRenderer.placeCameraForPerspectiveImage(\n camera,\n cameraTarget,\n -20,\n angleY,\n );\n }\n\n this._lightSetting?.removeFromScene();\n const defaultLightSetting = new DefaultLightSetting(this._scene);\n\n // Honor preserveSceneBackground symmetrically with ImageRenderer:\n // null background+fog when stripping was requested. Default for the\n // GLB viewer is to keep the scene's existing background visible.\n const preserveSceneBackground = options.preserveSceneBackground ?? true;\n const savedFog = this._scene.fog;\n const savedBackground = this._scene.background;\n let image: string;\n try {\n if (!preserveSceneBackground) {\n this._scene.background = null;\n this._scene.fog = null;\n }\n renderer.render(this._scene, camera);\n image = renderer.domElement.toDataURL();\n } finally {\n // Restore mutated scene state regardless of success/failure so a\n // throw in render() / toDataURL() can't leave the scene with a\n // null background for the rest of the session.\n if (!preserveSceneBackground) {\n this._scene.background = savedBackground;\n this._scene.fog = savedFog;\n }\n defaultLightSetting.removeFromScene();\n this._lightSetting?.addToScene();\n }\n\n renderer.domElement.toBlob((blob) => {\n if (blob === null) {\n reject(new Error('Failed to create blob from canvas'));\n return;\n }\n resolve({ image, width, height, blob });\n }, 'image/png');\n });\n }\n\n public adjustCamera(\n position: Vector3,\n yaw: number,\n pitch: number,\n fov: number,\n ) {\n if (\n this.cameraBehaviour.cameraControl instanceof AdjustableCameraControl3D\n ) {\n let boundingBox = new Box3().setFromObject(this._scene);\n let bounds = boundingBox.getSize(new Vector3());\n (this.cameraBehaviour.cameraControl as AdjustableCameraControl3D).adjust(\n bounds,\n position,\n yaw,\n pitch,\n fov,\n );\n this._requestRender();\n }\n }\n\n public onStart(count: number) {\n this._itemsCount = count;\n this._scene.background = null;\n if (\n this.cameraBehaviour.cameraControl instanceof AdjustableCameraControl3D\n ) {\n (\n this.cameraBehaviour.cameraControl as AdjustableCameraControl3D\n ).shouldIgnoreStandardBehavior = true;\n }\n console.log('start processing ' + count + ' items');\n }\n\n public onElementFinished(itemsFinished: number) {\n console.log(\n 'processed ' +\n itemsFinished +\n ' of ' +\n this._itemsCount +\n ' items (' +\n Math.round((100 / this._itemsCount) * itemsFinished) +\n '%)',\n );\n }\n\n public onFinished(_zip: any) {\n this._scene.background = this._standardSceneBackgroundColor;\n if (\n this.cameraBehaviour.cameraControl instanceof AdjustableCameraControl3D\n ) {\n (\n this.cameraBehaviour.cameraControl as AdjustableCameraControl3D\n ).shouldIgnoreStandardBehavior = false;\n }\n }\n\n public clearScene() {\n if (this._currentGLB) {\n this._scene.remove(this._currentGLB);\n dispose(this._currentGLB);\n this._currentGLB = null;\n }\n super.clearScene();\n }\n\n public enableHD() {\n super.enableHD();\n }\n\n public sceneChanged(): void {\n //override when needed\n }\n\n getBounds(): Box3 | null {\n if (!this._currentGLB) {\n return null;\n }\n return new Box3().setFromObject(this._currentGLB);\n }\n\n protected get glbViewerCameraBehaviour(): GlbViewerCameraBehaviour {\n return this.cameraBehaviour as GlbViewerCameraBehaviour;\n }\n\n getGeometryBounds(): Box3 | null {\n return null;\n }\n\n cameraBehaviourChanged(updateDistance: boolean = true) {\n super.cameraBehaviourChanged(updateDistance);\n\n this.cameraBehaviour.cameraControl.addEventListener(\n CAMERA_EVENT.ZOOM_IN,\n () => {\n this._requestRender();\n },\n this,\n );\n this.cameraBehaviour.cameraControl.addEventListener(\n CAMERA_EVENT.ZOOM_OUT,\n () => {\n this._requestRender();\n },\n this,\n );\n }\n\n public async moveCamera(cameraParameter: CameraParameter): Promise<void> {\n return this.glbViewerCameraBehaviour.externalApiMoveCamera(cameraParameter);\n }\n\n // info when scene is ready to render, used for testing\n protected _readyForRender() {\n console.log('ready_for_render');\n this._globalCallback.onReadyForRender();\n }\n}\n","import type { Base64Image } from '../../../common-core/src/common-interfaces';\nimport type GLBViewerSceneManager from '../webgl/glb-viewer-scene-manager';\nimport type { RenderEntry } from '../roomle-glb-viewer';\nimport { SRGBColorSpace, Vector3, WebGLRenderer } from 'three';\n\ninterface GLBRenderEntry {\n name: string;\n url: string;\n position: Vector3;\n fov: number;\n yaw: number;\n pitch: number;\n}\n\nexport interface GLBRenderWorkerListener {\n onStart(count: number): void;\n\n onElementFinished(finishedElements: number): void;\n\n onFinished(zip: any): void;\n}\n\nexport default class GLBRenderWorker {\n private _sceneManager: GLBViewerSceneManager;\n private _entries: GLBRenderEntry[];\n\n private _resolve: (zip: any) => void;\n\n private _prefix = 'https://furniture.roomle.com/3d/glb/';\n\n private _renderer: WebGLRenderer;\n private _width: number;\n private _height: number;\n\n private _listeners: Set<GLBRenderWorkerListener> =\n new Set<GLBRenderWorkerListener>();\n private _finishedItems: number = 0;\n\n private _zip: any;\n\n constructor(\n sceneManager: GLBViewerSceneManager,\n width: number,\n height: number,\n ) {\n this._sceneManager = sceneManager;\n\n this._renderer = new WebGLRenderer({ antialias: true, alpha: true });\n this._width = width;\n this._height = height;\n this._renderer.setSize(width, height);\n this._renderer.setClearColor(0xffffff, 0);\n this._renderer.outputColorSpace = SRGBColorSpace;\n }\n\n public addListener(listener: GLBRenderWorkerListener) {\n this._listeners.add(listener);\n }\n\n public removeListener(listener: GLBRenderWorkerListener) {\n this._listeners.delete(listener);\n }\n\n public start(entries: RenderEntry[]): Promise<any> {\n this._entries = [];\n entries.forEach((entry) => {\n this._entries.push(this._transform(entry)); // {name: url.replace('.glb', '.png'), url: this._prefix + url}\n });\n this._finishedItems = 0;\n this._listeners.forEach((listener) =>\n listener.onStart(this._entries.length),\n );\n this._zip = new (window as any).JSZip();\n this._doNextEntry();\n return new Promise<any>((resolve) => {\n this._resolve = resolve;\n });\n }\n\n private _transform(entry: RenderEntry): GLBRenderEntry {\n return {\n name: entry.path.replace('.glb', '.png'),\n url: this._prefix + entry.path,\n position: new Vector3(\n entry.camera.position.x,\n entry.camera.position.z,\n -entry.camera.position.y,\n ),\n fov: entry.camera.fieldOfView * 2, // * 2 because Atti suggested it after all images were cut on all sides\n yaw: entry.camera.rotation.z,\n pitch: entry.camera.rotation.x,\n };\n }\n\n private _doNextEntry() {\n if (this._entries.length === 0) {\n this._listeners.forEach((listener) => listener.onFinished(this._zip));\n this._resolve(this._zip);\n } else {\n this._processEntry(this._entries[0]);\n }\n }\n\n private _processEntry(entry: GLBRenderEntry) {\n this._sceneManager.loadGLB(entry.url, false, undefined).then(() => {\n this._sceneManager.adjustCamera(\n entry.position,\n entry.yaw,\n entry.pitch,\n entry.fov,\n );\n this._sceneManager\n .preparePerspectiveImage({}, this._renderer)\n .then((base64Image) => {\n this._entryFinished(entry, base64Image);\n });\n });\n }\n\n private _entryFinished(entry: GLBRenderEntry, base64Image: Base64Image) {\n let index = this._entries.indexOf(entry);\n if (index > -1) {\n this._entries.splice(index, 1);\n }\n this._finishedItems++;\n this._listeners.forEach((listener) =>\n listener.onElementFinished(this._finishedItems),\n );\n this._zip.file(entry.name, base64Image.blob);\n this._doNextEntry();\n }\n}\n","export default \"__VITE_ASSET__WPGYjwIlzWVNM1bYhOc83w__\"","import type ScriptLoader from '../../common-core/src/script-loader';\nimport type DomHelper from '../../common-core/src/utils/dom-helper';\nimport inject from '../../common-core/src/di/inject';\nimport GLBViewerSceneManager from './webgl/glb-viewer-scene-manager';\nimport type {\n Base64Image,\n CanvasOffset,\n Position3,\n} from '../../common-core/src/common-interfaces';\nimport GLBRenderWorker from './services/glb-render-worker';\nimport type { ExternalEmbeddable, GlobalAPI } from '../../common-core/src/main';\nimport type { Main } from '../../common-core/src/main';\nimport type { Context } from '../../common-core/src/di/context';\nimport type { LifeCycleManager } from '../../common-core/src/life-cycle-manager';\nimport type { SceneSettings } from '../../common-core/src/scene-settings-loader';\nimport { JS_ZIP_FILE_NAME } from '../../common-core/src/static-files/libs';\nimport type InitData from '../../common-core/src/utils/init-data';\nimport type {\n GlobalInitDataDefinition,\n InitDataDefinition,\n} from '../../common-core/src/utils/shims';\nimport type GlobalInitData from '../../common-core/src/utils/global-init-data';\nimport { type RapiAccess } from '../../common-core/src/rapi-access';\nimport type { PrepareImageOptions } from '../../common-core/src/webgl/image-renderer';\nimport type UnitFormatter from '../../configurator-core/src/services/unit-formatter';\nimport { download } from '../../common-core/src/utils/common-utils';\nimport type { Scene } from 'three';\nimport { Vector3 } from 'three';\nimport { type IdbManager } from '../../common-core/src/services/idb-manager';\nimport type { CameraParameter } from '../../common-core/src/cameracontrol/camera-control';\nimport type { GlobalCallback } from '../../common-core/src/services/global-callback';\n\ninterface RenderCameraInformation {\n fieldOfView: number;\n rotation: Position3;\n position: Position3;\n}\n\nexport declare interface RenderEntry {\n path: string;\n camera: RenderCameraInformation;\n}\n\nexport class GlbViewerUiCallbacks {}\n\nexport class RoomleGLBViewer\n implements GlobalAPI, Context, ExternalEmbeddable<GlbViewerUiCallbacks>\n{\n public _creator_: string;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n @inject\n private _domHelper: DomHelper;\n\n @inject\n private _scriptLoader: ScriptLoader;\n\n @inject\n private _lifeCycleManager: LifeCycleManager;\n\n @inject\n private _initData: InitData;\n\n @inject\n private _globalInitData: GlobalInitData;\n\n @inject\n private _globalCallback: GlobalCallback;\n\n @inject\n private _unitFormatter: UnitFormatter;\n\n @inject\n protected _idbManager: IdbManager;\n\n private _sceneManager: GLBViewerSceneManager;\n\n private _currentIdOrUrl: string | null = null;\n\n constructor(creator: string) {\n this._creator_ = creator;\n }\n\n public setCameraOffset(offset: CanvasOffset): void {\n this._sceneManager.setCameraOffset(offset);\n }\n\n public getCameraOffset(): CanvasOffset {\n return this._sceneManager.getCameraOffset();\n }\n\n public init(\n element: HTMLElement,\n initData?: InitDataDefinition,\n ): Promise<void> {\n this.setOverrides(initData);\n this._domHelper.setDomElement(element);\n\n if (this._sceneManager) {\n this._lifeCycleManager.resume();\n return Promise.resolve();\n }\n\n return new Promise<void>(this._initPromiseCallback.bind(this));\n }\n\n private _initPromiseCallback(resolve: () => void, _reject: () => void) {\n this._sceneManager = new GLBViewerSceneManager(this._creator_, {\n left: 0,\n top: 1,\n right: 1,\n bottom: 0,\n });\n // this.loadGLB('https://furniture.roomle.com/3d/glb/furniture/vitra/41206600/41206600.glb');\n this._sceneManager.enableHD();\n resolve();\n }\n\n public getSceneManager() {\n return this._sceneManager;\n }\n\n /**\n * Remove the current glb from the scene if it exists\n */\n public clearScene() {\n this._sceneManager.clearScene();\n }\n\n /**\n * Loads the GLB from the given URL Param\n * @param url\n * @param scaling defaults to 1\n * @param callback loading percent between 0 and 1\n */\n public loadGLB(\n url: string,\n scaling = 1,\n callback?: (percent: number) => void,\n ): Promise<void> {\n this._currentIdOrUrl = url;\n this._rapiAccess.trackView(url);\n return this._sceneManager.loadGLB(\n url,\n true,\n new Vector3(scaling, scaling, scaling),\n callback,\n );\n }\n\n /**\n * Loads the glb asset from the static item\n * @param staticItemId\n * @param callback loading percent between 0 and 1\n */\n public loadStaticItem(\n staticItemId: string,\n callback?: (percent: number) => void,\n ): Promise<void> {\n this._currentIdOrUrl = staticItemId;\n this._rapiAccess.trackView(staticItemId);\n return this._sceneManager.loadStaticItem(staticItemId, callback);\n }\n\n /**\n * Returns the current item id or url of the loaded object\n */\n public getCurrentId(): string | null {\n return this._currentIdOrUrl;\n }\n\n /**\n * Loads a SceneSettings object, currently it can can contain a light setting definition\n * (see {@link @roomle/web-sdk/configurator-core/src/roomle-configurator#RoomleConfigurator.loadDynamicLightSetting}) and an environment definition (see {@link @roomle/web-sdk/configurator-core/src/environment/dynamic-environment-setting-loaderEnvironmentSetting}).\n * @param sceneSettings\n */\n public loadSceneSetting(sceneSettings: SceneSettings): Promise<void> {\n return this._sceneManager.loadSceneSettings(sceneSettings);\n }\n\n public preparePerspectiveImage(\n options: PrepareImageOptions = {},\n ): Promise<Base64Image> {\n return this._sceneManager.preparePerspectiveImage(options);\n }\n\n public processRenderList(\n jsonString: string,\n width: number = 320,\n height: number = 320,\n ) {\n const object = JSON.parse(jsonString);\n this._scriptLoader.fetch(JS_ZIP_FILE_NAME, { id: 'jszip-js' }).then(() => {\n const worker = new GLBRenderWorker(this._sceneManager, width, height);\n worker.addListener(this._sceneManager);\n worker.start(object.items).then((zip: any) => {\n zip.generateAsync({ type: 'blob' }).then((content: File) => {\n download('content.zip', URL.createObjectURL(content));\n worker.removeListener(this._sceneManager);\n });\n });\n });\n }\n\n public setOverrides(\n initData:\n | Partial<InitDataDefinition & GlobalInitDataDefinition>\n | InitData\n | undefined,\n ): void {\n if (!initData) {\n return;\n }\n this._initData.setOverrides(initData);\n this._globalInitData.setOverrides(initData);\n }\n\n public updateSize(): void {\n this._sceneManager.updateCamera();\n }\n\n /**\n * Return the main class which has access to lifecycle events and RapiAccess.\n * Hidden because it's only useful for embedding API.\n * Has to be overridden by main class.\n * @hidden\n */\n public getMain(): Main | undefined {\n return undefined;\n }\n\n public resumeTest(element: HTMLElement) {\n this._domHelper.setDomElement(element);\n this._lifeCycleManager.resume();\n }\n\n public pauseTest() {\n this._lifeCycleManager.pause();\n }\n\n public showGUI() {\n this._sceneManager.showGUI();\n }\n\n public get callbacks() {\n return {};\n }\n\n public getScene(): Scene {\n return this._sceneManager.getScene();\n }\n\n public updateScene(): void {\n this._sceneManager.updateScene();\n }\n\n /**\n * returns unit formatter for formatting input und output values in scene\n */\n public getUnitFormatter(): UnitFormatter {\n return this._unitFormatter;\n }\n\n /**\n * returns manager class to interface with indexedDB storage\n */\n public getStorage(): IdbManager {\n return this._idbManager;\n }\n\n public setEnvironmentMap(params: {\n url?: string;\n intensity?: number;\n rotation?: number;\n maxLightSources?: number;\n }): void {\n const { url, intensity, rotation, maxLightSources } = params;\n this._sceneManager.setEnvironmentMap(\n url,\n intensity,\n rotation,\n maxLightSources,\n );\n }\n\n public exportCanvasScreenshot(quality?: number): Promise<string> {\n return this._sceneManager.exportCanvasScreenshot(quality);\n }\n\n public async moveCamera(cameraParameter: CameraParameter): Promise<void> {\n return this._sceneManager.moveCamera(cameraParameter);\n }\n\n /**\n * @internal\n * Use this callbacks to hook in your functionality\n */\n public get globalCallbacks(): GlobalCallback {\n return this._globalCallback;\n }\n}\n","import InputManager from '../../../common-core/src/input/input-manager';\n\nexport default class GlbInputManager extends InputManager {\n //move on, nothing to see here\n}\n","import Logger from '../../../common-core/src/logger';\nimport ScriptLoader from '../../../common-core/src/script-loader';\nimport {\n DependencyInjectionAssignment,\n DI_TYPE,\n} from '../../../common-core/src/di/container';\nimport GlbInputManager from '../input/glb-input-manager';\nimport { RapiAccess } from '../../../common-core/src/rapi-access';\n\nexport const INJECTABLES: DependencyInjectionAssignment[] = [\n new DependencyInjectionAssignment('script-loader', ScriptLoader),\n new DependencyInjectionAssignment(\n 'glb-input-manager',\n GlbInputManager,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment('logger', Logger),\n new DependencyInjectionAssignment('rapi-access', RapiAccess),\n];\n","import './utils/global-definitions';\nimport { Main, BASE_CONTEXT } from '../../common-core/src/main';\nimport type Logger from '../../common-core/src/logger';\nimport { INJECTABLES } from './utils/injectables';\nimport RoomleDependencyInjection from '../../common-core/src/di/roomle-dependency-injection';\nimport { RoomleGLBViewer } from './roomle-glb-viewer';\n\nexport class GlbViewer extends Main {\n private _viewer: RoomleGLBViewer;\n\n protected setupGlobals(): void {\n //globals are initialized in bootFinished()\n }\n\n protected setupDependencies(): void {\n RoomleDependencyInjection.setup(INJECTABLES);\n this.lookup<Logger>('logger', this._context);\n }\n\n protected cleanUpGlobals(): void {\n throw new Error('Method not implemented.');\n }\n\n protected cleanUpDependencies(): void {\n throw new Error('Method not implemented.');\n }\n\n protected async bootFinished(): Promise<void> {\n this._viewer = new RoomleGLBViewer(this._context);\n\n if (!window.RoomleGLBViewer) {\n window.RoomleGLBViewer = this._viewer;\n }\n }\n\n public getApi(): RoomleGLBViewer {\n return this._viewer;\n }\n\n protected getContextName(): string {\n return BASE_CONTEXT.GLB_VIEWER;\n 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@@ -1,6 +1,6 @@
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import { a as e } from "./kernel-C7YDLxq8.mjs";
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import { cn as t, hn as n, sn as r } from "./three.core-DNErG1F6.mjs";
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-
import { t as i } from "./component-raycast-helper-
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import { t as i } from "./component-raycast-helper-1n4uXeSD.mjs";
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//#region packages/configurator-core/src/utils/external-object-highlighting.ts
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var a = class {
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constructor() {
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@@ -119,4 +119,4 @@ var a = class {
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//#endregion
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export { o as default };
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//# sourceMappingURL=highlight-coordinator-
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//# sourceMappingURL=highlight-coordinator-BJJw_RgR.mjs.map
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