@roomle/web-sdk 3.8.0 → 3.9.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/ConfiguratorKernel.wasm +0 -0
- package/lib/RoomleCore.wasm +0 -0
- package/lib/RoomleToolsCore.wasm +0 -0
- package/lib/{api-CbHAzwVm.mjs → api-ByHTYrQ_.mjs} +2 -2
- package/lib/{api-CbHAzwVm.mjs.map → api-ByHTYrQ_.mjs.map} +1 -1
- package/lib/asset-loader.worker-A7nEeQB4.mjs.map +1 -1
- package/lib/budgeteer.sw-CQWYbQSc.mjs.map +1 -1
- package/lib/{configurator-CP80d0HI.mjs → configurator-Cf6J4eOF.mjs} +3 -3
- package/lib/{configurator-CP80d0HI.mjs.map → configurator-Cf6J4eOF.mjs.map} +1 -1
- package/lib/configurator-D5FuWg5f.mjs +2 -0
- package/lib/{glb-viewer-B7pA8K_w.mjs → glb-viewer-B95ZWAO-.mjs} +3 -3
- package/lib/{glb-viewer-B7pA8K_w.mjs.map → glb-viewer-B95ZWAO-.mjs.map} +1 -1
- package/lib/glb-viewer-C-IBj6p6.mjs +2 -0
- package/lib/{homag-intelligence-f1JD0An1.mjs → homag-intelligence-ByOCaAFW.mjs} +9 -5
- package/lib/homag-intelligence-ByOCaAFW.mjs.map +1 -0
- package/lib/{main-CuqGqemT.mjs → main-TlUQxOeW.mjs} +3717 -2827
- package/lib/main-TlUQxOeW.mjs.map +1 -0
- package/lib/{material-viewer-Cij9aWpI.mjs → material-viewer-37JiZSuS.mjs} +3 -3
- package/lib/{material-viewer-Cij9aWpI.mjs.map → material-viewer-37JiZSuS.mjs.map} +1 -1
- package/lib/packages-BPyzoYeC.mjs +4 -0
- package/lib/planner-BBUr8xHt.mjs +2 -0
- package/lib/{planner-DKbmQVSf.mjs → planner-DBhjeG6D.mjs} +3 -3
- package/lib/{planner-DKbmQVSf.mjs.map → planner-DBhjeG6D.mjs.map} +1 -1
- package/lib/roomle-headless.d.ts +69 -8
- package/lib/roomle-headless.js +7 -7
- package/lib/roomle-renderer-BgT28pfp.mjs.map +1 -1
- package/lib/roomle-sdk.d.ts +69 -8
- package/lib/roomle-sdk.js +6 -6
- package/lib/{roomle-webgpu-renderer-BdCItfH1.mjs → roomle-webgpu-renderer-CdD3cYxN.mjs} +656 -279
- package/lib/roomle-webgpu-renderer-CdD3cYxN.mjs.map +1 -0
- package/lib/{script-loader-BtWHegD-.mjs → script-loader-D3Cbc5BY.mjs} +2 -2
- package/lib/{script-loader-BtWHegD-.mjs.map → script-loader-D3Cbc5BY.mjs.map} +1 -1
- package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/package.json +1 -1
- package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/src/embind/plannerCoreInterface.d.ts +2 -1
- package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/src/embind/plannerCoreInterface.js.map +1 -1
- package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/ConfiguratorKernel.wasm +0 -0
- package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/RoomleCore.wasm +0 -0
- package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/RoomleToolsCore.wasm +0 -0
- package/lib/threejs-utils-BzXU2M3w.mjs.map +1 -1
- package/lib/{tools-core-BoxckhTR.mjs → tools-core-CUTTHUku.mjs} +3 -3
- package/lib/{tools-core-BoxckhTR.mjs.map → tools-core-CUTTHUku.mjs.map} +1 -1
- package/package.json +1 -1
- package/lib/configurator-BmJX0gB5.mjs +0 -2
- package/lib/glb-viewer-XFEP993c.mjs +0 -2
- package/lib/homag-intelligence-f1JD0An1.mjs.map +0 -1
- package/lib/main-CuqGqemT.mjs.map +0 -1
- package/lib/packages-DALvuVA_.mjs +0 -4
- package/lib/planner-CVn2Lls0.mjs +0 -2
- package/lib/roomle-webgpu-renderer-BdCItfH1.mjs.map +0 -1
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import { G as v, I as y, L as b, Q as x, X as S, Z as C, _ as w, f as T, g as E, h as D, it as O, n as k, nt as A, q as j, r as M, rt as N, t as P, tt as F, w as I } from "./main-
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import { G as v, I as y, L as b, Q as x, X as S, Z as C, _ as w, f as T, g as E, h as D, it as O, n as k, nt as A, q as j, r as M, rt as N, t as P, tt as F, w as I } from "./main-TlUQxOeW.mjs";
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//#region packages/common-core/src/cameracontrol/material-viewer-camera-behaviour.ts
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{"version":3,"file":"material-viewer-Cij9aWpI.mjs","names":[],"sources":["../../packages/common-core/src/cameracontrol/material-viewer-camera-behaviour.ts","../../packages/material-viewer/src/webgl/material-viewer-scene-manager.ts","../../packages/material-viewer/src/roomle-material-viewer.ts","../../packages/material-viewer/src/roomle-material-viewer-ui-callback.ts","../../packages/material-viewer/src/utils/injectables.ts","../../packages/material-viewer/src/material-viewer.ts"],"sourcesContent":["import CameraBehaviour from './camera-behaviour';\nimport type AdjustableCameraControl3D from '../../../glb-viewer-core/src/camera-control/adjustable-camera-control-3d';\n\nexport default class MaterialViewerCameraBehaviour extends CameraBehaviour {\n public get cameraControl(): AdjustableCameraControl3D {\n return this._cameraControl as AdjustableCameraControl3D;\n }\n}\n","import SceneManager from '../../../common-core/src/webgl/scene-manager';\nimport type { GenericGUIParamFolder } from '../../../common-core/src/webgl/gui-types';\nimport type { RoomleWebGPURenderer } from '../../../common-core/src/webgpu/roomle-webgpu-renderer';\nimport type { CanvasOffset } from '../../../common-core/src/common-interfaces';\nimport type InputManager from '../../../common-core/src/input/input-manager';\nimport inject from '../../../common-core/src/di/inject';\nimport CameraControl3D from '../../../common-core/src/cameracontrol/camera-control-3d';\nimport type {\n RapiId,\n RapiMaterial,\n RapiMaterialShading,\n RapiTexture,\n} from '../../../typings/rapi-types';\nimport { RAPI_TEXTURE_TYPE } from '../../../typings/rapi-types';\nimport {\n addExistingTexture,\n addTexture,\n getWebGLGUI,\n getMaterialShading,\n setMaterial,\n getMaxTextures,\n} from '../../../common-core/src/utils/threejs-utils';\nimport { CAMERA_TYPE } from '../../../common-core/src/cameracontrol/camera-type';\nimport type ConfiguratorMeshGenerator from '../../../configurator-core/src/webgl/configurator-mesh-generator';\nimport type RoomleMaterialViewerUiCallback from '../roomle-material-viewer-ui-callback';\nimport BackgroundEnvironment from '../../../common-core/src/environment/background-environment';\nimport FloorEnvironment from '../../../configurator-core/src/webgl/environment/floor-environment';\nimport { type RapiAccess } from '../../../common-core/src/rapi-access';\nimport DynamicLightSettingLoader, {\n PREDEFINED_LIGHTSETTING,\n} from '../../../common-core/src/lightsetting/dynamic-light-setting-loader';\nimport { CANVAS_ID } from '../../../common-core/src/utils/dom-helper';\nimport type { Enumify } from '#/common/src/utils/types';\nimport type { MeshPhysicalMaterial } from 'three';\nimport {\n Box3,\n BoxGeometry,\n Color,\n DoubleSide,\n FrontSide,\n Mesh,\n PlaneGeometry,\n SphereGeometry,\n Texture,\n} from 'three';\nimport MaterialCreator from '../../../common-core/src/utils/material-creator';\nimport MaterialViewerCameraBehaviour from '../../../common-core/src/cameracontrol/material-viewer-camera-behaviour';\n\nexport const enum GEOMETRY {\n CUBE = 'cube',\n SPHERE = 'sphere',\n PLANE_VERTICAL = 'plane_vertical',\n PLANE_HORIZONTAL = 'plane_horizontal',\n}\n\nconst SIZE = { x: 1, y: 1, z: 1 };\nexport default class MaterialViewerSceneManager extends SceneManager {\n @inject\n private _inputManager: InputManager;\n\n @inject\n private _configuratorMeshGenerator: ConfiguratorMeshGenerator;\n\n @inject\n private _roomleMaterialViewerUiCallback: RoomleMaterialViewerUiCallback;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n private _gui: GenericGUIParamFolder | null;\n private _guiGeometryFolder: GenericGUIParamFolder | undefined;\n private _guiMaterialFolder: GenericGUIParamFolder | undefined;\n private _mesh: Mesh;\n private _material: MeshPhysicalMaterial;\n private _sceneParams = {\n type: GEOMETRY.CUBE,\n };\n private _materialParams = {\n color: '#ffffff',\n metallic: 0.5,\n alpha: 0,\n alphaCutoff: 0,\n doubleSided: false,\n };\n\n constructor(creator: string, offset: CanvasOffset) {\n super(creator, offset, CANVAS_ID.RMV, CAMERA_TYPE.CAMERA_3D);\n\n // Use lazy initialization for renderer-dependent settings\n this._initializeRendererSettings();\n\n this._initScene();\n }\n\n // If renderer is not ready yet, will retry on next tick.\n // This is necessary for dynamic WebGPU renderer imports.\n private _initializeRendererSettings(): void {\n if (!this._renderer) {\n // Retry on next tick if renderer not ready\n setTimeout(() => this._initializeRendererSettings(), 0);\n return;\n }\n\n const maxTextures = getMaxTextures(this._renderer);\n if (maxTextures > 8) {\n const lightSource =\n DynamicLightSettingLoader.createDynamicLightSettingSource(\n null,\n PREDEFINED_LIGHTSETTING.CAMERA,\n );\n if (lightSource) {\n this.loadDynamicLightSetting(lightSource);\n }\n }\n }\n\n private _initScene() {\n const geometry = new BoxGeometry(SIZE.x, SIZE.y, SIZE.z, 100, 100, 100);\n const meshPhysicalMaterial = MaterialCreator.createMeshPhysicalMaterial({\n color: this._initData.colors.PRIMARY,\n });\n this._setMaterial(meshPhysicalMaterial);\n this._mesh = new Mesh(geometry, this._material);\n this._mesh.castShadow = true;\n this._mesh.position.setY(SIZE.y / 2);\n this._scene.add(this._mesh);\n\n const { initialFloorMaterial } = this._initData;\n\n if (initialFloorMaterial) {\n this.changeFloorMaterialById(initialFloorMaterial);\n } else {\n this._environment = new BackgroundEnvironment(\n this._scene,\n undefined,\n new Color(0xffffff),\n );\n }\n\n if (this.cameraBehaviour.cameraControl instanceof CameraControl3D) {\n const boundingBox = new Box3();\n boundingBox.setFromObject(this._mesh);\n console.trace('reset camera');\n this.cameraBehaviour.cameraControl.updateAndReset(boundingBox);\n }\n\n void this.showGUI();\n }\n\n public loadMaterialId(materialId: RapiId): Promise<void> {\n return new Promise<void>((resolve) => {\n this._configuratorMeshGenerator\n .loadMaterial(materialId, SIZE.x * 1000, SIZE.y * 1000)\n .then((material) => {\n this._setMaterial(material as MeshPhysicalMaterial);\n this._mesh.material = this._material;\n this._updateGUI();\n this._requestRender();\n resolve();\n });\n });\n }\n\n public loadMaterial(material: RapiMaterial): Promise<void> {\n return new Promise<void>((resolve) => {\n // eslint-disable-next-line\n if (!material.__rapi_path__) {\n // eslint-disable-next-line\n material.__rapi_path__ = 'materials';\n }\n this._mesh.material = this._material;\n this._configuratorMeshGenerator\n .loadTextures(material, this._material, SIZE.x * 100, SIZE.y * 100)\n .then(() => {\n this._updateGUI();\n this._requestRender();\n });\n resolve();\n });\n }\n\n public loadMaterialShading(\n materialShading: RapiMaterialShading,\n ): Promise<void> {\n return new Promise<void>((resolve) => {\n let material = { shading: materialShading };\n this._setMaterial(setMaterial(this._material, material as RapiMaterial));\n this._mesh.material = this._material;\n this._updateGUI();\n this._requestRender();\n resolve();\n });\n }\n\n private _setMaterial(material: MeshPhysicalMaterial) {\n this._material = material;\n this._materialParams.alpha = material.opacity;\n this._materialParams.alphaCutoff = material.alphaTest;\n this._materialParams.color = '#' + material.color.getHexString();\n this._materialParams.doubleSided = material.side === DoubleSide;\n this._materialParams.metallic =\n material.metalness === 1 ? 1 : material.reflectivity;\n }\n\n public getMaterialShading(version: number = 1): RapiMaterialShading {\n return getMaterialShading(this._material, version);\n }\n\n protected createCameraControl(\n _mode: Enumify<typeof CAMERA_TYPE>,\n _offset: CanvasOffset,\n ) {\n this._changeCameraBehaviour(\n new MaterialViewerCameraBehaviour(\n new CameraControl3D(this._creator_, this._getInputManager(), undefined),\n this._cameraBehaviourState,\n ),\n );\n }\n\n protected _getInputManager(): InputManager {\n return this._inputManager;\n }\n\n public sceneChanged(): void {\n //override when needed\n }\n\n public getBounds(): Box3 | null {\n if (!this._mesh) {\n return null;\n }\n return new Box3().setFromObject(this._mesh);\n }\n\n getGeometryBounds(): Box3 | null {\n return null;\n }\n\n protected initializeWebGLGUI() {\n this._gui = getWebGLGUI();\n this._updateGUI();\n }\n\n protected override initializeWebGPUGUI(\n roomleWebGPURenderer: RoomleWebGPURenderer,\n ): void {\n super.initializeWebGPUGUI(roomleWebGPURenderer);\n this._gui =\n roomleWebGPURenderer.getOrCreateGUIParameters('Material Viewer');\n this._updateGUI();\n }\n\n private _updateGUI() {\n const gui = this._gui;\n if (!gui) {\n return;\n }\n if (!this._guiGeometryFolder) {\n this._guiGeometryFolder = gui.addFolder('Geometry');\n this._guiGeometryFolder\n .add(this._sceneParams, 'type', {\n Cube: GEOMETRY.CUBE,\n Sphere: GEOMETRY.SPHERE,\n PlaneVertical: GEOMETRY.PLANE_VERTICAL,\n PlaneHorizontal: GEOMETRY.PLANE_HORIZONTAL,\n })\n .onChange((type: number) => {\n console.log(type);\n this._setGeometry();\n });\n }\n if (this._material) {\n if (!this._guiMaterialFolder) {\n this._guiMaterialFolder = gui.addFolder('Material');\n this._guiMaterialFolder\n .addColor(this._materialParams, 'color')\n .onChange((color: string) => {\n this._material.color = new Color(color);\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'metallic', 0, 1, 0.01)\n .onChange((metallic: number) => {\n this._material.metalness = metallic === 1 ? 1 : 0.5;\n this._material.reflectivity = metallic || 0.5;\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._material, 'roughness', 0, 1, 0.01)\n .onChange((_roughness: number) => {\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._material, 'transmission', 0, 1, 0.01)\n .onChange((transmission: number) => {\n this._material.transmission = transmission;\n if (transmission > 0) {\n this._material.opacity = 1;\n this._material.alphaTest = 0.5;\n this._material.depthWrite = false;\n this._material.transparent = true;\n this._material.metalness = 0;\n }\n this._mesh.castShadow = !this._material.transparent;\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'alpha', 0, 1, 0.01)\n .onChange((alpha: number) => {\n this._material.transparent = alpha < 1;\n this._material.opacity = alpha;\n this._material.depthWrite = alpha >= 1;\n this._mesh.castShadow = !this._material.transparent;\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'alphaCutoff', 0, 1, 0.01)\n .onChange((alphaCutoff: number) => {\n if (alphaCutoff) {\n this._material.alphaTest = alphaCutoff;\n } else {\n this._material.alphaTest = 0;\n }\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'doubleSided')\n .onChange((doubleSided: boolean) => {\n if (doubleSided) {\n this._material.side = DoubleSide;\n } else {\n this._material.side = FrontSide;\n }\n this._shadingChanged();\n });\n }\n }\n }\n\n private _shadingChanged() {\n this._roomleMaterialViewerUiCallback.onMaterialShadingChanged(\n getMaterialShading(this._material),\n );\n this._requestRender();\n }\n\n public setGeometry(type: GEOMETRY) {\n this._sceneParams.type = type;\n this._setGeometry();\n }\n\n private _setGeometry() {\n let geometry;\n if (this._sceneParams.type === GEOMETRY.CUBE) {\n geometry = new BoxGeometry(SIZE.x, SIZE.y, SIZE.z, 100, 100, 100);\n } else if (this._sceneParams.type === GEOMETRY.SPHERE) {\n geometry = new SphereGeometry(0.5, 100, 100);\n } else if (this._sceneParams.type === GEOMETRY.PLANE_HORIZONTAL) {\n geometry = new PlaneGeometry(SIZE.x, SIZE.z);\n geometry.rotateX(-Math.PI / 2);\n } else if (this._sceneParams.type === GEOMETRY.PLANE_VERTICAL) {\n geometry = new PlaneGeometry(SIZE.x, SIZE.z);\n } else {\n console.error(\n `MaterialViewerSceneManager: unexpected geometry type \"${this._sceneParams.type}\"`,\n );\n return;\n }\n this._mesh.geometry = geometry;\n this._renderEverything();\n }\n\n public async changeFloorMaterialById(materialId: string): Promise<void> {\n const material = await this._rapiAccess.getMaterial(materialId);\n if (\n !this._environment ||\n !(this._environment instanceof FloorEnvironment)\n ) {\n this._environment = new FloorEnvironment(\n this._scene,\n this._environment,\n true,\n );\n }\n return new Promise((resolve, reject) => {\n (this._environment as FloorEnvironment)\n .changeFloorMaterial(material, this._maxAnisotropy)\n .then(() => {\n this._requestRender();\n resolve();\n }, reject);\n });\n }\n\n public async addTexture(rapiTexture: RapiTexture, base64Image?: string) {\n const width = SIZE.x * 100;\n const height = SIZE.y * 100;\n const repeatWidth =\n width / (rapiTexture.mmWidth === 0 ? 1 : rapiTexture.mmWidth);\n const repeatHeight =\n height / (rapiTexture.mmHeight === 0 ? 1 : rapiTexture.mmHeight);\n const maxTextures = getMaxTextures(this._renderer);\n if (base64Image) {\n const image = new Image();\n image.src = base64Image;\n const texture = new Texture();\n texture.image = image;\n image.onload = function () {\n texture.needsUpdate = true;\n };\n addExistingTexture(\n texture,\n rapiTexture,\n this._material,\n this._maxAnisotropy,\n repeatWidth,\n repeatHeight,\n maxTextures,\n );\n } else {\n await addTexture(\n rapiTexture.image,\n rapiTexture,\n this._material,\n this._maxAnisotropy,\n repeatWidth,\n repeatHeight,\n maxTextures,\n );\n }\n this._requestRender();\n }\n\n public removeTexture(rapiTexture: RapiTexture) {\n if (rapiTexture.mapping === RAPI_TEXTURE_TYPE.ORM) {\n this._material.aoMap = null;\n this._material.roughnessMap = null;\n this._material.metalnessMap = null;\n }\n if (\n rapiTexture.mapping === RAPI_TEXTURE_TYPE.RGB ||\n rapiTexture.mapping === RAPI_TEXTURE_TYPE.RGBA\n ) {\n this._material.map = null;\n }\n if (rapiTexture.mapping === RAPI_TEXTURE_TYPE.XYZ) {\n this._material.normalMap = null;\n }\n this._material.needsUpdate = true;\n this._requestRender();\n }\n\n public clearCache() {\n this._configuratorMeshGenerator.clear();\n }\n}\n","import type ScriptLoader from '../../common-core/src/script-loader';\nimport type DomHelper from '../../common-core/src/utils/dom-helper';\nimport inject from '../../common-core/src/di/inject';\nimport type { ExternalEmbeddable, GlobalAPI } from '../../common-core/src/main';\nimport type { Main } from '../../common-core/src/main';\nimport type { Context } from '../../common-core/src/di/context';\nimport type { LifeCycleManager } from '../../common-core/src/life-cycle-manager';\nimport type { SceneSettings } from '../../common-core/src/scene-settings-loader';\nimport type { GEOMETRY } from './webgl/material-viewer-scene-manager';\nimport MaterialViewerSceneManager from './webgl/material-viewer-scene-manager';\nimport type {\n RapiId,\n RapiMaterial,\n RapiMaterialShading,\n RapiTexture,\n} from '../../typings/rapi-types';\nimport type RoomleMaterialViewerUiCallback from './roomle-material-viewer-ui-callback';\nimport type { InitDataDefinition } from '../../common-core/src/utils/shims';\nimport type InitData from '../../common-core/src/utils/init-data';\nimport { type RapiAccess } from '../../common-core/src/rapi-access';\nimport type { CanvasOffset } from '../../common-core/src/common-interfaces';\nimport type UnitFormatter from '../../configurator-core/src/services/unit-formatter';\nimport type { Scene } from 'three';\nimport { type IdbManager } from '../../common-core/src/services/idb-manager';\nimport type { GlobalCallback } from '../../common-core/src/services/global-callback';\n\nexport default class RoomleMaterialViewer\n implements\n GlobalAPI,\n Context,\n ExternalEmbeddable<RoomleMaterialViewerUiCallback>\n{\n public _creator_: string;\n\n @inject\n private _domHelper: DomHelper;\n\n @inject\n private _scriptLoader: ScriptLoader;\n\n @inject\n private _lifeCycleManager: LifeCycleManager;\n\n @inject\n private _roomleMaterialViewerUiCallback: RoomleMaterialViewerUiCallback;\n\n @inject\n private _initData: InitData;\n\n @inject\n private _globalCallback: GlobalCallback;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n @inject\n private _unitFormatter: UnitFormatter;\n\n @inject\n protected _idbManager: IdbManager;\n\n private _sceneManager: MaterialViewerSceneManager;\n\n constructor(creator: string) {\n this._creator_ = creator;\n }\n\n public setCameraOffset(offset: CanvasOffset): void {\n this._sceneManager.setCameraOffset(offset);\n }\n\n public getCameraOffset(): CanvasOffset {\n return this._sceneManager.getCameraOffset();\n }\n\n public init(element: HTMLElement): Promise<void> {\n this._domHelper.setDomElement(element);\n\n if (this._sceneManager) {\n this._lifeCycleManager.resume();\n return Promise.resolve();\n }\n\n return new Promise<void>(this._initPromiseCallback.bind(this));\n }\n\n private _initPromiseCallback(resolve: () => void, _reject: () => void) {\n this._sceneManager = new MaterialViewerSceneManager(this._creator_, {\n left: 0,\n top: 1,\n right: 1,\n bottom: 0,\n });\n this._sceneManager.enableHD();\n resolve();\n }\n\n get callbacks(): RoomleMaterialViewerUiCallback {\n return this._roomleMaterialViewerUiCallback;\n }\n\n set callbacks(callback: RoomleMaterialViewerUiCallback) {\n this._roomleMaterialViewerUiCallback = callback;\n }\n\n public loadMaterialShading(\n materialShading: RapiMaterialShading,\n ): Promise<void> {\n return this._sceneManager.loadMaterialShading(materialShading);\n }\n\n public loadMaterial(\n material: RapiMaterial,\n options: { flushCache?: boolean } = {},\n ): Promise<void> {\n if (options.flushCache) {\n this._clearCaches();\n }\n return this._sceneManager.loadMaterial(material);\n }\n\n public loadMaterialId(\n materialId: RapiId,\n options: { flushCache?: boolean } = {},\n ): Promise<void> {\n if (options.flushCache) {\n this._clearCaches();\n }\n return this._sceneManager.loadMaterialId(materialId);\n }\n\n public getMaterialShading(version: number = 1): RapiMaterialShading {\n return this._sceneManager.getMaterialShading(version);\n }\n\n /**\n * Loads a SceneSettings object, currently it can can contain a light setting definition\n * (see {@link @roomle/web-sdk/configurator-core/src/roomle-configurator#RoomleConfigurator.loadDynamicLightSetting}) and an environment definition (see {@link @roomle/web-sdk/configurator-core/src/environment/dynamic-environment-setting-loader#EnvironmentSetting}).\n * @param sceneSettings\n */\n public loadSceneSetting(sceneSettings: SceneSettings): Promise<void> {\n return this._sceneManager.loadSceneSettings(sceneSettings);\n }\n\n public setOverrides(initData: InitDataDefinition): void {\n if (!initData) {\n return;\n }\n this._initData.setOverrides(initData);\n }\n\n public updateSize(): void {\n this._sceneManager.updateCamera();\n }\n\n /**\n * Return the main class which has access to lifecycle events and RapiAccess.\n * Hidden because it's only useful for embedding API.\n * Has to be overridden by main class.\n * @hidden\n */\n public getMain(): Main | undefined {\n return undefined;\n }\n\n public resumeTest(element: HTMLElement) {\n this._domHelper.setDomElement(element);\n this._lifeCycleManager.resume();\n }\n\n public pauseTest() {\n this._lifeCycleManager.pause();\n }\n\n public showGUI() {\n this._sceneManager.showGUI();\n }\n\n /**\n * Sets the material of the floor to the given material id.\n * If the current environment is not floor environment it will be changed\n *\n * Example material ids are:\n * roomle_floor:DresdenEiche\n * roomle_floor:Ibiza\n * roomle_floor:Palma\n * roomle_floor:Elba\n * roomle_floor:Manacor\n * roomle_floor:KernEiche\n * roomle_floor:KieferScandic\n * roomle_floor:EicheHabsburg\n * roomle_floor:FuldaKiefer\n * roomle_floor:Ashton\n * roomle_floor:EicheLondon\n *\n * @param materialId\n * @returns promise that resolves when material has been changed\n */\n public async changeFloorMaterialById(materialId: string): Promise<void> {\n return this._sceneManager.changeFloorMaterialById(materialId);\n }\n\n /**\n * Set the geometry of the demo material mesh\n *\n * Possible parameter:\n * 'cube',\n * 'sphere',\n * 'plane_vertical',\n * 'plane_horizontal'\n *\n * @param type\n */\n public setGeometry(type: GEOMETRY) {\n this._sceneManager.setGeometry(type);\n }\n\n /**\n * Set a texture on the demo material, if no base64Image is set, the image field of rapiTexture is used\n * @param rapiTexture\n * @param base64Image for example \"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mNkYPj/HwADBwIAMCbHYQAAAABJRU5ErkJggg==\"\n */\n public async addTexture(rapiTexture: RapiTexture, base64Image?: string) {\n return this._sceneManager.addTexture(rapiTexture, base64Image);\n }\n\n /**\n * Remove texture from the demo material\n * @param rapiTexture\n */\n public removeTexture(rapiTexture: RapiTexture) {\n return this._sceneManager.removeTexture(rapiTexture);\n }\n\n private _clearCaches() {\n this._rapiAccess.cleanUp();\n this._sceneManager.clearCache();\n }\n\n public getScene(): Scene {\n return this._sceneManager.getScene();\n }\n\n public updateScene(): void {\n this._sceneManager.updateScene();\n }\n\n /**\n * returns unit formatter for formatting input und output values in scene\n */\n public getUnitFormatter(): UnitFormatter {\n return this._unitFormatter;\n }\n\n /**\n * returns manager class to interface with indexedDB storage\n */\n public getStorage(): IdbManager {\n return this._idbManager;\n }\n\n public setEnvironmentMap(params: {\n url?: string;\n intensity?: number;\n rotation?: number;\n maxLightSources?: number;\n }): void {\n const { url, intensity, rotation, maxLightSources } = params;\n this._sceneManager.setEnvironmentMap(\n url,\n intensity,\n rotation,\n maxLightSources,\n );\n }\n\n /**\n * @internal\n * Use this callbacks to hook in your functionality\n */\n public get globalCallbacks(): GlobalCallback {\n return this._globalCallback;\n }\n}\n","/* eslint-disable @typescript-eslint/no-unused-vars */\n\nimport { UiCallback } from '../../common-core/src/utils/ui-callback';\nimport type { RapiMaterialShading } from '../../typings/rapi-types';\n\nexport default class RoomleMaterialViewerUiCallback extends UiCallback {\n constructor(creator: string) {\n super(creator);\n }\n\n /**\n * Gets called when a material parameter has been changed using the graphical user interface\n * @param materialShading\n */\n public onMaterialShadingChanged = (\n materialShading: RapiMaterialShading,\n ): void => undefined;\n}\n","import Logger from '../../../common-core/src/logger';\nimport ScriptLoader from '../../../common-core/src/script-loader';\nimport {\n DependencyInjectionAssignment,\n DI_TYPE,\n} from '../../../common-core/src/di/container';\nimport InputManager from '../../../common-core/src/input/input-manager';\nimport ConfiguratorMeshGenerator from '../../../configurator-core/src/webgl/configurator-mesh-generator';\nimport { RapiAccess } from '../../../common-core/src/rapi-access';\nimport RoomleMaterialViewerUiCallback from '../roomle-material-viewer-ui-callback';\n\nexport const INJECTABLES: DependencyInjectionAssignment[] = [\n new DependencyInjectionAssignment('script-loader', ScriptLoader),\n new DependencyInjectionAssignment('logger', Logger),\n new DependencyInjectionAssignment(\n 'input-manager',\n InputManager,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment(\n 'configurator-mesh-generator',\n ConfiguratorMeshGenerator,\n ),\n new DependencyInjectionAssignment('rapi-access', RapiAccess),\n new DependencyInjectionAssignment(\n 'roomle-material-viewer-ui-callback',\n RoomleMaterialViewerUiCallback,\n DI_TYPE.CONTEXT,\n ),\n];\n","import './utils/global-definitions';\nimport { Main, BASE_CONTEXT } from '../../common-core/src/main';\nimport type Logger from '../../common-core/src/logger';\nimport RoomleDependencyInjection from '../../common-core/src/di/roomle-dependency-injection';\nimport RoomleMaterialViewer from './roomle-material-viewer';\nimport { INJECTABLES } from './utils/injectables';\n\nexport class MaterialViewer extends Main {\n private _viewer: RoomleMaterialViewer;\n\n protected setupGlobals(): void {\n //globals are initialized in bootFinished()\n }\n\n protected setupDependencies(): void {\n RoomleDependencyInjection.setup(INJECTABLES);\n this.lookup<Logger>('logger', this._context);\n }\n\n protected cleanUpGlobals(): void {\n throw new Error('Method not implemented.');\n }\n\n protected cleanUpDependencies(): void {\n throw new Error('Method not implemented.');\n }\n\n protected async bootFinished(): Promise<void> {\n this._viewer = new RoomleMaterialViewer(this._context);\n\n if (!window.RoomleMaterialViewer) {\n window.RoomleMaterialViewer = this._viewer;\n }\n }\n\n public getApi(): RoomleMaterialViewer {\n return this._viewer;\n }\n\n protected getContextName(): string {\n return BASE_CONTEXT.MATERIAL_VIEWER;\n 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{"version":3,"file":"material-viewer-37JiZSuS.mjs","names":[],"sources":["../../packages/common-core/src/cameracontrol/material-viewer-camera-behaviour.ts","../../packages/material-viewer/src/webgl/material-viewer-scene-manager.ts","../../packages/material-viewer/src/roomle-material-viewer.ts","../../packages/material-viewer/src/roomle-material-viewer-ui-callback.ts","../../packages/material-viewer/src/utils/injectables.ts","../../packages/material-viewer/src/material-viewer.ts"],"sourcesContent":["import CameraBehaviour from './camera-behaviour';\nimport type AdjustableCameraControl3D from '../../../glb-viewer-core/src/camera-control/adjustable-camera-control-3d';\n\nexport default class MaterialViewerCameraBehaviour extends CameraBehaviour {\n public get cameraControl(): AdjustableCameraControl3D {\n return this._cameraControl as AdjustableCameraControl3D;\n }\n}\n","import SceneManager from '../../../common-core/src/webgl/scene-manager';\nimport type { GenericGUIParamFolder } from '../../../common-core/src/webgl/gui-types';\nimport type { RoomleWebGPURenderer } from '../../../common-core/src/webgpu/roomle-webgpu-renderer';\nimport type { CanvasOffset } from '../../../common-core/src/common-interfaces';\nimport type InputManager from '../../../common-core/src/input/input-manager';\nimport inject from '../../../common-core/src/di/inject';\nimport CameraControl3D from '../../../common-core/src/cameracontrol/camera-control-3d';\nimport type {\n RapiId,\n RapiMaterial,\n RapiMaterialShading,\n RapiTexture,\n} from '../../../typings/rapi-types';\nimport { RAPI_TEXTURE_TYPE } from '../../../typings/rapi-types';\nimport {\n addExistingTexture,\n addTexture,\n getWebGLGUI,\n getMaterialShading,\n setMaterial,\n getMaxTextures,\n} from '../../../common-core/src/utils/threejs-utils';\nimport { CAMERA_TYPE } from '../../../common-core/src/cameracontrol/camera-type';\nimport type ConfiguratorMeshGenerator from '../../../configurator-core/src/webgl/configurator-mesh-generator';\nimport type RoomleMaterialViewerUiCallback from '../roomle-material-viewer-ui-callback';\nimport BackgroundEnvironment from '../../../common-core/src/environment/background-environment';\nimport FloorEnvironment from '../../../configurator-core/src/webgl/environment/floor-environment';\nimport { type RapiAccess } from '../../../common-core/src/rapi-access';\nimport DynamicLightSettingLoader, {\n PREDEFINED_LIGHTSETTING,\n} from '../../../common-core/src/lightsetting/dynamic-light-setting-loader';\nimport { CANVAS_ID } from '../../../common-core/src/utils/dom-helper';\nimport type { Enumify } from '#/common/src/utils/types';\nimport type { MeshPhysicalMaterial } from 'three';\nimport {\n Box3,\n BoxGeometry,\n Color,\n DoubleSide,\n FrontSide,\n Mesh,\n PlaneGeometry,\n SphereGeometry,\n Texture,\n} from 'three';\nimport MaterialCreator from '../../../common-core/src/utils/material-creator';\nimport MaterialViewerCameraBehaviour from '../../../common-core/src/cameracontrol/material-viewer-camera-behaviour';\n\nexport const enum GEOMETRY {\n CUBE = 'cube',\n SPHERE = 'sphere',\n PLANE_VERTICAL = 'plane_vertical',\n PLANE_HORIZONTAL = 'plane_horizontal',\n}\n\nconst SIZE = { x: 1, y: 1, z: 1 };\nexport default class MaterialViewerSceneManager extends SceneManager {\n @inject\n private _inputManager: InputManager;\n\n @inject\n private _configuratorMeshGenerator: ConfiguratorMeshGenerator;\n\n @inject\n private _roomleMaterialViewerUiCallback: RoomleMaterialViewerUiCallback;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n private _gui: GenericGUIParamFolder | null;\n private _guiGeometryFolder: GenericGUIParamFolder | undefined;\n private _guiMaterialFolder: GenericGUIParamFolder | undefined;\n private _mesh: Mesh;\n private _material: MeshPhysicalMaterial;\n private _sceneParams = {\n type: GEOMETRY.CUBE,\n };\n private _materialParams = {\n color: '#ffffff',\n metallic: 0.5,\n alpha: 0,\n alphaCutoff: 0,\n doubleSided: false,\n };\n\n constructor(creator: string, offset: CanvasOffset) {\n super(creator, offset, CANVAS_ID.RMV, CAMERA_TYPE.CAMERA_3D);\n\n // Use lazy initialization for renderer-dependent settings\n this._initializeRendererSettings();\n\n this._initScene();\n }\n\n // If renderer is not ready yet, will retry on next tick.\n // This is necessary for dynamic WebGPU renderer imports.\n private _initializeRendererSettings(): void {\n if (!this._renderer) {\n // Retry on next tick if renderer not ready\n setTimeout(() => this._initializeRendererSettings(), 0);\n return;\n }\n\n const maxTextures = getMaxTextures(this._renderer);\n if (maxTextures > 8) {\n const lightSource =\n DynamicLightSettingLoader.createDynamicLightSettingSource(\n null,\n PREDEFINED_LIGHTSETTING.CAMERA,\n );\n if (lightSource) {\n this.loadDynamicLightSetting(lightSource);\n }\n }\n }\n\n private _initScene() {\n const geometry = new BoxGeometry(SIZE.x, SIZE.y, SIZE.z, 100, 100, 100);\n const meshPhysicalMaterial = MaterialCreator.createMeshPhysicalMaterial({\n color: this._initData.colors.PRIMARY,\n });\n this._setMaterial(meshPhysicalMaterial);\n this._mesh = new Mesh(geometry, this._material);\n this._mesh.castShadow = true;\n this._mesh.position.setY(SIZE.y / 2);\n this._scene.add(this._mesh);\n\n const { initialFloorMaterial } = this._initData;\n\n if (initialFloorMaterial) {\n this.changeFloorMaterialById(initialFloorMaterial);\n } else {\n this._environment = new BackgroundEnvironment(\n this._scene,\n undefined,\n new Color(0xffffff),\n );\n }\n\n if (this.cameraBehaviour.cameraControl instanceof CameraControl3D) {\n const boundingBox = new Box3();\n boundingBox.setFromObject(this._mesh);\n console.trace('reset camera');\n this.cameraBehaviour.cameraControl.updateAndReset(boundingBox);\n }\n\n void this.showGUI();\n }\n\n public loadMaterialId(materialId: RapiId): Promise<void> {\n return new Promise<void>((resolve) => {\n this._configuratorMeshGenerator\n .loadMaterial(materialId, SIZE.x * 1000, SIZE.y * 1000)\n .then((material) => {\n this._setMaterial(material as MeshPhysicalMaterial);\n this._mesh.material = this._material;\n this._updateGUI();\n this._requestRender();\n resolve();\n });\n });\n }\n\n public loadMaterial(material: RapiMaterial): Promise<void> {\n return new Promise<void>((resolve) => {\n // eslint-disable-next-line\n if (!material.__rapi_path__) {\n // eslint-disable-next-line\n material.__rapi_path__ = 'materials';\n }\n this._mesh.material = this._material;\n this._configuratorMeshGenerator\n .loadTextures(material, this._material, SIZE.x * 100, SIZE.y * 100)\n .then(() => {\n this._updateGUI();\n this._requestRender();\n });\n resolve();\n });\n }\n\n public loadMaterialShading(\n materialShading: RapiMaterialShading,\n ): Promise<void> {\n return new Promise<void>((resolve) => {\n let material = { shading: materialShading };\n this._setMaterial(setMaterial(this._material, material as RapiMaterial));\n this._mesh.material = this._material;\n this._updateGUI();\n this._requestRender();\n resolve();\n });\n }\n\n private _setMaterial(material: MeshPhysicalMaterial) {\n this._material = material;\n this._materialParams.alpha = material.opacity;\n this._materialParams.alphaCutoff = material.alphaTest;\n this._materialParams.color = '#' + material.color.getHexString();\n this._materialParams.doubleSided = material.side === DoubleSide;\n this._materialParams.metallic =\n material.metalness === 1 ? 1 : material.reflectivity;\n }\n\n public getMaterialShading(version: number = 1): RapiMaterialShading {\n return getMaterialShading(this._material, version);\n }\n\n protected createCameraControl(\n _mode: Enumify<typeof CAMERA_TYPE>,\n _offset: CanvasOffset,\n ) {\n this._changeCameraBehaviour(\n new MaterialViewerCameraBehaviour(\n new CameraControl3D(this._creator_, this._getInputManager(), undefined),\n this._cameraBehaviourState,\n ),\n );\n }\n\n protected _getInputManager(): InputManager {\n return this._inputManager;\n }\n\n public sceneChanged(): void {\n //override when needed\n }\n\n public getBounds(): Box3 | null {\n if (!this._mesh) {\n return null;\n }\n return new Box3().setFromObject(this._mesh);\n }\n\n getGeometryBounds(): Box3 | null {\n return null;\n }\n\n protected initializeWebGLGUI() {\n this._gui = getWebGLGUI();\n this._updateGUI();\n }\n\n protected override initializeWebGPUGUI(\n roomleWebGPURenderer: RoomleWebGPURenderer,\n ): void {\n super.initializeWebGPUGUI(roomleWebGPURenderer);\n this._gui =\n roomleWebGPURenderer.getOrCreateGUIParameters('Material Viewer');\n this._updateGUI();\n }\n\n private _updateGUI() {\n const gui = this._gui;\n if (!gui) {\n return;\n }\n if (!this._guiGeometryFolder) {\n this._guiGeometryFolder = gui.addFolder('Geometry');\n this._guiGeometryFolder\n .add(this._sceneParams, 'type', {\n Cube: GEOMETRY.CUBE,\n Sphere: GEOMETRY.SPHERE,\n PlaneVertical: GEOMETRY.PLANE_VERTICAL,\n PlaneHorizontal: GEOMETRY.PLANE_HORIZONTAL,\n })\n .onChange((type: number) => {\n console.log(type);\n this._setGeometry();\n });\n }\n if (this._material) {\n if (!this._guiMaterialFolder) {\n this._guiMaterialFolder = gui.addFolder('Material');\n this._guiMaterialFolder\n .addColor(this._materialParams, 'color')\n .onChange((color: string) => {\n this._material.color = new Color(color);\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'metallic', 0, 1, 0.01)\n .onChange((metallic: number) => {\n this._material.metalness = metallic === 1 ? 1 : 0.5;\n this._material.reflectivity = metallic || 0.5;\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._material, 'roughness', 0, 1, 0.01)\n .onChange((_roughness: number) => {\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._material, 'transmission', 0, 1, 0.01)\n .onChange((transmission: number) => {\n this._material.transmission = transmission;\n if (transmission > 0) {\n this._material.opacity = 1;\n this._material.alphaTest = 0.5;\n this._material.depthWrite = false;\n this._material.transparent = true;\n this._material.metalness = 0;\n }\n this._mesh.castShadow = !this._material.transparent;\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'alpha', 0, 1, 0.01)\n .onChange((alpha: number) => {\n this._material.transparent = alpha < 1;\n this._material.opacity = alpha;\n this._material.depthWrite = alpha >= 1;\n this._mesh.castShadow = !this._material.transparent;\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'alphaCutoff', 0, 1, 0.01)\n .onChange((alphaCutoff: number) => {\n if (alphaCutoff) {\n this._material.alphaTest = alphaCutoff;\n } else {\n this._material.alphaTest = 0;\n }\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'doubleSided')\n .onChange((doubleSided: boolean) => {\n if (doubleSided) {\n this._material.side = DoubleSide;\n } else {\n this._material.side = FrontSide;\n }\n this._shadingChanged();\n });\n }\n }\n }\n\n private _shadingChanged() {\n this._roomleMaterialViewerUiCallback.onMaterialShadingChanged(\n getMaterialShading(this._material),\n );\n this._requestRender();\n }\n\n public setGeometry(type: GEOMETRY) {\n this._sceneParams.type = type;\n this._setGeometry();\n }\n\n private _setGeometry() {\n let geometry;\n if (this._sceneParams.type === GEOMETRY.CUBE) {\n geometry = new BoxGeometry(SIZE.x, SIZE.y, SIZE.z, 100, 100, 100);\n } else if (this._sceneParams.type === GEOMETRY.SPHERE) {\n geometry = new SphereGeometry(0.5, 100, 100);\n } else if (this._sceneParams.type === GEOMETRY.PLANE_HORIZONTAL) {\n geometry = new PlaneGeometry(SIZE.x, SIZE.z);\n geometry.rotateX(-Math.PI / 2);\n } else if (this._sceneParams.type === GEOMETRY.PLANE_VERTICAL) {\n geometry = new PlaneGeometry(SIZE.x, SIZE.z);\n } else {\n console.error(\n `MaterialViewerSceneManager: unexpected geometry type \"${this._sceneParams.type}\"`,\n );\n return;\n }\n this._mesh.geometry = geometry;\n this._renderEverything();\n }\n\n public async changeFloorMaterialById(materialId: string): Promise<void> {\n const material = await this._rapiAccess.getMaterial(materialId);\n if (\n !this._environment ||\n !(this._environment instanceof FloorEnvironment)\n ) {\n this._environment = new FloorEnvironment(\n this._scene,\n this._environment,\n true,\n );\n }\n return new Promise((resolve, reject) => {\n (this._environment as FloorEnvironment)\n .changeFloorMaterial(material, this._maxAnisotropy)\n .then(() => {\n this._requestRender();\n resolve();\n }, reject);\n });\n }\n\n public async addTexture(rapiTexture: RapiTexture, base64Image?: string) {\n const width = SIZE.x * 100;\n const height = SIZE.y * 100;\n const repeatWidth =\n width / (rapiTexture.mmWidth === 0 ? 1 : rapiTexture.mmWidth);\n const repeatHeight =\n height / (rapiTexture.mmHeight === 0 ? 1 : rapiTexture.mmHeight);\n const maxTextures = getMaxTextures(this._renderer);\n if (base64Image) {\n const image = new Image();\n image.src = base64Image;\n const texture = new Texture();\n texture.image = image;\n image.onload = function () {\n texture.needsUpdate = true;\n };\n addExistingTexture(\n texture,\n rapiTexture,\n this._material,\n this._maxAnisotropy,\n repeatWidth,\n repeatHeight,\n maxTextures,\n );\n } else {\n await addTexture(\n rapiTexture.image,\n rapiTexture,\n this._material,\n this._maxAnisotropy,\n repeatWidth,\n repeatHeight,\n maxTextures,\n );\n }\n this._requestRender();\n }\n\n public removeTexture(rapiTexture: RapiTexture) {\n if (rapiTexture.mapping === RAPI_TEXTURE_TYPE.ORM) {\n this._material.aoMap = null;\n this._material.roughnessMap = null;\n this._material.metalnessMap = null;\n }\n if (\n rapiTexture.mapping === RAPI_TEXTURE_TYPE.RGB ||\n rapiTexture.mapping === RAPI_TEXTURE_TYPE.RGBA\n ) {\n this._material.map = null;\n }\n if (rapiTexture.mapping === RAPI_TEXTURE_TYPE.XYZ) {\n this._material.normalMap = null;\n }\n this._material.needsUpdate = true;\n this._requestRender();\n }\n\n public clearCache() {\n this._configuratorMeshGenerator.clear();\n }\n}\n","import type ScriptLoader from '../../common-core/src/script-loader';\nimport type DomHelper from '../../common-core/src/utils/dom-helper';\nimport inject from '../../common-core/src/di/inject';\nimport type { ExternalEmbeddable, GlobalAPI } from '../../common-core/src/main';\nimport type { Main } from '../../common-core/src/main';\nimport type { Context } from '../../common-core/src/di/context';\nimport type { LifeCycleManager } from '../../common-core/src/life-cycle-manager';\nimport type { SceneSettings } from '../../common-core/src/scene-settings-loader';\nimport type { GEOMETRY } from './webgl/material-viewer-scene-manager';\nimport MaterialViewerSceneManager from './webgl/material-viewer-scene-manager';\nimport type {\n RapiId,\n RapiMaterial,\n RapiMaterialShading,\n RapiTexture,\n} from '../../typings/rapi-types';\nimport type RoomleMaterialViewerUiCallback from './roomle-material-viewer-ui-callback';\nimport type { InitDataDefinition } from '../../common-core/src/utils/shims';\nimport type InitData from '../../common-core/src/utils/init-data';\nimport { type RapiAccess } from '../../common-core/src/rapi-access';\nimport type { CanvasOffset } from '../../common-core/src/common-interfaces';\nimport type UnitFormatter from '../../configurator-core/src/services/unit-formatter';\nimport type { Scene } from 'three';\nimport { type IdbManager } from '../../common-core/src/services/idb-manager';\nimport type { GlobalCallback } from '../../common-core/src/services/global-callback';\n\nexport default class RoomleMaterialViewer\n implements\n GlobalAPI,\n Context,\n ExternalEmbeddable<RoomleMaterialViewerUiCallback>\n{\n public _creator_: string;\n\n @inject\n private _domHelper: DomHelper;\n\n @inject\n private _scriptLoader: ScriptLoader;\n\n @inject\n private _lifeCycleManager: LifeCycleManager;\n\n @inject\n private _roomleMaterialViewerUiCallback: RoomleMaterialViewerUiCallback;\n\n @inject\n private _initData: InitData;\n\n @inject\n private _globalCallback: GlobalCallback;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n @inject\n private _unitFormatter: UnitFormatter;\n\n @inject\n protected _idbManager: IdbManager;\n\n private _sceneManager: MaterialViewerSceneManager;\n\n constructor(creator: string) {\n this._creator_ = creator;\n }\n\n public setCameraOffset(offset: CanvasOffset): void {\n this._sceneManager.setCameraOffset(offset);\n }\n\n public getCameraOffset(): CanvasOffset {\n return this._sceneManager.getCameraOffset();\n }\n\n public init(element: HTMLElement): Promise<void> {\n this._domHelper.setDomElement(element);\n\n if (this._sceneManager) {\n this._lifeCycleManager.resume();\n return Promise.resolve();\n }\n\n return new Promise<void>(this._initPromiseCallback.bind(this));\n }\n\n private _initPromiseCallback(resolve: () => void, _reject: () => void) {\n this._sceneManager = new MaterialViewerSceneManager(this._creator_, {\n left: 0,\n top: 1,\n right: 1,\n bottom: 0,\n });\n this._sceneManager.enableHD();\n resolve();\n }\n\n get callbacks(): RoomleMaterialViewerUiCallback {\n return this._roomleMaterialViewerUiCallback;\n }\n\n set callbacks(callback: RoomleMaterialViewerUiCallback) {\n this._roomleMaterialViewerUiCallback = callback;\n }\n\n public loadMaterialShading(\n materialShading: RapiMaterialShading,\n ): Promise<void> {\n return this._sceneManager.loadMaterialShading(materialShading);\n }\n\n public loadMaterial(\n material: RapiMaterial,\n options: { flushCache?: boolean } = {},\n ): Promise<void> {\n if (options.flushCache) {\n this._clearCaches();\n }\n return this._sceneManager.loadMaterial(material);\n }\n\n public loadMaterialId(\n materialId: RapiId,\n options: { flushCache?: boolean } = {},\n ): Promise<void> {\n if (options.flushCache) {\n this._clearCaches();\n }\n return this._sceneManager.loadMaterialId(materialId);\n }\n\n public getMaterialShading(version: number = 1): RapiMaterialShading {\n return this._sceneManager.getMaterialShading(version);\n }\n\n /**\n * Loads a SceneSettings object, currently it can can contain a light setting definition\n * (see {@link @roomle/web-sdk/configurator-core/src/roomle-configurator#RoomleConfigurator.loadDynamicLightSetting}) and an environment definition (see {@link @roomle/web-sdk/configurator-core/src/environment/dynamic-environment-setting-loader#EnvironmentSetting}).\n * @param sceneSettings\n */\n public loadSceneSetting(sceneSettings: SceneSettings): Promise<void> {\n return this._sceneManager.loadSceneSettings(sceneSettings);\n }\n\n public setOverrides(initData: InitDataDefinition): void {\n if (!initData) {\n return;\n }\n this._initData.setOverrides(initData);\n }\n\n public updateSize(): void {\n this._sceneManager.updateCamera();\n }\n\n /**\n * Return the main class which has access to lifecycle events and RapiAccess.\n * Hidden because it's only useful for embedding API.\n * Has to be overridden by main class.\n * @hidden\n */\n public getMain(): Main | undefined {\n return undefined;\n }\n\n public resumeTest(element: HTMLElement) {\n this._domHelper.setDomElement(element);\n this._lifeCycleManager.resume();\n }\n\n public pauseTest() {\n this._lifeCycleManager.pause();\n }\n\n public showGUI() {\n this._sceneManager.showGUI();\n }\n\n /**\n * Sets the material of the floor to the given material id.\n * If the current environment is not floor environment it will be changed\n *\n * Example material ids are:\n * roomle_floor:DresdenEiche\n * roomle_floor:Ibiza\n * roomle_floor:Palma\n * roomle_floor:Elba\n * roomle_floor:Manacor\n * roomle_floor:KernEiche\n * roomle_floor:KieferScandic\n * roomle_floor:EicheHabsburg\n * roomle_floor:FuldaKiefer\n * roomle_floor:Ashton\n * roomle_floor:EicheLondon\n *\n * @param materialId\n * @returns promise that resolves when material has been changed\n */\n public async changeFloorMaterialById(materialId: string): Promise<void> {\n return this._sceneManager.changeFloorMaterialById(materialId);\n }\n\n /**\n * Set the geometry of the demo material mesh\n *\n * Possible parameter:\n * 'cube',\n * 'sphere',\n * 'plane_vertical',\n * 'plane_horizontal'\n *\n * @param type\n */\n public setGeometry(type: GEOMETRY) {\n this._sceneManager.setGeometry(type);\n }\n\n /**\n * Set a texture on the demo material, if no base64Image is set, the image field of rapiTexture is used\n * @param rapiTexture\n * @param base64Image for example \"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mNkYPj/HwADBwIAMCbHYQAAAABJRU5ErkJggg==\"\n */\n public async addTexture(rapiTexture: RapiTexture, base64Image?: string) {\n return this._sceneManager.addTexture(rapiTexture, base64Image);\n }\n\n /**\n * Remove texture from the demo material\n * @param rapiTexture\n */\n public removeTexture(rapiTexture: RapiTexture) {\n return this._sceneManager.removeTexture(rapiTexture);\n }\n\n private _clearCaches() {\n this._rapiAccess.cleanUp();\n this._sceneManager.clearCache();\n }\n\n public getScene(): Scene {\n return this._sceneManager.getScene();\n }\n\n public updateScene(): void {\n this._sceneManager.updateScene();\n }\n\n /**\n * returns unit formatter for formatting input und output values in scene\n */\n public getUnitFormatter(): UnitFormatter {\n return this._unitFormatter;\n }\n\n /**\n * returns manager class to interface with indexedDB storage\n */\n public getStorage(): IdbManager {\n return this._idbManager;\n }\n\n public setEnvironmentMap(params: {\n url?: string;\n intensity?: number;\n rotation?: number;\n maxLightSources?: number;\n }): void {\n const { url, intensity, rotation, maxLightSources } = params;\n this._sceneManager.setEnvironmentMap(\n url,\n intensity,\n rotation,\n maxLightSources,\n );\n }\n\n /**\n * @internal\n * Use this callbacks to hook in your functionality\n */\n public get globalCallbacks(): GlobalCallback {\n return this._globalCallback;\n }\n}\n","/* eslint-disable @typescript-eslint/no-unused-vars */\n\nimport { UiCallback } from '../../common-core/src/utils/ui-callback';\nimport type { RapiMaterialShading } from '../../typings/rapi-types';\n\nexport default class RoomleMaterialViewerUiCallback extends UiCallback {\n constructor(creator: string) {\n super(creator);\n }\n\n /**\n * Gets called when a material parameter has been changed using the graphical user interface\n * @param materialShading\n */\n public onMaterialShadingChanged = (\n materialShading: RapiMaterialShading,\n ): void => undefined;\n}\n","import Logger from '../../../common-core/src/logger';\nimport ScriptLoader from '../../../common-core/src/script-loader';\nimport {\n DependencyInjectionAssignment,\n DI_TYPE,\n} from '../../../common-core/src/di/container';\nimport InputManager from '../../../common-core/src/input/input-manager';\nimport ConfiguratorMeshGenerator from '../../../configurator-core/src/webgl/configurator-mesh-generator';\nimport { RapiAccess } from '../../../common-core/src/rapi-access';\nimport RoomleMaterialViewerUiCallback from '../roomle-material-viewer-ui-callback';\n\nexport const INJECTABLES: DependencyInjectionAssignment[] = [\n new DependencyInjectionAssignment('script-loader', ScriptLoader),\n new DependencyInjectionAssignment('logger', Logger),\n new DependencyInjectionAssignment(\n 'input-manager',\n InputManager,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment(\n 'configurator-mesh-generator',\n ConfiguratorMeshGenerator,\n ),\n new DependencyInjectionAssignment('rapi-access', RapiAccess),\n new DependencyInjectionAssignment(\n 'roomle-material-viewer-ui-callback',\n RoomleMaterialViewerUiCallback,\n DI_TYPE.CONTEXT,\n ),\n];\n","import './utils/global-definitions';\nimport { Main, BASE_CONTEXT } from '../../common-core/src/main';\nimport type Logger from '../../common-core/src/logger';\nimport RoomleDependencyInjection from '../../common-core/src/di/roomle-dependency-injection';\nimport RoomleMaterialViewer from './roomle-material-viewer';\nimport { INJECTABLES } from './utils/injectables';\n\nexport class MaterialViewer extends Main {\n private _viewer: RoomleMaterialViewer;\n\n protected setupGlobals(): void {\n //globals are initialized in bootFinished()\n }\n\n protected setupDependencies(): void {\n RoomleDependencyInjection.setup(INJECTABLES);\n this.lookup<Logger>('logger', this._context);\n }\n\n protected cleanUpGlobals(): void {\n throw new Error('Method not implemented.');\n }\n\n protected cleanUpDependencies(): void {\n throw new Error('Method not implemented.');\n }\n\n protected async bootFinished(): Promise<void> {\n this._viewer = new RoomleMaterialViewer(this._context);\n\n if (!window.RoomleMaterialViewer) {\n window.RoomleMaterialViewer = this._viewer;\n }\n }\n\n public getApi(): RoomleMaterialViewer {\n return this._viewer;\n }\n\n protected getContextName(): string {\n return BASE_CONTEXT.MATERIAL_VIEWER;\n 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import { C as e, I as t, J as n, S as r, X as i, c as a, ct as o, it as s, k as c, n as l, nt as u, o as d, r as f, t as p, tt as m } from "./main-
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import { C as e, I as t, J as n, S as r, X as i, c as a, ct as o, it as s, k as c, n as l, nt as u, o as d, r as f, t as p, tt as m } from "./main-TlUQxOeW.mjs";
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import { t as h } from "./script-loader-D3Cbc5BY.mjs";
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//#region packages/planner-core/src/input/planner-input-manager.ts
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{"version":3,"file":"planner-
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{"version":3,"file":"planner-DBhjeG6D.mjs","names":[],"sources":["../../packages/planner-core/src/input/planner-input-manager.ts","../../packages/planner-core/src/utils/injectables.ts","../../packages/planner-core/src/planner.ts"],"sourcesContent":["import type { INPUT_EVENT_TYPE } from '../../../common-core/src/input/input-manager';\nimport InputManager from '../../../common-core/src/input/input-manager';\n\nexport default class PlannerInputManager extends InputManager {\n protected _canDrag(_type: INPUT_EVENT_TYPE): boolean {\n return true;\n }\n}\n","import ScriptLoader from '../../../common-core/src/script-loader';\nimport {\n DependencyInjectionAssignment,\n DI_TYPE,\n} from '../../../common-core/src/di/container';\nimport Logger from '../../../common-core/src/logger';\nimport { default as PlannerMeshGenerator } from '../webgl/planner-mesh-generator';\nimport { RapiAccess } from '../../../common-core/src/rapi-access';\nimport PlannerInputManager from '../input/planner-input-manager';\nimport PlannerSelectionHandler from './planner-selection-handler';\nimport GlobalInitData from '../../../common-core/src/utils/global-init-data';\nimport ConfiguratorViewModel from '../../../common-core/src/view-model/configurator-view-model';\n\nexport const INJECTABLES: DependencyInjectionAssignment[] = [\n new DependencyInjectionAssignment('script-loader', ScriptLoader),\n new DependencyInjectionAssignment(\n 'planner-input-manager',\n PlannerInputManager,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment('logger', Logger),\n new DependencyInjectionAssignment(\n 'planner-mesh-generator',\n PlannerMeshGenerator,\n ),\n new DependencyInjectionAssignment(\n 'configurator-view-model',\n ConfiguratorViewModel,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment('rapi-access', RapiAccess),\n new DependencyInjectionAssignment('global-init-data', GlobalInitData),\n new DependencyInjectionAssignment(\n 'planner-selection-handler',\n PlannerSelectionHandler,\n ),\n];\n","import './utils/global-definitions';\nimport { Main, BASE_CONTEXT } from '../../common-core/src/main';\nimport { RoomlePlanner } from './roomle-planner';\nimport RoomleDependencyInjection from '../../common-core/src/di/roomle-dependency-injection';\nimport { INJECTABLES } from './utils/injectables';\nimport type PlannerKernelAccess from './services/planner-kernel-access';\nimport type Logger from '../../common-core/src/logger';\nimport { KERNEL_TYPE } from '../../common-core/src/services/common-kernel-access';\nimport type { PluginName } from '../../configurator-core/src/utils/plugin-types';\nimport type InitData from '../../common-core/src/utils/init-data';\nimport { isInIframe } from '../../common-core/src/utils/rapi-utils';\n\nexport class Planner<\n P extends readonly PluginName[] = readonly [],\n> extends Main {\n private _planner: RoomlePlanner<P>;\n private _activePlugins: P;\n\n constructor(creator?: string, activePlugins?: P) {\n super(creator);\n this._activePlugins = (activePlugins || []) as P;\n }\n protected setupGlobals(): void {\n //globals are initialized in bootFinished()\n }\n\n protected setupDependencies(): void {\n RoomleDependencyInjection.setup(INJECTABLES);\n this.lookup<Logger>('logger', this._context);\n // instantiate kernel acccess\n // instantiate pka\n // set pka on kernel access\n const plannerKernelAccess = this.lookup<PlannerKernelAccess>(\n 'planner-kernel-access',\n this._context,\n );\n plannerKernelAccess.init(KERNEL_TYPE.PLANNER);\n }\n\n protected cleanUpGlobals(): void {\n throw new Error('Method not implemented.');\n }\n\n protected cleanUpDependencies(): void {\n throw new Error('Method not implemented.');\n }\n\n protected async bootFinished(): Promise<void> {\n this._planner = new RoomlePlanner<P>(this._context, this._activePlugins);\n\n this._planner.getMain = () => {\n return this;\n };\n\n if (!window.RoomlePlanner) {\n if (this._activePlugins.length === 0) {\n // cast to unknown because we know that the planner is a RoomlePlanner\n window.RoomlePlanner = this._planner as unknown as RoomlePlanner;\n } else {\n window.RoomlePlanner = this._planner as RoomlePlanner<\n readonly PluginName[]\n >;\n }\n }\n\n const initData = this.lookup<InitData>('init-data', this._context);\n\n if (initData?.hi && isInIframe()) {\n await this._planner.setupHomagIntelligence();\n }\n }\n\n public getApi(): RoomlePlanner<P> {\n return this._planner;\n }\n\n protected getContextName(): string {\n return BASE_CONTEXT.PLANNER;\n }\n}\n"],"mappings":";;;AAGA,IAAqB,IAArB,cAAiD,EAAa;CAC5D,SAAmB,GAAkC;AACnD,SAAO;;GCQE,IAA+C;CAC1D,IAAI,EAA8B,iBAAiB,EAAa;CAChE,IAAI,EACF,yBACA,GACA,EAAQ,QACT;CACD,IAAI,EAA8B,UAAU,EAAO;CACnD,IAAI,EACF,0BACA,EACD;CACD,IAAI,EACF,2BACA,GACA,EAAQ,QACT;CACD,IAAI,EAA8B,eAAe,EAAW;CAC5D,IAAI,EAA8B,oBAAoB,EAAe;CACrE,IAAI,EACF,6BACA,EACD;CACF,ECxBY,IAAb,cAEU,EAAK;CAIb,YAAY,GAAkB,GAAmB;AAE/C,EADA,MAAM,EAAQ,EACd,KAAK,iBAAkB,KAAiB,EAAE;;CAE5C,eAA+B;CAI/B,oBAAoC;AAMN,EAL5B,EAA0B,MAAM,EAAY,EAC5C,KAAK,OAAe,UAAU,KAAK,SAAS,EAIhB,KAAK,OAC/B,yBACA,KAAK,SACN,CACmB,KAAK,EAAY,QAAQ;;CAG/C,iBAAiC;AAC/B,QAAU,MAAM,0BAA0B;;CAG5C,sBAAsC;AACpC,QAAU,MAAM,0BAA0B;;CAG5C,MAAgB,eAA8B;AAoB5C,EAnBA,KAAK,WAAW,IAAI,EAAiB,KAAK,UAAU,KAAK,eAAe,EAExE,KAAK,SAAS,gBACL,MAGJ,OAAO,kBACN,KAAK,eAAe,QAEtB,OAAO,gBAAgB,KAAK,WAQf,KAAK,OAAiB,aAAa,KAAK,SAAS,EAEpD,MAAM,GAAY,IAC9B,MAAM,KAAK,SAAS,wBAAwB;;CAIhD,SAAkC;AAChC,SAAO,KAAK;;CAGd,iBAAmC;AACjC,SAAO,EAAa"}
|
package/lib/roomle-headless.d.ts
CHANGED
|
@@ -2296,6 +2296,7 @@ export declare class CSS2DRendererManager implements Context {
|
|
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2296
|
initializeRenderer(width: number, height: number): void;
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2297
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setSize(width: number, height: number): void;
|
|
2298
2298
|
setDimensioningHelper(dimensioningHelper: DimensioningHelper): void;
|
|
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|
+
setCameraMoving(moving: boolean): void;
|
|
2299
2300
|
renderSnapshotToCanvasWithAspectRatio(scene: Scene, camera: Camera, aspectRatio: number): Promise<HTMLCanvasElement>;
|
|
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|
private getCanvasDimensionsForAspectRatio;
|
|
2301
2302
|
renderSnapshotToCanvas(scene: Scene, camera: Camera): Promise<HTMLCanvasElement>;
|
|
@@ -3130,10 +3131,10 @@ export declare interface ExternalObjectSnapshotSaveResult {
|
|
|
3130
3131
|
perspectiveImageLink: string;
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3131
3132
|
topImageLink: string;
|
|
3132
3133
|
fullPlanGlbLink: string;
|
|
3133
|
-
perspectiveObjectImageLink
|
|
3134
|
-
topObjectImageLink
|
|
3135
|
-
objectGlbLink
|
|
3136
|
-
glb
|
|
3134
|
+
perspectiveObjectImageLink?: string;
|
|
3135
|
+
topObjectImageLink?: string;
|
|
3136
|
+
objectGlbLink?: string;
|
|
3137
|
+
glb?: string;
|
|
3137
3138
|
}
|
|
3138
3139
|
|
|
3139
3140
|
export declare interface ExternalObjectUiCallback {
|
|
@@ -5449,6 +5450,8 @@ export declare class PlanElementViewModel extends KernelViewModel {
|
|
|
5449
5450
|
getPosition(): Vector3;
|
|
5450
5451
|
getRotation(): number;
|
|
5451
5452
|
getBounds(): Box3;
|
|
5453
|
+
getMeasurementBounds(): Box3[];
|
|
5454
|
+
hasFixedZ(): boolean;
|
|
5452
5455
|
getBoundingBox(): RoomleEventedMesh;
|
|
5453
5456
|
getPlanElement(): PlanObject;
|
|
5454
5457
|
setObject(object: RoomleEventedObject3D): void;
|
|
@@ -6088,6 +6091,7 @@ export declare class PlannerSceneManager extends ConfiguratorSceneManager implem
|
|
|
6088
6091
|
private _cameraState;
|
|
6089
6092
|
private _cameraStateLocked;
|
|
6090
6093
|
private _planElementHighlighter;
|
|
6094
|
+
private _planner3dDimensionHelper;
|
|
6091
6095
|
private _debugSpheres;
|
|
6092
6096
|
constructor(creator: string, offset: CanvasOffset, plannerCallback: RoomlePlannerCallback, mode: Enumify_2<typeof CAMERA_TYPE>);
|
|
6093
6097
|
isDragging(): boolean;
|
|
@@ -6178,6 +6182,7 @@ export declare class PlannerSceneManager extends ConfiguratorSceneManager implem
|
|
|
6178
6182
|
protected _onKeyUp(event: KeyboardEvent, cleanup?: boolean): void;
|
|
6179
6183
|
undo(): Promise<void>;
|
|
6180
6184
|
redo(): Promise<void>;
|
|
6185
|
+
private _reshowDimensionsAfterUndoRedo;
|
|
6181
6186
|
protected _updateConfigurationFromHistory(configurationString: string): Promise<void>;
|
|
6182
6187
|
setMode(mode: Enumify_2<typeof CAMERA_TYPE>): void;
|
|
6183
6188
|
private _clearHighlighting;
|
|
@@ -6215,6 +6220,9 @@ export declare class PlannerSceneManager extends ConfiguratorSceneManager implem
|
|
|
6215
6220
|
disableRotation(): void;
|
|
6216
6221
|
enableSnapping(): void;
|
|
6217
6222
|
disableSnapping(): void;
|
|
6223
|
+
setSnappingDisabledTooltip(text: string): void;
|
|
6224
|
+
enable3dDimensions(): void;
|
|
6225
|
+
disable3dDimensions(): void;
|
|
6218
6226
|
enableAdvancedDocking(): void;
|
|
6219
6227
|
disableAdvancedDocking(): void;
|
|
6220
6228
|
isEnabledChildObjectMode(planElementViewModel: PlanElementViewModel): boolean;
|
|
@@ -6236,6 +6244,37 @@ export declare class PlannerSceneManager extends ConfiguratorSceneManager implem
|
|
|
6236
6244
|
private _sendRoomAreaData;
|
|
6237
6245
|
private _updateMeasurementPositions;
|
|
6238
6246
|
private _sendElementMeasurements;
|
|
6247
|
+
private _ensure3dDimensionHelperInitialized;
|
|
6248
|
+
/**
|
|
6249
|
+
* Show 3D dimension lines for a selected plan element (only in 3D mode).
|
|
6250
|
+
* In 2D mode, the existing 2D measurement system handles this.
|
|
6251
|
+
*/
|
|
6252
|
+
private _show3dDimensions;
|
|
6253
|
+
private _show3dDimensionsMulti;
|
|
6254
|
+
/**
|
|
6255
|
+
* Re-show 3D dimensions for the currently selected objects.
|
|
6256
|
+
* Called when snapping state changes to update editability.
|
|
6257
|
+
*/
|
|
6258
|
+
private _refreshDimensionsForCurrentSelection;
|
|
6259
|
+
/**
|
|
6260
|
+
* Update 3D dimension lines during drag (only in 3D mode).
|
|
6261
|
+
*/
|
|
6262
|
+
private _update3dDimensions;
|
|
6263
|
+
/**
|
|
6264
|
+
* Handle an edit to a 3D dimension label — move the object to the
|
|
6265
|
+
* new distance from the wall/neighbor along that measurement direction.
|
|
6266
|
+
*
|
|
6267
|
+
* Uses the same approach as setObjectToWallMeasurementLength:
|
|
6268
|
+
* direction = startPoint - endPoint (from wall/neighbor toward object),
|
|
6269
|
+
* delta = (newLength - currentLength) / 1000,
|
|
6270
|
+
* then moveElementToIn2d to stay on the floor plane.
|
|
6271
|
+
*/
|
|
6272
|
+
private _handleDimensionEdit3d;
|
|
6273
|
+
/**
|
|
6274
|
+
* Regenerate 3D dimensions if the camera has moved significantly
|
|
6275
|
+
* since the last generation (for better label placement).
|
|
6276
|
+
*/
|
|
6277
|
+
private _regenerate3dDimensionsIfNeeded;
|
|
6239
6278
|
private _sendRoomMeasurements;
|
|
6240
6279
|
private _sendMeasurementLineDimension;
|
|
6241
6280
|
private _sendObjectMeasurements;
|
|
@@ -6316,6 +6355,7 @@ export declare interface PlanObject extends PlanElement_2 {
|
|
|
6316
6355
|
flipY: boolean;
|
|
6317
6356
|
fixedZ: boolean;
|
|
6318
6357
|
boxForMeasurement: KernelCube;
|
|
6358
|
+
measurementBounds: KernelAssembledObjectBounds;
|
|
6319
6359
|
hasConfiguration(): boolean;
|
|
6320
6360
|
isExternalObject(): boolean;
|
|
6321
6361
|
retrieveConfigurationId(): ConfigurationUniqueIdAndHash;
|
|
@@ -8961,6 +9001,19 @@ export declare class RoomlePlanner<P extends readonly PluginName[] = readonly []
|
|
|
8961
9001
|
* disable all types of snapping
|
|
8962
9002
|
*/
|
|
8963
9003
|
disableSnapping(): void;
|
|
9004
|
+
/**
|
|
9005
|
+
* Enable 3D dimension lines shown on object selection in 3D mode.
|
|
9006
|
+
*/
|
|
9007
|
+
enable3dDimensions(): void;
|
|
9008
|
+
/**
|
|
9009
|
+
* Disable 3D dimension lines in 3D mode.
|
|
9010
|
+
*/
|
|
9011
|
+
disable3dDimensions(): void;
|
|
9012
|
+
/**
|
|
9013
|
+
* Set the tooltip text shown on disabled vertical dimension labels
|
|
9014
|
+
* when snapping prevents height editing.
|
|
9015
|
+
*/
|
|
9016
|
+
setSnappingDisabledTooltip(text: string): void;
|
|
8964
9017
|
/**
|
|
8965
9018
|
* enable docking of objects that fit together when objects are snapped in the plan
|
|
8966
9019
|
*/
|
|
@@ -9472,7 +9525,7 @@ export declare abstract class RoomleRenderer<RendererType extends WebGLRenderer
|
|
|
9472
9525
|
abstract setOnQualityLevelChangeCallback(callback: (qualityLevel: QualityLevel) => void): void;
|
|
9473
9526
|
abstract clearCache(): void;
|
|
9474
9527
|
abstract highlightObjects(selectedMeshes: Object3D[]): void;
|
|
9475
|
-
abstract setGroundShadow(enabled: boolean): void;
|
|
9528
|
+
abstract setGroundShadow(enabled: boolean, scene: Scene): void;
|
|
9476
9529
|
abstract enableUiInteractionMode(): void;
|
|
9477
9530
|
abstract disableUiInteractionMode(): void;
|
|
9478
9531
|
}
|
|
@@ -9543,11 +9596,13 @@ export declare class RoomleWebGPURenderer extends RoomleRenderer<WebGPURenderer>
|
|
|
9543
9596
|
private debugMode;
|
|
9544
9597
|
private readonly renderPasses;
|
|
9545
9598
|
private readonly guiParameterGroups;
|
|
9599
|
+
private lastRenderCamera;
|
|
9546
9600
|
private _domHelper;
|
|
9547
|
-
constructor(creator: string, renderer: WebGPURenderer, outlineColors?: {
|
|
9601
|
+
constructor(creator: string, renderer: WebGPURenderer, enableSSGI: boolean, outlineColors?: {
|
|
9548
9602
|
outlineVisibleEdgeColor: ColorRepresentation;
|
|
9549
9603
|
outlineHiddenEdgeColor: ColorRepresentation;
|
|
9550
9604
|
});
|
|
9605
|
+
addGroundShadowLightAndFloor(scene: Scene): void;
|
|
9551
9606
|
private addRenderPass;
|
|
9552
9607
|
clearCache(): void;
|
|
9553
9608
|
disableUiInteractionMode(): void;
|
|
@@ -9563,10 +9618,11 @@ export declare class RoomleWebGPURenderer extends RoomleRenderer<WebGPURenderer>
|
|
|
9563
9618
|
setAutoQuality(_autoQuality: boolean): void;
|
|
9564
9619
|
setCustomShadingParameters(_customShadingParameters: CustomShadingParameters | undefined, _customShadingParametersMoc: CustomShadingParameters | undefined): void;
|
|
9565
9620
|
setCustomOutlineParameters(customOutlineParameters: OutlineCustomParameters): void;
|
|
9566
|
-
setGroundShadow(
|
|
9621
|
+
setGroundShadow(enabled: boolean, scene: Scene): void;
|
|
9567
9622
|
setOnQualityLevelChangeCallback(_callback: (qualityLevel: QualityLevel) => void): void;
|
|
9568
9623
|
private enableOutline;
|
|
9569
9624
|
private getOutlinePassOrUndefined;
|
|
9625
|
+
private enableSsgiPass;
|
|
9570
9626
|
setQualityLevel(_qualityLevel: QualityLevel): void;
|
|
9571
9627
|
setQualityMap(_qualityMap: QualityMap): void;
|
|
9572
9628
|
setShadingType(_shadingType: SceneShadingType): void;
|
|
@@ -9654,12 +9710,14 @@ export declare class SceneEventInfo {
|
|
|
9654
9710
|
|
|
9655
9711
|
export declare class SceneEventInfo_2 {
|
|
9656
9712
|
planElementViewModel?: PlanElementViewModel;
|
|
9713
|
+
planElementViewModels?: PlanElementViewModel[];
|
|
9657
9714
|
resetCamera: boolean;
|
|
9658
9715
|
state: PLANNER_SCENE_EVENT_STATE;
|
|
9659
9716
|
oldState: PLANNER_SCENE_EVENT_STATE;
|
|
9660
9717
|
reason?: CancelSelectionReasons;
|
|
9661
9718
|
constructor(data: {
|
|
9662
9719
|
planElementViewModel?: PlanElementViewModel;
|
|
9720
|
+
planElementViewModels?: PlanElementViewModel[];
|
|
9663
9721
|
resetCamera?: boolean;
|
|
9664
9722
|
state?: PLANNER_SCENE_EVENT_STATE;
|
|
9665
9723
|
oldState?: PLANNER_SCENE_EVENT_STATE;
|
|
@@ -9756,7 +9814,10 @@ export declare abstract class SceneManager implements Context, LifeCycleCallback
|
|
|
9756
9814
|
protected shouldClearShadowsAndAO(): boolean;
|
|
9757
9815
|
protected _setupScene(_offset?: CanvasOffset, transparent?: boolean): Promise<void>;
|
|
9758
9816
|
loadEnvMap(url: string): Promise<void>;
|
|
9759
|
-
|
|
9817
|
+
protected _getEnvMapIntensityAndRotation(): {
|
|
9818
|
+
intensity: number;
|
|
9819
|
+
rotation: number;
|
|
9820
|
+
};
|
|
9760
9821
|
protected _setDefaultEnvironmentScene(): void;
|
|
9761
9822
|
private _setEnvMap;
|
|
9762
9823
|
private _tabVisible;
|
package/lib/roomle-headless.js
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
import { i as e, t } from "./kernel-C7YDLxq8.mjs";
|
|
2
2
|
import { bi as n } from "./three.core-K1JzUaep.mjs";
|
|
3
|
-
import { B as r, F as i, H as a, K as o, M as s, N as c, O as l, P as u, U as d, V as f, W as p, a as m, b as h, c as g, et as _, i as v, it as y, j as b, k as x, l as S, lt as C, n as w, nt as T, ot as E, s as D, st as O, tt as k, v as A, x as j, y as M, z as N } from "./main-
|
|
4
|
-
import { n as P } from "./script-loader-
|
|
5
|
-
import { t as ee } from "./configurator-
|
|
6
|
-
import { t as F } from "./planner-
|
|
7
|
-
import { n as I, t as L } from "./glb-viewer-
|
|
8
|
-
import { t as R } from "./api-
|
|
9
|
-
import "./packages-
|
|
3
|
+
import { B as r, F as i, H as a, K as o, M as s, N as c, O as l, P as u, U as d, V as f, W as p, a as m, b as h, c as g, et as _, i as v, it as y, j as b, k as x, l as S, lt as C, n as w, nt as T, ot as E, s as D, st as O, tt as k, v as A, x as j, y as M, z as N } from "./main-TlUQxOeW.mjs";
|
|
4
|
+
import { n as P } from "./script-loader-D3Cbc5BY.mjs";
|
|
5
|
+
import { t as ee } from "./configurator-Cf6J4eOF.mjs";
|
|
6
|
+
import { t as F } from "./planner-DBhjeG6D.mjs";
|
|
7
|
+
import { n as I, t as L } from "./glb-viewer-B95ZWAO-.mjs";
|
|
8
|
+
import { t as R } from "./api-ByHTYrQ_.mjs";
|
|
9
|
+
import "./packages-BPyzoYeC.mjs";
|
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import "./roomle-headless-setup-CMK-quZI.mjs";
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//#region packages/headless-core/src/headless-script-loader.ts
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{"version":3,"file":"roomle-renderer-BgT28pfp.mjs","names":[],"sources":["../../packages/common-core/src/roomle-renderer.ts"],"sourcesContent":["import type { Camera, Object3D, Scene, Vector2, WebGLRenderer } from 'three';\nimport { Box3 } from 'three';\nimport type { Enumify } from '#/common/src/utils/types';\nimport type { CAMERA_TYPE } from './cameracontrol/camera-type';\nimport type { WebGPURenderer } from 'three/webgpu';\nimport type {\n CustomShadingParameters,\n SceneShadingType,\n} from './webgl/renderer/shading-settings';\nimport type {\n LutImageDefinition,\n OutlineCustomParameters,\n QualityLevel,\n QualityMap,\n} from './webgl/renderer/scene-renderer';\n\nexport type GenericRoomleRenderer = RoomleRenderer<\n WebGLRenderer | WebGPURenderer\n>;\n\nexport enum PlannerRenderMode {\n Mode3D,\n Mode2D,\n}\n\nexport abstract class RoomleRenderer<\n RendererType extends WebGLRenderer | WebGPURenderer,\n> {\n public _creator_: string;\n public renderer: RendererType;\n protected isConfiguratorMode: boolean = true;\n protected isCameraMoving: boolean = false;\n protected cameraType: Enumify<typeof CAMERA_TYPE>;\n protected shadowNeedsUpdate: boolean = false;\n protected boundingBox: Box3 = new Box3();\n protected boundingBoxNeedsUpdate: boolean = false;\n\n protected constructor(creator: string, renderer: RendererType) {\n this._creator_ = creator;\n this.renderer = renderer;\n }\n\n public get isConfiguring(): boolean {\n return this.isConfiguratorMode;\n }\n\n public dispose(): void {\n this.renderer.dispose();\n }\n\n public setSize(width: number, height: number): void {\n this.renderer.setSize(width, height);\n }\n\n public getSize(target: Vector2): Vector2 {\n return this.renderer.getSize(target);\n }\n\n public setCameraType(cameraType: Enumify<typeof CAMERA_TYPE>) {\n this.cameraType = cameraType;\n }\n\n public movingCameraStarts(): void {\n this.isCameraMoving = true;\n }\n\n public movingCameraStops(): void {\n this.isCameraMoving = false;\n }\n\n public forceShadowUpdates(_updateBakedGroundShadow: boolean): void {\n this.shadowNeedsUpdate = true;\n }\n\n public clear() {\n this.renderer.clear();\n }\n\n public updateBounds(geometryBounds: Box3) {\n this.boundingBox.copy(geometryBounds);\n this.boundingBoxNeedsUpdate = true;\n }\n\n public switchToConfigurator(): void {\n this.isConfiguratorMode = true;\n }\n\n public switchToPlanner(_renderMode: PlannerRenderMode) {\n this.isConfiguratorMode = false;\n }\n\n public abstract setShadingType(shadingType: SceneShadingType): void;\n\n public abstract setAutoQuality(autoQuality: boolean): void;\n\n public abstract setQualityLevel(qualityLevel: QualityLevel): void;\n\n public abstract getQualityLevel(): QualityLevel;\n\n public abstract setQualityMap(qualityMap: QualityMap): void;\n\n public abstract setCustomShadingParameters(\n customShadingParameters?: CustomShadingParameters,\n customShadingParametersMoc?: CustomShadingParameters,\n ): void;\n\n public abstract setCustomOutlineParameters(\n outlineCustomParameters: OutlineCustomParameters,\n ): void;\n\n public abstract loadLutImages(luts: LutImageDefinition[]): void;\n\n public abstract render(scene: Scene, camera: Camera): void;\n\n public abstract showGUI(updateCallback: () => void): void;\n\n public abstract setOnQualityLevelChangeCallback(\n callback: (qualityLevel: QualityLevel) => void,\n ): void;\n\n public abstract clearCache(): void;\n\n public abstract highlightObjects(selectedMeshes: Object3D[]): void;\n\n public abstract setGroundShadow(enabled: boolean): void;\n\n public abstract enableUiInteractionMode(): void;\n\n public abstract disableUiInteractionMode(): void;\n}\n"],"mappings":";;AAoBA,IAAY,IAAL,yBAAA,GAAA;QACL,EAAA,EAAA,SAAA,KAAA,UACA,EAAA,EAAA,SAAA,KAAA;KACD,EAEqB,IAAtB,MAEE;CAUA,YAAsB,GAAiB,GAAwB;AAE7D,4BATsC,0BACJ,6BAEG,uBACT,IAAI,GAAM,gCACI,IAG1C,KAAK,YAAY,GACjB,KAAK,WAAW;;CAGlB,IAAW,gBAAyB;AAClC,SAAO,KAAK;;CAGd,UAAuB;AACrB,OAAK,SAAS,SAAS;;CAGzB,QAAe,GAAe,GAAsB;AAClD,OAAK,SAAS,QAAQ,GAAO,EAAO;;CAGtC,QAAe,GAA0B;AACvC,SAAO,KAAK,SAAS,QAAQ,EAAO;;CAGtC,cAAqB,GAAyC;AAC5D,OAAK,aAAa;;CAGpB,qBAAkC;AAChC,OAAK,iBAAiB;;CAGxB,oBAAiC;AAC/B,OAAK,iBAAiB;;CAGxB,mBAA0B,GAAyC;AACjE,OAAK,oBAAoB;;CAG3B,QAAe;AACb,OAAK,SAAS,OAAO;;CAGvB,aAAoB,GAAsB;AAExC,EADA,KAAK,YAAY,KAAK,EAAe,EACrC,KAAK,yBAAyB;;CAGhC,uBAAoC;AAClC,OAAK,qBAAqB;;CAG5B,gBAAuB,GAAgC;AACrD,OAAK,qBAAqB"}
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{"version":3,"file":"roomle-renderer-BgT28pfp.mjs","names":[],"sources":["../../packages/common-core/src/roomle-renderer.ts"],"sourcesContent":["import type { Camera, Object3D, Scene, Vector2, WebGLRenderer } from 'three';\nimport { Box3 } from 'three';\nimport type { Enumify } from '#/common/src/utils/types';\nimport type { CAMERA_TYPE } from './cameracontrol/camera-type';\nimport type { WebGPURenderer } from 'three/webgpu';\nimport type {\n CustomShadingParameters,\n SceneShadingType,\n} from './webgl/renderer/shading-settings';\nimport type {\n LutImageDefinition,\n OutlineCustomParameters,\n QualityLevel,\n QualityMap,\n} from './webgl/renderer/scene-renderer';\n\nexport type GenericRoomleRenderer = RoomleRenderer<\n WebGLRenderer | WebGPURenderer\n>;\n\nexport enum PlannerRenderMode {\n Mode3D,\n Mode2D,\n}\n\nexport abstract class RoomleRenderer<\n RendererType extends WebGLRenderer | WebGPURenderer,\n> {\n public _creator_: string;\n public renderer: RendererType;\n protected isConfiguratorMode: boolean = true;\n protected isCameraMoving: boolean = false;\n protected cameraType: Enumify<typeof CAMERA_TYPE>;\n protected shadowNeedsUpdate: boolean = false;\n protected boundingBox: Box3 = new Box3();\n protected boundingBoxNeedsUpdate: boolean = false;\n\n protected constructor(creator: string, renderer: RendererType) {\n this._creator_ = creator;\n this.renderer = renderer;\n }\n\n public get isConfiguring(): boolean {\n return this.isConfiguratorMode;\n }\n\n public dispose(): void {\n this.renderer.dispose();\n }\n\n public setSize(width: number, height: number): void {\n this.renderer.setSize(width, height);\n }\n\n public getSize(target: Vector2): Vector2 {\n return this.renderer.getSize(target);\n }\n\n public setCameraType(cameraType: Enumify<typeof CAMERA_TYPE>) {\n this.cameraType = cameraType;\n }\n\n public movingCameraStarts(): void {\n this.isCameraMoving = true;\n }\n\n public movingCameraStops(): void {\n this.isCameraMoving = false;\n }\n\n public forceShadowUpdates(_updateBakedGroundShadow: boolean): void {\n this.shadowNeedsUpdate = true;\n }\n\n public clear() {\n this.renderer.clear();\n }\n\n public updateBounds(geometryBounds: Box3) {\n this.boundingBox.copy(geometryBounds);\n this.boundingBoxNeedsUpdate = true;\n }\n\n public switchToConfigurator(): void {\n this.isConfiguratorMode = true;\n }\n\n public switchToPlanner(_renderMode: PlannerRenderMode) {\n this.isConfiguratorMode = false;\n }\n\n public abstract setShadingType(shadingType: SceneShadingType): void;\n\n public abstract setAutoQuality(autoQuality: boolean): void;\n\n public abstract setQualityLevel(qualityLevel: QualityLevel): void;\n\n public abstract getQualityLevel(): QualityLevel;\n\n public abstract setQualityMap(qualityMap: QualityMap): void;\n\n public abstract setCustomShadingParameters(\n customShadingParameters?: CustomShadingParameters,\n customShadingParametersMoc?: CustomShadingParameters,\n ): void;\n\n public abstract setCustomOutlineParameters(\n outlineCustomParameters: OutlineCustomParameters,\n ): void;\n\n public abstract loadLutImages(luts: LutImageDefinition[]): void;\n\n public abstract render(scene: Scene, camera: Camera): void;\n\n public abstract showGUI(updateCallback: () => void): void;\n\n public abstract setOnQualityLevelChangeCallback(\n callback: (qualityLevel: QualityLevel) => void,\n ): void;\n\n public abstract clearCache(): void;\n\n public abstract highlightObjects(selectedMeshes: Object3D[]): void;\n\n public abstract setGroundShadow(enabled: boolean, scene: Scene): void;\n\n public abstract enableUiInteractionMode(): void;\n\n public abstract disableUiInteractionMode(): void;\n}\n"],"mappings":";;AAoBA,IAAY,IAAL,yBAAA,GAAA;QACL,EAAA,EAAA,SAAA,KAAA,UACA,EAAA,EAAA,SAAA,KAAA;KACD,EAEqB,IAAtB,MAEE;CAUA,YAAsB,GAAiB,GAAwB;AAE7D,4BATsC,0BACJ,6BAEG,uBACT,IAAI,GAAM,gCACI,IAG1C,KAAK,YAAY,GACjB,KAAK,WAAW;;CAGlB,IAAW,gBAAyB;AAClC,SAAO,KAAK;;CAGd,UAAuB;AACrB,OAAK,SAAS,SAAS;;CAGzB,QAAe,GAAe,GAAsB;AAClD,OAAK,SAAS,QAAQ,GAAO,EAAO;;CAGtC,QAAe,GAA0B;AACvC,SAAO,KAAK,SAAS,QAAQ,EAAO;;CAGtC,cAAqB,GAAyC;AAC5D,OAAK,aAAa;;CAGpB,qBAAkC;AAChC,OAAK,iBAAiB;;CAGxB,oBAAiC;AAC/B,OAAK,iBAAiB;;CAGxB,mBAA0B,GAAyC;AACjE,OAAK,oBAAoB;;CAG3B,QAAe;AACb,OAAK,SAAS,OAAO;;CAGvB,aAAoB,GAAsB;AAExC,EADA,KAAK,YAAY,KAAK,EAAe,EACrC,KAAK,yBAAyB;;CAGhC,uBAAoC;AAClC,OAAK,qBAAqB;;CAG5B,gBAAuB,GAAgC;AACrD,OAAK,qBAAqB"}
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