@roomle/web-sdk 3.3.0 → 3.4.0

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Files changed (49) hide show
  1. package/lib/{BufferGeometry-DDTUVCTZ.mjs → BufferGeometry-Br8QIDeK.mjs} +2 -2
  2. package/lib/{BufferGeometry-DDTUVCTZ.mjs.map → BufferGeometry-Br8QIDeK.mjs.map} +1 -1
  3. package/lib/ConfiguratorKernel.wasm +0 -0
  4. package/lib/{GLTFExporter-C6OIpz7t.mjs → GLTFExporter-DUjuGznV.mjs} +2 -2
  5. package/lib/{GLTFExporter-C6OIpz7t.mjs.map → GLTFExporter-DUjuGznV.mjs.map} +1 -1
  6. package/lib/{PointLightHelper-D-8-D0hG.mjs → PointLightHelper-_pWwb-rd.mjs} +3 -3
  7. package/lib/{PointLightHelper-D-8-D0hG.mjs.map → PointLightHelper-_pWwb-rd.mjs.map} +1 -1
  8. package/lib/RoomleCore.wasm +0 -0
  9. package/lib/RoomleToolsCore.wasm +0 -0
  10. package/lib/{SpotLightHelper-BNxNjZFU.mjs → SpotLightHelper-DiuKfHVi.mjs} +3 -3
  11. package/lib/{SpotLightHelper-BNxNjZFU.mjs.map → SpotLightHelper-DiuKfHVi.mjs.map} +1 -1
  12. package/lib/{USDZExporter-B5KX4zn1.mjs → USDZExporter-B9ygWQMw.mjs} +2 -2
  13. package/lib/{USDZExporter-B5KX4zn1.mjs.map → USDZExporter-B9ygWQMw.mjs.map} +1 -1
  14. package/lib/{banana-for-scale-D3fCVX5d.mjs → banana-for-scale-Bio4mpMQ.mjs} +2 -2
  15. package/lib/{banana-for-scale-D3fCVX5d.mjs.map → banana-for-scale-Bio4mpMQ.mjs.map} +1 -1
  16. package/lib/{component-dimensioning-B8w976QK.mjs → component-dimensioning-Bar2YYNs.mjs} +2 -2
  17. package/lib/{component-dimensioning-B8w976QK.mjs.map → component-dimensioning-Bar2YYNs.mjs.map} +1 -1
  18. package/lib/{continuous-drawing-helper-Cl60wfg_.mjs → continuous-drawing-helper-BYjzGaWD.mjs} +2 -2
  19. package/lib/{continuous-drawing-helper-Cl60wfg_.mjs.map → continuous-drawing-helper-BYjzGaWD.mjs.map} +1 -1
  20. package/lib/{homag-intelligence-CqhmLFsQ.mjs → homag-intelligence-Bb8gfi80.mjs} +55 -44
  21. package/lib/homag-intelligence-Bb8gfi80.mjs.map +1 -0
  22. package/lib/{imos-ix-poc-export-helper-Pz2nfFtn.mjs → imos-ix-poc-export-helper-Bl13RKd1.mjs} +2 -2
  23. package/lib/{imos-ix-poc-export-helper-Pz2nfFtn.mjs.map → imos-ix-poc-export-helper-Bl13RKd1.mjs.map} +1 -1
  24. package/lib/{index-pH24sRMW.mjs → index-DYoZpNEJ.mjs} +19 -19
  25. package/lib/{index-pH24sRMW.mjs.map → index-DYoZpNEJ.mjs.map} +1 -1
  26. package/lib/{material-viewer-C-w5d8Zk.mjs → material-viewer-DqZ9kv7j.mjs} +2 -2
  27. package/lib/{material-viewer-C-w5d8Zk.mjs.map → material-viewer-DqZ9kv7j.mjs.map} +1 -1
  28. package/lib/roomle-sdk.d.ts +2 -0
  29. package/lib/roomle-sdk.js +1 -1
  30. package/lib/static/roomle-core-hsc/ConfiguratorKernel.wasm +0 -0
  31. package/lib/static/roomle-core-hsc/RoomleCore.wasm +0 -0
  32. package/lib/static/roomle-core-hsc/RoomleServiceCore.wasm +0 -0
  33. package/lib/static/roomle-core-hsc/RoomleToolsCore.wasm +0 -0
  34. package/lib/static/roomle-core-hsc/configuratorCoreInterface.d.ts +1 -0
  35. package/lib/static/roomle-core-hsc/embind/configuratorCoreInterface.d.ts +1 -0
  36. package/lib/static/roomle-core-hsc/package.json +1 -1
  37. package/lib/static/roomle-core-hsc/src/embind/configuratorCoreInterface.d.ts +1 -0
  38. package/lib/static/roomle-core-hsc/wasm_modern/ConfiguratorKernel.wasm +0 -0
  39. package/lib/static/roomle-core-hsc/wasm_modern/RoomleCore.wasm +0 -0
  40. package/lib/static/roomle-core-hsc/wasm_modern/RoomleServiceCore.wasm +0 -0
  41. package/lib/static/roomle-core-hsc/wasm_modern/RoomleToolsCore.wasm +0 -0
  42. package/lib/{stats-helper-CVB69dXL.mjs → stats-helper-BedaceYL.mjs} +2 -2
  43. package/lib/{stats-helper-CVB69dXL.mjs.map → stats-helper-BedaceYL.mjs.map} +1 -1
  44. package/lib/{three.webgpu-D0cV0tjO.mjs → three.webgpu-Bk8XgilA.mjs} +3 -3
  45. package/lib/{three.webgpu-D0cV0tjO.mjs.map → three.webgpu-Bk8XgilA.mjs.map} +1 -1
  46. package/lib/{tools-core-CDh9Csn-.mjs → tools-core-D1vOTlAR.mjs} +2 -2
  47. package/lib/{tools-core-CDh9Csn-.mjs.map → tools-core-D1vOTlAR.mjs.map} +1 -1
  48. package/package.json +1 -1
  49. package/lib/homag-intelligence-CqhmLFsQ.mjs.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"USDZExporter-B5KX4zn1.mjs","sources":["../../../../node_modules/three/examples/jsm/exporters/USDZExporter.js"],"sourcesContent":["import {\n\tNoColorSpace,\n\tDoubleSide,\n\tColor,\n} from 'three';\n\nimport {\n\tstrToU8,\n\tzipSync,\n} from '../libs/fflate.module.js';\n\nclass USDNode {\n\n\tconstructor( name, type = '', metadata = [], properties = [] ) {\n\n\t\tthis.name = name;\n\t\tthis.type = type;\n\t\tthis.metadata = metadata;\n\t\tthis.properties = properties;\n\t\tthis.children = [];\n\n\t}\n\n\taddMetadata( key, value ) {\n\n\t\tthis.metadata.push( { key, value } );\n\n\t}\n\n\taddProperty( property, metadata = [] ) {\n\n\t\tthis.properties.push( { property, metadata } );\n\n\t}\n\n\taddChild( child ) {\n\n\t\tthis.children.push( child );\n\n\t}\n\n\ttoString( indent = 0 ) {\n\n\t\tconst pad = '\\t'.repeat( indent );\n\n\t\tconst formattedMetadata = this.metadata.map( ( item ) => {\n\n\t\t\tconst key = item.key;\n\t\t\tconst value = item.value;\n\n\t\t\tif ( Array.isArray( value ) ) {\n\n\t\t\t\tconst lines = [];\n\t\t\t\tlines.push( `${key} = {` );\n\t\t\t\tvalue.forEach( ( line ) => {\n\n\t\t\t\t\tlines.push( `${pad}\\t\\t${line}` );\n\n\t\t\t\t} );\n\t\t\t\tlines.push( `${pad}\\t}` );\n\t\t\t\treturn lines.join( '\\n' );\n\n\t\t\t} else {\n\n\t\t\t\treturn `${key} = ${value}`;\n\n\t\t\t}\n\n\t\t} );\n\n\t\tconst meta = formattedMetadata.length\n\t\t\t? ` (\\n${formattedMetadata\n\t\t\t\t.map( ( l ) => `${pad}\\t${l}` )\n\t\t\t\t.join( '\\n' )}\\n${pad})`\n\t\t\t: '';\n\n\t\tconst properties = this.properties.map( ( l ) => {\n\n\t\t\tconst property = l.property;\n\t\t\tconst metadata = l.metadata.length\n\t\t\t\t? ` (\\n${l.metadata.map( ( m ) => `${pad}\\t\\t${m}` ).join( '\\n' )}\\n${pad}\\t)`\n\t\t\t\t: '';\n\t\t\treturn `${pad}\\t${property}${metadata}`;\n\n\t\t} );\n\t\tconst children = this.children.map( ( c ) => c.toString( indent + 1 ) );\n\n\t\tconst bodyLines = [];\n\n\t\tif ( properties.length > 0 ) {\n\n\t\t\tbodyLines.push( ...properties );\n\n\t\t}\n\n\t\tif ( children.length > 0 ) {\n\n\t\t\tif ( properties.length > 0 ) {\n\n\t\t\t\tbodyLines.push( '' );\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0; i < children.length; i ++ ) {\n\n\t\t\t\tbodyLines.push( children[ i ] );\n\t\t\t\tif ( i < children.length - 1 ) {\n\n\t\t\t\t\tbodyLines.push( '' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst bodyContent = bodyLines.join( '\\n' );\n\n\t\tconst type = this.type ? this.type + ' ' : '';\n\n\t\treturn `${pad}def ${type}\"${this.name}\"${meta}\\n${pad}{\\n${bodyContent}\\n${pad}}`;\n\n\t}\n\n}\n\n/**\n * An exporter for USDZ.\n *\n * ```js\n * const exporter = new USDZExporter();\n * const arraybuffer = await exporter.parseAsync( scene );\n * ```\n *\n * @three_import import { USDZExporter } from 'three/addons/exporters/USDZExporter.js';\n */\nclass USDZExporter {\n\n\t/**\n\t * Constructs a new USDZ exporter.\n\t */\n\tconstructor() {\n\n\t\t/**\n\t\t * A reference to a texture utils module.\n\t\t *\n\t\t * @type {?(WebGLTextureUtils|WebGPUTextureUtils)}\n\t\t * @default null\n\t\t */\n\t\tthis.textureUtils = null;\n\n\t}\n\n\t/**\n\t * Sets the texture utils for this exporter. Only relevant when compressed textures have to be exported.\n\t *\n\t * Depending on whether you use {@link WebGLRenderer} or {@link WebGPURenderer}, you must inject the\n\t * corresponding texture utils {@link WebGLTextureUtils} or {@link WebGPUTextureUtils}.\n\t *\n\t * @param {WebGLTextureUtils|WebGPUTextureUtils} utils - The texture utils.\n\t */\n\tsetTextureUtils( utils ) {\n\n\t\tthis.textureUtils = utils;\n\n\t}\n\n\t/**\n\t * Parse the given 3D object and generates the USDZ output.\n\t *\n\t * @param {Object3D} scene - The 3D object to export.\n\t * @param {USDZExporter~OnDone} onDone - A callback function that is executed when the export has finished.\n\t * @param {USDZExporter~OnError} onError - A callback function that is executed when an error happens.\n\t * @param {USDZExporter~Options} options - The export options.\n\t */\n\tparse( scene, onDone, onError, options ) {\n\n\t\tthis.parseAsync( scene, options ).then( onDone ).catch( onError );\n\n\t}\n\n\t/**\n\t * Async version of {@link USDZExporter#parse}.\n\t *\n\t * @async\n\t * @param {Object3D} scene - The 3D object to export.\n\t * @param {USDZExporter~Options} options - The export options.\n\t * @return {Promise<ArrayBuffer>} A Promise that resolved with the exported USDZ data.\n\t */\n\tasync parseAsync( scene, options = {} ) {\n\n\t\toptions = Object.assign(\n\t\t\t{\n\t\t\t\tar: {\n\t\t\t\t\tanchoring: { type: 'plane' },\n\t\t\t\t\tplaneAnchoring: { alignment: 'horizontal' },\n\t\t\t\t},\n\t\t\t\tincludeAnchoringProperties: true,\n\t\t\t\tonlyVisible: true,\n\t\t\t\tquickLookCompatible: false,\n\t\t\t\tmaxTextureSize: 1024,\n\t\t\t},\n\t\t\toptions\n\t\t);\n\n\t\tconst usedNames = new Set();\n\n\t\tconst files = {};\n\t\tconst modelFileName = 'model.usda';\n\n\t\t// model file should be first in USDZ archive so we init it here\n\t\tfiles[ modelFileName ] = null;\n\n\t\tconst root = new USDNode( 'Root', 'Xform' );\n\t\tconst scenesNode = new USDNode( 'Scenes', 'Scope' );\n\t\tscenesNode.addMetadata( 'kind', '\"sceneLibrary\"' );\n\t\troot.addChild( scenesNode );\n\n\t\tconst sceneName = 'Scene';\n\t\tconst sceneNode = new USDNode( sceneName, 'Xform' );\n\t\tsceneNode.addMetadata( 'customData', [\n\t\t\t'bool preliminary_collidesWithEnvironment = 0',\n\t\t\t`string sceneName = \"${sceneName}\"`,\n\t\t] );\n\t\tsceneNode.addMetadata( 'sceneName', `\"${sceneName}\"` );\n\t\tif ( options.includeAnchoringProperties ) {\n\n\t\t\tsceneNode.addProperty(\n\t\t\t\t`token preliminary:anchoring:type = \"${options.ar.anchoring.type}\"`\n\t\t\t);\n\t\t\tsceneNode.addProperty(\n\t\t\t\t`token preliminary:planeAnchoring:alignment = \"${options.ar.planeAnchoring.alignment}\"`\n\t\t\t);\n\n\t\t}\n\n\t\tscenesNode.addChild( sceneNode );\n\n\t\tlet output;\n\n\t\tconst materials = {};\n\t\tconst textures = {};\n\n\t\tbuildHierarchy( scene, sceneNode, materials, usedNames, files, options );\n\n\t\tconst materialsNode = buildMaterials(\n\t\t\tmaterials,\n\t\t\ttextures,\n\t\t\toptions.quickLookCompatible\n\t\t);\n\n\t\toutput =\n\t\t\tbuildHeader() +\n\t\t\t'\\n' +\n\t\t\troot.toString() +\n\t\t\t'\\n\\n' +\n\t\t\tmaterialsNode.toString();\n\n\t\tfiles[ modelFileName ] = strToU8( output );\n\t\toutput = null;\n\n\t\tfor ( const id in textures ) {\n\n\t\t\tlet texture = textures[ id ];\n\n\t\t\tif ( texture.isCompressedTexture === true ) {\n\n\t\t\t\tif ( this.textureUtils === null ) {\n\n\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t'THREE.USDZExporter: setTextureUtils() must be called to process compressed textures.'\n\t\t\t\t\t);\n\n\t\t\t\t} else {\n\n\t\t\t\t\ttexture = await this.textureUtils.decompress( texture );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst canvas = imageToCanvas(\n\t\t\t\ttexture.image,\n\t\t\t\ttexture.flipY,\n\t\t\t\toptions.maxTextureSize\n\t\t\t);\n\t\t\tconst blob = await new Promise( ( resolve ) =>\n\t\t\t\tcanvas.toBlob( resolve, 'image/png', 1 )\n\t\t\t);\n\n\t\t\tfiles[ `textures/Texture_${id}.png` ] = new Uint8Array(\n\t\t\t\tawait blob.arrayBuffer()\n\t\t\t);\n\n\t\t}\n\n\t\t// 64 byte alignment\n\t\t// https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109\n\n\t\tlet offset = 0;\n\n\t\tfor ( const filename in files ) {\n\n\t\t\tconst file = files[ filename ];\n\t\t\tconst headerSize = 34 + filename.length;\n\n\t\t\toffset += headerSize;\n\n\t\t\tconst offsetMod64 = offset & 63;\n\n\t\t\tif ( offsetMod64 !== 4 ) {\n\n\t\t\t\tconst padLength = 64 - offsetMod64;\n\t\t\t\tconst padding = new Uint8Array( padLength );\n\n\t\t\t\tfiles[ filename ] = [ file, { extra: { 12345: padding } } ];\n\n\t\t\t}\n\n\t\t\toffset = file.length;\n\n\t\t}\n\n\t\treturn zipSync( files, { level: 0 } );\n\n\t}\n\n}\n\nfunction getName( object, namesSet ) {\n\n\tlet name = object.name;\n\tname = name.replace( /[^A-Za-z0-9_]/g, '' );\n\tif ( /^[0-9]/.test( name ) ) {\n\n\t\tname = '_' + name;\n\n\t}\n\n\tif ( name === '' ) {\n\n\t\tif ( object.isCamera ) {\n\n\t\t\tname = 'Camera';\n\n\t\t} else {\n\n\t\t\tname = 'Object';\n\n\t\t}\n\n\t}\n\n\tif ( namesSet.has( name ) ) {\n\n\t\tname = name + '_' + object.id;\n\n\t}\n\n\tnamesSet.add( name );\n\n\treturn name;\n\n}\n\nfunction imageToCanvas( image, flipY, maxTextureSize ) {\n\n\tif (\n\t\t( typeof HTMLImageElement !== 'undefined' &&\n\t\t\timage instanceof HTMLImageElement ) ||\n\t\t( typeof HTMLCanvasElement !== 'undefined' &&\n\t\t\timage instanceof HTMLCanvasElement ) ||\n\t\t( typeof OffscreenCanvas !== 'undefined' &&\n\t\t\timage instanceof OffscreenCanvas ) ||\n\t\t( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap )\n\t) {\n\n\t\tconst scale = maxTextureSize / Math.max( image.width, image.height );\n\n\t\tconst canvas = document.createElement( 'canvas' );\n\t\tcanvas.width = image.width * Math.min( 1, scale );\n\t\tcanvas.height = image.height * Math.min( 1, scale );\n\n\t\tconst context = canvas.getContext( '2d' );\n\n\t\t// TODO: We should be able to do this in the UsdTransform2d?\n\n\t\tif ( flipY === true ) {\n\n\t\t\tcontext.translate( 0, canvas.height );\n\t\t\tcontext.scale( 1, - 1 );\n\n\t\t}\n\n\t\tcontext.drawImage( image, 0, 0, canvas.width, canvas.height );\n\n\t\treturn canvas;\n\n\t} else {\n\n\t\tthrow new Error(\n\t\t\t'THREE.USDZExporter: No valid image data found. Unable to process texture.'\n\t\t);\n\n\t}\n\n}\n\n//\n\nconst PRECISION = 7;\n\nfunction buildHeader() {\n\n\treturn `#usda 1.0\n(\n\tcustomLayerData = {\n\t\tstring creator = \"Three.js USDZExporter\"\n\t}\n\tdefaultPrim = \"Root\"\n\tmetersPerUnit = 1\n\tupAxis = \"Y\"\n)\n`;\n\n}\n\n// Xform\n\nfunction buildHierarchy( object, parentNode, materials, usedNames, files, options ) {\n\n\tfor ( let i = 0, l = object.children.length; i < l; i ++ ) {\n\n\t\tconst child = object.children[ i ];\n\n\t\tif ( child.visible === false && options.onlyVisible === true ) continue;\n\n\t\tlet childNode;\n\n\t\tif ( child.isMesh ) {\n\n\t\t\tconst geometry = child.geometry;\n\t\t\tconst material = child.material;\n\n\t\t\tif ( material.isMeshStandardMaterial ) {\n\n\t\t\t\tconst geometryFileName = 'geometries/Geometry_' + geometry.id + '.usda';\n\n\t\t\t\tif ( ! ( geometryFileName in files ) ) {\n\n\t\t\t\t\tconst meshObject = buildMeshObject( geometry );\n\t\t\t\t\tfiles[ geometryFileName ] = strToU8(\n\t\t\t\t\t\tbuildHeader() + '\\n' + meshObject.toString()\n\t\t\t\t\t);\n\n\t\t\t\t}\n\n\t\t\t\tif ( ! ( material.uuid in materials ) ) {\n\n\t\t\t\t\tmaterials[ material.uuid ] = material;\n\n\t\t\t\t}\n\n\t\t\t\tchildNode = buildMesh(\n\t\t\t\t\tchild,\n\t\t\t\t\tgeometry,\n\t\t\t\t\tmaterials[ material.uuid ],\n\t\t\t\t\tusedNames\n\t\t\t\t);\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn(\n\t\t\t\t\t'THREE.USDZExporter: Unsupported material type (USDZ only supports MeshStandardMaterial)',\n\t\t\t\t\tchild\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t} else if ( child.isCamera ) {\n\n\t\t\tchildNode = buildCamera( child, usedNames );\n\n\t\t} else {\n\n\t\t\tchildNode = buildXform( child, usedNames );\n\n\t\t}\n\n\t\tif ( childNode ) {\n\n\t\t\tparentNode.addChild( childNode );\n\t\t\tbuildHierarchy( child, childNode, materials, usedNames, files, options );\n\n\t\t}\n\n\t}\n\n}\n\nfunction buildXform( object, usedNames ) {\n\n\tconst name = getName( object, usedNames );\n\tconst transform = buildMatrix( object.matrix );\n\n\tif ( object.matrix.determinant() < 0 ) {\n\n\t\tconsole.warn(\n\t\t\t'THREE.USDZExporter: USDZ does not support negative scales',\n\t\t\tobject\n\t\t);\n\n\t}\n\n\tconst node = new USDNode( name, 'Xform' );\n\n\tnode.addProperty( `matrix4d xformOp:transform = ${transform}` );\n\tnode.addProperty( 'uniform token[] xformOpOrder = [\"xformOp:transform\"]' );\n\n\treturn node;\n\n}\n\nfunction buildMesh( object, geometry, material, usedNames ) {\n\n\tconst node = buildXform( object, usedNames );\n\n\tnode.addMetadata(\n\t\t'prepend references',\n\t\t`@./geometries/Geometry_${geometry.id}.usda@</Geometry>`\n\t);\n\tnode.addMetadata( 'prepend apiSchemas', '[\"MaterialBindingAPI\"]' );\n\n\tnode.addProperty(\n\t\t`rel material:binding = </Materials/Material_${material.id}>`\n\t);\n\n\treturn node;\n\n}\n\nfunction buildMatrix( matrix ) {\n\n\tconst array = matrix.elements;\n\n\treturn `( ${buildMatrixRow( array, 0 )}, ${buildMatrixRow(\n\t\tarray,\n\t\t4\n\t)}, ${buildMatrixRow( array, 8 )}, ${buildMatrixRow( array, 12 )} )`;\n\n}\n\nfunction buildMatrixRow( array, offset ) {\n\n\treturn `(${array[ offset + 0 ]}, ${array[ offset + 1 ]}, ${array[ offset + 2 ]}, ${\n\t\tarray[ offset + 3 ]\n\t})`;\n\n}\n\n// Mesh\n\nfunction buildMeshObject( geometry ) {\n\n\tconst node = new USDNode( 'Geometry' );\n\n\tconst meshNode = buildMeshNode( geometry );\n\tnode.addChild( meshNode );\n\n\treturn node;\n\n}\n\nfunction buildMeshNode( geometry ) {\n\n\tconst name = 'Geometry';\n\tconst attributes = geometry.attributes;\n\tconst count = attributes.position.count;\n\n\tconst node = new USDNode( name, 'Mesh' );\n\n\tnode.addProperty(\n\t\t`int[] faceVertexCounts = [${buildMeshVertexCount( geometry )}]`\n\t);\n\tnode.addProperty(\n\t\t`int[] faceVertexIndices = [${buildMeshVertexIndices( geometry )}]`\n\t);\n\tnode.addProperty(\n\t\t`normal3f[] normals = [${buildVector3Array( attributes.normal, count )}]`,\n\t\t[ 'interpolation = \"vertex\"' ]\n\t);\n\tnode.addProperty(\n\t\t`point3f[] points = [${buildVector3Array( attributes.position, count )}]`\n\t);\n\n\tfor ( let i = 0; i < 4; i ++ ) {\n\n\t\tconst id = i > 0 ? i : '';\n\t\tconst attribute = attributes[ 'uv' + id ];\n\t\tif ( attribute !== undefined ) {\n\n\t\t\tnode.addProperty(\n\t\t\t\t`texCoord2f[] primvars:st${id} = [${buildVector2Array( attribute )}]`,\n\t\t\t\t[ 'interpolation = \"vertex\"' ]\n\t\t\t);\n\n\t\t}\n\n\t}\n\n\tconst colorAttribute = attributes.color;\n\tif ( colorAttribute !== undefined ) {\n\n\t\tnode.addProperty(\n\t\t\t`color3f[] primvars:displayColor = [${buildVector3Array(\n\t\t\t\tcolorAttribute,\n\t\t\t\tcount\n\t\t\t)}]`,\n\t\t\t[ 'interpolation = \"vertex\"' ]\n\t\t);\n\n\t}\n\n\tnode.addProperty( 'uniform token subdivisionScheme = \"none\"' );\n\n\treturn node;\n\n}\n\nfunction buildMeshVertexCount( geometry ) {\n\n\tconst count =\n\t\tgeometry.index !== null\n\t\t\t? geometry.index.count\n\t\t\t: geometry.attributes.position.count;\n\n\treturn Array( count / 3 )\n\t\t.fill( 3 )\n\t\t.join( ', ' );\n\n}\n\nfunction buildMeshVertexIndices( geometry ) {\n\n\tconst index = geometry.index;\n\tconst array = [];\n\n\tif ( index !== null ) {\n\n\t\tfor ( let i = 0; i < index.count; i ++ ) {\n\n\t\t\tarray.push( index.getX( i ) );\n\n\t\t}\n\n\t} else {\n\n\t\tconst length = geometry.attributes.position.count;\n\n\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\tarray.push( i );\n\n\t\t}\n\n\t}\n\n\treturn array.join( ', ' );\n\n}\n\nfunction buildVector3Array( attribute, count ) {\n\n\tif ( attribute === undefined ) {\n\n\t\tconsole.warn( 'USDZExporter: Normals missing.' );\n\t\treturn Array( count ).fill( '(0, 0, 0)' ).join( ', ' );\n\n\t}\n\n\tconst array = [];\n\n\tfor ( let i = 0; i < attribute.count; i ++ ) {\n\n\t\tconst x = attribute.getX( i );\n\t\tconst y = attribute.getY( i );\n\t\tconst z = attribute.getZ( i );\n\n\t\tarray.push(\n\t\t\t`(${x.toPrecision( PRECISION )}, ${y.toPrecision(\n\t\t\t\tPRECISION\n\t\t\t)}, ${z.toPrecision( PRECISION )})`\n\t\t);\n\n\t}\n\n\treturn array.join( ', ' );\n\n}\n\nfunction buildVector2Array( attribute ) {\n\n\tconst array = [];\n\n\tfor ( let i = 0; i < attribute.count; i ++ ) {\n\n\t\tconst x = attribute.getX( i );\n\t\tconst y = attribute.getY( i );\n\n\t\tarray.push(\n\t\t\t`(${x.toPrecision( PRECISION )}, ${1 - y.toPrecision( PRECISION )})`\n\t\t);\n\n\t}\n\n\treturn array.join( ', ' );\n\n}\n\n// Materials\n\nfunction buildMaterials( materials, textures, quickLookCompatible = false ) {\n\n\tconst materialsNode = new USDNode( 'Materials' );\n\n\tfor ( const uuid in materials ) {\n\n\t\tconst material = materials[ uuid ];\n\n\t\tmaterialsNode.addChild(\n\t\t\tbuildMaterial( material, textures, quickLookCompatible )\n\t\t);\n\n\t}\n\n\treturn materialsNode;\n\n}\n\nfunction buildMaterial( material, textures, quickLookCompatible = false ) {\n\n\t// https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html\n\n\tconst materialNode = new USDNode( `Material_${material.id}`, 'Material' );\n\n\tfunction buildTextureNodes( texture, mapType, color ) {\n\n\t\tconst id = texture.source.id + '_' + texture.flipY;\n\n\t\ttextures[ id ] = texture;\n\n\t\tconst uv = texture.channel > 0 ? 'st' + texture.channel : 'st';\n\n\t\tconst WRAPPINGS = {\n\t\t\t1000: 'repeat', // RepeatWrapping\n\t\t\t1001: 'clamp', // ClampToEdgeWrapping\n\t\t\t1002: 'mirror', // MirroredRepeatWrapping\n\t\t};\n\n\t\tconst repeat = texture.repeat.clone();\n\t\tconst offset = texture.offset.clone();\n\t\tconst rotation = texture.rotation;\n\n\t\t// rotation is around the wrong point. after rotation we need to shift offset again so that we're rotating around the right spot\n\t\tconst xRotationOffset = Math.sin( rotation );\n\t\tconst yRotationOffset = Math.cos( rotation );\n\n\t\t// texture coordinates start in the opposite corner, need to correct\n\t\toffset.y = 1 - offset.y - repeat.y;\n\n\t\t// turns out QuickLook is buggy and interprets texture repeat inverted/applies operations in a different order.\n\t\t// Apple Feedback: \tFB10036297 and FB11442287\n\t\tif ( quickLookCompatible ) {\n\n\t\t\t// This is NOT correct yet in QuickLook, but comes close for a range of models.\n\t\t\t// It becomes more incorrect the bigger the offset is\n\n\t\t\toffset.x = offset.x / repeat.x;\n\t\t\toffset.y = offset.y / repeat.y;\n\n\t\t\toffset.x += xRotationOffset / repeat.x;\n\t\t\toffset.y += yRotationOffset - 1;\n\n\t\t} else {\n\n\t\t\t// results match glTF results exactly. verified correct in usdview.\n\t\t\toffset.x += xRotationOffset * repeat.x;\n\t\t\toffset.y += ( 1 - yRotationOffset ) * repeat.y;\n\n\t\t}\n\n\t\tconst primvarReaderNode = new USDNode( `PrimvarReader_${mapType}`, 'Shader' );\n\t\tprimvarReaderNode.addProperty(\n\t\t\t'uniform token info:id = \"UsdPrimvarReader_float2\"'\n\t\t);\n\t\tprimvarReaderNode.addProperty( 'float2 inputs:fallback = (0.0, 0.0)' );\n\t\tprimvarReaderNode.addProperty( `token inputs:varname = \"${uv}\"` );\n\t\tprimvarReaderNode.addProperty( 'float2 outputs:result' );\n\n\t\tconst transform2dNode = new USDNode( `Transform2d_${mapType}`, 'Shader' );\n\t\ttransform2dNode.addProperty( 'uniform token info:id = \"UsdTransform2d\"' );\n\t\ttransform2dNode.addProperty(\n\t\t\t`token inputs:in.connect = </Materials/Material_${material.id}/PrimvarReader_${mapType}.outputs:result>`\n\t\t);\n\t\ttransform2dNode.addProperty(\n\t\t\t`float inputs:rotation = ${( rotation * ( 180 / Math.PI ) ).toFixed(\n\t\t\t\tPRECISION\n\t\t\t)}`\n\t\t);\n\t\ttransform2dNode.addProperty(\n\t\t\t`float2 inputs:scale = ${buildVector2( repeat )}`\n\t\t);\n\t\ttransform2dNode.addProperty(\n\t\t\t`float2 inputs:translation = ${buildVector2( offset )}`\n\t\t);\n\t\ttransform2dNode.addProperty( 'float2 outputs:result' );\n\n\t\tconst textureNode = new USDNode(\n\t\t\t`Texture_${texture.id}_${mapType}`,\n\t\t\t'Shader'\n\t\t);\n\t\ttextureNode.addProperty( 'uniform token info:id = \"UsdUVTexture\"' );\n\t\ttextureNode.addProperty( `asset inputs:file = @textures/Texture_${id}.png@` );\n\t\ttextureNode.addProperty(\n\t\t\t`float2 inputs:st.connect = </Materials/Material_${material.id}/Transform2d_${mapType}.outputs:result>`\n\t\t);\n\n\t\tif ( color !== undefined ) {\n\n\t\t\ttextureNode.addProperty( `float4 inputs:scale = ${buildColor4( color )}` );\n\n\t\t}\n\n\t\ttextureNode.addProperty(\n\t\t\t`token inputs:sourceColorSpace = \"${\n\t\t\t\ttexture.colorSpace === NoColorSpace ? 'raw' : 'sRGB'\n\t\t\t}\"`\n\t\t);\n\t\ttextureNode.addProperty(\n\t\t\t`token inputs:wrapS = \"${WRAPPINGS[ texture.wrapS ]}\"`\n\t\t);\n\t\ttextureNode.addProperty(\n\t\t\t`token inputs:wrapT = \"${WRAPPINGS[ texture.wrapT ]}\"`\n\t\t);\n\t\ttextureNode.addProperty( 'float outputs:r' );\n\t\ttextureNode.addProperty( 'float outputs:g' );\n\t\ttextureNode.addProperty( 'float outputs:b' );\n\t\ttextureNode.addProperty( 'float3 outputs:rgb' );\n\n\t\tif ( material.transparent || material.alphaTest > 0.0 ) {\n\n\t\t\ttextureNode.addProperty( 'float outputs:a' );\n\n\t\t}\n\n\t\treturn [ primvarReaderNode, transform2dNode, textureNode ];\n\n\t}\n\n\tif ( material.side === DoubleSide ) {\n\n\t\tconsole.warn(\n\t\t\t'THREE.USDZExporter: USDZ does not support double sided materials',\n\t\t\tmaterial\n\t\t);\n\n\t}\n\n\tconst previewSurfaceNode = new USDNode( 'PreviewSurface', 'Shader' );\n\tpreviewSurfaceNode.addProperty( 'uniform token info:id = \"UsdPreviewSurface\"' );\n\n\tif ( material.map !== null ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`color3f inputs:diffuseColor.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:rgb>`\n\t\t);\n\n\t\tif ( material.transparent ) {\n\n\t\t\tpreviewSurfaceNode.addProperty(\n\t\t\t\t`float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:a>`\n\t\t\t);\n\n\t\t} else if ( material.alphaTest > 0.0 ) {\n\n\t\t\tpreviewSurfaceNode.addProperty(\n\t\t\t\t`float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:a>`\n\t\t\t);\n\t\t\tpreviewSurfaceNode.addProperty(\n\t\t\t\t`float inputs:opacityThreshold = ${material.alphaTest}`\n\t\t\t);\n\n\t\t}\n\n\t\tconst textureNodes = buildTextureNodes(\n\t\t\tmaterial.map,\n\t\t\t'diffuse',\n\t\t\tmaterial.color\n\t\t);\n\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t} else {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`color3f inputs:diffuseColor = ${buildColor( material.color )}`\n\t\t);\n\n\t}\n\n\tif ( material.emissiveMap !== null ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`color3f inputs:emissiveColor.connect = </Materials/Material_${material.id}/Texture_${material.emissiveMap.id}_emissive.outputs:rgb>`\n\t\t);\n\n\t\tconst emissiveColor = new Color(\n\t\t\tmaterial.emissive.r * material.emissiveIntensity,\n\t\t\tmaterial.emissive.g * material.emissiveIntensity,\n\t\t\tmaterial.emissive.b * material.emissiveIntensity\n\t\t);\n\t\tconst textureNodes = buildTextureNodes(\n\t\t\tmaterial.emissiveMap,\n\t\t\t'emissive',\n\t\t\temissiveColor\n\t\t);\n\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t} else if ( material.emissive.getHex() > 0 ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`color3f inputs:emissiveColor = ${buildColor( material.emissive )}`\n\t\t);\n\n\t}\n\n\tif ( material.normalMap !== null ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`normal3f inputs:normal.connect = </Materials/Material_${material.id}/Texture_${material.normalMap.id}_normal.outputs:rgb>`\n\t\t);\n\n\t\tconst textureNodes = buildTextureNodes( material.normalMap, 'normal' );\n\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t}\n\n\tif ( material.aoMap !== null ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`float inputs:occlusion.connect = </Materials/Material_${material.id}/Texture_${material.aoMap.id}_occlusion.outputs:r>`\n\t\t);\n\n\t\tconst aoColor = new Color(\n\t\t\tmaterial.aoMapIntensity,\n\t\t\tmaterial.aoMapIntensity,\n\t\t\tmaterial.aoMapIntensity\n\t\t);\n\t\tconst textureNodes = buildTextureNodes(\n\t\t\tmaterial.aoMap,\n\t\t\t'occlusion',\n\t\t\taoColor\n\t\t);\n\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t}\n\n\tif ( material.roughnessMap !== null ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`float inputs:roughness.connect = </Materials/Material_${material.id}/Texture_${material.roughnessMap.id}_roughness.outputs:g>`\n\t\t);\n\n\t\tconst roughnessColor = new Color(\n\t\t\tmaterial.roughness,\n\t\t\tmaterial.roughness,\n\t\t\tmaterial.roughness\n\t\t);\n\t\tconst textureNodes = buildTextureNodes(\n\t\t\tmaterial.roughnessMap,\n\t\t\t'roughness',\n\t\t\troughnessColor\n\t\t);\n\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t} else {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`float inputs:roughness = ${material.roughness}`\n\t\t);\n\n\t}\n\n\tif ( material.metalnessMap !== null ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`float inputs:metallic.connect = </Materials/Material_${material.id}/Texture_${material.metalnessMap.id}_metallic.outputs:b>`\n\t\t);\n\n\t\tconst metalnessColor = new Color(\n\t\t\tmaterial.metalness,\n\t\t\tmaterial.metalness,\n\t\t\tmaterial.metalness\n\t\t);\n\t\tconst textureNodes = buildTextureNodes(\n\t\t\tmaterial.metalnessMap,\n\t\t\t'metallic',\n\t\t\tmetalnessColor\n\t\t);\n\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t} else {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`float inputs:metallic = ${material.metalness}`\n\t\t);\n\n\t}\n\n\tif ( material.alphaMap !== null ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.alphaMap.id}_opacity.outputs:r>`\n\t\t);\n\t\tpreviewSurfaceNode.addProperty( 'float inputs:opacityThreshold = 0.0001' );\n\n\t\tconst textureNodes = buildTextureNodes( material.alphaMap, 'opacity' );\n\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t} else {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`float inputs:opacity = ${material.opacity}`\n\t\t);\n\n\t}\n\n\tif ( material.isMeshPhysicalMaterial ) {\n\n\t\tif ( material.clearcoatMap !== null ) {\n\n\t\t\tpreviewSurfaceNode.addProperty(\n\t\t\t\t`float inputs:clearcoat.connect = </Materials/Material_${material.id}/Texture_${material.clearcoatMap.id}_clearcoat.outputs:r>`\n\t\t\t);\n\n\t\t\tconst clearcoatColor = new Color(\n\t\t\t\tmaterial.clearcoat,\n\t\t\t\tmaterial.clearcoat,\n\t\t\t\tmaterial.clearcoat\n\t\t\t);\n\t\t\tconst textureNodes = buildTextureNodes(\n\t\t\t\tmaterial.clearcoatMap,\n\t\t\t\t'clearcoat',\n\t\t\t\tclearcoatColor\n\t\t\t);\n\t\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t\t} else {\n\n\t\t\tpreviewSurfaceNode.addProperty(\n\t\t\t\t`float inputs:clearcoat = ${material.clearcoat}`\n\t\t\t);\n\n\t\t}\n\n\t\tif ( material.clearcoatRoughnessMap !== null ) {\n\n\t\t\tpreviewSurfaceNode.addProperty(\n\t\t\t\t`float inputs:clearcoatRoughness.connect = </Materials/Material_${material.id}/Texture_${material.clearcoatRoughnessMap.id}_clearcoatRoughness.outputs:g>`\n\t\t\t);\n\n\t\t\tconst clearcoatRoughnessColor = new Color(\n\t\t\t\tmaterial.clearcoatRoughness,\n\t\t\t\tmaterial.clearcoatRoughness,\n\t\t\t\tmaterial.clearcoatRoughness\n\t\t\t);\n\t\t\tconst textureNodes = buildTextureNodes(\n\t\t\t\tmaterial.clearcoatRoughnessMap,\n\t\t\t\t'clearcoatRoughness',\n\t\t\t\tclearcoatRoughnessColor\n\t\t\t);\n\t\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t\t} else {\n\n\t\t\tpreviewSurfaceNode.addProperty(\n\t\t\t\t`float inputs:clearcoatRoughness = ${material.clearcoatRoughness}`\n\t\t\t);\n\n\t\t}\n\n\t\tpreviewSurfaceNode.addProperty( `float inputs:ior = ${material.ior}` );\n\n\t}\n\n\tpreviewSurfaceNode.addProperty( 'int inputs:useSpecularWorkflow = 0' );\n\tpreviewSurfaceNode.addProperty( 'token outputs:surface' );\n\n\tmaterialNode.addChild( previewSurfaceNode );\n\n\tmaterialNode.addProperty(\n\t\t`token outputs:surface.connect = </Materials/Material_${material.id}/PreviewSurface.outputs:surface>`\n\t);\n\n\treturn materialNode;\n\n}\n\nfunction buildColor( color ) {\n\n\treturn `(${color.r}, ${color.g}, ${color.b})`;\n\n}\n\nfunction buildColor4( color ) {\n\n\treturn `(${color.r}, ${color.g}, ${color.b}, 1.0)`;\n\n}\n\nfunction buildVector2( vector ) {\n\n\treturn `(${vector.x}, ${vector.y})`;\n\n}\n\nfunction buildCamera( camera, usedNames ) {\n\n\tconst name = getName( camera, usedNames );\n\n\tconst transform = buildMatrix( camera.matrix );\n\n\tif ( camera.matrix.determinant() < 0 ) {\n\n\t\tconsole.warn(\n\t\t\t'THREE.USDZExporter: USDZ does not support negative scales',\n\t\t\tcamera\n\t\t);\n\n\t}\n\n\tconst node = new USDNode( name, 'Camera' );\n\tnode.addProperty( `matrix4d xformOp:transform = ${transform}` );\n\tnode.addProperty( 'uniform token[] xformOpOrder = [\"xformOp:transform\"]' );\n\n\tconst projection = camera.isOrthographicCamera\n\t\t? 'orthographic'\n\t\t: 'perspective';\n\tnode.addProperty( `token projection = \"${projection}\"` );\n\n\tconst clippingRange = `(${camera.near.toPrecision(\n\t\tPRECISION\n\t)}, ${camera.far.toPrecision( PRECISION )})`;\n\tnode.addProperty( `float2 clippingRange = ${clippingRange}` );\n\n\tlet horizontalAperture;\n\tif ( camera.isOrthographicCamera ) {\n\n\t\thorizontalAperture = (\n\t\t\t( Math.abs( camera.left ) + Math.abs( camera.right ) ) *\n\t\t\t10\n\t\t).toPrecision( PRECISION );\n\n\t} else {\n\n\t\thorizontalAperture = camera.getFilmWidth().toPrecision( PRECISION );\n\n\t}\n\n\tnode.addProperty( `float horizontalAperture = ${horizontalAperture}` );\n\n\tlet verticalAperture;\n\tif ( camera.isOrthographicCamera ) {\n\n\t\tverticalAperture = (\n\t\t\t( Math.abs( camera.top ) + Math.abs( camera.bottom ) ) *\n\t\t\t10\n\t\t).toPrecision( PRECISION );\n\n\t} else {\n\n\t\tverticalAperture = camera.getFilmHeight().toPrecision( PRECISION );\n\n\t}\n\n\tnode.addProperty( `float verticalAperture = ${verticalAperture}` );\n\n\tif ( camera.isPerspectiveCamera ) {\n\n\t\tconst focalLength = camera.getFocalLength().toPrecision( PRECISION );\n\t\tnode.addProperty( `float focalLength = ${focalLength}` );\n\n\t\tconst focusDistance = camera.focus.toPrecision( PRECISION );\n\t\tnode.addProperty( `float focusDistance = ${focusDistance}` );\n\n\t}\n\n\treturn node;\n\n}\n\n/**\n * Export options of `USDZExporter`.\n *\n * @typedef {Object} USDZExporter~Options\n * @property {number} [maxTextureSize=1024] - The maximum texture size that is going to be exported.\n * @property {boolean} [includeAnchoringProperties=true] - Whether to include anchoring properties or not.\n * @property {boolean} [onlyVisible=true] - Export only visible 3D objects.\n * @property {Object} [ar] - If `includeAnchoringProperties` is set to `true`, the anchoring type and alignment\n * can be configured via `ar.anchoring.type` and `ar.planeAnchoring.alignment`.\n * @property {boolean} 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+ {"version":3,"file":"USDZExporter-B9ygWQMw.mjs","sources":["../../../../node_modules/three/examples/jsm/exporters/USDZExporter.js"],"sourcesContent":["import {\n\tNoColorSpace,\n\tDoubleSide,\n\tColor,\n} from 'three';\n\nimport {\n\tstrToU8,\n\tzipSync,\n} from '../libs/fflate.module.js';\n\nclass USDNode {\n\n\tconstructor( name, type = '', metadata = [], properties = [] ) {\n\n\t\tthis.name = name;\n\t\tthis.type = type;\n\t\tthis.metadata = metadata;\n\t\tthis.properties = properties;\n\t\tthis.children = [];\n\n\t}\n\n\taddMetadata( key, value ) {\n\n\t\tthis.metadata.push( { key, value } );\n\n\t}\n\n\taddProperty( property, metadata = [] ) {\n\n\t\tthis.properties.push( { property, metadata } );\n\n\t}\n\n\taddChild( child ) {\n\n\t\tthis.children.push( child );\n\n\t}\n\n\ttoString( indent = 0 ) {\n\n\t\tconst pad = '\\t'.repeat( indent );\n\n\t\tconst formattedMetadata = this.metadata.map( ( item ) => {\n\n\t\t\tconst key = item.key;\n\t\t\tconst value = item.value;\n\n\t\t\tif ( Array.isArray( value ) ) {\n\n\t\t\t\tconst lines = [];\n\t\t\t\tlines.push( `${key} = {` );\n\t\t\t\tvalue.forEach( ( line ) => {\n\n\t\t\t\t\tlines.push( `${pad}\\t\\t${line}` );\n\n\t\t\t\t} );\n\t\t\t\tlines.push( `${pad}\\t}` );\n\t\t\t\treturn lines.join( '\\n' );\n\n\t\t\t} else {\n\n\t\t\t\treturn `${key} = ${value}`;\n\n\t\t\t}\n\n\t\t} );\n\n\t\tconst meta = formattedMetadata.length\n\t\t\t? ` (\\n${formattedMetadata\n\t\t\t\t.map( ( l ) => `${pad}\\t${l}` )\n\t\t\t\t.join( '\\n' )}\\n${pad})`\n\t\t\t: '';\n\n\t\tconst properties = this.properties.map( ( l ) => {\n\n\t\t\tconst property = l.property;\n\t\t\tconst metadata = l.metadata.length\n\t\t\t\t? ` (\\n${l.metadata.map( ( m ) => `${pad}\\t\\t${m}` ).join( '\\n' )}\\n${pad}\\t)`\n\t\t\t\t: '';\n\t\t\treturn `${pad}\\t${property}${metadata}`;\n\n\t\t} );\n\t\tconst children = this.children.map( ( c ) => c.toString( indent + 1 ) );\n\n\t\tconst bodyLines = [];\n\n\t\tif ( properties.length > 0 ) {\n\n\t\t\tbodyLines.push( ...properties );\n\n\t\t}\n\n\t\tif ( children.length > 0 ) {\n\n\t\t\tif ( properties.length > 0 ) {\n\n\t\t\t\tbodyLines.push( '' );\n\n\t\t\t}\n\n\t\t\tfor ( let i = 0; i < children.length; i ++ ) {\n\n\t\t\t\tbodyLines.push( children[ i ] );\n\t\t\t\tif ( i < children.length - 1 ) {\n\n\t\t\t\t\tbodyLines.push( '' );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t}\n\n\t\tconst bodyContent = bodyLines.join( '\\n' );\n\n\t\tconst type = this.type ? this.type + ' ' : '';\n\n\t\treturn `${pad}def ${type}\"${this.name}\"${meta}\\n${pad}{\\n${bodyContent}\\n${pad}}`;\n\n\t}\n\n}\n\n/**\n * An exporter for USDZ.\n *\n * ```js\n * const exporter = new USDZExporter();\n * const arraybuffer = await exporter.parseAsync( scene );\n * ```\n *\n * @three_import import { USDZExporter } from 'three/addons/exporters/USDZExporter.js';\n */\nclass USDZExporter {\n\n\t/**\n\t * Constructs a new USDZ exporter.\n\t */\n\tconstructor() {\n\n\t\t/**\n\t\t * A reference to a texture utils module.\n\t\t *\n\t\t * @type {?(WebGLTextureUtils|WebGPUTextureUtils)}\n\t\t * @default null\n\t\t */\n\t\tthis.textureUtils = null;\n\n\t}\n\n\t/**\n\t * Sets the texture utils for this exporter. Only relevant when compressed textures have to be exported.\n\t *\n\t * Depending on whether you use {@link WebGLRenderer} or {@link WebGPURenderer}, you must inject the\n\t * corresponding texture utils {@link WebGLTextureUtils} or {@link WebGPUTextureUtils}.\n\t *\n\t * @param {WebGLTextureUtils|WebGPUTextureUtils} utils - The texture utils.\n\t */\n\tsetTextureUtils( utils ) {\n\n\t\tthis.textureUtils = utils;\n\n\t}\n\n\t/**\n\t * Parse the given 3D object and generates the USDZ output.\n\t *\n\t * @param {Object3D} scene - The 3D object to export.\n\t * @param {USDZExporter~OnDone} onDone - A callback function that is executed when the export has finished.\n\t * @param {USDZExporter~OnError} onError - A callback function that is executed when an error happens.\n\t * @param {USDZExporter~Options} options - The export options.\n\t */\n\tparse( scene, onDone, onError, options ) {\n\n\t\tthis.parseAsync( scene, options ).then( onDone ).catch( onError );\n\n\t}\n\n\t/**\n\t * Async version of {@link USDZExporter#parse}.\n\t *\n\t * @async\n\t * @param {Object3D} scene - The 3D object to export.\n\t * @param {USDZExporter~Options} options - The export options.\n\t * @return {Promise<ArrayBuffer>} A Promise that resolved with the exported USDZ data.\n\t */\n\tasync parseAsync( scene, options = {} ) {\n\n\t\toptions = Object.assign(\n\t\t\t{\n\t\t\t\tar: {\n\t\t\t\t\tanchoring: { type: 'plane' },\n\t\t\t\t\tplaneAnchoring: { alignment: 'horizontal' },\n\t\t\t\t},\n\t\t\t\tincludeAnchoringProperties: true,\n\t\t\t\tonlyVisible: true,\n\t\t\t\tquickLookCompatible: false,\n\t\t\t\tmaxTextureSize: 1024,\n\t\t\t},\n\t\t\toptions\n\t\t);\n\n\t\tconst usedNames = new Set();\n\n\t\tconst files = {};\n\t\tconst modelFileName = 'model.usda';\n\n\t\t// model file should be first in USDZ archive so we init it here\n\t\tfiles[ modelFileName ] = null;\n\n\t\tconst root = new USDNode( 'Root', 'Xform' );\n\t\tconst scenesNode = new USDNode( 'Scenes', 'Scope' );\n\t\tscenesNode.addMetadata( 'kind', '\"sceneLibrary\"' );\n\t\troot.addChild( scenesNode );\n\n\t\tconst sceneName = 'Scene';\n\t\tconst sceneNode = new USDNode( sceneName, 'Xform' );\n\t\tsceneNode.addMetadata( 'customData', [\n\t\t\t'bool preliminary_collidesWithEnvironment = 0',\n\t\t\t`string sceneName = \"${sceneName}\"`,\n\t\t] );\n\t\tsceneNode.addMetadata( 'sceneName', `\"${sceneName}\"` );\n\t\tif ( options.includeAnchoringProperties ) {\n\n\t\t\tsceneNode.addProperty(\n\t\t\t\t`token preliminary:anchoring:type = \"${options.ar.anchoring.type}\"`\n\t\t\t);\n\t\t\tsceneNode.addProperty(\n\t\t\t\t`token preliminary:planeAnchoring:alignment = \"${options.ar.planeAnchoring.alignment}\"`\n\t\t\t);\n\n\t\t}\n\n\t\tscenesNode.addChild( sceneNode );\n\n\t\tlet output;\n\n\t\tconst materials = {};\n\t\tconst textures = {};\n\n\t\tbuildHierarchy( scene, sceneNode, materials, usedNames, files, options );\n\n\t\tconst materialsNode = buildMaterials(\n\t\t\tmaterials,\n\t\t\ttextures,\n\t\t\toptions.quickLookCompatible\n\t\t);\n\n\t\toutput =\n\t\t\tbuildHeader() +\n\t\t\t'\\n' +\n\t\t\troot.toString() +\n\t\t\t'\\n\\n' +\n\t\t\tmaterialsNode.toString();\n\n\t\tfiles[ modelFileName ] = strToU8( output );\n\t\toutput = null;\n\n\t\tfor ( const id in textures ) {\n\n\t\t\tlet texture = textures[ id ];\n\n\t\t\tif ( texture.isCompressedTexture === true ) {\n\n\t\t\t\tif ( this.textureUtils === null ) {\n\n\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t'THREE.USDZExporter: setTextureUtils() must be called to process compressed textures.'\n\t\t\t\t\t);\n\n\t\t\t\t} else {\n\n\t\t\t\t\ttexture = await this.textureUtils.decompress( texture );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\tconst canvas = imageToCanvas(\n\t\t\t\ttexture.image,\n\t\t\t\ttexture.flipY,\n\t\t\t\toptions.maxTextureSize\n\t\t\t);\n\t\t\tconst blob = await new Promise( ( resolve ) =>\n\t\t\t\tcanvas.toBlob( resolve, 'image/png', 1 )\n\t\t\t);\n\n\t\t\tfiles[ `textures/Texture_${id}.png` ] = new Uint8Array(\n\t\t\t\tawait blob.arrayBuffer()\n\t\t\t);\n\n\t\t}\n\n\t\t// 64 byte alignment\n\t\t// https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109\n\n\t\tlet offset = 0;\n\n\t\tfor ( const filename in files ) {\n\n\t\t\tconst file = files[ filename ];\n\t\t\tconst headerSize = 34 + filename.length;\n\n\t\t\toffset += headerSize;\n\n\t\t\tconst offsetMod64 = offset & 63;\n\n\t\t\tif ( offsetMod64 !== 4 ) {\n\n\t\t\t\tconst padLength = 64 - offsetMod64;\n\t\t\t\tconst padding = new Uint8Array( padLength );\n\n\t\t\t\tfiles[ filename ] = [ file, { extra: { 12345: padding } } ];\n\n\t\t\t}\n\n\t\t\toffset = file.length;\n\n\t\t}\n\n\t\treturn zipSync( files, { level: 0 } );\n\n\t}\n\n}\n\nfunction getName( object, namesSet ) {\n\n\tlet name = object.name;\n\tname = name.replace( /[^A-Za-z0-9_]/g, '' );\n\tif ( /^[0-9]/.test( name ) ) {\n\n\t\tname = '_' + name;\n\n\t}\n\n\tif ( name === '' ) {\n\n\t\tif ( object.isCamera ) {\n\n\t\t\tname = 'Camera';\n\n\t\t} else {\n\n\t\t\tname = 'Object';\n\n\t\t}\n\n\t}\n\n\tif ( namesSet.has( name ) ) {\n\n\t\tname = name + '_' + object.id;\n\n\t}\n\n\tnamesSet.add( name );\n\n\treturn name;\n\n}\n\nfunction imageToCanvas( image, flipY, maxTextureSize ) {\n\n\tif (\n\t\t( typeof HTMLImageElement !== 'undefined' &&\n\t\t\timage instanceof HTMLImageElement ) ||\n\t\t( typeof HTMLCanvasElement !== 'undefined' &&\n\t\t\timage instanceof HTMLCanvasElement ) ||\n\t\t( typeof OffscreenCanvas !== 'undefined' &&\n\t\t\timage instanceof OffscreenCanvas ) ||\n\t\t( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap )\n\t) {\n\n\t\tconst scale = maxTextureSize / Math.max( image.width, image.height );\n\n\t\tconst canvas = document.createElement( 'canvas' );\n\t\tcanvas.width = image.width * Math.min( 1, scale );\n\t\tcanvas.height = image.height * Math.min( 1, scale );\n\n\t\tconst context = canvas.getContext( '2d' );\n\n\t\t// TODO: We should be able to do this in the UsdTransform2d?\n\n\t\tif ( flipY === true ) {\n\n\t\t\tcontext.translate( 0, canvas.height );\n\t\t\tcontext.scale( 1, - 1 );\n\n\t\t}\n\n\t\tcontext.drawImage( image, 0, 0, canvas.width, canvas.height );\n\n\t\treturn canvas;\n\n\t} else {\n\n\t\tthrow new Error(\n\t\t\t'THREE.USDZExporter: No valid image data found. Unable to process texture.'\n\t\t);\n\n\t}\n\n}\n\n//\n\nconst PRECISION = 7;\n\nfunction buildHeader() {\n\n\treturn `#usda 1.0\n(\n\tcustomLayerData = {\n\t\tstring creator = \"Three.js USDZExporter\"\n\t}\n\tdefaultPrim = \"Root\"\n\tmetersPerUnit = 1\n\tupAxis = \"Y\"\n)\n`;\n\n}\n\n// Xform\n\nfunction buildHierarchy( object, parentNode, materials, usedNames, files, options ) {\n\n\tfor ( let i = 0, l = object.children.length; i < l; i ++ ) {\n\n\t\tconst child = object.children[ i ];\n\n\t\tif ( child.visible === false && options.onlyVisible === true ) continue;\n\n\t\tlet childNode;\n\n\t\tif ( child.isMesh ) {\n\n\t\t\tconst geometry = child.geometry;\n\t\t\tconst material = child.material;\n\n\t\t\tif ( material.isMeshStandardMaterial ) {\n\n\t\t\t\tconst geometryFileName = 'geometries/Geometry_' + geometry.id + '.usda';\n\n\t\t\t\tif ( ! ( geometryFileName in files ) ) {\n\n\t\t\t\t\tconst meshObject = buildMeshObject( geometry );\n\t\t\t\t\tfiles[ geometryFileName ] = strToU8(\n\t\t\t\t\t\tbuildHeader() + '\\n' + meshObject.toString()\n\t\t\t\t\t);\n\n\t\t\t\t}\n\n\t\t\t\tif ( ! ( material.uuid in materials ) ) {\n\n\t\t\t\t\tmaterials[ material.uuid ] = material;\n\n\t\t\t\t}\n\n\t\t\t\tchildNode = buildMesh(\n\t\t\t\t\tchild,\n\t\t\t\t\tgeometry,\n\t\t\t\t\tmaterials[ material.uuid ],\n\t\t\t\t\tusedNames\n\t\t\t\t);\n\n\t\t\t} else {\n\n\t\t\t\tconsole.warn(\n\t\t\t\t\t'THREE.USDZExporter: Unsupported material type (USDZ only supports MeshStandardMaterial)',\n\t\t\t\t\tchild\n\t\t\t\t);\n\n\t\t\t}\n\n\t\t} else if ( child.isCamera ) {\n\n\t\t\tchildNode = buildCamera( child, usedNames );\n\n\t\t} else {\n\n\t\t\tchildNode = buildXform( child, usedNames );\n\n\t\t}\n\n\t\tif ( childNode ) {\n\n\t\t\tparentNode.addChild( childNode );\n\t\t\tbuildHierarchy( child, childNode, materials, usedNames, files, options );\n\n\t\t}\n\n\t}\n\n}\n\nfunction buildXform( object, usedNames ) {\n\n\tconst name = getName( object, usedNames );\n\tconst transform = buildMatrix( object.matrix );\n\n\tif ( object.matrix.determinant() < 0 ) {\n\n\t\tconsole.warn(\n\t\t\t'THREE.USDZExporter: USDZ does not support negative scales',\n\t\t\tobject\n\t\t);\n\n\t}\n\n\tconst node = new USDNode( name, 'Xform' );\n\n\tnode.addProperty( `matrix4d xformOp:transform = ${transform}` );\n\tnode.addProperty( 'uniform token[] xformOpOrder = [\"xformOp:transform\"]' );\n\n\treturn node;\n\n}\n\nfunction buildMesh( object, geometry, material, usedNames ) {\n\n\tconst node = buildXform( object, usedNames );\n\n\tnode.addMetadata(\n\t\t'prepend references',\n\t\t`@./geometries/Geometry_${geometry.id}.usda@</Geometry>`\n\t);\n\tnode.addMetadata( 'prepend apiSchemas', '[\"MaterialBindingAPI\"]' );\n\n\tnode.addProperty(\n\t\t`rel material:binding = </Materials/Material_${material.id}>`\n\t);\n\n\treturn node;\n\n}\n\nfunction buildMatrix( matrix ) {\n\n\tconst array = matrix.elements;\n\n\treturn `( ${buildMatrixRow( array, 0 )}, ${buildMatrixRow(\n\t\tarray,\n\t\t4\n\t)}, ${buildMatrixRow( array, 8 )}, ${buildMatrixRow( array, 12 )} )`;\n\n}\n\nfunction buildMatrixRow( array, offset ) {\n\n\treturn `(${array[ offset + 0 ]}, ${array[ offset + 1 ]}, ${array[ offset + 2 ]}, ${\n\t\tarray[ offset + 3 ]\n\t})`;\n\n}\n\n// Mesh\n\nfunction buildMeshObject( geometry ) {\n\n\tconst node = new USDNode( 'Geometry' );\n\n\tconst meshNode = buildMeshNode( geometry );\n\tnode.addChild( meshNode );\n\n\treturn node;\n\n}\n\nfunction buildMeshNode( geometry ) {\n\n\tconst name = 'Geometry';\n\tconst attributes = geometry.attributes;\n\tconst count = attributes.position.count;\n\n\tconst node = new USDNode( name, 'Mesh' );\n\n\tnode.addProperty(\n\t\t`int[] faceVertexCounts = [${buildMeshVertexCount( geometry )}]`\n\t);\n\tnode.addProperty(\n\t\t`int[] faceVertexIndices = [${buildMeshVertexIndices( geometry )}]`\n\t);\n\tnode.addProperty(\n\t\t`normal3f[] normals = [${buildVector3Array( attributes.normal, count )}]`,\n\t\t[ 'interpolation = \"vertex\"' ]\n\t);\n\tnode.addProperty(\n\t\t`point3f[] points = [${buildVector3Array( attributes.position, count )}]`\n\t);\n\n\tfor ( let i = 0; i < 4; i ++ ) {\n\n\t\tconst id = i > 0 ? i : '';\n\t\tconst attribute = attributes[ 'uv' + id ];\n\t\tif ( attribute !== undefined ) {\n\n\t\t\tnode.addProperty(\n\t\t\t\t`texCoord2f[] primvars:st${id} = [${buildVector2Array( attribute )}]`,\n\t\t\t\t[ 'interpolation = \"vertex\"' ]\n\t\t\t);\n\n\t\t}\n\n\t}\n\n\tconst colorAttribute = attributes.color;\n\tif ( colorAttribute !== undefined ) {\n\n\t\tnode.addProperty(\n\t\t\t`color3f[] primvars:displayColor = [${buildVector3Array(\n\t\t\t\tcolorAttribute,\n\t\t\t\tcount\n\t\t\t)}]`,\n\t\t\t[ 'interpolation = \"vertex\"' ]\n\t\t);\n\n\t}\n\n\tnode.addProperty( 'uniform token subdivisionScheme = \"none\"' );\n\n\treturn node;\n\n}\n\nfunction buildMeshVertexCount( geometry ) {\n\n\tconst count =\n\t\tgeometry.index !== null\n\t\t\t? geometry.index.count\n\t\t\t: geometry.attributes.position.count;\n\n\treturn Array( count / 3 )\n\t\t.fill( 3 )\n\t\t.join( ', ' );\n\n}\n\nfunction buildMeshVertexIndices( geometry ) {\n\n\tconst index = geometry.index;\n\tconst array = [];\n\n\tif ( index !== null ) {\n\n\t\tfor ( let i = 0; i < index.count; i ++ ) {\n\n\t\t\tarray.push( index.getX( i ) );\n\n\t\t}\n\n\t} else {\n\n\t\tconst length = geometry.attributes.position.count;\n\n\t\tfor ( let i = 0; i < length; i ++ ) {\n\n\t\t\tarray.push( i );\n\n\t\t}\n\n\t}\n\n\treturn array.join( ', ' );\n\n}\n\nfunction buildVector3Array( attribute, count ) {\n\n\tif ( attribute === undefined ) {\n\n\t\tconsole.warn( 'USDZExporter: Normals missing.' );\n\t\treturn Array( count ).fill( '(0, 0, 0)' ).join( ', ' );\n\n\t}\n\n\tconst array = [];\n\n\tfor ( let i = 0; i < attribute.count; i ++ ) {\n\n\t\tconst x = attribute.getX( i );\n\t\tconst y = attribute.getY( i );\n\t\tconst z = attribute.getZ( i );\n\n\t\tarray.push(\n\t\t\t`(${x.toPrecision( PRECISION )}, ${y.toPrecision(\n\t\t\t\tPRECISION\n\t\t\t)}, ${z.toPrecision( PRECISION )})`\n\t\t);\n\n\t}\n\n\treturn array.join( ', ' );\n\n}\n\nfunction buildVector2Array( attribute ) {\n\n\tconst array = [];\n\n\tfor ( let i = 0; i < attribute.count; i ++ ) {\n\n\t\tconst x = attribute.getX( i );\n\t\tconst y = attribute.getY( i );\n\n\t\tarray.push(\n\t\t\t`(${x.toPrecision( PRECISION )}, ${1 - y.toPrecision( PRECISION )})`\n\t\t);\n\n\t}\n\n\treturn array.join( ', ' );\n\n}\n\n// Materials\n\nfunction buildMaterials( materials, textures, quickLookCompatible = false ) {\n\n\tconst materialsNode = new USDNode( 'Materials' );\n\n\tfor ( const uuid in materials ) {\n\n\t\tconst material = materials[ uuid ];\n\n\t\tmaterialsNode.addChild(\n\t\t\tbuildMaterial( material, textures, quickLookCompatible )\n\t\t);\n\n\t}\n\n\treturn materialsNode;\n\n}\n\nfunction buildMaterial( material, textures, quickLookCompatible = false ) {\n\n\t// https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html\n\n\tconst materialNode = new USDNode( `Material_${material.id}`, 'Material' );\n\n\tfunction buildTextureNodes( texture, mapType, color ) {\n\n\t\tconst id = texture.source.id + '_' + texture.flipY;\n\n\t\ttextures[ id ] = texture;\n\n\t\tconst uv = texture.channel > 0 ? 'st' + texture.channel : 'st';\n\n\t\tconst WRAPPINGS = {\n\t\t\t1000: 'repeat', // RepeatWrapping\n\t\t\t1001: 'clamp', // ClampToEdgeWrapping\n\t\t\t1002: 'mirror', // MirroredRepeatWrapping\n\t\t};\n\n\t\tconst repeat = texture.repeat.clone();\n\t\tconst offset = texture.offset.clone();\n\t\tconst rotation = texture.rotation;\n\n\t\t// rotation is around the wrong point. after rotation we need to shift offset again so that we're rotating around the right spot\n\t\tconst xRotationOffset = Math.sin( rotation );\n\t\tconst yRotationOffset = Math.cos( rotation );\n\n\t\t// texture coordinates start in the opposite corner, need to correct\n\t\toffset.y = 1 - offset.y - repeat.y;\n\n\t\t// turns out QuickLook is buggy and interprets texture repeat inverted/applies operations in a different order.\n\t\t// Apple Feedback: \tFB10036297 and FB11442287\n\t\tif ( quickLookCompatible ) {\n\n\t\t\t// This is NOT correct yet in QuickLook, but comes close for a range of models.\n\t\t\t// It becomes more incorrect the bigger the offset is\n\n\t\t\toffset.x = offset.x / repeat.x;\n\t\t\toffset.y = offset.y / repeat.y;\n\n\t\t\toffset.x += xRotationOffset / repeat.x;\n\t\t\toffset.y += yRotationOffset - 1;\n\n\t\t} else {\n\n\t\t\t// results match glTF results exactly. verified correct in usdview.\n\t\t\toffset.x += xRotationOffset * repeat.x;\n\t\t\toffset.y += ( 1 - yRotationOffset ) * repeat.y;\n\n\t\t}\n\n\t\tconst primvarReaderNode = new USDNode( `PrimvarReader_${mapType}`, 'Shader' );\n\t\tprimvarReaderNode.addProperty(\n\t\t\t'uniform token info:id = \"UsdPrimvarReader_float2\"'\n\t\t);\n\t\tprimvarReaderNode.addProperty( 'float2 inputs:fallback = (0.0, 0.0)' );\n\t\tprimvarReaderNode.addProperty( `token inputs:varname = \"${uv}\"` );\n\t\tprimvarReaderNode.addProperty( 'float2 outputs:result' );\n\n\t\tconst transform2dNode = new USDNode( `Transform2d_${mapType}`, 'Shader' );\n\t\ttransform2dNode.addProperty( 'uniform token info:id = \"UsdTransform2d\"' );\n\t\ttransform2dNode.addProperty(\n\t\t\t`token inputs:in.connect = </Materials/Material_${material.id}/PrimvarReader_${mapType}.outputs:result>`\n\t\t);\n\t\ttransform2dNode.addProperty(\n\t\t\t`float inputs:rotation = ${( rotation * ( 180 / Math.PI ) ).toFixed(\n\t\t\t\tPRECISION\n\t\t\t)}`\n\t\t);\n\t\ttransform2dNode.addProperty(\n\t\t\t`float2 inputs:scale = ${buildVector2( repeat )}`\n\t\t);\n\t\ttransform2dNode.addProperty(\n\t\t\t`float2 inputs:translation = ${buildVector2( offset )}`\n\t\t);\n\t\ttransform2dNode.addProperty( 'float2 outputs:result' );\n\n\t\tconst textureNode = new USDNode(\n\t\t\t`Texture_${texture.id}_${mapType}`,\n\t\t\t'Shader'\n\t\t);\n\t\ttextureNode.addProperty( 'uniform token info:id = \"UsdUVTexture\"' );\n\t\ttextureNode.addProperty( `asset inputs:file = @textures/Texture_${id}.png@` );\n\t\ttextureNode.addProperty(\n\t\t\t`float2 inputs:st.connect = </Materials/Material_${material.id}/Transform2d_${mapType}.outputs:result>`\n\t\t);\n\n\t\tif ( color !== undefined ) {\n\n\t\t\ttextureNode.addProperty( `float4 inputs:scale = ${buildColor4( color )}` );\n\n\t\t}\n\n\t\ttextureNode.addProperty(\n\t\t\t`token inputs:sourceColorSpace = \"${\n\t\t\t\ttexture.colorSpace === NoColorSpace ? 'raw' : 'sRGB'\n\t\t\t}\"`\n\t\t);\n\t\ttextureNode.addProperty(\n\t\t\t`token inputs:wrapS = \"${WRAPPINGS[ texture.wrapS ]}\"`\n\t\t);\n\t\ttextureNode.addProperty(\n\t\t\t`token inputs:wrapT = \"${WRAPPINGS[ texture.wrapT ]}\"`\n\t\t);\n\t\ttextureNode.addProperty( 'float outputs:r' );\n\t\ttextureNode.addProperty( 'float outputs:g' );\n\t\ttextureNode.addProperty( 'float outputs:b' );\n\t\ttextureNode.addProperty( 'float3 outputs:rgb' );\n\n\t\tif ( material.transparent || material.alphaTest > 0.0 ) {\n\n\t\t\ttextureNode.addProperty( 'float outputs:a' );\n\n\t\t}\n\n\t\treturn [ primvarReaderNode, transform2dNode, textureNode ];\n\n\t}\n\n\tif ( material.side === DoubleSide ) {\n\n\t\tconsole.warn(\n\t\t\t'THREE.USDZExporter: USDZ does not support double sided materials',\n\t\t\tmaterial\n\t\t);\n\n\t}\n\n\tconst previewSurfaceNode = new USDNode( 'PreviewSurface', 'Shader' );\n\tpreviewSurfaceNode.addProperty( 'uniform token info:id = \"UsdPreviewSurface\"' );\n\n\tif ( material.map !== null ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`color3f inputs:diffuseColor.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:rgb>`\n\t\t);\n\n\t\tif ( material.transparent ) {\n\n\t\t\tpreviewSurfaceNode.addProperty(\n\t\t\t\t`float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:a>`\n\t\t\t);\n\n\t\t} else if ( material.alphaTest > 0.0 ) {\n\n\t\t\tpreviewSurfaceNode.addProperty(\n\t\t\t\t`float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:a>`\n\t\t\t);\n\t\t\tpreviewSurfaceNode.addProperty(\n\t\t\t\t`float inputs:opacityThreshold = ${material.alphaTest}`\n\t\t\t);\n\n\t\t}\n\n\t\tconst textureNodes = buildTextureNodes(\n\t\t\tmaterial.map,\n\t\t\t'diffuse',\n\t\t\tmaterial.color\n\t\t);\n\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t} else {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`color3f inputs:diffuseColor = ${buildColor( material.color )}`\n\t\t);\n\n\t}\n\n\tif ( material.emissiveMap !== null ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`color3f inputs:emissiveColor.connect = </Materials/Material_${material.id}/Texture_${material.emissiveMap.id}_emissive.outputs:rgb>`\n\t\t);\n\n\t\tconst emissiveColor = new Color(\n\t\t\tmaterial.emissive.r * material.emissiveIntensity,\n\t\t\tmaterial.emissive.g * material.emissiveIntensity,\n\t\t\tmaterial.emissive.b * material.emissiveIntensity\n\t\t);\n\t\tconst textureNodes = buildTextureNodes(\n\t\t\tmaterial.emissiveMap,\n\t\t\t'emissive',\n\t\t\temissiveColor\n\t\t);\n\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t} else if ( material.emissive.getHex() > 0 ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`color3f inputs:emissiveColor = ${buildColor( material.emissive )}`\n\t\t);\n\n\t}\n\n\tif ( material.normalMap !== null ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`normal3f inputs:normal.connect = </Materials/Material_${material.id}/Texture_${material.normalMap.id}_normal.outputs:rgb>`\n\t\t);\n\n\t\tconst textureNodes = buildTextureNodes( material.normalMap, 'normal' );\n\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t}\n\n\tif ( material.aoMap !== null ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`float inputs:occlusion.connect = </Materials/Material_${material.id}/Texture_${material.aoMap.id}_occlusion.outputs:r>`\n\t\t);\n\n\t\tconst aoColor = new Color(\n\t\t\tmaterial.aoMapIntensity,\n\t\t\tmaterial.aoMapIntensity,\n\t\t\tmaterial.aoMapIntensity\n\t\t);\n\t\tconst textureNodes = buildTextureNodes(\n\t\t\tmaterial.aoMap,\n\t\t\t'occlusion',\n\t\t\taoColor\n\t\t);\n\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t}\n\n\tif ( material.roughnessMap !== null ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`float inputs:roughness.connect = </Materials/Material_${material.id}/Texture_${material.roughnessMap.id}_roughness.outputs:g>`\n\t\t);\n\n\t\tconst roughnessColor = new Color(\n\t\t\tmaterial.roughness,\n\t\t\tmaterial.roughness,\n\t\t\tmaterial.roughness\n\t\t);\n\t\tconst textureNodes = buildTextureNodes(\n\t\t\tmaterial.roughnessMap,\n\t\t\t'roughness',\n\t\t\troughnessColor\n\t\t);\n\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t} else {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`float inputs:roughness = ${material.roughness}`\n\t\t);\n\n\t}\n\n\tif ( material.metalnessMap !== null ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`float inputs:metallic.connect = </Materials/Material_${material.id}/Texture_${material.metalnessMap.id}_metallic.outputs:b>`\n\t\t);\n\n\t\tconst metalnessColor = new Color(\n\t\t\tmaterial.metalness,\n\t\t\tmaterial.metalness,\n\t\t\tmaterial.metalness\n\t\t);\n\t\tconst textureNodes = buildTextureNodes(\n\t\t\tmaterial.metalnessMap,\n\t\t\t'metallic',\n\t\t\tmetalnessColor\n\t\t);\n\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t} else {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`float inputs:metallic = ${material.metalness}`\n\t\t);\n\n\t}\n\n\tif ( material.alphaMap !== null ) {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.alphaMap.id}_opacity.outputs:r>`\n\t\t);\n\t\tpreviewSurfaceNode.addProperty( 'float inputs:opacityThreshold = 0.0001' );\n\n\t\tconst textureNodes = buildTextureNodes( material.alphaMap, 'opacity' );\n\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t} else {\n\n\t\tpreviewSurfaceNode.addProperty(\n\t\t\t`float inputs:opacity = ${material.opacity}`\n\t\t);\n\n\t}\n\n\tif ( material.isMeshPhysicalMaterial ) {\n\n\t\tif ( material.clearcoatMap !== null ) {\n\n\t\t\tpreviewSurfaceNode.addProperty(\n\t\t\t\t`float inputs:clearcoat.connect = </Materials/Material_${material.id}/Texture_${material.clearcoatMap.id}_clearcoat.outputs:r>`\n\t\t\t);\n\n\t\t\tconst clearcoatColor = new Color(\n\t\t\t\tmaterial.clearcoat,\n\t\t\t\tmaterial.clearcoat,\n\t\t\t\tmaterial.clearcoat\n\t\t\t);\n\t\t\tconst textureNodes = buildTextureNodes(\n\t\t\t\tmaterial.clearcoatMap,\n\t\t\t\t'clearcoat',\n\t\t\t\tclearcoatColor\n\t\t\t);\n\t\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t\t} else {\n\n\t\t\tpreviewSurfaceNode.addProperty(\n\t\t\t\t`float inputs:clearcoat = ${material.clearcoat}`\n\t\t\t);\n\n\t\t}\n\n\t\tif ( material.clearcoatRoughnessMap !== null ) {\n\n\t\t\tpreviewSurfaceNode.addProperty(\n\t\t\t\t`float inputs:clearcoatRoughness.connect = </Materials/Material_${material.id}/Texture_${material.clearcoatRoughnessMap.id}_clearcoatRoughness.outputs:g>`\n\t\t\t);\n\n\t\t\tconst clearcoatRoughnessColor = new Color(\n\t\t\t\tmaterial.clearcoatRoughness,\n\t\t\t\tmaterial.clearcoatRoughness,\n\t\t\t\tmaterial.clearcoatRoughness\n\t\t\t);\n\t\t\tconst textureNodes = buildTextureNodes(\n\t\t\t\tmaterial.clearcoatRoughnessMap,\n\t\t\t\t'clearcoatRoughness',\n\t\t\t\tclearcoatRoughnessColor\n\t\t\t);\n\t\t\ttextureNodes.forEach( ( node ) => materialNode.addChild( node ) );\n\n\t\t} else {\n\n\t\t\tpreviewSurfaceNode.addProperty(\n\t\t\t\t`float inputs:clearcoatRoughness = ${material.clearcoatRoughness}`\n\t\t\t);\n\n\t\t}\n\n\t\tpreviewSurfaceNode.addProperty( `float inputs:ior = ${material.ior}` );\n\n\t}\n\n\tpreviewSurfaceNode.addProperty( 'int inputs:useSpecularWorkflow = 0' );\n\tpreviewSurfaceNode.addProperty( 'token outputs:surface' );\n\n\tmaterialNode.addChild( previewSurfaceNode );\n\n\tmaterialNode.addProperty(\n\t\t`token outputs:surface.connect = </Materials/Material_${material.id}/PreviewSurface.outputs:surface>`\n\t);\n\n\treturn materialNode;\n\n}\n\nfunction buildColor( color ) {\n\n\treturn `(${color.r}, ${color.g}, ${color.b})`;\n\n}\n\nfunction buildColor4( color ) {\n\n\treturn `(${color.r}, ${color.g}, ${color.b}, 1.0)`;\n\n}\n\nfunction buildVector2( vector ) {\n\n\treturn `(${vector.x}, ${vector.y})`;\n\n}\n\nfunction buildCamera( camera, usedNames ) {\n\n\tconst name = getName( camera, usedNames );\n\n\tconst transform = buildMatrix( camera.matrix );\n\n\tif ( camera.matrix.determinant() < 0 ) {\n\n\t\tconsole.warn(\n\t\t\t'THREE.USDZExporter: USDZ does not support negative scales',\n\t\t\tcamera\n\t\t);\n\n\t}\n\n\tconst node = new USDNode( name, 'Camera' );\n\tnode.addProperty( `matrix4d xformOp:transform = ${transform}` );\n\tnode.addProperty( 'uniform token[] xformOpOrder = [\"xformOp:transform\"]' );\n\n\tconst projection = camera.isOrthographicCamera\n\t\t? 'orthographic'\n\t\t: 'perspective';\n\tnode.addProperty( `token projection = \"${projection}\"` );\n\n\tconst clippingRange = `(${camera.near.toPrecision(\n\t\tPRECISION\n\t)}, ${camera.far.toPrecision( PRECISION )})`;\n\tnode.addProperty( `float2 clippingRange = ${clippingRange}` );\n\n\tlet horizontalAperture;\n\tif ( camera.isOrthographicCamera ) {\n\n\t\thorizontalAperture = (\n\t\t\t( Math.abs( camera.left ) + Math.abs( camera.right ) ) *\n\t\t\t10\n\t\t).toPrecision( PRECISION );\n\n\t} else {\n\n\t\thorizontalAperture = camera.getFilmWidth().toPrecision( PRECISION );\n\n\t}\n\n\tnode.addProperty( `float horizontalAperture = ${horizontalAperture}` );\n\n\tlet verticalAperture;\n\tif ( camera.isOrthographicCamera ) {\n\n\t\tverticalAperture = (\n\t\t\t( Math.abs( camera.top ) + Math.abs( camera.bottom ) ) *\n\t\t\t10\n\t\t).toPrecision( PRECISION );\n\n\t} else {\n\n\t\tverticalAperture = camera.getFilmHeight().toPrecision( PRECISION );\n\n\t}\n\n\tnode.addProperty( `float verticalAperture = ${verticalAperture}` );\n\n\tif ( camera.isPerspectiveCamera ) {\n\n\t\tconst focalLength = camera.getFocalLength().toPrecision( PRECISION );\n\t\tnode.addProperty( `float focalLength = ${focalLength}` );\n\n\t\tconst focusDistance = camera.focus.toPrecision( PRECISION );\n\t\tnode.addProperty( `float focusDistance = ${focusDistance}` );\n\n\t}\n\n\treturn node;\n\n}\n\n/**\n * Export options of `USDZExporter`.\n *\n * @typedef {Object} USDZExporter~Options\n * @property {number} [maxTextureSize=1024] - The maximum texture size that is going to be exported.\n * @property {boolean} [includeAnchoringProperties=true] - Whether to include anchoring properties or not.\n * @property {boolean} [onlyVisible=true] - Export only visible 3D objects.\n * @property {Object} [ar] - If `includeAnchoringProperties` is set to `true`, the anchoring type and alignment\n * can be configured via `ar.anchoring.type` and `ar.planeAnchoring.alignment`.\n * @property {boolean} [quickLookCompatible=false] - Whether to make the exported USDZ compatible to QuickLook\n * which means the asset is modified to accommodate the bugs FB10036297 and FB11442287 (Apple Feedback).\n **/\n\n/**\n * onDone callback of `USDZExporter`.\n *\n * @callback USDZExporter~OnDone\n * @param {ArrayBuffer} result - The generated USDZ.\n */\n\n/**\n * onError callback of `USDZExporter`.\n *\n * @callback USDZExporter~OnError\n * @param {Error} error - The error object.\n */\n\nexport { USDZExporter 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@@ -1,4 +1,4 @@
1
- import { ar as r, as as o, r as l } from "./index-pH24sRMW.mjs";
1
+ import { ar as r, as as o, r as l } from "./index-DYoZpNEJ.mjs";
2
2
  const h = "" + new URL("banana.glb", import.meta.url).href;
3
3
  var d = Object.defineProperty, f = (s, n, a, i) => {
4
4
  for (var e = void 0, t = s.length - 1, c; t >= 0; t--)
@@ -47,4 +47,4 @@ f([
47
47
  export {
48
48
  _ as default
49
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  };
50
- //# sourceMappingURL=banana-for-scale-D3fCVX5d.mjs.map
50
+ //# sourceMappingURL=banana-for-scale-Bio4mpMQ.mjs.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"banana-for-scale-Bio4mpMQ.mjs","sources":["../../packages/configurator-core/public/geometry/banana.glb?no-inline?url","../../packages/configurator-core/src/webgl/banana-for-scale.ts"],"sourcesContent":["export default \"__VITE_ASSET__CEZkpbOl__\"","import inject from '../../../common-core/src/di/inject';\nimport type StaticItemLoader from '../../../common-core/src/webgl/static-item-loader';\nimport { ScenePluginDefaultImplementation } from './plugin-system';\nimport { BANANA_FILE_NAME } from '../static-files/geometries';\nimport type { Box3, Object3D, Scene } from 'three';\nimport { Vector3 } from 'three';\n\nexport default class BananaForScale extends ScenePluginDefaultImplementation {\n private _scene: Scene;\n private _bounds: Box3;\n private _banana: Object3D;\n\n @inject\n private _staticItemLoader: StaticItemLoader;\n\n public setScene(scene: Scene) {\n this._scene = scene;\n\n this._staticItemLoader.loadGLB(BANANA_FILE_NAME).then((glb) => {\n this._banana = glb.scene;\n this.updateBounds(null);\n });\n\n console.log(\n '%c' + 'Banana 3D model by https://sketchfab.com/daniel132',\n 'color: #ffe135',\n );\n console.log(\n '%c' +\n 'Banana source: https://sketchfab.com/3d-models/banana-mark-2-a7fef734bf4544cb8a780a858fa6af97',\n 'color: #ffe135',\n );\n console.log(\n '%c' +\n 'Licensed under Creative Commons 4.0: https://creativecommons.org/licenses/by/4.0/',\n 'color: #ffe135',\n );\n }\n\n public updateBounds(bounds: Box3) {\n if (bounds) {\n this._bounds = bounds;\n }\n if (!this._bounds) {\n return;\n }\n if (this._banana) {\n const size = this._bounds.getSize(new Vector3());\n const center = this._bounds.getCenter(new Vector3());\n const position = center.clone();\n position.x -= size.x / 2 + 0.18;\n position.z += size.z / 2 + 0.05;\n position.y = 0;\n let scale = 0.1;\n this._banana.scale.copy(new Vector3(scale, scale, scale));\n this._banana.rotation.y = 0.6;\n this._banana.position.copy(position);\n }\n if (!this._scene.children.includes(this._banana)) {\n this.addToScene();\n }\n }\n\n public clearScene(scene: Scene, uiScene: Scene): void {\n super.clearScene(scene, uiScene);\n\n this.removeFromScene();\n }\n\n public addToScene(): void {\n if (!this._scene || !this._banana) {\n return;\n }\n this._scene.add(this._banana);\n }\n\n public removeFromScene(): void {\n if (!this._scene || !this._banana) {\n return;\n }\n this._scene.remove(this._banana);\n }\n}\n"],"names":["BANANA_FILE_NAME","BananaForScale","ScenePluginDefaultImplementation","scene","glb","bounds","size","Vector3","position","scale","uiScene","__decorateClass","inject"],"mappings":";AAAA,MAAAA,IAAe;;;;;;ACOf,MAAqBC,UAAuBC,EAAiC;AAAA,EAQpE,SAASC,GAAc;AAC5B,SAAK,SAASA,GAEd,KAAK,kBAAkB,QAAQH,CAAgB,EAAE,KAAK,CAACI,MAAQ;AAC7D,WAAK,UAAUA,EAAI,OACnB,KAAK,aAAa,IAAI;AAAA,IACxB,CAAC,GAED,QAAQ;AAAA,MACN;AAAA,MACA;AAAA,IAAA,GAEF,QAAQ;AAAA,MACN;AAAA,MAEA;AAAA,IAAA,GAEF,QAAQ;AAAA,MACN;AAAA,MAEA;AAAA,IAAA;AAAA,EAEJ;AAAA,EAEO,aAAaC,GAAc;AAIhC,QAHIA,MACF,KAAK,UAAUA,IAEb,EAAC,KAAK,SAGV;AAAA,UAAI,KAAK,SAAS;AAChB,cAAMC,IAAO,KAAK,QAAQ,QAAQ,IAAIC,GAAS,GAEzCC,IADS,KAAK,QAAQ,UAAU,IAAID,GAAS,EAC3B,MAAA;AACxB,QAAAC,EAAS,KAAKF,EAAK,IAAI,IAAI,MAC3BE,EAAS,KAAKF,EAAK,IAAI,IAAI,MAC3BE,EAAS,IAAI;AACb,YAAIC,IAAQ;AACZ,aAAK,QAAQ,MAAM,KAAK,IAAIF,EAAQE,GAAOA,GAAOA,CAAK,CAAC,GACxD,KAAK,QAAQ,SAAS,IAAI,KAC1B,KAAK,QAAQ,SAAS,KAAKD,CAAQ;AAAA,MACrC;AACA,MAAK,KAAK,OAAO,SAAS,SAAS,KAAK,OAAO,KAC7C,KAAK,WAAA;AAAA;AAAA,EAET;AAAA,EAEO,WAAWL,GAAcO,GAAsB;AACpD,UAAM,WAAWP,GAAOO,CAAO,GAE/B,KAAK,gBAAA;AAAA,EACP;AAAA,EAEO,aAAmB;AACxB,IAAI,CAAC,KAAK,UAAU,CAAC,KAAK,WAG1B,KAAK,OAAO,IAAI,KAAK,OAAO;AAAA,EAC9B;AAAA,EAEO,kBAAwB;AAC7B,IAAI,CAAC,KAAK,UAAU,CAAC,KAAK,WAG1B,KAAK,OAAO,OAAO,KAAK,OAAO;AAAA,EACjC;AACF;AArEUC,EAAA;AAAA,EADPC;AAAA,GALkBX,EAMX,WAAA,mBAAA;"}
@@ -1,4 +1,4 @@
1
- import { at as v, au as L, as as s, av as S, aw as x, ax as f, ay as m, az as y, aA as D, aB as o, r as w } from "./index-pH24sRMW.mjs";
1
+ import { at as v, au as L, as as s, av as S, aw as x, ax as f, ay as m, az as y, aA as D, aB as o, r as w } from "./index-DYoZpNEJ.mjs";
2
2
  var E = Object.defineProperty, z = (_, e, t, a) => {
3
3
  for (var i = void 0, n = _.length - 1, r; n >= 0; n--)
4
4
  (r = _[n]) && (i = r(e, t, i) || i);
@@ -145,4 +145,4 @@ z([
145
145
  export {
146
146
  p as default
147
147
  };
148
- //# sourceMappingURL=component-dimensioning-B8w976QK.mjs.map
148
+ //# sourceMappingURL=component-dimensioning-Bar2YYNs.mjs.map
@@ -1 +1 @@
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- {"version":3,"file":"component-dimensioning-B8w976QK.mjs","sources":["../../packages/configurator-core/src/utils/component-dimensioning.ts"],"sourcesContent":["import inject from '../../../common-core/src/di/inject';\nimport type CacheHolder from '../../../common-core/src/services/cache-holder';\nimport type UnitFormatter from '../services/unit-formatter';\nimport type { Dimensioning, DimensioningAxis } from '../../../typings/kernel';\n\nimport type { Box3 } from 'three';\nimport {\n BufferAttribute,\n BufferGeometry,\n Line,\n Line3,\n LineBasicMaterial,\n Object3D,\n Vector3,\n} from 'three';\nimport { kernelDimensioningToThree } from '../../../common-core/src/utils/threejs-utils';\nimport { convertToTHREE } from '../../../common-core/src/utils/kernel-utils';\nimport { DIMENSIONING_GEOMETRY } from './dimensioning-helper';\n\nconst LINE_MATERIAL = 'component_dimensioning_line_material';\n\nconst TEXT_SPACING = 0.02;\nconst TEXT_SIZE = 0.025;\nconst TEXT_COLOR = 0x373737;\nconst LINE_SPACING = 0.05;\n\nexport interface DimensioningAndAxis {\n dimensioning: Dimensioning;\n axis?: DimensioningAxis;\n}\n\nclass ComponentDimensioningAxis {\n private _origin: Vector3;\n private _direction: Vector3;\n private _labelDirection: Vector3;\n\n constructor(\n dimensioningAndAxis: DimensioningAndAxis,\n boundingBox: Box3,\n cameraPosition: Vector3,\n ) {\n this._direction =\n ComponentDimensioningAxis._getDirection(dimensioningAndAxis);\n const defaultLabelDirection =\n ComponentDimensioningAxis._getDefaultLabelDirection(\n dimensioningAndAxis,\n this._direction,\n );\n const lookAtOppositeSide = cameraPosition.dot(defaultLabelDirection) >= 0;\n this._labelDirection =\n ComponentDimensioningAxis._calculateActualLabelDirection(\n dimensioningAndAxis,\n lookAtOppositeSide,\n defaultLabelDirection,\n );\n this._origin = ComponentDimensioningAxis._calculateOrigin(\n dimensioningAndAxis,\n boundingBox,\n lookAtOppositeSide,\n );\n }\n\n get direction(): Vector3 {\n return this._direction;\n }\n\n get labelDirection(): Vector3 {\n return this._labelDirection;\n }\n\n getEdge(from: number, to: number, lineOffset: number): Line3 {\n const start = this._origin\n .clone()\n .add(this._direction.clone().multiplyScalar(from))\n .add(this._labelDirection.clone().multiplyScalar(lineOffset));\n const end = this._origin\n .clone()\n .add(this._direction.clone().multiplyScalar(to))\n .add(this._labelDirection.clone().multiplyScalar(lineOffset));\n return new Line3(start, end);\n }\n\n private static _getDirection(\n dimensioningAndAxis: DimensioningAndAxis,\n ): Vector3 {\n if (dimensioningAndAxis.axis) {\n return convertToTHREE(dimensioningAndAxis.axis.direction).normalize();\n } else if (dimensioningAndAxis.dimensioning.axis === 'x') {\n return new Vector3(1, 0, 0);\n } else if (dimensioningAndAxis.dimensioning.axis === 'y') {\n return new Vector3(0, 0, 1);\n }\n return new Vector3(0, 1, 0);\n }\n\n private static _getDefaultLabelDirection(\n dimensioningAndAxis: DimensioningAndAxis,\n direction: Vector3,\n ): Vector3 {\n if (dimensioningAndAxis.axis) {\n const labelDirection = convertToTHREE(\n dimensioningAndAxis.axis.labelDirection,\n );\n const planeNormal = direction.clone().cross(labelDirection);\n return planeNormal.cross(direction).normalize();\n } else if (dimensioningAndAxis.dimensioning.axis === 'x') {\n return new Vector3(0, 1, 0);\n } else if (dimensioningAndAxis.dimensioning.axis === 'y') {\n return new Vector3(-1, 0, 0);\n }\n return new Vector3(-1, 0, 0);\n }\n\n private static _calculateActualLabelDirection(\n dimensioningAndAxis: DimensioningAndAxis,\n lookAtOppositeSide: boolean,\n labelDirection: Vector3,\n ): Vector3 {\n if (lookAtOppositeSide) {\n if (dimensioningAndAxis.axis) {\n if (dimensioningAndAxis.axis.alternativeOrigin) {\n return labelDirection.clone().multiplyScalar(-1);\n }\n } else if (\n dimensioningAndAxis.dimensioning.axis === 'y' ||\n dimensioningAndAxis.dimensioning.axis === 'z'\n ) {\n return labelDirection.clone().multiplyScalar(-1);\n }\n }\n return labelDirection;\n }\n\n private static _calculateOrigin(\n dimensioningAndAxis: DimensioningAndAxis,\n boundingBox: Box3,\n lookAtOppositeSide: boolean,\n ): Vector3 {\n const center = boundingBox.getCenter(new Vector3());\n const size = boundingBox.getSize(new Vector3());\n if (dimensioningAndAxis.axis) {\n return lookAtOppositeSide && dimensioningAndAxis.axis.alternativeOrigin\n ? convertToTHREE(dimensioningAndAxis.axis.alternativeOrigin)\n : convertToTHREE(dimensioningAndAxis.axis.origin);\n } else if (dimensioningAndAxis.dimensioning.axis === 'x') {\n return new Vector3(0, center.y + size.y * 0.5, center.z - size.z * 0.5);\n } else if (dimensioningAndAxis.dimensioning.axis === 'y') {\n return new Vector3(\n center.x + size.x * (lookAtOppositeSide ? 0.5 : -0.5),\n center.y - size.y * 0.5,\n 0,\n );\n }\n return new Vector3(\n center.x + size.x * (lookAtOppositeSide ? 0.5 : -0.5),\n 0,\n center.z - size.z * 0.5,\n );\n }\n}\n\nexport default class ComponentDimensioning extends Object3D {\n @inject\n private _cacheHolder: CacheHolder;\n\n @inject\n private _unitFormatter: UnitFormatter;\n\n private _dimensioning: Dimensioning;\n private _axis: ComponentDimensioningAxis;\n private _size: Vector3;\n\n private _level: number;\n private _lineMaterial: LineBasicMaterial;\n\n constructor(\n dimensioningAndAxis: DimensioningAndAxis,\n boundingBox: Box3,\n relativeCameraDirection: Vector3,\n ) {\n super();\n this.name = DIMENSIONING_GEOMETRY;\n this._size = boundingBox.getSize(new Vector3());\n this._dimensioning = kernelDimensioningToThree(\n dimensioningAndAxis.dimensioning,\n );\n this._axis = new ComponentDimensioningAxis(\n dimensioningAndAxis,\n boundingBox,\n relativeCameraDirection,\n );\n this._level = this._dimensioning.maxLevel - this._dimensioning.level;\n\n this._init();\n }\n\n clone() {\n // We do not clone ComponentDimensioning because this can break the\n // generation of perspective images. If the ComponentDimensioning is\n // visible during the generation of the perspective image, three.js\n // tries to clone it but clone does not give any parameters to the\n // constructor and therefore the clone breaks. Since we do not need\n // to clone ComponentDimensioning, we return undefined\n console.warn('Will not clone ComponentDimensioning');\n return undefined as any;\n }\n\n private _initMaterials() {\n if (!this._cacheHolder.materialCache) {\n return;\n }\n\n if (this._cacheHolder.materialCache.has(LINE_MATERIAL)) {\n this._lineMaterial = this._cacheHolder.materialCache.get(\n LINE_MATERIAL,\n ) as LineBasicMaterial;\n } else {\n this._lineMaterial = new LineBasicMaterial({\n color: TEXT_COLOR,\n });\n this._cacheHolder.materialCache.set(LINE_MATERIAL, this._lineMaterial);\n }\n }\n\n private _init() {\n this._initMaterials();\n\n const maxSize = Math.round(\n Math.max(this._size.y, this._size.x, this._size.z),\n );\n const length = Math.abs(this._dimensioning.to - this._dimensioning.from);\n\n let fontSize = TEXT_SIZE + (maxSize < 4 ? 0 : maxSize * 0.005);\n if (length < 0.3) {\n fontSize *= 0.5 + length;\n }\n\n // Approximate text height for spacing calculations\n // Based on typical 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= line.start.clone();\n const startFrom = line.start\n .clone()\n .add(labelDirection.clone().multiplyScalar(sideOffset));\n const endTo = line.end.clone();\n const startTo = line.end\n .clone()\n .add(labelDirection.clone().multiplyScalar(sideOffset));\n this._addLine(startFrom, endFrom);\n this._addLine(startTo, endTo);\n }\n\n private _addLine(start: Vector3, end: Vector3) {\n const lineGeometry = new BufferGeometry();\n const vertices = [start.x, start.y, start.z, end.x, end.y, end.z];\n lineGeometry.setAttribute(\n 'position',\n new BufferAttribute(new Float32Array(vertices), 3),\n );\n this.add(new Line(lineGeometry, this._lineMaterial));\n 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+ {"version":3,"file":"component-dimensioning-Bar2YYNs.mjs","sources":["../../packages/configurator-core/src/utils/component-dimensioning.ts"],"sourcesContent":["import inject from '../../../common-core/src/di/inject';\nimport type CacheHolder from '../../../common-core/src/services/cache-holder';\nimport type UnitFormatter from '../services/unit-formatter';\nimport type { Dimensioning, DimensioningAxis } from '../../../typings/kernel';\n\nimport type { Box3 } from 'three';\nimport {\n BufferAttribute,\n BufferGeometry,\n Line,\n Line3,\n LineBasicMaterial,\n Object3D,\n Vector3,\n} from 'three';\nimport { kernelDimensioningToThree } from '../../../common-core/src/utils/threejs-utils';\nimport { convertToTHREE } from '../../../common-core/src/utils/kernel-utils';\nimport { DIMENSIONING_GEOMETRY } from './dimensioning-helper';\n\nconst LINE_MATERIAL = 'component_dimensioning_line_material';\n\nconst TEXT_SPACING = 0.02;\nconst TEXT_SIZE = 0.025;\nconst TEXT_COLOR = 0x373737;\nconst LINE_SPACING = 0.05;\n\nexport interface DimensioningAndAxis {\n dimensioning: Dimensioning;\n axis?: DimensioningAxis;\n}\n\nclass ComponentDimensioningAxis {\n private _origin: Vector3;\n private _direction: Vector3;\n private _labelDirection: Vector3;\n\n constructor(\n dimensioningAndAxis: DimensioningAndAxis,\n boundingBox: Box3,\n cameraPosition: Vector3,\n ) {\n this._direction =\n ComponentDimensioningAxis._getDirection(dimensioningAndAxis);\n const defaultLabelDirection =\n ComponentDimensioningAxis._getDefaultLabelDirection(\n dimensioningAndAxis,\n this._direction,\n );\n const lookAtOppositeSide = cameraPosition.dot(defaultLabelDirection) >= 0;\n this._labelDirection =\n ComponentDimensioningAxis._calculateActualLabelDirection(\n dimensioningAndAxis,\n lookAtOppositeSide,\n defaultLabelDirection,\n );\n this._origin = ComponentDimensioningAxis._calculateOrigin(\n dimensioningAndAxis,\n boundingBox,\n lookAtOppositeSide,\n );\n }\n\n get direction(): Vector3 {\n return this._direction;\n }\n\n get labelDirection(): Vector3 {\n return this._labelDirection;\n }\n\n getEdge(from: number, to: number, lineOffset: number): Line3 {\n const start = this._origin\n .clone()\n .add(this._direction.clone().multiplyScalar(from))\n .add(this._labelDirection.clone().multiplyScalar(lineOffset));\n const end = this._origin\n .clone()\n .add(this._direction.clone().multiplyScalar(to))\n .add(this._labelDirection.clone().multiplyScalar(lineOffset));\n return new Line3(start, end);\n }\n\n private static _getDirection(\n dimensioningAndAxis: DimensioningAndAxis,\n ): Vector3 {\n if (dimensioningAndAxis.axis) {\n return convertToTHREE(dimensioningAndAxis.axis.direction).normalize();\n } else if (dimensioningAndAxis.dimensioning.axis === 'x') {\n return new Vector3(1, 0, 0);\n } else if (dimensioningAndAxis.dimensioning.axis === 'y') {\n return new Vector3(0, 0, 1);\n }\n return new Vector3(0, 1, 0);\n }\n\n private static _getDefaultLabelDirection(\n dimensioningAndAxis: DimensioningAndAxis,\n direction: Vector3,\n ): Vector3 {\n if (dimensioningAndAxis.axis) {\n const labelDirection = convertToTHREE(\n dimensioningAndAxis.axis.labelDirection,\n );\n const planeNormal = direction.clone().cross(labelDirection);\n return planeNormal.cross(direction).normalize();\n } else if (dimensioningAndAxis.dimensioning.axis === 'x') {\n return new Vector3(0, 1, 0);\n } else if (dimensioningAndAxis.dimensioning.axis === 'y') {\n return new Vector3(-1, 0, 0);\n }\n return new Vector3(-1, 0, 0);\n }\n\n private static _calculateActualLabelDirection(\n dimensioningAndAxis: DimensioningAndAxis,\n lookAtOppositeSide: boolean,\n labelDirection: Vector3,\n ): Vector3 {\n if (lookAtOppositeSide) {\n if (dimensioningAndAxis.axis) {\n if (dimensioningAndAxis.axis.alternativeOrigin) {\n return labelDirection.clone().multiplyScalar(-1);\n }\n } else if (\n dimensioningAndAxis.dimensioning.axis === 'y' ||\n dimensioningAndAxis.dimensioning.axis === 'z'\n ) {\n return labelDirection.clone().multiplyScalar(-1);\n }\n }\n return labelDirection;\n }\n\n private static _calculateOrigin(\n dimensioningAndAxis: DimensioningAndAxis,\n boundingBox: Box3,\n lookAtOppositeSide: boolean,\n ): Vector3 {\n const center = boundingBox.getCenter(new Vector3());\n const size = boundingBox.getSize(new Vector3());\n if (dimensioningAndAxis.axis) {\n return lookAtOppositeSide && dimensioningAndAxis.axis.alternativeOrigin\n ? convertToTHREE(dimensioningAndAxis.axis.alternativeOrigin)\n : convertToTHREE(dimensioningAndAxis.axis.origin);\n } else if (dimensioningAndAxis.dimensioning.axis === 'x') {\n return new Vector3(0, center.y + size.y * 0.5, center.z - size.z * 0.5);\n } else if (dimensioningAndAxis.dimensioning.axis === 'y') {\n return new Vector3(\n center.x + size.x * (lookAtOppositeSide ? 0.5 : -0.5),\n center.y - size.y * 0.5,\n 0,\n );\n }\n return new Vector3(\n center.x + size.x * (lookAtOppositeSide ? 0.5 : -0.5),\n 0,\n center.z - size.z * 0.5,\n );\n }\n}\n\nexport default class ComponentDimensioning extends Object3D {\n @inject\n private _cacheHolder: CacheHolder;\n\n @inject\n private _unitFormatter: UnitFormatter;\n\n private _dimensioning: Dimensioning;\n private _axis: ComponentDimensioningAxis;\n private _size: Vector3;\n\n private _level: number;\n private _lineMaterial: LineBasicMaterial;\n\n constructor(\n dimensioningAndAxis: DimensioningAndAxis,\n boundingBox: Box3,\n relativeCameraDirection: Vector3,\n ) {\n super();\n this.name = DIMENSIONING_GEOMETRY;\n this._size = boundingBox.getSize(new Vector3());\n this._dimensioning = kernelDimensioningToThree(\n dimensioningAndAxis.dimensioning,\n );\n this._axis = new ComponentDimensioningAxis(\n dimensioningAndAxis,\n boundingBox,\n relativeCameraDirection,\n );\n this._level = this._dimensioning.maxLevel - this._dimensioning.level;\n\n this._init();\n }\n\n clone() {\n // We do not clone ComponentDimensioning because this can break the\n // generation of perspective images. If the ComponentDimensioning is\n // visible during the generation of the perspective image, three.js\n // tries to clone it but clone does not give any parameters to the\n // constructor and therefore the clone breaks. Since we do not need\n // to clone ComponentDimensioning, we return undefined\n console.warn('Will not clone ComponentDimensioning');\n return undefined as any;\n }\n\n private _initMaterials() {\n if (!this._cacheHolder.materialCache) {\n return;\n }\n\n if (this._cacheHolder.materialCache.has(LINE_MATERIAL)) {\n this._lineMaterial = this._cacheHolder.materialCache.get(\n LINE_MATERIAL,\n ) as LineBasicMaterial;\n } else {\n this._lineMaterial = new LineBasicMaterial({\n color: TEXT_COLOR,\n });\n this._cacheHolder.materialCache.set(LINE_MATERIAL, this._lineMaterial);\n }\n }\n\n private _init() {\n this._initMaterials();\n\n const maxSize = Math.round(\n Math.max(this._size.y, this._size.x, this._size.z),\n );\n const length = Math.abs(this._dimensioning.to - this._dimensioning.from);\n\n let fontSize = TEXT_SIZE + (maxSize < 4 ? 0 : maxSize * 0.005);\n if (length < 0.3) {\n fontSize *= 0.5 + length;\n }\n\n // Approximate text height for spacing calculations\n // Based on typical 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@@ -1,4 +1,4 @@
1
- import { aC as s, aD as n, j as o, d as c, aB as a } from "./index-pH24sRMW.mjs";
1
+ import { aC as s, aD as n, j as o, d as c, aB as a } from "./index-DYoZpNEJ.mjs";
2
2
  class u {
3
3
  constructor() {
4
4
  this._currentInnerRadius = 0;
@@ -45,4 +45,4 @@ class u {
45
45
  export {
46
46
  u as default
47
47
  };
48
- //# sourceMappingURL=continuous-drawing-helper-Cl60wfg_.mjs.map
48
+ //# sourceMappingURL=continuous-drawing-helper-BYjzGaWD.mjs.map
@@ -1 +1 @@
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