@roomle/web-sdk 3.10.0-alpha.5 → 3.10.0-alpha.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/lib/ConfiguratorKernel.wasm +0 -0
  2. package/lib/RoomleCore.wasm +0 -0
  3. package/lib/RoomleToolsCore.wasm +0 -0
  4. package/lib/{api-DJoArPcI.mjs → api-D64AfPG6.mjs} +2 -2
  5. package/lib/{api-DJoArPcI.mjs.map → api-D64AfPG6.mjs.map} +1 -1
  6. package/lib/asset-loader.worker-CHyN7JB1.mjs.map +1 -1
  7. package/lib/budgeteer.sw-BCLEIWCW.mjs.map +1 -1
  8. package/lib/{common-utils-DMk5jc_R.mjs → common-utils-uHp4dDZQ.mjs} +20 -17
  9. package/lib/{common-utils-DMk5jc_R.mjs.map → common-utils-uHp4dDZQ.mjs.map} +1 -1
  10. package/lib/{component-dimensioning-Bo5U4LwJ.mjs → component-dimensioning-lu16QjEZ.mjs} +2 -2
  11. package/lib/{component-dimensioning-Bo5U4LwJ.mjs.map → component-dimensioning-lu16QjEZ.mjs.map} +1 -1
  12. package/lib/{component-raycast-helper-BwRJfce2.mjs → component-raycast-helper-DRE5bxWr.mjs} +3 -3
  13. package/lib/{component-raycast-helper-BwRJfce2.mjs.map → component-raycast-helper-DRE5bxWr.mjs.map} +1 -1
  14. package/lib/configurator-C3LkQHDF.mjs +2 -0
  15. package/lib/{configurator-BGTlYsAz.mjs → configurator-CEHN5oY2.mjs} +4 -4
  16. package/lib/{configurator-BGTlYsAz.mjs.map → configurator-CEHN5oY2.mjs.map} +1 -1
  17. package/lib/{glb-viewer-Bpr7dSuq.mjs → glb-viewer-C03QVqRZ.mjs} +5 -5
  18. package/lib/{glb-viewer-Bpr7dSuq.mjs.map → glb-viewer-C03QVqRZ.mjs.map} +1 -1
  19. package/lib/glb-viewer-vQQ5RF-e.mjs +2 -0
  20. package/lib/{highlight-coordinator-Dweh3BSu.mjs → highlight-coordinator-DZReLBh6.mjs} +2 -2
  21. package/lib/{highlight-coordinator-Dweh3BSu.mjs.map → highlight-coordinator-DZReLBh6.mjs.map} +1 -1
  22. package/lib/{homag-intelligence-D11ORwRA.mjs → homag-intelligence-CaflKydn.mjs} +3 -3
  23. package/lib/{homag-intelligence-D11ORwRA.mjs.map → homag-intelligence-CaflKydn.mjs.map} +1 -1
  24. package/lib/{imos-ix-poc-export-helper-D2KaQu_v.mjs → imos-ix-poc-export-helper-D6oTPQr3.mjs} +2 -2
  25. package/lib/{imos-ix-poc-export-helper-D2KaQu_v.mjs.map → imos-ix-poc-export-helper-D6oTPQr3.mjs.map} +1 -1
  26. package/lib/{main-C2IL3ar7.mjs → main-BkA09a6W.mjs} +8216 -8190
  27. package/lib/main-BkA09a6W.mjs.map +1 -0
  28. package/lib/{material-viewer-ChuyspP3.mjs → material-viewer-Nkl4Qx29.mjs} +5 -5
  29. package/lib/{material-viewer-ChuyspP3.mjs.map → material-viewer-Nkl4Qx29.mjs.map} +1 -1
  30. package/lib/packages-CNXXlUsV.mjs +4 -0
  31. package/lib/{planner-BVsxip3_.mjs → planner-DsChoUH0.mjs} +3 -3
  32. package/lib/{planner-BVsxip3_.mjs.map → planner-DsChoUH0.mjs.map} +1 -1
  33. package/lib/planner-Z2m78Y_4.mjs +2 -0
  34. package/lib/roomle-headless.d.ts +157 -51
  35. package/lib/roomle-headless.js +8 -8
  36. package/lib/roomle-sdk.d.ts +157 -51
  37. package/lib/roomle-sdk.js +7 -7
  38. package/lib/{roomle-webgpu-renderer-NhCn2iM-.mjs → roomle-webgpu-renderer-OGrZqd3w.mjs} +4 -4
  39. package/lib/{roomle-webgpu-renderer-NhCn2iM-.mjs.map → roomle-webgpu-renderer-OGrZqd3w.mjs.map} +1 -1
  40. package/lib/{scene-renderer-rrWFY9B9.mjs → scene-renderer-kbl6O83T.mjs} +3 -3
  41. package/lib/{scene-renderer-rrWFY9B9.mjs.map → scene-renderer-kbl6O83T.mjs.map} +1 -1
  42. package/lib/{script-loader-DFhN_ZHC.mjs → script-loader-vbm5pELp.mjs} +2 -2
  43. package/lib/{script-loader-DFhN_ZHC.mjs.map → script-loader-vbm5pELp.mjs.map} +1 -1
  44. package/lib/{shading-settings-BWeccIZv.mjs → shading-settings-BXL0haNX.mjs} +2 -2
  45. package/lib/{shading-settings-BWeccIZv.mjs.map → shading-settings-BXL0haNX.mjs.map} +1 -1
  46. package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/package.json +1 -1
  47. package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/ConfiguratorKernel.wasm +0 -0
  48. package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/RoomleCore.wasm +0 -0
  49. package/lib/static/roomle-core-hsc/node_modules/roomle-core-hsc/wasm_modern/RoomleToolsCore.wasm +0 -0
  50. package/lib/{stats-helper-83r4i8j_.mjs → stats-helper-B4ejVlyj.mjs} +2 -2
  51. package/lib/{stats-helper-83r4i8j_.mjs.map → stats-helper-B4ejVlyj.mjs.map} +1 -1
  52. package/lib/{threejs-utils-cTSWDuZN.mjs → threejs-utils-DQCcy2fJ.mjs} +2 -2
  53. package/lib/{threejs-utils-cTSWDuZN.mjs.map → threejs-utils-DQCcy2fJ.mjs.map} +1 -1
  54. package/lib/{tools-core-BXc5X-bq.mjs → tools-core-f9Mqfmi2.mjs} +3 -3
  55. package/lib/{tools-core-BXc5X-bq.mjs.map → tools-core-f9Mqfmi2.mjs.map} +1 -1
  56. package/package.json +1 -1
  57. package/lib/configurator-BDdNLPig.mjs +0 -2
  58. package/lib/glb-viewer-C1M1v4Da.mjs +0 -2
  59. package/lib/main-C2IL3ar7.mjs.map +0 -1
  60. package/lib/packages-D26IfYP3.mjs +0 -4
  61. package/lib/planner-n1B1oBcW.mjs +0 -2
@@ -1,9 +1,9 @@
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- import { A as e, D as t, M as n, U as r, c as i, l as a, tt as o } from "./threejs-utils-cTSWDuZN.mjs";
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+ import { A as e, D as t, M as n, U as r, c as i, l as a, tt as o } from "./threejs-utils-DQCcy2fJ.mjs";
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  import { $r as s, An as c, cn as l, f as u, oi as d, p as f, w as p } from "./three.core-tV_4n8Wg.mjs";
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  import { n as m, r as h, t as g } from "./decorate-CTUwswpM.mjs";
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- import { V as _ } from "./common-utils-DMk5jc_R.mjs";
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- import { $ as v, L as y, Q as b, R as x, T as S, Y as C, _ as w, at as T, et as E, f as D, g as O, h as k, it as A, n as j, ot as M, q as N, r as P, rt as F, t as I } from "./main-C2IL3ar7.mjs";
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- import { t as L } from "./script-loader-DFhN_ZHC.mjs";
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+ import { V as _ } from "./common-utils-uHp4dDZQ.mjs";
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+ import { $ as v, L as y, Q as b, R as x, T as S, Y as C, _ as w, at as T, et as E, f as D, g as O, h as k, it as A, n as j, ot as M, q as N, r as P, rt as F, t as I } from "./main-BkA09a6W.mjs";
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+ import { t as L } from "./script-loader-vbm5pELp.mjs";
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  //#region packages/common-core/src/cameracontrol/material-viewer-camera-behaviour.ts
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  var R = class extends D {
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  get cameraControl() {
@@ -294,4 +294,4 @@ var U = class extends C {
294
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  //#endregion
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  export { G as MaterialViewer };
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- //# sourceMappingURL=material-viewer-ChuyspP3.mjs.map
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+ //# sourceMappingURL=material-viewer-Nkl4Qx29.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"material-viewer-ChuyspP3.mjs","names":[],"sources":["../../packages/common-core/src/cameracontrol/material-viewer-camera-behaviour.ts","../../packages/material-viewer/src/webgl/material-viewer-scene-manager.ts","../../packages/material-viewer/src/roomle-material-viewer.ts","../../packages/material-viewer/src/roomle-material-viewer-ui-callback.ts","../../packages/material-viewer/src/utils/injectables.ts","../../packages/material-viewer/src/material-viewer.ts"],"sourcesContent":["import CameraBehaviour from './camera-behaviour';\nimport type AdjustableCameraControl3D from '../../../glb-viewer-core/src/camera-control/adjustable-camera-control-3d';\n\nexport default class MaterialViewerCameraBehaviour extends CameraBehaviour {\n public get cameraControl(): AdjustableCameraControl3D {\n return this._cameraControl as AdjustableCameraControl3D;\n }\n}\n","import SceneManager from '../../../common-core/src/webgl/scene-manager';\nimport type { GenericGUIParamFolder } from '../../../common-core/src/webgl/gui-types';\nimport type { RoomleWebGPURenderer } from '../../../common-core/src/webgpu/roomle-webgpu-renderer';\nimport type { CanvasOffset } from '../../../common-core/src/common-interfaces';\nimport type InputManager from '../../../common-core/src/input/input-manager';\nimport inject from '../../../common-core/src/di/inject';\nimport CameraControl3D from '../../../common-core/src/cameracontrol/camera-control-3d';\nimport type {\n RapiId,\n RapiMaterial,\n RapiMaterialShading,\n RapiTexture,\n} from '../../../typings/rapi-types';\nimport { RAPI_TEXTURE_TYPE } from '../../../typings/rapi-types';\nimport {\n addExistingTexture,\n addTexture,\n getWebGLGUI,\n getMaterialShading,\n setMaterial,\n getMaxTextures,\n} from '../../../common-core/src/utils/threejs-utils';\nimport { CAMERA_TYPE } from '../../../common-core/src/cameracontrol/camera-type';\nimport type ConfiguratorMeshGenerator from '../../../configurator-core/src/webgl/configurator-mesh-generator';\nimport type RoomleMaterialViewerUiCallback from '../roomle-material-viewer-ui-callback';\nimport BackgroundEnvironment from '../../../common-core/src/environment/background-environment';\nimport FloorEnvironment from '../../../configurator-core/src/webgl/environment/floor-environment';\nimport { type RapiAccess } from '../../../common-core/src/rapi-access';\nimport DynamicLightSettingLoader, {\n PREDEFINED_LIGHTSETTING,\n} from '../../../common-core/src/lightsetting/dynamic-light-setting-loader';\nimport { CANVAS_ID } from '../../../common-core/src/utils/dom-helper';\nimport type { Enumify } from '#/common/src/utils/types';\nimport type { MeshPhysicalMaterial } from 'three';\nimport {\n Box3,\n BoxGeometry,\n Color,\n DoubleSide,\n FrontSide,\n Mesh,\n PlaneGeometry,\n SphereGeometry,\n Texture,\n} from 'three';\nimport MaterialCreator from '../../../common-core/src/utils/material-creator';\nimport MaterialViewerCameraBehaviour from '../../../common-core/src/cameracontrol/material-viewer-camera-behaviour';\n\nexport const enum GEOMETRY {\n CUBE = 'cube',\n SPHERE = 'sphere',\n PLANE_VERTICAL = 'plane_vertical',\n PLANE_HORIZONTAL = 'plane_horizontal',\n}\n\nconst SIZE = { x: 1, y: 1, z: 1 };\nexport default class MaterialViewerSceneManager extends SceneManager {\n @inject\n private _inputManager: InputManager;\n\n @inject\n private _configuratorMeshGenerator: ConfiguratorMeshGenerator;\n\n @inject\n private _roomleMaterialViewerUiCallback: RoomleMaterialViewerUiCallback;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n private _gui: GenericGUIParamFolder | null;\n private _guiGeometryFolder: GenericGUIParamFolder | undefined;\n private _guiMaterialFolder: GenericGUIParamFolder | undefined;\n private _mesh: Mesh;\n private _material: MeshPhysicalMaterial;\n private _sceneParams = {\n type: GEOMETRY.CUBE,\n };\n private _materialParams = {\n color: '#ffffff',\n metallic: 0.5,\n alpha: 0,\n alphaCutoff: 0,\n doubleSided: false,\n };\n\n constructor(creator: string, offset: CanvasOffset) {\n super(creator, offset, CANVAS_ID.RMV, CAMERA_TYPE.CAMERA_3D);\n\n // Use lazy initialization for renderer-dependent settings\n this._initializeRendererSettings();\n\n this._initScene();\n }\n\n // If renderer is not ready yet, will retry on next tick.\n // This is necessary for dynamic WebGPU renderer imports.\n private _initializeRendererSettings(): void {\n if (!this._renderer) {\n // Retry on next tick if renderer not ready\n setTimeout(() => this._initializeRendererSettings(), 0);\n return;\n }\n\n const maxTextures = getMaxTextures(this._renderer);\n if (maxTextures > 8) {\n const lightSource =\n DynamicLightSettingLoader.createDynamicLightSettingSource(\n null,\n PREDEFINED_LIGHTSETTING.CAMERA,\n );\n if (lightSource) {\n this.loadDynamicLightSetting(lightSource);\n }\n }\n }\n\n private _initScene() {\n const geometry = new BoxGeometry(SIZE.x, SIZE.y, SIZE.z, 100, 100, 100);\n const meshPhysicalMaterial = MaterialCreator.createMeshPhysicalMaterial({\n color: this._initData.colors.PRIMARY,\n });\n this._setMaterial(meshPhysicalMaterial);\n this._mesh = new Mesh(geometry, this._material);\n this._mesh.castShadow = true;\n this._mesh.position.setY(SIZE.y / 2);\n this._scene.add(this._mesh);\n\n const { initialFloorMaterial } = this._initData;\n\n if (initialFloorMaterial) {\n this.changeFloorMaterialById(initialFloorMaterial);\n } else {\n this._environment = new BackgroundEnvironment(\n this._scene,\n undefined,\n new Color(0xffffff),\n );\n }\n\n if (this.cameraBehaviour.cameraControl instanceof CameraControl3D) {\n const boundingBox = new Box3();\n boundingBox.setFromObject(this._mesh);\n console.trace('reset camera');\n this.cameraBehaviour.cameraControl.updateAndReset(boundingBox);\n }\n\n void this.showGUI();\n }\n\n public loadMaterialId(materialId: RapiId): Promise<void> {\n return new Promise<void>((resolve) => {\n this._configuratorMeshGenerator\n .loadMaterial(materialId, SIZE.x * 1000, SIZE.y * 1000)\n .then((material) => {\n this._setMaterial(material as MeshPhysicalMaterial);\n this._mesh.material = this._material;\n this._updateGUI();\n this._requestRender();\n resolve();\n });\n });\n }\n\n public loadMaterial(material: RapiMaterial): Promise<void> {\n return new Promise<void>((resolve) => {\n // eslint-disable-next-line\n if (!material.__rapi_path__) {\n // eslint-disable-next-line\n material.__rapi_path__ = 'materials';\n }\n this._mesh.material = this._material;\n this._configuratorMeshGenerator\n .loadTextures(material, this._material, SIZE.x * 100, SIZE.y * 100)\n .then(() => {\n this._updateGUI();\n this._requestRender();\n });\n resolve();\n });\n }\n\n public loadMaterialShading(\n materialShading: RapiMaterialShading,\n ): Promise<void> {\n return new Promise<void>((resolve) => {\n let material = { shading: materialShading };\n this._setMaterial(setMaterial(this._material, material as RapiMaterial));\n this._mesh.material = this._material;\n this._updateGUI();\n this._requestRender();\n resolve();\n });\n }\n\n private _setMaterial(material: MeshPhysicalMaterial) {\n this._material = material;\n this._materialParams.alpha = material.opacity;\n this._materialParams.alphaCutoff = material.alphaTest;\n this._materialParams.color = '#' + material.color.getHexString();\n this._materialParams.doubleSided = material.side === DoubleSide;\n this._materialParams.metallic =\n material.metalness === 1 ? 1 : material.reflectivity;\n }\n\n public getMaterialShading(version: number = 1): RapiMaterialShading {\n return getMaterialShading(this._material, version);\n }\n\n protected createCameraControl(\n _mode: Enumify<typeof CAMERA_TYPE>,\n _offset: CanvasOffset,\n ) {\n this._changeCameraBehaviour(\n new MaterialViewerCameraBehaviour(\n new CameraControl3D(this._creator_, this._getInputManager(), undefined),\n this._cameraBehaviourState,\n ),\n );\n }\n\n protected _getInputManager(): InputManager {\n return this._inputManager;\n }\n\n public sceneChanged(): void {\n //override when needed\n }\n\n public getBounds(): Box3 | null {\n if (!this._mesh) {\n return null;\n }\n return new Box3().setFromObject(this._mesh);\n }\n\n getGeometryBounds(): Box3 | null {\n return null;\n }\n\n protected initializeWebGLGUI() {\n this._gui = getWebGLGUI();\n this._updateGUI();\n }\n\n protected override initializeWebGPUGUI(\n roomleWebGPURenderer: RoomleWebGPURenderer,\n ): void {\n super.initializeWebGPUGUI(roomleWebGPURenderer);\n this._gui =\n roomleWebGPURenderer.getOrCreateGUIParameters('Material Viewer');\n this._updateGUI();\n }\n\n private _updateGUI() {\n const gui = this._gui;\n if (!gui) {\n return;\n }\n if (!this._guiGeometryFolder) {\n this._guiGeometryFolder = gui.addFolder('Geometry');\n this._guiGeometryFolder\n .add(this._sceneParams, 'type', {\n Cube: GEOMETRY.CUBE,\n Sphere: GEOMETRY.SPHERE,\n PlaneVertical: GEOMETRY.PLANE_VERTICAL,\n PlaneHorizontal: GEOMETRY.PLANE_HORIZONTAL,\n })\n .onChange((type: number) => {\n console.log(type);\n this._setGeometry();\n });\n }\n if (this._material) {\n if (!this._guiMaterialFolder) {\n this._guiMaterialFolder = gui.addFolder('Material');\n this._guiMaterialFolder\n .addColor(this._materialParams, 'color')\n .onChange((color: string) => {\n this._material.color = new Color(color);\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'metallic', 0, 1, 0.01)\n .onChange((metallic: number) => {\n this._material.metalness = metallic === 1 ? 1 : 0.5;\n this._material.reflectivity = metallic || 0.5;\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._material, 'roughness', 0, 1, 0.01)\n .onChange((_roughness: number) => {\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._material, 'transmission', 0, 1, 0.01)\n .onChange((transmission: number) => {\n this._material.transmission = transmission;\n if (transmission > 0) {\n this._material.opacity = 1;\n this._material.alphaTest = 0.5;\n this._material.depthWrite = true;\n this._material.metalness = 0;\n }\n this._mesh.castShadow = !this._material.transparent;\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'alpha', 0, 1, 0.01)\n .onChange((alpha: number) => {\n this._material.transparent = alpha < 1;\n this._material.opacity = alpha;\n this._material.depthWrite = alpha >= 1;\n this._mesh.castShadow = !this._material.transparent;\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'alphaCutoff', 0, 1, 0.01)\n .onChange((alphaCutoff: number) => {\n if (alphaCutoff) {\n this._material.alphaTest = alphaCutoff;\n } else {\n this._material.alphaTest = 0;\n }\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'doubleSided')\n .onChange((doubleSided: boolean) => {\n if (doubleSided) {\n this._material.side = DoubleSide;\n } else {\n this._material.side = FrontSide;\n }\n this._shadingChanged();\n });\n }\n }\n }\n\n private _shadingChanged() {\n this._roomleMaterialViewerUiCallback.onMaterialShadingChanged(\n getMaterialShading(this._material),\n );\n this._requestRender();\n }\n\n public setGeometry(type: GEOMETRY) {\n this._sceneParams.type = type;\n this._setGeometry();\n }\n\n private _setGeometry() {\n let geometry;\n if (this._sceneParams.type === GEOMETRY.CUBE) {\n geometry = new BoxGeometry(SIZE.x, SIZE.y, SIZE.z, 100, 100, 100);\n } else if (this._sceneParams.type === GEOMETRY.SPHERE) {\n geometry = new SphereGeometry(0.5, 100, 100);\n } else if (this._sceneParams.type === GEOMETRY.PLANE_HORIZONTAL) {\n geometry = new PlaneGeometry(SIZE.x, SIZE.z);\n geometry.rotateX(-Math.PI / 2);\n } else if (this._sceneParams.type === GEOMETRY.PLANE_VERTICAL) {\n geometry = new PlaneGeometry(SIZE.x, SIZE.z);\n } else {\n console.error(\n `MaterialViewerSceneManager: unexpected geometry type \"${this._sceneParams.type}\"`,\n );\n return;\n }\n this._mesh.geometry = geometry;\n this._renderEverything();\n }\n\n public async changeFloorMaterialById(materialId: string): Promise<void> {\n const material = await this._rapiAccess.getMaterial(materialId);\n if (\n !this._environment ||\n !(this._environment instanceof FloorEnvironment)\n ) {\n this._environment = new FloorEnvironment(\n this._scene,\n this._environment,\n !this._initData.featureFlags.webGpu,\n );\n }\n return new Promise((resolve, reject) => {\n (this._environment as FloorEnvironment)\n .changeFloorMaterial(material, this._maxAnisotropy)\n .then(() => {\n this._requestRender();\n resolve();\n }, reject);\n });\n }\n\n public async addTexture(rapiTexture: RapiTexture, base64Image?: string) {\n const width = SIZE.x * 100;\n const height = SIZE.y * 100;\n const repeatWidth =\n width / (rapiTexture.mmWidth === 0 ? 1 : rapiTexture.mmWidth);\n const repeatHeight =\n height / (rapiTexture.mmHeight === 0 ? 1 : rapiTexture.mmHeight);\n const maxTextures = getMaxTextures(this._renderer);\n if (base64Image) {\n const image = new Image();\n image.src = base64Image;\n const texture = new Texture();\n texture.image = image;\n image.onload = function () {\n texture.needsUpdate = true;\n };\n addExistingTexture(\n texture,\n rapiTexture,\n this._material,\n this._maxAnisotropy,\n repeatWidth,\n repeatHeight,\n maxTextures,\n );\n } else {\n await addTexture(\n rapiTexture.image,\n rapiTexture,\n this._material,\n this._maxAnisotropy,\n repeatWidth,\n repeatHeight,\n maxTextures,\n );\n }\n this._requestRender();\n }\n\n public removeTexture(rapiTexture: RapiTexture) {\n if (rapiTexture.mapping === RAPI_TEXTURE_TYPE.ORM) {\n this._material.aoMap = null;\n this._material.roughnessMap = null;\n this._material.metalnessMap = null;\n }\n if (\n rapiTexture.mapping === RAPI_TEXTURE_TYPE.RGB ||\n rapiTexture.mapping === RAPI_TEXTURE_TYPE.RGBA\n ) {\n this._material.map = null;\n }\n if (rapiTexture.mapping === RAPI_TEXTURE_TYPE.XYZ) {\n this._material.normalMap = null;\n }\n this._material.needsUpdate = true;\n this._requestRender();\n }\n\n public clearCache() {\n this._configuratorMeshGenerator.clear();\n }\n}\n","import type ScriptLoader from '../../common-core/src/script-loader';\nimport type DomHelper from '../../common-core/src/utils/dom-helper';\nimport inject from '../../common-core/src/di/inject';\nimport type { ExternalEmbeddable, GlobalAPI } from '../../common-core/src/main';\nimport type { Main } from '../../common-core/src/main';\nimport type { Context } from '../../common-core/src/di/context';\nimport type { LifeCycleManager } from '../../common-core/src/life-cycle-manager';\nimport type { SceneSettings } from '../../common-core/src/scene-settings-loader';\nimport type { GEOMETRY } from './webgl/material-viewer-scene-manager';\nimport MaterialViewerSceneManager from './webgl/material-viewer-scene-manager';\nimport type {\n RapiId,\n RapiMaterial,\n RapiMaterialShading,\n RapiTexture,\n} from '../../typings/rapi-types';\nimport type RoomleMaterialViewerUiCallback from './roomle-material-viewer-ui-callback';\nimport type { InitDataDefinition } from '../../common-core/src/utils/shims';\nimport type InitData from '../../common-core/src/utils/init-data';\nimport { type RapiAccess } from '../../common-core/src/rapi-access';\nimport type { CanvasOffset } from '../../common-core/src/common-interfaces';\nimport type UnitFormatter from '../../configurator-core/src/services/unit-formatter';\nimport type { Scene } from 'three';\nimport { type IdbManager } from '../../common-core/src/services/idb-manager';\nimport type { GlobalCallback } from '../../common-core/src/services/global-callback';\n\nexport default class RoomleMaterialViewer\n implements\n GlobalAPI,\n Context,\n ExternalEmbeddable<RoomleMaterialViewerUiCallback>\n{\n public _creator_: string;\n\n @inject\n private _domHelper: DomHelper;\n\n @inject\n private _scriptLoader: ScriptLoader;\n\n @inject\n private _lifeCycleManager: LifeCycleManager;\n\n @inject\n private _roomleMaterialViewerUiCallback: RoomleMaterialViewerUiCallback;\n\n @inject\n private _initData: InitData;\n\n @inject\n private _globalCallback: GlobalCallback;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n @inject\n private _unitFormatter: UnitFormatter;\n\n @inject\n protected _idbManager: IdbManager;\n\n private _sceneManager: MaterialViewerSceneManager;\n\n constructor(creator: string) {\n this._creator_ = creator;\n }\n\n public setCameraOffset(offset: CanvasOffset): void {\n this._sceneManager.setCameraOffset(offset);\n }\n\n public getCameraOffset(): CanvasOffset {\n return this._sceneManager.getCameraOffset();\n }\n\n public init(element: HTMLElement): Promise<void> {\n this._domHelper.setDomElement(element);\n\n if (this._sceneManager) {\n this._lifeCycleManager.resume();\n return Promise.resolve();\n }\n\n return new Promise<void>(this._initPromiseCallback.bind(this));\n }\n\n private _initPromiseCallback(resolve: () => void, _reject: () => void) {\n this._sceneManager = new MaterialViewerSceneManager(this._creator_, {\n left: 0,\n top: 1,\n right: 1,\n bottom: 0,\n });\n this._sceneManager.enableHD();\n resolve();\n }\n\n get callbacks(): RoomleMaterialViewerUiCallback {\n return this._roomleMaterialViewerUiCallback;\n }\n\n set callbacks(callback: RoomleMaterialViewerUiCallback) {\n this._roomleMaterialViewerUiCallback = callback;\n }\n\n public loadMaterialShading(\n materialShading: RapiMaterialShading,\n ): Promise<void> {\n return this._sceneManager.loadMaterialShading(materialShading);\n }\n\n public loadMaterial(\n material: RapiMaterial,\n options: { flushCache?: boolean } = {},\n ): Promise<void> {\n if (options.flushCache) {\n this._clearCaches();\n }\n return this._sceneManager.loadMaterial(material);\n }\n\n public loadMaterialId(\n materialId: RapiId,\n options: { flushCache?: boolean } = {},\n ): Promise<void> {\n if (options.flushCache) {\n this._clearCaches();\n }\n return this._sceneManager.loadMaterialId(materialId);\n }\n\n public getMaterialShading(version: number = 1): RapiMaterialShading {\n return this._sceneManager.getMaterialShading(version);\n }\n\n /**\n * Loads a SceneSettings object, currently it can can contain a light setting definition\n * (see {@link @roomle/web-sdk/configurator-core/src/roomle-configurator#RoomleConfigurator.loadDynamicLightSetting}) and an environment definition (see {@link @roomle/web-sdk/configurator-core/src/environment/dynamic-environment-setting-loader#EnvironmentSetting}).\n * @param sceneSettings\n */\n public loadSceneSetting(sceneSettings: SceneSettings): Promise<void> {\n return this._sceneManager.loadSceneSettings(sceneSettings);\n }\n\n public setOverrides(initData: InitDataDefinition): void {\n if (!initData) {\n return;\n }\n this._initData.setOverrides(initData);\n }\n\n public updateSize(): void {\n this._sceneManager.updateCamera();\n }\n\n /**\n * Return the main class which has access to lifecycle events and RapiAccess.\n * Hidden because it's only useful for embedding API.\n * Has to be overridden by main class.\n * @hidden\n */\n public getMain(): Main | undefined {\n return undefined;\n }\n\n public resumeTest(element: HTMLElement) {\n this._domHelper.setDomElement(element);\n this._lifeCycleManager.resume();\n }\n\n public pauseTest() {\n this._lifeCycleManager.pause();\n }\n\n public showGUI() {\n this._sceneManager.showGUI();\n }\n\n /**\n * Sets the material of the floor to the given material id.\n * If the current environment is not floor environment it will be changed\n *\n * Example material ids are:\n * roomle_floor:DresdenEiche\n * roomle_floor:Ibiza\n * roomle_floor:Palma\n * roomle_floor:Elba\n * roomle_floor:Manacor\n * roomle_floor:KernEiche\n * roomle_floor:KieferScandic\n * roomle_floor:EicheHabsburg\n * roomle_floor:FuldaKiefer\n * roomle_floor:Ashton\n * roomle_floor:EicheLondon\n *\n * @param materialId\n * @returns promise that resolves when material has been changed\n */\n public async changeFloorMaterialById(materialId: string): Promise<void> {\n return this._sceneManager.changeFloorMaterialById(materialId);\n }\n\n /**\n * Set the geometry of the demo material mesh\n *\n * Possible parameter:\n * 'cube',\n * 'sphere',\n * 'plane_vertical',\n * 'plane_horizontal'\n *\n * @param type\n */\n public setGeometry(type: GEOMETRY) {\n this._sceneManager.setGeometry(type);\n }\n\n /**\n * Set a texture on the demo material, if no base64Image is set, the image field of rapiTexture is used\n * @param rapiTexture\n * @param base64Image for example \"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mNkYPj/HwADBwIAMCbHYQAAAABJRU5ErkJggg==\"\n */\n public async addTexture(rapiTexture: RapiTexture, base64Image?: string) {\n return this._sceneManager.addTexture(rapiTexture, base64Image);\n }\n\n /**\n * Remove texture from the demo material\n * @param rapiTexture\n */\n public removeTexture(rapiTexture: RapiTexture) {\n return this._sceneManager.removeTexture(rapiTexture);\n }\n\n private _clearCaches() {\n this._rapiAccess.cleanUp();\n this._sceneManager.clearCache();\n }\n\n public getScene(): Scene {\n return this._sceneManager.getScene();\n }\n\n public updateScene(): void {\n this._sceneManager.updateScene();\n }\n\n /**\n * returns unit formatter for formatting input und output values in scene\n */\n public getUnitFormatter(): UnitFormatter {\n return this._unitFormatter;\n }\n\n /**\n * returns manager class to interface with indexedDB storage\n */\n public getStorage(): IdbManager {\n return this._idbManager;\n }\n\n public setEnvironmentMap(params: {\n url?: string;\n intensity?: number;\n rotation?: number;\n maxLightSources?: number;\n }): void {\n const { url, intensity, rotation, maxLightSources } = params;\n this._sceneManager.setEnvironmentMap(\n url,\n intensity,\n rotation,\n maxLightSources,\n );\n }\n\n /**\n * @internal\n * Use this callbacks to hook in your functionality\n */\n public get globalCallbacks(): GlobalCallback {\n return this._globalCallback;\n }\n}\n","/* eslint-disable @typescript-eslint/no-unused-vars */\n\nimport { UiCallback } from '../../common-core/src/utils/ui-callback';\nimport type { RapiMaterialShading } from '../../typings/rapi-types';\n\nexport default class RoomleMaterialViewerUiCallback extends UiCallback {\n constructor(creator: string) {\n super(creator);\n }\n\n /**\n * Gets called when a material parameter has been changed using the graphical user interface\n * @param materialShading\n */\n public onMaterialShadingChanged = (\n materialShading: RapiMaterialShading,\n ): void => undefined;\n}\n","import Logger from '../../../common-core/src/logger';\nimport ScriptLoader from '../../../common-core/src/script-loader';\nimport {\n DependencyInjectionAssignment,\n DI_TYPE,\n} from '../../../common-core/src/di/container';\nimport InputManager from '../../../common-core/src/input/input-manager';\nimport ConfiguratorMeshGenerator from '../../../configurator-core/src/webgl/configurator-mesh-generator';\nimport { RapiAccess } from '../../../common-core/src/rapi-access';\nimport RoomleMaterialViewerUiCallback from '../roomle-material-viewer-ui-callback';\n\nexport const INJECTABLES: DependencyInjectionAssignment[] = [\n new DependencyInjectionAssignment('script-loader', ScriptLoader),\n new DependencyInjectionAssignment('logger', Logger),\n new DependencyInjectionAssignment(\n 'input-manager',\n InputManager,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment(\n 'configurator-mesh-generator',\n ConfiguratorMeshGenerator,\n ),\n new DependencyInjectionAssignment('rapi-access', RapiAccess),\n new DependencyInjectionAssignment(\n 'roomle-material-viewer-ui-callback',\n RoomleMaterialViewerUiCallback,\n DI_TYPE.CONTEXT,\n ),\n];\n","import './utils/global-definitions';\nimport { Main, BASE_CONTEXT } from '../../common-core/src/main';\nimport type Logger from '../../common-core/src/logger';\nimport RoomleDependencyInjection from '../../common-core/src/di/roomle-dependency-injection';\nimport RoomleMaterialViewer from './roomle-material-viewer';\nimport { INJECTABLES } from './utils/injectables';\n\nexport class MaterialViewer extends Main {\n private _viewer: RoomleMaterialViewer;\n\n protected setupGlobals(): void {\n //globals are initialized in bootFinished()\n }\n\n protected setupDependencies(): void {\n RoomleDependencyInjection.setup(INJECTABLES);\n this.lookup<Logger>('logger', this._context);\n }\n\n protected cleanUpGlobals(): void {\n throw new Error('Method not implemented.');\n }\n\n protected cleanUpDependencies(): void {\n throw new Error('Method not implemented.');\n }\n\n protected async bootFinished(): Promise<void> {\n this._viewer = new RoomleMaterialViewer(this._context);\n\n if (!window.RoomleMaterialViewer) {\n window.RoomleMaterialViewer = this._viewer;\n }\n }\n\n public getApi(): RoomleMaterialViewer {\n return this._viewer;\n }\n\n protected getContextName(): string {\n return BASE_CONTEXT.MATERIAL_VIEWER;\n 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+ {"version":3,"file":"material-viewer-Nkl4Qx29.mjs","names":[],"sources":["../../packages/common-core/src/cameracontrol/material-viewer-camera-behaviour.ts","../../packages/material-viewer/src/webgl/material-viewer-scene-manager.ts","../../packages/material-viewer/src/roomle-material-viewer.ts","../../packages/material-viewer/src/roomle-material-viewer-ui-callback.ts","../../packages/material-viewer/src/utils/injectables.ts","../../packages/material-viewer/src/material-viewer.ts"],"sourcesContent":["import CameraBehaviour from './camera-behaviour';\nimport type AdjustableCameraControl3D from '../../../glb-viewer-core/src/camera-control/adjustable-camera-control-3d';\n\nexport default class MaterialViewerCameraBehaviour extends CameraBehaviour {\n public get cameraControl(): AdjustableCameraControl3D {\n return this._cameraControl as AdjustableCameraControl3D;\n }\n}\n","import SceneManager from '../../../common-core/src/webgl/scene-manager';\nimport type { GenericGUIParamFolder } from '../../../common-core/src/webgl/gui-types';\nimport type { RoomleWebGPURenderer } from '../../../common-core/src/webgpu/roomle-webgpu-renderer';\nimport type { CanvasOffset } from '../../../common-core/src/common-interfaces';\nimport type InputManager from '../../../common-core/src/input/input-manager';\nimport inject from '../../../common-core/src/di/inject';\nimport CameraControl3D from '../../../common-core/src/cameracontrol/camera-control-3d';\nimport type {\n RapiId,\n RapiMaterial,\n RapiMaterialShading,\n RapiTexture,\n} from '../../../typings/rapi-types';\nimport { RAPI_TEXTURE_TYPE } from '../../../typings/rapi-types';\nimport {\n addExistingTexture,\n addTexture,\n getWebGLGUI,\n getMaterialShading,\n setMaterial,\n getMaxTextures,\n} from '../../../common-core/src/utils/threejs-utils';\nimport { CAMERA_TYPE } from '../../../common-core/src/cameracontrol/camera-type';\nimport type ConfiguratorMeshGenerator from '../../../configurator-core/src/webgl/configurator-mesh-generator';\nimport type RoomleMaterialViewerUiCallback from '../roomle-material-viewer-ui-callback';\nimport BackgroundEnvironment from '../../../common-core/src/environment/background-environment';\nimport FloorEnvironment from '../../../configurator-core/src/webgl/environment/floor-environment';\nimport { type RapiAccess } from '../../../common-core/src/rapi-access';\nimport DynamicLightSettingLoader, {\n PREDEFINED_LIGHTSETTING,\n} from '../../../common-core/src/lightsetting/dynamic-light-setting-loader';\nimport { CANVAS_ID } from '../../../common-core/src/utils/dom-helper';\nimport type { Enumify } from '#/common/src/utils/types';\nimport type { MeshPhysicalMaterial } from 'three';\nimport {\n Box3,\n BoxGeometry,\n Color,\n DoubleSide,\n FrontSide,\n Mesh,\n PlaneGeometry,\n SphereGeometry,\n Texture,\n} from 'three';\nimport MaterialCreator from '../../../common-core/src/utils/material-creator';\nimport MaterialViewerCameraBehaviour from '../../../common-core/src/cameracontrol/material-viewer-camera-behaviour';\n\nexport const enum GEOMETRY {\n CUBE = 'cube',\n SPHERE = 'sphere',\n PLANE_VERTICAL = 'plane_vertical',\n PLANE_HORIZONTAL = 'plane_horizontal',\n}\n\nconst SIZE = { x: 1, y: 1, z: 1 };\nexport default class MaterialViewerSceneManager extends SceneManager {\n @inject\n private _inputManager: InputManager;\n\n @inject\n private _configuratorMeshGenerator: ConfiguratorMeshGenerator;\n\n @inject\n private _roomleMaterialViewerUiCallback: RoomleMaterialViewerUiCallback;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n private _gui: GenericGUIParamFolder | null;\n private _guiGeometryFolder: GenericGUIParamFolder | undefined;\n private _guiMaterialFolder: GenericGUIParamFolder | undefined;\n private _mesh: Mesh;\n private _material: MeshPhysicalMaterial;\n private _sceneParams = {\n type: GEOMETRY.CUBE,\n };\n private _materialParams = {\n color: '#ffffff',\n metallic: 0.5,\n alpha: 0,\n alphaCutoff: 0,\n doubleSided: false,\n };\n\n constructor(creator: string, offset: CanvasOffset) {\n super(creator, offset, CANVAS_ID.RMV, CAMERA_TYPE.CAMERA_3D);\n\n // Use lazy initialization for renderer-dependent settings\n this._initializeRendererSettings();\n\n this._initScene();\n }\n\n // If renderer is not ready yet, will retry on next tick.\n // This is necessary for dynamic WebGPU renderer imports.\n private _initializeRendererSettings(): void {\n if (!this._renderer) {\n // Retry on next tick if renderer not ready\n setTimeout(() => this._initializeRendererSettings(), 0);\n return;\n }\n\n const maxTextures = getMaxTextures(this._renderer);\n if (maxTextures > 8) {\n const lightSource =\n DynamicLightSettingLoader.createDynamicLightSettingSource(\n null,\n PREDEFINED_LIGHTSETTING.CAMERA,\n );\n if (lightSource) {\n this.loadDynamicLightSetting(lightSource);\n }\n }\n }\n\n private _initScene() {\n const geometry = new BoxGeometry(SIZE.x, SIZE.y, SIZE.z, 100, 100, 100);\n const meshPhysicalMaterial = MaterialCreator.createMeshPhysicalMaterial({\n color: this._initData.colors.PRIMARY,\n });\n this._setMaterial(meshPhysicalMaterial);\n this._mesh = new Mesh(geometry, this._material);\n this._mesh.castShadow = true;\n this._mesh.position.setY(SIZE.y / 2);\n this._scene.add(this._mesh);\n\n const { initialFloorMaterial } = this._initData;\n\n if (initialFloorMaterial) {\n this.changeFloorMaterialById(initialFloorMaterial);\n } else {\n this._environment = new BackgroundEnvironment(\n this._scene,\n undefined,\n new Color(0xffffff),\n );\n }\n\n if (this.cameraBehaviour.cameraControl instanceof CameraControl3D) {\n const boundingBox = new Box3();\n boundingBox.setFromObject(this._mesh);\n console.trace('reset camera');\n this.cameraBehaviour.cameraControl.updateAndReset(boundingBox);\n }\n\n void this.showGUI();\n }\n\n public loadMaterialId(materialId: RapiId): Promise<void> {\n return new Promise<void>((resolve) => {\n this._configuratorMeshGenerator\n .loadMaterial(materialId, SIZE.x * 1000, SIZE.y * 1000)\n .then((material) => {\n this._setMaterial(material as MeshPhysicalMaterial);\n this._mesh.material = this._material;\n this._updateGUI();\n this._requestRender();\n resolve();\n });\n });\n }\n\n public loadMaterial(material: RapiMaterial): Promise<void> {\n return new Promise<void>((resolve) => {\n // eslint-disable-next-line\n if (!material.__rapi_path__) {\n // eslint-disable-next-line\n material.__rapi_path__ = 'materials';\n }\n this._mesh.material = this._material;\n this._configuratorMeshGenerator\n .loadTextures(material, this._material, SIZE.x * 100, SIZE.y * 100)\n .then(() => {\n this._updateGUI();\n this._requestRender();\n });\n resolve();\n });\n }\n\n public loadMaterialShading(\n materialShading: RapiMaterialShading,\n ): Promise<void> {\n return new Promise<void>((resolve) => {\n let material = { shading: materialShading };\n this._setMaterial(setMaterial(this._material, material as RapiMaterial));\n this._mesh.material = this._material;\n this._updateGUI();\n this._requestRender();\n resolve();\n });\n }\n\n private _setMaterial(material: MeshPhysicalMaterial) {\n this._material = material;\n this._materialParams.alpha = material.opacity;\n this._materialParams.alphaCutoff = material.alphaTest;\n this._materialParams.color = '#' + material.color.getHexString();\n this._materialParams.doubleSided = material.side === DoubleSide;\n this._materialParams.metallic =\n material.metalness === 1 ? 1 : material.reflectivity;\n }\n\n public getMaterialShading(version: number = 1): RapiMaterialShading {\n return getMaterialShading(this._material, version);\n }\n\n protected createCameraControl(\n _mode: Enumify<typeof CAMERA_TYPE>,\n _offset: CanvasOffset,\n ) {\n this._changeCameraBehaviour(\n new MaterialViewerCameraBehaviour(\n new CameraControl3D(this._creator_, this._getInputManager(), undefined),\n this._cameraBehaviourState,\n ),\n );\n }\n\n protected _getInputManager(): InputManager {\n return this._inputManager;\n }\n\n public sceneChanged(): void {\n //override when needed\n }\n\n public getBounds(): Box3 | null {\n if (!this._mesh) {\n return null;\n }\n return new Box3().setFromObject(this._mesh);\n }\n\n getGeometryBounds(): Box3 | null {\n return null;\n }\n\n protected initializeWebGLGUI() {\n this._gui = getWebGLGUI();\n this._updateGUI();\n }\n\n protected override initializeWebGPUGUI(\n roomleWebGPURenderer: RoomleWebGPURenderer,\n ): void {\n super.initializeWebGPUGUI(roomleWebGPURenderer);\n this._gui =\n roomleWebGPURenderer.getOrCreateGUIParameters('Material Viewer');\n this._updateGUI();\n }\n\n private _updateGUI() {\n const gui = this._gui;\n if (!gui) {\n return;\n }\n if (!this._guiGeometryFolder) {\n this._guiGeometryFolder = gui.addFolder('Geometry');\n this._guiGeometryFolder\n .add(this._sceneParams, 'type', {\n Cube: GEOMETRY.CUBE,\n Sphere: GEOMETRY.SPHERE,\n PlaneVertical: GEOMETRY.PLANE_VERTICAL,\n PlaneHorizontal: GEOMETRY.PLANE_HORIZONTAL,\n })\n .onChange((type: number) => {\n console.log(type);\n this._setGeometry();\n });\n }\n if (this._material) {\n if (!this._guiMaterialFolder) {\n this._guiMaterialFolder = gui.addFolder('Material');\n this._guiMaterialFolder\n .addColor(this._materialParams, 'color')\n .onChange((color: string) => {\n this._material.color = new Color(color);\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'metallic', 0, 1, 0.01)\n .onChange((metallic: number) => {\n this._material.metalness = metallic === 1 ? 1 : 0.5;\n this._material.reflectivity = metallic || 0.5;\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._material, 'roughness', 0, 1, 0.01)\n .onChange((_roughness: number) => {\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._material, 'transmission', 0, 1, 0.01)\n .onChange((transmission: number) => {\n this._material.transmission = transmission;\n if (transmission > 0) {\n this._material.opacity = 1;\n this._material.alphaTest = 0.5;\n this._material.depthWrite = true;\n this._material.metalness = 0;\n }\n this._mesh.castShadow = !this._material.transparent;\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'alpha', 0, 1, 0.01)\n .onChange((alpha: number) => {\n this._material.transparent = alpha < 1;\n this._material.opacity = alpha;\n this._material.depthWrite = alpha >= 1;\n this._mesh.castShadow = !this._material.transparent;\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'alphaCutoff', 0, 1, 0.01)\n .onChange((alphaCutoff: number) => {\n if (alphaCutoff) {\n this._material.alphaTest = alphaCutoff;\n } else {\n this._material.alphaTest = 0;\n }\n this._shadingChanged();\n });\n this._guiMaterialFolder\n .add(this._materialParams, 'doubleSided')\n .onChange((doubleSided: boolean) => {\n if (doubleSided) {\n this._material.side = DoubleSide;\n } else {\n this._material.side = FrontSide;\n }\n this._shadingChanged();\n });\n }\n }\n }\n\n private _shadingChanged() {\n this._roomleMaterialViewerUiCallback.onMaterialShadingChanged(\n getMaterialShading(this._material),\n );\n this._requestRender();\n }\n\n public setGeometry(type: GEOMETRY) {\n this._sceneParams.type = type;\n this._setGeometry();\n }\n\n private _setGeometry() {\n let geometry;\n if (this._sceneParams.type === GEOMETRY.CUBE) {\n geometry = new BoxGeometry(SIZE.x, SIZE.y, SIZE.z, 100, 100, 100);\n } else if (this._sceneParams.type === GEOMETRY.SPHERE) {\n geometry = new SphereGeometry(0.5, 100, 100);\n } else if (this._sceneParams.type === GEOMETRY.PLANE_HORIZONTAL) {\n geometry = new PlaneGeometry(SIZE.x, SIZE.z);\n geometry.rotateX(-Math.PI / 2);\n } else if (this._sceneParams.type === GEOMETRY.PLANE_VERTICAL) {\n geometry = new PlaneGeometry(SIZE.x, SIZE.z);\n } else {\n console.error(\n `MaterialViewerSceneManager: unexpected geometry type \"${this._sceneParams.type}\"`,\n );\n return;\n }\n this._mesh.geometry = geometry;\n this._renderEverything();\n }\n\n public async changeFloorMaterialById(materialId: string): Promise<void> {\n const material = await this._rapiAccess.getMaterial(materialId);\n if (\n !this._environment ||\n !(this._environment instanceof FloorEnvironment)\n ) {\n this._environment = new FloorEnvironment(\n this._scene,\n this._environment,\n !this._initData.featureFlags.webGpu,\n );\n }\n return new Promise((resolve, reject) => {\n (this._environment as FloorEnvironment)\n .changeFloorMaterial(material, this._maxAnisotropy)\n .then(() => {\n this._requestRender();\n resolve();\n }, reject);\n });\n }\n\n public async addTexture(rapiTexture: RapiTexture, base64Image?: string) {\n const width = SIZE.x * 100;\n const height = SIZE.y * 100;\n const repeatWidth =\n width / (rapiTexture.mmWidth === 0 ? 1 : rapiTexture.mmWidth);\n const repeatHeight =\n height / (rapiTexture.mmHeight === 0 ? 1 : rapiTexture.mmHeight);\n const maxTextures = getMaxTextures(this._renderer);\n if (base64Image) {\n const image = new Image();\n image.src = base64Image;\n const texture = new Texture();\n texture.image = image;\n image.onload = function () {\n texture.needsUpdate = true;\n };\n addExistingTexture(\n texture,\n rapiTexture,\n this._material,\n this._maxAnisotropy,\n repeatWidth,\n repeatHeight,\n maxTextures,\n );\n } else {\n await addTexture(\n rapiTexture.image,\n rapiTexture,\n this._material,\n this._maxAnisotropy,\n repeatWidth,\n repeatHeight,\n maxTextures,\n );\n }\n this._requestRender();\n }\n\n public removeTexture(rapiTexture: RapiTexture) {\n if (rapiTexture.mapping === RAPI_TEXTURE_TYPE.ORM) {\n this._material.aoMap = null;\n this._material.roughnessMap = null;\n this._material.metalnessMap = null;\n }\n if (\n rapiTexture.mapping === RAPI_TEXTURE_TYPE.RGB ||\n rapiTexture.mapping === RAPI_TEXTURE_TYPE.RGBA\n ) {\n this._material.map = null;\n }\n if (rapiTexture.mapping === RAPI_TEXTURE_TYPE.XYZ) {\n this._material.normalMap = null;\n }\n this._material.needsUpdate = true;\n this._requestRender();\n }\n\n public clearCache() {\n this._configuratorMeshGenerator.clear();\n }\n}\n","import type ScriptLoader from '../../common-core/src/script-loader';\nimport type DomHelper from '../../common-core/src/utils/dom-helper';\nimport inject from '../../common-core/src/di/inject';\nimport type { ExternalEmbeddable, GlobalAPI } from '../../common-core/src/main';\nimport type { Main } from '../../common-core/src/main';\nimport type { Context } from '../../common-core/src/di/context';\nimport type { LifeCycleManager } from '../../common-core/src/life-cycle-manager';\nimport type { SceneSettings } from '../../common-core/src/scene-settings-loader';\nimport type { GEOMETRY } from './webgl/material-viewer-scene-manager';\nimport MaterialViewerSceneManager from './webgl/material-viewer-scene-manager';\nimport type {\n RapiId,\n RapiMaterial,\n RapiMaterialShading,\n RapiTexture,\n} from '../../typings/rapi-types';\nimport type RoomleMaterialViewerUiCallback from './roomle-material-viewer-ui-callback';\nimport type { InitDataDefinition } from '../../common-core/src/utils/shims';\nimport type InitData from '../../common-core/src/utils/init-data';\nimport { type RapiAccess } from '../../common-core/src/rapi-access';\nimport type { CanvasOffset } from '../../common-core/src/common-interfaces';\nimport type UnitFormatter from '../../configurator-core/src/services/unit-formatter';\nimport type { Scene } from 'three';\nimport { type IdbManager } from '../../common-core/src/services/idb-manager';\nimport type { GlobalCallback } from '../../common-core/src/services/global-callback';\n\nexport default class RoomleMaterialViewer\n implements\n GlobalAPI,\n Context,\n ExternalEmbeddable<RoomleMaterialViewerUiCallback>\n{\n public _creator_: string;\n\n @inject\n private _domHelper: DomHelper;\n\n @inject\n private _scriptLoader: ScriptLoader;\n\n @inject\n private _lifeCycleManager: LifeCycleManager;\n\n @inject\n private _roomleMaterialViewerUiCallback: RoomleMaterialViewerUiCallback;\n\n @inject\n private _initData: InitData;\n\n @inject\n private _globalCallback: GlobalCallback;\n\n @inject\n private _rapiAccess: RapiAccess;\n\n @inject\n private _unitFormatter: UnitFormatter;\n\n @inject\n protected _idbManager: IdbManager;\n\n private _sceneManager: MaterialViewerSceneManager;\n\n constructor(creator: string) {\n this._creator_ = creator;\n }\n\n public setCameraOffset(offset: CanvasOffset): void {\n this._sceneManager.setCameraOffset(offset);\n }\n\n public getCameraOffset(): CanvasOffset {\n return this._sceneManager.getCameraOffset();\n }\n\n public init(element: HTMLElement): Promise<void> {\n this._domHelper.setDomElement(element);\n\n if (this._sceneManager) {\n this._lifeCycleManager.resume();\n return Promise.resolve();\n }\n\n return new Promise<void>(this._initPromiseCallback.bind(this));\n }\n\n private _initPromiseCallback(resolve: () => void, _reject: () => void) {\n this._sceneManager = new MaterialViewerSceneManager(this._creator_, {\n left: 0,\n top: 1,\n right: 1,\n bottom: 0,\n });\n this._sceneManager.enableHD();\n resolve();\n }\n\n get callbacks(): RoomleMaterialViewerUiCallback {\n return this._roomleMaterialViewerUiCallback;\n }\n\n set callbacks(callback: RoomleMaterialViewerUiCallback) {\n this._roomleMaterialViewerUiCallback = callback;\n }\n\n public loadMaterialShading(\n materialShading: RapiMaterialShading,\n ): Promise<void> {\n return this._sceneManager.loadMaterialShading(materialShading);\n }\n\n public loadMaterial(\n material: RapiMaterial,\n options: { flushCache?: boolean } = {},\n ): Promise<void> {\n if (options.flushCache) {\n this._clearCaches();\n }\n return this._sceneManager.loadMaterial(material);\n }\n\n public loadMaterialId(\n materialId: RapiId,\n options: { flushCache?: boolean } = {},\n ): Promise<void> {\n if (options.flushCache) {\n this._clearCaches();\n }\n return this._sceneManager.loadMaterialId(materialId);\n }\n\n public getMaterialShading(version: number = 1): RapiMaterialShading {\n return this._sceneManager.getMaterialShading(version);\n }\n\n /**\n * Loads a SceneSettings object, currently it can can contain a light setting definition\n * (see {@link @roomle/web-sdk/configurator-core/src/roomle-configurator#RoomleConfigurator.loadDynamicLightSetting}) and an environment definition (see {@link @roomle/web-sdk/configurator-core/src/environment/dynamic-environment-setting-loader#EnvironmentSetting}).\n * @param sceneSettings\n */\n public loadSceneSetting(sceneSettings: SceneSettings): Promise<void> {\n return this._sceneManager.loadSceneSettings(sceneSettings);\n }\n\n public setOverrides(initData: InitDataDefinition): void {\n if (!initData) {\n return;\n }\n this._initData.setOverrides(initData);\n }\n\n public updateSize(): void {\n this._sceneManager.updateCamera();\n }\n\n /**\n * Return the main class which has access to lifecycle events and RapiAccess.\n * Hidden because it's only useful for embedding API.\n * Has to be overridden by main class.\n * @hidden\n */\n public getMain(): Main | undefined {\n return undefined;\n }\n\n public resumeTest(element: HTMLElement) {\n this._domHelper.setDomElement(element);\n this._lifeCycleManager.resume();\n }\n\n public pauseTest() {\n this._lifeCycleManager.pause();\n }\n\n public showGUI() {\n this._sceneManager.showGUI();\n }\n\n /**\n * Sets the material of the floor to the given material id.\n * If the current environment is not floor environment it will be changed\n *\n * Example material ids are:\n * roomle_floor:DresdenEiche\n * roomle_floor:Ibiza\n * roomle_floor:Palma\n * roomle_floor:Elba\n * roomle_floor:Manacor\n * roomle_floor:KernEiche\n * roomle_floor:KieferScandic\n * roomle_floor:EicheHabsburg\n * roomle_floor:FuldaKiefer\n * roomle_floor:Ashton\n * roomle_floor:EicheLondon\n *\n * @param materialId\n * @returns promise that resolves when material has been changed\n */\n public async changeFloorMaterialById(materialId: string): Promise<void> {\n return this._sceneManager.changeFloorMaterialById(materialId);\n }\n\n /**\n * Set the geometry of the demo material mesh\n *\n * Possible parameter:\n * 'cube',\n * 'sphere',\n * 'plane_vertical',\n * 'plane_horizontal'\n *\n * @param type\n */\n public setGeometry(type: GEOMETRY) {\n this._sceneManager.setGeometry(type);\n }\n\n /**\n * Set a texture on the demo material, if no base64Image is set, the image field of rapiTexture is used\n * @param rapiTexture\n * @param base64Image for example \"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mNkYPj/HwADBwIAMCbHYQAAAABJRU5ErkJggg==\"\n */\n public async addTexture(rapiTexture: RapiTexture, base64Image?: string) {\n return this._sceneManager.addTexture(rapiTexture, base64Image);\n }\n\n /**\n * Remove texture from the demo material\n * @param rapiTexture\n */\n public removeTexture(rapiTexture: RapiTexture) {\n return this._sceneManager.removeTexture(rapiTexture);\n }\n\n private _clearCaches() {\n this._rapiAccess.cleanUp();\n this._sceneManager.clearCache();\n }\n\n public getScene(): Scene {\n return this._sceneManager.getScene();\n }\n\n public updateScene(): void {\n this._sceneManager.updateScene();\n }\n\n /**\n * returns unit formatter for formatting input und output values in scene\n */\n public getUnitFormatter(): UnitFormatter {\n return this._unitFormatter;\n }\n\n /**\n * returns manager class to interface with indexedDB storage\n */\n public getStorage(): IdbManager {\n return this._idbManager;\n }\n\n public setEnvironmentMap(params: {\n url?: string;\n intensity?: number;\n rotation?: number;\n maxLightSources?: number;\n }): void {\n const { url, intensity, rotation, maxLightSources } = params;\n this._sceneManager.setEnvironmentMap(\n url,\n intensity,\n rotation,\n maxLightSources,\n );\n }\n\n /**\n * @internal\n * Use this callbacks to hook in your functionality\n */\n public get globalCallbacks(): GlobalCallback {\n return this._globalCallback;\n }\n}\n","/* eslint-disable @typescript-eslint/no-unused-vars */\n\nimport { UiCallback } from '../../common-core/src/utils/ui-callback';\nimport type { RapiMaterialShading } from '../../typings/rapi-types';\n\nexport default class RoomleMaterialViewerUiCallback extends UiCallback {\n constructor(creator: string) {\n super(creator);\n }\n\n /**\n * Gets called when a material parameter has been changed using the graphical user interface\n * @param materialShading\n */\n public onMaterialShadingChanged = (\n materialShading: RapiMaterialShading,\n ): void => undefined;\n}\n","import Logger from '../../../common-core/src/logger';\nimport ScriptLoader from '../../../common-core/src/script-loader';\nimport {\n DependencyInjectionAssignment,\n DI_TYPE,\n} from '../../../common-core/src/di/container';\nimport InputManager from '../../../common-core/src/input/input-manager';\nimport ConfiguratorMeshGenerator from '../../../configurator-core/src/webgl/configurator-mesh-generator';\nimport { RapiAccess } from '../../../common-core/src/rapi-access';\nimport RoomleMaterialViewerUiCallback from '../roomle-material-viewer-ui-callback';\n\nexport const INJECTABLES: DependencyInjectionAssignment[] = [\n new DependencyInjectionAssignment('script-loader', ScriptLoader),\n new DependencyInjectionAssignment('logger', Logger),\n new DependencyInjectionAssignment(\n 'input-manager',\n InputManager,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment(\n 'configurator-mesh-generator',\n ConfiguratorMeshGenerator,\n ),\n new DependencyInjectionAssignment('rapi-access', RapiAccess),\n new DependencyInjectionAssignment(\n 'roomle-material-viewer-ui-callback',\n RoomleMaterialViewerUiCallback,\n DI_TYPE.CONTEXT,\n ),\n];\n","import './utils/global-definitions';\nimport { Main, BASE_CONTEXT } from '../../common-core/src/main';\nimport type Logger from '../../common-core/src/logger';\nimport RoomleDependencyInjection from '../../common-core/src/di/roomle-dependency-injection';\nimport RoomleMaterialViewer from './roomle-material-viewer';\nimport { INJECTABLES } from './utils/injectables';\n\nexport class MaterialViewer extends Main {\n private _viewer: RoomleMaterialViewer;\n\n protected setupGlobals(): void {\n //globals are initialized in bootFinished()\n }\n\n protected setupDependencies(): void {\n RoomleDependencyInjection.setup(INJECTABLES);\n this.lookup<Logger>('logger', this._context);\n }\n\n protected cleanUpGlobals(): void {\n throw new Error('Method not implemented.');\n }\n\n protected cleanUpDependencies(): void {\n throw new Error('Method not implemented.');\n }\n\n protected async bootFinished(): Promise<void> {\n this._viewer = new RoomleMaterialViewer(this._context);\n\n if (!window.RoomleMaterialViewer) {\n window.RoomleMaterialViewer = this._viewer;\n }\n }\n\n public getApi(): RoomleMaterialViewer {\n return this._viewer;\n }\n\n protected getContextName(): string {\n return BASE_CONTEXT.MATERIAL_VIEWER;\n 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@@ -0,0 +1,4 @@
1
+ import "./main-BkA09a6W.mjs";
2
+ import "./configurator-CEHN5oY2.mjs";
3
+ import "./planner-DsChoUH0.mjs";
4
+ import "./glb-viewer-C03QVqRZ.mjs";
@@ -1,5 +1,5 @@
1
- import { A as e, C as t, L as n, Q as r, X as i, c as a, ft as o, it as s, n as c, o as l, ot as u, r as d, rt as f, t as p, w as m } from "./main-C2IL3ar7.mjs";
2
- import { t as h } from "./script-loader-DFhN_ZHC.mjs";
1
+ import { A as e, C as t, L as n, Q as r, X as i, c as a, ft as o, it as s, n as c, o as l, ot as u, r as d, rt as f, t as p, w as m } from "./main-BkA09a6W.mjs";
2
+ import { t as h } from "./script-loader-vbm5pELp.mjs";
3
3
  //#region packages/planner-core/src/input/planner-input-manager.ts
4
4
  var g = class extends n {
5
5
  _canDrag(e) {
@@ -41,4 +41,4 @@ var g = class extends n {
41
41
  //#endregion
42
42
  export { v as t };
43
43
 
44
- //# sourceMappingURL=planner-BVsxip3_.mjs.map
44
+ //# sourceMappingURL=planner-DsChoUH0.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"planner-BVsxip3_.mjs","names":[],"sources":["../../packages/planner-core/src/input/planner-input-manager.ts","../../packages/planner-core/src/utils/injectables.ts","../../packages/planner-core/src/planner.ts"],"sourcesContent":["import type { INPUT_EVENT_TYPE } from '../../../common-core/src/input/input-manager';\nimport InputManager from '../../../common-core/src/input/input-manager';\n\nexport default class PlannerInputManager extends InputManager {\n protected _canDrag(_type: INPUT_EVENT_TYPE): boolean {\n return true;\n }\n}\n","import ScriptLoader from '../../../common-core/src/script-loader';\nimport {\n DependencyInjectionAssignment,\n DI_TYPE,\n} from '../../../common-core/src/di/container';\nimport Logger from '../../../common-core/src/logger';\nimport { default as PlannerMeshGenerator } from '../webgl/planner-mesh-generator';\nimport { RapiAccess } from '../../../common-core/src/rapi-access';\nimport PlannerInputManager from '../input/planner-input-manager';\nimport PlannerSelectionHandler from './planner-selection-handler';\nimport GlobalInitData from '../../../common-core/src/utils/global-init-data';\nimport ConfiguratorViewModel from '../../../common-core/src/view-model/configurator-view-model';\n\nexport const INJECTABLES: DependencyInjectionAssignment[] = [\n new DependencyInjectionAssignment('script-loader', ScriptLoader),\n new DependencyInjectionAssignment(\n 'planner-input-manager',\n PlannerInputManager,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment('logger', Logger),\n new DependencyInjectionAssignment(\n 'planner-mesh-generator',\n PlannerMeshGenerator,\n ),\n new DependencyInjectionAssignment(\n 'configurator-view-model',\n ConfiguratorViewModel,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment('rapi-access', RapiAccess),\n new DependencyInjectionAssignment('global-init-data', GlobalInitData),\n new DependencyInjectionAssignment(\n 'planner-selection-handler',\n PlannerSelectionHandler,\n ),\n];\n","import './utils/global-definitions';\nimport { Main, BASE_CONTEXT } from '../../common-core/src/main';\nimport { RoomlePlanner } from './roomle-planner';\nimport RoomleDependencyInjection from '../../common-core/src/di/roomle-dependency-injection';\nimport { INJECTABLES } from './utils/injectables';\nimport type PlannerKernelAccess from './services/planner-kernel-access';\nimport type Logger from '../../common-core/src/logger';\nimport { KERNEL_TYPE } from '../../common-core/src/services/common-kernel-access';\nimport type { PluginName } from '../../configurator-core/src/utils/plugin-types';\nimport type InitData from '../../common-core/src/utils/init-data';\nimport { isInIframe } from '../../common-core/src/utils/rapi-utils';\n\nexport class Planner<\n P extends readonly PluginName[] = readonly [],\n> extends Main {\n private _planner: RoomlePlanner<P>;\n private _activePlugins: P;\n\n constructor(creator?: string, activePlugins?: P) {\n super(creator);\n this._activePlugins = (activePlugins || []) as P;\n }\n protected setupGlobals(): void {\n //globals are initialized in bootFinished()\n }\n\n protected setupDependencies(): void {\n RoomleDependencyInjection.setup(INJECTABLES);\n this.lookup<Logger>('logger', this._context);\n // instantiate kernel acccess\n // instantiate pka\n // set pka on kernel access\n const plannerKernelAccess = this.lookup<PlannerKernelAccess>(\n 'planner-kernel-access',\n this._context,\n );\n plannerKernelAccess.init(KERNEL_TYPE.PLANNER);\n }\n\n protected cleanUpGlobals(): void {\n throw new Error('Method not implemented.');\n }\n\n protected cleanUpDependencies(): void {\n throw new Error('Method not implemented.');\n }\n\n protected async bootFinished(): Promise<void> {\n this._planner = new RoomlePlanner<P>(this._context, this._activePlugins);\n\n this._planner.getMain = () => {\n return this;\n };\n\n if (!window.RoomlePlanner) {\n if (this._activePlugins.length === 0) {\n // cast to unknown because we know that the planner is a RoomlePlanner\n window.RoomlePlanner = this._planner as unknown as RoomlePlanner;\n } else {\n window.RoomlePlanner = this._planner as RoomlePlanner<\n readonly PluginName[]\n >;\n }\n }\n\n const initData = this.lookup<InitData>('init-data', this._context);\n\n if (initData?.hi && isInIframe()) {\n await this._planner.setupHomagIntelligence();\n }\n }\n\n public getApi(): RoomlePlanner<P> {\n return this._planner;\n }\n\n protected getContextName(): string {\n return BASE_CONTEXT.PLANNER;\n }\n}\n"],"mappings":";;;AAGA,IAAqB,IAArB,cAAiD,EAAa;CAC5D,SAAmB,GAAkC;AACnD,SAAO;;GCQE,IAA+C;CAC1D,IAAI,EAA8B,iBAAiB,EAAa;CAChE,IAAI,EACF,yBACA,GACA,EAAQ,QACT;CACD,IAAI,EAA8B,UAAU,EAAO;CACnD,IAAI,EACF,0BACA,EACD;CACD,IAAI,EACF,2BACA,GACA,EAAQ,QACT;CACD,IAAI,EAA8B,eAAe,EAAW;CAC5D,IAAI,EAA8B,oBAAoB,EAAe;CACrE,IAAI,EACF,6BACA,EACD;CACF,ECxBY,IAAb,cAEU,EAAK;CAIb,YAAY,GAAkB,GAAmB;AAE/C,EADA,MAAM,EAAQ,EACd,KAAK,iBAAkB,KAAiB,EAAE;;CAE5C,eAA+B;CAI/B,oBAAoC;AAMN,EAL5B,EAA0B,MAAM,EAAY,EAC5C,KAAK,OAAe,UAAU,KAAK,SAAS,EAIhB,KAAK,OAC/B,yBACA,KAAK,SACN,CACmB,KAAK,EAAY,QAAQ;;CAG/C,iBAAiC;AAC/B,QAAU,MAAM,0BAA0B;;CAG5C,sBAAsC;AACpC,QAAU,MAAM,0BAA0B;;CAG5C,MAAgB,eAA8B;AAoB5C,EAnBA,KAAK,WAAW,IAAI,EAAiB,KAAK,UAAU,KAAK,eAAe,EAExE,KAAK,SAAS,gBACL,MAGJ,OAAO,kBACN,KAAK,eAAe,QAEtB,OAAO,gBAAgB,KAAK,WAQf,KAAK,OAAiB,aAAa,KAAK,SAAS,EAEpD,MAAM,GAAY,IAC9B,MAAM,KAAK,SAAS,wBAAwB;;CAIhD,SAAkC;AAChC,SAAO,KAAK;;CAGd,iBAAmC;AACjC,SAAO,EAAa"}
1
+ {"version":3,"file":"planner-DsChoUH0.mjs","names":[],"sources":["../../packages/planner-core/src/input/planner-input-manager.ts","../../packages/planner-core/src/utils/injectables.ts","../../packages/planner-core/src/planner.ts"],"sourcesContent":["import type { INPUT_EVENT_TYPE } from '../../../common-core/src/input/input-manager';\nimport InputManager from '../../../common-core/src/input/input-manager';\n\nexport default class PlannerInputManager extends InputManager {\n protected _canDrag(_type: INPUT_EVENT_TYPE): boolean {\n return true;\n }\n}\n","import ScriptLoader from '../../../common-core/src/script-loader';\nimport {\n DependencyInjectionAssignment,\n DI_TYPE,\n} from '../../../common-core/src/di/container';\nimport Logger from '../../../common-core/src/logger';\nimport { default as PlannerMeshGenerator } from '../webgl/planner-mesh-generator';\nimport { RapiAccess } from '../../../common-core/src/rapi-access';\nimport PlannerInputManager from '../input/planner-input-manager';\nimport PlannerSelectionHandler from './planner-selection-handler';\nimport GlobalInitData from '../../../common-core/src/utils/global-init-data';\nimport ConfiguratorViewModel from '../../../common-core/src/view-model/configurator-view-model';\n\nexport const INJECTABLES: DependencyInjectionAssignment[] = [\n new DependencyInjectionAssignment('script-loader', ScriptLoader),\n new DependencyInjectionAssignment(\n 'planner-input-manager',\n PlannerInputManager,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment('logger', Logger),\n new DependencyInjectionAssignment(\n 'planner-mesh-generator',\n PlannerMeshGenerator,\n ),\n new DependencyInjectionAssignment(\n 'configurator-view-model',\n ConfiguratorViewModel,\n DI_TYPE.CONTEXT,\n ),\n new DependencyInjectionAssignment('rapi-access', RapiAccess),\n new DependencyInjectionAssignment('global-init-data', GlobalInitData),\n new DependencyInjectionAssignment(\n 'planner-selection-handler',\n PlannerSelectionHandler,\n ),\n];\n","import './utils/global-definitions';\nimport { Main, BASE_CONTEXT } from '../../common-core/src/main';\nimport { RoomlePlanner } from './roomle-planner';\nimport RoomleDependencyInjection from '../../common-core/src/di/roomle-dependency-injection';\nimport { INJECTABLES } from './utils/injectables';\nimport type PlannerKernelAccess from './services/planner-kernel-access';\nimport type Logger from '../../common-core/src/logger';\nimport { KERNEL_TYPE } from '../../common-core/src/services/common-kernel-access';\nimport type { PluginName } from '../../configurator-core/src/utils/plugin-types';\nimport type InitData from '../../common-core/src/utils/init-data';\nimport { isInIframe } from '../../common-core/src/utils/rapi-utils';\n\nexport class Planner<\n P extends readonly PluginName[] = readonly [],\n> extends Main {\n private _planner: RoomlePlanner<P>;\n private _activePlugins: P;\n\n constructor(creator?: string, activePlugins?: P) {\n super(creator);\n this._activePlugins = (activePlugins || []) as P;\n }\n protected setupGlobals(): void {\n //globals are initialized in bootFinished()\n }\n\n protected setupDependencies(): void {\n RoomleDependencyInjection.setup(INJECTABLES);\n this.lookup<Logger>('logger', this._context);\n // instantiate kernel acccess\n // instantiate pka\n // set pka on kernel access\n const plannerKernelAccess = this.lookup<PlannerKernelAccess>(\n 'planner-kernel-access',\n this._context,\n );\n plannerKernelAccess.init(KERNEL_TYPE.PLANNER);\n }\n\n protected cleanUpGlobals(): void {\n throw new Error('Method not implemented.');\n }\n\n protected cleanUpDependencies(): void {\n throw new Error('Method not implemented.');\n }\n\n protected async bootFinished(): Promise<void> {\n this._planner = new RoomlePlanner<P>(this._context, this._activePlugins);\n\n this._planner.getMain = () => {\n return this;\n };\n\n if (!window.RoomlePlanner) {\n if (this._activePlugins.length === 0) {\n // cast to unknown because we know that the planner is a RoomlePlanner\n window.RoomlePlanner = this._planner as unknown as RoomlePlanner;\n } else {\n window.RoomlePlanner = this._planner as RoomlePlanner<\n readonly PluginName[]\n >;\n }\n }\n\n const initData = this.lookup<InitData>('init-data', this._context);\n\n if (initData?.hi && isInIframe()) {\n await this._planner.setupHomagIntelligence();\n }\n }\n\n public getApi(): RoomlePlanner<P> {\n return this._planner;\n }\n\n protected getContextName(): string {\n return BASE_CONTEXT.PLANNER;\n }\n}\n"],"mappings":";;;AAGA,IAAqB,IAArB,cAAiD,EAAa;CAC5D,SAAmB,GAAkC;AACnD,SAAO;;GCQE,IAA+C;CAC1D,IAAI,EAA8B,iBAAiB,EAAa;CAChE,IAAI,EACF,yBACA,GACA,EAAQ,QACT;CACD,IAAI,EAA8B,UAAU,EAAO;CACnD,IAAI,EACF,0BACA,EACD;CACD,IAAI,EACF,2BACA,GACA,EAAQ,QACT;CACD,IAAI,EAA8B,eAAe,EAAW;CAC5D,IAAI,EAA8B,oBAAoB,EAAe;CACrE,IAAI,EACF,6BACA,EACD;CACF,ECxBY,IAAb,cAEU,EAAK;CAIb,YAAY,GAAkB,GAAmB;AAE/C,EADA,MAAM,EAAQ,EACd,KAAK,iBAAkB,KAAiB,EAAE;;CAE5C,eAA+B;CAI/B,oBAAoC;AAMN,EAL5B,EAA0B,MAAM,EAAY,EAC5C,KAAK,OAAe,UAAU,KAAK,SAAS,EAIhB,KAAK,OAC/B,yBACA,KAAK,SACN,CACmB,KAAK,EAAY,QAAQ;;CAG/C,iBAAiC;AAC/B,QAAU,MAAM,0BAA0B;;CAG5C,sBAAsC;AACpC,QAAU,MAAM,0BAA0B;;CAG5C,MAAgB,eAA8B;AAoB5C,EAnBA,KAAK,WAAW,IAAI,EAAiB,KAAK,UAAU,KAAK,eAAe,EAExE,KAAK,SAAS,gBACL,MAGJ,OAAO,kBACN,KAAK,eAAe,QAEtB,OAAO,gBAAgB,KAAK,WAQf,KAAK,OAAiB,aAAa,KAAK,SAAS,EAEpD,MAAM,GAAY,IAC9B,MAAM,KAAK,SAAS,wBAAwB;;CAIhD,SAAkC;AAChC,SAAO,KAAK;;CAGd,iBAAmC;AACjC,SAAO,EAAa"}
@@ -0,0 +1,2 @@
1
+ import { t as e } from "./planner-DsChoUH0.mjs";
2
+ export { e as Planner };
@@ -3350,6 +3350,24 @@ export declare interface FeatureFlags {
3350
3350
  /* Excluded from this release type: webGpuConfig */
3351
3351
  /* Excluded from this release type: advancedHighlighting */
3352
3352
  /* Excluded from this release type: fence */
3353
+ /* Excluded from this release type: awaitConfigurationSavesBeforeRequestPlan */
3354
+ }
3355
+
3356
+ export declare class FeatureFlagsImplementation implements FeatureFlags {
3357
+ pulsePreview: boolean;
3358
+ reDock: boolean;
3359
+ advancedDocking: boolean;
3360
+ mergeOnInsert: boolean;
3361
+ drawPreviewMode: Enumify_2<typeof DRAW_PREVIEW_MODES>;
3362
+ interiorLights: boolean;
3363
+ advancedDimensioning: boolean;
3364
+ enableSnapping: boolean;
3365
+ webGpu: boolean;
3366
+ webGpuConfig: WebGpuConfig;
3367
+ forceSaveThumbnails: boolean;
3368
+ advancedHighlighting: boolean;
3369
+ fence: boolean;
3370
+ awaitConfigurationSavesBeforeRequestPlan: boolean;
3353
3371
  }
3354
3372
 
3355
3373
  export declare interface FetchOptions {
@@ -3570,15 +3588,15 @@ export declare class GlobalCallback extends UiCallback {
3570
3588
 
3571
3589
  export declare class GlobalInitData implements Context, GlobalInitDataDefinition {
3572
3590
  _creator_: string;
3573
- locale?: string;
3591
+ locale: string;
3574
3592
  overrideTenant?: number;
3575
- overrideCountry?: string | null;
3593
+ overrideCountry: string | null;
3576
3594
  configuratorId?: string;
3577
3595
  overrideRapi?: RapiServerUrlType;
3578
- alwaysUseCache?: boolean;
3596
+ alwaysUseCache: boolean;
3579
3597
  customApiUrl?: string;
3580
- e2e?: boolean;
3581
- e2eRoomleRendererForImages?: boolean;
3598
+ e2e: boolean;
3599
+ e2eRoomleRendererForImages: boolean;
3582
3600
  constructor(creator: string);
3583
3601
  setOverrides(globalInitData: Partial<GlobalInitDataDefinition> | InitData): void;
3584
3602
  }
@@ -3604,7 +3622,7 @@ export declare interface GlobalInitDataDefinition {
3604
3622
  configuratorId?: string;
3605
3623
  /**
3606
3624
  * @deprecated
3607
- * @description when set to true and assets were prechaced by the asset loader they are returned from cache. Otherwise we always return a fresh copy from network usage: alwaysUseCache=true default: not set -> assets fetched from url, set -> assets from cache
3625
+ * @description when set to true and assets were precached by the asset loader they are returned from cache. Otherwise we always return a fresh copy from network usage: alwaysUseCache=true default: not set -> assets fetched from url, set -> assets from cache
3608
3626
  */
3609
3627
  alwaysUseCache?: boolean;
3610
3628
  /**
@@ -4251,13 +4269,13 @@ export declare class ImageRenderer implements Context {
4251
4269
 
4252
4270
  export declare class InitData implements Context, Omit<InitDataDefinition, 'colors'> {
4253
4271
  _creator_: string;
4254
- autoQuality?: boolean;
4272
+ autoQuality: boolean;
4255
4273
  colors: ThreeJsColorsIn3dScene;
4256
- isItem?: boolean;
4274
+ isItem: boolean;
4257
4275
  id?: RapiId;
4258
4276
  preloadId?: RapiId;
4259
- showArButton?: boolean;
4260
- useRoomlePrice?: boolean;
4277
+ showArButton: boolean;
4278
+ useRoomlePrice: boolean;
4261
4279
  precisionInch?: string;
4262
4280
  precisionCm?: string;
4263
4281
  unit?: string;
@@ -4267,37 +4285,37 @@ export declare class InitData implements Context, Omit<InitDataDefinition, 'colo
4267
4285
  offset?: CanvasOffset;
4268
4286
  startTag?: RapiId;
4269
4287
  measurementSystem?: Enumify_2<typeof MEASUREMENT_SYSTEM_STRING>;
4270
- meshSelection?: boolean;
4271
- stats?: boolean;
4272
- _measureTraffic?: boolean;
4273
- debug?: boolean;
4274
- debugGeometry?: boolean;
4275
- debugLines?: boolean;
4276
- debugBoundingBox?: boolean;
4277
- usePriceService?: boolean;
4278
- disableDebugGUI?: boolean;
4279
- disableEnvMap?: boolean;
4280
- envMapUrl?: string;
4288
+ meshSelection: boolean;
4289
+ stats: boolean;
4290
+ _measureTraffic: boolean;
4291
+ debug: boolean;
4292
+ debugGeometry: boolean;
4293
+ debugLines: boolean;
4294
+ debugBoundingBox: boolean;
4295
+ usePriceService: boolean;
4296
+ disableDebugGUI: boolean;
4297
+ disableEnvMap: boolean;
4298
+ envMapUrl: string;
4281
4299
  envMapIntensity: number;
4282
4300
  envMapRotation: number;
4283
- maxLightSources?: number;
4284
- legacyLight?: boolean;
4301
+ maxLightSources: number;
4302
+ legacyLight: boolean;
4285
4303
  sceneLight?: DefaultEnvironmentSceneType;
4286
- shading?: SceneShadingType;
4287
- linearAoFilter?: boolean;
4304
+ shading: SceneShadingType;
4305
+ linearAoFilter: boolean;
4288
4306
  customShading?: CustomShadingParameters;
4289
4307
  customShadingMoc?: CustomShadingParameters;
4290
- restrictionLevel?: number;
4308
+ restrictionLevel: number;
4291
4309
  hi?: HomagIntelligenceInitData;
4292
- disableDefaultLabelStyles?: boolean;
4310
+ disableDefaultLabelStyles: boolean;
4293
4311
  offlineSync?: string;
4294
- highlighting?: Enumify_2<typeof ROOMLE_HIGHLIGHTNG>;
4312
+ highlighting: Enumify_2<typeof ROOMLE_HIGHLIGHTNG>;
4295
4313
  initialFloorMaterial?: string;
4296
4314
  dls?: string;
4297
4315
  ls?: string;
4298
4316
  floorMaterialsTag?: RapiId;
4299
4317
  zoomDistance?: number;
4300
- cameraSpacing?: number;
4318
+ cameraSpacing: number;
4301
4319
  cameraRestriction?: number;
4302
4320
  verticalCameraAngle?: number;
4303
4321
  minVerticalCameraAngle?: number;
@@ -4306,31 +4324,31 @@ export declare class InitData implements Context, Omit<InitDataDefinition, 'colo
4306
4324
  horizontalCameraAngle?: number;
4307
4325
  minHorizontalCameraAngle?: number;
4308
4326
  maxHorizontalCameraAngle?: number;
4309
- bananaForScale?: boolean;
4310
- transparentHighlighting?: boolean;
4311
- transparentBackground?: boolean;
4312
- snappingEnabled?: boolean;
4313
- showInfos?: boolean;
4314
- showPrice?: boolean;
4315
- applyCurrentGlobalParameters?: boolean;
4316
- configureInRoom?: boolean;
4317
- dockInRoom?: boolean;
4318
- discardExternalObjectsWhenLoadingPlan?: boolean;
4319
- featureFlags: FeatureFlags;
4320
- meshRaycasting?: boolean;
4327
+ bananaForScale: boolean;
4328
+ transparentHighlighting: boolean;
4329
+ transparentBackground: boolean;
4330
+ snappingEnabled: boolean;
4331
+ showInfos: boolean;
4332
+ showPrice: boolean;
4333
+ applyCurrentGlobalParameters: boolean;
4334
+ configureInRoom: boolean;
4335
+ dockInRoom: boolean;
4336
+ discardExternalObjectsWhenLoadingPlan: boolean;
4337
+ featureFlags: FeatureFlagsImplementation;
4338
+ meshRaycasting: boolean;
4321
4339
  defaultFloorMaterial?: number | string;
4322
- mode?: Enumify_2<typeof CAMERA_TYPE>;
4323
- edit?: boolean;
4324
- moc?: boolean;
4340
+ mode: Enumify_2<typeof CAMERA_TYPE>;
4341
+ edit: boolean;
4342
+ moc: boolean;
4325
4343
  lockPlan: boolean;
4326
- readonly?: boolean;
4327
- externalObjectSettings?: ExternalObjectApiConfiguration;
4328
- plannerIsolationConfigurator?: boolean;
4344
+ readonly: boolean;
4345
+ externalObjectSettings: ExternalObjectApiConfiguration;
4346
+ plannerIsolationConfigurator: boolean;
4329
4347
  /**
4330
4348
  * If true, the callbacks will only be called if the geometry is ready.
4331
4349
  * Before RML-8368 false was the default. For more info see there
4332
4350
  */
4333
- callbacksOnlyIfGeometryIsReady?: boolean;
4351
+ callbacksOnlyIfGeometryIsReady: boolean;
4334
4352
  constructor(creator: string);
4335
4353
  setOverrides(initData: Partial<InitDataDefinition & GlobalInitDataDefinition> | InitData): void;
4336
4354
  }
@@ -6350,6 +6368,15 @@ export declare class PlannerSceneManager extends ConfiguratorSceneManager implem
6350
6368
  private _roomlePlannerCallback;
6351
6369
  private _homagIntelligence;
6352
6370
  private _itemsLoadingStatePromises;
6371
+ /**
6372
+ * Debounced wrapper around {@link _saveConfiguration}
6373
+ */
6374
+ private _debouncedSaveConfiguration;
6375
+ /**
6376
+ * In-flight configuration auto-saves (config POST + thumbnails), awaited by
6377
+ * {@link awaitPendingConfigurationSaves}.
6378
+ */
6379
+ private _pendingConfigurationSaves;
6353
6380
  private _sky;
6354
6381
  private _drawingEnabled;
6355
6382
  private _configureInRoom;
@@ -6618,6 +6645,8 @@ export declare class PlannerSceneManager extends ConfiguratorSceneManager implem
6618
6645
  toggleInteriorLightsSceneSettings(on: boolean): void;
6619
6646
  private _insertRapiItems;
6620
6647
  insertRapiObjects(rapiIds: InsertItemIdInfo[]): Promise<InsertItemResult[]>;
6648
+ private _scheduleConfigurationSave;
6649
+ awaitPendingConfigurationSaves(): Promise<void>;
6621
6650
  private _saveConfiguration;
6622
6651
  externalObjectRequestAddOnContainers(groupId: string, subArticleId: string): Promise<void>;
6623
6652
  externalObjectAddSubArticle(subArticleId: string, rootModuleId: string, parentModuleId: string, insertPosition?: number[]): void;
@@ -7419,6 +7448,7 @@ export declare class RapiAccess implements Context {
7419
7448
  private _flushOfflineQueue;
7420
7449
  private _setQueuedConfiguration;
7421
7450
  saveConfiguration(configuration: RapiConfiguration): Promise<RapiConfiguration>;
7451
+ awaitPendingSaves(): Promise<void>;
7422
7452
  getShortUrl(referencedId: RapiId, type: SHORT_TYPES): Promise<RapiShortId>;
7423
7453
  resolveShortUrl(id: string): Promise<RapiShortId>;
7424
7454
  private _peekData;
@@ -8993,10 +9023,10 @@ export declare class RoomleGLBViewer implements GlobalAPI, Context, ExternalEmbe
8993
9023
  }
8994
9024
 
8995
9025
  export declare class RoomleLightSource {
8996
- private _lightSourceId;
9026
+ private readonly _lightSourceId;
8997
9027
  private _light;
8998
9028
  private _savedPosition;
8999
- constructor(lightSourceId: number, lightSource: Light);
9029
+ constructor(lightSourceId: number, lightSource: Light, enableShadows: boolean);
9000
9030
  get light(): Light;
9001
9031
  set light(light: Light);
9002
9032
  get lightSourceId(): number;
@@ -9318,6 +9348,7 @@ export declare class RoomlePlanner<P extends readonly PluginName[] = readonly []
9318
9348
  * this includes info about size, rotation, id and parts
9319
9349
  */
9320
9350
  getObjects(): Promise<UiPlanObject[]>;
9351
+ awaitPendingConfigurationSaves(): Promise<void>;
9321
9352
  /**
9322
9353
  * get all info available for the current plan, including objects, rooms and walls
9323
9354
  */
@@ -11038,7 +11069,15 @@ export declare interface WallSide {
11038
11069
  value: Enumify_3<typeof WALL_SIDES>;
11039
11070
  }
11040
11071
 
11041
- export declare interface WebGpuConfig {
11072
+ export declare class WebGpuConfig implements WebGpuConfigDefinition {
11073
+ autoDetectQualityLevel: boolean;
11074
+ autoQualityMinFps: number;
11075
+ autoQualityMaxFps: number;
11076
+ topLight: WebGpuTopLightConfig;
11077
+ groundReflection: WebGpuGroundReflectionConfig;
11078
+ }
11079
+
11080
+ export declare interface WebGpuConfigDefinition {
11042
11081
  /**
11043
11082
  * @description If true, the initial webgpu quality level is autodetected based on
11044
11083
  * a benchmark of the graphics hardware. If false, the default quality level is used.
@@ -11060,6 +11099,73 @@ export declare interface WebGpuConfig {
11060
11099
  * @default 59
11061
11100
  */
11062
11101
  autoQualityMaxFps?: number;
11102
+ /**
11103
+ * @description Visual configuration for the WebGPU top light and its shadow.
11104
+ */
11105
+ topLight?: WebGpuTopLightConfigDefinition;
11106
+ /**
11107
+ * @description Visual configuration for the WebGPU ground reflection.
11108
+ */
11109
+ groundReflection?: WebGpuGroundReflectionConfigDefinition;
11110
+ }
11111
+
11112
+ export declare class WebGpuGroundReflectionConfig implements WebGpuGroundReflectionConfigDefinition {
11113
+ enabled: boolean;
11114
+ intensity: number;
11115
+ startFadeout: number;
11116
+ endFadeout: number;
11117
+ }
11118
+
11119
+ export declare interface WebGpuGroundReflectionConfigDefinition {
11120
+ /**
11121
+ * @description Enables or disables the ground reflection entirely.
11122
+ * When disabled the floor still receives shadows but does not render a reflection,
11123
+ * which also avoids the extra reflection render pass.
11124
+ * @default true
11125
+ */
11126
+ enabled?: boolean;
11127
+ /**
11128
+ * @description Strength of the ground reflection.
11129
+ * 0 means no reflection, 1 means a full mirror-like reflection.
11130
+ * @default 0.1
11131
+ */
11132
+ intensity?: number;
11133
+ /**
11134
+ * @description Depth at which the reflection starts to fade out.
11135
+ * @default 0.05
11136
+ */
11137
+ startFadeout?: number;
11138
+ /**
11139
+ * @description Depth at which the reflection is fully faded out.
11140
+ * @default 0.15
11141
+ */
11142
+ endFadeout?: number;
11143
+ }
11144
+
11145
+ export declare class WebGpuTopLightConfig implements WebGpuTopLightConfigDefinition {
11146
+ intensity: number;
11147
+ shadowIntensity: number;
11148
+ shadowRadius: number;
11149
+ }
11150
+
11151
+ export declare interface WebGpuTopLightConfigDefinition {
11152
+ /**
11153
+ * @description Intensity (brightness) of the WebGPU top light.
11154
+ * @default 1
11155
+ */
11156
+ intensity?: number;
11157
+ /**
11158
+ * @description Intensity of the shadow cast by the top light.
11159
+ * 0 means no shadow, 1 means a fully opaque shadow.
11160
+ * @default 1
11161
+ */
11162
+ shadowIntensity?: number;
11163
+ /**
11164
+ * @description Softness (blur radius) of the top light's shadow edges.
11165
+ * Higher values produce softer shadows.
11166
+ * @default 1.1
11167
+ */
11168
+ shadowRadius?: number;
11063
11169
  }
11064
11170
 
11065
11171
  export declare class ZoomChangeEvent {
@@ -1,13 +1,13 @@
1
1
  import { i as e, t } from "./kernel-C7YDLxq8.mjs";
2
- import { mt as n, vt as r } from "./threejs-utils-cTSWDuZN.mjs";
2
+ import { mt as n, vt as r } from "./threejs-utils-DQCcy2fJ.mjs";
3
3
  import { xi as i } from "./three.core-tV_4n8Wg.mjs";
4
- import { A as a, B as o, F as s, G as c, H as l, I as u, J as d, K as f, M as p, N as m, P as h, S as g, U as _, W as v, a as y, b, c as x, ct as S, dt as C, i as w, it as T, k as E, l as D, n as O, nt as k, ot as A, pt as j, rt as M, s as N, st as P, ut as ee, v as F, x as I, y as L } from "./main-C2IL3ar7.mjs";
5
- import { n as R } from "./script-loader-DFhN_ZHC.mjs";
6
- import { t as z } from "./configurator-BGTlYsAz.mjs";
7
- import { t as B } from "./planner-BVsxip3_.mjs";
8
- import { n as V, t as H } from "./glb-viewer-Bpr7dSuq.mjs";
9
- import { t as U } from "./api-DJoArPcI.mjs";
10
- import "./packages-D26IfYP3.mjs";
4
+ import { A as a, B as o, F as s, G as c, H as l, I as u, J as d, K as f, M as p, N as m, P as h, S as g, U as _, W as v, a as y, b, c as x, ct as S, dt as C, i as w, it as T, k as E, l as D, n as O, nt as k, ot as A, pt as j, rt as M, s as N, st as P, ut as ee, v as F, x as I, y as L } from "./main-BkA09a6W.mjs";
5
+ import { n as R } from "./script-loader-vbm5pELp.mjs";
6
+ import { t as z } from "./configurator-CEHN5oY2.mjs";
7
+ import { t as B } from "./planner-DsChoUH0.mjs";
8
+ import { n as V, t as H } from "./glb-viewer-C03QVqRZ.mjs";
9
+ import { t as U } from "./api-D64AfPG6.mjs";
10
+ import "./packages-CNXXlUsV.mjs";
11
11
  import "./roomle-headless-setup-Cc8EAnVe.mjs";
12
12
  import { createRequire as W } from "module";
13
13
  //#region packages/headless-core/src/headless-script-loader.ts