@roomle/web-sdk 2.60.0-alpha.2 → 2.60.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/TextGeometry-0776cbf7.js +2 -0
- package/lib/TextGeometry-0776cbf7.js.map +1 -0
- package/lib/TextGeometry-a3187fcf.nomodule.js +2 -0
- package/lib/TextGeometry-a3187fcf.nomodule.js.map +1 -0
- package/lib/banana-for-scale-1cd9a2fc.js +2 -0
- package/lib/{banana-for-scale-42f1dc5b.js.map → banana-for-scale-1cd9a2fc.js.map} +1 -1
- package/lib/banana-for-scale-70f00b0d.nomodule.js +2 -0
- package/lib/{banana-for-scale-f49704e0.nomodule.js.map → banana-for-scale-70f00b0d.nomodule.js.map} +1 -1
- package/lib/{budgeteer-measure-21e9de2e.js → budgeteer-measure-7daaf07a.js} +2 -2
- package/lib/{budgeteer-measure-21e9de2e.js.map → budgeteer-measure-7daaf07a.js.map} +1 -1
- package/lib/budgeteer-measure.nomodule.js +1 -1
- package/lib/component-dimensioning-5fb755f6.js +2 -0
- package/lib/component-dimensioning-5fb755f6.js.map +1 -0
- package/lib/component-dimensioning-72e9b95a.nomodule.js +2 -0
- package/lib/component-dimensioning-72e9b95a.nomodule.js.map +1 -0
- package/lib/component-raycast-helper-37e29c9e.js +2 -0
- package/lib/component-raycast-helper-37e29c9e.js.map +1 -0
- package/lib/component-raycast-helper-88babaeb.nomodule.js +2 -0
- package/lib/component-raycast-helper-88babaeb.nomodule.js.map +1 -0
- package/lib/configurator-55acafcc.nomodule.js +2 -0
- package/lib/configurator-55acafcc.nomodule.js.map +1 -0
- package/lib/configurator-89ce03c4.js +2 -0
- package/lib/configurator-89ce03c4.js.map +1 -0
- package/lib/configurator-dummy-app.js +1 -1
- package/lib/configurator-dummy-app.js.map +1 -1
- package/lib/configurator-dummy.html +1 -0
- package/lib/configurator-main-07f34c9f.js +2 -0
- package/lib/configurator-main-07f34c9f.js.map +1 -0
- package/lib/configurator-main.nomodule.js +1 -1
- package/lib/continuous-drawing-helper-14c9e7da.js +2 -0
- package/lib/continuous-drawing-helper-14c9e7da.js.map +1 -0
- package/lib/continuous-drawing-helper-a59e7a93.nomodule.js +2 -0
- package/lib/continuous-drawing-helper-a59e7a93.nomodule.js.map +1 -0
- package/lib/default-light-setting-3531c5f5.js +2 -0
- package/lib/default-light-setting-3531c5f5.js.map +1 -0
- package/lib/default-light-setting-bcb1df58.nomodule.js +2 -0
- package/lib/default-light-setting-bcb1df58.nomodule.js.map +1 -0
- package/lib/definitions/common-core/__tests__/image-renderer.d.ts +13 -0
- package/lib/definitions/common-core/config/environment.d.ts +2 -1
- package/lib/definitions/common-core/mock/mock-draco-loader.d.ts +6 -0
- package/lib/definitions/common-core/mock/mock-gltf-loader.d.ts +9 -0
- package/lib/definitions/common-core/mock/mock-image-renderer.d.ts +18 -0
- package/lib/definitions/common-core/mock/mock-pixotron.d.ts +5 -5
- package/lib/definitions/common-core/mock/mock-utils.d.ts +2 -2
- package/lib/definitions/common-core/mock/three-mock.d.ts +10 -1
- package/lib/definitions/common-core/src/cameracontrol/camera-control-2d.d.ts +5 -4
- package/lib/definitions/common-core/src/cameracontrol/camera-control-3d.d.ts +11 -10
- package/lib/definitions/common-core/src/cameracontrol/camera-control.d.ts +13 -12
- package/lib/definitions/common-core/src/environment/background-environment.d.ts +4 -3
- package/lib/definitions/common-core/src/environment/dynamic-environment-setting-loader.d.ts +3 -2
- package/lib/definitions/common-core/src/environment/environment.d.ts +7 -6
- package/lib/definitions/common-core/src/environment/ground-projected-environment.d.ts +14 -0
- package/lib/definitions/common-core/src/lightsetting/dynamic-light-setting-loader.d.ts +7 -4
- package/lib/definitions/common-core/src/lightsetting/dynamic-light-setting.d.ts +4 -3
- package/lib/definitions/common-core/src/lightsetting/light-setting.d.ts +5 -4
- package/lib/definitions/common-core/src/main.d.ts +2 -1
- package/lib/definitions/common-core/src/rapi-access.d.ts +1 -1
- package/lib/definitions/common-core/src/services/cache-holder.d.ts +3 -2
- package/lib/definitions/common-core/src/services/common-kernel-access.d.ts +3 -1
- package/lib/definitions/common-core/src/services/hdr-environment-loader.d.ts +18 -0
- package/lib/definitions/common-core/src/static-files/environment-maps.d.ts +3 -0
- package/lib/definitions/common-core/src/static-files/roomle-core.d.ts +1 -0
- package/lib/definitions/common-core/src/static-files/three.d.ts +0 -13
- package/lib/definitions/common-core/src/utils/dom-helper.d.ts +2 -1
- package/lib/definitions/common-core/src/utils/fps-couter.d.ts +12 -0
- package/lib/definitions/common-core/src/utils/init-data.d.ts +3 -5
- package/lib/definitions/common-core/src/utils/kernel-utils.d.ts +8 -7
- package/lib/definitions/common-core/src/utils/material-creator.d.ts +12 -0
- package/lib/definitions/common-core/src/utils/shims.d.ts +12 -0
- package/lib/definitions/common-core/src/utils/stats-helper.d.ts +2 -4
- package/lib/definitions/common-core/src/utils/threejs-utils.d.ts +43 -40
- package/lib/definitions/common-core/src/view-model/configurator-view-model.d.ts +6 -5
- package/lib/definitions/common-core/src/view-model/plan-element-view-model.d.ts +14 -13
- package/lib/definitions/common-core/src/view-model/plan-object-view-model.d.ts +2 -1
- package/lib/definitions/common-core/src/webgl/EnvMapReader.d.ts +1 -1
- package/lib/definitions/common-core/src/webgl/baked-shadow-plane.d.ts +4 -3
- package/lib/definitions/common-core/src/webgl/hdr-env-map-reader.d.ts +18 -0
- package/lib/definitions/common-core/src/webgl/image-renderer.d.ts +16 -9
- package/lib/definitions/common-core/src/webgl/mesh-generator.d.ts +15 -15
- package/lib/definitions/common-core/src/webgl/renderer/baked-ground-contact-shadow.d.ts +59 -0
- package/lib/definitions/common-core/src/webgl/renderer/effect-pass.d.ts +108 -0
- package/lib/definitions/common-core/src/webgl/renderer/gbuffer-render-target.d.ts +43 -0
- package/lib/definitions/common-core/src/webgl/renderer/ground-reflection-pass.d.ts +72 -0
- package/lib/definitions/common-core/src/webgl/renderer/light-source-detection.d.ts +76 -0
- package/lib/definitions/common-core/src/webgl/renderer/outline-pass.d.ts +56 -0
- package/lib/definitions/common-core/src/webgl/renderer/outline-renderer.d.ts +32 -0
- package/lib/definitions/common-core/src/webgl/renderer/render-utility.d.ts +83 -0
- package/lib/definitions/common-core/src/webgl/renderer/scene-renderer-gui.d.ts +16 -0
- package/lib/definitions/common-core/src/webgl/renderer/scene-renderer.d.ts +111 -0
- package/lib/definitions/common-core/src/webgl/renderer/screen-space-shadow-map.d.ts +139 -0
- package/lib/definitions/common-core/src/webgl/renderer/shader-utility.d.ts +98 -0
- package/lib/definitions/common-core/src/webgl/renderer/shadow-and-ao-pass.d.ts +123 -0
- package/lib/definitions/common-core/src/webgl/roomle-component-factory.d.ts +24 -22
- package/lib/definitions/common-core/src/webgl/roomle-webl-renderer.d.ts +42 -0
- package/lib/definitions/common-core/src/webgl/scene-event-handler.d.ts +2 -1
- package/lib/definitions/common-core/src/webgl/scene-manager.d.ts +21 -27
- package/lib/definitions/common-core/src/webgl/static-item-loader.d.ts +5 -6
- package/lib/definitions/configurator-core/src/roomle-configurator.d.ts +7 -11
- package/lib/definitions/configurator-core/src/utils/async-dependency-loader.d.ts +2 -1
- package/lib/definitions/configurator-core/src/utils/component-dimensioning-helper.d.ts +2 -1
- package/lib/definitions/configurator-core/src/utils/component-dimensioning.d.ts +4 -2
- package/lib/definitions/configurator-core/src/utils/component-raycast-helper.d.ts +3 -2
- package/lib/definitions/configurator-core/src/utils/dimensioning-helper.d.ts +10 -9
- package/lib/definitions/configurator-core/src/utils/raycast-helper.d.ts +8 -7
- package/lib/definitions/configurator-core/src/utils/text-with-background.d.ts +5 -3
- package/lib/definitions/configurator-core/src/utils/ui-intersection-helper.d.ts +3 -2
- package/lib/definitions/configurator-core/src/webgl/banana-for-scale.d.ts +4 -3
- package/lib/definitions/configurator-core/src/webgl/configurator-mesh-generator.d.ts +5 -4
- package/lib/definitions/configurator-core/src/webgl/configurator-scene-event-handler.d.ts +3 -2
- package/lib/definitions/configurator-core/src/webgl/configurator-scene-manager.d.ts +6 -9
- package/lib/definitions/configurator-core/src/webgl/environment/floor-environment.d.ts +6 -7
- package/lib/definitions/configurator-core/src/webgl/lightsetting/default-light-setting.d.ts +3 -2
- package/lib/definitions/configurator-core/src/webgl/lightsetting/hd-light-setting.d.ts +2 -1
- package/lib/definitions/configurator-core/src/webgl/lightsetting/top-image-light-setting.d.ts +2 -1
- package/lib/definitions/configurator-core/src/webgl/plugin-system.d.ts +18 -17
- package/lib/definitions/glb-viewer-core/src/camera-control/adjustable-camera-control-3d.d.ts +3 -2
- package/lib/definitions/glb-viewer-core/src/roomle-glb-viewer.d.ts +2 -9
- package/lib/definitions/glb-viewer-core/src/webgl/glb-viewer-light-setting.d.ts +2 -1
- package/lib/definitions/glb-viewer-core/src/webgl/glb-viewer-scene-manager.d.ts +5 -7
- package/lib/definitions/material-viewer/src/roomle-material-viewer.d.ts +2 -9
- package/lib/definitions/material-viewer/src/webgl/material-viewer-scene-manager.d.ts +2 -4
- package/lib/definitions/planner-core/src/camera-control/camera-control-first-person.d.ts +4 -3
- package/lib/definitions/planner-core/src/roomle-planner.d.ts +4 -4
- package/lib/definitions/planner-core/src/utils/planner-scene-manager.d.ts +2 -1
- package/lib/definitions/planner-core/src/view-model/ceiling-plan-element-view-model.d.ts +2 -1
- package/lib/definitions/planner-core/src/view-model/construction-plan-object-view-model.d.ts +3 -2
- package/lib/definitions/planner-core/src/view-model/floor-plan-element-view-model.d.ts +2 -1
- package/lib/definitions/planner-core/src/view-model/node-plan-element-view-model.d.ts +4 -2
- package/lib/definitions/planner-core/src/view-model/plan-view-model.d.ts +7 -6
- package/lib/definitions/planner-core/src/view-model/wall-plan-element-view-model.d.ts +4 -3
- package/lib/definitions/planner-core/src/webgl/continuous-drawing-helper.d.ts +2 -1
- package/lib/definitions/planner-core/src/webgl/lightsetting/planner-light-setting.d.ts +3 -2
- package/lib/definitions/planner-core/src/webgl/planner-mesh-generator.d.ts +5 -4
- package/lib/definitions/planner-core/src/webgl/planner-scene-event-handler.d.ts +7 -6
- package/lib/definitions/planner-core/src/webgl/planner-scene-manager.d.ts +5 -7
- package/lib/definitions/typings/configurator-kernel-container.d.ts +3 -2
- package/lib/definitions/typings/kernel.d.ts +17 -4
- package/lib/definitions/typings/pixotron.d.ts +7 -28
- package/lib/definitions/typings/planner-kernel-container.d.ts +4 -3
- package/lib/definitions/typings/stats.d.ts +1 -17
- package/lib/dimensioning-helper-79e88370.nomodule.js +2 -0
- package/lib/{dimensioning-helper-e0cb55a5.nomodule.js.map → dimensioning-helper-79e88370.nomodule.js.map} +1 -1
- package/lib/dimensioning-helper-89e15d5c.js +2 -0
- package/lib/{dimensioning-helper-db71ae43.js.map → dimensioning-helper-89e15d5c.js.map} +1 -1
- package/lib/glb-viewer-220acd23.nomodule.js +2 -0
- package/lib/{glb-viewer-04fd6e23.nomodule.js.map → glb-viewer-220acd23.nomodule.js.map} +1 -1
- package/lib/glb-viewer-4f0558f5.js +2 -0
- package/lib/{glb-viewer-305d8bd7.js.map → glb-viewer-4f0558f5.js.map} +1 -1
- package/lib/glb-viewer-dummy-app.js +1 -1
- package/lib/glb-viewer-dummy-app.js.map +1 -1
- package/lib/glb-viewer-main-e4717d13.js +2 -0
- package/lib/glb-viewer-main-e4717d13.js.map +1 -0
- package/lib/glb-viewer-main.nomodule.js +1 -1
- package/lib/legacy/TextGeometry-7b0ba2a4.legacy.js +2 -0
- package/lib/legacy/TextGeometry-7b0ba2a4.legacy.js.map +1 -0
- package/lib/legacy/banana-for-scale-e04c4cff.legacy.js +2 -0
- package/lib/legacy/{banana-for-scale-7bad9610.legacy.js.map → banana-for-scale-e04c4cff.legacy.js.map} +1 -1
- package/lib/legacy/budgeteer-measure.legacy.js +1 -1
- package/lib/legacy/component-dimensioning-5060f862.legacy.js +2 -0
- package/lib/legacy/component-dimensioning-5060f862.legacy.js.map +1 -0
- package/lib/legacy/component-raycast-helper-07671bc4.legacy.js +2 -0
- package/lib/legacy/component-raycast-helper-07671bc4.legacy.js.map +1 -0
- package/lib/legacy/configurator-b4e0e93e.legacy.js +2 -0
- package/lib/legacy/configurator-b4e0e93e.legacy.js.map +1 -0
- package/lib/legacy/configurator-main.legacy.js +1 -1
- package/lib/legacy/continuous-drawing-helper-a7c2d434.legacy.js +2 -0
- package/lib/legacy/continuous-drawing-helper-a7c2d434.legacy.js.map +1 -0
- package/lib/legacy/default-light-setting-195b2ab7.legacy.js +2 -0
- package/lib/legacy/default-light-setting-195b2ab7.legacy.js.map +1 -0
- package/lib/legacy/dimensioning-helper-7d4bb1f1.legacy.js +2 -0
- package/lib/legacy/{dimensioning-helper-be8595e0.legacy.js.map → dimensioning-helper-7d4bb1f1.legacy.js.map} +1 -1
- package/lib/legacy/glb-viewer-c0216056.legacy.js +2 -0
- package/lib/legacy/{glb-viewer-1aef71c0.legacy.js.map → glb-viewer-c0216056.legacy.js.map} +1 -1
- package/lib/legacy/glb-viewer-main.legacy.js +1 -1
- package/lib/legacy/main-thread-to-worker-ebe10a2b.legacy.js +7 -0
- package/lib/legacy/main-thread-to-worker-ebe10a2b.legacy.js.map +1 -0
- package/lib/legacy/material-viewer-32a9186e.legacy.js +2 -0
- package/lib/legacy/material-viewer-32a9186e.legacy.js.map +1 -0
- package/lib/legacy/material-viewer-main.legacy.js +1 -1
- package/lib/legacy/planner-b3649aa5.legacy.js +2 -0
- package/lib/legacy/planner-b3649aa5.legacy.js.map +1 -0
- package/lib/legacy/planner-main.legacy.js +1 -1
- package/lib/legacy/roomle-configurator-9d57ec02.legacy.js +2 -0
- package/lib/legacy/roomle-configurator-9d57ec02.legacy.js.map +1 -0
- package/lib/legacy/roomle-dependency-injection-ddf49a56.legacy.js +9 -0
- package/lib/legacy/roomle-dependency-injection-ddf49a56.legacy.js.map +1 -0
- package/lib/legacy/roomle-sdk.legacy.js +1 -1
- package/lib/legacy/scene-manager-f62f275a.legacy.js +2 -0
- package/lib/legacy/scene-manager-f62f275a.legacy.js.map +1 -0
- package/lib/legacy/script-loader-0bad813a.legacy.js +2 -0
- package/lib/legacy/script-loader-0bad813a.legacy.js.map +1 -0
- package/lib/legacy/static/Tween-d57ee5d181fce582.js +767 -0
- package/lib/legacy/static/default_1k-2aa6d42244d30fb1.exr +0 -0
- package/lib/legacy/static/default_256-f1c66a2764f88cc0.exr +0 -0
- package/lib/legacy/static/draco_decoder-b048235474cbf09e.wasm +0 -0
- package/lib/legacy/static/draco_decoder-dc7f397e2a2ebac4.js +34 -0
- package/lib/legacy/static/draco_wasm_wrapper-6263f3a4b71cdf3b.js +117 -0
- package/lib/legacy/static/legacy_env-d5810ec5057d4716.exr +0 -0
- package/lib/{stats-helper-9c26a9c0.nomodule.js → legacy/stats-helper-546b9aa8.legacy.js} +2 -2
- package/lib/legacy/stats-helper-546b9aa8.legacy.js.map +1 -0
- package/lib/legacy/tools-core-2745a165.legacy.js +2 -0
- package/lib/legacy/tools-core-2745a165.legacy.js.map +1 -0
- package/lib/main-thread-to-worker-29498ad3.js +7 -0
- package/lib/main-thread-to-worker-29498ad3.js.map +1 -0
- package/lib/main-thread-to-worker-a2554a6a.nomodule.js +8 -0
- package/lib/main-thread-to-worker-a2554a6a.nomodule.js.map +1 -0
- package/lib/material-viewer-015815c1.nomodule.js +2 -0
- package/lib/material-viewer-015815c1.nomodule.js.map +1 -0
- package/lib/material-viewer-eedffa51.js +2 -0
- package/lib/material-viewer-eedffa51.js.map +1 -0
- package/lib/material-viewer-main-24ebdc40.js +2 -0
- package/lib/material-viewer-main-24ebdc40.js.map +1 -0
- package/lib/material-viewer-main.nomodule.js +1 -1
- package/lib/planner-60e8f69a.nomodule.js +2 -0
- package/lib/planner-60e8f69a.nomodule.js.map +1 -0
- package/lib/planner-dummy-app.js +1 -1
- package/lib/planner-dummy-app.js.map +1 -1
- package/lib/planner-dummy.html +1 -0
- package/lib/planner-f9aa0a27.js +2 -0
- package/lib/planner-f9aa0a27.js.map +1 -0
- package/lib/planner-main-b3dffe75.js +2 -0
- package/lib/planner-main-b3dffe75.js.map +1 -0
- package/lib/planner-main.nomodule.js +1 -1
- package/lib/roomle-configurator-0a88aea7.js +2 -0
- package/lib/roomle-configurator-0a88aea7.js.map +1 -0
- package/lib/roomle-configurator-3ab6dfeb.nomodule.js +2 -0
- package/lib/roomle-configurator-3ab6dfeb.nomodule.js.map +1 -0
- package/lib/roomle-dependency-injection-2fde2714.nomodule.js +16 -0
- package/lib/roomle-dependency-injection-2fde2714.nomodule.js.map +1 -0
- package/lib/roomle-dependency-injection-5533da82.js +16 -0
- package/lib/roomle-dependency-injection-5533da82.js.map +1 -0
- package/lib/roomle-sdk-c61e6974.js +2 -0
- package/lib/roomle-sdk-c61e6974.js.map +1 -0
- package/lib/roomle-sdk.nomodule.js +1 -1
- package/lib/scene-manager-3ee00913.js +2 -0
- package/lib/scene-manager-3ee00913.js.map +1 -0
- package/lib/scene-manager-b2128ea9.nomodule.js +2 -0
- package/lib/scene-manager-b2128ea9.nomodule.js.map +1 -0
- package/lib/script-loader-69c064c2.nomodule.js +2 -0
- package/lib/script-loader-69c064c2.nomodule.js.map +1 -0
- package/lib/script-loader-de8249e5.js +2 -0
- package/lib/script-loader-de8249e5.js.map +1 -0
- package/lib/static/Tween-d57ee5d181fce582.js.map +1 -0
- package/lib/static/default_1k-2aa6d42244d30fb1.exr +0 -0
- package/lib/static/default_256-f1c66a2764f88cc0.exr +0 -0
- package/lib/static/draco_decoder-b048235474cbf09e.wasm +0 -0
- package/lib/static/draco_decoder-dc7f397e2a2ebac4.js +34 -0
- package/lib/static/draco_wasm_wrapper-6263f3a4b71cdf3b.js +117 -0
- package/lib/static/legacy_env-d5810ec5057d4716.exr +0 -0
- package/lib/stats-helper-6a0d378d.nomodule.js +2 -0
- package/lib/stats-helper-6a0d378d.nomodule.js.map +1 -0
- package/lib/stats-helper-969d208f.js +2 -0
- package/lib/stats-helper-969d208f.js.map +1 -0
- package/lib/{tools-core-d85bfa17.js → tools-core-6284706e.js} +2 -2
- package/lib/tools-core-6284706e.js.map +1 -0
- package/lib/tools-core-94cba552.nomodule.js +2 -0
- package/lib/tools-core-94cba552.nomodule.js.map +1 -0
- package/package.json +6 -4
- package/lib/banana-for-scale-42f1dc5b.js +0 -2
- package/lib/banana-for-scale-f49704e0.nomodule.js +0 -2
- package/lib/component-dimensioning-057d1f9f.nomodule.js +0 -2
- package/lib/component-dimensioning-057d1f9f.nomodule.js.map +0 -1
- package/lib/component-dimensioning-9f8009b8.js +0 -2
- package/lib/component-dimensioning-9f8009b8.js.map +0 -1
- package/lib/component-raycast-helper-01d2984c.js +0 -2
- package/lib/component-raycast-helper-01d2984c.js.map +0 -1
- package/lib/component-raycast-helper-1db43efc.nomodule.js +0 -2
- package/lib/component-raycast-helper-1db43efc.nomodule.js.map +0 -1
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this.oldClearAlpha = 1;
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103
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104
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this.fsQuad = new THREE.Pass.FullScreenQuad( null );
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105
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106
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this.tempPulseColor1 = new THREE.Color();
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107
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this.tempPulseColor2 = new THREE.Color();
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108
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this.textureMatrix = new THREE.Matrix4();
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109
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110
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function replaceDepthToViewZ( string, camera ) {
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112
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var type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
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114
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return string.replace( /DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ' );
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}
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};
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120
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THREE.OutlinePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
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122
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constructor: THREE.OutlinePass,
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124
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dispose: function () {
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126
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this.renderTargetMaskBuffer.dispose();
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127
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this.renderTargetDepthBuffer.dispose();
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128
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this.renderTargetMaskDownSampleBuffer.dispose();
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129
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this.renderTargetBlurBuffer1.dispose();
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130
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this.renderTargetBlurBuffer2.dispose();
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131
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this.renderTargetEdgeBuffer1.dispose();
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132
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this.renderTargetEdgeBuffer2.dispose();
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},
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setSize: function ( width, height ) {
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138
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this.renderTargetMaskBuffer.setSize( width, height );
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140
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var resx = Math.round( width / this.downSampleRatio );
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var resy = Math.round( height / this.downSampleRatio );
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this.renderTargetMaskDownSampleBuffer.setSize( resx, resy );
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this.renderTargetBlurBuffer1.setSize( resx, resy );
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this.renderTargetEdgeBuffer1.setSize( resx, resy );
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145
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this.separableBlurMaterial1.uniforms[ "texSize" ].value.set( resx, resy );
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147
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resx = Math.round( resx / 2 );
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resy = Math.round( resy / 2 );
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150
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this.renderTargetBlurBuffer2.setSize( resx, resy );
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this.renderTargetEdgeBuffer2.setSize( resx, resy );
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153
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this.separableBlurMaterial2.uniforms[ "texSize" ].value.set( resx, resy );
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},
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157
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changeVisibilityOfSelectedObjects: function ( bVisible ) {
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159
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function gatherSelectedMeshesCallBack( object ) {
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161
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if ( object.isMesh ) {
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163
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if ( bVisible ) {
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object.visible = object.userData.oldVisible;
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delete object.userData.oldVisible;
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168
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} else {
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object.userData.oldVisible = object.visible;
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object.visible = bVisible;
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}
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}
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}
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179
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for ( var i = 0; i < this.selectedObjects.length; i ++ ) {
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var selectedObject = this.selectedObjects[ i ];
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selectedObject.traverse( gatherSelectedMeshesCallBack );
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}
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},
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188
|
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changeVisibilityOfNonSelectedObjects: function ( bVisible ) {
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|
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|
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190
|
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var selectedMeshes = [];
|
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191
|
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|
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192
|
-
function gatherSelectedMeshesCallBack( object ) {
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|
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|
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194
|
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if ( object.isMesh ) selectedMeshes.push( object );
|
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|
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|
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}
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|
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198
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for ( var i = 0; i < this.selectedObjects.length; i ++ ) {
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200
|
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var selectedObject = this.selectedObjects[ i ];
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201
|
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selectedObject.traverse( gatherSelectedMeshesCallBack );
|
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|
-
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203
|
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}
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|
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205
|
-
function VisibilityChangeCallBack( object ) {
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206
|
-
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207
|
-
if ( object.isMesh || object.isLine || object.isSprite ) {
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209
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var bFound = false;
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210
|
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211
|
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for ( var i = 0; i < selectedMeshes.length; i ++ ) {
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213
|
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var selectedObjectId = selectedMeshes[ i ].id;
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|
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|
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215
|
-
if ( selectedObjectId === object.id ) {
|
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|
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|
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217
|
-
bFound = true;
|
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218
|
-
break;
|
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219
|
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|
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220
|
-
}
|
|
221
|
-
|
|
222
|
-
}
|
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223
|
-
|
|
224
|
-
if ( ! bFound ) {
|
|
225
|
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|
|
226
|
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var visibility = object.visible;
|
|
227
|
-
|
|
228
|
-
if ( ! bVisible || object.bVisible ) object.visible = bVisible;
|
|
229
|
-
|
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230
|
-
object.bVisible = visibility;
|
|
231
|
-
|
|
232
|
-
}
|
|
233
|
-
|
|
234
|
-
}
|
|
235
|
-
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
this.renderScene.traverse( VisibilityChangeCallBack );
|
|
239
|
-
|
|
240
|
-
},
|
|
241
|
-
|
|
242
|
-
updateTextureMatrix: function () {
|
|
243
|
-
|
|
244
|
-
this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
|
|
245
|
-
0.0, 0.5, 0.0, 0.5,
|
|
246
|
-
0.0, 0.0, 0.5, 0.5,
|
|
247
|
-
0.0, 0.0, 0.0, 1.0 );
|
|
248
|
-
this.textureMatrix.multiply( this.renderCamera.projectionMatrix );
|
|
249
|
-
this.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );
|
|
250
|
-
|
|
251
|
-
},
|
|
252
|
-
|
|
253
|
-
render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
|
|
254
|
-
|
|
255
|
-
if ( this.selectedObjects.length > 0 ) {
|
|
256
|
-
|
|
257
|
-
this.oldClearColor.copy( renderer.getClearColor() );
|
|
258
|
-
this.oldClearAlpha = renderer.getClearAlpha();
|
|
259
|
-
var oldAutoClear = renderer.autoClear;
|
|
260
|
-
|
|
261
|
-
renderer.autoClear = false;
|
|
262
|
-
|
|
263
|
-
if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
|
|
264
|
-
|
|
265
|
-
renderer.setClearColor( 0xffffff, 1 );
|
|
266
|
-
|
|
267
|
-
// Make selected objects invisible
|
|
268
|
-
this.changeVisibilityOfSelectedObjects( false );
|
|
269
|
-
|
|
270
|
-
var currentBackground = this.renderScene.background;
|
|
271
|
-
this.renderScene.background = null;
|
|
272
|
-
|
|
273
|
-
// 1. Draw Non Selected objects in the depth buffer
|
|
274
|
-
this.renderScene.overrideMaterial = this.depthMaterial;
|
|
275
|
-
renderer.setRenderTarget( this.renderTargetDepthBuffer );
|
|
276
|
-
renderer.clear();
|
|
277
|
-
renderer.render( this.renderScene, this.renderCamera );
|
|
278
|
-
|
|
279
|
-
// Make selected objects visible
|
|
280
|
-
this.changeVisibilityOfSelectedObjects( true );
|
|
281
|
-
|
|
282
|
-
// Update Texture Matrix for Depth compare
|
|
283
|
-
this.updateTextureMatrix();
|
|
284
|
-
|
|
285
|
-
// Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
|
|
286
|
-
this.changeVisibilityOfNonSelectedObjects( false );
|
|
287
|
-
this.renderScene.overrideMaterial = this.prepareMaskMaterial;
|
|
288
|
-
this.prepareMaskMaterial.uniforms[ "cameraNearFar" ].value.set( this.renderCamera.near, this.renderCamera.far );
|
|
289
|
-
this.prepareMaskMaterial.uniforms[ "depthTexture" ].value = this.renderTargetDepthBuffer.texture;
|
|
290
|
-
this.prepareMaskMaterial.uniforms[ "textureMatrix" ].value = this.textureMatrix;
|
|
291
|
-
renderer.setRenderTarget( this.renderTargetMaskBuffer );
|
|
292
|
-
renderer.clear();
|
|
293
|
-
renderer.render( this.renderScene, this.renderCamera );
|
|
294
|
-
this.renderScene.overrideMaterial = null;
|
|
295
|
-
this.changeVisibilityOfNonSelectedObjects( true );
|
|
296
|
-
|
|
297
|
-
this.renderScene.background = currentBackground;
|
|
298
|
-
|
|
299
|
-
// 2. Downsample to Half resolution
|
|
300
|
-
this.fsQuad.material = this.materialCopy;
|
|
301
|
-
this.copyUniforms[ "tDiffuse" ].value = this.renderTargetMaskBuffer.texture;
|
|
302
|
-
renderer.setRenderTarget( this.renderTargetMaskDownSampleBuffer );
|
|
303
|
-
renderer.clear();
|
|
304
|
-
this.fsQuad.render( renderer );
|
|
305
|
-
|
|
306
|
-
this.tempPulseColor1.copy( this.visibleEdgeColor );
|
|
307
|
-
this.tempPulseColor2.copy( this.hiddenEdgeColor );
|
|
308
|
-
|
|
309
|
-
if ( this.pulsePeriod > 0 ) {
|
|
310
|
-
|
|
311
|
-
var scalar = ( 1 + 0.25 ) / 2 + Math.cos( performance.now() * 0.01 / this.pulsePeriod ) * ( 1.0 - 0.25 ) / 2;
|
|
312
|
-
this.tempPulseColor1.multiplyScalar( scalar );
|
|
313
|
-
this.tempPulseColor2.multiplyScalar( scalar );
|
|
314
|
-
|
|
315
|
-
}
|
|
316
|
-
|
|
317
|
-
// 3. Apply Edge Detection Pass
|
|
318
|
-
this.fsQuad.material = this.edgeDetectionMaterial;
|
|
319
|
-
this.edgeDetectionMaterial.uniforms[ "maskTexture" ].value = this.renderTargetMaskDownSampleBuffer.texture;
|
|
320
|
-
this.edgeDetectionMaterial.uniforms[ "texSize" ].value.set( this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height );
|
|
321
|
-
this.edgeDetectionMaterial.uniforms[ "visibleEdgeColor" ].value = this.tempPulseColor1;
|
|
322
|
-
this.edgeDetectionMaterial.uniforms[ "hiddenEdgeColor" ].value = this.tempPulseColor2;
|
|
323
|
-
renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
|
|
324
|
-
renderer.clear();
|
|
325
|
-
this.fsQuad.render( renderer );
|
|
326
|
-
|
|
327
|
-
// 4. Apply Blur on Half res
|
|
328
|
-
this.fsQuad.material = this.separableBlurMaterial1;
|
|
329
|
-
this.separableBlurMaterial1.uniforms[ "colorTexture" ].value = this.renderTargetEdgeBuffer1.texture;
|
|
330
|
-
this.separableBlurMaterial1.uniforms[ "direction" ].value = THREE.OutlinePass.BlurDirectionX;
|
|
331
|
-
this.separableBlurMaterial1.uniforms[ "kernelRadius" ].value = this.edgeThickness;
|
|
332
|
-
renderer.setRenderTarget( this.renderTargetBlurBuffer1 );
|
|
333
|
-
renderer.clear();
|
|
334
|
-
this.fsQuad.render( renderer );
|
|
335
|
-
this.separableBlurMaterial1.uniforms[ "colorTexture" ].value = this.renderTargetBlurBuffer1.texture;
|
|
336
|
-
this.separableBlurMaterial1.uniforms[ "direction" ].value = THREE.OutlinePass.BlurDirectionY;
|
|
337
|
-
renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
|
|
338
|
-
renderer.clear();
|
|
339
|
-
this.fsQuad.render( renderer );
|
|
340
|
-
|
|
341
|
-
// Apply Blur on quarter res
|
|
342
|
-
this.fsQuad.material = this.separableBlurMaterial2;
|
|
343
|
-
this.separableBlurMaterial2.uniforms[ "colorTexture" ].value = this.renderTargetEdgeBuffer1.texture;
|
|
344
|
-
this.separableBlurMaterial2.uniforms[ "direction" ].value = THREE.OutlinePass.BlurDirectionX;
|
|
345
|
-
renderer.setRenderTarget( this.renderTargetBlurBuffer2 );
|
|
346
|
-
renderer.clear();
|
|
347
|
-
this.fsQuad.render( renderer );
|
|
348
|
-
this.separableBlurMaterial2.uniforms[ "colorTexture" ].value = this.renderTargetBlurBuffer2.texture;
|
|
349
|
-
this.separableBlurMaterial2.uniforms[ "direction" ].value = THREE.OutlinePass.BlurDirectionY;
|
|
350
|
-
renderer.setRenderTarget( this.renderTargetEdgeBuffer2 );
|
|
351
|
-
renderer.clear();
|
|
352
|
-
this.fsQuad.render( renderer );
|
|
353
|
-
|
|
354
|
-
// Blend it additively over the input texture
|
|
355
|
-
this.fsQuad.material = this.overlayMaterial;
|
|
356
|
-
this.overlayMaterial.uniforms[ "maskTexture" ].value = this.renderTargetMaskBuffer.texture;
|
|
357
|
-
this.overlayMaterial.uniforms[ "edgeTexture1" ].value = this.renderTargetEdgeBuffer1.texture;
|
|
358
|
-
this.overlayMaterial.uniforms[ "edgeTexture2" ].value = this.renderTargetEdgeBuffer2.texture;
|
|
359
|
-
this.overlayMaterial.uniforms[ "patternTexture" ].value = this.patternTexture;
|
|
360
|
-
this.overlayMaterial.uniforms[ "edgeStrength" ].value = this.edgeStrength;
|
|
361
|
-
this.overlayMaterial.uniforms[ "edgeGlow" ].value = this.edgeGlow;
|
|
362
|
-
this.overlayMaterial.uniforms[ "usePatternTexture" ].value = this.usePatternTexture;
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
|
|
366
|
-
|
|
367
|
-
renderer.setRenderTarget( readBuffer );
|
|
368
|
-
this.fsQuad.render( renderer );
|
|
369
|
-
|
|
370
|
-
renderer.setClearColor( this.oldClearColor, this.oldClearAlpha );
|
|
371
|
-
renderer.autoClear = oldAutoClear;
|
|
372
|
-
|
|
373
|
-
}
|
|
374
|
-
|
|
375
|
-
if ( this.renderToScreen ) {
|
|
376
|
-
|
|
377
|
-
this.fsQuad.material = this.materialCopy;
|
|
378
|
-
this.copyUniforms[ "tDiffuse" ].value = readBuffer.texture;
|
|
379
|
-
renderer.setRenderTarget( null );
|
|
380
|
-
this.fsQuad.render( renderer );
|
|
381
|
-
|
|
382
|
-
}
|
|
383
|
-
|
|
384
|
-
},
|
|
385
|
-
|
|
386
|
-
getPrepareMaskMaterial: function () {
|
|
387
|
-
|
|
388
|
-
return new THREE.ShaderMaterial( {
|
|
389
|
-
|
|
390
|
-
uniforms: {
|
|
391
|
-
"depthTexture": { value: null },
|
|
392
|
-
"cameraNearFar": { value: new THREE.Vector2( 0.5, 0.5 ) },
|
|
393
|
-
"textureMatrix": { value: null }
|
|
394
|
-
},
|
|
395
|
-
|
|
396
|
-
vertexShader: [
|
|
397
|
-
'#include <morphtarget_pars_vertex>',
|
|
398
|
-
'#include <skinning_pars_vertex>',
|
|
399
|
-
|
|
400
|
-
'varying vec4 projTexCoord;',
|
|
401
|
-
'varying vec4 vPosition;',
|
|
402
|
-
'uniform mat4 textureMatrix;',
|
|
403
|
-
|
|
404
|
-
'void main() {',
|
|
405
|
-
|
|
406
|
-
' #include <skinbase_vertex>',
|
|
407
|
-
' #include <begin_vertex>',
|
|
408
|
-
' #include <morphtarget_vertex>',
|
|
409
|
-
' #include <skinning_vertex>',
|
|
410
|
-
' #include <project_vertex>',
|
|
411
|
-
|
|
412
|
-
' vPosition = mvPosition;',
|
|
413
|
-
' vec4 worldPosition = modelMatrix * vec4( position, 1.0 );',
|
|
414
|
-
' projTexCoord = textureMatrix * worldPosition;',
|
|
415
|
-
|
|
416
|
-
'}'
|
|
417
|
-
].join( '\n' ),
|
|
418
|
-
|
|
419
|
-
fragmentShader: [
|
|
420
|
-
'#include <packing>',
|
|
421
|
-
'varying vec4 vPosition;',
|
|
422
|
-
'varying vec4 projTexCoord;',
|
|
423
|
-
'uniform sampler2D depthTexture;',
|
|
424
|
-
'uniform vec2 cameraNearFar;',
|
|
425
|
-
|
|
426
|
-
'void main() {',
|
|
427
|
-
|
|
428
|
-
' float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));',
|
|
429
|
-
' float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );',
|
|
430
|
-
' float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;',
|
|
431
|
-
' gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);',
|
|
432
|
-
|
|
433
|
-
'}'
|
|
434
|
-
].join( '\n' )
|
|
435
|
-
|
|
436
|
-
} );
|
|
437
|
-
|
|
438
|
-
},
|
|
439
|
-
|
|
440
|
-
getEdgeDetectionMaterial: function () {
|
|
441
|
-
|
|
442
|
-
return new THREE.ShaderMaterial( {
|
|
443
|
-
|
|
444
|
-
uniforms: {
|
|
445
|
-
"maskTexture": { value: null },
|
|
446
|
-
"texSize": { value: new THREE.Vector2( 0.5, 0.5 ) },
|
|
447
|
-
"visibleEdgeColor": { value: new THREE.Vector3( 1.0, 1.0, 1.0 ) },
|
|
448
|
-
"hiddenEdgeColor": { value: new THREE.Vector3( 1.0, 1.0, 1.0 ) },
|
|
449
|
-
},
|
|
450
|
-
|
|
451
|
-
vertexShader:
|
|
452
|
-
"varying vec2 vUv;\n\
|
|
453
|
-
void main() {\n\
|
|
454
|
-
vUv = uv;\n\
|
|
455
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\
|
|
456
|
-
}",
|
|
457
|
-
|
|
458
|
-
fragmentShader:
|
|
459
|
-
"varying vec2 vUv;\
|
|
460
|
-
uniform sampler2D maskTexture;\
|
|
461
|
-
uniform vec2 texSize;\
|
|
462
|
-
uniform vec3 visibleEdgeColor;\
|
|
463
|
-
uniform vec3 hiddenEdgeColor;\
|
|
464
|
-
\
|
|
465
|
-
void main() {\n\
|
|
466
|
-
vec2 invSize = 1.0 / texSize;\
|
|
467
|
-
vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);\
|
|
468
|
-
vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);\
|
|
469
|
-
vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);\
|
|
470
|
-
vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);\
|
|
471
|
-
vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);\
|
|
472
|
-
float diff1 = (c1.r - c2.r)*0.5;\
|
|
473
|
-
float diff2 = (c3.r - c4.r)*0.5;\
|
|
474
|
-
float d = length( vec2(diff1, diff2) );\
|
|
475
|
-
float a1 = min(c1.g, c2.g);\
|
|
476
|
-
float a2 = min(c3.g, c4.g);\
|
|
477
|
-
float visibilityFactor = min(a1, a2);\
|
|
478
|
-
vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;\
|
|
479
|
-
gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);\
|
|
480
|
-
}"
|
|
481
|
-
} );
|
|
482
|
-
|
|
483
|
-
},
|
|
484
|
-
|
|
485
|
-
getSeperableBlurMaterial: function ( maxRadius ) {
|
|
486
|
-
|
|
487
|
-
return new THREE.ShaderMaterial( {
|
|
488
|
-
|
|
489
|
-
defines: {
|
|
490
|
-
"MAX_RADIUS": maxRadius,
|
|
491
|
-
},
|
|
492
|
-
|
|
493
|
-
uniforms: {
|
|
494
|
-
"colorTexture": { value: null },
|
|
495
|
-
"texSize": { value: new THREE.Vector2( 0.5, 0.5 ) },
|
|
496
|
-
"direction": { value: new THREE.Vector2( 0.5, 0.5 ) },
|
|
497
|
-
"kernelRadius": { value: 1.0 }
|
|
498
|
-
},
|
|
499
|
-
|
|
500
|
-
vertexShader:
|
|
501
|
-
"varying vec2 vUv;\n\
|
|
502
|
-
void main() {\n\
|
|
503
|
-
vUv = uv;\n\
|
|
504
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\
|
|
505
|
-
}",
|
|
506
|
-
|
|
507
|
-
fragmentShader:
|
|
508
|
-
"#include <common>\
|
|
509
|
-
varying vec2 vUv;\
|
|
510
|
-
uniform sampler2D colorTexture;\
|
|
511
|
-
uniform vec2 texSize;\
|
|
512
|
-
uniform vec2 direction;\
|
|
513
|
-
uniform float kernelRadius;\
|
|
514
|
-
\
|
|
515
|
-
float gaussianPdf(in float x, in float sigma) {\
|
|
516
|
-
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\
|
|
517
|
-
}\
|
|
518
|
-
void main() {\
|
|
519
|
-
vec2 invSize = 1.0 / texSize;\
|
|
520
|
-
float weightSum = gaussianPdf(0.0, kernelRadius);\
|
|
521
|
-
vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;\
|
|
522
|
-
vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);\
|
|
523
|
-
vec2 uvOffset = delta;\
|
|
524
|
-
for( int i = 1; i <= MAX_RADIUS; i ++ ) {\
|
|
525
|
-
float w = gaussianPdf(uvOffset.x, kernelRadius);\
|
|
526
|
-
vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);\
|
|
527
|
-
vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);\
|
|
528
|
-
diffuseSum += ((sample1 + sample2) * w);\
|
|
529
|
-
weightSum += (2.0 * w);\
|
|
530
|
-
uvOffset += delta;\
|
|
531
|
-
}\
|
|
532
|
-
gl_FragColor = diffuseSum/weightSum;\
|
|
533
|
-
}"
|
|
534
|
-
} );
|
|
535
|
-
|
|
536
|
-
},
|
|
537
|
-
|
|
538
|
-
getOverlayMaterial: function () {
|
|
539
|
-
|
|
540
|
-
return new THREE.ShaderMaterial( {
|
|
541
|
-
|
|
542
|
-
uniforms: {
|
|
543
|
-
"maskTexture": { value: null },
|
|
544
|
-
"edgeTexture1": { value: null },
|
|
545
|
-
"edgeTexture2": { value: null },
|
|
546
|
-
"patternTexture": { value: null },
|
|
547
|
-
"edgeStrength": { value: 1.0 },
|
|
548
|
-
"edgeGlow": { value: 1.0 },
|
|
549
|
-
"usePatternTexture": { value: 0.0 }
|
|
550
|
-
},
|
|
551
|
-
|
|
552
|
-
vertexShader:
|
|
553
|
-
"varying vec2 vUv;\n\
|
|
554
|
-
void main() {\n\
|
|
555
|
-
vUv = uv;\n\
|
|
556
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\
|
|
557
|
-
}",
|
|
558
|
-
|
|
559
|
-
fragmentShader:
|
|
560
|
-
"varying vec2 vUv;\
|
|
561
|
-
uniform sampler2D maskTexture;\
|
|
562
|
-
uniform sampler2D edgeTexture1;\
|
|
563
|
-
uniform sampler2D edgeTexture2;\
|
|
564
|
-
uniform sampler2D patternTexture;\
|
|
565
|
-
uniform float edgeStrength;\
|
|
566
|
-
uniform float edgeGlow;\
|
|
567
|
-
uniform bool usePatternTexture;\
|
|
568
|
-
\
|
|
569
|
-
void main() {\
|
|
570
|
-
vec4 edgeValue1 = texture2D(edgeTexture1, vUv);\
|
|
571
|
-
vec4 edgeValue2 = texture2D(edgeTexture2, vUv);\
|
|
572
|
-
vec4 maskColor = texture2D(maskTexture, vUv);\
|
|
573
|
-
vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);\
|
|
574
|
-
float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;\
|
|
575
|
-
vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;\
|
|
576
|
-
vec4 finalColor = edgeStrength * maskColor.r * edgeValue;\
|
|
577
|
-
if(usePatternTexture)\
|
|
578
|
-
finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);\
|
|
579
|
-
gl_FragColor = finalColor;\
|
|
580
|
-
}",
|
|
581
|
-
blending: THREE.AdditiveBlending,
|
|
582
|
-
depthTest: false,
|
|
583
|
-
depthWrite: false,
|
|
584
|
-
transparent: true
|
|
585
|
-
} );
|
|
586
|
-
|
|
587
|
-
}
|
|
588
|
-
|
|
589
|
-
} );
|
|
590
|
-
|
|
591
|
-
THREE.OutlinePass.BlurDirectionX = new THREE.Vector2( 1.0, 0.0 );
|
|
592
|
-
THREE.OutlinePass.BlurDirectionY = new THREE.Vector2( 0.0, 1.0 );
|