@roomle/web-sdk 2.60.0-alpha.2 → 2.60.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (442) hide show
  1. package/lib/TextGeometry-0776cbf7.js +2 -0
  2. package/lib/TextGeometry-0776cbf7.js.map +1 -0
  3. package/lib/TextGeometry-a3187fcf.nomodule.js +2 -0
  4. package/lib/TextGeometry-a3187fcf.nomodule.js.map +1 -0
  5. package/lib/banana-for-scale-1cd9a2fc.js +2 -0
  6. package/lib/{banana-for-scale-42f1dc5b.js.map → banana-for-scale-1cd9a2fc.js.map} +1 -1
  7. package/lib/banana-for-scale-70f00b0d.nomodule.js +2 -0
  8. package/lib/{banana-for-scale-f49704e0.nomodule.js.map → banana-for-scale-70f00b0d.nomodule.js.map} +1 -1
  9. package/lib/{budgeteer-measure-21e9de2e.js → budgeteer-measure-7daaf07a.js} +2 -2
  10. package/lib/{budgeteer-measure-21e9de2e.js.map → budgeteer-measure-7daaf07a.js.map} +1 -1
  11. package/lib/budgeteer-measure.nomodule.js +1 -1
  12. package/lib/component-dimensioning-5fb755f6.js +2 -0
  13. package/lib/component-dimensioning-5fb755f6.js.map +1 -0
  14. package/lib/component-dimensioning-72e9b95a.nomodule.js +2 -0
  15. package/lib/component-dimensioning-72e9b95a.nomodule.js.map +1 -0
  16. package/lib/component-raycast-helper-37e29c9e.js +2 -0
  17. package/lib/component-raycast-helper-37e29c9e.js.map +1 -0
  18. package/lib/component-raycast-helper-88babaeb.nomodule.js +2 -0
  19. package/lib/component-raycast-helper-88babaeb.nomodule.js.map +1 -0
  20. package/lib/configurator-55acafcc.nomodule.js +2 -0
  21. package/lib/configurator-55acafcc.nomodule.js.map +1 -0
  22. package/lib/configurator-89ce03c4.js +2 -0
  23. package/lib/configurator-89ce03c4.js.map +1 -0
  24. package/lib/configurator-dummy-app.js +1 -1
  25. package/lib/configurator-dummy-app.js.map +1 -1
  26. package/lib/configurator-dummy.html +1 -0
  27. package/lib/configurator-main-07f34c9f.js +2 -0
  28. package/lib/configurator-main-07f34c9f.js.map +1 -0
  29. package/lib/configurator-main.nomodule.js +1 -1
  30. package/lib/continuous-drawing-helper-14c9e7da.js +2 -0
  31. package/lib/continuous-drawing-helper-14c9e7da.js.map +1 -0
  32. package/lib/continuous-drawing-helper-a59e7a93.nomodule.js +2 -0
  33. package/lib/continuous-drawing-helper-a59e7a93.nomodule.js.map +1 -0
  34. package/lib/default-light-setting-3531c5f5.js +2 -0
  35. package/lib/default-light-setting-3531c5f5.js.map +1 -0
  36. package/lib/default-light-setting-bcb1df58.nomodule.js +2 -0
  37. package/lib/default-light-setting-bcb1df58.nomodule.js.map +1 -0
  38. package/lib/definitions/common-core/__tests__/image-renderer.d.ts +13 -0
  39. package/lib/definitions/common-core/config/environment.d.ts +2 -1
  40. package/lib/definitions/common-core/mock/mock-draco-loader.d.ts +6 -0
  41. package/lib/definitions/common-core/mock/mock-gltf-loader.d.ts +9 -0
  42. package/lib/definitions/common-core/mock/mock-image-renderer.d.ts +18 -0
  43. package/lib/definitions/common-core/mock/mock-pixotron.d.ts +5 -5
  44. package/lib/definitions/common-core/mock/mock-utils.d.ts +2 -2
  45. package/lib/definitions/common-core/mock/three-mock.d.ts +10 -1
  46. package/lib/definitions/common-core/src/cameracontrol/camera-control-2d.d.ts +5 -4
  47. package/lib/definitions/common-core/src/cameracontrol/camera-control-3d.d.ts +11 -10
  48. package/lib/definitions/common-core/src/cameracontrol/camera-control.d.ts +13 -12
  49. package/lib/definitions/common-core/src/environment/background-environment.d.ts +4 -3
  50. package/lib/definitions/common-core/src/environment/dynamic-environment-setting-loader.d.ts +3 -2
  51. package/lib/definitions/common-core/src/environment/environment.d.ts +7 -6
  52. package/lib/definitions/common-core/src/environment/ground-projected-environment.d.ts +14 -0
  53. package/lib/definitions/common-core/src/lightsetting/dynamic-light-setting-loader.d.ts +7 -4
  54. package/lib/definitions/common-core/src/lightsetting/dynamic-light-setting.d.ts +4 -3
  55. package/lib/definitions/common-core/src/lightsetting/light-setting.d.ts +5 -4
  56. package/lib/definitions/common-core/src/main.d.ts +2 -1
  57. package/lib/definitions/common-core/src/rapi-access.d.ts +1 -1
  58. package/lib/definitions/common-core/src/services/cache-holder.d.ts +3 -2
  59. package/lib/definitions/common-core/src/services/common-kernel-access.d.ts +3 -1
  60. package/lib/definitions/common-core/src/services/hdr-environment-loader.d.ts +18 -0
  61. package/lib/definitions/common-core/src/static-files/environment-maps.d.ts +3 -0
  62. package/lib/definitions/common-core/src/static-files/roomle-core.d.ts +1 -0
  63. package/lib/definitions/common-core/src/static-files/three.d.ts +0 -13
  64. package/lib/definitions/common-core/src/utils/dom-helper.d.ts +2 -1
  65. package/lib/definitions/common-core/src/utils/fps-couter.d.ts +12 -0
  66. package/lib/definitions/common-core/src/utils/init-data.d.ts +3 -5
  67. package/lib/definitions/common-core/src/utils/kernel-utils.d.ts +8 -7
  68. package/lib/definitions/common-core/src/utils/material-creator.d.ts +12 -0
  69. package/lib/definitions/common-core/src/utils/shims.d.ts +12 -0
  70. package/lib/definitions/common-core/src/utils/stats-helper.d.ts +2 -4
  71. package/lib/definitions/common-core/src/utils/threejs-utils.d.ts +43 -40
  72. package/lib/definitions/common-core/src/view-model/configurator-view-model.d.ts +6 -5
  73. package/lib/definitions/common-core/src/view-model/plan-element-view-model.d.ts +14 -13
  74. package/lib/definitions/common-core/src/view-model/plan-object-view-model.d.ts +2 -1
  75. package/lib/definitions/common-core/src/webgl/EnvMapReader.d.ts +1 -1
  76. package/lib/definitions/common-core/src/webgl/baked-shadow-plane.d.ts +4 -3
  77. package/lib/definitions/common-core/src/webgl/hdr-env-map-reader.d.ts +18 -0
  78. package/lib/definitions/common-core/src/webgl/image-renderer.d.ts +16 -9
  79. package/lib/definitions/common-core/src/webgl/mesh-generator.d.ts +15 -15
  80. package/lib/definitions/common-core/src/webgl/renderer/baked-ground-contact-shadow.d.ts +59 -0
  81. package/lib/definitions/common-core/src/webgl/renderer/effect-pass.d.ts +108 -0
  82. package/lib/definitions/common-core/src/webgl/renderer/gbuffer-render-target.d.ts +43 -0
  83. package/lib/definitions/common-core/src/webgl/renderer/ground-reflection-pass.d.ts +72 -0
  84. package/lib/definitions/common-core/src/webgl/renderer/light-source-detection.d.ts +76 -0
  85. package/lib/definitions/common-core/src/webgl/renderer/outline-pass.d.ts +56 -0
  86. package/lib/definitions/common-core/src/webgl/renderer/outline-renderer.d.ts +32 -0
  87. package/lib/definitions/common-core/src/webgl/renderer/render-utility.d.ts +83 -0
  88. package/lib/definitions/common-core/src/webgl/renderer/scene-renderer-gui.d.ts +16 -0
  89. package/lib/definitions/common-core/src/webgl/renderer/scene-renderer.d.ts +111 -0
  90. package/lib/definitions/common-core/src/webgl/renderer/screen-space-shadow-map.d.ts +139 -0
  91. package/lib/definitions/common-core/src/webgl/renderer/shader-utility.d.ts +98 -0
  92. package/lib/definitions/common-core/src/webgl/renderer/shadow-and-ao-pass.d.ts +123 -0
  93. package/lib/definitions/common-core/src/webgl/roomle-component-factory.d.ts +24 -22
  94. package/lib/definitions/common-core/src/webgl/roomle-webl-renderer.d.ts +42 -0
  95. package/lib/definitions/common-core/src/webgl/scene-event-handler.d.ts +2 -1
  96. package/lib/definitions/common-core/src/webgl/scene-manager.d.ts +21 -27
  97. package/lib/definitions/common-core/src/webgl/static-item-loader.d.ts +5 -6
  98. package/lib/definitions/configurator-core/src/roomle-configurator.d.ts +7 -11
  99. package/lib/definitions/configurator-core/src/utils/async-dependency-loader.d.ts +2 -1
  100. package/lib/definitions/configurator-core/src/utils/component-dimensioning-helper.d.ts +2 -1
  101. package/lib/definitions/configurator-core/src/utils/component-dimensioning.d.ts +4 -2
  102. package/lib/definitions/configurator-core/src/utils/component-raycast-helper.d.ts +3 -2
  103. package/lib/definitions/configurator-core/src/utils/dimensioning-helper.d.ts +10 -9
  104. package/lib/definitions/configurator-core/src/utils/raycast-helper.d.ts +8 -7
  105. package/lib/definitions/configurator-core/src/utils/text-with-background.d.ts +5 -3
  106. package/lib/definitions/configurator-core/src/utils/ui-intersection-helper.d.ts +3 -2
  107. package/lib/definitions/configurator-core/src/webgl/banana-for-scale.d.ts +4 -3
  108. package/lib/definitions/configurator-core/src/webgl/configurator-mesh-generator.d.ts +5 -4
  109. package/lib/definitions/configurator-core/src/webgl/configurator-scene-event-handler.d.ts +3 -2
  110. package/lib/definitions/configurator-core/src/webgl/configurator-scene-manager.d.ts +6 -9
  111. package/lib/definitions/configurator-core/src/webgl/environment/floor-environment.d.ts +6 -7
  112. package/lib/definitions/configurator-core/src/webgl/lightsetting/default-light-setting.d.ts +3 -2
  113. package/lib/definitions/configurator-core/src/webgl/lightsetting/hd-light-setting.d.ts +2 -1
  114. package/lib/definitions/configurator-core/src/webgl/lightsetting/top-image-light-setting.d.ts +2 -1
  115. package/lib/definitions/configurator-core/src/webgl/plugin-system.d.ts +18 -17
  116. package/lib/definitions/glb-viewer-core/src/camera-control/adjustable-camera-control-3d.d.ts +3 -2
  117. package/lib/definitions/glb-viewer-core/src/roomle-glb-viewer.d.ts +2 -9
  118. package/lib/definitions/glb-viewer-core/src/webgl/glb-viewer-light-setting.d.ts +2 -1
  119. package/lib/definitions/glb-viewer-core/src/webgl/glb-viewer-scene-manager.d.ts +5 -7
  120. package/lib/definitions/material-viewer/src/roomle-material-viewer.d.ts +2 -9
  121. package/lib/definitions/material-viewer/src/webgl/material-viewer-scene-manager.d.ts +2 -4
  122. package/lib/definitions/planner-core/src/camera-control/camera-control-first-person.d.ts +4 -3
  123. package/lib/definitions/planner-core/src/roomle-planner.d.ts +4 -4
  124. package/lib/definitions/planner-core/src/utils/planner-scene-manager.d.ts +2 -1
  125. package/lib/definitions/planner-core/src/view-model/ceiling-plan-element-view-model.d.ts +2 -1
  126. package/lib/definitions/planner-core/src/view-model/construction-plan-object-view-model.d.ts +3 -2
  127. package/lib/definitions/planner-core/src/view-model/floor-plan-element-view-model.d.ts +2 -1
  128. package/lib/definitions/planner-core/src/view-model/node-plan-element-view-model.d.ts +4 -2
  129. package/lib/definitions/planner-core/src/view-model/plan-view-model.d.ts +7 -6
  130. package/lib/definitions/planner-core/src/view-model/wall-plan-element-view-model.d.ts +4 -3
  131. package/lib/definitions/planner-core/src/webgl/continuous-drawing-helper.d.ts +2 -1
  132. package/lib/definitions/planner-core/src/webgl/lightsetting/planner-light-setting.d.ts +3 -2
  133. package/lib/definitions/planner-core/src/webgl/planner-mesh-generator.d.ts +5 -4
  134. package/lib/definitions/planner-core/src/webgl/planner-scene-event-handler.d.ts +7 -6
  135. package/lib/definitions/planner-core/src/webgl/planner-scene-manager.d.ts +5 -7
  136. package/lib/definitions/typings/configurator-kernel-container.d.ts +3 -2
  137. package/lib/definitions/typings/kernel.d.ts +17 -4
  138. package/lib/definitions/typings/pixotron.d.ts +7 -28
  139. package/lib/definitions/typings/planner-kernel-container.d.ts +4 -3
  140. package/lib/definitions/typings/stats.d.ts +1 -17
  141. package/lib/dimensioning-helper-79e88370.nomodule.js +2 -0
  142. package/lib/{dimensioning-helper-e0cb55a5.nomodule.js.map → dimensioning-helper-79e88370.nomodule.js.map} +1 -1
  143. package/lib/dimensioning-helper-89e15d5c.js +2 -0
  144. package/lib/{dimensioning-helper-db71ae43.js.map → dimensioning-helper-89e15d5c.js.map} +1 -1
  145. package/lib/glb-viewer-220acd23.nomodule.js +2 -0
  146. package/lib/{glb-viewer-04fd6e23.nomodule.js.map → glb-viewer-220acd23.nomodule.js.map} +1 -1
  147. package/lib/glb-viewer-4f0558f5.js +2 -0
  148. package/lib/{glb-viewer-305d8bd7.js.map → glb-viewer-4f0558f5.js.map} +1 -1
  149. package/lib/glb-viewer-dummy-app.js +1 -1
  150. package/lib/glb-viewer-dummy-app.js.map +1 -1
  151. package/lib/glb-viewer-main-e4717d13.js +2 -0
  152. package/lib/glb-viewer-main-e4717d13.js.map +1 -0
  153. package/lib/glb-viewer-main.nomodule.js +1 -1
  154. package/lib/legacy/TextGeometry-7b0ba2a4.legacy.js +2 -0
  155. package/lib/legacy/TextGeometry-7b0ba2a4.legacy.js.map +1 -0
  156. package/lib/legacy/banana-for-scale-e04c4cff.legacy.js +2 -0
  157. package/lib/legacy/{banana-for-scale-7bad9610.legacy.js.map → banana-for-scale-e04c4cff.legacy.js.map} +1 -1
  158. package/lib/legacy/budgeteer-measure.legacy.js +1 -1
  159. package/lib/legacy/component-dimensioning-5060f862.legacy.js +2 -0
  160. package/lib/legacy/component-dimensioning-5060f862.legacy.js.map +1 -0
  161. package/lib/legacy/component-raycast-helper-07671bc4.legacy.js +2 -0
  162. package/lib/legacy/component-raycast-helper-07671bc4.legacy.js.map +1 -0
  163. package/lib/legacy/configurator-b4e0e93e.legacy.js +2 -0
  164. package/lib/legacy/configurator-b4e0e93e.legacy.js.map +1 -0
  165. package/lib/legacy/configurator-main.legacy.js +1 -1
  166. package/lib/legacy/continuous-drawing-helper-a7c2d434.legacy.js +2 -0
  167. package/lib/legacy/continuous-drawing-helper-a7c2d434.legacy.js.map +1 -0
  168. package/lib/legacy/default-light-setting-195b2ab7.legacy.js +2 -0
  169. package/lib/legacy/default-light-setting-195b2ab7.legacy.js.map +1 -0
  170. package/lib/legacy/dimensioning-helper-7d4bb1f1.legacy.js +2 -0
  171. package/lib/legacy/{dimensioning-helper-be8595e0.legacy.js.map → dimensioning-helper-7d4bb1f1.legacy.js.map} +1 -1
  172. package/lib/legacy/glb-viewer-c0216056.legacy.js +2 -0
  173. package/lib/legacy/{glb-viewer-1aef71c0.legacy.js.map → glb-viewer-c0216056.legacy.js.map} +1 -1
  174. package/lib/legacy/glb-viewer-main.legacy.js +1 -1
  175. package/lib/legacy/main-thread-to-worker-ebe10a2b.legacy.js +7 -0
  176. package/lib/legacy/main-thread-to-worker-ebe10a2b.legacy.js.map +1 -0
  177. package/lib/legacy/material-viewer-32a9186e.legacy.js +2 -0
  178. package/lib/legacy/material-viewer-32a9186e.legacy.js.map +1 -0
  179. package/lib/legacy/material-viewer-main.legacy.js +1 -1
  180. package/lib/legacy/planner-b3649aa5.legacy.js +2 -0
  181. package/lib/legacy/planner-b3649aa5.legacy.js.map +1 -0
  182. package/lib/legacy/planner-main.legacy.js +1 -1
  183. package/lib/legacy/roomle-configurator-9d57ec02.legacy.js +2 -0
  184. package/lib/legacy/roomle-configurator-9d57ec02.legacy.js.map +1 -0
  185. package/lib/legacy/roomle-dependency-injection-ddf49a56.legacy.js +9 -0
  186. package/lib/legacy/roomle-dependency-injection-ddf49a56.legacy.js.map +1 -0
  187. package/lib/legacy/roomle-sdk.legacy.js +1 -1
  188. package/lib/legacy/scene-manager-f62f275a.legacy.js +2 -0
  189. package/lib/legacy/scene-manager-f62f275a.legacy.js.map +1 -0
  190. package/lib/legacy/script-loader-0bad813a.legacy.js +2 -0
  191. package/lib/legacy/script-loader-0bad813a.legacy.js.map +1 -0
  192. package/lib/legacy/static/Tween-d57ee5d181fce582.js +767 -0
  193. package/lib/legacy/static/default_1k-2aa6d42244d30fb1.exr +0 -0
  194. package/lib/legacy/static/default_256-f1c66a2764f88cc0.exr +0 -0
  195. package/lib/legacy/static/draco_decoder-b048235474cbf09e.wasm +0 -0
  196. package/lib/legacy/static/draco_decoder-dc7f397e2a2ebac4.js +34 -0
  197. package/lib/legacy/static/draco_wasm_wrapper-6263f3a4b71cdf3b.js +117 -0
  198. package/lib/legacy/static/legacy_env-d5810ec5057d4716.exr +0 -0
  199. package/lib/{stats-helper-9c26a9c0.nomodule.js → legacy/stats-helper-546b9aa8.legacy.js} +2 -2
  200. package/lib/legacy/stats-helper-546b9aa8.legacy.js.map +1 -0
  201. package/lib/legacy/tools-core-2745a165.legacy.js +2 -0
  202. package/lib/legacy/tools-core-2745a165.legacy.js.map +1 -0
  203. package/lib/main-thread-to-worker-29498ad3.js +7 -0
  204. package/lib/main-thread-to-worker-29498ad3.js.map +1 -0
  205. package/lib/main-thread-to-worker-a2554a6a.nomodule.js +8 -0
  206. package/lib/main-thread-to-worker-a2554a6a.nomodule.js.map +1 -0
  207. package/lib/material-viewer-015815c1.nomodule.js +2 -0
  208. package/lib/material-viewer-015815c1.nomodule.js.map +1 -0
  209. package/lib/material-viewer-eedffa51.js +2 -0
  210. package/lib/material-viewer-eedffa51.js.map +1 -0
  211. package/lib/material-viewer-main-24ebdc40.js +2 -0
  212. package/lib/material-viewer-main-24ebdc40.js.map +1 -0
  213. package/lib/material-viewer-main.nomodule.js +1 -1
  214. package/lib/planner-60e8f69a.nomodule.js +2 -0
  215. package/lib/planner-60e8f69a.nomodule.js.map +1 -0
  216. package/lib/planner-dummy-app.js +1 -1
  217. package/lib/planner-dummy-app.js.map +1 -1
  218. package/lib/planner-dummy.html +1 -0
  219. package/lib/planner-f9aa0a27.js +2 -0
  220. package/lib/planner-f9aa0a27.js.map +1 -0
  221. package/lib/planner-main-b3dffe75.js +2 -0
  222. package/lib/planner-main-b3dffe75.js.map +1 -0
  223. package/lib/planner-main.nomodule.js +1 -1
  224. package/lib/roomle-configurator-0a88aea7.js +2 -0
  225. package/lib/roomle-configurator-0a88aea7.js.map +1 -0
  226. package/lib/roomle-configurator-3ab6dfeb.nomodule.js +2 -0
  227. package/lib/roomle-configurator-3ab6dfeb.nomodule.js.map +1 -0
  228. package/lib/roomle-dependency-injection-2fde2714.nomodule.js +16 -0
  229. package/lib/roomle-dependency-injection-2fde2714.nomodule.js.map +1 -0
  230. package/lib/roomle-dependency-injection-5533da82.js +16 -0
  231. package/lib/roomle-dependency-injection-5533da82.js.map +1 -0
  232. package/lib/roomle-sdk-c61e6974.js +2 -0
  233. package/lib/roomle-sdk-c61e6974.js.map +1 -0
  234. package/lib/roomle-sdk.nomodule.js +1 -1
  235. package/lib/scene-manager-3ee00913.js +2 -0
  236. package/lib/scene-manager-3ee00913.js.map +1 -0
  237. package/lib/scene-manager-b2128ea9.nomodule.js +2 -0
  238. package/lib/scene-manager-b2128ea9.nomodule.js.map +1 -0
  239. package/lib/script-loader-69c064c2.nomodule.js +2 -0
  240. package/lib/script-loader-69c064c2.nomodule.js.map +1 -0
  241. package/lib/script-loader-de8249e5.js +2 -0
  242. package/lib/script-loader-de8249e5.js.map +1 -0
  243. package/lib/static/Tween-d57ee5d181fce582.js.map +1 -0
  244. package/lib/static/default_1k-2aa6d42244d30fb1.exr +0 -0
  245. package/lib/static/default_256-f1c66a2764f88cc0.exr +0 -0
  246. package/lib/static/draco_decoder-b048235474cbf09e.wasm +0 -0
  247. package/lib/static/draco_decoder-dc7f397e2a2ebac4.js +34 -0
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@@ -1,592 +0,0 @@
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- /**
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- * @author spidersharma / http://eduperiment.com/
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- */
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-
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- THREE.OutlinePass = function ( resolution, scene, camera, selectedObjects ) {
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-
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- this.renderScene = scene;
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- this.renderCamera = camera;
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- this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
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- this.visibleEdgeColor = new THREE.Color( 1, 1, 1 );
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- this.hiddenEdgeColor = new THREE.Color( 0.1, 0.04, 0.02 );
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- this.edgeGlow = 0.0;
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- this.usePatternTexture = false;
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- this.edgeThickness = 1.0;
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- this.edgeStrength = 3.0;
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- this.downSampleRatio = 2;
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- this.pulsePeriod = 0;
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-
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- THREE.Pass.call( this );
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-
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- this.resolution = ( resolution !== undefined ) ? new THREE.Vector2( resolution.x, resolution.y ) : new THREE.Vector2( 256, 256 );
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-
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- var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
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-
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- var resx = Math.round( this.resolution.x / this.downSampleRatio );
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- var resy = Math.round( this.resolution.y / this.downSampleRatio );
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-
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- this.maskBufferMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
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- this.maskBufferMaterial.side = THREE.DoubleSide;
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- this.renderTargetMaskBuffer = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y, pars );
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- this.renderTargetMaskBuffer.texture.name = "OutlinePass.mask";
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- this.renderTargetMaskBuffer.texture.generateMipmaps = false;
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-
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- this.depthMaterial = new THREE.MeshDepthMaterial();
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- this.depthMaterial.side = THREE.DoubleSide;
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- this.depthMaterial.depthPacking = THREE.RGBADepthPacking;
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- this.depthMaterial.blending = THREE.NoBlending;
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-
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- this.prepareMaskMaterial = this.getPrepareMaskMaterial();
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- this.prepareMaskMaterial.side = THREE.DoubleSide;
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- this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ( this.prepareMaskMaterial.fragmentShader, this.renderCamera );
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-
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- this.renderTargetDepthBuffer = new THREE.WebGLRenderTarget( this.resolution.x, this.resolution.y, pars );
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- this.renderTargetDepthBuffer.texture.name = "OutlinePass.depth";
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- this.renderTargetDepthBuffer.texture.generateMipmaps = false;
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-
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- this.renderTargetMaskDownSampleBuffer = new THREE.WebGLRenderTarget( resx, resy, pars );
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- this.renderTargetMaskDownSampleBuffer.texture.name = "OutlinePass.depthDownSample";
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- this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
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-
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- this.renderTargetBlurBuffer1 = new THREE.WebGLRenderTarget( resx, resy, pars );
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- this.renderTargetBlurBuffer1.texture.name = "OutlinePass.blur1";
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- this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
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- this.renderTargetBlurBuffer2 = new THREE.WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), pars );
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- this.renderTargetBlurBuffer2.texture.name = "OutlinePass.blur2";
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- this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
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-
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- this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
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- this.renderTargetEdgeBuffer1 = new THREE.WebGLRenderTarget( resx, resy, pars );
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- this.renderTargetEdgeBuffer1.texture.name = "OutlinePass.edge1";
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- this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
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- this.renderTargetEdgeBuffer2 = new THREE.WebGLRenderTarget( Math.round( resx / 2 ), Math.round( resy / 2 ), pars );
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- this.renderTargetEdgeBuffer2.texture.name = "OutlinePass.edge2";
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- this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
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-
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- var MAX_EDGE_THICKNESS = 4;
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- var MAX_EDGE_GLOW = 4;
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-
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- this.separableBlurMaterial1 = this.getSeperableBlurMaterial( MAX_EDGE_THICKNESS );
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- this.separableBlurMaterial1.uniforms[ "texSize" ].value.set( resx, resy );
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- this.separableBlurMaterial1.uniforms[ "kernelRadius" ].value = 1;
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- this.separableBlurMaterial2 = this.getSeperableBlurMaterial( MAX_EDGE_GLOW );
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- this.separableBlurMaterial2.uniforms[ "texSize" ].value.set( Math.round( resx / 2 ), Math.round( resy / 2 ) );
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- this.separableBlurMaterial2.uniforms[ "kernelRadius" ].value = MAX_EDGE_GLOW;
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-
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- // Overlay material
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- this.overlayMaterial = this.getOverlayMaterial();
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-
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- // copy material
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- if ( THREE.CopyShader === undefined )
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- console.error( "THREE.OutlinePass relies on THREE.CopyShader" );
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-
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- var copyShader = THREE.CopyShader;
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-
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- this.copyUniforms = THREE.UniformsUtils.clone( copyShader.uniforms );
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- this.copyUniforms[ "opacity" ].value = 1.0;
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-
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- this.materialCopy = new THREE.ShaderMaterial( {
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- uniforms: this.copyUniforms,
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- vertexShader: copyShader.vertexShader,
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- fragmentShader: copyShader.fragmentShader,
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- blending: THREE.NoBlending,
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- depthTest: false,
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- depthWrite: false,
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- transparent: true
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- } );
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-
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- this.enabled = true;
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- this.needsSwap = false;
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-
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- this.oldClearColor = new THREE.Color();
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- this.oldClearAlpha = 1;
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-
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- this.fsQuad = new THREE.Pass.FullScreenQuad( null );
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-
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- this.tempPulseColor1 = new THREE.Color();
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- this.tempPulseColor2 = new THREE.Color();
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- this.textureMatrix = new THREE.Matrix4();
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-
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- function replaceDepthToViewZ( string, camera ) {
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-
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- var type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
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-
114
- return string.replace( /DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ' );
115
-
116
- }
117
-
118
- };
119
-
120
- THREE.OutlinePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
121
-
122
- constructor: THREE.OutlinePass,
123
-
124
- dispose: function () {
125
-
126
- this.renderTargetMaskBuffer.dispose();
127
- this.renderTargetDepthBuffer.dispose();
128
- this.renderTargetMaskDownSampleBuffer.dispose();
129
- this.renderTargetBlurBuffer1.dispose();
130
- this.renderTargetBlurBuffer2.dispose();
131
- this.renderTargetEdgeBuffer1.dispose();
132
- this.renderTargetEdgeBuffer2.dispose();
133
-
134
- },
135
-
136
- setSize: function ( width, height ) {
137
-
138
- this.renderTargetMaskBuffer.setSize( width, height );
139
-
140
- var resx = Math.round( width / this.downSampleRatio );
141
- var resy = Math.round( height / this.downSampleRatio );
142
- this.renderTargetMaskDownSampleBuffer.setSize( resx, resy );
143
- this.renderTargetBlurBuffer1.setSize( resx, resy );
144
- this.renderTargetEdgeBuffer1.setSize( resx, resy );
145
- this.separableBlurMaterial1.uniforms[ "texSize" ].value.set( resx, resy );
146
-
147
- resx = Math.round( resx / 2 );
148
- resy = Math.round( resy / 2 );
149
-
150
- this.renderTargetBlurBuffer2.setSize( resx, resy );
151
- this.renderTargetEdgeBuffer2.setSize( resx, resy );
152
-
153
- this.separableBlurMaterial2.uniforms[ "texSize" ].value.set( resx, resy );
154
-
155
- },
156
-
157
- changeVisibilityOfSelectedObjects: function ( bVisible ) {
158
-
159
- function gatherSelectedMeshesCallBack( object ) {
160
-
161
- if ( object.isMesh ) {
162
-
163
- if ( bVisible ) {
164
-
165
- object.visible = object.userData.oldVisible;
166
- delete object.userData.oldVisible;
167
-
168
- } else {
169
-
170
- object.userData.oldVisible = object.visible;
171
- object.visible = bVisible;
172
-
173
- }
174
-
175
- }
176
-
177
- }
178
-
179
- for ( var i = 0; i < this.selectedObjects.length; i ++ ) {
180
-
181
- var selectedObject = this.selectedObjects[ i ];
182
- selectedObject.traverse( gatherSelectedMeshesCallBack );
183
-
184
- }
185
-
186
- },
187
-
188
- changeVisibilityOfNonSelectedObjects: function ( bVisible ) {
189
-
190
- var selectedMeshes = [];
191
-
192
- function gatherSelectedMeshesCallBack( object ) {
193
-
194
- if ( object.isMesh ) selectedMeshes.push( object );
195
-
196
- }
197
-
198
- for ( var i = 0; i < this.selectedObjects.length; i ++ ) {
199
-
200
- var selectedObject = this.selectedObjects[ i ];
201
- selectedObject.traverse( gatherSelectedMeshesCallBack );
202
-
203
- }
204
-
205
- function VisibilityChangeCallBack( object ) {
206
-
207
- if ( object.isMesh || object.isLine || object.isSprite ) {
208
-
209
- var bFound = false;
210
-
211
- for ( var i = 0; i < selectedMeshes.length; i ++ ) {
212
-
213
- var selectedObjectId = selectedMeshes[ i ].id;
214
-
215
- if ( selectedObjectId === object.id ) {
216
-
217
- bFound = true;
218
- break;
219
-
220
- }
221
-
222
- }
223
-
224
- if ( ! bFound ) {
225
-
226
- var visibility = object.visible;
227
-
228
- if ( ! bVisible || object.bVisible ) object.visible = bVisible;
229
-
230
- object.bVisible = visibility;
231
-
232
- }
233
-
234
- }
235
-
236
- }
237
-
238
- this.renderScene.traverse( VisibilityChangeCallBack );
239
-
240
- },
241
-
242
- updateTextureMatrix: function () {
243
-
244
- this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
245
- 0.0, 0.5, 0.0, 0.5,
246
- 0.0, 0.0, 0.5, 0.5,
247
- 0.0, 0.0, 0.0, 1.0 );
248
- this.textureMatrix.multiply( this.renderCamera.projectionMatrix );
249
- this.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );
250
-
251
- },
252
-
253
- render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
254
-
255
- if ( this.selectedObjects.length > 0 ) {
256
-
257
- this.oldClearColor.copy( renderer.getClearColor() );
258
- this.oldClearAlpha = renderer.getClearAlpha();
259
- var oldAutoClear = renderer.autoClear;
260
-
261
- renderer.autoClear = false;
262
-
263
- if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
264
-
265
- renderer.setClearColor( 0xffffff, 1 );
266
-
267
- // Make selected objects invisible
268
- this.changeVisibilityOfSelectedObjects( false );
269
-
270
- var currentBackground = this.renderScene.background;
271
- this.renderScene.background = null;
272
-
273
- // 1. Draw Non Selected objects in the depth buffer
274
- this.renderScene.overrideMaterial = this.depthMaterial;
275
- renderer.setRenderTarget( this.renderTargetDepthBuffer );
276
- renderer.clear();
277
- renderer.render( this.renderScene, this.renderCamera );
278
-
279
- // Make selected objects visible
280
- this.changeVisibilityOfSelectedObjects( true );
281
-
282
- // Update Texture Matrix for Depth compare
283
- this.updateTextureMatrix();
284
-
285
- // Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
286
- this.changeVisibilityOfNonSelectedObjects( false );
287
- this.renderScene.overrideMaterial = this.prepareMaskMaterial;
288
- this.prepareMaskMaterial.uniforms[ "cameraNearFar" ].value.set( this.renderCamera.near, this.renderCamera.far );
289
- this.prepareMaskMaterial.uniforms[ "depthTexture" ].value = this.renderTargetDepthBuffer.texture;
290
- this.prepareMaskMaterial.uniforms[ "textureMatrix" ].value = this.textureMatrix;
291
- renderer.setRenderTarget( this.renderTargetMaskBuffer );
292
- renderer.clear();
293
- renderer.render( this.renderScene, this.renderCamera );
294
- this.renderScene.overrideMaterial = null;
295
- this.changeVisibilityOfNonSelectedObjects( true );
296
-
297
- this.renderScene.background = currentBackground;
298
-
299
- // 2. Downsample to Half resolution
300
- this.fsQuad.material = this.materialCopy;
301
- this.copyUniforms[ "tDiffuse" ].value = this.renderTargetMaskBuffer.texture;
302
- renderer.setRenderTarget( this.renderTargetMaskDownSampleBuffer );
303
- renderer.clear();
304
- this.fsQuad.render( renderer );
305
-
306
- this.tempPulseColor1.copy( this.visibleEdgeColor );
307
- this.tempPulseColor2.copy( this.hiddenEdgeColor );
308
-
309
- if ( this.pulsePeriod > 0 ) {
310
-
311
- var scalar = ( 1 + 0.25 ) / 2 + Math.cos( performance.now() * 0.01 / this.pulsePeriod ) * ( 1.0 - 0.25 ) / 2;
312
- this.tempPulseColor1.multiplyScalar( scalar );
313
- this.tempPulseColor2.multiplyScalar( scalar );
314
-
315
- }
316
-
317
- // 3. Apply Edge Detection Pass
318
- this.fsQuad.material = this.edgeDetectionMaterial;
319
- this.edgeDetectionMaterial.uniforms[ "maskTexture" ].value = this.renderTargetMaskDownSampleBuffer.texture;
320
- this.edgeDetectionMaterial.uniforms[ "texSize" ].value.set( this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height );
321
- this.edgeDetectionMaterial.uniforms[ "visibleEdgeColor" ].value = this.tempPulseColor1;
322
- this.edgeDetectionMaterial.uniforms[ "hiddenEdgeColor" ].value = this.tempPulseColor2;
323
- renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
324
- renderer.clear();
325
- this.fsQuad.render( renderer );
326
-
327
- // 4. Apply Blur on Half res
328
- this.fsQuad.material = this.separableBlurMaterial1;
329
- this.separableBlurMaterial1.uniforms[ "colorTexture" ].value = this.renderTargetEdgeBuffer1.texture;
330
- this.separableBlurMaterial1.uniforms[ "direction" ].value = THREE.OutlinePass.BlurDirectionX;
331
- this.separableBlurMaterial1.uniforms[ "kernelRadius" ].value = this.edgeThickness;
332
- renderer.setRenderTarget( this.renderTargetBlurBuffer1 );
333
- renderer.clear();
334
- this.fsQuad.render( renderer );
335
- this.separableBlurMaterial1.uniforms[ "colorTexture" ].value = this.renderTargetBlurBuffer1.texture;
336
- this.separableBlurMaterial1.uniforms[ "direction" ].value = THREE.OutlinePass.BlurDirectionY;
337
- renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
338
- renderer.clear();
339
- this.fsQuad.render( renderer );
340
-
341
- // Apply Blur on quarter res
342
- this.fsQuad.material = this.separableBlurMaterial2;
343
- this.separableBlurMaterial2.uniforms[ "colorTexture" ].value = this.renderTargetEdgeBuffer1.texture;
344
- this.separableBlurMaterial2.uniforms[ "direction" ].value = THREE.OutlinePass.BlurDirectionX;
345
- renderer.setRenderTarget( this.renderTargetBlurBuffer2 );
346
- renderer.clear();
347
- this.fsQuad.render( renderer );
348
- this.separableBlurMaterial2.uniforms[ "colorTexture" ].value = this.renderTargetBlurBuffer2.texture;
349
- this.separableBlurMaterial2.uniforms[ "direction" ].value = THREE.OutlinePass.BlurDirectionY;
350
- renderer.setRenderTarget( this.renderTargetEdgeBuffer2 );
351
- renderer.clear();
352
- this.fsQuad.render( renderer );
353
-
354
- // Blend it additively over the input texture
355
- this.fsQuad.material = this.overlayMaterial;
356
- this.overlayMaterial.uniforms[ "maskTexture" ].value = this.renderTargetMaskBuffer.texture;
357
- this.overlayMaterial.uniforms[ "edgeTexture1" ].value = this.renderTargetEdgeBuffer1.texture;
358
- this.overlayMaterial.uniforms[ "edgeTexture2" ].value = this.renderTargetEdgeBuffer2.texture;
359
- this.overlayMaterial.uniforms[ "patternTexture" ].value = this.patternTexture;
360
- this.overlayMaterial.uniforms[ "edgeStrength" ].value = this.edgeStrength;
361
- this.overlayMaterial.uniforms[ "edgeGlow" ].value = this.edgeGlow;
362
- this.overlayMaterial.uniforms[ "usePatternTexture" ].value = this.usePatternTexture;
363
-
364
-
365
- if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
366
-
367
- renderer.setRenderTarget( readBuffer );
368
- this.fsQuad.render( renderer );
369
-
370
- renderer.setClearColor( this.oldClearColor, this.oldClearAlpha );
371
- renderer.autoClear = oldAutoClear;
372
-
373
- }
374
-
375
- if ( this.renderToScreen ) {
376
-
377
- this.fsQuad.material = this.materialCopy;
378
- this.copyUniforms[ "tDiffuse" ].value = readBuffer.texture;
379
- renderer.setRenderTarget( null );
380
- this.fsQuad.render( renderer );
381
-
382
- }
383
-
384
- },
385
-
386
- getPrepareMaskMaterial: function () {
387
-
388
- return new THREE.ShaderMaterial( {
389
-
390
- uniforms: {
391
- "depthTexture": { value: null },
392
- "cameraNearFar": { value: new THREE.Vector2( 0.5, 0.5 ) },
393
- "textureMatrix": { value: null }
394
- },
395
-
396
- vertexShader: [
397
- '#include <morphtarget_pars_vertex>',
398
- '#include <skinning_pars_vertex>',
399
-
400
- 'varying vec4 projTexCoord;',
401
- 'varying vec4 vPosition;',
402
- 'uniform mat4 textureMatrix;',
403
-
404
- 'void main() {',
405
-
406
- ' #include <skinbase_vertex>',
407
- ' #include <begin_vertex>',
408
- ' #include <morphtarget_vertex>',
409
- ' #include <skinning_vertex>',
410
- ' #include <project_vertex>',
411
-
412
- ' vPosition = mvPosition;',
413
- ' vec4 worldPosition = modelMatrix * vec4( position, 1.0 );',
414
- ' projTexCoord = textureMatrix * worldPosition;',
415
-
416
- '}'
417
- ].join( '\n' ),
418
-
419
- fragmentShader: [
420
- '#include <packing>',
421
- 'varying vec4 vPosition;',
422
- 'varying vec4 projTexCoord;',
423
- 'uniform sampler2D depthTexture;',
424
- 'uniform vec2 cameraNearFar;',
425
-
426
- 'void main() {',
427
-
428
- ' float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));',
429
- ' float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );',
430
- ' float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;',
431
- ' gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);',
432
-
433
- '}'
434
- ].join( '\n' )
435
-
436
- } );
437
-
438
- },
439
-
440
- getEdgeDetectionMaterial: function () {
441
-
442
- return new THREE.ShaderMaterial( {
443
-
444
- uniforms: {
445
- "maskTexture": { value: null },
446
- "texSize": { value: new THREE.Vector2( 0.5, 0.5 ) },
447
- "visibleEdgeColor": { value: new THREE.Vector3( 1.0, 1.0, 1.0 ) },
448
- "hiddenEdgeColor": { value: new THREE.Vector3( 1.0, 1.0, 1.0 ) },
449
- },
450
-
451
- vertexShader:
452
- "varying vec2 vUv;\n\
453
- void main() {\n\
454
- vUv = uv;\n\
455
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\
456
- }",
457
-
458
- fragmentShader:
459
- "varying vec2 vUv;\
460
- uniform sampler2D maskTexture;\
461
- uniform vec2 texSize;\
462
- uniform vec3 visibleEdgeColor;\
463
- uniform vec3 hiddenEdgeColor;\
464
- \
465
- void main() {\n\
466
- vec2 invSize = 1.0 / texSize;\
467
- vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);\
468
- vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);\
469
- vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);\
470
- vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);\
471
- vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);\
472
- float diff1 = (c1.r - c2.r)*0.5;\
473
- float diff2 = (c3.r - c4.r)*0.5;\
474
- float d = length( vec2(diff1, diff2) );\
475
- float a1 = min(c1.g, c2.g);\
476
- float a2 = min(c3.g, c4.g);\
477
- float visibilityFactor = min(a1, a2);\
478
- vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;\
479
- gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);\
480
- }"
481
- } );
482
-
483
- },
484
-
485
- getSeperableBlurMaterial: function ( maxRadius ) {
486
-
487
- return new THREE.ShaderMaterial( {
488
-
489
- defines: {
490
- "MAX_RADIUS": maxRadius,
491
- },
492
-
493
- uniforms: {
494
- "colorTexture": { value: null },
495
- "texSize": { value: new THREE.Vector2( 0.5, 0.5 ) },
496
- "direction": { value: new THREE.Vector2( 0.5, 0.5 ) },
497
- "kernelRadius": { value: 1.0 }
498
- },
499
-
500
- vertexShader:
501
- "varying vec2 vUv;\n\
502
- void main() {\n\
503
- vUv = uv;\n\
504
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\
505
- }",
506
-
507
- fragmentShader:
508
- "#include <common>\
509
- varying vec2 vUv;\
510
- uniform sampler2D colorTexture;\
511
- uniform vec2 texSize;\
512
- uniform vec2 direction;\
513
- uniform float kernelRadius;\
514
- \
515
- float gaussianPdf(in float x, in float sigma) {\
516
- return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;\
517
- }\
518
- void main() {\
519
- vec2 invSize = 1.0 / texSize;\
520
- float weightSum = gaussianPdf(0.0, kernelRadius);\
521
- vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;\
522
- vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);\
523
- vec2 uvOffset = delta;\
524
- for( int i = 1; i <= MAX_RADIUS; i ++ ) {\
525
- float w = gaussianPdf(uvOffset.x, kernelRadius);\
526
- vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);\
527
- vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);\
528
- diffuseSum += ((sample1 + sample2) * w);\
529
- weightSum += (2.0 * w);\
530
- uvOffset += delta;\
531
- }\
532
- gl_FragColor = diffuseSum/weightSum;\
533
- }"
534
- } );
535
-
536
- },
537
-
538
- getOverlayMaterial: function () {
539
-
540
- return new THREE.ShaderMaterial( {
541
-
542
- uniforms: {
543
- "maskTexture": { value: null },
544
- "edgeTexture1": { value: null },
545
- "edgeTexture2": { value: null },
546
- "patternTexture": { value: null },
547
- "edgeStrength": { value: 1.0 },
548
- "edgeGlow": { value: 1.0 },
549
- "usePatternTexture": { value: 0.0 }
550
- },
551
-
552
- vertexShader:
553
- "varying vec2 vUv;\n\
554
- void main() {\n\
555
- vUv = uv;\n\
556
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\
557
- }",
558
-
559
- fragmentShader:
560
- "varying vec2 vUv;\
561
- uniform sampler2D maskTexture;\
562
- uniform sampler2D edgeTexture1;\
563
- uniform sampler2D edgeTexture2;\
564
- uniform sampler2D patternTexture;\
565
- uniform float edgeStrength;\
566
- uniform float edgeGlow;\
567
- uniform bool usePatternTexture;\
568
- \
569
- void main() {\
570
- vec4 edgeValue1 = texture2D(edgeTexture1, vUv);\
571
- vec4 edgeValue2 = texture2D(edgeTexture2, vUv);\
572
- vec4 maskColor = texture2D(maskTexture, vUv);\
573
- vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);\
574
- float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;\
575
- vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;\
576
- vec4 finalColor = edgeStrength * maskColor.r * edgeValue;\
577
- if(usePatternTexture)\
578
- finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);\
579
- gl_FragColor = finalColor;\
580
- }",
581
- blending: THREE.AdditiveBlending,
582
- depthTest: false,
583
- depthWrite: false,
584
- transparent: true
585
- } );
586
-
587
- }
588
-
589
- } );
590
-
591
- THREE.OutlinePass.BlurDirectionX = new THREE.Vector2( 1.0, 0.0 );
592
- THREE.OutlinePass.BlurDirectionY = new THREE.Vector2( 0.0, 1.0 );