@roomle/web-sdk 2.106.0 → 2.107.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/{PointLightHelper-BkhgsNMr.js → PointLightHelper-BEyPVHpD.js} +2 -2
- package/lib/{PointLightHelper-BkhgsNMr.js.map → PointLightHelper-BEyPVHpD.js.map} +1 -1
- package/lib/{PointLightHelper-Dv5w-V26.mjs → PointLightHelper-C08I9fxN.mjs} +2 -2
- package/lib/{PointLightHelper-Dv5w-V26.mjs.map → PointLightHelper-C08I9fxN.mjs.map} +1 -1
- package/lib/{banana-for-scale-C6WLZBrI.js → banana-for-scale-CRuiKfKr.js} +2 -2
- package/lib/{banana-for-scale-C6WLZBrI.js.map → banana-for-scale-CRuiKfKr.js.map} +1 -1
- package/lib/{banana-for-scale-Dkvl0dmA.mjs → banana-for-scale-D1KrBggd.mjs} +2 -2
- package/lib/{banana-for-scale-Dkvl0dmA.mjs.map → banana-for-scale-D1KrBggd.mjs.map} +1 -1
- package/lib/{camera-behaviour-CeI8xI7Q.mjs → camera-behaviour-CsLcX8jk.mjs} +3 -3
- package/lib/{camera-behaviour-CeI8xI7Q.mjs.map → camera-behaviour-CsLcX8jk.mjs.map} +1 -1
- package/lib/{camera-behaviour-BC7oG4ni.js → camera-behaviour-vflerxg2.js} +3 -3
- package/lib/{camera-behaviour-BC7oG4ni.js.map → camera-behaviour-vflerxg2.js.map} +1 -1
- package/lib/{component-dimensioning-Cd4amJUD.mjs → component-dimensioning-DKZR-14N.mjs} +2 -2
- package/lib/{component-dimensioning-Cd4amJUD.mjs.map → component-dimensioning-DKZR-14N.mjs.map} +1 -1
- package/lib/{component-dimensioning-D5TgCYxL.js → component-dimensioning-fBdrqhdr.js} +2 -2
- package/lib/{component-dimensioning-D5TgCYxL.js.map → component-dimensioning-fBdrqhdr.js.map} +1 -1
- package/lib/{component-raycast-helper-CKvxxNPn.js → component-raycast-helper-Bkq0_1Vg.js} +2 -2
- package/lib/{component-raycast-helper-CKvxxNPn.js.map → component-raycast-helper-Bkq0_1Vg.js.map} +1 -1
- package/lib/{component-raycast-helper-CoI-qGLm.mjs → component-raycast-helper-Bn1_2Pjk.mjs} +2 -2
- package/lib/{component-raycast-helper-CoI-qGLm.mjs.map → component-raycast-helper-Bn1_2Pjk.mjs.map} +1 -1
- package/lib/{configurator-DAPa7kO6.mjs → configurator-BLPGn_Jf.mjs} +6 -6
- package/lib/{configurator-DAPa7kO6.mjs.map → configurator-BLPGn_Jf.mjs.map} +1 -1
- package/lib/{configurator-Tu4gkYAu.js → configurator-DNFinDo-.js} +2 -2
- package/lib/{configurator-Tu4gkYAu.js.map → configurator-DNFinDo-.js.map} +1 -1
- package/lib/configurator-scene-manager-BGg58f7L.js +2 -0
- package/lib/configurator-scene-manager-BGg58f7L.js.map +1 -0
- package/lib/{configurator-scene-manager-Dg1niEPb.mjs → configurator-scene-manager-BKQisjHk.mjs} +84 -72
- package/lib/configurator-scene-manager-BKQisjHk.mjs.map +1 -0
- package/lib/configurator.js +1 -1
- package/lib/configurator.nomodule.js +1 -1
- package/lib/{continuous-drawing-helper-IfYzzo2J.js → continuous-drawing-helper-BMR1PLYx.js} +2 -2
- package/lib/{continuous-drawing-helper-IfYzzo2J.js.map → continuous-drawing-helper-BMR1PLYx.js.map} +1 -1
- package/lib/{continuous-drawing-helper-BRhXsKu9.mjs → continuous-drawing-helper-mMQUjv13.mjs} +2 -2
- package/lib/{continuous-drawing-helper-BRhXsKu9.mjs.map → continuous-drawing-helper-mMQUjv13.mjs.map} +1 -1
- package/lib/{default-light-setting-Cu-QozJN.js → default-light-setting-CEI-Ibbc.js} +2 -2
- package/lib/{default-light-setting-Cu-QozJN.js.map → default-light-setting-CEI-Ibbc.js.map} +1 -1
- package/lib/{default-light-setting-CMk6tZWX.mjs → default-light-setting-DzvlT557.mjs} +3 -3
- package/lib/{default-light-setting-CMk6tZWX.mjs.map → default-light-setting-DzvlT557.mjs.map} +1 -1
- package/lib/definitions/common-core/src/rapi-access.d.ts +1 -0
- package/lib/definitions/common-core/src/services/global-callback.d.ts +2 -0
- package/lib/definitions/common-core/src/utils/common-utils.d.ts +1 -0
- package/lib/definitions/common-core/src/view-model/configurator-view-model.d.ts +4 -0
- package/lib/definitions/configurator-core/src/services/configurator-ui-callback.d.ts +5 -0
- package/lib/definitions/configurator-core/src/webgl/configurator-scene-manager.d.ts +3 -0
- package/lib/definitions/homag-intelligence/src/hi-tag-catalog-callbacks.d.ts +20 -0
- package/lib/definitions/homag-intelligence/src/homag-intelligence.d.ts +15 -1
- package/lib/definitions/homag-intelligence/src/loader.d.ts +1 -1
- package/lib/definitions/planner-core/src/roomle-planner.d.ts +2 -0
- package/lib/definitions/planner-core/src/services/planner-kernel-access.d.ts +2 -2
- package/lib/definitions/typings/external-objects.d.ts +9 -0
- package/lib/{glb-viewer-CoRcp1it.mjs → glb-viewer-CRfJISyp.mjs} +6 -6
- package/lib/{glb-viewer-CoRcp1it.mjs.map → glb-viewer-CRfJISyp.mjs.map} +1 -1
- package/lib/{glb-viewer-CW4kiAoW.js → glb-viewer-D-5Zh8iu.js} +2 -2
- package/lib/{glb-viewer-CW4kiAoW.js.map → glb-viewer-D-5Zh8iu.js.map} +1 -1
- package/lib/{glb-viewer-camera-behaviour-C3UBK_qg.js → glb-viewer-camera-behaviour-B-1iUjYD.js} +2 -2
- package/lib/{glb-viewer-camera-behaviour-C3UBK_qg.js.map → glb-viewer-camera-behaviour-B-1iUjYD.js.map} +1 -1
- package/lib/{glb-viewer-camera-behaviour-CvoP6Xzb.mjs → glb-viewer-camera-behaviour-D2qHMKWu.mjs} +2 -2
- package/lib/{glb-viewer-camera-behaviour-CvoP6Xzb.mjs.map → glb-viewer-camera-behaviour-D2qHMKWu.mjs.map} +1 -1
- package/lib/glb-viewer.js +1 -1
- package/lib/glb-viewer.nomodule.js +1 -1
- package/lib/{imos-ix-poc-export-helper-xpua69yM.js → imos-ix-poc-export-helper-BgbWS04l.js} +2 -2
- package/lib/{imos-ix-poc-export-helper-xpua69yM.js.map → imos-ix-poc-export-helper-BgbWS04l.js.map} +1 -1
- package/lib/{imos-ix-poc-export-helper-MGULYQ2d.mjs → imos-ix-poc-export-helper-BrKzvPu6.mjs} +2 -2
- package/lib/{imos-ix-poc-export-helper-MGULYQ2d.mjs.map → imos-ix-poc-export-helper-BrKzvPu6.mjs.map} +1 -1
- package/lib/{main-CmH0kRDP.js → main-04TgUoiW.js} +42 -42
- package/lib/{main-CmH0kRDP.js.map → main-04TgUoiW.js.map} +1 -1
- package/lib/{main-BeohK5k5.mjs → main-B9KqFf2R.mjs} +877 -879
- package/lib/{main-BeohK5k5.mjs.map → main-B9KqFf2R.mjs.map} +1 -1
- package/lib/{material-viewer-By7xDt5f.js → material-viewer-6OT6wsTS.js} +2 -2
- package/lib/{material-viewer-By7xDt5f.js.map → material-viewer-6OT6wsTS.js.map} +1 -1
- package/lib/{material-viewer-BrYReao0.mjs → material-viewer-DO2eXyfN.mjs} +4 -4
- package/lib/{material-viewer-BrYReao0.mjs.map → material-viewer-DO2eXyfN.mjs.map} +1 -1
- package/lib/material-viewer.js +1 -1
- package/lib/material-viewer.nomodule.js +1 -1
- package/lib/planner-D6W4tb_-.js +155 -0
- package/lib/planner-D6W4tb_-.js.map +1 -0
- package/lib/{planner-C6apY6Bo.mjs → planner-Lp1_Sa3j.mjs} +2040 -977
- package/lib/planner-Lp1_Sa3j.mjs.map +1 -0
- package/lib/planner.js +1 -1
- package/lib/planner.nomodule.js +1 -1
- package/lib/roomle-sdk.js +7 -7
- package/lib/roomle-sdk.nomodule.js +1 -1
- package/lib/{script-loader-gdCes60A.js → script-loader-CT_OImo2.js} +2 -2
- package/lib/{script-loader-gdCes60A.js.map → script-loader-CT_OImo2.js.map} +1 -1
- package/lib/{script-loader-WY98fiYV.mjs → script-loader-CeVVxl8B.mjs} +2 -2
- package/lib/{script-loader-WY98fiYV.mjs.map → script-loader-CeVVxl8B.mjs.map} +1 -1
- package/lib/{stats-helper-PgjCdGmN.mjs → stats-helper-AWQXcT4g.mjs} +2 -2
- package/lib/{stats-helper-PgjCdGmN.mjs.map → stats-helper-AWQXcT4g.mjs.map} +1 -1
- package/lib/{stats-helper-C3P5UOTA.js → stats-helper-EKipvzLy.js} +2 -2
- package/lib/{stats-helper-C3P5UOTA.js.map → stats-helper-EKipvzLy.js.map} +1 -1
- package/lib/{tools-core-B_Dn7CWq.mjs → tools-core-BDANWqVZ.mjs} +3 -3
- package/lib/{tools-core-B_Dn7CWq.mjs.map → tools-core-BDANWqVZ.mjs.map} +1 -1
- package/lib/{tools-core-Cv27Qh8I.js → tools-core-CRDdyFZ-.js} +2 -2
- package/lib/{tools-core-Cv27Qh8I.js.map → tools-core-CRDdyFZ-.js.map} +1 -1
- package/package.json +1 -1
- package/lib/configurator-scene-manager-Dg1niEPb.mjs.map +0 -1
- package/lib/configurator-scene-manager-DjEghHP7.js +0 -2
- package/lib/configurator-scene-manager-DjEghHP7.js.map +0 -1
- package/lib/homag-intelligence-B2hIU9jH.mjs +0 -893
- package/lib/homag-intelligence-B2hIU9jH.mjs.map +0 -1
- package/lib/homag-intelligence-LpViFXPC.js +0 -2
- package/lib/homag-intelligence-LpViFXPC.js.map +0 -1
- package/lib/planner-C6apY6Bo.mjs.map +0 -1
- package/lib/planner-wPfcVW9Q.js +0 -155
- package/lib/planner-wPfcVW9Q.js.map +0 -1
package/lib/configurator.js
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System.register(["./configurator-DNFinDo-.js"],function(a,r){"use strict";var t;return{setters:[n=>{t=n.Configurator}],execute:function(){new t().boot(),window.requestIdleCallback||(window.requestIdleCallback=e=>setTimeout(()=>{let o=Date.now();e({didTimeout:!1,timeRemaining(){return Math.max(0,50-(Date.now()-o))}})},1)),window.cancelIdleCallback||(window.cancelIdleCallback=window.cancelIdleCallback||function(e){clearTimeout(e)})}}});
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System.register(["./main-04TgUoiW.js"],function(h,l){"use strict";var s,n,c,o,a;return{setters:[e=>{s=e.aa,n=e.M,c=e.m,o=e.q,a=e.v}],execute:function(){class e{constructor(){this._currentInnerRadius=0}init(i,t,r){this._drawingGroup=i,this._continuousDrawingManager=t,this._kernelZoomFactor=r,this.update()}update(){this._initCircle(),this._updateCircle()}_initCircle(){if(this._circleMesh)return;const i=70/this._kernelZoomFactor/1e3,t=i+i/50,r=new s(i,t,32),u=new n({color:10066329,side:c});this._circleMesh=new o(r,u),this._circleMesh.name="Circle",this._circleMesh.rotation.set(Math.PI/2,0,0),this._circleMesh.visible=this._continuousDrawingManager.shouldShowCircle(),this._drawingGroup.add(this._circleMesh)}_updateCircle(){if(!this._circleMesh)return;const i=70/this._kernelZoomFactor/1e3;if(i!==this._currentInnerRadius){const r=i+i/50;this._circleMesh.geometry=new s(i,r,32)}const t=a(this._continuousDrawingManager.getStartPoint());t.y=5,this._circleMesh.position.copy(t),this._circleMesh.visible=this._continuousDrawingManager.shouldShowCircle(),this._currentInnerRadius=i}setKernelZoomFactor(i){this._kernelZoomFactor=i}endDrawing(){this._drawingGroup.remove(this._circleMesh),this._circleMesh=null}}h("default",e)}}});
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//# sourceMappingURL=continuous-drawing-helper-BMR1PLYx.js.map
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{"version":3,"file":"continuous-drawing-helper-BMR1PLYx.js","sources":["../../packages/planner-core/src/webgl/continuous-drawing-helper.ts"],"sourcesContent":["import type { ContinuousDrawingManager } from '../../../typings/planner';\nimport { convertToTHREE } from '../../../common-core/src/utils/kernel-utils';\nimport type { Group } from 'three';\nimport { DoubleSide, Mesh, MeshBasicMaterial, RingGeometry } from 'three';\n\nexport default class ContinuousDrawingHelper {\n private _drawingGroup: Group;\n private _continuousDrawingManager: ContinuousDrawingManager;\n\n private _circleMesh: Mesh;\n\n private _kernelZoomFactor: number;\n\n private _currentInnerRadius: number = 0;\n\n init(\n drawingGroup: Group,\n continuousDrawingManager: ContinuousDrawingManager,\n kernelZoomFactor: number\n ) {\n this._drawingGroup = drawingGroup;\n this._continuousDrawingManager = continuousDrawingManager;\n this._kernelZoomFactor = kernelZoomFactor;\n this.update();\n }\n\n public update() {\n this._initCircle();\n this._updateCircle();\n }\n\n private _initCircle() {\n if (this._circleMesh) {\n return;\n }\n\n const innerRadius = 70 / this._kernelZoomFactor / 1000;\n const outerRadius = innerRadius + innerRadius / 50;\n\n const innerRingGeometry = new RingGeometry(innerRadius, outerRadius, 32);\n const innerRingMaterial = new MeshBasicMaterial({\n color: 0x999999,\n side: DoubleSide,\n });\n this._circleMesh = new Mesh(innerRingGeometry, innerRingMaterial);\n this._circleMesh.name = 'Circle';\n this._circleMesh.rotation.set(Math.PI / 2, 0, 0);\n this._circleMesh.visible =\n this._continuousDrawingManager.shouldShowCircle();\n\n this._drawingGroup.add(this._circleMesh);\n }\n\n private _updateCircle() {\n if (!this._circleMesh) {\n return;\n }\n\n const innerRadius = 70 / this._kernelZoomFactor / 1000;\n if (innerRadius !== this._currentInnerRadius) {\n const outerRadius = innerRadius + innerRadius / 50;\n\n this._circleMesh.geometry = new RingGeometry(\n innerRadius,\n outerRadius,\n 32\n );\n }\n\n const position = convertToTHREE(\n this._continuousDrawingManager.getStartPoint()\n );\n position.y = 5;\n\n this._circleMesh.position.copy(position);\n this._circleMesh.visible =\n this._continuousDrawingManager.shouldShowCircle();\n\n this._currentInnerRadius = innerRadius;\n }\n\n public setKernelZoomFactor(kernelZoomFactor: number) {\n this._kernelZoomFactor = kernelZoomFactor;\n }\n\n public endDrawing() {\n this._drawingGroup.remove(this._circleMesh);\n this._circleMesh = null;\n }\n}\n"],"names":["ContinuousDrawingHelper","drawingGroup","continuousDrawingManager","kernelZoomFactor","innerRadius","outerRadius","innerRingGeometry","RingGeometry","innerRingMaterial","MeshBasicMaterial","DoubleSide","Mesh","position","convertToTHREE","exports"],"mappings":"wJAKA,MAAqBA,CAAwB,CAA7C,aAAA,CAQE,KAAQ,oBAA8B,CAAA,CAEtC,KACEC,EACAC,EACAC,EACA,CACA,KAAK,cAAgBF,EACrB,KAAK,0BAA4BC,EACjC,KAAK,kBAAoBC,EACzB,KAAK,OAAA,CACP,CAEO,QAAS,CACd,KAAK,YAAA,EACL,KAAK,cAAA,CACP,CAEQ,aAAc,CACpB,GAAI,KAAK,YACP,OAGF,MAAMC,EAAc,GAAK,KAAK,kBAAoB,IAC5CC,EAAcD,EAAcA,EAAc,GAE1CE,EAAoB,IAAIC,EAAaH,EAAaC,EAAa,EAAE,EACjEG,EAAoB,IAAIC,EAAkB,CAC9C,MAAO,SACP,KAAMC,CAAA,CACP,EACD,KAAK,YAAc,IAAIC,EAAKL,EAAmBE,CAAiB,EAChE,KAAK,YAAY,KAAO,SACxB,KAAK,YAAY,SAAS,IAAI,KAAK,GAAK,EAAG,EAAG,CAAC,EAC/C,KAAK,YAAY,QACf,KAAK,0BAA0B,iBAAA,EAEjC,KAAK,cAAc,IAAI,KAAK,WAAW,CACzC,CAEQ,eAAgB,CACtB,GAAI,CAAC,KAAK,YACR,OAGF,MAAMJ,EAAc,GAAK,KAAK,kBAAoB,IAClD,GAAIA,IAAgB,KAAK,oBAAqB,CAC5C,MAAMC,EAAcD,EAAcA,EAAc,GAEhD,KAAK,YAAY,SAAW,IAAIG,EAC9BH,EACAC,EACA,EAAA,CAEJ,CAEA,MAAMO,EAAWC,EACf,KAAK,0BAA0B,cAAA,CAAc,EAE/CD,EAAS,EAAI,EAEb,KAAK,YAAY,SAAS,KAAKA,CAAQ,EACvC,KAAK,YAAY,QACf,KAAK,0BAA0B,iBAAA,EAEjC,KAAK,oBAAsBR,CAC7B,CAEO,oBAAoBD,EAA0B,CACnD,KAAK,kBAAoBA,CAC3B,CAEO,YAAa,CAClB,KAAK,cAAc,OAAO,KAAK,WAAW,EAC1C,KAAK,YAAc,IACrB,CACF,CAAAW,EAAA,UAAAd,CAAA"}
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package/lib/{continuous-drawing-helper-BRhXsKu9.mjs → continuous-drawing-helper-mMQUjv13.mjs}
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{"version":3,"file":"continuous-drawing-helper-mMQUjv13.mjs","sources":["../../packages/planner-core/src/webgl/continuous-drawing-helper.ts"],"sourcesContent":["import type { ContinuousDrawingManager } from '../../../typings/planner';\nimport { convertToTHREE } from '../../../common-core/src/utils/kernel-utils';\nimport type { Group } from 'three';\nimport { DoubleSide, Mesh, MeshBasicMaterial, RingGeometry } from 'three';\n\nexport default class ContinuousDrawingHelper {\n private _drawingGroup: Group;\n private _continuousDrawingManager: ContinuousDrawingManager;\n\n private _circleMesh: Mesh;\n\n private _kernelZoomFactor: number;\n\n private _currentInnerRadius: number = 0;\n\n init(\n drawingGroup: Group,\n continuousDrawingManager: ContinuousDrawingManager,\n kernelZoomFactor: number\n ) {\n this._drawingGroup = drawingGroup;\n this._continuousDrawingManager = continuousDrawingManager;\n this._kernelZoomFactor = kernelZoomFactor;\n this.update();\n }\n\n public update() {\n this._initCircle();\n this._updateCircle();\n }\n\n private _initCircle() {\n if (this._circleMesh) {\n return;\n }\n\n const innerRadius = 70 / this._kernelZoomFactor / 1000;\n const outerRadius = innerRadius + innerRadius / 50;\n\n const innerRingGeometry = new RingGeometry(innerRadius, outerRadius, 32);\n const innerRingMaterial = new MeshBasicMaterial({\n color: 0x999999,\n side: DoubleSide,\n });\n this._circleMesh = new Mesh(innerRingGeometry, innerRingMaterial);\n this._circleMesh.name = 'Circle';\n this._circleMesh.rotation.set(Math.PI / 2, 0, 0);\n this._circleMesh.visible =\n this._continuousDrawingManager.shouldShowCircle();\n\n this._drawingGroup.add(this._circleMesh);\n }\n\n private _updateCircle() {\n if (!this._circleMesh) {\n return;\n }\n\n const innerRadius = 70 / this._kernelZoomFactor / 1000;\n if (innerRadius !== this._currentInnerRadius) {\n const outerRadius = innerRadius + innerRadius / 50;\n\n this._circleMesh.geometry = new RingGeometry(\n innerRadius,\n outerRadius,\n 32\n );\n }\n\n const position = convertToTHREE(\n this._continuousDrawingManager.getStartPoint()\n );\n position.y = 5;\n\n this._circleMesh.position.copy(position);\n this._circleMesh.visible =\n this._continuousDrawingManager.shouldShowCircle();\n\n this._currentInnerRadius = innerRadius;\n }\n\n public setKernelZoomFactor(kernelZoomFactor: number) {\n this._kernelZoomFactor = kernelZoomFactor;\n }\n\n public endDrawing() {\n this._drawingGroup.remove(this._circleMesh);\n this._circleMesh = null;\n }\n}\n"],"names":["ContinuousDrawingHelper","drawingGroup","continuousDrawingManager","kernelZoomFactor","innerRadius","outerRadius","innerRingGeometry","RingGeometry","innerRingMaterial","MeshBasicMaterial","DoubleSide","Mesh","position","convertToTHREE"],"mappings":";AAKA,MAAqBA,EAAwB;AAAA,EAA7C,cAAA;AAQE,SAAQ,sBAA8B;AAAA,EAAA;AAAA,EAEtC,KACEC,GACAC,GACAC,GACA;AACA,SAAK,gBAAgBF,GACrB,KAAK,4BAA4BC,GACjC,KAAK,oBAAoBC,GACzB,KAAK,OAAA;AAAA,EACP;AAAA,EAEO,SAAS;AACd,SAAK,YAAA,GACL,KAAK,cAAA;AAAA,EACP;AAAA,EAEQ,cAAc;AACpB,QAAI,KAAK;AACP;AAGF,UAAMC,IAAc,KAAK,KAAK,oBAAoB,KAC5CC,IAAcD,IAAcA,IAAc,IAE1CE,IAAoB,IAAIC,EAAaH,GAAaC,GAAa,EAAE,GACjEG,IAAoB,IAAIC,EAAkB;AAAA,MAC9C,OAAO;AAAA,MACP,MAAMC;AAAA,IAAA,CACP;AACD,SAAK,cAAc,IAAIC,EAAKL,GAAmBE,CAAiB,GAChE,KAAK,YAAY,OAAO,UACxB,KAAK,YAAY,SAAS,IAAI,KAAK,KAAK,GAAG,GAAG,CAAC,GAC/C,KAAK,YAAY,UACf,KAAK,0BAA0B,iBAAA,GAEjC,KAAK,cAAc,IAAI,KAAK,WAAW;AAAA,EACzC;AAAA,EAEQ,gBAAgB;AACtB,QAAI,CAAC,KAAK;AACR;AAGF,UAAMJ,IAAc,KAAK,KAAK,oBAAoB;AAClD,QAAIA,MAAgB,KAAK,qBAAqB;AAC5C,YAAMC,IAAcD,IAAcA,IAAc;AAEhD,WAAK,YAAY,WAAW,IAAIG;AAAA,QAC9BH;AAAA,QACAC;AAAA,QACA;AAAA,MAAA;AAAA,IAEJ;AAEA,UAAMO,IAAWC;AAAA,MACf,KAAK,0BAA0B,cAAA;AAAA,IAAc;AAE/C,IAAAD,EAAS,IAAI,GAEb,KAAK,YAAY,SAAS,KAAKA,CAAQ,GACvC,KAAK,YAAY,UACf,KAAK,0BAA0B,iBAAA,GAEjC,KAAK,sBAAsBR;AAAA,EAC7B;AAAA,EAEO,oBAAoBD,GAA0B;AACnD,SAAK,oBAAoBA;AAAA,EAC3B;AAAA,EAEO,aAAa;AAClB,SAAK,cAAc,OAAO,KAAK,WAAW,GAC1C,KAAK,cAAc;AAAA,EACrB;AACF;"}
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System.register(["./camera-behaviour-vflerxg2.js","./main-04TgUoiW.js"],function(l,L){"use strict";var m,r,s,h,c,a,d,g;return{setters:[t=>{m=t.L},t=>{r=t.an,s=t.$,h=t.H,c=t.ao,a=t.V,d=t._,g=t.a0}],execute:function(){class t extends m{constructor(n,i){super(n,i),this._params={ambientLight:{color:"#ffffff"},mainDirLight:{position:{x:-3,y:4,z:4},color:"#ffffff"},secondDirLight:{position:{x:3,y:4,z:3},color:"#ffffff"}},this._mainDirectionalLight=new r(new s(this._params.mainDirLight.color),.8),this._mainDirectionalLight.position.set(this._params.mainDirLight.position.x,this._params.mainDirLight.position.y,this._params.mainDirLight.position.z),this._mainDirectionalLight.layers.set(h.LIGHTING),this._mainDirectionalLight.castShadow=!0,this._mainDirectionalLight.shadow.camera.near=.1,this._mainDirectionalLight.shadow.camera.far=100,this._mainDirectionalLight.shadow.mapSize=new c(1024,1024),this._mainDirectionalLight.visible=!0,this._mainDirectionalLight.lookAt(new a(0,0,0)),this._secondDirectionalLight=new r(new s(this._params.secondDirLight.color),.2),this._secondDirectionalLight.position.set(this._params.secondDirLight.position.x,this._params.secondDirLight.position.y,this._params.secondDirLight.position.z),this._secondDirectionalLight.layers.set(h.LIGHTING),this._secondDirectionalLight.castShadow=!1,this._secondDirectionalLight.shadow.camera.near=.1,this._secondDirectionalLight.shadow.camera.far=100,this._secondDirectionalLight.shadow.mapSize=new c(1024,1024),this._secondDirectionalLight.visible=!0,this._secondDirectionalLight.lookAt(new a(0,0,0)),this._ambientLight=new d(new s(this._params.ambientLight.color),.5),this._ambientLight.layers.set(h.LIGHTING),this.addToScene()}needsBounds(){return!0}updateBounds(n){const i=n.getSize(new a),e=Math.max(Math.max(i.x,i.y),i.z)+1,o=e/2;this._mainDirectionalLight.shadow.camera.top=o,this._mainDirectionalLight.shadow.camera.bottom=-o,this._mainDirectionalLight.shadow.camera.left=-o,this._mainDirectionalLight.shadow.camera.right=o,this._mainDirectionalLight.shadow.camera.near=.01,this._mainDirectionalLight.shadow.camera.far=4*e,this._mainDirectionalLight.shadow.camera.updateProjectionMatrix(),this._secondDirectionalLight.shadow.camera.top=o,this._secondDirectionalLight.shadow.camera.bottom=-o,this._secondDirectionalLight.shadow.camera.left=-o,this._secondDirectionalLight.shadow.camera.right=o,this._secondDirectionalLight.shadow.camera.near=.01,this._secondDirectionalLight.shadow.camera.far=4*e,this._secondDirectionalLight.shadow.camera.updateProjectionMatrix()}addToScene(){this._scene.add(this._mainDirectionalLight),this._scene.add(this._secondDirectionalLight),this._scene.add(this._ambientLight)}removeFromScene(){this._scene.remove(this._mainDirectionalLight),this._scene.remove(this._secondDirectionalLight),this._scene.remove(this._ambientLight)}reload(){this.removeFromScene(),this.addToScene()}showGUI(){let n=g();if(n){if(this._ambientLight){let i=n.addFolder("Ambient Light");i.add(this._ambientLight,"visible"),i.add(this._ambientLight,"intensity").min(0).max(5).step(.1),i.addColor(this._params.ambientLight,"color").onChange(e=>this._ambientLight.color=new s(e))}if(this._mainDirectionalLight){let i=n.addFolder("Main Directional Light");i.add(this._mainDirectionalLight,"visible"),i.add(this._mainDirectionalLight,"intensity").min(0).max(10).step(.1),i.add(this._mainDirectionalLight,"castShadow"),i.addColor(this._params.mainDirLight,"color").onChange(e=>this._mainDirectionalLight.color=new s(e)),i.add(this._mainDirectionalLight.position,"x").min(-10).max(10).step(.1).onChange(()=>this._mainDirectionalLight.lookAt(new a(0,0,0))),i.add(this._mainDirectionalLight.position,"y").min(-10).max(50).step(.1).onChange(()=>this._mainDirectionalLight.lookAt(new a(0,0,0))),i.add(this._mainDirectionalLight.position,"z").min(-10).max(10).step(.1).onChange(()=>this._mainDirectionalLight.lookAt(new a(0,0,0)))}if(this._secondDirectionalLight){let i=n.addFolder("Second Directional Light");i.add(this._secondDirectionalLight,"visible"),i.add(this._secondDirectionalLight,"intensity").min(0).max(10).step(.1),i.add(this._secondDirectionalLight,"castShadow"),i.addColor(this._params.mainDirLight,"color").onChange(e=>this._mainDirectionalLight.color=new s(e)),i.add(this._secondDirectionalLight.position,"x").min(-10).max(10).step(.1).onChange(()=>this._mainDirectionalLight.lookAt(new a(0,0,0))),i.add(this._secondDirectionalLight.position,"y").min(-10).max(50).step(.1).onChange(()=>this._mainDirectionalLight.lookAt(new a(0,0,0))),i.add(this._secondDirectionalLight.position,"z").min(-10).max(10).step(.1).onChange(()=>this._mainDirectionalLight.lookAt(new a(0,0,0)))}}}}l("D",t)}}});
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//# sourceMappingURL=default-light-setting-CEI-Ibbc.js.map
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{"version":3,"file":"default-light-setting-Cu-QozJN.js","sources":["../../packages/configurator-core/src/webgl/lightsetting/default-light-setting.ts"],"sourcesContent":["import LightSetting from '../../../../common-core/src/lightsetting/light-setting';\nimport { LAYER } from '../../../../common-core/src/webgl/layer';\nimport { getGUI } from '../../../../common-core/src/utils/threejs-utils';\nimport type { Box3, ColorRepresentation, Scene } from 'three';\nimport { AmbientLight, Color, DirectionalLight, Vector2, Vector3 } from 'three';\n\nexport default class DefaultLightSetting extends LightSetting {\n private _ambientLight: AmbientLight;\n private _mainDirectionalLight: DirectionalLight;\n private _secondDirectionalLight: DirectionalLight;\n\n private _params = {\n ambientLight: {\n color: '#ffffff',\n },\n mainDirLight: {\n position: {\n x: -3,\n y: 4,\n z: 4,\n },\n color: '#ffffff',\n },\n secondDirLight: {\n position: {\n x: 3,\n y: 4,\n z: 3,\n },\n color: '#ffffff',\n },\n };\n\n constructor(scene: Scene, oldLightSetting?: LightSetting) {\n super(scene, oldLightSetting);\n\n this._mainDirectionalLight = new DirectionalLight(\n new Color(this._params.mainDirLight.color as ColorRepresentation),\n 0.8\n );\n this._mainDirectionalLight.position.set(\n this._params.mainDirLight.position.x,\n this._params.mainDirLight.position.y,\n this._params.mainDirLight.position.z\n );\n this._mainDirectionalLight.layers.set(LAYER.LIGHTING);\n this._mainDirectionalLight.castShadow = true;\n this._mainDirectionalLight.shadow.camera.near = 0.1;\n this._mainDirectionalLight.shadow.camera.far = 100;\n this._mainDirectionalLight.shadow.mapSize = new Vector2(1024, 1024);\n this._mainDirectionalLight.visible = true;\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0));\n this._secondDirectionalLight = new DirectionalLight(\n new Color(this._params.secondDirLight.color as ColorRepresentation),\n\n 0.2\n );\n this._secondDirectionalLight.position.set(\n this._params.secondDirLight.position.x,\n this._params.secondDirLight.position.y,\n this._params.secondDirLight.position.z\n );\n this._secondDirectionalLight.layers.set(LAYER.LIGHTING);\n this._secondDirectionalLight.castShadow = false;\n this._secondDirectionalLight.shadow.camera.near = 0.1;\n this._secondDirectionalLight.shadow.camera.far = 100;\n this._secondDirectionalLight.shadow.mapSize = new Vector2(1024, 1024);\n this._secondDirectionalLight.visible = true;\n this._secondDirectionalLight.lookAt(new Vector3(0, 0, 0));\n this._ambientLight = new AmbientLight(\n new Color(this._params.ambientLight.color as ColorRepresentation),\n 0.5\n );\n this._ambientLight.layers.set(LAYER.LIGHTING);\n\n this.addToScene();\n }\n\n public needsBounds(): boolean {\n return true;\n }\n\n public updateBounds(bounds: Box3) {\n const size = bounds.getSize(new Vector3());\n const maxSize = Math.max(Math.max(size.x, size.y), size.z) + 1;\n const halfSize = maxSize / 2;\n this._mainDirectionalLight.shadow.camera.top = halfSize;\n this._mainDirectionalLight.shadow.camera.bottom = -halfSize;\n this._mainDirectionalLight.shadow.camera.left = -halfSize;\n this._mainDirectionalLight.shadow.camera.right = halfSize;\n this._mainDirectionalLight.shadow.camera.near = 0.01;\n this._mainDirectionalLight.shadow.camera.far = 4 * maxSize;\n this._mainDirectionalLight.shadow.camera.updateProjectionMatrix();\n\n this._secondDirectionalLight.shadow.camera.top = halfSize;\n this._secondDirectionalLight.shadow.camera.bottom = -halfSize;\n this._secondDirectionalLight.shadow.camera.left = -halfSize;\n this._secondDirectionalLight.shadow.camera.right = halfSize;\n this._secondDirectionalLight.shadow.camera.near = 0.01;\n this._secondDirectionalLight.shadow.camera.far = 4 * maxSize;\n this._secondDirectionalLight.shadow.camera.updateProjectionMatrix();\n }\n\n public addToScene(): void {\n this._scene.add(this._mainDirectionalLight);\n this._scene.add(this._secondDirectionalLight);\n this._scene.add(this._ambientLight);\n }\n\n public removeFromScene(): void {\n this._scene.remove(this._mainDirectionalLight);\n this._scene.remove(this._secondDirectionalLight);\n this._scene.remove(this._ambientLight);\n }\n\n public reload(): void {\n this.removeFromScene();\n this.addToScene();\n }\n\n public showGUI(): void {\n let gui = getGUI();\n if (!gui) {\n return;\n }\n if (this._ambientLight) {\n let ambiLight = gui.addFolder('Ambient Light');\n ambiLight.add<any>(this._ambientLight, 'visible');\n ambiLight\n .add<any>(this._ambientLight, 'intensity')\n .min(0)\n .max(5)\n .step(0.1);\n ambiLight\n .addColor(this._params.ambientLight, 'color')\n .onChange(\n (color: ColorRepresentation) =>\n (this._ambientLight.color = new Color(color))\n );\n }\n if (this._mainDirectionalLight) {\n let mainDirectionalLight = gui.addFolder('Main Directional Light');\n mainDirectionalLight.add<any>(this._mainDirectionalLight, 'visible');\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight, 'intensity')\n .min(0)\n .max(10)\n .step(0.1);\n mainDirectionalLight.add<any>(this._mainDirectionalLight, 'castShadow');\n mainDirectionalLight\n .addColor(this._params.mainDirLight, 'color')\n .onChange(\n (color: ColorRepresentation) =>\n (this._mainDirectionalLight.color = new Color(color))\n );\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight.position, 'x')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight.position, 'y')\n .min(-10)\n .max(50)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight.position, 'z')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n }\n if (this._secondDirectionalLight) {\n let secondDirectionalLight = gui.addFolder('Second Directional Light');\n secondDirectionalLight.add<any>(this._secondDirectionalLight, 'visible');\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight, 'intensity')\n .min(0)\n .max(10)\n .step(0.1);\n secondDirectionalLight.add<any>(\n this._secondDirectionalLight,\n 'castShadow'\n );\n secondDirectionalLight\n .addColor(this._params.mainDirLight, 'color')\n .onChange(\n (color: ColorRepresentation) =>\n (this._mainDirectionalLight.color = new Color(color))\n );\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight.position, 'x')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight.position, 'y')\n .min(-10)\n .max(50)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight.position, 'z')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n }\n 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{"version":3,"file":"default-light-setting-CEI-Ibbc.js","sources":["../../packages/configurator-core/src/webgl/lightsetting/default-light-setting.ts"],"sourcesContent":["import LightSetting from '../../../../common-core/src/lightsetting/light-setting';\nimport { LAYER } from '../../../../common-core/src/webgl/layer';\nimport { getGUI } from '../../../../common-core/src/utils/threejs-utils';\nimport type { Box3, ColorRepresentation, Scene } from 'three';\nimport { AmbientLight, Color, DirectionalLight, Vector2, Vector3 } from 'three';\n\nexport default class DefaultLightSetting extends LightSetting {\n private _ambientLight: AmbientLight;\n private _mainDirectionalLight: DirectionalLight;\n private _secondDirectionalLight: DirectionalLight;\n\n private _params = {\n ambientLight: {\n color: '#ffffff',\n },\n mainDirLight: {\n position: {\n x: -3,\n y: 4,\n z: 4,\n },\n color: '#ffffff',\n },\n secondDirLight: {\n position: {\n x: 3,\n y: 4,\n z: 3,\n },\n color: '#ffffff',\n },\n };\n\n constructor(scene: Scene, oldLightSetting?: LightSetting) {\n super(scene, oldLightSetting);\n\n this._mainDirectionalLight = new DirectionalLight(\n new Color(this._params.mainDirLight.color as ColorRepresentation),\n 0.8\n );\n this._mainDirectionalLight.position.set(\n this._params.mainDirLight.position.x,\n this._params.mainDirLight.position.y,\n this._params.mainDirLight.position.z\n );\n this._mainDirectionalLight.layers.set(LAYER.LIGHTING);\n this._mainDirectionalLight.castShadow = true;\n this._mainDirectionalLight.shadow.camera.near = 0.1;\n this._mainDirectionalLight.shadow.camera.far = 100;\n this._mainDirectionalLight.shadow.mapSize = new Vector2(1024, 1024);\n this._mainDirectionalLight.visible = true;\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0));\n this._secondDirectionalLight = new DirectionalLight(\n new Color(this._params.secondDirLight.color as ColorRepresentation),\n\n 0.2\n );\n this._secondDirectionalLight.position.set(\n this._params.secondDirLight.position.x,\n this._params.secondDirLight.position.y,\n this._params.secondDirLight.position.z\n );\n this._secondDirectionalLight.layers.set(LAYER.LIGHTING);\n this._secondDirectionalLight.castShadow = false;\n this._secondDirectionalLight.shadow.camera.near = 0.1;\n this._secondDirectionalLight.shadow.camera.far = 100;\n this._secondDirectionalLight.shadow.mapSize = new Vector2(1024, 1024);\n this._secondDirectionalLight.visible = true;\n this._secondDirectionalLight.lookAt(new Vector3(0, 0, 0));\n this._ambientLight = new AmbientLight(\n new Color(this._params.ambientLight.color as ColorRepresentation),\n 0.5\n );\n this._ambientLight.layers.set(LAYER.LIGHTING);\n\n this.addToScene();\n }\n\n public needsBounds(): boolean {\n return true;\n }\n\n public updateBounds(bounds: Box3) {\n const size = bounds.getSize(new Vector3());\n const maxSize = Math.max(Math.max(size.x, size.y), size.z) + 1;\n const halfSize = maxSize / 2;\n this._mainDirectionalLight.shadow.camera.top = halfSize;\n this._mainDirectionalLight.shadow.camera.bottom = -halfSize;\n this._mainDirectionalLight.shadow.camera.left = -halfSize;\n this._mainDirectionalLight.shadow.camera.right = halfSize;\n this._mainDirectionalLight.shadow.camera.near = 0.01;\n this._mainDirectionalLight.shadow.camera.far = 4 * maxSize;\n this._mainDirectionalLight.shadow.camera.updateProjectionMatrix();\n\n this._secondDirectionalLight.shadow.camera.top = halfSize;\n this._secondDirectionalLight.shadow.camera.bottom = -halfSize;\n this._secondDirectionalLight.shadow.camera.left = -halfSize;\n this._secondDirectionalLight.shadow.camera.right = halfSize;\n this._secondDirectionalLight.shadow.camera.near = 0.01;\n this._secondDirectionalLight.shadow.camera.far = 4 * maxSize;\n this._secondDirectionalLight.shadow.camera.updateProjectionMatrix();\n }\n\n public addToScene(): void {\n this._scene.add(this._mainDirectionalLight);\n this._scene.add(this._secondDirectionalLight);\n this._scene.add(this._ambientLight);\n }\n\n public removeFromScene(): void {\n this._scene.remove(this._mainDirectionalLight);\n this._scene.remove(this._secondDirectionalLight);\n this._scene.remove(this._ambientLight);\n }\n\n public reload(): void {\n this.removeFromScene();\n this.addToScene();\n }\n\n public showGUI(): void {\n let gui = getGUI();\n if (!gui) {\n return;\n }\n if (this._ambientLight) {\n let ambiLight = gui.addFolder('Ambient Light');\n ambiLight.add<any>(this._ambientLight, 'visible');\n ambiLight\n .add<any>(this._ambientLight, 'intensity')\n .min(0)\n .max(5)\n .step(0.1);\n ambiLight\n .addColor(this._params.ambientLight, 'color')\n .onChange(\n (color: ColorRepresentation) =>\n (this._ambientLight.color = new Color(color))\n );\n }\n if (this._mainDirectionalLight) {\n let mainDirectionalLight = gui.addFolder('Main Directional Light');\n mainDirectionalLight.add<any>(this._mainDirectionalLight, 'visible');\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight, 'intensity')\n .min(0)\n .max(10)\n .step(0.1);\n mainDirectionalLight.add<any>(this._mainDirectionalLight, 'castShadow');\n mainDirectionalLight\n .addColor(this._params.mainDirLight, 'color')\n .onChange(\n (color: ColorRepresentation) =>\n (this._mainDirectionalLight.color = new Color(color))\n );\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight.position, 'x')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight.position, 'y')\n .min(-10)\n .max(50)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight.position, 'z')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n }\n if (this._secondDirectionalLight) {\n let secondDirectionalLight = gui.addFolder('Second Directional Light');\n secondDirectionalLight.add<any>(this._secondDirectionalLight, 'visible');\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight, 'intensity')\n .min(0)\n .max(10)\n .step(0.1);\n secondDirectionalLight.add<any>(\n this._secondDirectionalLight,\n 'castShadow'\n );\n secondDirectionalLight\n .addColor(this._params.mainDirLight, 'color')\n .onChange(\n (color: ColorRepresentation) =>\n (this._mainDirectionalLight.color = new Color(color))\n );\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight.position, 'x')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight.position, 'y')\n .min(-10)\n .max(50)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight.position, 'z')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n }\n }\n}\n"],"names":["DefaultLightSetting","LightSetting","scene","oldLightSetting","DirectionalLight","Color","LAYER","Vector2","Vector3","AmbientLight","bounds","size","maxSize","halfSize","gui","getGUI","ambiLight","color","mainDirectionalLight","secondDirectionalLight","exports"],"mappings":"wNAMA,MAAqBA,UAA4BC,CAAa,CA2B5D,YAAYC,EAAcC,EAAgC,CACxD,MAAMD,EAAOC,CAAe,EAvB9B,KAAQ,QAAU,CAChB,aAAc,CACZ,MAAO,SAAA,EAET,aAAc,CACZ,SAAU,CACR,EAAG,GACH,EAAG,EACH,EAAG,CAAA,EAEL,MAAO,SAAA,EAET,eAAgB,CACd,SAAU,CACR,EAAG,EACH,EAAG,EACH,EAAG,CAAA,EAEL,MAAO,SAAA,CACT,EAMA,KAAK,sBAAwB,IAAIC,EAC/B,IAAIC,EAAM,KAAK,QAAQ,aAAa,KAA4B,EAChE,EAAA,EAEF,KAAK,sBAAsB,SAAS,IAClC,KAAK,QAAQ,aAAa,SAAS,EACnC,KAAK,QAAQ,aAAa,SAAS,EACnC,KAAK,QAAQ,aAAa,SAAS,CAAA,EAErC,KAAK,sBAAsB,OAAO,IAAIC,EAAM,QAAQ,EACpD,KAAK,sBAAsB,WAAa,GACxC,KAAK,sBAAsB,OAAO,OAAO,KAAO,GAChD,KAAK,sBAAsB,OAAO,OAAO,IAAM,IAC/C,KAAK,sBAAsB,OAAO,QAAU,IAAIC,EAAQ,KAAM,IAAI,EAClE,KAAK,sBAAsB,QAAU,GACrC,KAAK,sBAAsB,OAAO,IAAIC,EAAQ,EAAG,EAAG,CAAC,CAAC,EACtD,KAAK,wBAA0B,IAAIJ,EACjC,IAAIC,EAAM,KAAK,QAAQ,eAAe,KAA4B,EAElE,EAAA,EAEF,KAAK,wBAAwB,SAAS,IACpC,KAAK,QAAQ,eAAe,SAAS,EACrC,KAAK,QAAQ,eAAe,SAAS,EACrC,KAAK,QAAQ,eAAe,SAAS,CAAA,EAEvC,KAAK,wBAAwB,OAAO,IAAIC,EAAM,QAAQ,EACtD,KAAK,wBAAwB,WAAa,GAC1C,KAAK,wBAAwB,OAAO,OAAO,KAAO,GAClD,KAAK,wBAAwB,OAAO,OAAO,IAAM,IACjD,KAAK,wBAAwB,OAAO,QAAU,IAAIC,EAAQ,KAAM,IAAI,EACpE,KAAK,wBAAwB,QAAU,GACvC,KAAK,wBAAwB,OAAO,IAAIC,EAAQ,EAAG,EAAG,CAAC,CAAC,EACxD,KAAK,cAAgB,IAAIC,EACvB,IAAIJ,EAAM,KAAK,QAAQ,aAAa,KAA4B,EAChE,EAAA,EAEF,KAAK,cAAc,OAAO,IAAIC,EAAM,QAAQ,EAE5C,KAAK,WAAA,CACP,CAEO,aAAuB,CAC5B,MAAO,EACT,CAEO,aAAaI,EAAc,CAChC,MAAMC,EAAOD,EAAO,QAAQ,IAAIF,CAAS,EACnCI,EAAU,KAAK,IAAI,KAAK,IAAID,EAAK,EAAGA,EAAK,CAAC,EAAGA,EAAK,CAAC,EAAI,EACvDE,EAAWD,EAAU,EAC3B,KAAK,sBAAsB,OAAO,OAAO,IAAMC,EAC/C,KAAK,sBAAsB,OAAO,OAAO,OAAS,CAACA,EACnD,KAAK,sBAAsB,OAAO,OAAO,KAAO,CAACA,EACjD,KAAK,sBAAsB,OAAO,OAAO,MAAQA,EACjD,KAAK,sBAAsB,OAAO,OAAO,KAAO,IAChD,KAAK,sBAAsB,OAAO,OAAO,IAAM,EAAID,EACnD,KAAK,sBAAsB,OAAO,OAAO,uBAAA,EAEzC,KAAK,wBAAwB,OAAO,OAAO,IAAMC,EACjD,KAAK,wBAAwB,OAAO,OAAO,OAAS,CAACA,EACrD,KAAK,wBAAwB,OAAO,OAAO,KAAO,CAACA,EACnD,KAAK,wBAAwB,OAAO,OAAO,MAAQA,EACnD,KAAK,wBAAwB,OAAO,OAAO,KAAO,IAClD,KAAK,wBAAwB,OAAO,OAAO,IAAM,EAAID,EACrD,KAAK,wBAAwB,OAAO,OAAO,uBAAA,CAC7C,CAEO,YAAmB,CACxB,KAAK,OAAO,IAAI,KAAK,qBAAqB,EAC1C,KAAK,OAAO,IAAI,KAAK,uBAAuB,EAC5C,KAAK,OAAO,IAAI,KAAK,aAAa,CACpC,CAEO,iBAAwB,CAC7B,KAAK,OAAO,OAAO,KAAK,qBAAqB,EAC7C,KAAK,OAAO,OAAO,KAAK,uBAAuB,EAC/C,KAAK,OAAO,OAAO,KAAK,aAAa,CACvC,CAEO,QAAe,CACpB,KAAK,gBAAA,EACL,KAAK,WAAA,CACP,CAEO,SAAgB,CACrB,IAAIE,EAAMC,EAAA,EACV,GAAKD,EAGL,IAAI,KAAK,cAAe,CACtB,IAAIE,EAAYF,EAAI,UAAU,eAAe,EAC7CE,EAAU,IAAS,KAAK,cAAe,SAAS,EAChDA,EACG,IAAS,KAAK,cAAe,WAAW,EACxC,IAAI,CAAC,EACL,IAAI,CAAC,EACL,KAAK,EAAG,EACXA,EACG,SAAS,KAAK,QAAQ,aAAc,OAAO,EAC3C,SACEC,GACE,KAAK,cAAc,MAAQ,IAAIZ,EAAMY,CAAK,CAAA,CAEnD,CACA,GAAI,KAAK,sBAAuB,CAC9B,IAAIC,EAAuBJ,EAAI,UAAU,wBAAwB,EACjEI,EAAqB,IAAS,KAAK,sBAAuB,SAAS,EACnEA,EACG,IAAS,KAAK,sBAAuB,WAAW,EAChD,IAAI,CAAC,EACL,IAAI,EAAE,EACN,KAAK,EAAG,EACXA,EAAqB,IAAS,KAAK,sBAAuB,YAAY,EACtEA,EACG,SAAS,KAAK,QAAQ,aAAc,OAAO,EAC3C,SACED,GACE,KAAK,sBAAsB,MAAQ,IAAIZ,EAAMY,CAAK,CAAA,EAEzDC,EACG,IAAS,KAAK,sBAAsB,SAAU,GAAG,EACjD,IAAI,GAAG,EACP,IAAI,EAAE,EACN,KAAK,EAAG,EACR,SAAS,IACR,KAAK,sBAAsB,OAAO,IAAIV,EAAQ,EAAG,EAAG,CAAC,CAAC,CAAA,EAE1DU,EACG,IAAS,KAAK,sBAAsB,SAAU,GAAG,EACjD,IAAI,GAAG,EACP,IAAI,EAAE,EACN,KAAK,EAAG,EACR,SAAS,IACR,KAAK,sBAAsB,OAAO,IAAIV,EAAQ,EAAG,EAAG,CAAC,CAAC,CAAA,EAE1DU,EACG,IAAS,KAAK,sBAAsB,SAAU,GAAG,EACjD,IAAI,GAAG,EACP,IAAI,EAAE,EACN,KAAK,EAAG,EACR,SAAS,IACR,KAAK,sBAAsB,OAAO,IAAIV,EAAQ,EAAG,EAAG,CAAC,CAAC,CAAA,CAE5D,CACA,GAAI,KAAK,wBAAyB,CAChC,IAAIW,EAAyBL,EAAI,UAAU,0BAA0B,EACrEK,EAAuB,IAAS,KAAK,wBAAyB,SAAS,EACvEA,EACG,IAAS,KAAK,wBAAyB,WAAW,EAClD,IAAI,CAAC,EACL,IAAI,EAAE,EACN,KAAK,EAAG,EACXA,EAAuB,IACrB,KAAK,wBACL,YAAA,EAEFA,EACG,SAAS,KAAK,QAAQ,aAAc,OAAO,EAC3C,SACEF,GACE,KAAK,sBAAsB,MAAQ,IAAIZ,EAAMY,CAAK,CAAA,EAEzDE,EACG,IAAS,KAAK,wBAAwB,SAAU,GAAG,EACnD,IAAI,GAAG,EACP,IAAI,EAAE,EACN,KAAK,EAAG,EACR,SAAS,IACR,KAAK,sBAAsB,OAAO,IAAIX,EAAQ,EAAG,EAAG,CAAC,CAAC,CAAA,EAE1DW,EACG,IAAS,KAAK,wBAAwB,SAAU,GAAG,EACnD,IAAI,GAAG,EACP,IAAI,EAAE,EACN,KAAK,EAAG,EACR,SAAS,IACR,KAAK,sBAAsB,OAAO,IAAIX,EAAQ,EAAG,EAAG,CAAC,CAAC,CAAA,EAE1DW,EACG,IAAS,KAAK,wBAAwB,SAAU,GAAG,EACnD,IAAI,GAAG,EACP,IAAI,EAAE,EACN,KAAK,EAAG,EACR,SAAS,IACR,KAAK,sBAAsB,OAAO,IAAIX,EAAQ,EAAG,EAAG,CAAC,CAAC,CAAA,CAE5D,EACF,CACF,CAAAY,EAAA,IAAApB,CAAA"}
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{"version":3,"file":"default-light-setting-CMk6tZWX.mjs","sources":["../../packages/configurator-core/src/webgl/lightsetting/default-light-setting.ts"],"sourcesContent":["import LightSetting from '../../../../common-core/src/lightsetting/light-setting';\nimport { LAYER } from '../../../../common-core/src/webgl/layer';\nimport { getGUI } from '../../../../common-core/src/utils/threejs-utils';\nimport type { Box3, ColorRepresentation, Scene } from 'three';\nimport { AmbientLight, Color, DirectionalLight, Vector2, Vector3 } from 'three';\n\nexport default class DefaultLightSetting extends LightSetting {\n private _ambientLight: AmbientLight;\n private _mainDirectionalLight: DirectionalLight;\n private _secondDirectionalLight: DirectionalLight;\n\n private _params = {\n ambientLight: {\n color: '#ffffff',\n },\n mainDirLight: {\n position: {\n x: -3,\n y: 4,\n z: 4,\n },\n color: '#ffffff',\n },\n secondDirLight: {\n position: {\n x: 3,\n y: 4,\n z: 3,\n },\n color: '#ffffff',\n },\n };\n\n constructor(scene: Scene, oldLightSetting?: LightSetting) {\n super(scene, oldLightSetting);\n\n this._mainDirectionalLight = new DirectionalLight(\n new Color(this._params.mainDirLight.color as ColorRepresentation),\n 0.8\n );\n this._mainDirectionalLight.position.set(\n this._params.mainDirLight.position.x,\n this._params.mainDirLight.position.y,\n this._params.mainDirLight.position.z\n );\n this._mainDirectionalLight.layers.set(LAYER.LIGHTING);\n this._mainDirectionalLight.castShadow = true;\n this._mainDirectionalLight.shadow.camera.near = 0.1;\n this._mainDirectionalLight.shadow.camera.far = 100;\n this._mainDirectionalLight.shadow.mapSize = new Vector2(1024, 1024);\n this._mainDirectionalLight.visible = true;\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0));\n this._secondDirectionalLight = new DirectionalLight(\n new Color(this._params.secondDirLight.color as ColorRepresentation),\n\n 0.2\n );\n this._secondDirectionalLight.position.set(\n this._params.secondDirLight.position.x,\n this._params.secondDirLight.position.y,\n this._params.secondDirLight.position.z\n );\n this._secondDirectionalLight.layers.set(LAYER.LIGHTING);\n this._secondDirectionalLight.castShadow = false;\n this._secondDirectionalLight.shadow.camera.near = 0.1;\n this._secondDirectionalLight.shadow.camera.far = 100;\n this._secondDirectionalLight.shadow.mapSize = new Vector2(1024, 1024);\n this._secondDirectionalLight.visible = true;\n this._secondDirectionalLight.lookAt(new Vector3(0, 0, 0));\n this._ambientLight = new AmbientLight(\n new Color(this._params.ambientLight.color as ColorRepresentation),\n 0.5\n );\n this._ambientLight.layers.set(LAYER.LIGHTING);\n\n this.addToScene();\n }\n\n public needsBounds(): boolean {\n return true;\n }\n\n public updateBounds(bounds: Box3) {\n const size = bounds.getSize(new Vector3());\n const maxSize = Math.max(Math.max(size.x, size.y), size.z) + 1;\n const halfSize = maxSize / 2;\n this._mainDirectionalLight.shadow.camera.top = halfSize;\n this._mainDirectionalLight.shadow.camera.bottom = -halfSize;\n this._mainDirectionalLight.shadow.camera.left = -halfSize;\n this._mainDirectionalLight.shadow.camera.right = halfSize;\n this._mainDirectionalLight.shadow.camera.near = 0.01;\n this._mainDirectionalLight.shadow.camera.far = 4 * maxSize;\n this._mainDirectionalLight.shadow.camera.updateProjectionMatrix();\n\n this._secondDirectionalLight.shadow.camera.top = halfSize;\n this._secondDirectionalLight.shadow.camera.bottom = -halfSize;\n this._secondDirectionalLight.shadow.camera.left = -halfSize;\n this._secondDirectionalLight.shadow.camera.right = halfSize;\n this._secondDirectionalLight.shadow.camera.near = 0.01;\n this._secondDirectionalLight.shadow.camera.far = 4 * maxSize;\n this._secondDirectionalLight.shadow.camera.updateProjectionMatrix();\n }\n\n public addToScene(): void {\n this._scene.add(this._mainDirectionalLight);\n this._scene.add(this._secondDirectionalLight);\n this._scene.add(this._ambientLight);\n }\n\n public removeFromScene(): void {\n this._scene.remove(this._mainDirectionalLight);\n this._scene.remove(this._secondDirectionalLight);\n this._scene.remove(this._ambientLight);\n }\n\n public reload(): void {\n this.removeFromScene();\n this.addToScene();\n }\n\n public showGUI(): void {\n let gui = getGUI();\n if (!gui) {\n return;\n }\n if (this._ambientLight) {\n let ambiLight = gui.addFolder('Ambient Light');\n ambiLight.add<any>(this._ambientLight, 'visible');\n ambiLight\n .add<any>(this._ambientLight, 'intensity')\n .min(0)\n .max(5)\n .step(0.1);\n ambiLight\n .addColor(this._params.ambientLight, 'color')\n .onChange(\n (color: ColorRepresentation) =>\n (this._ambientLight.color = new Color(color))\n );\n }\n if (this._mainDirectionalLight) {\n let mainDirectionalLight = gui.addFolder('Main Directional Light');\n mainDirectionalLight.add<any>(this._mainDirectionalLight, 'visible');\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight, 'intensity')\n .min(0)\n .max(10)\n .step(0.1);\n mainDirectionalLight.add<any>(this._mainDirectionalLight, 'castShadow');\n mainDirectionalLight\n .addColor(this._params.mainDirLight, 'color')\n .onChange(\n (color: ColorRepresentation) =>\n (this._mainDirectionalLight.color = new Color(color))\n );\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight.position, 'x')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight.position, 'y')\n .min(-10)\n .max(50)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight.position, 'z')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n }\n if (this._secondDirectionalLight) {\n let secondDirectionalLight = gui.addFolder('Second Directional Light');\n secondDirectionalLight.add<any>(this._secondDirectionalLight, 'visible');\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight, 'intensity')\n .min(0)\n .max(10)\n .step(0.1);\n secondDirectionalLight.add<any>(\n this._secondDirectionalLight,\n 'castShadow'\n );\n secondDirectionalLight\n .addColor(this._params.mainDirLight, 'color')\n .onChange(\n (color: ColorRepresentation) =>\n (this._mainDirectionalLight.color = new Color(color))\n );\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight.position, 'x')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight.position, 'y')\n .min(-10)\n .max(50)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight.position, 'z')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n }\n 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{"version":3,"file":"default-light-setting-DzvlT557.mjs","sources":["../../packages/configurator-core/src/webgl/lightsetting/default-light-setting.ts"],"sourcesContent":["import LightSetting from '../../../../common-core/src/lightsetting/light-setting';\nimport { LAYER } from '../../../../common-core/src/webgl/layer';\nimport { getGUI } from '../../../../common-core/src/utils/threejs-utils';\nimport type { Box3, ColorRepresentation, Scene } from 'three';\nimport { AmbientLight, Color, DirectionalLight, Vector2, Vector3 } from 'three';\n\nexport default class DefaultLightSetting extends LightSetting {\n private _ambientLight: AmbientLight;\n private _mainDirectionalLight: DirectionalLight;\n private _secondDirectionalLight: DirectionalLight;\n\n private _params = {\n ambientLight: {\n color: '#ffffff',\n },\n mainDirLight: {\n position: {\n x: -3,\n y: 4,\n z: 4,\n },\n color: '#ffffff',\n },\n secondDirLight: {\n position: {\n x: 3,\n y: 4,\n z: 3,\n },\n color: '#ffffff',\n },\n };\n\n constructor(scene: Scene, oldLightSetting?: LightSetting) {\n super(scene, oldLightSetting);\n\n this._mainDirectionalLight = new DirectionalLight(\n new Color(this._params.mainDirLight.color as ColorRepresentation),\n 0.8\n );\n this._mainDirectionalLight.position.set(\n this._params.mainDirLight.position.x,\n this._params.mainDirLight.position.y,\n this._params.mainDirLight.position.z\n );\n this._mainDirectionalLight.layers.set(LAYER.LIGHTING);\n this._mainDirectionalLight.castShadow = true;\n this._mainDirectionalLight.shadow.camera.near = 0.1;\n this._mainDirectionalLight.shadow.camera.far = 100;\n this._mainDirectionalLight.shadow.mapSize = new Vector2(1024, 1024);\n this._mainDirectionalLight.visible = true;\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0));\n this._secondDirectionalLight = new DirectionalLight(\n new Color(this._params.secondDirLight.color as ColorRepresentation),\n\n 0.2\n );\n this._secondDirectionalLight.position.set(\n this._params.secondDirLight.position.x,\n this._params.secondDirLight.position.y,\n this._params.secondDirLight.position.z\n );\n this._secondDirectionalLight.layers.set(LAYER.LIGHTING);\n this._secondDirectionalLight.castShadow = false;\n this._secondDirectionalLight.shadow.camera.near = 0.1;\n this._secondDirectionalLight.shadow.camera.far = 100;\n this._secondDirectionalLight.shadow.mapSize = new Vector2(1024, 1024);\n this._secondDirectionalLight.visible = true;\n this._secondDirectionalLight.lookAt(new Vector3(0, 0, 0));\n this._ambientLight = new AmbientLight(\n new Color(this._params.ambientLight.color as ColorRepresentation),\n 0.5\n );\n this._ambientLight.layers.set(LAYER.LIGHTING);\n\n this.addToScene();\n }\n\n public needsBounds(): boolean {\n return true;\n }\n\n public updateBounds(bounds: Box3) {\n const size = bounds.getSize(new Vector3());\n const maxSize = Math.max(Math.max(size.x, size.y), size.z) + 1;\n const halfSize = maxSize / 2;\n this._mainDirectionalLight.shadow.camera.top = halfSize;\n this._mainDirectionalLight.shadow.camera.bottom = -halfSize;\n this._mainDirectionalLight.shadow.camera.left = -halfSize;\n this._mainDirectionalLight.shadow.camera.right = halfSize;\n this._mainDirectionalLight.shadow.camera.near = 0.01;\n this._mainDirectionalLight.shadow.camera.far = 4 * maxSize;\n this._mainDirectionalLight.shadow.camera.updateProjectionMatrix();\n\n this._secondDirectionalLight.shadow.camera.top = halfSize;\n this._secondDirectionalLight.shadow.camera.bottom = -halfSize;\n this._secondDirectionalLight.shadow.camera.left = -halfSize;\n this._secondDirectionalLight.shadow.camera.right = halfSize;\n this._secondDirectionalLight.shadow.camera.near = 0.01;\n this._secondDirectionalLight.shadow.camera.far = 4 * maxSize;\n this._secondDirectionalLight.shadow.camera.updateProjectionMatrix();\n }\n\n public addToScene(): void {\n this._scene.add(this._mainDirectionalLight);\n this._scene.add(this._secondDirectionalLight);\n this._scene.add(this._ambientLight);\n }\n\n public removeFromScene(): void {\n this._scene.remove(this._mainDirectionalLight);\n this._scene.remove(this._secondDirectionalLight);\n this._scene.remove(this._ambientLight);\n }\n\n public reload(): void {\n this.removeFromScene();\n this.addToScene();\n }\n\n public showGUI(): void {\n let gui = getGUI();\n if (!gui) {\n return;\n }\n if (this._ambientLight) {\n let ambiLight = gui.addFolder('Ambient Light');\n ambiLight.add<any>(this._ambientLight, 'visible');\n ambiLight\n .add<any>(this._ambientLight, 'intensity')\n .min(0)\n .max(5)\n .step(0.1);\n ambiLight\n .addColor(this._params.ambientLight, 'color')\n .onChange(\n (color: ColorRepresentation) =>\n (this._ambientLight.color = new Color(color))\n );\n }\n if (this._mainDirectionalLight) {\n let mainDirectionalLight = gui.addFolder('Main Directional Light');\n mainDirectionalLight.add<any>(this._mainDirectionalLight, 'visible');\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight, 'intensity')\n .min(0)\n .max(10)\n .step(0.1);\n mainDirectionalLight.add<any>(this._mainDirectionalLight, 'castShadow');\n mainDirectionalLight\n .addColor(this._params.mainDirLight, 'color')\n .onChange(\n (color: ColorRepresentation) =>\n (this._mainDirectionalLight.color = new Color(color))\n );\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight.position, 'x')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight.position, 'y')\n .min(-10)\n .max(50)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n mainDirectionalLight\n .add<any>(this._mainDirectionalLight.position, 'z')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n }\n if (this._secondDirectionalLight) {\n let secondDirectionalLight = gui.addFolder('Second Directional Light');\n secondDirectionalLight.add<any>(this._secondDirectionalLight, 'visible');\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight, 'intensity')\n .min(0)\n .max(10)\n .step(0.1);\n secondDirectionalLight.add<any>(\n this._secondDirectionalLight,\n 'castShadow'\n );\n secondDirectionalLight\n .addColor(this._params.mainDirLight, 'color')\n .onChange(\n (color: ColorRepresentation) =>\n (this._mainDirectionalLight.color = new Color(color))\n );\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight.position, 'x')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight.position, 'y')\n .min(-10)\n .max(50)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n secondDirectionalLight\n .add<any>(this._secondDirectionalLight.position, 'z')\n .min(-10)\n .max(10)\n .step(0.1)\n .onChange(() =>\n this._mainDirectionalLight.lookAt(new Vector3(0, 0, 0))\n );\n }\n }\n}\n"],"names":["DefaultLightSetting","LightSetting","scene","oldLightSetting","DirectionalLight","Color","LAYER","Vector2","Vector3","AmbientLight","bounds","size","maxSize","halfSize","gui","getGUI","ambiLight","color","mainDirectionalLight","secondDirectionalLight"],"mappings":";;AAMA,MAAqBA,UAA4BC,EAAa;AAAA,EA2B5D,YAAYC,GAAcC,GAAgC;AACxD,UAAMD,GAAOC,CAAe,GAvB9B,KAAQ,UAAU;AAAA,MAChB,cAAc;AAAA,QACZ,OAAO;AAAA,MAAA;AAAA,MAET,cAAc;AAAA,QACZ,UAAU;AAAA,UACR,GAAG;AAAA,UACH,GAAG;AAAA,UACH,GAAG;AAAA,QAAA;AAAA,QAEL,OAAO;AAAA,MAAA;AAAA,MAET,gBAAgB;AAAA,QACd,UAAU;AAAA,UACR,GAAG;AAAA,UACH,GAAG;AAAA,UACH,GAAG;AAAA,QAAA;AAAA,QAEL,OAAO;AAAA,MAAA;AAAA,IACT,GAMA,KAAK,wBAAwB,IAAIC;AAAA,MAC/B,IAAIC,EAAM,KAAK,QAAQ,aAAa,KAA4B;AAAA,MAChE;AAAA,IAAA,GAEF,KAAK,sBAAsB,SAAS;AAAA,MAClC,KAAK,QAAQ,aAAa,SAAS;AAAA,MACnC,KAAK,QAAQ,aAAa,SAAS;AAAA,MACnC,KAAK,QAAQ,aAAa,SAAS;AAAA,IAAA,GAErC,KAAK,sBAAsB,OAAO,IAAIC,EAAM,QAAQ,GACpD,KAAK,sBAAsB,aAAa,IACxC,KAAK,sBAAsB,OAAO,OAAO,OAAO,KAChD,KAAK,sBAAsB,OAAO,OAAO,MAAM,KAC/C,KAAK,sBAAsB,OAAO,UAAU,IAAIC,EAAQ,MAAM,IAAI,GAClE,KAAK,sBAAsB,UAAU,IACrC,KAAK,sBAAsB,OAAO,IAAIC,EAAQ,GAAG,GAAG,CAAC,CAAC,GACtD,KAAK,0BAA0B,IAAIJ;AAAA,MACjC,IAAIC,EAAM,KAAK,QAAQ,eAAe,KAA4B;AAAA,MAElE;AAAA,IAAA,GAEF,KAAK,wBAAwB,SAAS;AAAA,MACpC,KAAK,QAAQ,eAAe,SAAS;AAAA,MACrC,KAAK,QAAQ,eAAe,SAAS;AAAA,MACrC,KAAK,QAAQ,eAAe,SAAS;AAAA,IAAA,GAEvC,KAAK,wBAAwB,OAAO,IAAIC,EAAM,QAAQ,GACtD,KAAK,wBAAwB,aAAa,IAC1C,KAAK,wBAAwB,OAAO,OAAO,OAAO,KAClD,KAAK,wBAAwB,OAAO,OAAO,MAAM,KACjD,KAAK,wBAAwB,OAAO,UAAU,IAAIC,EAAQ,MAAM,IAAI,GACpE,KAAK,wBAAwB,UAAU,IACvC,KAAK,wBAAwB,OAAO,IAAIC,EAAQ,GAAG,GAAG,CAAC,CAAC,GACxD,KAAK,gBAAgB,IAAIC;AAAA,MACvB,IAAIJ,EAAM,KAAK,QAAQ,aAAa,KAA4B;AAAA,MAChE;AAAA,IAAA,GAEF,KAAK,cAAc,OAAO,IAAIC,EAAM,QAAQ,GAE5C,KAAK,WAAA;AAAA,EACP;AAAA,EAEO,cAAuB;AAC5B,WAAO;AAAA,EACT;AAAA,EAEO,aAAaI,GAAc;AAChC,UAAMC,IAAOD,EAAO,QAAQ,IAAIF,GAAS,GACnCI,IAAU,KAAK,IAAI,KAAK,IAAID,EAAK,GAAGA,EAAK,CAAC,GAAGA,EAAK,CAAC,IAAI,GACvDE,IAAWD,IAAU;AAC3B,SAAK,sBAAsB,OAAO,OAAO,MAAMC,GAC/C,KAAK,sBAAsB,OAAO,OAAO,SAAS,CAACA,GACnD,KAAK,sBAAsB,OAAO,OAAO,OAAO,CAACA,GACjD,KAAK,sBAAsB,OAAO,OAAO,QAAQA,GACjD,KAAK,sBAAsB,OAAO,OAAO,OAAO,MAChD,KAAK,sBAAsB,OAAO,OAAO,MAAM,IAAID,GACnD,KAAK,sBAAsB,OAAO,OAAO,uBAAA,GAEzC,KAAK,wBAAwB,OAAO,OAAO,MAAMC,GACjD,KAAK,wBAAwB,OAAO,OAAO,SAAS,CAACA,GACrD,KAAK,wBAAwB,OAAO,OAAO,OAAO,CAACA,GACnD,KAAK,wBAAwB,OAAO,OAAO,QAAQA,GACnD,KAAK,wBAAwB,OAAO,OAAO,OAAO,MAClD,KAAK,wBAAwB,OAAO,OAAO,MAAM,IAAID,GACrD,KAAK,wBAAwB,OAAO,OAAO,uBAAA;AAAA,EAC7C;AAAA,EAEO,aAAmB;AACxB,SAAK,OAAO,IAAI,KAAK,qBAAqB,GAC1C,KAAK,OAAO,IAAI,KAAK,uBAAuB,GAC5C,KAAK,OAAO,IAAI,KAAK,aAAa;AAAA,EACpC;AAAA,EAEO,kBAAwB;AAC7B,SAAK,OAAO,OAAO,KAAK,qBAAqB,GAC7C,KAAK,OAAO,OAAO,KAAK,uBAAuB,GAC/C,KAAK,OAAO,OAAO,KAAK,aAAa;AAAA,EACvC;AAAA,EAEO,SAAe;AACpB,SAAK,gBAAA,GACL,KAAK,WAAA;AAAA,EACP;AAAA,EAEO,UAAgB;AACrB,QAAIE,IAAMC,EAAA;AACV,QAAKD,GAGL;AAAA,UAAI,KAAK,eAAe;AACtB,YAAIE,IAAYF,EAAI,UAAU,eAAe;AAC7C,QAAAE,EAAU,IAAS,KAAK,eAAe,SAAS,GAChDA,EACG,IAAS,KAAK,eAAe,WAAW,EACxC,IAAI,CAAC,EACL,IAAI,CAAC,EACL,KAAK,GAAG,GACXA,EACG,SAAS,KAAK,QAAQ,cAAc,OAAO,EAC3C;AAAA,UACC,CAACC,MACE,KAAK,cAAc,QAAQ,IAAIZ,EAAMY,CAAK;AAAA,QAAA;AAAA,MAEnD;AACA,UAAI,KAAK,uBAAuB;AAC9B,YAAIC,IAAuBJ,EAAI,UAAU,wBAAwB;AACjE,QAAAI,EAAqB,IAAS,KAAK,uBAAuB,SAAS,GACnEA,EACG,IAAS,KAAK,uBAAuB,WAAW,EAChD,IAAI,CAAC,EACL,IAAI,EAAE,EACN,KAAK,GAAG,GACXA,EAAqB,IAAS,KAAK,uBAAuB,YAAY,GACtEA,EACG,SAAS,KAAK,QAAQ,cAAc,OAAO,EAC3C;AAAA,UACC,CAACD,MACE,KAAK,sBAAsB,QAAQ,IAAIZ,EAAMY,CAAK;AAAA,QAAA,GAEzDC,EACG,IAAS,KAAK,sBAAsB,UAAU,GAAG,EACjD,IAAI,GAAG,EACP,IAAI,EAAE,EACN,KAAK,GAAG,EACR;AAAA,UAAS,MACR,KAAK,sBAAsB,OAAO,IAAIV,EAAQ,GAAG,GAAG,CAAC,CAAC;AAAA,QAAA,GAE1DU,EACG,IAAS,KAAK,sBAAsB,UAAU,GAAG,EACjD,IAAI,GAAG,EACP,IAAI,EAAE,EACN,KAAK,GAAG,EACR;AAAA,UAAS,MACR,KAAK,sBAAsB,OAAO,IAAIV,EAAQ,GAAG,GAAG,CAAC,CAAC;AAAA,QAAA,GAE1DU,EACG,IAAS,KAAK,sBAAsB,UAAU,GAAG,EACjD,IAAI,GAAG,EACP,IAAI,EAAE,EACN,KAAK,GAAG,EACR;AAAA,UAAS,MACR,KAAK,sBAAsB,OAAO,IAAIV,EAAQ,GAAG,GAAG,CAAC,CAAC;AAAA,QAAA;AAAA,MAE5D;AACA,UAAI,KAAK,yBAAyB;AAChC,YAAIW,IAAyBL,EAAI,UAAU,0BAA0B;AACrE,QAAAK,EAAuB,IAAS,KAAK,yBAAyB,SAAS,GACvEA,EACG,IAAS,KAAK,yBAAyB,WAAW,EAClD,IAAI,CAAC,EACL,IAAI,EAAE,EACN,KAAK,GAAG,GACXA,EAAuB;AAAA,UACrB,KAAK;AAAA,UACL;AAAA,QAAA,GAEFA,EACG,SAAS,KAAK,QAAQ,cAAc,OAAO,EAC3C;AAAA,UACC,CAACF,MACE,KAAK,sBAAsB,QAAQ,IAAIZ,EAAMY,CAAK;AAAA,QAAA,GAEzDE,EACG,IAAS,KAAK,wBAAwB,UAAU,GAAG,EACnD,IAAI,GAAG,EACP,IAAI,EAAE,EACN,KAAK,GAAG,EACR;AAAA,UAAS,MACR,KAAK,sBAAsB,OAAO,IAAIX,EAAQ,GAAG,GAAG,CAAC,CAAC;AAAA,QAAA,GAE1DW,EACG,IAAS,KAAK,wBAAwB,UAAU,GAAG,EACnD,IAAI,GAAG,EACP,IAAI,EAAE,EACN,KAAK,GAAG,EACR;AAAA,UAAS,MACR,KAAK,sBAAsB,OAAO,IAAIX,EAAQ,GAAG,GAAG,CAAC,CAAC;AAAA,QAAA,GAE1DW,EACG,IAAS,KAAK,wBAAwB,UAAU,GAAG,EACnD,IAAI,GAAG,EACP,IAAI,EAAE,EACN,KAAK,GAAG,EACR;AAAA,UAAS,MACR,KAAK,sBAAsB,OAAO,IAAIX,EAAQ,GAAG,GAAG,CAAC,CAAC;AAAA,QAAA;AAAA,MAE5D;AAAA;AAAA,EACF;AACF;"}
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* is called the scene is ready for rendering it as an image
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onFetchExternalData: <T extends keyof ExternalObjectOnFetchDataMap, K extends string | string[]>(_type: T, _ids: K) => Promise<K extends string ? ExternalObjectOnFetchDataMap[T] : K extends string[] ? Array<ExternalObjectOnFetchDataMap[T]> : never | undefined>;
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}
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@@ -116,3 +116,4 @@ export declare const isRecord: (value: any) => value is Record<string, any>;
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export declare const getIdQueryParam: (urlString: string) => string | null;
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export declare const isCtrlOrCmd: (event: KeyboardEvent) => boolean;
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export declare const runIfNotEmpty: <T extends any[]>(ids: string[], executor: () => Promise<T>) => Promise<T>;
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import { default as MeshGenerator } from '../webgl/mesh-generator';
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import { ExternalConfiguration } from '../../../typings/external-objects';
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export interface ConfiguratorViewModelCallbackI {
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componentUpdated(component: RoomleComponent, kernelComponent: KernelComponent): void;
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@@ -36,6 +37,7 @@ export default class ConfiguratorViewModel implements ConfiguratorKernelCallback
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private _geometriesMerged;
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private _subPartGuard;
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private _externalConfigurations;
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protected _components: Map<number, RoomleComponent>;
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private _previews;
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@@ -50,6 +52,8 @@ export default class ConfiguratorViewModel implements ConfiguratorKernelCallback
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private _applyMeshUVTransform;
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updateAnimationParameters(elementId: number | number[], parameters: KernelParameter[]): void;
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changeAnimationValue(elementId: number, parameterKey: string, value: string, level: number, applyToChildren: boolean, animate: boolean): void;
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saveExternalConfiguration(externalConfiguration: ExternalConfiguration): void;
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private _addMeshToComponent;
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@@ -8,6 +8,7 @@ import { PlannerKernelContainer } from '../../../typings/planner-kernel-containe
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import { RoomleComponent } from '../../../common-core/src/webgl/roomle-component-factory';
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import { ConfiguratorDebugCallbacks } from '../configurator-debug-api';
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import { CancelSelectionReasons } from '../../../typings/planner';
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import { ExternalConfiguration } from '../../../typings/external-objects';
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export type ComponentAction = 'edit' | 'add';
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export type ComponentType = 'preview' | 'component';
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@@ -292,5 +293,9 @@ export default class ConfiguratorUiCallbacks extends UiCallback implements Confi
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292
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*/
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onGeometryNotReady: (runtimeId: number) => void;
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+
/**
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297
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+
* is called when the external configuration should be saved
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*/
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constructor(creator: string);
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}
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@@ -21,6 +21,7 @@ import { default as CameraBehaviour } from '../../../common-core/src/cameracontr
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import { default as CameraBehaviour3d } from '../../../common-core/src/cameracontrol/camera-behaviour-3d';
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import { default as GlobalInitData } from '../../../common-core/src/utils/global-init-data';
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+
import { ExternalConfiguration } from '../../../typings/external-objects';
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export default class ConfiguratorSceneManager extends SceneManager implements ConfiguratorViewModelCallbackI {
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_creator_: string;
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@@ -48,6 +49,8 @@ export default class ConfiguratorSceneManager extends SceneManager implements Co
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48
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enableEvents(): void;
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49
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enableConfiguratorEvents(): void;
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50
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disableConfiguratorEvents(): void;
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52
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+
saveExternalConfiguration(externalConfiguration: ExternalConfiguration): void;
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+
getExternalConfigurationById(id: string): ExternalConfiguration;
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protected _getViewModel(): ConfiguratorViewModel;
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52
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protected _getKernelAccess(): PlannerKernelAccess;
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private _showDockings;
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@@ -0,0 +1,20 @@
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1
|
+
import { Emulator } from './emulator';
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2
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import { Context } from '../../common-core/src/di/context';
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3
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4
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export declare const FAKE_ROOT_TAG = "external:root-tag";
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5
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+
export declare class HiTagCatalogCallbacks implements Context {
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6
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_creator_: string;
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7
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+
private _emulator;
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8
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+
private _articlesPromise;
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9
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private _externalItems;
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10
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private _externalConfigurations;
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11
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+
private _tagIds;
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12
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private _globalCallback;
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private _configuratorViewModel;
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+
constructor(creator: string, articles: Promise<any>);
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15
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+
setEmulator(emulator: Emulator): void;
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private _init;
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private _onCheckExternalCache;
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private _onFetchExternalData;
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private _processedArticles;
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}
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@@ -3,8 +3,22 @@ import { Emulator } from './emulator';
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3
3
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import { ApiOptions } from './loader';
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4
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import { MasterData } from './model/oc-scripts-domain.model';
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5
5
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import { default as RoomlePlanner } from '../../planner-core/src/roomle-planner';
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6
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+
import { ExternalConfiguration, ExternalItem } from '../../typings/external-objects';
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import { HiTagCatalogCallbacks } from './hi-tag-catalog-callbacks';
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declare global {
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interface Window {
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uuidv4: () => string;
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}
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}
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7
14
|
export declare const HOMAG_INTELLIGENCE_ENDPOINT = "https://europe-west3-rml-showcases.cloudfunctions.net/proxy_request?url=";
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15
|
+
export type ExternalObjects = Map<string, {
|
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id: string;
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label: string;
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items: any[];
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}>;
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export type ExternalItems = Map<string, ExternalItem>;
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|
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export type ExternalConfigurations = Map<string, ExternalConfiguration>;
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8
22
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export declare class HomagIntelligence extends RmlPlugin {
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9
23
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private _roomlePlanner;
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private _api;
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@@ -20,7 +34,7 @@ export declare class HomagIntelligence extends RmlPlugin {
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20
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masterData: MasterData;
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21
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calcScriptLoaded: boolean;
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}>;
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23
|
-
init(roomlePlanner: RoomlePlanner, libraryId: string, apiOptions: ApiOptions): Promise<this>;
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|
37
|
+
init(articles: any, catalogCallbacks: HiTagCatalogCallbacks, roomlePlanner: RoomlePlanner, libraryId: string, apiOptions: ApiOptions): Promise<this>;
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|
24
38
|
private _loadMasterData;
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25
39
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getEmulator(): Emulator;
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|
26
40
|
sendToOM(withPrice?: boolean): Promise<void>;
|
|
@@ -17,8 +17,8 @@ export interface ApiOptions {
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17
17
|
export declare const fetchDataWithAuthorization: (url: string, type: 'json' | 'text', apiOptions: ApiOptions, debug?: {
|
|
18
18
|
property: string;
|
|
19
19
|
}) => Promise<Response>;
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20
|
+
export declare const loadArticleCatalog: (libraryId: string, apiOptions: ApiOptions) => Promise<any>;
|
|
20
21
|
export declare const loadHiLibrary: (libraryId: string, apiOptions: ApiOptions) => Promise<{
|
|
21
|
-
articles: any;
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22
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|
masterData: MasterData;
|
|
23
23
|
calcScriptLoaded: boolean;
|
|
24
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|
}>;
|
|
@@ -28,6 +28,7 @@ import { PluginName } from '../../configurator-core/src/utils/plugin-types';
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28
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|
import { Nullable } from '../../typings/helper';
|
|
29
29
|
import { MaybePromise } from '../../common-core/src/utils/common-utils';
|
|
30
30
|
import { HomagIntelligence } from '../../homag-intelligence/src/homag-intelligence';
|
|
31
|
+
import { PosGroup } from '../../homag-intelligence/src/model/oc-scripts-domain.model';
|
|
31
32
|
|
|
32
33
|
export type ID_TYPE = 'rml_id' | 'tc_id' | 'rml_serialized' | 'tc_serialized';
|
|
33
34
|
export declare const EXT_OBJ_EXCEPTION = "Could not retrieve configuration for external object! Did you implement onGetConfigurationForExternalObject?";
|
|
@@ -524,5 +525,6 @@ export default class RoomlePlanner<P extends readonly PluginName[] = readonly []
|
|
|
524
525
|
newPosDataFromId(id: string): any;
|
|
525
526
|
sendToOM(withPrice?: boolean): Promise<void>;
|
|
526
527
|
fetchPrice(planId?: string): Promise<any>;
|
|
528
|
+
getOrderManagerGroupData(planId?: string): Promise< PosGroup>;
|
|
527
529
|
getRapiAccess(): RapiAccess;
|
|
528
530
|
}
|
|
@@ -101,8 +101,8 @@ export default class PlannerKernelAccess extends ConfiguratorKernelAccess {
|
|
|
101
101
|
protected _externalObjectConfigurationDeleted(groupId: string): void;
|
|
102
102
|
protected _externalObjectComponentDeleted(remainingGroupOrGroups: ExternalObjectGroup | ExternalObjectGroup[], deletedRootModuleId: string): void;
|
|
103
103
|
_externalObjectConfigurationDuplicated(sourceGroupId: string, newGroupPosition: ExternalObjectGroupPosition): void;
|
|
104
|
-
_externalObjectPlanChanged(movedGroup: ExternalObjectGroup): void
|
|
105
|
-
_externalObjectConfigurationsMerged(mergedGroup: ExternalObjectGroup, idsOfGroupsMerged: string | string[], targetRootModuleId: string): void
|
|
104
|
+
_externalObjectPlanChanged(movedGroup: ExternalObjectGroup): Promise<void>;
|
|
105
|
+
_externalObjectConfigurationsMerged(mergedGroup: ExternalObjectGroup, idsOfGroupsMerged: string | string[], targetRootModuleId: string): Promise<void>;
|
|
106
106
|
_externalObjectComponentSplitOff(splitGroups: ExternalObjectGroup[]): void;
|
|
107
107
|
_externalObjectArrangementChanged(changedGroup: ExternalObjectGroup): void;
|
|
108
108
|
planSnapshotCreated(planSnapshot: RapiPlanSnapshotPostData): void;
|
|
@@ -25,4 +25,13 @@ export type RoomleConfiguratorWithExtObjs = RoomleConfigurator<[
|
|
|
25
25
|
'external-objects'
|
|
26
26
|
]>;
|
|
27
27
|
export type RoomleConfiguratorType = RoomleConfigurator | RoomleConfiguratorWithExtObjs;
|
|
28
|
+
export interface ExternalDataResponse<T> {
|
|
29
|
+
data: T;
|
|
30
|
+
meta: Record<string, any>;
|
|
31
|
+
}
|
|
32
|
+
export interface ExternalObjectOnFetchDataMap {
|
|
33
|
+
'external-item': ExternalDataResponse<ExternalItem>;
|
|
34
|
+
'external-configuration': ExternalDataResponse<ExternalConfiguration>;
|
|
35
|
+
'external-tag': ExternalDataResponse<ExternalTag>;
|
|
36
|
+
}
|
|
28
37
|
export {};
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { Y as L, D as d, b as B, x as M, a as E, V as _, W as p, Q as I, Z as G, _ as x, $ as f, a0 as y, a1 as O, a2 as A, a3 as R, a4 as D, a5 as v, a6 as w, a7 as P, a8 as j, a9 as F, j as o, h as V, z as T, R as U, B as k } from "./main-
|
|
2
|
-
import { S as z } from "./script-loader-
|
|
3
|
-
import { C as N, L as H, S as Z, b as C } from "./camera-behaviour-
|
|
4
|
-
import { D as q } from "./default-light-setting-
|
|
1
|
+
import { Y as L, D as d, b as B, x as M, a as E, V as _, W as p, Q as I, Z as G, _ as x, $ as f, a0 as y, a1 as O, a2 as A, a3 as R, a4 as D, a5 as v, a6 as w, a7 as P, a8 as j, a9 as F, j as o, h as V, z as T, R as U, B as k } from "./main-B9KqFf2R.mjs";
|
|
2
|
+
import { S as z } from "./script-loader-CeVVxl8B.mjs";
|
|
3
|
+
import { C as N, L as H, S as Z, b as C } from "./camera-behaviour-CsLcX8jk.mjs";
|
|
4
|
+
import { D as q } from "./default-light-setting-DzvlT557.mjs";
|
|
5
5
|
import { C as Y } from "./main-thread-to-worker-ByNW4PfN.mjs";
|
|
6
|
-
import { G as J } from "./glb-viewer-camera-behaviour-
|
|
6
|
+
import { G as J } from "./glb-viewer-camera-behaviour-D2qHMKWu.mjs";
|
|
7
7
|
class W extends L {
|
|
8
8
|
//move on, nothing to see here
|
|
9
9
|
}
|
|
@@ -460,4 +460,4 @@ class he extends T {
|
|
|
460
460
|
export {
|
|
461
461
|
he as GlbViewer
|
|
462
462
|
};
|
|
463
|
-
//# sourceMappingURL=glb-viewer-
|
|
463
|
+
//# sourceMappingURL=glb-viewer-CRfJISyp.mjs.map
|