@rolly-dev/wasm-signer 1.15.0 → 1.16.0

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@@ -208,6 +208,15 @@ export function derive_session_key(sig_bytes: Uint8Array): BigUint64Array;
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  */
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  export function dice_rtp_percent(): number;
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+ /**
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+ * Encode 1-indexed Keno selected numbers into a bitmask pair `[lo, hi]`.
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+ *
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+ * `selected_1indexed`: player-chosen numbers as they come from the frontend (1..40).
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+ * Returns `Uint32Array[2]`: `[lo, hi]` where `lo` covers numbers 0..29 and `hi` covers 30..39
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+ * (0-indexed bit positions).
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+ */
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+ export function encode_keno_selected(selected_1indexed: Uint8Array): Uint32Array;
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+
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  /**
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  * Generate a cryptographically random user secret — 4 Goldilocks field elements.
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  *
@@ -506,6 +506,32 @@ function dice_rtp_percent() {
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  }
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  exports.dice_rtp_percent = dice_rtp_percent;
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+ /**
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+ * Encode 1-indexed Keno selected numbers into a bitmask pair `[lo, hi]`.
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+ *
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+ * `selected_1indexed`: player-chosen numbers as they come from the frontend (1..40).
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+ * Returns `Uint32Array[2]`: `[lo, hi]` where `lo` covers numbers 0..29 and `hi` covers 30..39
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+ * (0-indexed bit positions).
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+ * @param {Uint8Array} selected_1indexed
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+ * @returns {Uint32Array}
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+ */
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+ function encode_keno_selected(selected_1indexed) {
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+ try {
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+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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+ const ptr0 = passArray8ToWasm0(selected_1indexed, wasm.__wbindgen_export3);
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+ const len0 = WASM_VECTOR_LEN;
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+ wasm.encode_keno_selected(retptr, ptr0, len0);
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+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
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+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
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+ var v2 = getArrayU32FromWasm0(r0, r1).slice();
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+ wasm.__wbindgen_export2(r0, r1 * 4, 4);
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+ return v2;
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+ } finally {
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+ wasm.__wbindgen_add_to_stack_pointer(16);
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+ }
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+ }
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+ exports.encode_keno_selected = encode_keno_selected;
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+
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  /**
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  * Generate a cryptographically random user secret — 4 Goldilocks field elements.
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  *
Binary file
@@ -21,6 +21,7 @@ export const compute_roll_plinko: (a: number, b: number, c: number) => number;
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  export const compute_server_seed_hash: (a: number, b: number, c: number) => void;
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  export const compute_user_seed_binding: (a: number, b: number, c: bigint, d: number, e: number, f: number, g: number) => void;
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  export const derive_session_key: (a: number, b: number, c: number) => void;
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+ export const encode_keno_selected: (a: number, b: number, c: number) => void;
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  export const generate_user_secret: (a: number) => void;
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  export const generate_user_seed: (a: number) => void;
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  export const goldilocks_fields_to_hex: (a: number, b: number, c: number) => void;
@@ -208,6 +208,15 @@ export function derive_session_key(sig_bytes: Uint8Array): BigUint64Array;
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  */
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  export function dice_rtp_percent(): number;
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+ /**
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+ * Encode 1-indexed Keno selected numbers into a bitmask pair `[lo, hi]`.
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+ *
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+ * `selected_1indexed`: player-chosen numbers as they come from the frontend (1..40).
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+ * Returns `Uint32Array[2]`: `[lo, hi]` where `lo` covers numbers 0..29 and `hi` covers 30..39
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+ * (0-indexed bit positions).
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+ */
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+ export function encode_keno_selected(selected_1indexed: Uint8Array): Uint32Array;
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+
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  /**
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  * Generate a cryptographically random user secret — 4 Goldilocks field elements.
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  *