@rolexjs/core 0.12.0-dev-20260223131124 → 0.12.0-dev-20260228032306
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +23 -8
- package/dist/index.js +6 -15
- package/dist/index.js.map +1 -1
- package/package.json +3 -3
package/dist/index.d.ts
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import * as _rolexjs_system from '@rolexjs/system';
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import { Runtime,
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export { Create, GraphOp, Link, Process,
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import { Runtime, Initializer } from '@rolexjs/system';
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export { Create, GraphOp, Link, Process, Relation, Remove, Runtime, State, Structure, Transform, Unlink, create, createRuntime, link, process, relation, remove, structure, transform, unlink } from '@rolexjs/system';
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import { ResourceX } from 'resourcexjs';
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/**
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* services as the framework grows (auth, events, plugins, etc.).
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*/
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/** Serializable context data for persistence. */
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interface ContextData {
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focusedGoalId: string | null;
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focusedPlanId: string | null;
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}
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interface Platform {
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/** Graph operation engine (may include transparent persistence). */
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readonly runtime: Runtime;
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/** Prototype
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readonly prototype?:
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/** Prototype registry — tracks which prototypes are settled. */
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readonly prototype?: {
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settle(id: string, source: string): void;
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evict(id: string): void;
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list(): Record<string, string>;
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};
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/** Resource management capability (optional — requires resourcexjs). */
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readonly resourcex?: ResourceX;
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/**
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/** Initializer — bootstrap the world on first run. */
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readonly initializer?: Initializer;
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/** Prototype sources to settle on genesis (local paths or ResourceX locators). */
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readonly bootstrap?: readonly string[];
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/** Save role context to persistent storage. */
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saveContext?(roleId: string, data: ContextData): void;
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/** Load role context from persistent storage. Returns null if none exists. */
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loadContext?(roleId: string): ContextData | null;
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}
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declare const society: _rolexjs_system.Structure;
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@@ -37,7 +52,6 @@ declare const tone: _rolexjs_system.Structure;
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declare const mindset: _rolexjs_system.Structure;
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declare const encounter: _rolexjs_system.Structure;
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declare const experience: _rolexjs_system.Structure;
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declare const knowledge: _rolexjs_system.Structure;
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declare const principle: _rolexjs_system.Structure;
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declare const procedure: _rolexjs_system.Structure;
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declare const goal: _rolexjs_system.Structure;
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declare const charter: _rolexjs_system.Structure;
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declare const position: _rolexjs_system.Structure;
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declare const duty: _rolexjs_system.Structure;
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declare const requirement: _rolexjs_system.Structure;
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declare const want: _rolexjs_system.Process;
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declare const planGoal: _rolexjs_system.Process;
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declare const activate: _rolexjs_system.Process;
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export { type Platform, abandon, abolish, activate, appoint, background, born, charge, charter, charterOrg, complete, die, dismiss, dissolve, duty, encounter, establish, experience, finish, fire, found, goal, hire, identity, individual,
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export { type ContextData, type Platform, abandon, abolish, activate, appoint, background, born, charge, charter, charterOrg, complete, die, dismiss, dissolve, duty, encounter, establish, experience, finish, fire, found, goal, hire, identity, individual, master, mindset, organization, past, plan, planGoal, position, principle, procedure, realize, reflect, rehire, requirement, retire, society, task, todo, tone, want };
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package/dist/index.js
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// src/index.ts
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import {
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create as create4,
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createPrototype,
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createRuntime,
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link as link2,
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mergeState,
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process as process6,
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relation as relation2,
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remove,
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var mindset = structure("mindset", "How I think and approach problems", identity);
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var encounter = structure("encounter", "A specific event I went through", individual);
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var experience = structure("experience", "What I learned from encounters", individual);
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var
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var
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var procedure = structure("procedure", "My skill references and metadata", knowledge);
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var principle = structure("principle", "My rules of conduct", individual);
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var procedure = structure("procedure", "My skill references and metadata", individual);
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var goal = structure("goal", "What I am pursuing", individual);
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var plan = structure("plan", "How to achieve a goal", goal);
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var task = structure("task", "Concrete unit of work", plan);
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var charter = structure("charter", "The rules and mission", organization);
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var position = structure("position", "A role held by an individual",
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var position = structure("position", "A role held by an individual", society, [
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relation("appointment", "Who holds this position", individual)
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]);
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var duty = structure("duty", "Responsibilities of this position", position);
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var requirement = structure("requirement", "Required skill for this position", position);
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// src/execution.ts
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import { create, process, transform } from "@rolexjs/system";
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create3(individual)
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var found = process4("found", "Found an organization", society, create3(organization));
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var establish = process4(
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"establish",
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"Establish a position in an organization",
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organization,
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create3(position)
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);
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var establish = process4("establish", "Establish a position", society, create3(position));
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var retire = process4(
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"retire",
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"Retire an individual",
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charterOrg,
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complete,
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create4 as create,
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createPrototype,
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createRuntime,
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die,
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dismiss,
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hire,
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identity,
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individual,
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knowledge,
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link2 as link,
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master,
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mergeState,
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mindset,
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organization,
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past,
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rehire,
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relation2 as relation,
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remove,
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requirement,
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retire,
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society,
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structure2 as structure,
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package/dist/index.js.map
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{"version":3,"sources":["../src/index.ts","../src/structures.ts","../src/execution.ts","../src/cognition.ts","../src/organization.ts","../src/lifecycle.ts","../src/role.ts"],"sourcesContent":["/**\n * @rolexjs/core — RoleX Concept World\n *\n * Domain-specific structures and processes built on @rolexjs/system.\n *\n * Structures — the concept tree (19 concepts, 2 relations)\n * Processes — how the world changes (24 processes, 4 layers)\n *\n * Layer 1: Execution — want, plan, todo, finish, complete, abandon\n * Layer 2: Cognition — reflect, realize, master\n * Layer 3: Organization — hire, fire, appoint, dismiss, charter, charge\n * Layer 4: Lifecycle — born, found, establish, retire, die, dissolve, abolish, rehire\n * + Role: activate\n */\n\n// Re-export system primitives\nexport {\n type Create,\n create,\n createPrototype,\n createRuntime,\n type GraphOp,\n type Link,\n link,\n mergeState,\n type Process,\n type Prototype,\n process,\n type Relation,\n type Remove,\n type Runtime,\n relation,\n remove,\n type State,\n type Structure,\n structure,\n type Transform,\n transform,\n type Unlink,\n unlink,\n} from \"@rolexjs/system\";\n\n// Platform\nexport type { Platform } from \"./platform.js\";\n\n// ===== Structures =====\n\nexport {\n background,\n // Organization\n charter,\n duty,\n // Individual — Cognition\n encounter,\n experience,\n // Individual — Execution\n goal,\n // Individual — Identity\n identity,\n // Level 1\n individual,\n // Individual — Knowledge\n knowledge,\n mindset,\n organization,\n past,\n plan,\n position,\n principle,\n procedure,\n // Level 0\n society,\n task,\n tone,\n} from \"./structures.js\";\n\n// ===== Processes — Layer 1: Execution =====\n\nexport { abandon, complete, finish, planGoal, todo, want } from \"./execution.js\";\n\n// ===== Processes — Layer 2: Cognition =====\n\nexport { master, realize, reflect } from \"./cognition.js\";\n\n// ===== Processes — Layer 3: Organization =====\n\nexport { appoint, charge, charterOrg, dismiss, fire, hire } from \"./organization.js\";\n\n// ===== Processes — Layer 4: Lifecycle =====\n\nexport { abolish, born, die, dissolve, establish, found, rehire, retire } from \"./lifecycle.js\";\n\n// ===== Role =====\n\nexport { activate } from \"./role.js\";\n","/**\n * RoleX Concept World — all structure definitions.\n *\n * Every node is a Structure — simultaneously concept, container,\n * and information carrier. Tree (parent-child) provides the\n * hierarchical backbone. Relations provide cross-branch links.\n *\n * ┌─────────────────────────────────────────────────────────┐\n * │ society │\n * │ ├── individual \"A single agent in society\" │\n * │ │ ├── identity \"Who I am\" │\n * │ │ │ ├── background \"My personal background\" │\n * │ │ │ ├── tone \"My tone of communication\" │\n * │ │ │ └── mindset \"How I think\" │\n * │ │ ├── encounter \"A specific event I went through\"│\n * │ │ ├── experience \"What I learned from encounters\" │\n * │ │ ├── knowledge \"What I know\" │\n * │ │ │ ├── principle \"My rules of conduct\" │\n * │ │ │ └── procedure \"My skill references and metadata\"│\n * │ │ └── goal \"What I am pursuing\" │\n * │ │ └── plan \"How to achieve a goal\" │\n * │ │ └── task \"Concrete unit of work\" │\n * │ ├── organization \"A group of individuals\" │\n * │ │ │ ∿ membership → individual │\n * │ │ ├── charter \"The rules and mission\" │\n * │ │ └── position \"A role held by an individual\" │\n * │ │ │ ∿ appointment → individual │\n * │ │ └── duty \"Responsibilities of position\" │\n * │ └── past \"Things no longer active\" │\n * └─────────────────────────────────────────────────────────┘\n */\nimport { relation, structure } from \"@rolexjs/system\";\n\n// ================================================================\n// Level 0 — Root\n// ================================================================\n\nexport const society = structure(\"society\", \"The RoleX world\", null);\n\n// ================================================================\n// Level 1 — Three pillars\n// ================================================================\n\nexport const individual = structure(\"individual\", \"A single agent in society\", society);\nexport const organization = structure(\"organization\", \"A group of individuals\", society, [\n relation(\"membership\", \"Who belongs to this organization\", individual),\n]);\nexport const past = structure(\"past\", \"Things no longer active\", society);\n\n// ================================================================\n// Individual — Identity\n// ================================================================\n\nexport const identity = structure(\"identity\", \"Who I am\", individual);\nexport const background = structure(\"background\", \"My personal background\", identity);\nexport const tone = structure(\"tone\", \"My tone of communication\", identity);\nexport const mindset = structure(\"mindset\", \"How I think and approach problems\", identity);\n\n// ================================================================\n// Individual — Cognition\n// ================================================================\n\nexport const encounter = structure(\"encounter\", \"A specific event I went through\", individual);\nexport const experience = structure(\"experience\", \"What I learned from encounters\", individual);\n\n// ================================================================\n// Individual — Knowledge\n// ================================================================\n\nexport const knowledge = structure(\"knowledge\", \"What I know\", individual);\nexport const principle = structure(\"principle\", \"My rules of conduct\", knowledge);\nexport const procedure = structure(\"procedure\", \"My skill references and metadata\", knowledge);\n\n// ================================================================\n// Individual — Execution\n// ================================================================\n\nexport const goal = structure(\"goal\", \"What I am pursuing\", individual);\nexport const plan = structure(\"plan\", \"How to achieve a goal\", goal);\nexport const task = structure(\"task\", \"Concrete unit of work\", plan);\n\n// ================================================================\n// Organization\n// ================================================================\n\nexport const charter = structure(\"charter\", \"The rules and mission\", organization);\nexport const position = structure(\"position\", \"A role held by an individual\", organization, [\n relation(\"appointment\", \"Who holds this position\", individual),\n]);\nexport const duty = structure(\"duty\", \"Responsibilities of this position\", position);\n","/**\n * Execution cycle — the doing loop.\n *\n * want → plan → todo → finish → (encounter) → want → ...\n * plan → complete → (encounter)\n * plan → abandon → (encounter)\n *\n * Goals are long-term directions. Plans are the completable unit —\n * they can be completed or abandoned. Tasks finish individually.\n * All transforms produce encounters — feeding the cognition cycle.\n */\nimport { create, process, transform } from \"@rolexjs/system\";\nimport { encounter, goal, individual, plan, task } from \"./structures.js\";\n\nexport const want = process(\"want\", \"Declare a goal\", individual, create(goal));\nexport const planGoal = process(\"plan\", \"Create a plan for a goal\", goal, create(plan));\nexport const todo = process(\"todo\", \"Create a task in a plan\", plan, create(task));\n\nexport const finish = process(\n \"finish\",\n \"Complete a task, record as encounter\",\n task,\n transform(task, encounter)\n);\nexport const complete = process(\n \"complete\",\n \"Complete a plan, record as encounter\",\n plan,\n transform(plan, encounter)\n);\nexport const abandon = process(\n \"abandon\",\n \"Abandon a plan, record as encounter\",\n plan,\n transform(plan, encounter)\n);\n","/**\n * Cognition cycle — the learning loop.\n *\n * encounter → reflect → experience → realize → principle\n * → master → procedure\n *\n * Encounters are raw events (produced by the execution cycle).\n * Reflection distills them into experience. From experience,\n * principles are realized and procedures are mastered.\n */\nimport { process, transform } from \"@rolexjs/system\";\nimport { encounter, experience, principle, procedure } from \"./structures.js\";\n\nexport const reflect = process(\n \"reflect\",\n \"Reflect on encounters, distill into experience\",\n encounter,\n transform(encounter, experience)\n);\nexport const realize = process(\n \"realize\",\n \"Realize a principle from experience\",\n experience,\n transform(experience, principle)\n);\nexport const master = process(\n \"master\",\n \"Master a procedure from experience\",\n experience,\n transform(experience, procedure)\n);\n","/**\n * Organization management — hiring, firing, and structuring.\n *\n * hire / fire — membership (who belongs)\n * appoint / dismiss — appointment (who holds a position)\n * charter — define org rules and mission\n * charge — add duties to a position\n */\nimport { create, link, process, unlink } from \"@rolexjs/system\";\nimport { charter, duty, organization, position } from \"./structures.js\";\n\n// Membership\nexport const hire = process(\n \"hire\",\n \"Hire an individual into the organization\",\n organization,\n link(organization, \"membership\")\n);\nexport const fire = process(\n \"fire\",\n \"Fire an individual from the organization\",\n organization,\n unlink(organization, \"membership\")\n);\n\n// Appointment\nexport const appoint = process(\n \"appoint\",\n \"Appoint a member to a position\",\n position,\n link(position, \"appointment\")\n);\nexport const dismiss = process(\n \"dismiss\",\n \"Dismiss from a position\",\n position,\n unlink(position, \"appointment\")\n);\n\n// Structure\nexport const charterOrg = process(\n \"charter\",\n \"Define the charter for an organization\",\n organization,\n create(charter)\n);\nexport const charge = process(\"charge\", \"Add a duty to a position\", position, create(duty));\n","/**\n * Lifecycle — creation, retirement, and dissolution.\n *\n * born / found / establish — bring things into existence\n * retire / die — individual → past\n * dissolve — organization → past\n * abolish — position → past\n * rehire — past → individual (return from retirement)\n *\n * No real deletion — everything transforms to the \"past\" branch.\n */\nimport { create, process, transform } from \"@rolexjs/system\";\nimport { individual, organization, past, position, society } from \"./structures.js\";\n\n// Creation\nexport const born = process(\n \"born\",\n \"An individual is born into society\",\n society,\n create(individual)\n);\nexport const found = process(\"found\", \"Found an organization\", society, create(organization));\nexport const establish = process(\n \"establish\",\n \"Establish a position in an organization\",\n organization,\n create(position)\n);\n\n// Retirement & death\nexport const retire = process(\n \"retire\",\n \"Retire an individual\",\n individual,\n transform(individual, past)\n);\nexport const die = process(\"die\", \"An individual dies\", individual, transform(individual, past));\n\n// Dissolution\nexport const dissolve = process(\n \"dissolve\",\n \"Dissolve an organization\",\n organization,\n transform(organization, past)\n);\nexport const abolish = process(\n \"abolish\",\n \"Abolish a position\",\n position,\n transform(position, past)\n);\n\n// Return\nexport const rehire = process(\n \"rehire\",\n \"Rehire a retired individual\",\n past,\n transform(past, individual)\n);\n","/**\n * Role projection — activating a role loads cognition into context.\n *\n * A role is not a Structure — it is a State (projection).\n * What to load is defined by the upper layer.\n */\nimport { process } from \"@rolexjs/system\";\nimport { individual } from \"./structures.js\";\n\nexport const activate = process(\n \"activate\",\n \"Activate a role — load cognition into context\",\n 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{"version":3,"sources":["../src/index.ts","../src/structures.ts","../src/execution.ts","../src/cognition.ts","../src/organization.ts","../src/lifecycle.ts","../src/role.ts"],"sourcesContent":["/**\n * @rolexjs/core — RoleX Concept World\n *\n * Domain-specific structures and processes built on @rolexjs/system.\n *\n * Structures — the concept tree (18 concepts, 2 relations)\n * Processes — how the world changes (24 processes, 4 layers)\n *\n * Layer 1: Execution — want, plan, todo, finish, complete, abandon\n * Layer 2: Cognition — reflect, realize, master\n * Layer 3: Organization — hire, fire, appoint, dismiss, charter, charge\n * Layer 4: Lifecycle — born, found, establish, retire, die, dissolve, abolish, rehire\n * + Role: activate\n */\n\n// Re-export system primitives\nexport {\n type Create,\n create,\n createRuntime,\n type GraphOp,\n type Link,\n link,\n type Process,\n process,\n type Relation,\n type Remove,\n type Runtime,\n relation,\n remove,\n type State,\n type Structure,\n structure,\n type Transform,\n transform,\n type Unlink,\n unlink,\n} from \"@rolexjs/system\";\n\n// Platform\nexport type { ContextData, Platform } from \"./platform.js\";\n\n// ===== Structures =====\n\nexport {\n background,\n // Organization\n charter,\n duty,\n // Individual — Cognition\n encounter,\n experience,\n // Individual — Execution\n goal,\n // Individual — Identity\n identity,\n // Level 1\n individual,\n // Individual — Knowledge\n mindset,\n organization,\n past,\n plan,\n position,\n principle,\n procedure,\n // Organization — Position\n requirement,\n // Level 0\n society,\n task,\n tone,\n} from \"./structures.js\";\n\n// ===== Processes — Layer 1: Execution =====\n\nexport { abandon, complete, finish, planGoal, todo, want } from \"./execution.js\";\n\n// ===== Processes — Layer 2: Cognition =====\n\nexport { master, realize, reflect } from \"./cognition.js\";\n\n// ===== Processes — Layer 3: Organization =====\n\nexport { appoint, charge, charterOrg, dismiss, fire, hire } from \"./organization.js\";\n\n// ===== Processes — Layer 4: Lifecycle =====\n\nexport { abolish, born, die, dissolve, establish, found, rehire, retire } from \"./lifecycle.js\";\n\n// ===== Role =====\n\nexport { activate } from \"./role.js\";\n","/**\n * RoleX Concept World — all structure definitions.\n *\n * Every node is a Structure — simultaneously concept, container,\n * and information carrier. Tree (parent-child) provides the\n * hierarchical backbone. Relations provide cross-branch links.\n *\n * ┌─────────────────────────────────────────────────────────┐\n * │ society │\n * │ ├── individual \"A single agent in society\" │\n * │ │ ├── identity \"Who I am\" │\n * │ │ │ ├── background \"My personal background\" │\n * │ │ │ ├── tone \"My tone of communication\" │\n * │ │ │ └── mindset \"How I think\" │\n * │ │ ├── encounter \"A specific event I went through\"│\n * │ │ ├── experience \"What I learned from encounters\" │\n * │ │ ├── principle \"My rules of conduct\" │\n * │ │ ├── procedure \"My skill references and metadata\"│\n * │ │ └── goal \"What I am pursuing\" │\n * │ │ └── plan \"How to achieve a goal\" │\n * │ │ └── task \"Concrete unit of work\" │\n * │ ├── organization \"A group of individuals\" │\n * │ │ │ ∿ membership → individual │\n * │ │ └── charter \"The rules and mission\" │\n * │ ├── position \"A role held by an individual\" │\n * │ │ │ ∿ appointment → individual │\n * │ │ └── duty \"Responsibilities of position\" │\n * │ └── past \"Things no longer active\" │\n * └─────────────────────────────────────────────────────────┘\n */\nimport { relation, structure } from \"@rolexjs/system\";\n\n// ================================================================\n// Level 0 — Root\n// ================================================================\n\nexport const society = structure(\"society\", \"The RoleX world\", null);\n\n// ================================================================\n// Level 1 — Four pillars\n// ================================================================\n\nexport const individual = structure(\"individual\", \"A single agent in society\", society);\nexport const organization = structure(\"organization\", \"A group of individuals\", society, [\n relation(\"membership\", \"Who belongs to this organization\", individual),\n]);\nexport const past = structure(\"past\", \"Things no longer active\", society);\n\n// ================================================================\n// Individual — Identity\n// ================================================================\n\nexport const identity = structure(\"identity\", \"Who I am\", individual);\nexport const background = structure(\"background\", \"My personal background\", identity);\nexport const tone = structure(\"tone\", \"My tone of communication\", identity);\nexport const mindset = structure(\"mindset\", \"How I think and approach problems\", identity);\n\n// ================================================================\n// Individual — Cognition\n// ================================================================\n\nexport const encounter = structure(\"encounter\", \"A specific event I went through\", individual);\nexport const experience = structure(\"experience\", \"What I learned from encounters\", individual);\n\n// ================================================================\n// Individual — Knowledge\n// ================================================================\n\nexport const principle = structure(\"principle\", \"My rules of conduct\", individual);\nexport const procedure = structure(\"procedure\", \"My skill references and metadata\", individual);\n\n// ================================================================\n// Individual — Execution\n// ================================================================\n\nexport const goal = structure(\"goal\", \"What I am pursuing\", individual);\nexport const plan = structure(\"plan\", \"How to achieve a goal\", goal);\nexport const task = structure(\"task\", \"Concrete unit of work\", plan);\n\n// ================================================================\n// Organization\n// ================================================================\n\nexport const charter = structure(\"charter\", \"The rules and mission\", organization);\n\n// ================================================================\n// Position — independent entity\n// ================================================================\n\nexport const position = structure(\"position\", \"A role held by an individual\", society, [\n relation(\"appointment\", \"Who holds this position\", individual),\n]);\nexport const duty = structure(\"duty\", \"Responsibilities of this position\", position);\nexport const requirement = structure(\"requirement\", \"Required skill for this position\", position);\n","/**\n * Execution cycle — the doing loop.\n *\n * want → plan → todo → finish → (encounter) → want → ...\n * plan → complete → (encounter)\n * plan → abandon → (encounter)\n *\n * Goals are long-term directions. Plans are the completable unit —\n * they can be completed or abandoned. Tasks finish individually.\n * All transforms produce encounters — feeding the cognition cycle.\n */\nimport { create, process, transform } from \"@rolexjs/system\";\nimport { encounter, goal, individual, plan, task } from \"./structures.js\";\n\nexport const want = process(\"want\", \"Declare a goal\", individual, create(goal));\nexport const planGoal = process(\"plan\", \"Create a plan for a goal\", goal, create(plan));\nexport const todo = process(\"todo\", \"Create a task in a plan\", plan, create(task));\n\nexport const finish = process(\n \"finish\",\n \"Complete a task, record as encounter\",\n task,\n transform(task, encounter)\n);\nexport const complete = process(\n \"complete\",\n \"Complete a plan, record as encounter\",\n plan,\n transform(plan, encounter)\n);\nexport const abandon = process(\n \"abandon\",\n \"Abandon a plan, record as encounter\",\n plan,\n transform(plan, encounter)\n);\n","/**\n * Cognition cycle — the learning loop.\n *\n * encounter → reflect → experience → realize → principle\n * → master → procedure\n *\n * Encounters are raw events (produced by the execution cycle).\n * Reflection distills them into experience. From experience,\n * principles are realized and procedures are mastered.\n */\nimport { process, transform } from \"@rolexjs/system\";\nimport { encounter, experience, principle, procedure } from \"./structures.js\";\n\nexport const reflect = process(\n \"reflect\",\n \"Reflect on encounters, distill into experience\",\n encounter,\n transform(encounter, experience)\n);\nexport const realize = process(\n \"realize\",\n \"Realize a principle from experience\",\n experience,\n transform(experience, principle)\n);\nexport const master = process(\n \"master\",\n \"Master a procedure from experience\",\n experience,\n transform(experience, procedure)\n);\n","/**\n * Organization management — hiring, firing, and structuring.\n *\n * hire / fire — membership (who belongs)\n * appoint / dismiss — appointment (who holds a position)\n * charter — define org rules and mission\n * charge — add duties to a position\n */\nimport { create, link, process, unlink } from \"@rolexjs/system\";\nimport { 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establish — bring things into existence\n * retire / die — individual → past\n * dissolve — organization → past\n * abolish — position → past\n * rehire — past → individual (return from retirement)\n *\n * No real deletion — everything transforms to the \"past\" branch.\n */\nimport { create, process, transform } from \"@rolexjs/system\";\nimport { individual, organization, past, position, society } from \"./structures.js\";\n\n// Creation\nexport const born = process(\n \"born\",\n \"An individual is born into society\",\n society,\n create(individual)\n);\nexport const found = process(\"found\", \"Found an organization\", society, create(organization));\nexport const establish = process(\"establish\", \"Establish a position\", society, create(position));\n\n// Retirement & death\nexport const retire = process(\n \"retire\",\n \"Retire an individual\",\n individual,\n transform(individual, past)\n);\nexport const die = process(\"die\", \"An individual dies\", individual, 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{
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"name": "@rolexjs/core",
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"version": "0.12.0-dev-
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"version": "0.12.0-dev-20260228032306",
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"description": "RoleX Core - AI Agent Role Management Framework",
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"keywords": [
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"rolex",
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"clean": "rm -rf dist"
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},
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"dependencies": {
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"@rolexjs/system": "0.12.0-dev-
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"resourcexjs": "^2.
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"@rolexjs/system": "0.12.0-dev-20260228032306",
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"resourcexjs": "^2.14.0"
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},
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"devDependencies": {},
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"publishConfig": {
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