@rohal12/twee-ts 1.18.1 → 1.18.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
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- import { c as splitDiagnostics, f as outputPaths, i as outputLocations, l as compileForOutputFile, m as walkedEntry, o as fatalError, p as realPathOf, s as formatDiagnostic, t as createOutputRecord } from "../paths-CUv1qfz-.js";
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+ import { c as splitDiagnostics, h as walkedEntry, i as outputLocations, l as compileForOutputFile, m as realPathOf, o as fatalError, p as outputPaths, s as formatDiagnostic, t as createOutputRecord } from "../paths-BuTAg2av.js";
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  import { readdirSync, statSync } from "node:fs";
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  import { join, resolve } from "node:path";
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  //#region src/plugins/rollup.ts
@@ -1,4 +1,4 @@
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- import { a as toPosix, c as splitDiagnostics, d as isExcluded, f as outputPaths, h as mediaTypeFromFilename, i as outputLocations, l as compileForOutputFile, m as walkedEntry, n as isInside, o as fatalError, p as realPathOf, r as isViteConfigTemp, s as formatDiagnostic, t as createOutputRecord, u as getFilenames } from "../paths-CUv1qfz-.js";
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+ import { a as toPosix, c as splitDiagnostics, d as getFilenames, f as isExcluded, g as mediaTypeFromFilename, h as walkedEntry, i as outputLocations, l as compileForOutputFile, m as realPathOf, n as isInside, o as fatalError, p as outputPaths, r as isViteConfigTemp, s as formatDiagnostic, t as createOutputRecord, u as findHeadStartEnd } from "../paths-BuTAg2av.js";
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  import { readdirSync, statSync } from "node:fs";
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  import { join, relative, resolve } from "node:path";
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  import { stripVTControlCharacters } from "node:util";
@@ -25,6 +25,8 @@ const ENTRY_STYLE_NAME = "twee-ts-entry.css";
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  * entry in dev. The plugin instance that build loads from the user's config file
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  * sees it and stands aside.
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  */
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+ /** The plugin's name, which is also how the entry build tells it from the user's other plugins. */
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+ const PLUGIN_NAME = "twee-ts";
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  const INNER_BUILD_FLAG = "__tweeTsEntryBuild";
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  /**
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  * A build input that stands in when there is no entry, so Vite does not look
@@ -235,9 +237,8 @@ function filesChanged(before, after) {
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  /** Adds Vite's client to the page so reloads and the error overlay reach it. */
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  function injectViteClient(html, base) {
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  const tag = `<script type="module" src="${base}@vite/client"><\/script>`;
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- const head = /<head[^>]*>/i.exec(html);
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- if (!head) return tag + html;
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- const at = head.index + head[0].length;
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+ const at = findHeadStartEnd(html);
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+ if (at === void 0) return tag + html;
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  return html.slice(0, at) + tag + html.slice(at);
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  }
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  /** Served until the first successful compile, so the overlay has a page to appear on. */
@@ -366,19 +367,32 @@ async function flattenPlugins(option) {
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  if (Array.isArray(value)) return (await Promise.all(value.map(flattenPlugins))).flat();
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  return value ? [value] : [];
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  }
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+ /**
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+ * The plugins passed to `createServer()` itself, flattened, without twee-ts: the entry build must not run this
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+ * plugin, whose state belongs to the server, and a config file brings its own plugins when it is read again.
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+ * Vite's resolved list is not used, as it holds the built-ins every build adds for itself.
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+ */
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+ async function inlinePlugins(config) {
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+ return (await flattenPlugins(config.inlineConfig.plugins)).filter((plugin) => plugin.name !== PLUGIN_NAME);
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+ }
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  /** Bundles the entry for dev with the user's own Vite config, unminified, with an inline source map. */
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  async function bundleEntryForDev(config, entryPath) {
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  const watchFiles = /* @__PURE__ */ new Set();
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+ const { define, resolve: inlineResolve } = config.inlineConfig;
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+ const settings = config.configFile ? {
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+ define,
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+ ...inlineResolve?.alias ? { resolve: { alias: inlineResolve.alias } } : {}
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+ } : {
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+ define: config.define,
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+ resolve: { alias: config.resolve.alias }
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+ };
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  const inline = {
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  configFile: config.configFile ?? false,
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  root: config.root,
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  mode: config.mode,
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  customLogger: entryBuildLogger(config.logger),
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  publicDir: false,
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- ...config.configFile ? {} : {
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- define: config.define,
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- resolve: { alias: config.resolve.alias }
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- },
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+ ...settings,
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  build: {
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  ...entryBuildOptions(entryPath),
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  write: false,
@@ -388,7 +402,11 @@ async function bundleEntryForDev(config, entryPath) {
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  copyPublicDir: false,
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  watch: null
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  },
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- plugins: [oneOffEntryBuild, recordWatchFiles(watchFiles)],
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+ plugins: [
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+ ...await inlinePlugins(config),
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+ oneOffEntryBuild,
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+ recordWatchFiles(watchFiles)
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+ ],
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  [INNER_BUILD_FLAG]: true
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  };
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  const out = await build(inline);
@@ -414,7 +432,7 @@ function tweeTsPlugin(options) {
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  const allOutputs = (config) => mergeOutputs(configOutputs(config, outputFilename), record.outputs());
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  if (options.entry && viteMajor < 8) throw new Error(`twee-ts: the entry option needs Vite 8 or newer (found ${version}).`);
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  return {
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- name: "twee-ts",
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+ name: PLUGIN_NAME,
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  config(userConfig, env) {
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  innerBuild = userConfig[INNER_BUILD_FLAG] === true;
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  building = env.command === "build";
@@ -1 +1 @@
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- {"version":3,"file":"vite.js","names":["viteVersion"],"sources":["../../src/plugins/vite.ts"],"sourcesContent":["/**\n * Ready-made Vite plugin for twee-ts.\n *\n * Compiles Twee sources into the story HTML. With `entry`, Vite also bundles a\n * script, and the CSS it imports, into the story as its Story JavaScript and\n * Story Stylesheet.\n *\n * In dev the compiled HTML is served at the base URL with Vite's client added.\n * Every change to a source, the head file, a module or a file the entry imports\n * recompiles it and reloads the page, and errors appear in Vite's overlay. A\n * request for the story also recompiles it first if a source, the head file or\n * a module changed without the watcher reporting it.\n */\nimport { readdirSync, statSync } from 'node:fs';\nimport { join, relative, resolve } from 'node:path';\nimport { stripVTControlCharacters } from 'node:util';\nimport { build, version as viteVersion } from 'vite';\nimport type { ErrorPayload, InlineConfig, Logger, Plugin, ResolvedConfig, UserConfig } from 'vite';\nimport type { CompileOptions, CompileResult, Diagnostic, FileCacheEntry, InlineSource } from '../types.js';\nimport { compileForOutputFile } from '../compiler.js';\nimport { fatalError, formatDiagnostic, splitDiagnostics } from './diagnostics.js';\nimport type { LocatedError } from './diagnostics.js';\nimport { getFilenames, isExcluded, outputPaths, realPathOf, walkedEntry } from '../filesystem.js';\nimport type { BuildOutputs, OutputPaths } from '../filesystem.js';\nimport { mediaTypeFromFilename } from '../media-types.js';\nimport { createOutputRecord, isInside, isViteConfigTemp, outputLocations, toPosix } from './paths.js';\nimport type { OutputLocation } from './paths.js';\n\nexport interface TweeTsVitePluginOptions {\n /** Source directories/files to compile, relative to the working directory. */\n sources: string[];\n /** Story format ID. */\n format?: string;\n /** Output filename in build output. Default: 'index.html'. */\n outputFilename?: string;\n /** Additional compile options. `sources` and `formatId` come from the options above. */\n compileOptions?: Partial<CompileOptions>;\n /**\n * A JS or TS file, relative to the working directory. Vite bundles it and\n * everything it imports into one self-contained script that becomes the\n * story's Story JavaScript; CSS it imports becomes the Story Stylesheet.\n * Requires Vite 8.\n */\n entry?: string;\n}\n\n/** Passage names the bundled entry takes inside the story. */\nconst ENTRY_SCRIPT_NAME = 'twee-ts-entry.js';\nconst ENTRY_STYLE_NAME = 'twee-ts-entry.css';\n\n/**\n * Set on the inline config of the build this plugin starts itself to bundle the\n * entry in dev. The plugin instance that build loads from the user's config file\n * sees it and stands aside.\n */\nconst INNER_BUILD_FLAG = '__tweeTsEntryBuild';\n\n/**\n * A build input that stands in when there is no entry, so Vite does not look\n * for an index.html (whose page would replace the story). Its empty chunk is\n * dropped from the output.\n */\nconst EMPTY_INPUT = 'virtual:twee-ts-empty-input';\nconst RESOLVED_EMPTY_INPUT = '\\0' + EMPTY_INPUT;\n\nconst viteMajor = Number.parseInt(viteVersion, 10);\n\n/**\n * The bundled entry: its script, its stylesheet, the files it was built from\n * (forward-slash paths), and any files the bundler still emits separately\n * (by output file name).\n */\ninterface EntryBundle {\n script: string;\n style: string;\n files: Set<string>;\n assets: Map<string, string | Uint8Array>;\n}\n\n/** The parts of a Vite output bundle this plugin reads. */\ntype BundleItem =\n | { type: 'chunk'; code: string; isEntry: boolean; moduleIds: readonly string[] }\n | { type: 'asset'; source: string | Uint8Array };\n\nfunction buildCompileOptions(options: TweeTsVitePluginOptions, entry: EntryBundle | undefined): CompileOptions {\n const inline: InlineSource[] = [];\n if (entry) {\n inline.push({ filename: ENTRY_SCRIPT_NAME, content: entry.script });\n if (entry.style !== '') inline.push({ filename: ENTRY_STYLE_NAME, content: entry.style });\n }\n return {\n ...options.compileOptions,\n sources: [...options.sources, ...inline],\n formatId: options.format ?? options.compileOptions?.formatId,\n };\n}\n\n/** Whether the user's config names build inputs of its own. */\nfunction hasUserInput(userConfig: UserConfig): boolean {\n const build = userConfig.build as Record<string, { input?: unknown } | undefined> | undefined;\n return build?.['rolldownOptions']?.input !== undefined || build?.['rollupOptions']?.input !== undefined;\n}\n\n/** Build settings naming one input, under the option name this Vite version reads. */\nfunction inputOnly(input: string): NonNullable<InlineConfig['build']> {\n return (viteMajor >= 8 ? { rolldownOptions: { input } } : { rollupOptions: { input } }) as NonNullable<\n InlineConfig['build']\n >;\n}\n\n/**\n * Build settings that turn the entry into one IIFE script and one stylesheet.\n * Fonts and images the entry uses are inlined as data URLs, so the story stays\n * one file; only an import marked `?no-inline` is still emitted separately.\n */\nfunction entryBuildOptions(entryPath: string): NonNullable<InlineConfig['build']> {\n return {\n cssCodeSplit: false,\n assetsInlineLimit: () => true,\n rolldownOptions: {\n input: entryPath,\n output: { format: 'iife', entryFileNames: ENTRY_SCRIPT_NAME, assetFileNames: '[name][extname]' },\n },\n };\n}\n\n/** Removes a trailing source-map comment that points at a file (a data: URL map stays). */\nfunction dropFileSourceMapComment(code: string): string {\n return code\n .replace(/\\n?\\/\\/# sourceMappingURL=(?!data:)\\S*\\s*$/, '')\n .replace(/\\n?\\/\\*# sourceMappingURL=(?!data:)[^*]*\\*\\/\\s*$/, '');\n}\n\n/**\n * Takes the entry's script and stylesheet out of the bundle, together with\n * their map files, which the story cannot ship. Anything else the bundler\n * emitted stays in the bundle, so a build writes it next to the HTML, and is\n * also returned, so the dev server can serve it.\n */\nfunction takeEntryFromBundle(bundle: Record<string, BundleItem>): EntryBundle {\n const entry: EntryBundle = { script: '', style: '', files: new Set(), assets: new Map() };\n const styles: string[] = [];\n for (const [fileName, item] of Object.entries(bundle)) {\n if (item.type === 'chunk') {\n if (item.isEntry) {\n entry.script = dropFileSourceMapComment(item.code);\n for (const id of item.moduleIds) if (!id.startsWith('\\0')) entry.files.add(fileOfId(id));\n }\n delete bundle[fileName];\n } else if (fileName.endsWith('.css')) {\n const css = typeof item.source === 'string' ? item.source : new TextDecoder().decode(item.source);\n styles.push(dropFileSourceMapComment(css));\n delete bundle[fileName];\n } else if (fileName.endsWith('.map')) {\n delete bundle[fileName];\n } else {\n entry.assets.set(fileName, item.source);\n }\n }\n entry.style = styles.join('\\n');\n return entry;\n}\n\n/** Absolute forward-slash paths of the head file and the modules, which `exclude` doesn't apply to. */\nfunction headInputs(options: TweeTsVitePluginOptions): string[] {\n const extra = options.compileOptions;\n return [...(extra?.headFile ? [extra.headFile] : []), ...(extra?.modules ?? [])].map((p) => toPosix(resolve(p)));\n}\n\n/**\n * Whether a file (forward-slash path) is a source `exclude` matches. `exclude`\n * never applies to the head file and modules.\n */\nfunction excludedByGlob(options: TweeTsVitePluginOptions): (file: string) => boolean {\n const exclude = options.compileOptions?.exclude ?? [];\n const notExcludable = headInputs(options);\n return (file) => isExcluded(file, exclude) && !isInside(file, notExcludable);\n}\n\n/**\n * Where a build with this config writes: each output's folder, the bundler's\n * `output.dir` or else `build.outDir`, or the bundler's `output.file`. Vite\n * resolves an `output.dir` against the root when it empties the folder and\n * copies the public files into it, while the bundler resolves it against the\n * working directory when it writes; both count.\n */\nfunction configOutputLocations(config: ResolvedConfig): OutputLocation[] {\n const outDir = resolve(config.root, config.build.outDir);\n const bundlerOptions = (\n config.build as unknown as Readonly<Record<string, { readonly output?: unknown } | undefined>>\n )[viteMajor >= 8 ? 'rolldownOptions' : 'rollupOptions'];\n const option = bundlerOptions?.output;\n const outputs: unknown[] = option === undefined ? [{}] : Array.isArray(option) ? option : [option];\n return outputs.flatMap((output) => {\n const [location] = outputLocations(output);\n if (location === undefined) return [{ dir: outDir }];\n if (location.dir === undefined) return [location];\n return [{ dir: resolve(location.dir) }, { dir: resolve(config.root, location.dir) }];\n });\n}\n\n/**\n * Every path a build with this config writes, as far as the config tells: each\n * output's folder (see configOutputLocations), the story in it, and the copies\n * of the public files Vite puts there. The plugin adds the files each bundle\n * writes as it builds (see createOutputRecord).\n */\nfunction configOutputs(config: ResolvedConfig, outputFilename: string): BuildOutputs {\n const record = createOutputRecord(outputFilename);\n const publicFiles =\n config.build.copyPublicDir && config.publicDir\n ? getFilenames([config.publicDir]).filenames.map((file) => relative(config.publicDir, resolve(file)))\n : [];\n for (const location of configOutputLocations(config)) {\n record.addLocation(location);\n record.addFiles(location, publicFiles);\n }\n return record.outputs();\n}\n\n/** Both builds' outputs together. */\nfunction mergeOutputs(a: BuildOutputs, b: BuildOutputs): BuildOutputs {\n return { files: [...a.files, ...b.files], dirs: [...a.dirs, ...b.dirs] };\n}\n\n/** Absolute forward-slash paths whose changes recompile the story: sources, head file, modules. */\nfunction watchedInputs(options: TweeTsVitePluginOptions): string[] {\n return [...options.sources.map((p) => toPosix(resolve(p))), ...headInputs(options)];\n}\n\n/**\n * What `vite build --watch` watches for the story: every file under `inputs`\n * (forward-slash paths) that source discovery reads, but those `skip` returns\n * true for, and every folder under them. The bundler watches each path on its\n * own, not recursively, so a folder is listed for the files added to it or\n * deleted from it. As in source discovery, a link to a folder is not followed.\n *\n * A watched folder may still report changes in its subfolders (Rolldown's\n * watcher on Linux does), so no path the build writes (`outputs`) is listed, nor\n * a folder that holds one: writing the outputs would start the next build. A file\n * added straight to such a folder is found when another change starts a build.\n */\nfunction buildWatchTargets(inputs: readonly string[], skip: (file: string) => boolean, outputs: OutputPaths): string[] {\n const targets: string[] = [];\n const walk = (path: string, real: string, isRoot: boolean): void => {\n if (outputs.isFile(real) || (!isRoot && outputs.isDir(real))) return;\n let entry;\n let names;\n try {\n entry = isRoot ? { stat: statSync(path), real } : walkedEntry(path, real);\n if (entry === undefined || outputs.isFile(entry.real)) return;\n if (!entry.stat.isDirectory()) {\n if (!skip(path)) targets.push(path);\n return;\n }\n names = readdirSync(path);\n } catch {\n return; // Missing or unreadable: the compile reports it.\n }\n if (!outputs.holds(entry.real)) targets.push(path);\n for (const name of names) walk(`${path}/${name}`, join(entry.real, name), false);\n };\n for (const input of inputs) walk(input, realPathOf(input), true);\n return targets;\n}\n\n/**\n * Every file under `inputs` (forward-slash paths) that source discovery reads,\n * leaving out `outputs`, but those `skip` returns true for, with what a change to\n * it alters: modification time, size and inode (a file replaced by a new one).\n */\nfunction inputFiles(\n inputs: readonly string[],\n skip: (file: string) => boolean,\n outputs: BuildOutputs,\n): Map<string, string> {\n const files = new Map<string, string>();\n for (const filename of getFilenames(inputs, outputs).filenames) {\n const file = toPosix(resolve(filename));\n if (skip(file)) continue;\n try {\n const stat = statSync(filename);\n files.set(file, `${stat.mtimeMs}:${stat.size}:${stat.ino}`);\n } catch {\n // Deleted since the walk found it; it counts as gone.\n }\n }\n return files;\n}\n\n/** The files added, removed or changed between two `inputFiles` results. */\nfunction filesChanged(before: ReadonlyMap<string, string>, after: ReadonlyMap<string, string>): Set<string> {\n const changed = new Set<string>();\n for (const [file, state] of after) if (before.get(file) !== state) changed.add(file);\n for (const file of before.keys()) if (!after.has(file)) changed.add(file);\n return changed;\n}\n\n/** Adds Vite's client to the page so reloads and the error overlay reach it. */\nfunction injectViteClient(html: string, base: string): string {\n const tag = `<script type=\"module\" src=\"${base}@vite/client\"></script>`;\n const head = /<head[^>]*>/i.exec(html);\n if (!head) return tag + html;\n const at = head.index + head[0].length;\n return html.slice(0, at) + tag + html.slice(at);\n}\n\n/** Served until the first successful compile, so the overlay has a page to appear on. */\nfunction waitingPage(base: string): string {\n return (\n '<!doctype html><html><head><meta charset=\"utf-8\">' +\n `<script type=\"module\" src=\"${base}@vite/client\"></script>` +\n '<title>twee-ts</title></head><body><p>The story has not compiled yet.</p></body></html>'\n );\n}\n\nfunction toOverlayError(e: unknown): ErrorPayload['err'] {\n const error = fatalError(e);\n return {\n // Bundler messages carry terminal colour codes; the overlay would show them raw.\n message: stripVTControlCharacters(error.message),\n stack: '',\n plugin: 'twee-ts',\n ...(error.id ? { id: error.id } : {}),\n ...(error.loc ? { loc: error.loc } : {}),\n };\n}\n\n/** Bundles the entry for dev with the user's own Vite config, unminified, with an inline source map. */\n/**\n * The entry build's logger: its warnings go to the dev server's logger; its\n * progress lines and its own \"build failed\" line are dropped, because the plugin\n * reports a failed bundle itself.\n */\nfunction entryBuildLogger(outer: Logger): Logger {\n return {\n info: () => {},\n warn: (message, options) => outer.warn(message, options),\n warnOnce: (message, options) => outer.warnOnce(message, options),\n error: () => {},\n clearScreen: () => {},\n hasErrorLogged: () => false,\n get hasWarned() {\n return outer.hasWarned;\n },\n };\n}\n\n/**\n * Keeps the entry build a one-off even when the user's config sets build.watch:\n * Vite's config merge skips a null, so the inline `watch: null` alone can't.\n */\nconst oneOffEntryBuild: Plugin = {\n name: 'twee-ts:one-off-entry-build',\n enforce: 'post',\n config(userConfig) {\n if (userConfig.build) userConfig.build.watch = null;\n },\n};\n\n/** Build-phase plugin hooks that may call `this.addWatchFile`. */\nconst WATCH_FILE_HOOKS = [\n 'buildStart',\n 'resolveId',\n 'resolveDynamicImport',\n 'load',\n 'transform',\n 'moduleParsed',\n 'buildEnd',\n];\n\n/** A module id or watched file as a forward-slash file path, without a query or hash (like Vite's cleanUrl). */\nfunction fileOfId(id: string): string {\n return toPosix(id.replace(/[?#].*$/s, ''));\n}\n\n/** A plugin context whose `addWatchFile` also records the file in `files`. */\nfunction recordingContext(context: object, files: Set<string>): object {\n return new Proxy(context, {\n get(target, key) {\n const value: unknown = Reflect.get(target, key, target);\n if (typeof value !== 'function') return value;\n if (key !== 'addWatchFile') return value.bind(target);\n return (id: string) => {\n if (!id.startsWith('\\0')) files.add(fileOfId(resolve(id)));\n return value.call(target, id);\n };\n },\n });\n}\n\n/**\n * A copy of `plugin` whose hooks record `addWatchFile` calls in `files`. The\n * original stays untouched, so a plugin object shared across entry builds never\n * collects wrappers. The copy keeps the prototype, so class-based plugins keep\n * their methods, and object-form hooks keep `order`, `filter` and the rest. A\n * plugin with no such hooks (a built-in one, for instance) is returned as is.\n */\nfunction recordingPlugin(plugin: unknown, files: Set<string>): unknown {\n if (typeof plugin !== 'object' || plugin === null) return plugin;\n const hooks = plugin as Readonly<Record<string, unknown>>;\n const hookHandler = (hook: unknown): unknown =>\n typeof hook === 'object' && hook !== null ? (hook as { handler?: unknown }).handler : hook;\n if (!WATCH_FILE_HOOKS.some((name) => typeof hookHandler(hooks[name]) === 'function')) return plugin;\n const copy = Object.create(\n Object.getPrototypeOf(plugin) as object | null,\n Object.getOwnPropertyDescriptors(plugin),\n ) as Record<string, unknown>;\n for (const name of WATCH_FILE_HOOKS) {\n const hook = hooks[name];\n const handler = hookHandler(hook);\n if (typeof handler !== 'function') continue;\n const wrapped = function (this: object, ...args: unknown[]): unknown {\n return handler.apply(recordingContext(this, files), args);\n };\n copy[name] = typeof hook === 'function' ? wrapped : { ...(hook as object), handler: wrapped };\n }\n return copy;\n}\n\n/**\n * Collects the files the entry build's plugins add with `addWatchFile`. These\n * are not modules of the bundle: Vite's CSS plugin adds the stylesheets pulled\n * in by `@import` and the files `url()` points at this way. The build runs on\n * recording copies of its plugins. They are made in the bundler's `options`\n * hook, which sees the final plugin list, including the plugins Vite resolves\n * per environment (`applyToEnvironment`) after `configResolved`.\n */\nfunction recordWatchFiles(files: Set<string>): Plugin {\n return {\n name: 'twee-ts:record-watch-files',\n options: {\n order: 'post',\n async handler(inputOptions) {\n const plugins = (await flattenPlugins(inputOptions.plugins)).map((p) => recordingPlugin(p, files));\n return { ...inputOptions, plugins: plugins as typeof inputOptions.plugins };\n },\n },\n };\n}\n\n/** A plugin option (nested arrays, promises, falsy entries) as one flat list. */\nasync function flattenPlugins(option: unknown): Promise<unknown[]> {\n const value: unknown = await option;\n if (Array.isArray(value)) return (await Promise.all(value.map(flattenPlugins))).flat();\n return value ? [value] : [];\n}\n\n/** Bundles the entry for dev with the user's own Vite config, unminified, with an inline source map. */\nasync function bundleEntryForDev(config: ResolvedConfig, entryPath: string): Promise<EntryBundle> {\n const watchFiles = new Set<string>();\n const inline: InlineConfig & Record<string, unknown> = {\n configFile: config.configFile ?? false,\n root: config.root,\n mode: config.mode,\n customLogger: entryBuildLogger(config.logger),\n publicDir: false,\n // With a config file the entry build reads it again, plugins and all. Without\n // one, the settings that change how code bundles come across from the server.\n ...(config.configFile ? {} : { define: config.define, resolve: { alias: config.resolve.alias } }),\n build: {\n ...entryBuildOptions(entryPath),\n write: false,\n minify: false,\n sourcemap: 'inline',\n emptyOutDir: false,\n copyPublicDir: false,\n watch: null,\n },\n plugins: [oneOffEntryBuild, recordWatchFiles(watchFiles)],\n [INNER_BUILD_FLAG]: true,\n };\n const out = await build(inline);\n const bundle: Record<string, BundleItem> = {};\n for (const result of Array.isArray(out) ? out : [out]) {\n if (!('output' in result)) {\n await result.close();\n throw new Error('twee-ts: the entry build returned a watcher instead of a bundle.');\n }\n for (const item of result.output) bundle[item.fileName] = item;\n }\n const entry = takeEntryFromBundle(bundle);\n for (const file of watchFiles) entry.files.add(file);\n return entry;\n}\n\nexport function tweeTsPlugin(options: TweeTsVitePluginOptions): Plugin {\n const outputFilename = options.outputFilename ?? 'index.html';\n const cache = new Map<string, FileCacheEntry>();\n let innerBuild = false;\n let building = false;\n // The config of the last build this plugin took part in, once resolved.\n let buildConfig: ResolvedConfig | undefined;\n // The files this plugin's builds write, and their output folders, as each bundle\n // reports them. 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+ {"version":3,"file":"vite.js","names":["viteVersion"],"sources":["../../src/plugins/vite.ts"],"sourcesContent":["/**\n * Ready-made Vite plugin for twee-ts.\n *\n * Compiles Twee sources into the story HTML. With `entry`, Vite also bundles a\n * script, and the CSS it imports, into the story as its Story JavaScript and\n * Story Stylesheet.\n *\n * In dev the compiled HTML is served at the base URL with Vite's client added.\n * Every change to a source, the head file, a module or a file the entry imports\n * recompiles it and reloads the page, and errors appear in Vite's overlay. A\n * request for the story also recompiles it first if a source, the head file or\n * a module changed without the watcher reporting it.\n */\nimport { readdirSync, statSync } from 'node:fs';\nimport { join, relative, resolve } from 'node:path';\nimport { stripVTControlCharacters } from 'node:util';\nimport { build, version as viteVersion } from 'vite';\nimport type { ErrorPayload, InlineConfig, Logger, Plugin, ResolvedConfig, UserConfig } from 'vite';\nimport type { CompileOptions, CompileResult, Diagnostic, FileCacheEntry, InlineSource } from '../types.js';\nimport { compileForOutputFile } from '../compiler.js';\nimport { fatalError, formatDiagnostic, splitDiagnostics } from './diagnostics.js';\nimport type { LocatedError } from './diagnostics.js';\nimport { getFilenames, isExcluded, outputPaths, realPathOf, walkedEntry } from '../filesystem.js';\nimport type { BuildOutputs, OutputPaths } from '../filesystem.js';\nimport { mediaTypeFromFilename } from '../media-types.js';\nimport { findHeadStartEnd } from '../modules.js';\nimport { createOutputRecord, isInside, isViteConfigTemp, outputLocations, toPosix } from './paths.js';\nimport type { OutputLocation } from './paths.js';\n\nexport interface TweeTsVitePluginOptions {\n /** Source directories/files to compile, relative to the working directory. */\n sources: string[];\n /** Story format ID. */\n format?: string;\n /** Output filename in build output. Default: 'index.html'. */\n outputFilename?: string;\n /** Additional compile options. `sources` and `formatId` come from the options above. */\n compileOptions?: Partial<CompileOptions>;\n /**\n * A JS or TS file, relative to the working directory. Vite bundles it and\n * everything it imports into one self-contained script that becomes the\n * story's Story JavaScript; CSS it imports becomes the Story Stylesheet.\n * Requires Vite 8.\n */\n entry?: string;\n}\n\n/** Passage names the bundled entry takes inside the story. */\nconst ENTRY_SCRIPT_NAME = 'twee-ts-entry.js';\nconst ENTRY_STYLE_NAME = 'twee-ts-entry.css';\n\n/**\n * Set on the inline config of the build this plugin starts itself to bundle the\n * entry in dev. The plugin instance that build loads from the user's config file\n * sees it and stands aside.\n */\n/** The plugin's name, which is also how the entry build tells it from the user's other plugins. */\nconst PLUGIN_NAME = 'twee-ts';\nconst INNER_BUILD_FLAG = '__tweeTsEntryBuild';\n\n/**\n * A build input that stands in when there is no entry, so Vite does not look\n * for an index.html (whose page would replace the story). Its empty chunk is\n * dropped from the output.\n */\nconst EMPTY_INPUT = 'virtual:twee-ts-empty-input';\nconst RESOLVED_EMPTY_INPUT = '\\0' + EMPTY_INPUT;\n\nconst viteMajor = Number.parseInt(viteVersion, 10);\n\n/**\n * The bundled entry: its script, its stylesheet, the files it was built from\n * (forward-slash paths), and any files the bundler still emits separately\n * (by output file name).\n */\ninterface EntryBundle {\n script: string;\n style: string;\n files: Set<string>;\n assets: Map<string, string | Uint8Array>;\n}\n\n/** The parts of a Vite output bundle this plugin reads. */\ntype BundleItem =\n | { type: 'chunk'; code: string; isEntry: boolean; moduleIds: readonly string[] }\n | { type: 'asset'; source: string | Uint8Array };\n\nfunction buildCompileOptions(options: TweeTsVitePluginOptions, entry: EntryBundle | undefined): CompileOptions {\n const inline: InlineSource[] = [];\n if (entry) {\n inline.push({ filename: ENTRY_SCRIPT_NAME, content: entry.script });\n if (entry.style !== '') inline.push({ filename: ENTRY_STYLE_NAME, content: entry.style });\n }\n return {\n ...options.compileOptions,\n sources: [...options.sources, ...inline],\n formatId: options.format ?? options.compileOptions?.formatId,\n };\n}\n\n/** Whether the user's config names build inputs of its own. */\nfunction hasUserInput(userConfig: UserConfig): boolean {\n const build = userConfig.build as Record<string, { input?: unknown } | undefined> | undefined;\n return build?.['rolldownOptions']?.input !== undefined || build?.['rollupOptions']?.input !== undefined;\n}\n\n/** Build settings naming one input, under the option name this Vite version reads. */\nfunction inputOnly(input: string): NonNullable<InlineConfig['build']> {\n return (viteMajor >= 8 ? { rolldownOptions: { input } } : { rollupOptions: { input } }) as NonNullable<\n InlineConfig['build']\n >;\n}\n\n/**\n * Build settings that turn the entry into one IIFE script and one stylesheet.\n * Fonts and images the entry uses are inlined as data URLs, so the story stays\n * one file; only an import marked `?no-inline` is still emitted separately.\n */\nfunction entryBuildOptions(entryPath: string): NonNullable<InlineConfig['build']> {\n return {\n cssCodeSplit: false,\n assetsInlineLimit: () => true,\n rolldownOptions: {\n input: entryPath,\n output: { format: 'iife', entryFileNames: ENTRY_SCRIPT_NAME, assetFileNames: '[name][extname]' },\n },\n };\n}\n\n/** Removes a trailing source-map comment that points at a file (a data: URL map stays). */\nfunction dropFileSourceMapComment(code: string): string {\n return code\n .replace(/\\n?\\/\\/# sourceMappingURL=(?!data:)\\S*\\s*$/, '')\n .replace(/\\n?\\/\\*# sourceMappingURL=(?!data:)[^*]*\\*\\/\\s*$/, '');\n}\n\n/**\n * Takes the entry's script and stylesheet out of the bundle, together with\n * their map files, which the story cannot ship. Anything else the bundler\n * emitted stays in the bundle, so a build writes it next to the HTML, and is\n * also returned, so the dev server can serve it.\n */\nfunction takeEntryFromBundle(bundle: Record<string, BundleItem>): EntryBundle {\n const entry: EntryBundle = { script: '', style: '', files: new Set(), assets: new Map() };\n const styles: string[] = [];\n for (const [fileName, item] of Object.entries(bundle)) {\n if (item.type === 'chunk') {\n if (item.isEntry) {\n entry.script = dropFileSourceMapComment(item.code);\n for (const id of item.moduleIds) if (!id.startsWith('\\0')) entry.files.add(fileOfId(id));\n }\n delete bundle[fileName];\n } else if (fileName.endsWith('.css')) {\n const css = typeof item.source === 'string' ? item.source : new TextDecoder().decode(item.source);\n styles.push(dropFileSourceMapComment(css));\n delete bundle[fileName];\n } else if (fileName.endsWith('.map')) {\n delete bundle[fileName];\n } else {\n entry.assets.set(fileName, item.source);\n }\n }\n entry.style = styles.join('\\n');\n return entry;\n}\n\n/** Absolute forward-slash paths of the head file and the modules, which `exclude` doesn't apply to. */\nfunction headInputs(options: TweeTsVitePluginOptions): string[] {\n const extra = options.compileOptions;\n return [...(extra?.headFile ? [extra.headFile] : []), ...(extra?.modules ?? [])].map((p) => toPosix(resolve(p)));\n}\n\n/**\n * Whether a file (forward-slash path) is a source `exclude` matches. `exclude`\n * never applies to the head file and modules.\n */\nfunction excludedByGlob(options: TweeTsVitePluginOptions): (file: string) => boolean {\n const exclude = options.compileOptions?.exclude ?? [];\n const notExcludable = headInputs(options);\n return (file) => isExcluded(file, exclude) && !isInside(file, notExcludable);\n}\n\n/**\n * Where a build with this config writes: each output's folder, the bundler's\n * `output.dir` or else `build.outDir`, or the bundler's `output.file`. Vite\n * resolves an `output.dir` against the root when it empties the folder and\n * copies the public files into it, while the bundler resolves it against the\n * working directory when it writes; both count.\n */\nfunction configOutputLocations(config: ResolvedConfig): OutputLocation[] {\n const outDir = resolve(config.root, config.build.outDir);\n const bundlerOptions = (\n config.build as unknown as Readonly<Record<string, { readonly output?: unknown } | undefined>>\n )[viteMajor >= 8 ? 'rolldownOptions' : 'rollupOptions'];\n const option = bundlerOptions?.output;\n const outputs: unknown[] = option === undefined ? [{}] : Array.isArray(option) ? option : [option];\n return outputs.flatMap((output) => {\n const [location] = outputLocations(output);\n if (location === undefined) return [{ dir: outDir }];\n if (location.dir === undefined) return [location];\n return [{ dir: resolve(location.dir) }, { dir: resolve(config.root, location.dir) }];\n });\n}\n\n/**\n * Every path a build with this config writes, as far as the config tells: each\n * output's folder (see configOutputLocations), the story in it, and the copies\n * of the public files Vite puts there. The plugin adds the files each bundle\n * writes as it builds (see createOutputRecord).\n */\nfunction configOutputs(config: ResolvedConfig, outputFilename: string): BuildOutputs {\n const record = createOutputRecord(outputFilename);\n const publicFiles =\n config.build.copyPublicDir && config.publicDir\n ? getFilenames([config.publicDir]).filenames.map((file) => relative(config.publicDir, resolve(file)))\n : [];\n for (const location of configOutputLocations(config)) {\n record.addLocation(location);\n record.addFiles(location, publicFiles);\n }\n return record.outputs();\n}\n\n/** Both builds' outputs together. */\nfunction mergeOutputs(a: BuildOutputs, b: BuildOutputs): BuildOutputs {\n return { files: [...a.files, ...b.files], dirs: [...a.dirs, ...b.dirs] };\n}\n\n/** Absolute forward-slash paths whose changes recompile the story: sources, head file, modules. */\nfunction watchedInputs(options: TweeTsVitePluginOptions): string[] {\n return [...options.sources.map((p) => toPosix(resolve(p))), ...headInputs(options)];\n}\n\n/**\n * What `vite build --watch` watches for the story: every file under `inputs`\n * (forward-slash paths) that source discovery reads, but those `skip` returns\n * true for, and every folder under them. The bundler watches each path on its\n * own, not recursively, so a folder is listed for the files added to it or\n * deleted from it. As in source discovery, a link to a folder is not followed.\n *\n * A watched folder may still report changes in its subfolders (Rolldown's\n * watcher on Linux does), so no path the build writes (`outputs`) is listed, nor\n * a folder that holds one: writing the outputs would start the next build. A file\n * added straight to such a folder is found when another change starts a build.\n */\nfunction buildWatchTargets(inputs: readonly string[], skip: (file: string) => boolean, outputs: OutputPaths): string[] {\n const targets: string[] = [];\n const walk = (path: string, real: string, isRoot: boolean): void => {\n if (outputs.isFile(real) || (!isRoot && outputs.isDir(real))) return;\n let entry;\n let names;\n try {\n entry = isRoot ? { stat: statSync(path), real } : walkedEntry(path, real);\n if (entry === undefined || outputs.isFile(entry.real)) return;\n if (!entry.stat.isDirectory()) {\n if (!skip(path)) targets.push(path);\n return;\n }\n names = readdirSync(path);\n } catch {\n return; // Missing or unreadable: the compile reports it.\n }\n if (!outputs.holds(entry.real)) targets.push(path);\n for (const name of names) walk(`${path}/${name}`, join(entry.real, name), false);\n };\n for (const input of inputs) walk(input, realPathOf(input), true);\n return targets;\n}\n\n/**\n * Every file under `inputs` (forward-slash paths) that source discovery reads,\n * leaving out `outputs`, but those `skip` returns true for, with what a change to\n * it alters: modification time, size and inode (a file replaced by a new one).\n */\nfunction inputFiles(\n inputs: readonly string[],\n skip: (file: string) => boolean,\n outputs: BuildOutputs,\n): Map<string, string> {\n const files = new Map<string, string>();\n for (const filename of getFilenames(inputs, outputs).filenames) {\n const file = toPosix(resolve(filename));\n if (skip(file)) continue;\n try {\n const stat = statSync(filename);\n files.set(file, `${stat.mtimeMs}:${stat.size}:${stat.ino}`);\n } catch {\n // Deleted since the walk found it; it counts as gone.\n }\n }\n return files;\n}\n\n/** The files added, removed or changed between two `inputFiles` results. */\nfunction filesChanged(before: ReadonlyMap<string, string>, after: ReadonlyMap<string, string>): Set<string> {\n const changed = new Set<string>();\n for (const [file, state] of after) if (before.get(file) !== state) changed.add(file);\n for (const file of before.keys()) if (!after.has(file)) changed.add(file);\n return changed;\n}\n\n/** Adds Vite's client to the page so reloads and the error overlay reach it. */\nfunction injectViteClient(html: string, base: string): string {\n const tag = `<script type=\"module\" src=\"${base}@vite/client\"></script>`;\n // The real head start tag: not one in a comment, a script or an attribute value.\n const at = findHeadStartEnd(html);\n if (at === undefined) return tag + html;\n return html.slice(0, at) + tag + html.slice(at);\n}\n\n/** Served until the first successful compile, so the overlay has a page to appear on. */\nfunction waitingPage(base: string): string {\n return (\n '<!doctype html><html><head><meta charset=\"utf-8\">' +\n `<script type=\"module\" src=\"${base}@vite/client\"></script>` +\n '<title>twee-ts</title></head><body><p>The story has not compiled yet.</p></body></html>'\n );\n}\n\nfunction toOverlayError(e: unknown): ErrorPayload['err'] {\n const error = fatalError(e);\n return {\n // Bundler messages carry terminal colour codes; the overlay would show them raw.\n message: stripVTControlCharacters(error.message),\n stack: '',\n plugin: 'twee-ts',\n ...(error.id ? { id: error.id } : {}),\n ...(error.loc ? { loc: error.loc } : {}),\n };\n}\n\n/** Bundles the entry for dev with the user's own Vite config, unminified, with an inline source map. */\n/**\n * The entry build's logger: its warnings go to the dev server's logger; its\n * progress lines and its own \"build failed\" line are dropped, because the plugin\n * reports a failed bundle itself.\n */\nfunction entryBuildLogger(outer: Logger): Logger {\n return {\n info: () => {},\n warn: (message, options) => outer.warn(message, options),\n warnOnce: (message, options) => outer.warnOnce(message, options),\n error: () => {},\n clearScreen: () => {},\n hasErrorLogged: () => false,\n get hasWarned() {\n return outer.hasWarned;\n },\n };\n}\n\n/**\n * Keeps the entry build a one-off even when the user's config sets build.watch:\n * Vite's config merge skips a null, so the inline `watch: null` alone can't.\n */\nconst oneOffEntryBuild: Plugin = {\n name: 'twee-ts:one-off-entry-build',\n enforce: 'post',\n config(userConfig) {\n if (userConfig.build) userConfig.build.watch = null;\n },\n};\n\n/** Build-phase plugin hooks that may call `this.addWatchFile`. */\nconst WATCH_FILE_HOOKS = [\n 'buildStart',\n 'resolveId',\n 'resolveDynamicImport',\n 'load',\n 'transform',\n 'moduleParsed',\n 'buildEnd',\n];\n\n/** A module id or watched file as a forward-slash file path, without a query or hash (like Vite's cleanUrl). */\nfunction fileOfId(id: string): string {\n return toPosix(id.replace(/[?#].*$/s, ''));\n}\n\n/** A plugin context whose `addWatchFile` also records the file in `files`. */\nfunction recordingContext(context: object, files: Set<string>): object {\n return new Proxy(context, {\n get(target, key) {\n const value: unknown = Reflect.get(target, key, target);\n if (typeof value !== 'function') return value;\n if (key !== 'addWatchFile') return value.bind(target);\n return (id: string) => {\n if (!id.startsWith('\\0')) files.add(fileOfId(resolve(id)));\n return value.call(target, id);\n };\n },\n });\n}\n\n/**\n * A copy of `plugin` whose hooks record `addWatchFile` calls in `files`. The\n * original stays untouched, so a plugin object shared across entry builds never\n * collects wrappers. The copy keeps the prototype, so class-based plugins keep\n * their methods, and object-form hooks keep `order`, `filter` and the rest. A\n * plugin with no such hooks (a built-in one, for instance) is returned as is.\n */\nfunction recordingPlugin(plugin: unknown, files: Set<string>): unknown {\n if (typeof plugin !== 'object' || plugin === null) return plugin;\n const hooks = plugin as Readonly<Record<string, unknown>>;\n const hookHandler = (hook: unknown): unknown =>\n typeof hook === 'object' && hook !== null ? (hook as { handler?: unknown }).handler : hook;\n if (!WATCH_FILE_HOOKS.some((name) => typeof hookHandler(hooks[name]) === 'function')) return plugin;\n const copy = Object.create(\n Object.getPrototypeOf(plugin) as object | null,\n Object.getOwnPropertyDescriptors(plugin),\n ) as Record<string, unknown>;\n for (const name of WATCH_FILE_HOOKS) {\n const hook = hooks[name];\n const handler = hookHandler(hook);\n if (typeof handler !== 'function') continue;\n const wrapped = function (this: object, ...args: unknown[]): unknown {\n return handler.apply(recordingContext(this, files), args);\n };\n copy[name] = typeof hook === 'function' ? wrapped : { ...(hook as object), handler: wrapped };\n }\n return copy;\n}\n\n/**\n * Collects the files the entry build's plugins add with `addWatchFile`. These\n * are not modules of the bundle: Vite's CSS plugin adds the stylesheets pulled\n * in by `@import` and the files `url()` points at this way. The build runs on\n * recording copies of its plugins. They are made in the bundler's `options`\n * hook, which sees the final plugin list, including the plugins Vite resolves\n * per environment (`applyToEnvironment`) after `configResolved`.\n */\nfunction recordWatchFiles(files: Set<string>): Plugin {\n return {\n name: 'twee-ts:record-watch-files',\n options: {\n order: 'post',\n async handler(inputOptions) {\n const plugins = (await flattenPlugins(inputOptions.plugins)).map((p) => recordingPlugin(p, files));\n return { ...inputOptions, plugins: plugins as typeof inputOptions.plugins };\n },\n },\n };\n}\n\n/** A plugin option (nested arrays, promises, falsy entries) as one flat list. */\nasync function flattenPlugins(option: unknown): Promise<unknown[]> {\n const value: unknown = await option;\n if (Array.isArray(value)) return (await Promise.all(value.map(flattenPlugins))).flat();\n return value ? [value] : [];\n}\n\n/**\n * The plugins passed to `createServer()` itself, flattened, without twee-ts: the entry build must not run this\n * plugin, whose state belongs to the server, and a config file brings its own plugins when it is read again.\n * Vite's resolved list is not used, as it holds the built-ins every build adds for itself.\n */\nasync function inlinePlugins(config: ResolvedConfig): Promise<Plugin[]> {\n const plugins = (await flattenPlugins(config.inlineConfig.plugins)) as Plugin[];\n return plugins.filter((plugin) => plugin.name !== PLUGIN_NAME);\n}\n\n/** Bundles the entry for dev with the user's own Vite config, unminified, with an inline source map. */\nasync function bundleEntryForDev(config: ResolvedConfig, entryPath: string): Promise<EntryBundle> {\n const watchFiles = new Set<string>();\n // With a config file the entry build reads it again, plugins and all, so only what the server was given on top\n // of it comes across. Without one, the resolved settings that change how code bundles do.\n const { define, resolve: inlineResolve } = config.inlineConfig;\n const settings: InlineConfig = config.configFile\n ? { define, ...(inlineResolve?.alias ? { resolve: { alias: inlineResolve.alias } } : {}) }\n : { define: config.define, resolve: { alias: config.resolve.alias } };\n const inline: InlineConfig & Record<string, unknown> = {\n configFile: config.configFile ?? false,\n root: config.root,\n mode: config.mode,\n customLogger: entryBuildLogger(config.logger),\n publicDir: false,\n ...settings,\n build: {\n ...entryBuildOptions(entryPath),\n write: false,\n minify: false,\n sourcemap: 'inline',\n emptyOutDir: false,\n copyPublicDir: false,\n watch: null,\n },\n plugins: [...(await inlinePlugins(config)), oneOffEntryBuild, recordWatchFiles(watchFiles)],\n [INNER_BUILD_FLAG]: true,\n };\n const out = await build(inline);\n const bundle: Record<string, BundleItem> = {};\n for (const result of Array.isArray(out) ? out : [out]) {\n if (!('output' in result)) {\n await result.close();\n throw new Error('twee-ts: the entry build returned a watcher instead of a bundle.');\n }\n for (const item of result.output) bundle[item.fileName] = item;\n }\n const entry = takeEntryFromBundle(bundle);\n for (const file of watchFiles) entry.files.add(file);\n return entry;\n}\n\nexport function tweeTsPlugin(options: TweeTsVitePluginOptions): Plugin {\n const outputFilename = options.outputFilename ?? 'index.html';\n const cache = new Map<string, FileCacheEntry>();\n let innerBuild = false;\n let building = false;\n // The config of the last build this plugin took part in, once resolved.\n let buildConfig: ResolvedConfig | undefined;\n // The files this plugin's builds write, and their output folders, as each bundle\n // reports them. A source folder may hold any of them; none is a source.\n const record = createOutputRecord(outputFilename);\n // Everything the builds and the dev server leave out: what the config says a\n // build writes, and what the builds so far wrote.\n const allOutputs = (config: ResolvedConfig): BuildOutputs =>\n mergeOutputs(configOutputs(config, outputFilename), record.outputs());\n\n if (options.entry && viteMajor < 8) {\n throw new Error(`twee-ts: the entry option needs Vite 8 or newer (found ${viteVersion}).`);\n }\n\n return {\n name: PLUGIN_NAME,\n\n config(userConfig, env) {\n innerBuild = (userConfig as Record<string, unknown>)[INNER_BUILD_FLAG] === true;\n building = env.command === 'build';\n if (innerBuild || !building) return undefined;\n if (options.entry) return { build: entryBuildOptions(resolve(options.entry)) };\n if (hasUserInput(userConfig)) return undefined;\n return { build: inputOnly(EMPTY_INPUT) };\n },\n\n configResolved(config) {\n if (innerBuild) return;\n if (building) buildConfig = config;\n if (!options.entry) return;\n const sources = options.sources.map((p) => toPosix(resolve(p)));\n if (isInside(toPosix(resolve(options.entry)), sources)) {\n config.logger.warn(\n `[twee-ts] The entry ${options.entry} is inside the story sources (${options.sources.join(', ')}). ` +\n 'twee-ts also loads the .js and .css files it finds in source folders, unbundled, as Story JavaScript ' +\n \"and Story Stylesheet; keep the entry's folder out of `sources`.\",\n );\n }\n },\n\n // `vite build --watch` rebuilds for the files the build registers. The story's\n // inputs are read in generateBundle, outside the module graph, so they are\n // registered here; the dev server watches them itself (configureServer).\n buildStart() {\n if (innerBuild || !building || !this.meta.watchMode || buildConfig === undefined) return;\n const outputs = outputPaths(allOutputs(buildConfig));\n for (const target of buildWatchTargets(watchedInputs(options), excludedByGlob(options), outputs)) {\n this.addWatchFile(target);\n }\n },\n\n // The compile cache trusts modification times, which a quick save may leave\n // unchanged (coarse file-system timestamps); forget a file that changed.\n watchChange(id) {\n if (innerBuild) return;\n const changed = toPosix(resolve(id));\n for (const key of [...cache.keys()]) if (toPosix(resolve(key)) === changed) cache.delete(key);\n },\n\n resolveId(id) {\n return id === EMPTY_INPUT ? RESOLVED_EMPTY_INPUT : undefined;\n },\n\n load(id) {\n // A statement app builds keep (they drop unused exports), so Rollup in Vite 5\n // doesn't warn about an empty chunk. The chunk is removed from the output.\n return id === RESOLVED_EMPTY_INPUT ? 'globalThis.tweeTsEmptyInput = true;' : undefined;\n },\n\n generateBundle: {\n order: 'post',\n async handler(outputOptions, bundle) {\n if (innerBuild) return;\n for (const [fileName, item] of Object.entries(bundle)) {\n if (item.type === 'chunk' && item.facadeModuleId === RESOLVED_EMPTY_INPUT) delete bundle[fileName];\n }\n // Where this output writes the story and the bundle, should the bundler's own\n // settings differ from what the config said. Nothing a build writes is a source.\n record.addLocation(outputOptions);\n record.addFiles(outputOptions, Object.keys(bundle));\n const outputs = buildConfig === undefined ? record.outputs() : allOutputs(buildConfig);\n const entry = options.entry ? takeEntryFromBundle(bundle) : undefined;\n let result: CompileResult;\n try {\n result = await compileForOutputFile(buildCompileOptions(options, entry), outputs, cache);\n } catch (e) {\n return this.error(fatalError(e));\n }\n let warnings: Diagnostic[];\n try {\n warnings = splitDiagnostics(result);\n } catch (e) {\n return this.error(e as LocatedError);\n }\n for (const w of warnings) this.warn(formatDiagnostic(w));\n this.emitFile({ type: 'asset', fileName: outputFilename, source: result.output });\n },\n },\n\n async configureServer(server) {\n if (innerBuild) return;\n const base = server.config.base;\n const servePaths = outputFilename === 'index.html' ? [base, `${base}index.html`] : [`${base}${outputFilename}`];\n const inputs = watchedInputs(options);\n // What a build writes, which `vite build` may have left inside a source folder:\n // the story, chunks and assets, and the copies of the public files.\n let outputs = allOutputs(server.config);\n let output = outputPaths(outputs);\n const refreshOutputs = (): void => {\n outputs = allOutputs(server.config);\n output = outputPaths(outputs);\n };\n const excludedGlob = excludedByGlob(options);\n const excluded = (file: string): boolean => excludedGlob(file) || output.isOutput(file, inputs);\n const entryPath = options.entry ? resolve(options.entry) : undefined;\n const root = toPosix(server.config.root);\n server.watcher.add(inputs);\n\n let html = '';\n let lastError: ErrorPayload['err'] | undefined;\n let entry: EntryBundle | undefined; // last good bundle\n let entryStale = true; // bundle again on the next rebuild\n let queue: Promise<void> = Promise.resolve();\n let pending = new Set<string>();\n let timer: ReturnType<typeof setTimeout> | undefined;\n let closed = false;\n // The input files as the last compile found them, to tell whether the\n // watcher missed a change (see catchUp).\n let compiledInputs = new Map<string, string>();\n let catchingUp: Promise<void> | undefined;\n // Stops this server's rebuilds when it closes, on close() and restart() alike;\n // no rebuild may start after that, including one whose timer is still pending\n // in middleware mode. Vite closes each server's own watcher then. closeBundle\n // can't tell: it runs for the whole plugin instance, which a restarted server\n // (the plugin passed inline keeps its instance) or a build may share.\n const closeWatcher = server.watcher.close.bind(server.watcher);\n server.watcher.close = async () => {\n closed = true;\n clearTimeout(timer);\n pending.clear();\n return closeWatcher();\n };\n\n // The files that belong to the entry: after a good bundle, the modules it was\n // built from and the files its plugins watch (such as CSS @imports and url()\n // targets); while there is none, or the last one failed, anything in\n // the project, so that creating a missing import brings it back.\n const touchesEntry = (file: string): boolean =>\n entryPath !== undefined && (entryStale ? isInside(file, [root]) : (entry?.files.has(file) ?? false));\n\n // `initial`: the compile at server start. No page is open yet, and Vite would\n // hold a full-reload for the first page that connects and reload it once.\n const rebuild = async (changed: ReadonlySet<string>, initial = false): Promise<void> => {\n if (closed) return;\n refreshOutputs();\n // Taken before the compile reads anything, so a file written during it\n // still counts as changed afterwards.\n compiledInputs = inputFiles(inputs, excludedGlob, outputs);\n // The compile cache trusts modification times, which a quick save may leave\n // unchanged (coarse file-system timestamps); forget the files that changed.\n for (const key of [...cache.keys()]) if (changed.has(toPosix(resolve(key)))) cache.delete(key);\n try {\n if (entryPath && (entryStale || [...changed].some(touchesEntry))) {\n entryStale = true;\n entry = await bundleEntryForDev(server.config, entryPath);\n entryStale = false;\n }\n const result = await compileForOutputFile(buildCompileOptions(options, entry), outputs, cache);\n for (const w of splitDiagnostics(result)) server.config.logger.warn(`[twee-ts] ${formatDiagnostic(w)}`);\n html = injectViteClient(result.output, base);\n lastError = undefined;\n if (!initial) server.ws.send({ type: 'full-reload' });\n } catch (e) {\n lastError = toOverlayError(e);\n server.config.logger.error(`[twee-ts] ${lastError.message}`);\n server.ws.send({ type: 'error', err: lastError });\n }\n };\n\n // rebuild() reports its own errors; this catches a failure while reporting,\n // so one bad report doesn't stop every later rebuild.\n const keepQueueAlive = (e: unknown): void => {\n try {\n server.config.logger.error(`[twee-ts] ${fatalError(e).message}`);\n } catch {\n // Nothing left to report with.\n }\n };\n\n await rebuild(new Set(), true);\n\n server.watcher.on('all', (event, file) => {\n if (event !== 'add' && event !== 'change' && event !== 'unlink') return;\n const changed = toPosix(resolve(file));\n // Loading the config for the entry build writes and deletes one of these;\n // reacting to it would bundle again, and again.\n if (isViteConfigTemp(changed)) return;\n if ((!isInside(changed, inputs) || excluded(changed)) && !touchesEntry(changed)) return;\n pending.add(changed);\n clearTimeout(timer);\n timer = setTimeout(() => {\n const files = pending;\n pending = new Set();\n queue = queue.then(() => rebuild(files)).catch(keepQueueAlive);\n }, 50);\n });\n\n // The watcher can miss changes. When a folder is deleted and created again\n // in quick succession (as `git rebase` does), chokidar stops watching the\n // folder, so a file added to it later raises no event; under Deno it also\n // loses the files created with it, so their later edits raise none\n // either. Before the story is served, this\n // waits for any compile under way, compares the input files with what the\n // last compile found, and compiles again first if they differ.\n const catchUp = (): Promise<void> => {\n catchingUp ??= (async () => {\n await queue;\n const changed = filesChanged(compiledInputs, inputFiles(inputs, excludedGlob, outputs));\n if (changed.size === 0) return;\n // Changes the watcher did report, still waiting out the debounce, go into the same compile.\n for (const file of pending) changed.add(file);\n pending = new Set();\n clearTimeout(timer);\n queue = queue.then(() => rebuild(changed)).catch(keepQueueAlive);\n await queue;\n })().finally(() => {\n catchingUp = undefined;\n });\n return catchingUp;\n };\n\n server.ws.on('connection', () => {\n if (lastError) server.ws.send({ type: 'error', err: lastError });\n });\n\n server.middlewares.use((req, res, next) => {\n const path = (req.url ?? '').split('?')[0] ?? '';\n if (servePaths.includes(path)) {\n catchUp().then(() => {\n res.statusCode = 200;\n res.setHeader('Content-Type', 'text/html; charset=utf-8');\n res.end(html || waitingPage(base));\n }, next);\n return;\n }\n // Files the entry's bundle still emits separately, where the build writes them.\n const asset = path.startsWith(base) ? entry?.assets.get(path.slice(base.length)) : undefined;\n if (asset !== undefined) {\n res.statusCode = 200;\n res.setHeader('Content-Type', mediaTypeFromFilename(path));\n res.end(asset);\n return;\n }\n next();\n });\n },\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rohal12/twee-ts",
3
- "version": "1.18.1",
3
+ "version": "1.18.2",
4
4
  "description": "TypeScript Twee-to-HTML compiler — a complete reimplementation of Tweego",
5
5
  "type": "module",
6
6
  "license": "Unlicense",