@rohal12/twee-ts 1.15.4 → 1.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
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- import { t as CompileOptions } from "../types-BFyb40Zq.js";
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+ import { t as CompileOptions } from "../types-dR5vTVu2.js";
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  //#region src/plugins/rollup.d.ts
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  export interface TweeTsRollupPluginOptions {
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  /** Source directories/files to compile. */
@@ -1,4 +1,4 @@
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- import { n as compile } from "../compiler-D3V_svy2.js";
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+ import { n as compile } from "../compiler-BiDNwR9q.js";
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  //#region src/plugins/rollup.ts
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  function tweeTsPlugin(options) {
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  const outputFilename = options.outputFilename ?? "index.html";
@@ -1,4 +1,4 @@
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- import { t as CompileOptions } from "../types-BFyb40Zq.js";
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+ import { t as CompileOptions } from "../types-dR5vTVu2.js";
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  import { Plugin } from "vite";
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  //#region src/plugins/vite.d.ts
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  export interface TweeTsVitePluginOptions {
@@ -1,4 +1,4 @@
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- import { a as mediaTypeFromFilename, i as getFilenames, r as compileIncremental, t as TweeTsError } from "../compiler-D3V_svy2.js";
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+ import { a as isExcluded, i as getFilenames, o as mediaTypeFromFilename, r as compileIncremental, t as TweeTsError } from "../compiler-BiDNwR9q.js";
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  import { statSync } from "node:fs";
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  import { resolve } from "node:path";
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  import { stripVTControlCharacters } from "node:util";
@@ -163,25 +163,30 @@ function takeEntryFromBundle(bundle) {
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  entry.style = styles.join("\n");
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  return entry;
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  }
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+ /** Absolute forward-slash paths of the head file and the modules, which `exclude` doesn't apply to. */
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+ function headInputs(options) {
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+ const extra = options.compileOptions;
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+ return [...extra?.headFile ? [extra.headFile] : [], ...extra?.modules ?? []].map((p) => toPosix(resolve(p)));
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+ }
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  /** Absolute forward-slash paths whose changes recompile the story: sources, head file, modules. */
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  function watchedInputs(options) {
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- const extra = options.compileOptions;
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- return [
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- ...options.sources,
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- ...extra?.headFile ? [extra.headFile] : [],
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- ...extra?.modules ?? []
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- ].map((p) => toPosix(resolve(p)));
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+ return [...options.sources.map((p) => toPosix(resolve(p))), ...headInputs(options)];
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  }
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  /**
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- * Every file under `inputs` (forward-slash paths), with what a change to it
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- * alters: modification time, size and inode (a file replaced by a new one).
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+ * Every file under `inputs` (forward-slash paths) but those `skip` returns true
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+ * for, with what a change to it alters: modification time, size and inode (a
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+ * file replaced by a new one).
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  */
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- function inputFiles(inputs) {
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+ function inputFiles(inputs, skip) {
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  const files = /* @__PURE__ */ new Map();
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- for (const filename of getFilenames([...inputs]).filenames) try {
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- const stat = statSync(filename);
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- files.set(toPosix(resolve(filename)), `${stat.mtimeMs}:${stat.size}:${stat.ino}`);
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- } catch {}
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+ for (const filename of getFilenames([...inputs]).filenames) {
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+ const file = toPosix(resolve(filename));
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+ if (skip(file)) continue;
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+ try {
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+ const stat = statSync(filename);
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+ files.set(file, `${stat.mtimeMs}:${stat.size}:${stat.ino}`);
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+ } catch {}
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+ }
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  return files;
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  }
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  /** The files added, removed or changed between two `inputFiles` results. */
@@ -420,6 +425,9 @@ function tweeTsPlugin(options) {
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  const base = server.config.base;
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  const servePaths = outputFilename === "index.html" ? [base, `${base}index.html`] : [`${base}${outputFilename}`];
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  const inputs = watchedInputs(options);
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+ const exclude = options.compileOptions?.exclude ?? [];
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+ const notExcludable = headInputs(options);
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+ const excluded = (file) => isExcluded(file, exclude) && !isInside(file, notExcludable);
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  const entryPath = options.entry ? resolve(options.entry) : void 0;
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  const root = toPosix(server.config.root);
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  server.watcher.add(inputs);
@@ -441,7 +449,7 @@ function tweeTsPlugin(options) {
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  const touchesEntry = (file) => entryPath !== void 0 && (entryStale ? isInside(file, [root]) : entry?.files.has(file) ?? false);
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  const rebuild = async (changed, initial = false) => {
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  if (closed) return;
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- compiledInputs = inputFiles(inputs);
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+ compiledInputs = inputFiles(inputs, excluded);
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  for (const key of [...cache.keys()]) if (changed.has(toPosix(resolve(key)))) cache.delete(key);
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  try {
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  if (entryPath && (entryStale || [...changed].some(touchesEntry))) {
@@ -473,7 +481,7 @@ function tweeTsPlugin(options) {
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  if (event !== "add" && event !== "change" && event !== "unlink") return;
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  const changed = toPosix(resolve(file));
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  if (isViteConfigTemp(changed)) return;
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- if (!isInside(changed, inputs) && !touchesEntry(changed)) return;
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+ if ((!isInside(changed, inputs) || excluded(changed)) && !touchesEntry(changed)) return;
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  pending.add(changed);
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  clearTimeout(timer);
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  timer = setTimeout(() => {
@@ -485,7 +493,7 @@ function tweeTsPlugin(options) {
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  const catchUp = () => {
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  catchingUp ??= (async () => {
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  await queue;
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- const changed = filesChanged(compiledInputs, inputFiles(inputs));
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+ const changed = filesChanged(compiledInputs, inputFiles(inputs, excluded));
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  if (changed.size === 0) return;
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  for (const file of pending) changed.add(file);
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  pending = /* @__PURE__ */ new Set();
@@ -1 +1 @@
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- {"version":3,"file":"vite.js","names":["viteVersion"],"sources":["../../src/plugins/paths.ts","../../src/plugins/vite.ts"],"sourcesContent":["/**\n * Path helpers for the Vite plugin. Vite reports module ids with forward\n * slashes on every platform, while node:path gives backslashes on Windows, so\n * the plugin compares paths in forward-slash form only.\n */\n\n/** The path with Windows separators turned into forward slashes. */\nexport function toPosix(path: string): string {\n return path.replace(/\\\\/g, '/');\n}\n\n/** Whether `file` is one of `dirs` or inside one of them. All paths in forward-slash form. */\nexport function isInside(file: string, dirs: readonly string[]): boolean {\n return dirs.some((dir) => file === dir || file.startsWith(dir.endsWith('/') ? dir : `${dir}/`));\n}\n\n/**\n * Whether `file` is a temporary copy of a Vite config file. Vite writes one next\n * to the config file each time it loads it (when no node_modules folder is\n * above the config, and always under Deno), then deletes it.\n */\nexport function isViteConfigTemp(file: string): boolean {\n return /\\.timestamp-\\d+-[0-9a-f]*\\.mjs$/.test(file);\n}\n","/**\n * Ready-made Vite plugin for twee-ts.\n *\n * Compiles Twee sources into the story HTML. With `entry`, Vite also bundles a\n * script, and the CSS it imports, into the story as its Story JavaScript and\n * Story Stylesheet.\n *\n * In dev the compiled HTML is served at the base URL with Vite's client added.\n * Every change to a source, the head file, a module or a file the entry imports\n * recompiles it and reloads the page, and errors appear in Vite's overlay. A\n * request for the story also recompiles it first if a source, the head file or\n * a module changed without the watcher reporting it.\n */\nimport { statSync } from 'node:fs';\nimport { resolve } from 'node:path';\nimport { stripVTControlCharacters } from 'node:util';\nimport { build, version as viteVersion } from 'vite';\nimport type { ErrorPayload, InlineConfig, Logger, Plugin, ResolvedConfig, UserConfig } from 'vite';\nimport type { CompileOptions, CompileResult, Diagnostic, FileCacheEntry, InlineSource } from '../types.js';\nimport { compileIncremental, TweeTsError } from '../compiler.js';\nimport { getFilenames } from '../filesystem.js';\nimport { mediaTypeFromFilename } from '../media-types.js';\nimport { isInside, isViteConfigTemp, toPosix } from './paths.js';\n\nexport interface TweeTsVitePluginOptions {\n /** Source directories/files to compile, relative to the working directory. */\n sources: string[];\n /** Story format ID. */\n format?: string;\n /** Output filename in build output. Default: 'index.html'. */\n outputFilename?: string;\n /** Additional compile options. `sources` and `formatId` come from the options above. */\n compileOptions?: Partial<CompileOptions>;\n /**\n * A JS or TS file, relative to the working directory. Vite bundles it and\n * everything it imports into one self-contained script that becomes the\n * story's Story JavaScript; CSS it imports becomes the Story Stylesheet.\n * Requires Vite 8.\n */\n entry?: string;\n}\n\n/** Passage names the bundled entry takes inside the story. */\nconst ENTRY_SCRIPT_NAME = 'twee-ts-entry.js';\nconst ENTRY_STYLE_NAME = 'twee-ts-entry.css';\n\n/**\n * Set on the inline config of the build this plugin starts itself to bundle the\n * entry in dev. The plugin instance that build loads from the user's config file\n * sees it and stands aside.\n */\nconst INNER_BUILD_FLAG = '__tweeTsEntryBuild';\n\n/**\n * A build input that stands in when there is no entry, so Vite does not look\n * for an index.html (whose page would replace the story). Its empty chunk is\n * dropped from the output.\n */\nconst EMPTY_INPUT = 'virtual:twee-ts-empty-input';\nconst RESOLVED_EMPTY_INPUT = '\\0' + EMPTY_INPUT;\n\nconst viteMajor = Number.parseInt(viteVersion, 10);\n\n/**\n * The bundled entry: its script, its stylesheet, the files it was built from\n * (forward-slash paths), and any files the bundler still emits separately\n * (by output file name).\n */\ninterface EntryBundle {\n script: string;\n style: string;\n files: Set<string>;\n assets: Map<string, string | Uint8Array>;\n}\n\n/** The parts of a Vite output bundle this plugin reads. */\ntype BundleItem =\n | { type: 'chunk'; code: string; isEntry: boolean; moduleIds: readonly string[] }\n | { type: 'asset'; source: string | Uint8Array };\n\n/** An error carrying the file and line Vite shows in its overlay. */\ninterface LocatedError extends Error {\n id?: string;\n loc?: { file: string; line: number; column: number };\n}\n\nfunction formatDiagnostic(d: Diagnostic): string {\n const where = d.file ? `${d.file}${d.line ? `:${d.line}` : ''}: ` : '';\n // The parser starts its messages with \"line N: \"; the location already says it.\n const message = d.file && d.line ? d.message.replace(/^line \\d+: /, '') : d.message;\n return `${where}${message}`;\n}\n\n/** Returns the warnings; throws a LocatedError when the compile reported errors. */\nfunction splitDiagnostics(result: CompileResult): Diagnostic[] {\n const errors = result.diagnostics.filter((d) => d.level === 'error');\n if (errors.length === 0) return result.diagnostics.filter((d) => d.level === 'warning');\n const error: LocatedError = new Error(errors.map(formatDiagnostic).join('\\n'));\n const [first] = errors;\n if (first?.file) {\n error.id = first.file;\n error.loc = { file: first.file, line: first.line ?? 1, column: 1 };\n }\n throw error;\n}\n\n/** An error thrown by the compiler or bundler, with a TweeTsError's error diagnostics folded into its message. */\nfunction fatalError(e: unknown): LocatedError {\n if (e instanceof TweeTsError) {\n const errors = e.diagnostics.filter((d) => d.level === 'error').map(formatDiagnostic);\n return new Error([...errors, e.message].join('\\n'));\n }\n return e instanceof Error ? e : new Error(String(e));\n}\n\nfunction buildCompileOptions(options: TweeTsVitePluginOptions, entry: EntryBundle | undefined): CompileOptions {\n const inline: InlineSource[] = [];\n if (entry) {\n inline.push({ filename: ENTRY_SCRIPT_NAME, content: entry.script });\n if (entry.style !== '') inline.push({ filename: ENTRY_STYLE_NAME, content: entry.style });\n }\n return {\n ...options.compileOptions,\n sources: [...options.sources, ...inline],\n formatId: options.format ?? options.compileOptions?.formatId,\n };\n}\n\n/** Whether the user's config names build inputs of its own. */\nfunction hasUserInput(userConfig: UserConfig): boolean {\n const build = userConfig.build as Record<string, { input?: unknown } | undefined> | undefined;\n return build?.['rolldownOptions']?.input !== undefined || build?.['rollupOptions']?.input !== undefined;\n}\n\n/** Build settings naming one input, under the option name this Vite version reads. */\nfunction inputOnly(input: string): NonNullable<InlineConfig['build']> {\n return (viteMajor >= 8 ? { rolldownOptions: { input } } : { rollupOptions: { input } }) as NonNullable<\n InlineConfig['build']\n >;\n}\n\n/**\n * Build settings that turn the entry into one IIFE script and one stylesheet.\n * Fonts and images the entry uses are inlined as data URLs, so the story stays\n * one file; only an import marked `?no-inline` is still emitted separately.\n */\nfunction entryBuildOptions(entryPath: string): NonNullable<InlineConfig['build']> {\n return {\n cssCodeSplit: false,\n assetsInlineLimit: () => true,\n rolldownOptions: {\n input: entryPath,\n output: { format: 'iife', entryFileNames: ENTRY_SCRIPT_NAME, assetFileNames: '[name][extname]' },\n },\n };\n}\n\n/** Removes a trailing source-map comment that points at a file (a data: URL map stays). */\nfunction dropFileSourceMapComment(code: string): string {\n return code\n .replace(/\\n?\\/\\/# sourceMappingURL=(?!data:)\\S*\\s*$/, '')\n .replace(/\\n?\\/\\*# sourceMappingURL=(?!data:)[^*]*\\*\\/\\s*$/, '');\n}\n\n/**\n * Takes the entry's script and stylesheet out of the bundle, together with\n * their map files, which the story cannot ship. Anything else the bundler\n * emitted stays in the bundle, so a build writes it next to the HTML, and is\n * also returned, so the dev server can serve it.\n */\nfunction takeEntryFromBundle(bundle: Record<string, BundleItem>): EntryBundle {\n const entry: EntryBundle = { script: '', style: '', files: new Set(), assets: new Map() };\n const styles: string[] = [];\n for (const [fileName, item] of Object.entries(bundle)) {\n if (item.type === 'chunk') {\n if (item.isEntry) {\n entry.script = dropFileSourceMapComment(item.code);\n for (const id of item.moduleIds) if (!id.startsWith('\\0')) entry.files.add(fileOfId(id));\n }\n delete bundle[fileName];\n } else if (fileName.endsWith('.css')) {\n const css = typeof item.source === 'string' ? item.source : new TextDecoder().decode(item.source);\n styles.push(dropFileSourceMapComment(css));\n delete bundle[fileName];\n } else if (fileName.endsWith('.map')) {\n delete bundle[fileName];\n } else {\n entry.assets.set(fileName, item.source);\n }\n }\n entry.style = styles.join('\\n');\n return entry;\n}\n\n/** Absolute forward-slash paths whose changes recompile the story: sources, head file, modules. */\nfunction watchedInputs(options: TweeTsVitePluginOptions): string[] {\n const extra = options.compileOptions;\n return [...options.sources, ...(extra?.headFile ? [extra.headFile] : []), ...(extra?.modules ?? [])].map((p) =>\n toPosix(resolve(p)),\n );\n}\n\n/**\n * Every file under `inputs` (forward-slash paths), with what a change to it\n * alters: modification time, size and inode (a file replaced by a new one).\n */\nfunction inputFiles(inputs: readonly string[]): Map<string, string> {\n const files = new Map<string, string>();\n for (const filename of getFilenames([...inputs]).filenames) {\n try {\n const stat = statSync(filename);\n files.set(toPosix(resolve(filename)), `${stat.mtimeMs}:${stat.size}:${stat.ino}`);\n } catch {\n // Deleted since the walk found it; it counts as gone.\n }\n }\n return files;\n}\n\n/** The files added, removed or changed between two `inputFiles` results. */\nfunction filesChanged(before: ReadonlyMap<string, string>, after: ReadonlyMap<string, string>): Set<string> {\n const changed = new Set<string>();\n for (const [file, state] of after) if (before.get(file) !== state) changed.add(file);\n for (const file of before.keys()) if (!after.has(file)) changed.add(file);\n return changed;\n}\n\n/** Adds Vite's client to the page so reloads and the error overlay reach it. */\nfunction injectViteClient(html: string, base: string): string {\n const tag = `<script type=\"module\" src=\"${base}@vite/client\"></script>`;\n const head = /<head[^>]*>/i.exec(html);\n if (!head) return tag + html;\n const at = head.index + head[0].length;\n return html.slice(0, at) + tag + html.slice(at);\n}\n\n/** Served until the first successful compile, so the overlay has a page to appear on. */\nfunction waitingPage(base: string): string {\n return (\n '<!doctype html><html><head><meta charset=\"utf-8\">' +\n `<script type=\"module\" src=\"${base}@vite/client\"></script>` +\n '<title>twee-ts</title></head><body><p>The story has not compiled yet.</p></body></html>'\n );\n}\n\nfunction toOverlayError(e: unknown): ErrorPayload['err'] {\n const error = fatalError(e);\n return {\n // Bundler messages carry terminal colour codes; the overlay would show them raw.\n message: stripVTControlCharacters(error.message),\n stack: '',\n plugin: 'twee-ts',\n ...(error.id ? { id: error.id } : {}),\n ...(error.loc ? { loc: error.loc } : {}),\n };\n}\n\n/** Bundles the entry for dev with the user's own Vite config, unminified, with an inline source map. */\n/**\n * The entry build's logger: its warnings go to the dev server's logger; its\n * progress lines and its own \"build failed\" line are dropped, because the plugin\n * reports a failed bundle itself.\n */\nfunction entryBuildLogger(outer: Logger): Logger {\n return {\n info: () => {},\n warn: (message, options) => outer.warn(message, options),\n warnOnce: (message, options) => outer.warnOnce(message, options),\n error: () => {},\n clearScreen: () => {},\n hasErrorLogged: () => false,\n get hasWarned() {\n return outer.hasWarned;\n },\n };\n}\n\n/**\n * Keeps the entry build a one-off even when the user's config sets build.watch:\n * Vite's config merge skips a null, so the inline `watch: null` alone can't.\n */\nconst oneOffEntryBuild: Plugin = {\n name: 'twee-ts:one-off-entry-build',\n enforce: 'post',\n config(userConfig) {\n if (userConfig.build) userConfig.build.watch = null;\n },\n};\n\n/** Build-phase plugin hooks that may call `this.addWatchFile`. */\nconst WATCH_FILE_HOOKS = [\n 'buildStart',\n 'resolveId',\n 'resolveDynamicImport',\n 'load',\n 'transform',\n 'moduleParsed',\n 'buildEnd',\n];\n\n/** A module id or watched file as a forward-slash file path, without a query or hash (like Vite's cleanUrl). */\nfunction fileOfId(id: string): string {\n return toPosix(id.replace(/[?#].*$/s, ''));\n}\n\n/** A plugin context whose `addWatchFile` also records the file in `files`. */\nfunction recordingContext(context: object, files: Set<string>): object {\n return new Proxy(context, {\n get(target, key) {\n const value: unknown = Reflect.get(target, key, target);\n if (typeof value !== 'function') return value;\n if (key !== 'addWatchFile') return value.bind(target);\n return (id: string) => {\n if (!id.startsWith('\\0')) files.add(fileOfId(resolve(id)));\n return value.call(target, id);\n };\n },\n });\n}\n\n/**\n * A copy of `plugin` whose hooks record `addWatchFile` calls in `files`. The\n * original stays untouched, so a plugin object shared across entry builds never\n * collects wrappers. The copy keeps the prototype, so class-based plugins keep\n * their methods, and object-form hooks keep `order`, `filter` and the rest. A\n * plugin with no such hooks (a built-in one, for instance) is returned as is.\n */\nfunction recordingPlugin(plugin: unknown, files: Set<string>): unknown {\n if (typeof plugin !== 'object' || plugin === null) return plugin;\n const hooks = plugin as Readonly<Record<string, unknown>>;\n const hookHandler = (hook: unknown): unknown =>\n typeof hook === 'object' && hook !== null ? (hook as { handler?: unknown }).handler : hook;\n if (!WATCH_FILE_HOOKS.some((name) => typeof hookHandler(hooks[name]) === 'function')) return plugin;\n const copy = Object.create(\n Object.getPrototypeOf(plugin) as object | null,\n Object.getOwnPropertyDescriptors(plugin),\n ) as Record<string, unknown>;\n for (const name of WATCH_FILE_HOOKS) {\n const hook = hooks[name];\n const handler = hookHandler(hook);\n if (typeof handler !== 'function') continue;\n const wrapped = function (this: object, ...args: unknown[]): unknown {\n return handler.apply(recordingContext(this, files), args);\n };\n copy[name] = typeof hook === 'function' ? wrapped : { ...(hook as object), handler: wrapped };\n }\n return copy;\n}\n\n/**\n * Collects the files the entry build's plugins add with `addWatchFile`. These\n * are not modules of the bundle: Vite's CSS plugin adds the stylesheets pulled\n * in by `@import` and the files `url()` points at this way. The build runs on\n * recording copies of its plugins. They are made in the bundler's `options`\n * hook, which sees the final plugin list, including the plugins Vite resolves\n * per environment (`applyToEnvironment`) after `configResolved`.\n */\nfunction recordWatchFiles(files: Set<string>): Plugin {\n return {\n name: 'twee-ts:record-watch-files',\n options: {\n order: 'post',\n async handler(inputOptions) {\n const plugins = (await flattenPlugins(inputOptions.plugins)).map((p) => recordingPlugin(p, files));\n return { ...inputOptions, plugins: plugins as typeof inputOptions.plugins };\n },\n },\n };\n}\n\n/** A plugin option (nested arrays, promises, falsy entries) as one flat list. */\nasync function flattenPlugins(option: unknown): Promise<unknown[]> {\n const value: unknown = await option;\n if (Array.isArray(value)) return (await Promise.all(value.map(flattenPlugins))).flat();\n return value ? [value] : [];\n}\n\n/** Bundles the entry for dev with the user's own Vite config, unminified, with an inline source map. */\nasync function bundleEntryForDev(config: ResolvedConfig, entryPath: string): Promise<EntryBundle> {\n const watchFiles = new Set<string>();\n const inline: InlineConfig & Record<string, unknown> = {\n configFile: config.configFile ?? false,\n root: config.root,\n mode: config.mode,\n customLogger: entryBuildLogger(config.logger),\n publicDir: false,\n // With a config file the entry build reads it again, plugins and all. Without\n // one, the settings that change how code bundles come across from the server.\n ...(config.configFile ? {} : { define: config.define, resolve: { alias: config.resolve.alias } }),\n build: {\n ...entryBuildOptions(entryPath),\n write: false,\n minify: false,\n sourcemap: 'inline',\n emptyOutDir: false,\n copyPublicDir: false,\n watch: null,\n },\n plugins: [oneOffEntryBuild, recordWatchFiles(watchFiles)],\n [INNER_BUILD_FLAG]: true,\n };\n const out = await build(inline);\n const bundle: Record<string, BundleItem> = {};\n for (const result of Array.isArray(out) ? out : [out]) {\n if (!('output' in result)) {\n await result.close();\n throw new Error('twee-ts: the entry build returned a watcher instead of a bundle.');\n }\n for (const item of result.output) bundle[item.fileName] = item;\n }\n const entry = takeEntryFromBundle(bundle);\n for (const file of watchFiles) entry.files.add(file);\n return entry;\n}\n\nexport function tweeTsPlugin(options: TweeTsVitePluginOptions): Plugin {\n const outputFilename = options.outputFilename ?? 'index.html';\n const cache = new Map<string, FileCacheEntry>();\n let innerBuild = false;\n let stopDev: (() => void) | undefined;\n\n if (options.entry && viteMajor < 8) {\n throw new Error(`twee-ts: the entry option needs Vite 8 or newer (found ${viteVersion}).`);\n }\n\n return {\n name: 'twee-ts',\n\n config(userConfig, env) {\n innerBuild = (userConfig as Record<string, unknown>)[INNER_BUILD_FLAG] === true;\n if (innerBuild || env.command !== 'build') return undefined;\n if (options.entry) return { build: entryBuildOptions(resolve(options.entry)) };\n if (hasUserInput(userConfig)) return undefined;\n return { build: inputOnly(EMPTY_INPUT) };\n },\n\n configResolved(config) {\n if (innerBuild || !options.entry) return;\n const sources = options.sources.map((p) => toPosix(resolve(p)));\n if (isInside(toPosix(resolve(options.entry)), sources)) {\n config.logger.warn(\n `[twee-ts] The entry ${options.entry} is inside the story sources (${options.sources.join(', ')}). ` +\n 'twee-ts also loads the .js and .css files it finds in source folders, unbundled, as Story JavaScript ' +\n \"and Story Stylesheet; keep the entry's folder out of `sources`.\",\n );\n }\n },\n\n resolveId(id) {\n return id === EMPTY_INPUT ? RESOLVED_EMPTY_INPUT : undefined;\n },\n\n load(id) {\n // A statement app builds keep (they drop unused exports), so Rollup in Vite 5\n // doesn't warn about an empty chunk. The chunk is removed from the output.\n return id === RESOLVED_EMPTY_INPUT ? 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+ {"version":3,"file":"vite.js","names":["viteVersion"],"sources":["../../src/plugins/paths.ts","../../src/plugins/vite.ts"],"sourcesContent":["/**\n * Path helpers for the Vite plugin. Vite reports module ids with forward\n * slashes on every platform, while node:path gives backslashes on Windows, so\n * the plugin compares paths in forward-slash form only.\n */\n\n/** The path with Windows separators turned into forward slashes. */\nexport function toPosix(path: string): string {\n return path.replace(/\\\\/g, '/');\n}\n\n/** Whether `file` is one of `dirs` or inside one of them. All paths in forward-slash form. */\nexport function isInside(file: string, dirs: readonly string[]): boolean {\n return dirs.some((dir) => file === dir || file.startsWith(dir.endsWith('/') ? dir : `${dir}/`));\n}\n\n/**\n * Whether `file` is a temporary copy of a Vite config file. Vite writes one next\n * to the config file each time it loads it (when no node_modules folder is\n * above the config, and always under Deno), then deletes it.\n */\nexport function isViteConfigTemp(file: string): boolean {\n return /\\.timestamp-\\d+-[0-9a-f]*\\.mjs$/.test(file);\n}\n","/**\n * Ready-made Vite plugin for twee-ts.\n *\n * Compiles Twee sources into the story HTML. With `entry`, Vite also bundles a\n * script, and the CSS it imports, into the story as its Story JavaScript and\n * Story Stylesheet.\n *\n * In dev the compiled HTML is served at the base URL with Vite's client added.\n * Every change to a source, the head file, a module or a file the entry imports\n * recompiles it and reloads the page, and errors appear in Vite's overlay. A\n * request for the story also recompiles it first if a source, the head file or\n * a module changed without the watcher reporting it.\n */\nimport { statSync } from 'node:fs';\nimport { resolve } from 'node:path';\nimport { stripVTControlCharacters } from 'node:util';\nimport { build, version as viteVersion } from 'vite';\nimport type { ErrorPayload, InlineConfig, Logger, Plugin, ResolvedConfig, UserConfig } from 'vite';\nimport type { CompileOptions, CompileResult, Diagnostic, FileCacheEntry, InlineSource } from '../types.js';\nimport { compileIncremental, TweeTsError } from '../compiler.js';\nimport { getFilenames, isExcluded } from '../filesystem.js';\nimport { mediaTypeFromFilename } from '../media-types.js';\nimport { isInside, isViteConfigTemp, toPosix } from './paths.js';\n\nexport interface TweeTsVitePluginOptions {\n /** Source directories/files to compile, relative to the working directory. */\n sources: string[];\n /** Story format ID. */\n format?: string;\n /** Output filename in build output. Default: 'index.html'. */\n outputFilename?: string;\n /** Additional compile options. `sources` and `formatId` come from the options above. */\n compileOptions?: Partial<CompileOptions>;\n /**\n * A JS or TS file, relative to the working directory. Vite bundles it and\n * everything it imports into one self-contained script that becomes the\n * story's Story JavaScript; CSS it imports becomes the Story Stylesheet.\n * Requires Vite 8.\n */\n entry?: string;\n}\n\n/** Passage names the bundled entry takes inside the story. */\nconst ENTRY_SCRIPT_NAME = 'twee-ts-entry.js';\nconst ENTRY_STYLE_NAME = 'twee-ts-entry.css';\n\n/**\n * Set on the inline config of the build this plugin starts itself to bundle the\n * entry in dev. The plugin instance that build loads from the user's config file\n * sees it and stands aside.\n */\nconst INNER_BUILD_FLAG = '__tweeTsEntryBuild';\n\n/**\n * A build input that stands in when there is no entry, so Vite does not look\n * for an index.html (whose page would replace the story). Its empty chunk is\n * dropped from the output.\n */\nconst EMPTY_INPUT = 'virtual:twee-ts-empty-input';\nconst RESOLVED_EMPTY_INPUT = '\\0' + EMPTY_INPUT;\n\nconst viteMajor = Number.parseInt(viteVersion, 10);\n\n/**\n * The bundled entry: its script, its stylesheet, the files it was built from\n * (forward-slash paths), and any files the bundler still emits separately\n * (by output file name).\n */\ninterface EntryBundle {\n script: string;\n style: string;\n files: Set<string>;\n assets: Map<string, string | Uint8Array>;\n}\n\n/** The parts of a Vite output bundle this plugin reads. */\ntype BundleItem =\n | { type: 'chunk'; code: string; isEntry: boolean; moduleIds: readonly string[] }\n | { type: 'asset'; source: string | Uint8Array };\n\n/** An error carrying the file and line Vite shows in its overlay. */\ninterface LocatedError extends Error {\n id?: string;\n loc?: { file: string; line: number; column: number };\n}\n\nfunction formatDiagnostic(d: Diagnostic): string {\n const where = d.file ? `${d.file}${d.line ? `:${d.line}` : ''}: ` : '';\n // The parser starts its messages with \"line N: \"; the location already says it.\n const message = d.file && d.line ? d.message.replace(/^line \\d+: /, '') : d.message;\n return `${where}${message}`;\n}\n\n/** Returns the warnings; throws a LocatedError when the compile reported errors. */\nfunction splitDiagnostics(result: CompileResult): Diagnostic[] {\n const errors = result.diagnostics.filter((d) => d.level === 'error');\n if (errors.length === 0) return result.diagnostics.filter((d) => d.level === 'warning');\n const error: LocatedError = new Error(errors.map(formatDiagnostic).join('\\n'));\n const [first] = errors;\n if (first?.file) {\n error.id = first.file;\n error.loc = { file: first.file, line: first.line ?? 1, column: 1 };\n }\n throw error;\n}\n\n/** An error thrown by the compiler or bundler, with a TweeTsError's error diagnostics folded into its message. */\nfunction fatalError(e: unknown): LocatedError {\n if (e instanceof TweeTsError) {\n const errors = e.diagnostics.filter((d) => d.level === 'error').map(formatDiagnostic);\n return new Error([...errors, e.message].join('\\n'));\n }\n return e instanceof Error ? e : new Error(String(e));\n}\n\nfunction buildCompileOptions(options: TweeTsVitePluginOptions, entry: EntryBundle | undefined): CompileOptions {\n const inline: InlineSource[] = [];\n if (entry) {\n inline.push({ filename: ENTRY_SCRIPT_NAME, content: entry.script });\n if (entry.style !== '') inline.push({ filename: ENTRY_STYLE_NAME, content: entry.style });\n }\n return {\n ...options.compileOptions,\n sources: [...options.sources, ...inline],\n formatId: options.format ?? options.compileOptions?.formatId,\n };\n}\n\n/** Whether the user's config names build inputs of its own. */\nfunction hasUserInput(userConfig: UserConfig): boolean {\n const build = userConfig.build as Record<string, { input?: unknown } | undefined> | undefined;\n return build?.['rolldownOptions']?.input !== undefined || build?.['rollupOptions']?.input !== undefined;\n}\n\n/** Build settings naming one input, under the option name this Vite version reads. */\nfunction inputOnly(input: string): NonNullable<InlineConfig['build']> {\n return (viteMajor >= 8 ? { rolldownOptions: { input } } : { rollupOptions: { input } }) as NonNullable<\n InlineConfig['build']\n >;\n}\n\n/**\n * Build settings that turn the entry into one IIFE script and one stylesheet.\n * Fonts and images the entry uses are inlined as data URLs, so the story stays\n * one file; only an import marked `?no-inline` is still emitted separately.\n */\nfunction entryBuildOptions(entryPath: string): NonNullable<InlineConfig['build']> {\n return {\n cssCodeSplit: false,\n assetsInlineLimit: () => true,\n rolldownOptions: {\n input: entryPath,\n output: { format: 'iife', entryFileNames: ENTRY_SCRIPT_NAME, assetFileNames: '[name][extname]' },\n },\n };\n}\n\n/** Removes a trailing source-map comment that points at a file (a data: URL map stays). */\nfunction dropFileSourceMapComment(code: string): string {\n return code\n .replace(/\\n?\\/\\/# sourceMappingURL=(?!data:)\\S*\\s*$/, '')\n .replace(/\\n?\\/\\*# sourceMappingURL=(?!data:)[^*]*\\*\\/\\s*$/, '');\n}\n\n/**\n * Takes the entry's script and stylesheet out of the bundle, together with\n * their map files, which the story cannot ship. Anything else the bundler\n * emitted stays in the bundle, so a build writes it next to the HTML, and is\n * also returned, so the dev server can serve it.\n */\nfunction takeEntryFromBundle(bundle: Record<string, BundleItem>): EntryBundle {\n const entry: EntryBundle = { script: '', style: '', files: new Set(), assets: new Map() };\n const styles: string[] = [];\n for (const [fileName, item] of Object.entries(bundle)) {\n if (item.type === 'chunk') {\n if (item.isEntry) {\n entry.script = dropFileSourceMapComment(item.code);\n for (const id of item.moduleIds) if (!id.startsWith('\\0')) entry.files.add(fileOfId(id));\n }\n delete bundle[fileName];\n } else if (fileName.endsWith('.css')) {\n const css = typeof item.source === 'string' ? item.source : new TextDecoder().decode(item.source);\n styles.push(dropFileSourceMapComment(css));\n delete bundle[fileName];\n } else if (fileName.endsWith('.map')) {\n delete bundle[fileName];\n } else {\n entry.assets.set(fileName, item.source);\n }\n }\n entry.style = styles.join('\\n');\n return entry;\n}\n\n/** Absolute forward-slash paths of the head file and the modules, which `exclude` doesn't apply to. */\nfunction headInputs(options: TweeTsVitePluginOptions): string[] {\n const extra = options.compileOptions;\n return [...(extra?.headFile ? [extra.headFile] : []), ...(extra?.modules ?? [])].map((p) => toPosix(resolve(p)));\n}\n\n/** Absolute forward-slash paths whose changes recompile the story: sources, head file, modules. */\nfunction watchedInputs(options: TweeTsVitePluginOptions): string[] {\n return [...options.sources.map((p) => toPosix(resolve(p))), ...headInputs(options)];\n}\n\n/**\n * Every file under `inputs` (forward-slash paths) but those `skip` returns true\n * for, with what a change to it alters: modification time, size and inode (a\n * file replaced by a new one).\n */\nfunction inputFiles(inputs: readonly string[], skip: (file: string) => boolean): Map<string, string> {\n const files = new Map<string, string>();\n for (const filename of getFilenames([...inputs]).filenames) {\n const file = toPosix(resolve(filename));\n if (skip(file)) continue;\n try {\n const stat = statSync(filename);\n files.set(file, `${stat.mtimeMs}:${stat.size}:${stat.ino}`);\n } catch {\n // Deleted since the walk found it; it counts as gone.\n }\n }\n return files;\n}\n\n/** The files added, removed or changed between two `inputFiles` results. */\nfunction filesChanged(before: ReadonlyMap<string, string>, after: ReadonlyMap<string, string>): Set<string> {\n const changed = new Set<string>();\n for (const [file, state] of after) if (before.get(file) !== state) changed.add(file);\n for (const file of before.keys()) if (!after.has(file)) changed.add(file);\n return changed;\n}\n\n/** Adds Vite's client to the page so reloads and the error overlay reach it. */\nfunction injectViteClient(html: string, base: string): string {\n const tag = `<script type=\"module\" src=\"${base}@vite/client\"></script>`;\n const head = /<head[^>]*>/i.exec(html);\n if (!head) return tag + html;\n const at = head.index + head[0].length;\n return html.slice(0, at) + tag + html.slice(at);\n}\n\n/** Served until the first successful compile, so the overlay has a page to appear on. */\nfunction waitingPage(base: string): string {\n return (\n '<!doctype html><html><head><meta charset=\"utf-8\">' +\n `<script type=\"module\" src=\"${base}@vite/client\"></script>` +\n '<title>twee-ts</title></head><body><p>The story has not compiled yet.</p></body></html>'\n );\n}\n\nfunction toOverlayError(e: unknown): ErrorPayload['err'] {\n const error = fatalError(e);\n return {\n // Bundler messages carry terminal colour codes; the overlay would show them raw.\n message: stripVTControlCharacters(error.message),\n stack: '',\n plugin: 'twee-ts',\n ...(error.id ? { id: error.id } : {}),\n ...(error.loc ? { loc: error.loc } : {}),\n };\n}\n\n/** Bundles the entry for dev with the user's own Vite config, unminified, with an inline source map. */\n/**\n * The entry build's logger: its warnings go to the dev server's logger; its\n * progress lines and its own \"build failed\" line are dropped, because the plugin\n * reports a failed bundle itself.\n */\nfunction entryBuildLogger(outer: Logger): Logger {\n return {\n info: () => {},\n warn: (message, options) => outer.warn(message, options),\n warnOnce: (message, options) => outer.warnOnce(message, options),\n error: () => {},\n clearScreen: () => {},\n hasErrorLogged: () => false,\n get hasWarned() {\n return outer.hasWarned;\n },\n };\n}\n\n/**\n * Keeps the entry build a one-off even when the user's config sets build.watch:\n * Vite's config merge skips a null, so the inline `watch: null` alone can't.\n */\nconst oneOffEntryBuild: Plugin = {\n name: 'twee-ts:one-off-entry-build',\n enforce: 'post',\n config(userConfig) {\n if (userConfig.build) userConfig.build.watch = null;\n },\n};\n\n/** Build-phase plugin hooks that may call `this.addWatchFile`. */\nconst WATCH_FILE_HOOKS = [\n 'buildStart',\n 'resolveId',\n 'resolveDynamicImport',\n 'load',\n 'transform',\n 'moduleParsed',\n 'buildEnd',\n];\n\n/** A module id or watched file as a forward-slash file path, without a query or hash (like Vite's cleanUrl). */\nfunction fileOfId(id: string): string {\n return toPosix(id.replace(/[?#].*$/s, ''));\n}\n\n/** A plugin context whose `addWatchFile` also records the file in `files`. */\nfunction recordingContext(context: object, files: Set<string>): object {\n return new Proxy(context, {\n get(target, key) {\n const value: unknown = Reflect.get(target, key, target);\n if (typeof value !== 'function') return value;\n if (key !== 'addWatchFile') return value.bind(target);\n return (id: string) => {\n if (!id.startsWith('\\0')) files.add(fileOfId(resolve(id)));\n return value.call(target, id);\n };\n },\n });\n}\n\n/**\n * A copy of `plugin` whose hooks record `addWatchFile` calls in `files`. The\n * original stays untouched, so a plugin object shared across entry builds never\n * collects wrappers. The copy keeps the prototype, so class-based plugins keep\n * their methods, and object-form hooks keep `order`, `filter` and the rest. A\n * plugin with no such hooks (a built-in one, for instance) is returned as is.\n */\nfunction recordingPlugin(plugin: unknown, files: Set<string>): unknown {\n if (typeof plugin !== 'object' || plugin === null) return plugin;\n const hooks = plugin as Readonly<Record<string, unknown>>;\n const hookHandler = (hook: unknown): unknown =>\n typeof hook === 'object' && hook !== null ? (hook as { handler?: unknown }).handler : hook;\n if (!WATCH_FILE_HOOKS.some((name) => typeof hookHandler(hooks[name]) === 'function')) return plugin;\n const copy = Object.create(\n Object.getPrototypeOf(plugin) as object | null,\n Object.getOwnPropertyDescriptors(plugin),\n ) as Record<string, unknown>;\n for (const name of WATCH_FILE_HOOKS) {\n const hook = hooks[name];\n const handler = hookHandler(hook);\n if (typeof handler !== 'function') continue;\n const wrapped = function (this: object, ...args: unknown[]): unknown {\n return handler.apply(recordingContext(this, files), args);\n };\n copy[name] = typeof hook === 'function' ? wrapped : { ...(hook as object), handler: wrapped };\n }\n return copy;\n}\n\n/**\n * Collects the files the entry build's plugins add with `addWatchFile`. These\n * are not modules of the bundle: Vite's CSS plugin adds the stylesheets pulled\n * in by `@import` and the files `url()` points at this way. The build runs on\n * recording copies of its plugins. They are made in the bundler's `options`\n * hook, which sees the final plugin list, including the plugins Vite resolves\n * per environment (`applyToEnvironment`) after `configResolved`.\n */\nfunction recordWatchFiles(files: Set<string>): Plugin {\n return {\n name: 'twee-ts:record-watch-files',\n options: {\n order: 'post',\n async handler(inputOptions) {\n const plugins = (await flattenPlugins(inputOptions.plugins)).map((p) => recordingPlugin(p, files));\n return { ...inputOptions, plugins: plugins as typeof inputOptions.plugins };\n },\n },\n };\n}\n\n/** A plugin option (nested arrays, promises, falsy entries) as one flat list. */\nasync function flattenPlugins(option: unknown): Promise<unknown[]> {\n const value: unknown = await option;\n if (Array.isArray(value)) return (await Promise.all(value.map(flattenPlugins))).flat();\n return value ? [value] : [];\n}\n\n/** Bundles the entry for dev with the user's own Vite config, unminified, with an inline source map. */\nasync function bundleEntryForDev(config: ResolvedConfig, entryPath: string): Promise<EntryBundle> {\n const watchFiles = new Set<string>();\n const inline: InlineConfig & Record<string, unknown> = {\n configFile: config.configFile ?? false,\n root: config.root,\n mode: config.mode,\n customLogger: entryBuildLogger(config.logger),\n publicDir: false,\n // With a config file the entry build reads it again, plugins and all. Without\n // one, the settings that change how code bundles come across from the server.\n ...(config.configFile ? {} : { define: config.define, resolve: { alias: config.resolve.alias } }),\n build: {\n ...entryBuildOptions(entryPath),\n write: false,\n minify: false,\n sourcemap: 'inline',\n emptyOutDir: false,\n copyPublicDir: false,\n watch: null,\n },\n plugins: [oneOffEntryBuild, recordWatchFiles(watchFiles)],\n [INNER_BUILD_FLAG]: true,\n };\n const out = await build(inline);\n const bundle: Record<string, BundleItem> = {};\n for (const result of Array.isArray(out) ? out : [out]) {\n if (!('output' in result)) {\n await result.close();\n throw new Error('twee-ts: the entry build returned a watcher instead of a bundle.');\n }\n for (const item of result.output) bundle[item.fileName] = item;\n }\n const entry = takeEntryFromBundle(bundle);\n for (const file of watchFiles) entry.files.add(file);\n return entry;\n}\n\nexport function tweeTsPlugin(options: TweeTsVitePluginOptions): Plugin {\n const outputFilename = options.outputFilename ?? 'index.html';\n const cache = new Map<string, FileCacheEntry>();\n let innerBuild = false;\n let stopDev: (() => void) | undefined;\n\n if (options.entry && viteMajor < 8) {\n throw new Error(`twee-ts: the entry option needs Vite 8 or newer (found ${viteVersion}).`);\n }\n\n return {\n name: 'twee-ts',\n\n config(userConfig, env) {\n innerBuild = (userConfig as Record<string, unknown>)[INNER_BUILD_FLAG] === true;\n if (innerBuild || env.command !== 'build') return undefined;\n if (options.entry) return { build: entryBuildOptions(resolve(options.entry)) };\n if (hasUserInput(userConfig)) return undefined;\n return { build: inputOnly(EMPTY_INPUT) };\n },\n\n configResolved(config) {\n if (innerBuild || !options.entry) return;\n const sources = options.sources.map((p) => toPosix(resolve(p)));\n if (isInside(toPosix(resolve(options.entry)), sources)) {\n config.logger.warn(\n `[twee-ts] The entry ${options.entry} is inside the story sources (${options.sources.join(', ')}). ` +\n 'twee-ts also loads the .js and .css files it finds in source folders, unbundled, as Story JavaScript ' +\n \"and Story Stylesheet; keep the entry's folder out of `sources`.\",\n );\n }\n },\n\n resolveId(id) {\n return id === EMPTY_INPUT ? RESOLVED_EMPTY_INPUT : undefined;\n },\n\n load(id) {\n // A statement app builds keep (they drop unused exports), so Rollup in Vite 5\n // doesn't warn about an empty chunk. The chunk is removed from the output.\n return id === RESOLVED_EMPTY_INPUT ? 'globalThis.tweeTsEmptyInput = true;' : undefined;\n },\n\n generateBundle: {\n order: 'post',\n async handler(_outputOptions, bundle) {\n if (innerBuild) return;\n for (const [fileName, item] of Object.entries(bundle)) {\n if (item.type === 'chunk' && item.facadeModuleId === RESOLVED_EMPTY_INPUT) delete bundle[fileName];\n }\n const entry = options.entry ? takeEntryFromBundle(bundle) : undefined;\n let result: CompileResult;\n try {\n result = await compileIncremental(buildCompileOptions(options, entry), cache);\n } catch (e) {\n return this.error(fatalError(e));\n }\n let warnings: Diagnostic[];\n try {\n warnings = splitDiagnostics(result);\n } catch (e) {\n return this.error(e as LocatedError);\n }\n for (const w of warnings) this.warn(formatDiagnostic(w));\n this.emitFile({ type: 'asset', fileName: outputFilename, source: result.output });\n },\n },\n\n async configureServer(server) {\n if (innerBuild) return;\n const base = server.config.base;\n const servePaths = outputFilename === 'index.html' ? [base, `${base}index.html`] : [`${base}${outputFilename}`];\n const inputs = watchedInputs(options);\n const exclude = options.compileOptions?.exclude ?? [];\n const notExcludable = headInputs(options);\n // A source the compile leaves out (the head file and modules are never left out).\n const excluded = (file: string): boolean => isExcluded(file, exclude) && !isInside(file, notExcludable);\n const entryPath = options.entry ? resolve(options.entry) : undefined;\n const root = toPosix(server.config.root);\n server.watcher.add(inputs);\n\n let html = '';\n let lastError: ErrorPayload['err'] | undefined;\n let entry: EntryBundle | undefined; // last good bundle\n let entryStale = true; // bundle again on the next rebuild\n let queue: Promise<void> = Promise.resolve();\n let pending = new Set<string>();\n let timer: ReturnType<typeof setTimeout> | undefined;\n let closed = false;\n // The input files as the last compile found them, to tell whether the\n // watcher missed a change (see catchUp).\n let compiledInputs = new Map<string, string>();\n let catchingUp: Promise<void> | undefined;\n stopDev = () => {\n closed = true;\n clearTimeout(timer);\n pending.clear();\n };\n\n // The files that belong to the entry: after a good bundle, the modules it was\n // built from and the files its plugins watch (such as CSS @imports and url()\n // targets); while there is none, or the last one failed, anything in\n // the project, so that creating a missing import brings it back.\n const touchesEntry = (file: string): boolean =>\n entryPath !== undefined && (entryStale ? isInside(file, [root]) : (entry?.files.has(file) ?? false));\n\n // `initial`: the compile at server start. No page is open yet, and Vite would\n // hold a full-reload for the first page that connects and reload it once.\n const rebuild = async (changed: ReadonlySet<string>, initial = false): Promise<void> => {\n if (closed) return;\n // Taken before the compile reads anything, so a file written during it\n // still counts as changed afterwards.\n compiledInputs = inputFiles(inputs, excluded);\n // The compile cache trusts modification times, which a quick save may leave\n // unchanged (coarse file-system timestamps); forget the files that changed.\n for (const key of [...cache.keys()]) if (changed.has(toPosix(resolve(key)))) cache.delete(key);\n try {\n if (entryPath && (entryStale || [...changed].some(touchesEntry))) {\n entryStale = true;\n entry = await bundleEntryForDev(server.config, entryPath);\n entryStale = false;\n }\n const result = await compileIncremental(buildCompileOptions(options, entry), cache);\n for (const w of splitDiagnostics(result)) server.config.logger.warn(`[twee-ts] ${formatDiagnostic(w)}`);\n html = injectViteClient(result.output, base);\n lastError = undefined;\n if (!initial) server.ws.send({ type: 'full-reload' });\n } catch (e) {\n lastError = toOverlayError(e);\n server.config.logger.error(`[twee-ts] ${lastError.message}`);\n server.ws.send({ type: 'error', err: lastError });\n }\n };\n\n // rebuild() reports its own errors; this catches a failure while reporting,\n // so one bad report doesn't stop every later rebuild.\n const keepQueueAlive = (e: unknown): void => {\n try {\n server.config.logger.error(`[twee-ts] ${fatalError(e).message}`);\n } catch {\n // Nothing left to report with.\n }\n };\n\n await rebuild(new Set(), true);\n\n server.watcher.on('all', (event, file) => {\n if (event !== 'add' && event !== 'change' && event !== 'unlink') return;\n const changed = toPosix(resolve(file));\n // Loading the config for the entry build writes and deletes one of these;\n // reacting to it would bundle again, and again.\n if (isViteConfigTemp(changed)) return;\n if ((!isInside(changed, inputs) || excluded(changed)) && !touchesEntry(changed)) return;\n pending.add(changed);\n clearTimeout(timer);\n timer = setTimeout(() => {\n const files = pending;\n pending = new Set();\n queue = queue.then(() => rebuild(files)).catch(keepQueueAlive);\n }, 50);\n });\n\n // The watcher can miss changes. When a folder is deleted and created again\n // in quick succession (as `git rebase` does), chokidar stops watching the\n // folder, so a file added to it later raises no event; under Deno it also\n // loses the files created with it, so their later edits raise none\n // either. Before the story is served, this\n // waits for any compile under way, compares the input files with what the\n // last compile found, and compiles again first if they differ.\n const catchUp = (): Promise<void> => {\n catchingUp ??= (async () => {\n await queue;\n const changed = filesChanged(compiledInputs, inputFiles(inputs, excluded));\n if (changed.size === 0) return;\n // Changes the watcher did report, still waiting out the debounce, go into the same compile.\n for (const file of pending) changed.add(file);\n pending = new Set();\n clearTimeout(timer);\n queue = queue.then(() => rebuild(changed)).catch(keepQueueAlive);\n await queue;\n })().finally(() => {\n catchingUp = undefined;\n });\n return catchingUp;\n };\n\n server.ws.on('connection', () => {\n if (lastError) server.ws.send({ type: 'error', err: lastError });\n });\n\n server.middlewares.use((req, res, next) => {\n const path = (req.url ?? '').split('?')[0] ?? '';\n if (servePaths.includes(path)) {\n catchUp().then(() => {\n res.statusCode = 200;\n res.setHeader('Content-Type', 'text/html; charset=utf-8');\n res.end(html || waitingPage(base));\n }, next);\n return;\n }\n // Files the entry's bundle still emits separately, where the build writes them.\n const asset = path.startsWith(base) ? entry?.assets.get(path.slice(base.length)) : undefined;\n if (asset !== undefined) {\n res.statusCode = 200;\n res.setHeader('Content-Type', mediaTypeFromFilename(path));\n res.end(asset);\n return;\n }\n next();\n });\n },\n\n // Vite runs this when the dev server closes (and after a build); no rebuild may\n // start after it, including one whose timer is still pending in middleware mode.\n closeBundle() {\n stopDev?.();\n },\n 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@@ -12,6 +12,11 @@ type SourceInput = string | InlineSource;
12
12
  interface CompileOptions {
13
13
  /** Files, directories, or inline sources to compile. */
14
14
  sources: SourceInput[];
15
+ /**
16
+ * Glob patterns for files to leave out of `sources`, matched against each file's
17
+ * path relative to the working directory (as `stats.files` lists it). Modules are not affected.
18
+ */
19
+ exclude?: string[];
15
20
  /** Output mode. Default: 'html'. */
16
21
  outputMode?: OutputMode;
17
22
  /** Story format directory ID (e.g. 'sugarcube-2'). */
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rohal12/twee-ts",
3
- "version": "1.15.4",
3
+ "version": "1.16.0",
4
4
  "description": "TypeScript Twee-to-HTML compiler — a complete reimplementation of Tweego",
5
5
  "type": "module",
6
6
  "license": "Unlicense",
@@ -15,6 +15,11 @@
15
15
  "items": { "type": "string" },
16
16
  "description": "Files or directories to compile."
17
17
  },
18
+ "exclude": {
19
+ "type": "array",
20
+ "items": { "type": "string" },
21
+ "description": "Glob patterns for files to leave out of sources, matched against each file's path relative to the working directory (e.g. \"**/*.png\", \"src/art/**\")."
22
+ },
18
23
  "output": {
19
24
  "type": "string",
20
25
  "description": "Output file path."