@robotical/martyblocksjr 3.5.11 → 3.5.15

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@@ -78,7 +78,7 @@ The script will:
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  - The workflow ensures that all language files stay in sync with the master `en.json`.
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  - Only keys present in `en.json` are included in the output files.
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  - Fields containing commas, quotes, or newlines are properly escaped in the CSV.
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- - The google-sheets function to translations is =GOOGLETRANSLATE($G2, "en", B$1) (update the cell number <2> as needed).
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+ - The google-sheets function to translations is `=GOOGLETRANSLATE($G2, "en", B$1)` (update the cell number <2> as needed).
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  ---
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@@ -1042,5 +1042,86 @@
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  "COG_JRBLOCKS13_STEP_45_TEXT": "Add <b>on flag</b> and <b>say Knock to enter</b> blocks",
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  "COG_JRBLOCKS13_STEP_46_TEXT": "Add <b>On shake, go to page 3</b> blocks",
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  "COG_JRBLOCKS13_STEP_47_TEXT": "Try it out! <br /><Br />Shake cog to knock on the door",
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- "COG_JRBLOCKS13_STEP_48_TEXT": "<p><b>Well done!</b><br />Now, using everything you've learned before, continue the story and make an adventure for Marty and the unicorn"
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- }
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+ "COG_JRBLOCKS13_STEP_48_TEXT": "<p><b>Well done!</b><br />Now, using everything you've learned before, continue the story and make an adventure for Marty and the unicorn",
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+ "MARTY_JRBLOCKS1_TITLE": "Getting Marty Moving",
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+ "MARTY_JRBLOCKS1_STEP_1_TEXT":"In this tutorial, we're going to learn how to use basic functions in BlocksJr.",
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+ "MARTY_JRBLOCKS1_STEP_2_TEXT":"First, let's connect to Marty. Click on the Marty button to connect to Marty",
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+ "MARTY_JRBLOCKS1_STEP_3_TEXT":"These puzzle piece shaped blocks are called <b/>functions</b>.<br/><br/>Functions are like actions, a piece of code that tells Marty <i/>“hey, do this!”",
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+ "MARTY_JRBLOCKS1_STEP_4_TEXT":"Some functions tell Marty to <b/>go</b>",
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+ "MARTY_JRBLOCKS1_STEP_5_TEXT":"Some functions tell Marty to <b/>stop</b>",
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+ "MARTY_JRBLOCKS1_STEP_6_TEXT":"Some functions tell Marty to move <b/>forwards, back, left or right</b>",
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+ "MARTY_JRBLOCKS1_STEP_7_TEXT":"Some functions tell Marty to </b>wave</b>",
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+ "MARTY_JRBLOCKS1_STEP_8_TEXT":"Some functions tell Marty to <b/>whistle</b>",
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+ "MARTY_JRBLOCKS1_STEP_9_TEXT":"Some functions tell Marty to <b/>wait</b>",
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+ "MARTY_JRBLOCKS1_STEP_10_TEXT":"Some functions even tell Marty to <b/>dance</b>",
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+ "MARTY_JRBLOCKS1_STEP_11_TEXT":"Before we start moving Marty, we need to use some basic building blocks to make sure he moves correctly. <br/><br/>First, select this block, so our code <b/> starts to run when we click the green flag.",
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+ "MARTY_JRBLOCKS1_STEP_12_TEXT":"We also need a block that tells our code to stop - select this block too.<br/><br/>Our code will go in between these",
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+ "MARTY_JRBLOCKS1_STEP_13_TEXT":"Before we move Marty, we need to make sure he’s ready! Place a get ready block after the green flag so we can make sure he’s ready for movement.",
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+ "MARTY_JRBLOCKS1_STEP_14_TEXT":"Now let’s move Marty! First of all, let’s get him to move four steps forwards. <br/><br/>Place four of these <b/>in between get ready and stop",
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+ "MARTY_JRBLOCKS1_STEP_15_TEXT":"After he walks forward, let's make Marty go left! Place <b/>3 left slide blocks</b> before the red 'stop' block like shown here",
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+ "MARTY_JRBLOCKS1_END":"You did it! You can make Marty move in BlocksJr!<br/><br/>Why not explore the app to see what else you can make Marty do, then come back for tutorial 2!",
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+ "MARTY_JRBLOCKS2_TITLE":"Cleaning Up Code: Arguments",
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+ "MARTY_JRBLOCKS2_STEP_1_TEXT":"In this tutorial, we're going to learn how to use arguments to make your code simpler and smaller",
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+ "MARTY_JRBLOCKS2_STEP_2_TEXT":"First, let's connect to Marty. Click on the Marty button to connect to Marty",
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+ "MARTY_JRBLOCKS2_STEP_3_TEXT":"Here is our previous code to make Marty move four steps forward. Can you see any way we can make our instructions shorter?",
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+ "MARTY_JRBLOCKS2_STEP_4_TEXT":"The small white boxes with the number 1 in them are called <b/>arguments</b><br/><br/>If walk forward is the function, the <b/>argument</b> tells the function <b/>how many times or how much</b> to do the action",
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+ "MARTY_JRBLOCKS2_STEP_5_TEXT":"We can recreate this code much more simply using arguments - get rid of three <b/>walk forward</b> blocks, and change the argument of the last one from 1 to 4.",
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+ "MARTY_JRBLOCKS2_STEP_6_TEXT":"Press the green flag to see if your code still works the same as it did, now using arguments!",
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+ "MARTY_JRBLOCKS2_STEP_7_TEXT":"Now let's see if you can simplify code using arguments all by yourself! <br/><br/>You already have a <b/>walk forward</b> block in the right place, how many are in this code? write the correct number in the arguments box.",
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+ "MARTY_JRBLOCKS2_STEP_8_TEXT":"Great work! Now add in a <b/>slide right</b> block like shown - what number will you put as an argument to match the example code?",
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+ "MARTY_JRBLOCKS2_STEP_9_TEXT":"Now add a <b/>slide left</b> block like the example code - how many left blocks are there? what argument should you put in your left block?",
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+ "MARTY_JRBLOCKS2_STEP_10_TEXT":"Almost there! Add a <b/>walk backwards</b> block like the example code and add in the right argument.",
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+ "MARTY_JRBLOCKS2_END":"You did it! You're an arguments expert and a code-simplifying genius!",
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+ "MARTY_JRBLOCKS3_TITLE":"Traffic Light Marty",
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+ "MARTY_JRBLOCKS3_STEP_1_TEXT":"In this tutorial, we're going to learn how to use wait functions in BlocksJr.",
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+ "MARTY_JRBLOCKS3_STEP_2_TEXT":"First, let's connect to Marty. Click on the Marty button to connect to Marty",
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+ "MARTY_JRBLOCKS3_STEP_3_TEXT":"Now add a green flag block to start off our code",
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+ "MARTY_JRBLOCKS3_STEP_4_TEXT":"Now add an end block to finish our code",
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+ "MARTY_JRBLOCKS3_STEP_5_TEXT":"Waiting is really important in programming <b/>and</b> in the real world. <br/><br/>In programming, waiting helps us do the right tasks at the right time, giving us control over when things happen.<br/><br/> In the real world, waiting can help keep us safe - like at traffic lights!",
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+ "MARTY_JRBLOCKS3_STEP_6_TEXT":"Let’s learn about the wait function and turn Marty into a traffic light. <br/><br/>Here is the basic sequence of a traffic light: red means wait, orange means wait then get ready, green means go!",
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+ "MARTY_JRBLOCKS3_STEP_7_TEXT":"We need to turn Marty’s eyes red, orange and green. Select three of the LED eye colour blocks, and make one red, one orange and one green.",
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+ "MARTY_JRBLOCKS3_STEP_8_TEXT":"Let’s start on red, turn to orange and then green. Based on our traffic light example, what should our code do at each colour?<br/><br/>Here's our code sequence:",
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+ "MARTY_JRBLOCKS3_STEP_9_TEXT":"Place two <b/>wait</b> blocks as shown here, one after the red LED eye block, and one after the orange LED eye block. <br/><br/>Change the arguments so Marty waits for 5 seconds at red, and 2 seconds at orange.",
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+ "MARTY_JRBLOCKS3_STEP_10_TEXT":"Add a <b/>get ready</b> block before the green LED eye block, so Marty can get ready before 'go!'",
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+ "MARTY_JRBLOCKS3_STEP_11_TEXT":"Green means go - what will you make your Marty do on green? We've said, after marty's eyes turn green, celebrate!",
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+ "MARTY_JRBLOCKS3_END":"You did it! Click the green flag and watch your traffic light Marty!",
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+ "MARTY_JRBLOCKS4_TITLE":"Cleaning Up Code: Repeats",
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+ "MARTY_JRBLOCKS4_STEP_1_TEXT":"Marty feels like dancing! Let's try out his dancing function, and learn how we can use repeats to create our own Marty dance!",
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+ "MARTY_JRBLOCKS4_STEP_2_TEXT":"First, let's connect to Marty. Click on the Marty button to connect to Marty",
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+ "MARTY_JRBLOCKS4_STEP_3_TEXT":"Now add a green flag block to start off our code",
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+ "MARTY_JRBLOCKS4_STEP_4_TEXT":"Now add an end block to finish our code",
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+ "MARTY_JRBLOCKS4_STEP_5_TEXT":"Add a dance block, click the green flag and watch Marty's moves!",
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+ "MARTY_JRBLOCKS4_STEP_6_TEXT":"Let's make our own custom Marty dance! We used turning, kicking, whistling and eye-wiggling in ours - what will your Marty's dance look like?",
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+ "MARTY_JRBLOCKS4_STEP_7_TEXT":"To have a proper boogie, Marty wants to repeat our dance more than once - but look how long our code gets when we start to duplicate it! There has to be a better way...",
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+ "MARTY_JRBLOCKS4_STEP_8_TEXT":"Place a repeat block at the end of your dance code like this! Now Marty keeps dancing over and over until we tell him to stop!",
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+ "MARTY_JRBLOCKS4_STEP_9_TEXT":"If Marty dances forever, he'll get tired! Marty might get tired if we make him dance forever! What if we wanted Marty to do the dance only 5 times? We could use the stop button after 5 loops - but there’s a much easier way.",
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+ "MARTY_JRBLOCKS4_STEP_10_TEXT":"Remove the red repeat block and replace it with this, a closed loop repeat function. We can put pieces of code inside this block and repeat them as many times as we like. Make marty repeat your dance 5 times!",
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+ "MARTY_JRBLOCKS4_END":"You did it! Marty is a dancing pro!",
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+ "MARTY_JRBLOCKS5_TITLE":"Marty Goal Shooter Game",
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+ "MARTY_JRBLOCKS5_STEP_1_TEXT":"In this tutorial, we’re going to make a Marty goal shooter game using sprites!",
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+ "MARTY_JRBLOCKS5_STEP_2_TEXT":"First of all, let’s give our Marty sprite a field to play football in. Navigate to the backdrop menu and select “farm”.",
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+ "MARTY_JRBLOCKS5_STEP_3_TEXT":"To shoot some goals, Marty’s going to need two things: a soccer ball, and a soccer net! Click the plus sign to select two new sprites, a football and a net.",
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+ "MARTY_JRBLOCKS5_STEP_4_TEXT":"Set out your three sprites like this on the backdrop, with Marty and the ball on the right, and the net set out in the bottom right corner. <br/><br/>This game works by using the sprites position, so make sure to get this right!",
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+ "MARTY_JRBLOCKS5_STEP_5_TEXT":"First we’ll write Marty’s code. To access Marty's code, select Marty in the sprite menu.",
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+ "MARTY_JRBLOCKS5_STEP_6_TEXT":"In this game, we want Marty to kick the soccer ball when we click on him, by moving out to the right and back in.",
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+ "MARTY_JRBLOCKS5_STEP_7_TEXT":"To make Marty kick the ball when we click him, select a <b/>start on tap Marty</b> block.",
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+ "MARTY_JRBLOCKS5_STEP_8_TEXT":"So that Marty moves out to the ball and back in, select a move right, and then move left block, both with the argument 2.",
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+ "MARTY_JRBLOCKS5_STEP_9_TEXT":"Your Marty code is done! Now click the soccer ball in the sprite menu to write its code.",
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+ "MARTY_JRBLOCKS5_STEP_10_TEXT":"When Marty kicks the ball, we want it to go out to the right and into the goal! Start with a <b/>start on bump Soccer Ball</b> block",
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+ "MARTY_JRBLOCKS5_STEP_11_TEXT":"After this, place a move right block with the argument 12, so the ball goes all the way out to the goal.",
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+ "MARTY_JRBLOCKS5_STEP_12_TEXT":"After the ball is kicked, we want it to return to its original spot, so add a “go home” block.<br/><br/> This block returns the sprite to wherever it was originally when the green flag was last clicked",
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+ "MARTY_JRBLOCKS5_STEP_13_TEXT":"Click the soccer net in the sprite menu to write its code.",
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+ "MARTY_JRBLOCKS5_STEP_14_TEXT":"When the ball touches the net, we want to add 1 to our score, so start with a <b/>start on bump Soccer Net</b> block.",
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+ "MARTY_JRBLOCKS5_STEP_15_TEXT":"After this, add an <b/>increase counter</b> block to add +1 to Marty's score.",
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+ "MARTY_JRBLOCKS5_STEP_16_TEXT":"Now, this game would be too easy if Marty just kicked the ball at the same place each time, let’s make our soccer net a moving target!!",
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+ "MARTY_JRBLOCKS5_STEP_17_TEXT":"First of all, to adjust the difficulty we're going to make the net smaller.",
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+ "MARTY_JRBLOCKS5_STEP_18_TEXT":"Select a shrink block and give it an argument of 4. Click on it once to decrease the net's size, then discard this block by dragging it upwards.",
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+ "MARTY_JRBLOCKS5_STEP_19_TEXT":"We want our net to start moving when we start the game, so select a green flag block",
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+ "MARTY_JRBLOCKS5_STEP_20_TEXT":"Add a move up arrow and a move down arrow, both with the argument 6, so the net moves up and back down the field",
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+ "MARTY_JRBLOCKS5_STEP_21_TEXT":"Finally, add a forever repeat block on the end.",
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+ "MARTY_JRBLOCKS5_STEP_22_TEXT": "Almost done! Finally, add another green flag block to the soccer net code",
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+ "MARTY_JRBLOCKS5_STEP_23_TEXT":"Finish this off with a <b/>start/stop counter</b> block, so your score resets every time you start a new game.",
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+ "MARTY_JRBLOCKS5_END":"You did it! Press the green flag and play Marty's goal shooter!"
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+
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+ }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@robotical/martyblocksjr",
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- "version": "3.5.11",
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+ "version": "3.5.15",
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  "description": "ScratchJr",
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  "publishConfig": {
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  "registry": "https://registry.npmjs.org/",