@roarkanalytics/sdk 3.14.0 → 3.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +24 -0
- package/package.json +1 -1
- package/resources/config.d.mts +47 -6
- package/resources/config.d.mts.map +1 -1
- package/resources/config.d.ts +47 -6
- package/resources/config.d.ts.map +1 -1
- package/resources/customer-flow-edge-case.d.mts +384 -3
- package/resources/customer-flow-edge-case.d.mts.map +1 -1
- package/resources/customer-flow-edge-case.d.ts +384 -3
- package/resources/customer-flow-edge-case.d.ts.map +1 -1
- package/resources/customer-flow.d.mts +1576 -39
- package/resources/customer-flow.d.mts.map +1 -1
- package/resources/customer-flow.d.ts +1576 -39
- package/resources/customer-flow.d.ts.map +1 -1
- package/resources/http-request-definition.d.mts +24 -0
- package/resources/http-request-definition.d.mts.map +1 -1
- package/resources/http-request-definition.d.ts +24 -0
- package/resources/http-request-definition.d.ts.map +1 -1
- package/resources/simulation-run-plan.d.mts +44 -0
- package/resources/simulation-run-plan.d.mts.map +1 -1
- package/resources/simulation-run-plan.d.ts +44 -0
- package/resources/simulation-run-plan.d.ts.map +1 -1
- package/resources/simulation.d.mts +14 -0
- package/resources/simulation.d.mts.map +1 -1
- package/resources/simulation.d.ts +14 -0
- package/resources/simulation.d.ts.map +1 -1
- package/src/resources/config.ts +87 -3
- package/src/resources/customer-flow-edge-case.ts +909 -204
- package/src/resources/customer-flow.ts +4334 -1494
- package/src/resources/http-request-definition.ts +28 -0
- package/src/resources/simulation-run-plan.ts +50 -0
- package/src/resources/simulation.ts +15 -0
- package/src/version.ts +1 -1
- package/version.d.mts +1 -1
- package/version.d.ts +1 -1
- package/version.js +1 -1
- package/version.mjs +1 -1
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@@ -154,12 +154,17 @@ export declare class CustomerFlow extends APIResource {
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* run is graded against rather than an instruction, and it counts as an agent turn
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* for role alternation.
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*
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* A `CUSTOMER_HANDOFF` hands the phone to another persona (`handoffPersonaId`), or
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* back to the flow's own persona when it is null. The steps after it are spoken by
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* whoever holds the phone. It sits between turns like a silence, so it may follow
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* either side.
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*
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* In a STRICT flow an `AGENT_TURN` may carry its own `offScriptPolicy`, which
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* replaces the flow-level one at that step. Omit it (or send null) to follow the
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* flow's policy. Use it where one missed step makes the rest of the call
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* meaningless: an authentication menu, say, with `then: HANG_UP_INVALIDATE`.
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*/
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-
export type FlowStep = FlowStep.UnionMember0 | FlowStep.UnionMember1 | FlowStep.UnionMember2 | FlowStep.UnionMember3 | FlowStep.UnionMember4 | FlowStep.UnionMember5 | FlowStep.UnionMember6 | FlowStep.UnionMember7 | FlowStep.UnionMember8;
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+
export type FlowStep = FlowStep.UnionMember0 | FlowStep.UnionMember1 | FlowStep.UnionMember2 | FlowStep.UnionMember3 | FlowStep.UnionMember4 | FlowStep.UnionMember5 | FlowStep.UnionMember6 | FlowStep.UnionMember7 | FlowStep.UnionMember8 | FlowStep.UnionMember9;
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export declare namespace FlowStep {
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interface UnionMember0 {
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type: 'AGENT_TURN';
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@@ -235,6 +240,14 @@ export declare namespace FlowStep {
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steps?: Array<CustomerFlowAPI.FlowStep>;
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}
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interface UnionMember8 {
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type: 'CUSTOMER_HANDOFF';
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handoffPersonaId?: string | null;
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mergeIntoNodeIds?: Array<string>;
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nodeId?: string;
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ref?: string;
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steps?: Array<CustomerFlowAPI.FlowStep>;
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}
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interface UnionMember9 {
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type: 'SCENARIO_LINK';
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linkedCustomerFlowId?: string | null;
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linkedCustomerFlowVariantId?: string | null;
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@@ -855,6 +868,11 @@ export declare namespace CustomerFlowCreateResponse {
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* project.
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*/
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environment: EdgeCase.Environment | null;
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/**
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* The personas this brief hands the phone to, in order of first mention. Empty
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* when the brief inherits the happy path's: read the happy path's list.
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*/
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handoffPersonas: Array<EdgeCase.HandoffPersona>;
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isGenerated: boolean;
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/**
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* The persona this runs as instead of the happy path's. Null means it inherits.
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@@ -869,7 +887,9 @@ export declare namespace CustomerFlowCreateResponse {
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*/
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updatedAt: string;
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/**
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* The brief the simulated customer improvises from.
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* The brief the simulated customer improvises from. A `@{persona:<id>}` mention
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* hands the phone to that persona mid-call; the sentences around the mention say
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* when.
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*/
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prompt?: string | null;
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systemKey?: string | null;
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@@ -905,6 +925,126 @@ export declare namespace CustomerFlowCreateResponse {
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updatedAt: string;
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description?: string | null;
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}
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interface HandoffPersona {
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/**
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* Unique identifier of the persona
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*/
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id: string;
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/**
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* Accent of the persona, defined using ISO 3166-1 alpha-2 country codes with
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* optional variants
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*/
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accent: 'US' | 'US_X_SOUTH' | 'GB' | 'ES' | 'DE' | 'IN' | 'FR' | 'NL' | 'SA' | 'GR' | 'AU' | 'IT' | 'ID' | 'TH' | 'JP' | 'NZ' | 'PH' | 'SG' | 'MY' | 'HK' | 'TR' | 'PT' | 'IL';
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/**
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* How old the caller sounds and behaves. Only ages the persona's accent has a
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* voice for are accepted; defaults to ADULT, which every accent supports.
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*/
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age: 'CHILD' | 'TEENAGER' | 'ADULT' | 'ELDERLY';
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/**
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* Background noise setting
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*/
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backgroundNoise: 'NONE' | 'AIRPORT' | 'CHILDREN_PLAYING' | 'CITY' | 'COFFEE_SHOP' | 'CONSTRUCTION' | 'CRYING_BABY' | 'DRIVING' | 'LIBRARY' | 'OFFICE' | 'THUNDERSTORM' | 'TRAIN';
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/**
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* Base emotional state of the persona
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*/
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baseEmotion: 'NEUTRAL' | 'CHEERFUL' | 'CONFUSED' | 'FRUSTRATED' | 'SKEPTICAL' | 'RUSHED' | 'DISTRACTED' | 'ANGRY' | 'ANXIOUS' | 'SAD';
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/**
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* How the persona confirms information
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*/
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confirmationStyle: 'EXPLICIT' | 'VAGUE';
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/**
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* Creation timestamp
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*/
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createdAt: string;
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/**
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* Gender of the persona
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*/
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gender: 'MALE' | 'FEMALE';
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/**
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* Whether the persona uses filler words like "um" and "uh"
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*/
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hasDisfluencies: boolean;
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/**
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* Maximum number of idle messages the persona will send before giving up
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*/
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idleMessageMaxSpokenCount: number;
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/**
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* Whether the idle message counter resets when the agent speaks
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*/
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idleMessageResetCountOnUserSpeechEnabled: boolean;
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/**
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* Messages the persona will say when the agent goes silent during a call. null =
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* "Automatic": language-appropriate defaults are used at call time.
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*/
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idleMessages: Array<string> | null;
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/**
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* Seconds of silence before the persona sends an idle message
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*/
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idleTimeoutSeconds: number;
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/**
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* How clearly the persona expresses their intentions
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*/
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intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
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/**
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* Primary language ISO 639-1 code for the persona
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*/
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language: 'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE';
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/**
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* How reliable the persona's memory is
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*/
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memoryReliability: 'HIGH' | 'LOW';
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/**
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* The name the agent will identify as during conversations
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*/
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name: string;
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/**
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* Additional custom properties about the persona
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*/
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properties: {
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[key: string]: unknown;
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};
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/**
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* Controls how quickly the persona responds to pauses in conversation (QUICK,
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* NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
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* for several seconds.
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*/
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responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
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/**
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* Speech clarity of the persona
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*/
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speechClarity: 'CLEAR' | 'VAGUE' | 'RAMBLING';
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/**
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* Speech pace of the persona
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*/
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speechPace: 'SUPER_SLOW' | 'SLOW' | 'NORMAL' | 'FAST' | 'SUPER_FAST';
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/**
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* Languages the persona can understand. Multilingual combinations are limited by
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* multilingual speech recognition support.
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*/
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understoodLanguages: Array<'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE'>;
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/**
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* Last update timestamp
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*/
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updatedAt: string;
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/**
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* Background story and behavioral patterns for the persona
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*/
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backstoryPrompt?: string | null;
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/**
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* Human-readable description of the persona
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*/
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description?: string | null;
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/**
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* Label shown in place of the name across the dashboard (e.g. a short descriptor
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* like "Irate Escalator"). The persona still identifies as `name` on calls. Omit
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* or set null to display the name itself.
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*/
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displayName?: string | null;
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/**
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* Secondary language ISO 639-1 code for code-switching (e.g., Hinglish, Spanglish)
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*/
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secondaryLanguage?: 'EN' | null;
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}
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* project.
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environment: HappyPath.Environment | null;
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/**
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* The personas this brief hands the phone to, in order of first mention. Empty
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* when the brief inherits the happy path's: read the happy path's list.
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*/
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handoffPersonas: Array<HappyPath.HandoffPersona>;
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isGenerated: boolean;
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/**
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updatedAt: string;
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/**
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* The brief the simulated customer improvises from. A `@{persona:<id>}` mention
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* hands the phone to that persona mid-call; the sentences around the mention say
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* when.
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*/
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prompt?: string | null;
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}
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interface HandoffPersona {
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/**
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* Unique identifier of the persona
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*/
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id: string;
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/**
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* Accent of the persona, defined using ISO 3166-1 alpha-2 country codes with
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* optional variants
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*/
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accent: 'US' | 'US_X_SOUTH' | 'GB' | 'ES' | 'DE' | 'IN' | 'FR' | 'NL' | 'SA' | 'GR' | 'AU' | 'IT' | 'ID' | 'TH' | 'JP' | 'NZ' | 'PH' | 'SG' | 'MY' | 'HK' | 'TR' | 'PT' | 'IL';
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/**
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* How old the caller sounds and behaves. Only ages the persona's accent has a
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* voice for are accepted; defaults to ADULT, which every accent supports.
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*/
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age: 'CHILD' | 'TEENAGER' | 'ADULT' | 'ELDERLY';
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/**
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* Background noise setting
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*/
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backgroundNoise: 'NONE' | 'AIRPORT' | 'CHILDREN_PLAYING' | 'CITY' | 'COFFEE_SHOP' | 'CONSTRUCTION' | 'CRYING_BABY' | 'DRIVING' | 'LIBRARY' | 'OFFICE' | 'THUNDERSTORM' | 'TRAIN';
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/**
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* Base emotional state of the persona
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*/
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baseEmotion: 'NEUTRAL' | 'CHEERFUL' | 'CONFUSED' | 'FRUSTRATED' | 'SKEPTICAL' | 'RUSHED' | 'DISTRACTED' | 'ANGRY' | 'ANXIOUS' | 'SAD';
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/**
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* How the persona confirms information
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*/
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confirmationStyle: 'EXPLICIT' | 'VAGUE';
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/**
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* Creation timestamp
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*/
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createdAt: string;
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/**
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* Gender of the persona
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*/
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gender: 'MALE' | 'FEMALE';
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/**
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* Whether the persona uses filler words like "um" and "uh"
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*/
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hasDisfluencies: boolean;
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/**
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* Maximum number of idle messages the persona will send before giving up
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*/
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idleMessageMaxSpokenCount: number;
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/**
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* Whether the idle message counter resets when the agent speaks
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*/
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idleMessageResetCountOnUserSpeechEnabled: boolean;
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/**
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* Messages the persona will say when the agent goes silent during a call. null =
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* "Automatic": language-appropriate defaults are used at call time.
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*/
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idleMessages: Array<string> | null;
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/**
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* Seconds of silence before the persona sends an idle message
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*/
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idleTimeoutSeconds: number;
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/**
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* How clearly the persona expresses their intentions
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*/
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|
+
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
1308
|
+
/**
|
|
1309
|
+
* Primary language ISO 639-1 code for the persona
|
|
1310
|
+
*/
|
|
1311
|
+
language: 'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE';
|
|
1312
|
+
/**
|
|
1313
|
+
* How reliable the persona's memory is
|
|
1314
|
+
*/
|
|
1315
|
+
memoryReliability: 'HIGH' | 'LOW';
|
|
1316
|
+
/**
|
|
1317
|
+
* The name the agent will identify as during conversations
|
|
1318
|
+
*/
|
|
1319
|
+
name: string;
|
|
1320
|
+
/**
|
|
1321
|
+
* Additional custom properties about the persona
|
|
1322
|
+
*/
|
|
1323
|
+
properties: {
|
|
1324
|
+
[key: string]: unknown;
|
|
1325
|
+
};
|
|
1326
|
+
/**
|
|
1327
|
+
* Controls how quickly the persona responds to pauses in conversation (QUICK,
|
|
1328
|
+
* NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
|
|
1329
|
+
* for several seconds.
|
|
1330
|
+
*/
|
|
1331
|
+
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
1332
|
+
/**
|
|
1333
|
+
* Speech clarity of the persona
|
|
1334
|
+
*/
|
|
1335
|
+
speechClarity: 'CLEAR' | 'VAGUE' | 'RAMBLING';
|
|
1336
|
+
/**
|
|
1337
|
+
* Speech pace of the persona
|
|
1338
|
+
*/
|
|
1339
|
+
speechPace: 'SUPER_SLOW' | 'SLOW' | 'NORMAL' | 'FAST' | 'SUPER_FAST';
|
|
1340
|
+
/**
|
|
1341
|
+
* Languages the persona can understand. Multilingual combinations are limited by
|
|
1342
|
+
* multilingual speech recognition support.
|
|
1343
|
+
*/
|
|
1344
|
+
understoodLanguages: Array<'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE'>;
|
|
1345
|
+
/**
|
|
1346
|
+
* Last update timestamp
|
|
1347
|
+
*/
|
|
1348
|
+
updatedAt: string;
|
|
1349
|
+
/**
|
|
1350
|
+
* Background story and behavioral patterns for the persona
|
|
1351
|
+
*/
|
|
1352
|
+
backstoryPrompt?: string | null;
|
|
1353
|
+
/**
|
|
1354
|
+
* Human-readable description of the persona
|
|
1355
|
+
*/
|
|
1356
|
+
description?: string | null;
|
|
1357
|
+
/**
|
|
1358
|
+
* Label shown in place of the name across the dashboard (e.g. a short descriptor
|
|
1359
|
+
* like "Irate Escalator"). The persona still identifies as `name` on calls. Omit
|
|
1360
|
+
* or set null to display the name itself.
|
|
1361
|
+
*/
|
|
1362
|
+
displayName?: string | null;
|
|
1363
|
+
/**
|
|
1364
|
+
* Secondary language ISO 639-1 code for code-switching (e.g., Hinglish, Spanglish)
|
|
1365
|
+
*/
|
|
1366
|
+
secondaryLanguage?: 'EN' | null;
|
|
1367
|
+
}
|
|
1101
1368
|
/**
|
|
1102
1369
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
1103
1370
|
*/
|
|
@@ -2282,6 +2549,11 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
2282
2549
|
* project.
|
|
2283
2550
|
*/
|
|
2284
2551
|
environment: EdgeCase.Environment | null;
|
|
2552
|
+
/**
|
|
2553
|
+
* The personas this brief hands the phone to, in order of first mention. Empty
|
|
2554
|
+
* when the brief inherits the happy path's: read the happy path's list.
|
|
2555
|
+
*/
|
|
2556
|
+
handoffPersonas: Array<EdgeCase.HandoffPersona>;
|
|
2285
2557
|
isGenerated: boolean;
|
|
2286
2558
|
/**
|
|
2287
2559
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
@@ -2296,7 +2568,9 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
2296
2568
|
*/
|
|
2297
2569
|
updatedAt: string;
|
|
2298
2570
|
/**
|
|
2299
|
-
* The brief the simulated customer improvises from.
|
|
2571
|
+
* The brief the simulated customer improvises from. A `@{persona:<id>}` mention
|
|
2572
|
+
* hands the phone to that persona mid-call; the sentences around the mention say
|
|
2573
|
+
* when.
|
|
2300
2574
|
*/
|
|
2301
2575
|
prompt?: string | null;
|
|
2302
2576
|
systemKey?: string | null;
|
|
@@ -2332,10 +2606,7 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
2332
2606
|
updatedAt: string;
|
|
2333
2607
|
description?: string | null;
|
|
2334
2608
|
}
|
|
2335
|
-
|
|
2336
|
-
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
2337
|
-
*/
|
|
2338
|
-
interface PersonaOverride {
|
|
2609
|
+
interface HandoffPersona {
|
|
2339
2610
|
/**
|
|
2340
2611
|
* Unique identifier of the persona
|
|
2341
2612
|
*/
|
|
@@ -2455,8 +2726,131 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
2455
2726
|
*/
|
|
2456
2727
|
secondaryLanguage?: 'EN' | null;
|
|
2457
2728
|
}
|
|
2458
|
-
|
|
2459
|
-
|
|
2729
|
+
/**
|
|
2730
|
+
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
2731
|
+
*/
|
|
2732
|
+
interface PersonaOverride {
|
|
2733
|
+
/**
|
|
2734
|
+
* Unique identifier of the persona
|
|
2735
|
+
*/
|
|
2736
|
+
id: string;
|
|
2737
|
+
/**
|
|
2738
|
+
* Accent of the persona, defined using ISO 3166-1 alpha-2 country codes with
|
|
2739
|
+
* optional variants
|
|
2740
|
+
*/
|
|
2741
|
+
accent: 'US' | 'US_X_SOUTH' | 'GB' | 'ES' | 'DE' | 'IN' | 'FR' | 'NL' | 'SA' | 'GR' | 'AU' | 'IT' | 'ID' | 'TH' | 'JP' | 'NZ' | 'PH' | 'SG' | 'MY' | 'HK' | 'TR' | 'PT' | 'IL';
|
|
2742
|
+
/**
|
|
2743
|
+
* How old the caller sounds and behaves. Only ages the persona's accent has a
|
|
2744
|
+
* voice for are accepted; defaults to ADULT, which every accent supports.
|
|
2745
|
+
*/
|
|
2746
|
+
age: 'CHILD' | 'TEENAGER' | 'ADULT' | 'ELDERLY';
|
|
2747
|
+
/**
|
|
2748
|
+
* Background noise setting
|
|
2749
|
+
*/
|
|
2750
|
+
backgroundNoise: 'NONE' | 'AIRPORT' | 'CHILDREN_PLAYING' | 'CITY' | 'COFFEE_SHOP' | 'CONSTRUCTION' | 'CRYING_BABY' | 'DRIVING' | 'LIBRARY' | 'OFFICE' | 'THUNDERSTORM' | 'TRAIN';
|
|
2751
|
+
/**
|
|
2752
|
+
* Base emotional state of the persona
|
|
2753
|
+
*/
|
|
2754
|
+
baseEmotion: 'NEUTRAL' | 'CHEERFUL' | 'CONFUSED' | 'FRUSTRATED' | 'SKEPTICAL' | 'RUSHED' | 'DISTRACTED' | 'ANGRY' | 'ANXIOUS' | 'SAD';
|
|
2755
|
+
/**
|
|
2756
|
+
* How the persona confirms information
|
|
2757
|
+
*/
|
|
2758
|
+
confirmationStyle: 'EXPLICIT' | 'VAGUE';
|
|
2759
|
+
/**
|
|
2760
|
+
* Creation timestamp
|
|
2761
|
+
*/
|
|
2762
|
+
createdAt: string;
|
|
2763
|
+
/**
|
|
2764
|
+
* Gender of the persona
|
|
2765
|
+
*/
|
|
2766
|
+
gender: 'MALE' | 'FEMALE';
|
|
2767
|
+
/**
|
|
2768
|
+
* Whether the persona uses filler words like "um" and "uh"
|
|
2769
|
+
*/
|
|
2770
|
+
hasDisfluencies: boolean;
|
|
2771
|
+
/**
|
|
2772
|
+
* Maximum number of idle messages the persona will send before giving up
|
|
2773
|
+
*/
|
|
2774
|
+
idleMessageMaxSpokenCount: number;
|
|
2775
|
+
/**
|
|
2776
|
+
* Whether the idle message counter resets when the agent speaks
|
|
2777
|
+
*/
|
|
2778
|
+
idleMessageResetCountOnUserSpeechEnabled: boolean;
|
|
2779
|
+
/**
|
|
2780
|
+
* Messages the persona will say when the agent goes silent during a call. null =
|
|
2781
|
+
* "Automatic": language-appropriate defaults are used at call time.
|
|
2782
|
+
*/
|
|
2783
|
+
idleMessages: Array<string> | null;
|
|
2784
|
+
/**
|
|
2785
|
+
* Seconds of silence before the persona sends an idle message
|
|
2786
|
+
*/
|
|
2787
|
+
idleTimeoutSeconds: number;
|
|
2788
|
+
/**
|
|
2789
|
+
* How clearly the persona expresses their intentions
|
|
2790
|
+
*/
|
|
2791
|
+
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
2792
|
+
/**
|
|
2793
|
+
* Primary language ISO 639-1 code for the persona
|
|
2794
|
+
*/
|
|
2795
|
+
language: 'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE';
|
|
2796
|
+
/**
|
|
2797
|
+
* How reliable the persona's memory is
|
|
2798
|
+
*/
|
|
2799
|
+
memoryReliability: 'HIGH' | 'LOW';
|
|
2800
|
+
/**
|
|
2801
|
+
* The name the agent will identify as during conversations
|
|
2802
|
+
*/
|
|
2803
|
+
name: string;
|
|
2804
|
+
/**
|
|
2805
|
+
* Additional custom properties about the persona
|
|
2806
|
+
*/
|
|
2807
|
+
properties: {
|
|
2808
|
+
[key: string]: unknown;
|
|
2809
|
+
};
|
|
2810
|
+
/**
|
|
2811
|
+
* Controls how quickly the persona responds to pauses in conversation (QUICK,
|
|
2812
|
+
* NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
|
|
2813
|
+
* for several seconds.
|
|
2814
|
+
*/
|
|
2815
|
+
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
2816
|
+
/**
|
|
2817
|
+
* Speech clarity of the persona
|
|
2818
|
+
*/
|
|
2819
|
+
speechClarity: 'CLEAR' | 'VAGUE' | 'RAMBLING';
|
|
2820
|
+
/**
|
|
2821
|
+
* Speech pace of the persona
|
|
2822
|
+
*/
|
|
2823
|
+
speechPace: 'SUPER_SLOW' | 'SLOW' | 'NORMAL' | 'FAST' | 'SUPER_FAST';
|
|
2824
|
+
/**
|
|
2825
|
+
* Languages the persona can understand. Multilingual combinations are limited by
|
|
2826
|
+
* multilingual speech recognition support.
|
|
2827
|
+
*/
|
|
2828
|
+
understoodLanguages: Array<'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE'>;
|
|
2829
|
+
/**
|
|
2830
|
+
* Last update timestamp
|
|
2831
|
+
*/
|
|
2832
|
+
updatedAt: string;
|
|
2833
|
+
/**
|
|
2834
|
+
* Background story and behavioral patterns for the persona
|
|
2835
|
+
*/
|
|
2836
|
+
backstoryPrompt?: string | null;
|
|
2837
|
+
/**
|
|
2838
|
+
* Human-readable description of the persona
|
|
2839
|
+
*/
|
|
2840
|
+
description?: string | null;
|
|
2841
|
+
/**
|
|
2842
|
+
* Label shown in place of the name across the dashboard (e.g. a short descriptor
|
|
2843
|
+
* like "Irate Escalator"). The persona still identifies as `name` on calls. Omit
|
|
2844
|
+
* or set null to display the name itself.
|
|
2845
|
+
*/
|
|
2846
|
+
displayName?: string | null;
|
|
2847
|
+
/**
|
|
2848
|
+
* Secondary language ISO 639-1 code for code-switching (e.g., Hinglish, Spanglish)
|
|
2849
|
+
*/
|
|
2850
|
+
secondaryLanguage?: 'EN' | null;
|
|
2851
|
+
}
|
|
2852
|
+
}
|
|
2853
|
+
/**
|
|
2460
2854
|
* One brief to run an improv flow with.
|
|
2461
2855
|
*/
|
|
2462
2856
|
interface HappyPath {
|
|
@@ -2475,6 +2869,11 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
2475
2869
|
* project.
|
|
2476
2870
|
*/
|
|
2477
2871
|
environment: HappyPath.Environment | null;
|
|
2872
|
+
/**
|
|
2873
|
+
* The personas this brief hands the phone to, in order of first mention. Empty
|
|
2874
|
+
* when the brief inherits the happy path's: read the happy path's list.
|
|
2875
|
+
*/
|
|
2876
|
+
handoffPersonas: Array<HappyPath.HandoffPersona>;
|
|
2478
2877
|
isGenerated: boolean;
|
|
2479
2878
|
/**
|
|
2480
2879
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
@@ -2489,7 +2888,9 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
2489
2888
|
*/
|
|
2490
2889
|
updatedAt: string;
|
|
2491
2890
|
/**
|
|
2492
|
-
* The brief the simulated customer improvises from.
|
|
2891
|
+
* The brief the simulated customer improvises from. A `@{persona:<id>}` mention
|
|
2892
|
+
* hands the phone to that persona mid-call; the sentences around the mention say
|
|
2893
|
+
* when.
|
|
2493
2894
|
*/
|
|
2494
2895
|
prompt?: string | null;
|
|
2495
2896
|
systemKey?: string | null;
|
|
@@ -2525,6 +2926,126 @@ export declare namespace CustomerFlowUpdateResponse {
|
|
|
2525
2926
|
updatedAt: string;
|
|
2526
2927
|
description?: string | null;
|
|
2527
2928
|
}
|
|
2929
|
+
interface HandoffPersona {
|
|
2930
|
+
/**
|
|
2931
|
+
* Unique identifier of the persona
|
|
2932
|
+
*/
|
|
2933
|
+
id: string;
|
|
2934
|
+
/**
|
|
2935
|
+
* Accent of the persona, defined using ISO 3166-1 alpha-2 country codes with
|
|
2936
|
+
* optional variants
|
|
2937
|
+
*/
|
|
2938
|
+
accent: 'US' | 'US_X_SOUTH' | 'GB' | 'ES' | 'DE' | 'IN' | 'FR' | 'NL' | 'SA' | 'GR' | 'AU' | 'IT' | 'ID' | 'TH' | 'JP' | 'NZ' | 'PH' | 'SG' | 'MY' | 'HK' | 'TR' | 'PT' | 'IL';
|
|
2939
|
+
/**
|
|
2940
|
+
* How old the caller sounds and behaves. Only ages the persona's accent has a
|
|
2941
|
+
* voice for are accepted; defaults to ADULT, which every accent supports.
|
|
2942
|
+
*/
|
|
2943
|
+
age: 'CHILD' | 'TEENAGER' | 'ADULT' | 'ELDERLY';
|
|
2944
|
+
/**
|
|
2945
|
+
* Background noise setting
|
|
2946
|
+
*/
|
|
2947
|
+
backgroundNoise: 'NONE' | 'AIRPORT' | 'CHILDREN_PLAYING' | 'CITY' | 'COFFEE_SHOP' | 'CONSTRUCTION' | 'CRYING_BABY' | 'DRIVING' | 'LIBRARY' | 'OFFICE' | 'THUNDERSTORM' | 'TRAIN';
|
|
2948
|
+
/**
|
|
2949
|
+
* Base emotional state of the persona
|
|
2950
|
+
*/
|
|
2951
|
+
baseEmotion: 'NEUTRAL' | 'CHEERFUL' | 'CONFUSED' | 'FRUSTRATED' | 'SKEPTICAL' | 'RUSHED' | 'DISTRACTED' | 'ANGRY' | 'ANXIOUS' | 'SAD';
|
|
2952
|
+
/**
|
|
2953
|
+
* How the persona confirms information
|
|
2954
|
+
*/
|
|
2955
|
+
confirmationStyle: 'EXPLICIT' | 'VAGUE';
|
|
2956
|
+
/**
|
|
2957
|
+
* Creation timestamp
|
|
2958
|
+
*/
|
|
2959
|
+
createdAt: string;
|
|
2960
|
+
/**
|
|
2961
|
+
* Gender of the persona
|
|
2962
|
+
*/
|
|
2963
|
+
gender: 'MALE' | 'FEMALE';
|
|
2964
|
+
/**
|
|
2965
|
+
* Whether the persona uses filler words like "um" and "uh"
|
|
2966
|
+
*/
|
|
2967
|
+
hasDisfluencies: boolean;
|
|
2968
|
+
/**
|
|
2969
|
+
* Maximum number of idle messages the persona will send before giving up
|
|
2970
|
+
*/
|
|
2971
|
+
idleMessageMaxSpokenCount: number;
|
|
2972
|
+
/**
|
|
2973
|
+
* Whether the idle message counter resets when the agent speaks
|
|
2974
|
+
*/
|
|
2975
|
+
idleMessageResetCountOnUserSpeechEnabled: boolean;
|
|
2976
|
+
/**
|
|
2977
|
+
* Messages the persona will say when the agent goes silent during a call. null =
|
|
2978
|
+
* "Automatic": language-appropriate defaults are used at call time.
|
|
2979
|
+
*/
|
|
2980
|
+
idleMessages: Array<string> | null;
|
|
2981
|
+
/**
|
|
2982
|
+
* Seconds of silence before the persona sends an idle message
|
|
2983
|
+
*/
|
|
2984
|
+
idleTimeoutSeconds: number;
|
|
2985
|
+
/**
|
|
2986
|
+
* How clearly the persona expresses their intentions
|
|
2987
|
+
*/
|
|
2988
|
+
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
2989
|
+
/**
|
|
2990
|
+
* Primary language ISO 639-1 code for the persona
|
|
2991
|
+
*/
|
|
2992
|
+
language: 'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE';
|
|
2993
|
+
/**
|
|
2994
|
+
* How reliable the persona's memory is
|
|
2995
|
+
*/
|
|
2996
|
+
memoryReliability: 'HIGH' | 'LOW';
|
|
2997
|
+
/**
|
|
2998
|
+
* The name the agent will identify as during conversations
|
|
2999
|
+
*/
|
|
3000
|
+
name: string;
|
|
3001
|
+
/**
|
|
3002
|
+
* Additional custom properties about the persona
|
|
3003
|
+
*/
|
|
3004
|
+
properties: {
|
|
3005
|
+
[key: string]: unknown;
|
|
3006
|
+
};
|
|
3007
|
+
/**
|
|
3008
|
+
* Controls how quickly the persona responds to pauses in conversation (QUICK,
|
|
3009
|
+
* NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
|
|
3010
|
+
* for several seconds.
|
|
3011
|
+
*/
|
|
3012
|
+
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
3013
|
+
/**
|
|
3014
|
+
* Speech clarity of the persona
|
|
3015
|
+
*/
|
|
3016
|
+
speechClarity: 'CLEAR' | 'VAGUE' | 'RAMBLING';
|
|
3017
|
+
/**
|
|
3018
|
+
* Speech pace of the persona
|
|
3019
|
+
*/
|
|
3020
|
+
speechPace: 'SUPER_SLOW' | 'SLOW' | 'NORMAL' | 'FAST' | 'SUPER_FAST';
|
|
3021
|
+
/**
|
|
3022
|
+
* Languages the persona can understand. Multilingual combinations are limited by
|
|
3023
|
+
* multilingual speech recognition support.
|
|
3024
|
+
*/
|
|
3025
|
+
understoodLanguages: Array<'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE'>;
|
|
3026
|
+
/**
|
|
3027
|
+
* Last update timestamp
|
|
3028
|
+
*/
|
|
3029
|
+
updatedAt: string;
|
|
3030
|
+
/**
|
|
3031
|
+
* Background story and behavioral patterns for the persona
|
|
3032
|
+
*/
|
|
3033
|
+
backstoryPrompt?: string | null;
|
|
3034
|
+
/**
|
|
3035
|
+
* Human-readable description of the persona
|
|
3036
|
+
*/
|
|
3037
|
+
description?: string | null;
|
|
3038
|
+
/**
|
|
3039
|
+
* Label shown in place of the name across the dashboard (e.g. a short descriptor
|
|
3040
|
+
* like "Irate Escalator"). The persona still identifies as `name` on calls. Omit
|
|
3041
|
+
* or set null to display the name itself.
|
|
3042
|
+
*/
|
|
3043
|
+
displayName?: string | null;
|
|
3044
|
+
/**
|
|
3045
|
+
* Secondary language ISO 639-1 code for code-switching (e.g., Hinglish, Spanglish)
|
|
3046
|
+
*/
|
|
3047
|
+
secondaryLanguage?: 'EN' | null;
|
|
3048
|
+
}
|
|
2528
3049
|
/**
|
|
2529
3050
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
2530
3051
|
*/
|
|
@@ -3710,6 +4231,11 @@ export declare namespace CustomerFlowListResponse {
|
|
|
3710
4231
|
* project.
|
|
3711
4232
|
*/
|
|
3712
4233
|
environment: EdgeCase.Environment | null;
|
|
4234
|
+
/**
|
|
4235
|
+
* The personas this brief hands the phone to, in order of first mention. Empty
|
|
4236
|
+
* when the brief inherits the happy path's: read the happy path's list.
|
|
4237
|
+
*/
|
|
4238
|
+
handoffPersonas: Array<EdgeCase.HandoffPersona>;
|
|
3713
4239
|
isGenerated: boolean;
|
|
3714
4240
|
/**
|
|
3715
4241
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
@@ -3724,7 +4250,9 @@ export declare namespace CustomerFlowListResponse {
|
|
|
3724
4250
|
*/
|
|
3725
4251
|
updatedAt: string;
|
|
3726
4252
|
/**
|
|
3727
|
-
* The brief the simulated customer improvises from.
|
|
4253
|
+
* The brief the simulated customer improvises from. A `@{persona:<id>}` mention
|
|
4254
|
+
* hands the phone to that persona mid-call; the sentences around the mention say
|
|
4255
|
+
* when.
|
|
3728
4256
|
*/
|
|
3729
4257
|
prompt?: string | null;
|
|
3730
4258
|
systemKey?: string | null;
|
|
@@ -3760,10 +4288,7 @@ export declare namespace CustomerFlowListResponse {
|
|
|
3760
4288
|
updatedAt: string;
|
|
3761
4289
|
description?: string | null;
|
|
3762
4290
|
}
|
|
3763
|
-
|
|
3764
|
-
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
3765
|
-
*/
|
|
3766
|
-
interface PersonaOverride {
|
|
4291
|
+
interface HandoffPersona {
|
|
3767
4292
|
/**
|
|
3768
4293
|
* Unique identifier of the persona
|
|
3769
4294
|
*/
|
|
@@ -3883,10 +4408,133 @@ export declare namespace CustomerFlowListResponse {
|
|
|
3883
4408
|
*/
|
|
3884
4409
|
secondaryLanguage?: 'EN' | null;
|
|
3885
4410
|
}
|
|
3886
|
-
|
|
3887
|
-
|
|
3888
|
-
|
|
3889
|
-
|
|
4411
|
+
/**
|
|
4412
|
+
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
4413
|
+
*/
|
|
4414
|
+
interface PersonaOverride {
|
|
4415
|
+
/**
|
|
4416
|
+
* Unique identifier of the persona
|
|
4417
|
+
*/
|
|
4418
|
+
id: string;
|
|
4419
|
+
/**
|
|
4420
|
+
* Accent of the persona, defined using ISO 3166-1 alpha-2 country codes with
|
|
4421
|
+
* optional variants
|
|
4422
|
+
*/
|
|
4423
|
+
accent: 'US' | 'US_X_SOUTH' | 'GB' | 'ES' | 'DE' | 'IN' | 'FR' | 'NL' | 'SA' | 'GR' | 'AU' | 'IT' | 'ID' | 'TH' | 'JP' | 'NZ' | 'PH' | 'SG' | 'MY' | 'HK' | 'TR' | 'PT' | 'IL';
|
|
4424
|
+
/**
|
|
4425
|
+
* How old the caller sounds and behaves. Only ages the persona's accent has a
|
|
4426
|
+
* voice for are accepted; defaults to ADULT, which every accent supports.
|
|
4427
|
+
*/
|
|
4428
|
+
age: 'CHILD' | 'TEENAGER' | 'ADULT' | 'ELDERLY';
|
|
4429
|
+
/**
|
|
4430
|
+
* Background noise setting
|
|
4431
|
+
*/
|
|
4432
|
+
backgroundNoise: 'NONE' | 'AIRPORT' | 'CHILDREN_PLAYING' | 'CITY' | 'COFFEE_SHOP' | 'CONSTRUCTION' | 'CRYING_BABY' | 'DRIVING' | 'LIBRARY' | 'OFFICE' | 'THUNDERSTORM' | 'TRAIN';
|
|
4433
|
+
/**
|
|
4434
|
+
* Base emotional state of the persona
|
|
4435
|
+
*/
|
|
4436
|
+
baseEmotion: 'NEUTRAL' | 'CHEERFUL' | 'CONFUSED' | 'FRUSTRATED' | 'SKEPTICAL' | 'RUSHED' | 'DISTRACTED' | 'ANGRY' | 'ANXIOUS' | 'SAD';
|
|
4437
|
+
/**
|
|
4438
|
+
* How the persona confirms information
|
|
4439
|
+
*/
|
|
4440
|
+
confirmationStyle: 'EXPLICIT' | 'VAGUE';
|
|
4441
|
+
/**
|
|
4442
|
+
* Creation timestamp
|
|
4443
|
+
*/
|
|
4444
|
+
createdAt: string;
|
|
4445
|
+
/**
|
|
4446
|
+
* Gender of the persona
|
|
4447
|
+
*/
|
|
4448
|
+
gender: 'MALE' | 'FEMALE';
|
|
4449
|
+
/**
|
|
4450
|
+
* Whether the persona uses filler words like "um" and "uh"
|
|
4451
|
+
*/
|
|
4452
|
+
hasDisfluencies: boolean;
|
|
4453
|
+
/**
|
|
4454
|
+
* Maximum number of idle messages the persona will send before giving up
|
|
4455
|
+
*/
|
|
4456
|
+
idleMessageMaxSpokenCount: number;
|
|
4457
|
+
/**
|
|
4458
|
+
* Whether the idle message counter resets when the agent speaks
|
|
4459
|
+
*/
|
|
4460
|
+
idleMessageResetCountOnUserSpeechEnabled: boolean;
|
|
4461
|
+
/**
|
|
4462
|
+
* Messages the persona will say when the agent goes silent during a call. null =
|
|
4463
|
+
* "Automatic": language-appropriate defaults are used at call time.
|
|
4464
|
+
*/
|
|
4465
|
+
idleMessages: Array<string> | null;
|
|
4466
|
+
/**
|
|
4467
|
+
* Seconds of silence before the persona sends an idle message
|
|
4468
|
+
*/
|
|
4469
|
+
idleTimeoutSeconds: number;
|
|
4470
|
+
/**
|
|
4471
|
+
* How clearly the persona expresses their intentions
|
|
4472
|
+
*/
|
|
4473
|
+
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
4474
|
+
/**
|
|
4475
|
+
* Primary language ISO 639-1 code for the persona
|
|
4476
|
+
*/
|
|
4477
|
+
language: 'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE';
|
|
4478
|
+
/**
|
|
4479
|
+
* How reliable the persona's memory is
|
|
4480
|
+
*/
|
|
4481
|
+
memoryReliability: 'HIGH' | 'LOW';
|
|
4482
|
+
/**
|
|
4483
|
+
* The name the agent will identify as during conversations
|
|
4484
|
+
*/
|
|
4485
|
+
name: string;
|
|
4486
|
+
/**
|
|
4487
|
+
* Additional custom properties about the persona
|
|
4488
|
+
*/
|
|
4489
|
+
properties: {
|
|
4490
|
+
[key: string]: unknown;
|
|
4491
|
+
};
|
|
4492
|
+
/**
|
|
4493
|
+
* Controls how quickly the persona responds to pauses in conversation (QUICK,
|
|
4494
|
+
* NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
|
|
4495
|
+
* for several seconds.
|
|
4496
|
+
*/
|
|
4497
|
+
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
4498
|
+
/**
|
|
4499
|
+
* Speech clarity of the persona
|
|
4500
|
+
*/
|
|
4501
|
+
speechClarity: 'CLEAR' | 'VAGUE' | 'RAMBLING';
|
|
4502
|
+
/**
|
|
4503
|
+
* Speech pace of the persona
|
|
4504
|
+
*/
|
|
4505
|
+
speechPace: 'SUPER_SLOW' | 'SLOW' | 'NORMAL' | 'FAST' | 'SUPER_FAST';
|
|
4506
|
+
/**
|
|
4507
|
+
* Languages the persona can understand. Multilingual combinations are limited by
|
|
4508
|
+
* multilingual speech recognition support.
|
|
4509
|
+
*/
|
|
4510
|
+
understoodLanguages: Array<'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE'>;
|
|
4511
|
+
/**
|
|
4512
|
+
* Last update timestamp
|
|
4513
|
+
*/
|
|
4514
|
+
updatedAt: string;
|
|
4515
|
+
/**
|
|
4516
|
+
* Background story and behavioral patterns for the persona
|
|
4517
|
+
*/
|
|
4518
|
+
backstoryPrompt?: string | null;
|
|
4519
|
+
/**
|
|
4520
|
+
* Human-readable description of the persona
|
|
4521
|
+
*/
|
|
4522
|
+
description?: string | null;
|
|
4523
|
+
/**
|
|
4524
|
+
* Label shown in place of the name across the dashboard (e.g. a short descriptor
|
|
4525
|
+
* like "Irate Escalator"). The persona still identifies as `name` on calls. Omit
|
|
4526
|
+
* or set null to display the name itself.
|
|
4527
|
+
*/
|
|
4528
|
+
displayName?: string | null;
|
|
4529
|
+
/**
|
|
4530
|
+
* Secondary language ISO 639-1 code for code-switching (e.g., Hinglish, Spanglish)
|
|
4531
|
+
*/
|
|
4532
|
+
secondaryLanguage?: 'EN' | null;
|
|
4533
|
+
}
|
|
4534
|
+
}
|
|
4535
|
+
/**
|
|
4536
|
+
* One brief to run an improv flow with.
|
|
4537
|
+
*/
|
|
3890
4538
|
interface HappyPath {
|
|
3891
4539
|
id: string;
|
|
3892
4540
|
/**
|
|
@@ -3903,6 +4551,11 @@ export declare namespace CustomerFlowListResponse {
|
|
|
3903
4551
|
* project.
|
|
3904
4552
|
*/
|
|
3905
4553
|
environment: HappyPath.Environment | null;
|
|
4554
|
+
/**
|
|
4555
|
+
* The personas this brief hands the phone to, in order of first mention. Empty
|
|
4556
|
+
* when the brief inherits the happy path's: read the happy path's list.
|
|
4557
|
+
*/
|
|
4558
|
+
handoffPersonas: Array<HappyPath.HandoffPersona>;
|
|
3906
4559
|
isGenerated: boolean;
|
|
3907
4560
|
/**
|
|
3908
4561
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
@@ -3917,7 +4570,9 @@ export declare namespace CustomerFlowListResponse {
|
|
|
3917
4570
|
*/
|
|
3918
4571
|
updatedAt: string;
|
|
3919
4572
|
/**
|
|
3920
|
-
* The brief the simulated customer improvises from.
|
|
4573
|
+
* The brief the simulated customer improvises from. A `@{persona:<id>}` mention
|
|
4574
|
+
* hands the phone to that persona mid-call; the sentences around the mention say
|
|
4575
|
+
* when.
|
|
3921
4576
|
*/
|
|
3922
4577
|
prompt?: string | null;
|
|
3923
4578
|
systemKey?: string | null;
|
|
@@ -3953,6 +4608,126 @@ export declare namespace CustomerFlowListResponse {
|
|
|
3953
4608
|
updatedAt: string;
|
|
3954
4609
|
description?: string | null;
|
|
3955
4610
|
}
|
|
4611
|
+
interface HandoffPersona {
|
|
4612
|
+
/**
|
|
4613
|
+
* Unique identifier of the persona
|
|
4614
|
+
*/
|
|
4615
|
+
id: string;
|
|
4616
|
+
/**
|
|
4617
|
+
* Accent of the persona, defined using ISO 3166-1 alpha-2 country codes with
|
|
4618
|
+
* optional variants
|
|
4619
|
+
*/
|
|
4620
|
+
accent: 'US' | 'US_X_SOUTH' | 'GB' | 'ES' | 'DE' | 'IN' | 'FR' | 'NL' | 'SA' | 'GR' | 'AU' | 'IT' | 'ID' | 'TH' | 'JP' | 'NZ' | 'PH' | 'SG' | 'MY' | 'HK' | 'TR' | 'PT' | 'IL';
|
|
4621
|
+
/**
|
|
4622
|
+
* How old the caller sounds and behaves. Only ages the persona's accent has a
|
|
4623
|
+
* voice for are accepted; defaults to ADULT, which every accent supports.
|
|
4624
|
+
*/
|
|
4625
|
+
age: 'CHILD' | 'TEENAGER' | 'ADULT' | 'ELDERLY';
|
|
4626
|
+
/**
|
|
4627
|
+
* Background noise setting
|
|
4628
|
+
*/
|
|
4629
|
+
backgroundNoise: 'NONE' | 'AIRPORT' | 'CHILDREN_PLAYING' | 'CITY' | 'COFFEE_SHOP' | 'CONSTRUCTION' | 'CRYING_BABY' | 'DRIVING' | 'LIBRARY' | 'OFFICE' | 'THUNDERSTORM' | 'TRAIN';
|
|
4630
|
+
/**
|
|
4631
|
+
* Base emotional state of the persona
|
|
4632
|
+
*/
|
|
4633
|
+
baseEmotion: 'NEUTRAL' | 'CHEERFUL' | 'CONFUSED' | 'FRUSTRATED' | 'SKEPTICAL' | 'RUSHED' | 'DISTRACTED' | 'ANGRY' | 'ANXIOUS' | 'SAD';
|
|
4634
|
+
/**
|
|
4635
|
+
* How the persona confirms information
|
|
4636
|
+
*/
|
|
4637
|
+
confirmationStyle: 'EXPLICIT' | 'VAGUE';
|
|
4638
|
+
/**
|
|
4639
|
+
* Creation timestamp
|
|
4640
|
+
*/
|
|
4641
|
+
createdAt: string;
|
|
4642
|
+
/**
|
|
4643
|
+
* Gender of the persona
|
|
4644
|
+
*/
|
|
4645
|
+
gender: 'MALE' | 'FEMALE';
|
|
4646
|
+
/**
|
|
4647
|
+
* Whether the persona uses filler words like "um" and "uh"
|
|
4648
|
+
*/
|
|
4649
|
+
hasDisfluencies: boolean;
|
|
4650
|
+
/**
|
|
4651
|
+
* Maximum number of idle messages the persona will send before giving up
|
|
4652
|
+
*/
|
|
4653
|
+
idleMessageMaxSpokenCount: number;
|
|
4654
|
+
/**
|
|
4655
|
+
* Whether the idle message counter resets when the agent speaks
|
|
4656
|
+
*/
|
|
4657
|
+
idleMessageResetCountOnUserSpeechEnabled: boolean;
|
|
4658
|
+
/**
|
|
4659
|
+
* Messages the persona will say when the agent goes silent during a call. null =
|
|
4660
|
+
* "Automatic": language-appropriate defaults are used at call time.
|
|
4661
|
+
*/
|
|
4662
|
+
idleMessages: Array<string> | null;
|
|
4663
|
+
/**
|
|
4664
|
+
* Seconds of silence before the persona sends an idle message
|
|
4665
|
+
*/
|
|
4666
|
+
idleTimeoutSeconds: number;
|
|
4667
|
+
/**
|
|
4668
|
+
* How clearly the persona expresses their intentions
|
|
4669
|
+
*/
|
|
4670
|
+
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
4671
|
+
/**
|
|
4672
|
+
* Primary language ISO 639-1 code for the persona
|
|
4673
|
+
*/
|
|
4674
|
+
language: 'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE';
|
|
4675
|
+
/**
|
|
4676
|
+
* How reliable the persona's memory is
|
|
4677
|
+
*/
|
|
4678
|
+
memoryReliability: 'HIGH' | 'LOW';
|
|
4679
|
+
/**
|
|
4680
|
+
* The name the agent will identify as during conversations
|
|
4681
|
+
*/
|
|
4682
|
+
name: string;
|
|
4683
|
+
/**
|
|
4684
|
+
* Additional custom properties about the persona
|
|
4685
|
+
*/
|
|
4686
|
+
properties: {
|
|
4687
|
+
[key: string]: unknown;
|
|
4688
|
+
};
|
|
4689
|
+
/**
|
|
4690
|
+
* Controls how quickly the persona responds to pauses in conversation (QUICK,
|
|
4691
|
+
* NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
|
|
4692
|
+
* for several seconds.
|
|
4693
|
+
*/
|
|
4694
|
+
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
4695
|
+
/**
|
|
4696
|
+
* Speech clarity of the persona
|
|
4697
|
+
*/
|
|
4698
|
+
speechClarity: 'CLEAR' | 'VAGUE' | 'RAMBLING';
|
|
4699
|
+
/**
|
|
4700
|
+
* Speech pace of the persona
|
|
4701
|
+
*/
|
|
4702
|
+
speechPace: 'SUPER_SLOW' | 'SLOW' | 'NORMAL' | 'FAST' | 'SUPER_FAST';
|
|
4703
|
+
/**
|
|
4704
|
+
* Languages the persona can understand. Multilingual combinations are limited by
|
|
4705
|
+
* multilingual speech recognition support.
|
|
4706
|
+
*/
|
|
4707
|
+
understoodLanguages: Array<'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE'>;
|
|
4708
|
+
/**
|
|
4709
|
+
* Last update timestamp
|
|
4710
|
+
*/
|
|
4711
|
+
updatedAt: string;
|
|
4712
|
+
/**
|
|
4713
|
+
* Background story and behavioral patterns for the persona
|
|
4714
|
+
*/
|
|
4715
|
+
backstoryPrompt?: string | null;
|
|
4716
|
+
/**
|
|
4717
|
+
* Human-readable description of the persona
|
|
4718
|
+
*/
|
|
4719
|
+
description?: string | null;
|
|
4720
|
+
/**
|
|
4721
|
+
* Label shown in place of the name across the dashboard (e.g. a short descriptor
|
|
4722
|
+
* like "Irate Escalator"). The persona still identifies as `name` on calls. Omit
|
|
4723
|
+
* or set null to display the name itself.
|
|
4724
|
+
*/
|
|
4725
|
+
displayName?: string | null;
|
|
4726
|
+
/**
|
|
4727
|
+
* Secondary language ISO 639-1 code for code-switching (e.g., Hinglish, Spanglish)
|
|
4728
|
+
*/
|
|
4729
|
+
secondaryLanguage?: 'EN' | null;
|
|
4730
|
+
}
|
|
3956
4731
|
/**
|
|
3957
4732
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
3958
4733
|
*/
|
|
@@ -5162,6 +5937,11 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
5162
5937
|
* project.
|
|
5163
5938
|
*/
|
|
5164
5939
|
environment: EdgeCase.Environment | null;
|
|
5940
|
+
/**
|
|
5941
|
+
* The personas this brief hands the phone to, in order of first mention. Empty
|
|
5942
|
+
* when the brief inherits the happy path's: read the happy path's list.
|
|
5943
|
+
*/
|
|
5944
|
+
handoffPersonas: Array<EdgeCase.HandoffPersona>;
|
|
5165
5945
|
isGenerated: boolean;
|
|
5166
5946
|
/**
|
|
5167
5947
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
@@ -5176,7 +5956,9 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
5176
5956
|
*/
|
|
5177
5957
|
updatedAt: string;
|
|
5178
5958
|
/**
|
|
5179
|
-
* The brief the simulated customer improvises from.
|
|
5959
|
+
* The brief the simulated customer improvises from. A `@{persona:<id>}` mention
|
|
5960
|
+
* hands the phone to that persona mid-call; the sentences around the mention say
|
|
5961
|
+
* when.
|
|
5180
5962
|
*/
|
|
5181
5963
|
prompt?: string | null;
|
|
5182
5964
|
systemKey?: string | null;
|
|
@@ -5212,10 +5994,7 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
5212
5994
|
updatedAt: string;
|
|
5213
5995
|
description?: string | null;
|
|
5214
5996
|
}
|
|
5215
|
-
|
|
5216
|
-
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
5217
|
-
*/
|
|
5218
|
-
interface PersonaOverride {
|
|
5997
|
+
interface HandoffPersona {
|
|
5219
5998
|
/**
|
|
5220
5999
|
* Unique identifier of the persona
|
|
5221
6000
|
*/
|
|
@@ -5335,8 +6114,131 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
5335
6114
|
*/
|
|
5336
6115
|
secondaryLanguage?: 'EN' | null;
|
|
5337
6116
|
}
|
|
5338
|
-
|
|
5339
|
-
|
|
6117
|
+
/**
|
|
6118
|
+
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
6119
|
+
*/
|
|
6120
|
+
interface PersonaOverride {
|
|
6121
|
+
/**
|
|
6122
|
+
* Unique identifier of the persona
|
|
6123
|
+
*/
|
|
6124
|
+
id: string;
|
|
6125
|
+
/**
|
|
6126
|
+
* Accent of the persona, defined using ISO 3166-1 alpha-2 country codes with
|
|
6127
|
+
* optional variants
|
|
6128
|
+
*/
|
|
6129
|
+
accent: 'US' | 'US_X_SOUTH' | 'GB' | 'ES' | 'DE' | 'IN' | 'FR' | 'NL' | 'SA' | 'GR' | 'AU' | 'IT' | 'ID' | 'TH' | 'JP' | 'NZ' | 'PH' | 'SG' | 'MY' | 'HK' | 'TR' | 'PT' | 'IL';
|
|
6130
|
+
/**
|
|
6131
|
+
* How old the caller sounds and behaves. Only ages the persona's accent has a
|
|
6132
|
+
* voice for are accepted; defaults to ADULT, which every accent supports.
|
|
6133
|
+
*/
|
|
6134
|
+
age: 'CHILD' | 'TEENAGER' | 'ADULT' | 'ELDERLY';
|
|
6135
|
+
/**
|
|
6136
|
+
* Background noise setting
|
|
6137
|
+
*/
|
|
6138
|
+
backgroundNoise: 'NONE' | 'AIRPORT' | 'CHILDREN_PLAYING' | 'CITY' | 'COFFEE_SHOP' | 'CONSTRUCTION' | 'CRYING_BABY' | 'DRIVING' | 'LIBRARY' | 'OFFICE' | 'THUNDERSTORM' | 'TRAIN';
|
|
6139
|
+
/**
|
|
6140
|
+
* Base emotional state of the persona
|
|
6141
|
+
*/
|
|
6142
|
+
baseEmotion: 'NEUTRAL' | 'CHEERFUL' | 'CONFUSED' | 'FRUSTRATED' | 'SKEPTICAL' | 'RUSHED' | 'DISTRACTED' | 'ANGRY' | 'ANXIOUS' | 'SAD';
|
|
6143
|
+
/**
|
|
6144
|
+
* How the persona confirms information
|
|
6145
|
+
*/
|
|
6146
|
+
confirmationStyle: 'EXPLICIT' | 'VAGUE';
|
|
6147
|
+
/**
|
|
6148
|
+
* Creation timestamp
|
|
6149
|
+
*/
|
|
6150
|
+
createdAt: string;
|
|
6151
|
+
/**
|
|
6152
|
+
* Gender of the persona
|
|
6153
|
+
*/
|
|
6154
|
+
gender: 'MALE' | 'FEMALE';
|
|
6155
|
+
/**
|
|
6156
|
+
* Whether the persona uses filler words like "um" and "uh"
|
|
6157
|
+
*/
|
|
6158
|
+
hasDisfluencies: boolean;
|
|
6159
|
+
/**
|
|
6160
|
+
* Maximum number of idle messages the persona will send before giving up
|
|
6161
|
+
*/
|
|
6162
|
+
idleMessageMaxSpokenCount: number;
|
|
6163
|
+
/**
|
|
6164
|
+
* Whether the idle message counter resets when the agent speaks
|
|
6165
|
+
*/
|
|
6166
|
+
idleMessageResetCountOnUserSpeechEnabled: boolean;
|
|
6167
|
+
/**
|
|
6168
|
+
* Messages the persona will say when the agent goes silent during a call. null =
|
|
6169
|
+
* "Automatic": language-appropriate defaults are used at call time.
|
|
6170
|
+
*/
|
|
6171
|
+
idleMessages: Array<string> | null;
|
|
6172
|
+
/**
|
|
6173
|
+
* Seconds of silence before the persona sends an idle message
|
|
6174
|
+
*/
|
|
6175
|
+
idleTimeoutSeconds: number;
|
|
6176
|
+
/**
|
|
6177
|
+
* How clearly the persona expresses their intentions
|
|
6178
|
+
*/
|
|
6179
|
+
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
6180
|
+
/**
|
|
6181
|
+
* Primary language ISO 639-1 code for the persona
|
|
6182
|
+
*/
|
|
6183
|
+
language: 'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE';
|
|
6184
|
+
/**
|
|
6185
|
+
* How reliable the persona's memory is
|
|
6186
|
+
*/
|
|
6187
|
+
memoryReliability: 'HIGH' | 'LOW';
|
|
6188
|
+
/**
|
|
6189
|
+
* The name the agent will identify as during conversations
|
|
6190
|
+
*/
|
|
6191
|
+
name: string;
|
|
6192
|
+
/**
|
|
6193
|
+
* Additional custom properties about the persona
|
|
6194
|
+
*/
|
|
6195
|
+
properties: {
|
|
6196
|
+
[key: string]: unknown;
|
|
6197
|
+
};
|
|
6198
|
+
/**
|
|
6199
|
+
* Controls how quickly the persona responds to pauses in conversation (QUICK,
|
|
6200
|
+
* NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
|
|
6201
|
+
* for several seconds.
|
|
6202
|
+
*/
|
|
6203
|
+
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
6204
|
+
/**
|
|
6205
|
+
* Speech clarity of the persona
|
|
6206
|
+
*/
|
|
6207
|
+
speechClarity: 'CLEAR' | 'VAGUE' | 'RAMBLING';
|
|
6208
|
+
/**
|
|
6209
|
+
* Speech pace of the persona
|
|
6210
|
+
*/
|
|
6211
|
+
speechPace: 'SUPER_SLOW' | 'SLOW' | 'NORMAL' | 'FAST' | 'SUPER_FAST';
|
|
6212
|
+
/**
|
|
6213
|
+
* Languages the persona can understand. Multilingual combinations are limited by
|
|
6214
|
+
* multilingual speech recognition support.
|
|
6215
|
+
*/
|
|
6216
|
+
understoodLanguages: Array<'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE'>;
|
|
6217
|
+
/**
|
|
6218
|
+
* Last update timestamp
|
|
6219
|
+
*/
|
|
6220
|
+
updatedAt: string;
|
|
6221
|
+
/**
|
|
6222
|
+
* Background story and behavioral patterns for the persona
|
|
6223
|
+
*/
|
|
6224
|
+
backstoryPrompt?: string | null;
|
|
6225
|
+
/**
|
|
6226
|
+
* Human-readable description of the persona
|
|
6227
|
+
*/
|
|
6228
|
+
description?: string | null;
|
|
6229
|
+
/**
|
|
6230
|
+
* Label shown in place of the name across the dashboard (e.g. a short descriptor
|
|
6231
|
+
* like "Irate Escalator"). The persona still identifies as `name` on calls. Omit
|
|
6232
|
+
* or set null to display the name itself.
|
|
6233
|
+
*/
|
|
6234
|
+
displayName?: string | null;
|
|
6235
|
+
/**
|
|
6236
|
+
* Secondary language ISO 639-1 code for code-switching (e.g., Hinglish, Spanglish)
|
|
6237
|
+
*/
|
|
6238
|
+
secondaryLanguage?: 'EN' | null;
|
|
6239
|
+
}
|
|
6240
|
+
}
|
|
6241
|
+
/**
|
|
5340
6242
|
* One brief to run an improv flow with.
|
|
5341
6243
|
*/
|
|
5342
6244
|
interface HappyPath {
|
|
@@ -5355,6 +6257,11 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
5355
6257
|
* project.
|
|
5356
6258
|
*/
|
|
5357
6259
|
environment: HappyPath.Environment | null;
|
|
6260
|
+
/**
|
|
6261
|
+
* The personas this brief hands the phone to, in order of first mention. Empty
|
|
6262
|
+
* when the brief inherits the happy path's: read the happy path's list.
|
|
6263
|
+
*/
|
|
6264
|
+
handoffPersonas: Array<HappyPath.HandoffPersona>;
|
|
5358
6265
|
isGenerated: boolean;
|
|
5359
6266
|
/**
|
|
5360
6267
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
@@ -5369,7 +6276,9 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
5369
6276
|
*/
|
|
5370
6277
|
updatedAt: string;
|
|
5371
6278
|
/**
|
|
5372
|
-
* The brief the simulated customer improvises from.
|
|
6279
|
+
* The brief the simulated customer improvises from. A `@{persona:<id>}` mention
|
|
6280
|
+
* hands the phone to that persona mid-call; the sentences around the mention say
|
|
6281
|
+
* when.
|
|
5373
6282
|
*/
|
|
5374
6283
|
prompt?: string | null;
|
|
5375
6284
|
systemKey?: string | null;
|
|
@@ -5405,6 +6314,126 @@ export declare namespace CustomerFlowDuplicateResponse {
|
|
|
5405
6314
|
updatedAt: string;
|
|
5406
6315
|
description?: string | null;
|
|
5407
6316
|
}
|
|
6317
|
+
interface HandoffPersona {
|
|
6318
|
+
/**
|
|
6319
|
+
* Unique identifier of the persona
|
|
6320
|
+
*/
|
|
6321
|
+
id: string;
|
|
6322
|
+
/**
|
|
6323
|
+
* Accent of the persona, defined using ISO 3166-1 alpha-2 country codes with
|
|
6324
|
+
* optional variants
|
|
6325
|
+
*/
|
|
6326
|
+
accent: 'US' | 'US_X_SOUTH' | 'GB' | 'ES' | 'DE' | 'IN' | 'FR' | 'NL' | 'SA' | 'GR' | 'AU' | 'IT' | 'ID' | 'TH' | 'JP' | 'NZ' | 'PH' | 'SG' | 'MY' | 'HK' | 'TR' | 'PT' | 'IL';
|
|
6327
|
+
/**
|
|
6328
|
+
* How old the caller sounds and behaves. Only ages the persona's accent has a
|
|
6329
|
+
* voice for are accepted; defaults to ADULT, which every accent supports.
|
|
6330
|
+
*/
|
|
6331
|
+
age: 'CHILD' | 'TEENAGER' | 'ADULT' | 'ELDERLY';
|
|
6332
|
+
/**
|
|
6333
|
+
* Background noise setting
|
|
6334
|
+
*/
|
|
6335
|
+
backgroundNoise: 'NONE' | 'AIRPORT' | 'CHILDREN_PLAYING' | 'CITY' | 'COFFEE_SHOP' | 'CONSTRUCTION' | 'CRYING_BABY' | 'DRIVING' | 'LIBRARY' | 'OFFICE' | 'THUNDERSTORM' | 'TRAIN';
|
|
6336
|
+
/**
|
|
6337
|
+
* Base emotional state of the persona
|
|
6338
|
+
*/
|
|
6339
|
+
baseEmotion: 'NEUTRAL' | 'CHEERFUL' | 'CONFUSED' | 'FRUSTRATED' | 'SKEPTICAL' | 'RUSHED' | 'DISTRACTED' | 'ANGRY' | 'ANXIOUS' | 'SAD';
|
|
6340
|
+
/**
|
|
6341
|
+
* How the persona confirms information
|
|
6342
|
+
*/
|
|
6343
|
+
confirmationStyle: 'EXPLICIT' | 'VAGUE';
|
|
6344
|
+
/**
|
|
6345
|
+
* Creation timestamp
|
|
6346
|
+
*/
|
|
6347
|
+
createdAt: string;
|
|
6348
|
+
/**
|
|
6349
|
+
* Gender of the persona
|
|
6350
|
+
*/
|
|
6351
|
+
gender: 'MALE' | 'FEMALE';
|
|
6352
|
+
/**
|
|
6353
|
+
* Whether the persona uses filler words like "um" and "uh"
|
|
6354
|
+
*/
|
|
6355
|
+
hasDisfluencies: boolean;
|
|
6356
|
+
/**
|
|
6357
|
+
* Maximum number of idle messages the persona will send before giving up
|
|
6358
|
+
*/
|
|
6359
|
+
idleMessageMaxSpokenCount: number;
|
|
6360
|
+
/**
|
|
6361
|
+
* Whether the idle message counter resets when the agent speaks
|
|
6362
|
+
*/
|
|
6363
|
+
idleMessageResetCountOnUserSpeechEnabled: boolean;
|
|
6364
|
+
/**
|
|
6365
|
+
* Messages the persona will say when the agent goes silent during a call. null =
|
|
6366
|
+
* "Automatic": language-appropriate defaults are used at call time.
|
|
6367
|
+
*/
|
|
6368
|
+
idleMessages: Array<string> | null;
|
|
6369
|
+
/**
|
|
6370
|
+
* Seconds of silence before the persona sends an idle message
|
|
6371
|
+
*/
|
|
6372
|
+
idleTimeoutSeconds: number;
|
|
6373
|
+
/**
|
|
6374
|
+
* How clearly the persona expresses their intentions
|
|
6375
|
+
*/
|
|
6376
|
+
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
6377
|
+
/**
|
|
6378
|
+
* Primary language ISO 639-1 code for the persona
|
|
6379
|
+
*/
|
|
6380
|
+
language: 'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE';
|
|
6381
|
+
/**
|
|
6382
|
+
* How reliable the persona's memory is
|
|
6383
|
+
*/
|
|
6384
|
+
memoryReliability: 'HIGH' | 'LOW';
|
|
6385
|
+
/**
|
|
6386
|
+
* The name the agent will identify as during conversations
|
|
6387
|
+
*/
|
|
6388
|
+
name: string;
|
|
6389
|
+
/**
|
|
6390
|
+
* Additional custom properties about the persona
|
|
6391
|
+
*/
|
|
6392
|
+
properties: {
|
|
6393
|
+
[key: string]: unknown;
|
|
6394
|
+
};
|
|
6395
|
+
/**
|
|
6396
|
+
* Controls how quickly the persona responds to pauses in conversation (QUICK,
|
|
6397
|
+
* NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
|
|
6398
|
+
* for several seconds.
|
|
6399
|
+
*/
|
|
6400
|
+
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
6401
|
+
/**
|
|
6402
|
+
* Speech clarity of the persona
|
|
6403
|
+
*/
|
|
6404
|
+
speechClarity: 'CLEAR' | 'VAGUE' | 'RAMBLING';
|
|
6405
|
+
/**
|
|
6406
|
+
* Speech pace of the persona
|
|
6407
|
+
*/
|
|
6408
|
+
speechPace: 'SUPER_SLOW' | 'SLOW' | 'NORMAL' | 'FAST' | 'SUPER_FAST';
|
|
6409
|
+
/**
|
|
6410
|
+
* Languages the persona can understand. Multilingual combinations are limited by
|
|
6411
|
+
* multilingual speech recognition support.
|
|
6412
|
+
*/
|
|
6413
|
+
understoodLanguages: Array<'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE'>;
|
|
6414
|
+
/**
|
|
6415
|
+
* Last update timestamp
|
|
6416
|
+
*/
|
|
6417
|
+
updatedAt: string;
|
|
6418
|
+
/**
|
|
6419
|
+
* Background story and behavioral patterns for the persona
|
|
6420
|
+
*/
|
|
6421
|
+
backstoryPrompt?: string | null;
|
|
6422
|
+
/**
|
|
6423
|
+
* Human-readable description of the persona
|
|
6424
|
+
*/
|
|
6425
|
+
description?: string | null;
|
|
6426
|
+
/**
|
|
6427
|
+
* Label shown in place of the name across the dashboard (e.g. a short descriptor
|
|
6428
|
+
* like "Irate Escalator"). The persona still identifies as `name` on calls. Omit
|
|
6429
|
+
* or set null to display the name itself.
|
|
6430
|
+
*/
|
|
6431
|
+
displayName?: string | null;
|
|
6432
|
+
/**
|
|
6433
|
+
* Secondary language ISO 639-1 code for code-switching (e.g., Hinglish, Spanglish)
|
|
6434
|
+
*/
|
|
6435
|
+
secondaryLanguage?: 'EN' | null;
|
|
6436
|
+
}
|
|
5408
6437
|
/**
|
|
5409
6438
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
5410
6439
|
*/
|
|
@@ -6589,6 +7618,11 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
6589
7618
|
* project.
|
|
6590
7619
|
*/
|
|
6591
7620
|
environment: EdgeCase.Environment | null;
|
|
7621
|
+
/**
|
|
7622
|
+
* The personas this brief hands the phone to, in order of first mention. Empty
|
|
7623
|
+
* when the brief inherits the happy path's: read the happy path's list.
|
|
7624
|
+
*/
|
|
7625
|
+
handoffPersonas: Array<EdgeCase.HandoffPersona>;
|
|
6592
7626
|
isGenerated: boolean;
|
|
6593
7627
|
/**
|
|
6594
7628
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
@@ -6603,7 +7637,9 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
6603
7637
|
*/
|
|
6604
7638
|
updatedAt: string;
|
|
6605
7639
|
/**
|
|
6606
|
-
* The brief the simulated customer improvises from.
|
|
7640
|
+
* The brief the simulated customer improvises from. A `@{persona:<id>}` mention
|
|
7641
|
+
* hands the phone to that persona mid-call; the sentences around the mention say
|
|
7642
|
+
* when.
|
|
6607
7643
|
*/
|
|
6608
7644
|
prompt?: string | null;
|
|
6609
7645
|
systemKey?: string | null;
|
|
@@ -6639,6 +7675,126 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
6639
7675
|
updatedAt: string;
|
|
6640
7676
|
description?: string | null;
|
|
6641
7677
|
}
|
|
7678
|
+
interface HandoffPersona {
|
|
7679
|
+
/**
|
|
7680
|
+
* Unique identifier of the persona
|
|
7681
|
+
*/
|
|
7682
|
+
id: string;
|
|
7683
|
+
/**
|
|
7684
|
+
* Accent of the persona, defined using ISO 3166-1 alpha-2 country codes with
|
|
7685
|
+
* optional variants
|
|
7686
|
+
*/
|
|
7687
|
+
accent: 'US' | 'US_X_SOUTH' | 'GB' | 'ES' | 'DE' | 'IN' | 'FR' | 'NL' | 'SA' | 'GR' | 'AU' | 'IT' | 'ID' | 'TH' | 'JP' | 'NZ' | 'PH' | 'SG' | 'MY' | 'HK' | 'TR' | 'PT' | 'IL';
|
|
7688
|
+
/**
|
|
7689
|
+
* How old the caller sounds and behaves. Only ages the persona's accent has a
|
|
7690
|
+
* voice for are accepted; defaults to ADULT, which every accent supports.
|
|
7691
|
+
*/
|
|
7692
|
+
age: 'CHILD' | 'TEENAGER' | 'ADULT' | 'ELDERLY';
|
|
7693
|
+
/**
|
|
7694
|
+
* Background noise setting
|
|
7695
|
+
*/
|
|
7696
|
+
backgroundNoise: 'NONE' | 'AIRPORT' | 'CHILDREN_PLAYING' | 'CITY' | 'COFFEE_SHOP' | 'CONSTRUCTION' | 'CRYING_BABY' | 'DRIVING' | 'LIBRARY' | 'OFFICE' | 'THUNDERSTORM' | 'TRAIN';
|
|
7697
|
+
/**
|
|
7698
|
+
* Base emotional state of the persona
|
|
7699
|
+
*/
|
|
7700
|
+
baseEmotion: 'NEUTRAL' | 'CHEERFUL' | 'CONFUSED' | 'FRUSTRATED' | 'SKEPTICAL' | 'RUSHED' | 'DISTRACTED' | 'ANGRY' | 'ANXIOUS' | 'SAD';
|
|
7701
|
+
/**
|
|
7702
|
+
* How the persona confirms information
|
|
7703
|
+
*/
|
|
7704
|
+
confirmationStyle: 'EXPLICIT' | 'VAGUE';
|
|
7705
|
+
/**
|
|
7706
|
+
* Creation timestamp
|
|
7707
|
+
*/
|
|
7708
|
+
createdAt: string;
|
|
7709
|
+
/**
|
|
7710
|
+
* Gender of the persona
|
|
7711
|
+
*/
|
|
7712
|
+
gender: 'MALE' | 'FEMALE';
|
|
7713
|
+
/**
|
|
7714
|
+
* Whether the persona uses filler words like "um" and "uh"
|
|
7715
|
+
*/
|
|
7716
|
+
hasDisfluencies: boolean;
|
|
7717
|
+
/**
|
|
7718
|
+
* Maximum number of idle messages the persona will send before giving up
|
|
7719
|
+
*/
|
|
7720
|
+
idleMessageMaxSpokenCount: number;
|
|
7721
|
+
/**
|
|
7722
|
+
* Whether the idle message counter resets when the agent speaks
|
|
7723
|
+
*/
|
|
7724
|
+
idleMessageResetCountOnUserSpeechEnabled: boolean;
|
|
7725
|
+
/**
|
|
7726
|
+
* Messages the persona will say when the agent goes silent during a call. null =
|
|
7727
|
+
* "Automatic": language-appropriate defaults are used at call time.
|
|
7728
|
+
*/
|
|
7729
|
+
idleMessages: Array<string> | null;
|
|
7730
|
+
/**
|
|
7731
|
+
* Seconds of silence before the persona sends an idle message
|
|
7732
|
+
*/
|
|
7733
|
+
idleTimeoutSeconds: number;
|
|
7734
|
+
/**
|
|
7735
|
+
* How clearly the persona expresses their intentions
|
|
7736
|
+
*/
|
|
7737
|
+
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
7738
|
+
/**
|
|
7739
|
+
* Primary language ISO 639-1 code for the persona
|
|
7740
|
+
*/
|
|
7741
|
+
language: 'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE';
|
|
7742
|
+
/**
|
|
7743
|
+
* How reliable the persona's memory is
|
|
7744
|
+
*/
|
|
7745
|
+
memoryReliability: 'HIGH' | 'LOW';
|
|
7746
|
+
/**
|
|
7747
|
+
* The name the agent will identify as during conversations
|
|
7748
|
+
*/
|
|
7749
|
+
name: string;
|
|
7750
|
+
/**
|
|
7751
|
+
* Additional custom properties about the persona
|
|
7752
|
+
*/
|
|
7753
|
+
properties: {
|
|
7754
|
+
[key: string]: unknown;
|
|
7755
|
+
};
|
|
7756
|
+
/**
|
|
7757
|
+
* Controls how quickly the persona responds to pauses in conversation (QUICK,
|
|
7758
|
+
* NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
|
|
7759
|
+
* for several seconds.
|
|
7760
|
+
*/
|
|
7761
|
+
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
7762
|
+
/**
|
|
7763
|
+
* Speech clarity of the persona
|
|
7764
|
+
*/
|
|
7765
|
+
speechClarity: 'CLEAR' | 'VAGUE' | 'RAMBLING';
|
|
7766
|
+
/**
|
|
7767
|
+
* Speech pace of the persona
|
|
7768
|
+
*/
|
|
7769
|
+
speechPace: 'SUPER_SLOW' | 'SLOW' | 'NORMAL' | 'FAST' | 'SUPER_FAST';
|
|
7770
|
+
/**
|
|
7771
|
+
* Languages the persona can understand. Multilingual combinations are limited by
|
|
7772
|
+
* multilingual speech recognition support.
|
|
7773
|
+
*/
|
|
7774
|
+
understoodLanguages: Array<'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE'>;
|
|
7775
|
+
/**
|
|
7776
|
+
* Last update timestamp
|
|
7777
|
+
*/
|
|
7778
|
+
updatedAt: string;
|
|
7779
|
+
/**
|
|
7780
|
+
* Background story and behavioral patterns for the persona
|
|
7781
|
+
*/
|
|
7782
|
+
backstoryPrompt?: string | null;
|
|
7783
|
+
/**
|
|
7784
|
+
* Human-readable description of the persona
|
|
7785
|
+
*/
|
|
7786
|
+
description?: string | null;
|
|
7787
|
+
/**
|
|
7788
|
+
* Label shown in place of the name across the dashboard (e.g. a short descriptor
|
|
7789
|
+
* like "Irate Escalator"). The persona still identifies as `name` on calls. Omit
|
|
7790
|
+
* or set null to display the name itself.
|
|
7791
|
+
*/
|
|
7792
|
+
displayName?: string | null;
|
|
7793
|
+
/**
|
|
7794
|
+
* Secondary language ISO 639-1 code for code-switching (e.g., Hinglish, Spanglish)
|
|
7795
|
+
*/
|
|
7796
|
+
secondaryLanguage?: 'EN' | null;
|
|
7797
|
+
}
|
|
6642
7798
|
/**
|
|
6643
7799
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
6644
7800
|
*/
|
|
@@ -6782,6 +7938,11 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
6782
7938
|
* project.
|
|
6783
7939
|
*/
|
|
6784
7940
|
environment: HappyPath.Environment | null;
|
|
7941
|
+
/**
|
|
7942
|
+
* The personas this brief hands the phone to, in order of first mention. Empty
|
|
7943
|
+
* when the brief inherits the happy path's: read the happy path's list.
|
|
7944
|
+
*/
|
|
7945
|
+
handoffPersonas: Array<HappyPath.HandoffPersona>;
|
|
6785
7946
|
isGenerated: boolean;
|
|
6786
7947
|
/**
|
|
6787
7948
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
@@ -6796,7 +7957,9 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
6796
7957
|
*/
|
|
6797
7958
|
updatedAt: string;
|
|
6798
7959
|
/**
|
|
6799
|
-
* The brief the simulated customer improvises from.
|
|
7960
|
+
* The brief the simulated customer improvises from. A `@{persona:<id>}` mention
|
|
7961
|
+
* hands the phone to that persona mid-call; the sentences around the mention say
|
|
7962
|
+
* when.
|
|
6800
7963
|
*/
|
|
6801
7964
|
prompt?: string | null;
|
|
6802
7965
|
systemKey?: string | null;
|
|
@@ -6822,15 +7985,135 @@ export declare namespace CustomerFlowGetByIDResponse {
|
|
|
6822
7985
|
backgroundNoise: 'NONE' | 'AIRPORT' | 'CHILDREN_PLAYING' | 'CITY' | 'COFFEE_SHOP' | 'CONSTRUCTION' | 'CRYING_BABY' | 'DRIVING' | 'LIBRARY' | 'OFFICE' | 'THUNDERSTORM' | 'TRAIN';
|
|
6823
7986
|
backgroundNoiseVolume: number;
|
|
6824
7987
|
/**
|
|
6825
|
-
* Creation timestamp in ISO 8601 format
|
|
7988
|
+
* Creation timestamp in ISO 8601 format
|
|
7989
|
+
*/
|
|
7990
|
+
createdAt: string;
|
|
7991
|
+
name: string;
|
|
7992
|
+
/**
|
|
7993
|
+
* Last update timestamp in ISO 8601 format
|
|
7994
|
+
*/
|
|
7995
|
+
updatedAt: string;
|
|
7996
|
+
description?: string | null;
|
|
7997
|
+
}
|
|
7998
|
+
interface HandoffPersona {
|
|
7999
|
+
/**
|
|
8000
|
+
* Unique identifier of the persona
|
|
8001
|
+
*/
|
|
8002
|
+
id: string;
|
|
8003
|
+
/**
|
|
8004
|
+
* Accent of the persona, defined using ISO 3166-1 alpha-2 country codes with
|
|
8005
|
+
* optional variants
|
|
8006
|
+
*/
|
|
8007
|
+
accent: 'US' | 'US_X_SOUTH' | 'GB' | 'ES' | 'DE' | 'IN' | 'FR' | 'NL' | 'SA' | 'GR' | 'AU' | 'IT' | 'ID' | 'TH' | 'JP' | 'NZ' | 'PH' | 'SG' | 'MY' | 'HK' | 'TR' | 'PT' | 'IL';
|
|
8008
|
+
/**
|
|
8009
|
+
* How old the caller sounds and behaves. Only ages the persona's accent has a
|
|
8010
|
+
* voice for are accepted; defaults to ADULT, which every accent supports.
|
|
8011
|
+
*/
|
|
8012
|
+
age: 'CHILD' | 'TEENAGER' | 'ADULT' | 'ELDERLY';
|
|
8013
|
+
/**
|
|
8014
|
+
* Background noise setting
|
|
8015
|
+
*/
|
|
8016
|
+
backgroundNoise: 'NONE' | 'AIRPORT' | 'CHILDREN_PLAYING' | 'CITY' | 'COFFEE_SHOP' | 'CONSTRUCTION' | 'CRYING_BABY' | 'DRIVING' | 'LIBRARY' | 'OFFICE' | 'THUNDERSTORM' | 'TRAIN';
|
|
8017
|
+
/**
|
|
8018
|
+
* Base emotional state of the persona
|
|
8019
|
+
*/
|
|
8020
|
+
baseEmotion: 'NEUTRAL' | 'CHEERFUL' | 'CONFUSED' | 'FRUSTRATED' | 'SKEPTICAL' | 'RUSHED' | 'DISTRACTED' | 'ANGRY' | 'ANXIOUS' | 'SAD';
|
|
8021
|
+
/**
|
|
8022
|
+
* How the persona confirms information
|
|
8023
|
+
*/
|
|
8024
|
+
confirmationStyle: 'EXPLICIT' | 'VAGUE';
|
|
8025
|
+
/**
|
|
8026
|
+
* Creation timestamp
|
|
8027
|
+
*/
|
|
8028
|
+
createdAt: string;
|
|
8029
|
+
/**
|
|
8030
|
+
* Gender of the persona
|
|
8031
|
+
*/
|
|
8032
|
+
gender: 'MALE' | 'FEMALE';
|
|
8033
|
+
/**
|
|
8034
|
+
* Whether the persona uses filler words like "um" and "uh"
|
|
8035
|
+
*/
|
|
8036
|
+
hasDisfluencies: boolean;
|
|
8037
|
+
/**
|
|
8038
|
+
* Maximum number of idle messages the persona will send before giving up
|
|
8039
|
+
*/
|
|
8040
|
+
idleMessageMaxSpokenCount: number;
|
|
8041
|
+
/**
|
|
8042
|
+
* Whether the idle message counter resets when the agent speaks
|
|
8043
|
+
*/
|
|
8044
|
+
idleMessageResetCountOnUserSpeechEnabled: boolean;
|
|
8045
|
+
/**
|
|
8046
|
+
* Messages the persona will say when the agent goes silent during a call. null =
|
|
8047
|
+
* "Automatic": language-appropriate defaults are used at call time.
|
|
8048
|
+
*/
|
|
8049
|
+
idleMessages: Array<string> | null;
|
|
8050
|
+
/**
|
|
8051
|
+
* Seconds of silence before the persona sends an idle message
|
|
8052
|
+
*/
|
|
8053
|
+
idleTimeoutSeconds: number;
|
|
8054
|
+
/**
|
|
8055
|
+
* How clearly the persona expresses their intentions
|
|
8056
|
+
*/
|
|
8057
|
+
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
8058
|
+
/**
|
|
8059
|
+
* Primary language ISO 639-1 code for the persona
|
|
8060
|
+
*/
|
|
8061
|
+
language: 'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE';
|
|
8062
|
+
/**
|
|
8063
|
+
* How reliable the persona's memory is
|
|
8064
|
+
*/
|
|
8065
|
+
memoryReliability: 'HIGH' | 'LOW';
|
|
8066
|
+
/**
|
|
8067
|
+
* The name the agent will identify as during conversations
|
|
8068
|
+
*/
|
|
8069
|
+
name: string;
|
|
8070
|
+
/**
|
|
8071
|
+
* Additional custom properties about the persona
|
|
8072
|
+
*/
|
|
8073
|
+
properties: {
|
|
8074
|
+
[key: string]: unknown;
|
|
8075
|
+
};
|
|
8076
|
+
/**
|
|
8077
|
+
* Controls how quickly the persona responds to pauses in conversation (QUICK,
|
|
8078
|
+
* NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
|
|
8079
|
+
* for several seconds.
|
|
8080
|
+
*/
|
|
8081
|
+
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
8082
|
+
/**
|
|
8083
|
+
* Speech clarity of the persona
|
|
8084
|
+
*/
|
|
8085
|
+
speechClarity: 'CLEAR' | 'VAGUE' | 'RAMBLING';
|
|
8086
|
+
/**
|
|
8087
|
+
* Speech pace of the persona
|
|
8088
|
+
*/
|
|
8089
|
+
speechPace: 'SUPER_SLOW' | 'SLOW' | 'NORMAL' | 'FAST' | 'SUPER_FAST';
|
|
8090
|
+
/**
|
|
8091
|
+
* Languages the persona can understand. Multilingual combinations are limited by
|
|
8092
|
+
* multilingual speech recognition support.
|
|
8093
|
+
*/
|
|
8094
|
+
understoodLanguages: Array<'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE'>;
|
|
8095
|
+
/**
|
|
8096
|
+
* Last update timestamp
|
|
8097
|
+
*/
|
|
8098
|
+
updatedAt: string;
|
|
8099
|
+
/**
|
|
8100
|
+
* Background story and behavioral patterns for the persona
|
|
8101
|
+
*/
|
|
8102
|
+
backstoryPrompt?: string | null;
|
|
8103
|
+
/**
|
|
8104
|
+
* Human-readable description of the persona
|
|
8105
|
+
*/
|
|
8106
|
+
description?: string | null;
|
|
8107
|
+
/**
|
|
8108
|
+
* Label shown in place of the name across the dashboard (e.g. a short descriptor
|
|
8109
|
+
* like "Irate Escalator"). The persona still identifies as `name` on calls. Omit
|
|
8110
|
+
* or set null to display the name itself.
|
|
6826
8111
|
*/
|
|
6827
|
-
|
|
6828
|
-
name: string;
|
|
8112
|
+
displayName?: string | null;
|
|
6829
8113
|
/**
|
|
6830
|
-
*
|
|
8114
|
+
* Secondary language ISO 639-1 code for code-switching (e.g., Hinglish, Spanglish)
|
|
6831
8115
|
*/
|
|
6832
|
-
|
|
6833
|
-
description?: string | null;
|
|
8116
|
+
secondaryLanguage?: 'EN' | null;
|
|
6834
8117
|
}
|
|
6835
8118
|
/**
|
|
6836
8119
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
@@ -7641,6 +8924,11 @@ export declare namespace CustomerFlowReplaceGraphResponse {
|
|
|
7641
8924
|
* project.
|
|
7642
8925
|
*/
|
|
7643
8926
|
environment: ImprovFlowVariant.Environment | null;
|
|
8927
|
+
/**
|
|
8928
|
+
* The personas this brief hands the phone to, in order of first mention. Empty
|
|
8929
|
+
* when the brief inherits the happy path's: read the happy path's list.
|
|
8930
|
+
*/
|
|
8931
|
+
handoffPersonas: Array<ImprovFlowVariant.HandoffPersona>;
|
|
7644
8932
|
isGenerated: boolean;
|
|
7645
8933
|
/**
|
|
7646
8934
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
@@ -7655,7 +8943,9 @@ export declare namespace CustomerFlowReplaceGraphResponse {
|
|
|
7655
8943
|
*/
|
|
7656
8944
|
updatedAt: string;
|
|
7657
8945
|
/**
|
|
7658
|
-
* The brief the simulated customer improvises from.
|
|
8946
|
+
* The brief the simulated customer improvises from. A `@{persona:<id>}` mention
|
|
8947
|
+
* hands the phone to that persona mid-call; the sentences around the mention say
|
|
8948
|
+
* when.
|
|
7659
8949
|
*/
|
|
7660
8950
|
prompt?: string | null;
|
|
7661
8951
|
systemKey?: string | null;
|
|
@@ -7691,6 +8981,126 @@ export declare namespace CustomerFlowReplaceGraphResponse {
|
|
|
7691
8981
|
updatedAt: string;
|
|
7692
8982
|
description?: string | null;
|
|
7693
8983
|
}
|
|
8984
|
+
interface HandoffPersona {
|
|
8985
|
+
/**
|
|
8986
|
+
* Unique identifier of the persona
|
|
8987
|
+
*/
|
|
8988
|
+
id: string;
|
|
8989
|
+
/**
|
|
8990
|
+
* Accent of the persona, defined using ISO 3166-1 alpha-2 country codes with
|
|
8991
|
+
* optional variants
|
|
8992
|
+
*/
|
|
8993
|
+
accent: 'US' | 'US_X_SOUTH' | 'GB' | 'ES' | 'DE' | 'IN' | 'FR' | 'NL' | 'SA' | 'GR' | 'AU' | 'IT' | 'ID' | 'TH' | 'JP' | 'NZ' | 'PH' | 'SG' | 'MY' | 'HK' | 'TR' | 'PT' | 'IL';
|
|
8994
|
+
/**
|
|
8995
|
+
* How old the caller sounds and behaves. Only ages the persona's accent has a
|
|
8996
|
+
* voice for are accepted; defaults to ADULT, which every accent supports.
|
|
8997
|
+
*/
|
|
8998
|
+
age: 'CHILD' | 'TEENAGER' | 'ADULT' | 'ELDERLY';
|
|
8999
|
+
/**
|
|
9000
|
+
* Background noise setting
|
|
9001
|
+
*/
|
|
9002
|
+
backgroundNoise: 'NONE' | 'AIRPORT' | 'CHILDREN_PLAYING' | 'CITY' | 'COFFEE_SHOP' | 'CONSTRUCTION' | 'CRYING_BABY' | 'DRIVING' | 'LIBRARY' | 'OFFICE' | 'THUNDERSTORM' | 'TRAIN';
|
|
9003
|
+
/**
|
|
9004
|
+
* Base emotional state of the persona
|
|
9005
|
+
*/
|
|
9006
|
+
baseEmotion: 'NEUTRAL' | 'CHEERFUL' | 'CONFUSED' | 'FRUSTRATED' | 'SKEPTICAL' | 'RUSHED' | 'DISTRACTED' | 'ANGRY' | 'ANXIOUS' | 'SAD';
|
|
9007
|
+
/**
|
|
9008
|
+
* How the persona confirms information
|
|
9009
|
+
*/
|
|
9010
|
+
confirmationStyle: 'EXPLICIT' | 'VAGUE';
|
|
9011
|
+
/**
|
|
9012
|
+
* Creation timestamp
|
|
9013
|
+
*/
|
|
9014
|
+
createdAt: string;
|
|
9015
|
+
/**
|
|
9016
|
+
* Gender of the persona
|
|
9017
|
+
*/
|
|
9018
|
+
gender: 'MALE' | 'FEMALE';
|
|
9019
|
+
/**
|
|
9020
|
+
* Whether the persona uses filler words like "um" and "uh"
|
|
9021
|
+
*/
|
|
9022
|
+
hasDisfluencies: boolean;
|
|
9023
|
+
/**
|
|
9024
|
+
* Maximum number of idle messages the persona will send before giving up
|
|
9025
|
+
*/
|
|
9026
|
+
idleMessageMaxSpokenCount: number;
|
|
9027
|
+
/**
|
|
9028
|
+
* Whether the idle message counter resets when the agent speaks
|
|
9029
|
+
*/
|
|
9030
|
+
idleMessageResetCountOnUserSpeechEnabled: boolean;
|
|
9031
|
+
/**
|
|
9032
|
+
* Messages the persona will say when the agent goes silent during a call. null =
|
|
9033
|
+
* "Automatic": language-appropriate defaults are used at call time.
|
|
9034
|
+
*/
|
|
9035
|
+
idleMessages: Array<string> | null;
|
|
9036
|
+
/**
|
|
9037
|
+
* Seconds of silence before the persona sends an idle message
|
|
9038
|
+
*/
|
|
9039
|
+
idleTimeoutSeconds: number;
|
|
9040
|
+
/**
|
|
9041
|
+
* How clearly the persona expresses their intentions
|
|
9042
|
+
*/
|
|
9043
|
+
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
9044
|
+
/**
|
|
9045
|
+
* Primary language ISO 639-1 code for the persona
|
|
9046
|
+
*/
|
|
9047
|
+
language: 'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE';
|
|
9048
|
+
/**
|
|
9049
|
+
* How reliable the persona's memory is
|
|
9050
|
+
*/
|
|
9051
|
+
memoryReliability: 'HIGH' | 'LOW';
|
|
9052
|
+
/**
|
|
9053
|
+
* The name the agent will identify as during conversations
|
|
9054
|
+
*/
|
|
9055
|
+
name: string;
|
|
9056
|
+
/**
|
|
9057
|
+
* Additional custom properties about the persona
|
|
9058
|
+
*/
|
|
9059
|
+
properties: {
|
|
9060
|
+
[key: string]: unknown;
|
|
9061
|
+
};
|
|
9062
|
+
/**
|
|
9063
|
+
* Controls how quickly the persona responds to pauses in conversation (QUICK,
|
|
9064
|
+
* NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
|
|
9065
|
+
* for several seconds.
|
|
9066
|
+
*/
|
|
9067
|
+
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
9068
|
+
/**
|
|
9069
|
+
* Speech clarity of the persona
|
|
9070
|
+
*/
|
|
9071
|
+
speechClarity: 'CLEAR' | 'VAGUE' | 'RAMBLING';
|
|
9072
|
+
/**
|
|
9073
|
+
* Speech pace of the persona
|
|
9074
|
+
*/
|
|
9075
|
+
speechPace: 'SUPER_SLOW' | 'SLOW' | 'NORMAL' | 'FAST' | 'SUPER_FAST';
|
|
9076
|
+
/**
|
|
9077
|
+
* Languages the persona can understand. Multilingual combinations are limited by
|
|
9078
|
+
* multilingual speech recognition support.
|
|
9079
|
+
*/
|
|
9080
|
+
understoodLanguages: Array<'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE'>;
|
|
9081
|
+
/**
|
|
9082
|
+
* Last update timestamp
|
|
9083
|
+
*/
|
|
9084
|
+
updatedAt: string;
|
|
9085
|
+
/**
|
|
9086
|
+
* Background story and behavioral patterns for the persona
|
|
9087
|
+
*/
|
|
9088
|
+
backstoryPrompt?: string | null;
|
|
9089
|
+
/**
|
|
9090
|
+
* Human-readable description of the persona
|
|
9091
|
+
*/
|
|
9092
|
+
description?: string | null;
|
|
9093
|
+
/**
|
|
9094
|
+
* Label shown in place of the name across the dashboard (e.g. a short descriptor
|
|
9095
|
+
* like "Irate Escalator"). The persona still identifies as `name` on calls. Omit
|
|
9096
|
+
* or set null to display the name itself.
|
|
9097
|
+
*/
|
|
9098
|
+
displayName?: string | null;
|
|
9099
|
+
/**
|
|
9100
|
+
* Secondary language ISO 639-1 code for code-switching (e.g., Hinglish, Spanglish)
|
|
9101
|
+
*/
|
|
9102
|
+
secondaryLanguage?: 'EN' | null;
|
|
9103
|
+
}
|
|
7694
9104
|
/**
|
|
7695
9105
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
7696
9106
|
*/
|
|
@@ -8227,6 +9637,11 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
8227
9637
|
* project.
|
|
8228
9638
|
*/
|
|
8229
9639
|
environment: ImprovFlowVariant.Environment | null;
|
|
9640
|
+
/**
|
|
9641
|
+
* The personas this brief hands the phone to, in order of first mention. Empty
|
|
9642
|
+
* when the brief inherits the happy path's: read the happy path's list.
|
|
9643
|
+
*/
|
|
9644
|
+
handoffPersonas: Array<ImprovFlowVariant.HandoffPersona>;
|
|
8230
9645
|
isGenerated: boolean;
|
|
8231
9646
|
/**
|
|
8232
9647
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
@@ -8241,7 +9656,9 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
8241
9656
|
*/
|
|
8242
9657
|
updatedAt: string;
|
|
8243
9658
|
/**
|
|
8244
|
-
* The brief the simulated customer improvises from.
|
|
9659
|
+
* The brief the simulated customer improvises from. A `@{persona:<id>}` mention
|
|
9660
|
+
* hands the phone to that persona mid-call; the sentences around the mention say
|
|
9661
|
+
* when.
|
|
8245
9662
|
*/
|
|
8246
9663
|
prompt?: string | null;
|
|
8247
9664
|
systemKey?: string | null;
|
|
@@ -8277,6 +9694,126 @@ export declare namespace CustomerFlowUpdateHappyPathResponse {
|
|
|
8277
9694
|
updatedAt: string;
|
|
8278
9695
|
description?: string | null;
|
|
8279
9696
|
}
|
|
9697
|
+
interface HandoffPersona {
|
|
9698
|
+
/**
|
|
9699
|
+
* Unique identifier of the persona
|
|
9700
|
+
*/
|
|
9701
|
+
id: string;
|
|
9702
|
+
/**
|
|
9703
|
+
* Accent of the persona, defined using ISO 3166-1 alpha-2 country codes with
|
|
9704
|
+
* optional variants
|
|
9705
|
+
*/
|
|
9706
|
+
accent: 'US' | 'US_X_SOUTH' | 'GB' | 'ES' | 'DE' | 'IN' | 'FR' | 'NL' | 'SA' | 'GR' | 'AU' | 'IT' | 'ID' | 'TH' | 'JP' | 'NZ' | 'PH' | 'SG' | 'MY' | 'HK' | 'TR' | 'PT' | 'IL';
|
|
9707
|
+
/**
|
|
9708
|
+
* How old the caller sounds and behaves. Only ages the persona's accent has a
|
|
9709
|
+
* voice for are accepted; defaults to ADULT, which every accent supports.
|
|
9710
|
+
*/
|
|
9711
|
+
age: 'CHILD' | 'TEENAGER' | 'ADULT' | 'ELDERLY';
|
|
9712
|
+
/**
|
|
9713
|
+
* Background noise setting
|
|
9714
|
+
*/
|
|
9715
|
+
backgroundNoise: 'NONE' | 'AIRPORT' | 'CHILDREN_PLAYING' | 'CITY' | 'COFFEE_SHOP' | 'CONSTRUCTION' | 'CRYING_BABY' | 'DRIVING' | 'LIBRARY' | 'OFFICE' | 'THUNDERSTORM' | 'TRAIN';
|
|
9716
|
+
/**
|
|
9717
|
+
* Base emotional state of the persona
|
|
9718
|
+
*/
|
|
9719
|
+
baseEmotion: 'NEUTRAL' | 'CHEERFUL' | 'CONFUSED' | 'FRUSTRATED' | 'SKEPTICAL' | 'RUSHED' | 'DISTRACTED' | 'ANGRY' | 'ANXIOUS' | 'SAD';
|
|
9720
|
+
/**
|
|
9721
|
+
* How the persona confirms information
|
|
9722
|
+
*/
|
|
9723
|
+
confirmationStyle: 'EXPLICIT' | 'VAGUE';
|
|
9724
|
+
/**
|
|
9725
|
+
* Creation timestamp
|
|
9726
|
+
*/
|
|
9727
|
+
createdAt: string;
|
|
9728
|
+
/**
|
|
9729
|
+
* Gender of the persona
|
|
9730
|
+
*/
|
|
9731
|
+
gender: 'MALE' | 'FEMALE';
|
|
9732
|
+
/**
|
|
9733
|
+
* Whether the persona uses filler words like "um" and "uh"
|
|
9734
|
+
*/
|
|
9735
|
+
hasDisfluencies: boolean;
|
|
9736
|
+
/**
|
|
9737
|
+
* Maximum number of idle messages the persona will send before giving up
|
|
9738
|
+
*/
|
|
9739
|
+
idleMessageMaxSpokenCount: number;
|
|
9740
|
+
/**
|
|
9741
|
+
* Whether the idle message counter resets when the agent speaks
|
|
9742
|
+
*/
|
|
9743
|
+
idleMessageResetCountOnUserSpeechEnabled: boolean;
|
|
9744
|
+
/**
|
|
9745
|
+
* Messages the persona will say when the agent goes silent during a call. null =
|
|
9746
|
+
* "Automatic": language-appropriate defaults are used at call time.
|
|
9747
|
+
*/
|
|
9748
|
+
idleMessages: Array<string> | null;
|
|
9749
|
+
/**
|
|
9750
|
+
* Seconds of silence before the persona sends an idle message
|
|
9751
|
+
*/
|
|
9752
|
+
idleTimeoutSeconds: number;
|
|
9753
|
+
/**
|
|
9754
|
+
* How clearly the persona expresses their intentions
|
|
9755
|
+
*/
|
|
9756
|
+
intentClarity: 'CLEAR' | 'INDIRECT' | 'VAGUE';
|
|
9757
|
+
/**
|
|
9758
|
+
* Primary language ISO 639-1 code for the persona
|
|
9759
|
+
*/
|
|
9760
|
+
language: 'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE';
|
|
9761
|
+
/**
|
|
9762
|
+
* How reliable the persona's memory is
|
|
9763
|
+
*/
|
|
9764
|
+
memoryReliability: 'HIGH' | 'LOW';
|
|
9765
|
+
/**
|
|
9766
|
+
* The name the agent will identify as during conversations
|
|
9767
|
+
*/
|
|
9768
|
+
name: string;
|
|
9769
|
+
/**
|
|
9770
|
+
* Additional custom properties about the persona
|
|
9771
|
+
*/
|
|
9772
|
+
properties: {
|
|
9773
|
+
[key: string]: unknown;
|
|
9774
|
+
};
|
|
9775
|
+
/**
|
|
9776
|
+
* Controls how quickly the persona responds to pauses in conversation (QUICK,
|
|
9777
|
+
* NORMAL, RELAXED). BARGE_IN also talks over the agent once it has held the floor
|
|
9778
|
+
* for several seconds.
|
|
9779
|
+
*/
|
|
9780
|
+
responseTiming: 'RELAXED' | 'NORMAL' | 'QUICK' | 'BARGE_IN';
|
|
9781
|
+
/**
|
|
9782
|
+
* Speech clarity of the persona
|
|
9783
|
+
*/
|
|
9784
|
+
speechClarity: 'CLEAR' | 'VAGUE' | 'RAMBLING';
|
|
9785
|
+
/**
|
|
9786
|
+
* Speech pace of the persona
|
|
9787
|
+
*/
|
|
9788
|
+
speechPace: 'SUPER_SLOW' | 'SLOW' | 'NORMAL' | 'FAST' | 'SUPER_FAST';
|
|
9789
|
+
/**
|
|
9790
|
+
* Languages the persona can understand. Multilingual combinations are limited by
|
|
9791
|
+
* multilingual speech recognition support.
|
|
9792
|
+
*/
|
|
9793
|
+
understoodLanguages: Array<'EN' | 'ES' | 'DE' | 'HI' | 'FR' | 'NL' | 'AR' | 'EL' | 'IT' | 'ID' | 'TH' | 'JA' | 'TL' | 'MS' | 'ZH' | 'TR' | 'PT' | 'HE'>;
|
|
9794
|
+
/**
|
|
9795
|
+
* Last update timestamp
|
|
9796
|
+
*/
|
|
9797
|
+
updatedAt: string;
|
|
9798
|
+
/**
|
|
9799
|
+
* Background story and behavioral patterns for the persona
|
|
9800
|
+
*/
|
|
9801
|
+
backstoryPrompt?: string | null;
|
|
9802
|
+
/**
|
|
9803
|
+
* Human-readable description of the persona
|
|
9804
|
+
*/
|
|
9805
|
+
description?: string | null;
|
|
9806
|
+
/**
|
|
9807
|
+
* Label shown in place of the name across the dashboard (e.g. a short descriptor
|
|
9808
|
+
* like "Irate Escalator"). The persona still identifies as `name` on calls. Omit
|
|
9809
|
+
* or set null to display the name itself.
|
|
9810
|
+
*/
|
|
9811
|
+
displayName?: string | null;
|
|
9812
|
+
/**
|
|
9813
|
+
* Secondary language ISO 639-1 code for code-switching (e.g., Hinglish, Spanglish)
|
|
9814
|
+
*/
|
|
9815
|
+
secondaryLanguage?: 'EN' | null;
|
|
9816
|
+
}
|
|
8280
9817
|
/**
|
|
8281
9818
|
* The persona this runs as instead of the happy path's. Null means it inherits.
|
|
8282
9819
|
*/
|