@rlsdk/steam 1.0.2 → 1.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/classes/TAGame.ts CHANGED
@@ -12,12 +12,6 @@ import type {
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  EConsoleType,
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  ECrossPlatformChatState,
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  EForceMode,
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- EGameClipsAvailability,
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- EGameClipsClipStatus,
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- EGameClipsConnection,
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- EGameClipsConnectionStatus,
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- EGameClipsMaskStatus,
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- EGameClipsRecording,
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  EImageFilterOptions,
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  EInputPlatformType,
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  ELobbyKickReason,
@@ -272,7 +266,6 @@ import type {
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  FDownloadedWorkshopData,
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  FFontParameterValue,
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  FFriendHistoryKey,
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- FGameClipsMaskArea,
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  FKeyValuePair,
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  FLinkedAccountData,
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  FLobbyMember,
@@ -388,6 +381,7 @@ import type {
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  FBoostAttachmentToggle,
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  FBoostMeshMaterialOverride,
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  FBoostOptionData,
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+ FBoostPickupEvent,
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  FBotLoadout,
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  FBothWheelAssets,
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  FBracketRequest,
@@ -483,8 +477,6 @@ import type {
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  FDepartmentData,
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  FDifficultyInfo,
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  FDragonEntry,
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- FEOSGameClipsAccountLinkInfo,
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- FEOSGameClipsClipInfo,
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  FEOSPermissionsResponse,
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  FEOSShopPurchaseEventProduct,
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  FESportEventData,
@@ -586,6 +578,7 @@ import type {
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  FLoadObjectResult,
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  FLoadedMtxCatalog,
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  FLoadingPlayer,
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+ FLoadoutAssetNames,
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  FLoadoutAttributesArray,
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  FLoadoutData,
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  FLoadoutProductData,
@@ -1011,7 +1004,6 @@ import type {
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  UNetConnection,
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  UNote,
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  UObjectReferencer,
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- UOnlineGameClipsInterface,
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1007
  UOnlineGameSettings,
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  UOnlinePlayerInterface,
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  UOnlinePurchaseInterface,
@@ -2096,18 +2088,6 @@ export type U__EngagementEventsConfig_TA__GetNextEventTime_0x1 = UObject & {
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  // __EngagementEventsConfig_TA__GetNextEventTime_0x1 Functions
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  // __EngagementEventsConfig_TA__GetNextEventTime_0x1(Time: bigint): boolean
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- /**
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- * Class TAGame.__EOSGameClipsMetrics_TA__RecordClipInfo_0x1
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- * Size: 0x00A0
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- * Extends: UObject
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- */
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- export type U__EOSGameClipsMetrics_TA__RecordClipInfo_0x1 = UObject & {
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- InClipInfoMetric: FEOSGameClipsClipInfo; // 0x0060 (0x0040) [FEOSGameClipsClipInfo]
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- };
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-
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- // __EOSGameClipsMetrics_TA__RecordClipInfo_0x1 Functions
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- // __EOSGameClipsMetrics_TA__RecordClipInfo_0x1(ErrorName: FName): void
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-
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  /**
2112
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  * Class TAGame.__EOSVoiceManager_TA__ClearRoomCredentialsForPlayer_0x1
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  * Size: 0x00A8
@@ -2603,6 +2583,18 @@ export type U__GameEvent_Soccar_TA__GetShouldStart_0x1 = UObject & {
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  // __GameEvent_Soccar_TA__GetShouldStart_0x1 Functions
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  // __GameEvent_Soccar_TA__GetShouldStart_0x1(PRI: UPRI_TA): void
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2585
 
2586
+ /**
2587
+ * Class TAGame.__GameEvent_Soccar_TA__GetSpawnOrientation_0x2
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+ * Size: 0x0070
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+ * Extends: UObject
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+ */
2591
+ export type U__GameEvent_Soccar_TA__GetSpawnOrientation_0x2 = UObject & {
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+ PossibleSpawns: UActor[]; // 0x0060 (0x0010) [TArray<UActor*>]
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+ };
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+
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+ // __GameEvent_Soccar_TA__GetSpawnOrientation_0x2 Functions
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+ // __GameEvent_Soccar_TA__GetSpawnOrientation_0x2(P: UActor): boolean
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+
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  /**
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  * Class TAGame.__GameEvent_Soccar_TA__HandleGetPlayerCountriesDataReceived_0x1
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  * Size: 0x0064
@@ -5029,6 +5021,18 @@ export type U__GFxData_Training_TA__HandlePrimaryGameplaySettingsSave_0x1 = UObj
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  // __GFxData_Training_TA__HandlePrimaryGameplaySettingsSave_0x1 Functions
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  // __GFxData_Training_TA__HandlePrimaryGameplaySettingsSave_0x1(): void
5031
5023
 
5024
+ /**
5025
+ * Class TAGame.__GFxData_Training_TA__PlayFreeplayMap_0x1
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+ * Size: 0x0068
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+ * Extends: UObject
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+ */
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+ export type U__GFxData_Training_TA__PlayFreeplayMap_0x1 = UObject & {
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+ Map: FName; // 0x0060 (0x0008) [FName]
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+ };
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+
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+ // __GFxData_Training_TA__PlayFreeplayMap_0x1 Functions
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+ // __GFxData_Training_TA__PlayFreeplayMap_0x1(P: UMapData_TA): boolean
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+
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  /**
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  * Class TAGame.__GFxData_Training_TA__SetTrainingEditorGameEvent_0x2
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  * Size: 0x0068
@@ -5685,15 +5689,17 @@ export type U__OnlineGameDLC_TA__GetDlcIdFromName_0x1 = UObject & {
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5689
 
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  /**
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  * Class TAGame.__OnlineGameParty_TA__AddPlayerPartyServiceLobbyMessage_0x1
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- * Size: 0x0070
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+ * Size: 0x0078
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  * Extends: UObject
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  */
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  export type U__OnlineGameParty_TA__AddPlayerPartyServiceLobbyMessage_0x1 = UObject & {
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- Message: string; // 0x0060 (0x0010) [FString]
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+ Persona: UPersona_TA; // 0x0060 (0x0008) [UPersona_TA*]
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+ Message: string; // 0x0068 (0x0010) [FString]
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  };
5694
5699
 
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  // __OnlineGameParty_TA__AddPlayerPartyServiceLobbyMessage_0x1 Functions
5696
- // __OnlineGameParty_TA__AddPlayerPartyServiceLobbyMessage_0x1(P: UPersona_TA): void
5701
+ // __OnlineGameParty_TA__AddPlayerPartyServiceLobbyMessage_0x2(P: UPersona_TA): void
5702
+ // __OnlineGameParty_TA__AddPlayerPartyServiceLobbyMessage_0x1(P: UPlayerReplicationInfo): boolean
5697
5703
 
5698
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  /**
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  * Class TAGame.__OnlineGameParty_TA__GetPartyMessageError_0x3
@@ -6887,6 +6893,18 @@ export type U__ShopsService_PsyNet_TA__Purchase_0x1 = UObject & {
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  // __ShopsService_PsyNet_TA__Purchase_0x2(RPC: URPC_X): void
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  // __ShopsService_PsyNet_TA__Purchase_0x1(RPC: URPC_PurchaseItemFromShop_TA): void
6889
6895
 
6896
+ /**
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+ * Class TAGame.__SocketCommandManager_TA__ProcessCommand_0x1
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+ * Size: 0x0070
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+ * Extends: UObject
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+ */
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+ export type U__SocketCommandManager_TA__ProcessCommand_0x1 = UObject & {
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+ Command: string; // 0x0060 (0x0010) [FString]
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+ };
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+
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+ // __SocketCommandManager_TA__ProcessCommand_0x1 Functions
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+ // __SocketCommandManager_TA__ProcessCommand_0x1(P: USocketCommand_TA): boolean
6907
+
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6908
  /**
6891
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  * Class TAGame.__SpecialEvent_TA__SyncImageForIndex_0x1
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  * Size: 0x0064
@@ -9893,7 +9911,7 @@ export type UBackFillPolicy_TA = UObject & {
9893
9911
 
9894
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  /**
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  * Class TAGame.RBActor_TA
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- * Size: 0x07C0
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+ * Size: 0x07D8
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  * Extends: UPawn_X
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  */
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  export type URBActor_TA = UPawn_X & {
@@ -9941,6 +9959,7 @@ export type URBActor_TA = UPawn_X & {
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  GroundTraceDistance: number; // 0x07a0 (0x0004) [float]
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  GroundOffsetDistance: number; // 0x07a4 (0x0004) [float]
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  __EventRigidBodyCollision__Delegate: FScriptDelegate; // 0x07a8 (0x0018) [FScriptDelegate]
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+ __EventWeldedActorChanged__Delegate: FScriptDelegate; // 0x07c0 (0x0018) [FScriptDelegate]
9944
9963
  };
9945
9964
 
9946
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  // RBActor_TA Functions
@@ -9989,96 +10008,98 @@ export type URBActor_TA = UPawn_X & {
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  // PostBeginPlay(): void
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  // PreBeginPlay(): void
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10010
  // ReplicatedEvent(VarName: FName): void
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+ // EventWeldedActorChanged(RBActor: URBActor_TA): void
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10012
  // EventRigidBodyCollision(RBActor: URBActor_TA, Collision: FAccumulatedRigidBodyCollision): void
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10013
 
9994
10014
  /**
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  * Class TAGame.Ball_TA
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- * Size: 0x0B28
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+ * Size: 0x0B40
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10017
  * Extends: URBActor_TA
9998
10018
  */
9999
10019
  export type UBall_TA = URBActor_TA & {
10000
- StaticMesh: UStaticMeshComponent; // 0x07c0 (0x0008) [UStaticMeshComponent*]
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- TranslucentStaticMesh: UStaticMeshComponent; // 0x07c8 (0x0008) [UStaticMeshComponent*]
10002
- MeshTranslucency: number; // 0x07d0 (0x0004) [float]
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- TranslucentMaterials: UMaterialInterface[]; // 0x07d8 (0x0010) [TArray<UMaterialInterface*>]
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- CarInteraction: FCarBallInteractionSettings; // 0x07e8 (0x0038) [FCarBallInteractionSettings]
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- EndOfGameFXArchetype: UFXActor_X; // 0x0820 (0x0008) [UFXActor_X*]
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- WarnFXActorArchetype: UFXActor_X; // 0x0828 (0x0008) [UFXActor_X*]
10007
- WarnFXActor: UFXActor_X; // 0x0830 (0x0008) [UFXActor_X*]
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- ExplosionArchetype: UExplosion_X; // 0x0838 (0x0008) [UExplosion_X*]
10009
- NoGoalExplosionArchetype: UExplosion_X; // 0x0840 (0x0008) [UExplosion_X*]
10010
- bAllowPlayerExplosionOverride: boolean; // 0x0848 (0x0004) [bool : 0x1]
10011
- bNotifyGroundHit: boolean; // 0x0848 (0x0004) [bool : 0x2]
10012
- bAwardDemolishCredit: boolean; // 0x0848 (0x0004) [bool : 0x4]
10013
- bEndOfGameHidden: boolean; // 0x0848 (0x0004) [bool : 0x8]
10014
- bFadeIn: boolean; // 0x0848 (0x0004) [bool : 0x10]
10015
- bFadeOut: boolean; // 0x0848 (0x0004) [bool : 0x20]
10016
- bPredictionOnGround: boolean; // 0x0848 (0x0004) [bool : 0x40]
10017
- bCanBeAttached: boolean; // 0x0848 (0x0004) [bool : 0x80]
10018
- bItemFreeze: boolean; // 0x0848 (0x0004) [bool : 0x100]
10019
- bWarnBallReset: boolean; // 0x0848 (0x0004) [bool : 0x200]
10020
- bCanBeScored: boolean; // 0x0848 (0x0004) [bool : 0x400]
10021
- bCanEndRoundOnGroundTouch: boolean; // 0x0848 (0x0004) [bool : 0x800]
10022
- bPossessionEnabled: boolean; // 0x0848 (0x0004) [bool : 0x1000]
10023
- MagnusCoefficient: FVector; // 0x084c (0x000c) [FVector]
10024
- MagnusMinSpeed: number; // 0x0858 (0x0004) [float]
10025
- AngularVelocityDamping: number; // 0x085c (0x0004) [float]
10026
- BallHitSpinScale: number; // 0x0860 (0x0004) [float]
10027
- BallCamTarget: UBallCamTarget_TA; // 0x0868 (0x0008) [UBallCamTarget_TA*]
10028
- Radius: number; // 0x0870 (0x0004) [float]
10029
- SpawnWidth: number; // 0x0874 (0x0004) [float]
10030
- VisualRadius: number; // 0x0878 (0x0004) [float]
10031
- Touches: FBallHitInfo[]; // 0x0880 (0x0010) [TArray<FBallHitInfo>]
10032
- VehicleDemolishMode: EVehicleDemolishMode; // 0x0890 (0x0001) [EVehicleDemolishMode]
10033
- HitTeamNum: number; // 0x0891 (0x0001) [uint8]
10034
- LastCalculateCarHit: number; // 0x0894 (0x0004) [float]
10035
- InitialLocation: FVector; // 0x0898 (0x000c) [FVector]
10036
- InitialRotation: FRotator; // 0x08a4 (0x000c) [FRotator]
10037
- LastHitWorldTime: number; // 0x08b0 (0x0004) [float]
10038
- ReplicatedBallScale: number; // 0x08b4 (0x0004) [float]
10039
- ReplicatedBallMesh: UStaticMesh; // 0x08b8 (0x0008) [UStaticMesh*]
10040
- ReplicatedWorldBounceScale: number; // 0x08c0 (0x0004) [float]
10041
- ReplicatedBallGravityScale: number; // 0x08c4 (0x0004) [float]
10042
- ReplicatedBallMaxLinearSpeedScale: number; // 0x08c8 (0x0004) [float]
10043
- ReplicatedAddedCarBounceScale: number; // 0x08cc (0x0004) [float]
10044
- AdditionalCarGroundBounceScaleZ: number; // 0x08d0 (0x0004) [float]
10045
- AdditionalCarGroundBounceScaleXY: number; // 0x08d4 (0x0004) [float]
10046
- ReplicatedPhysMatOverride: UPhysicalMaterial; // 0x08d8 (0x0008) [UPhysicalMaterial*]
10047
- GameBallIndex: number; // 0x08e0 (0x0004) [int32]
10048
- GameEvent: UGameEvent_Soccar_TA; // 0x08e8 (0x0008) [UGameEvent_Soccar_TA*]
10049
- ReplicatedExplosionData: FExplosionData; // 0x08f0 (0x0018) [FExplosionData]
10050
- ReplicatedExplosionDataExtended: FExplosionDataExtended; // 0x0908 (0x0020) [FExplosionDataExtended]
10051
- Explosion: UExplosion_X; // 0x0928 (0x0008) [UExplosion_X*]
10052
- ExplosionTime: number; // 0x0930 (0x0004) [float]
10053
- OldLocation: FVector; // 0x0934 (0x000c) [FVector]
10054
- FadeMaterials: UMaterialInterface[]; // 0x0940 (0x0010) [TArray<UMaterialInterface*>]
10055
- PredictionTimestep: number; // 0x0950 (0x0004) [float]
10056
- PredictedPositions: FPredictedPosition[]; // 0x0958 (0x0010) [TArray<FPredictedPosition>]
10057
- LastPredictionTime: number; // 0x0968 (0x0004) [float]
10058
- GoalPenetration: FGoalPenetrationData; // 0x0970 (0x0028) [FGoalPenetrationData]
10059
- GroundForce: number; // 0x0998 (0x0004) [float]
10060
- CurrentAffector: UCar_TA; // 0x09a0 (0x0008) [UCar_TA*]
10061
- TrajectoryComponent: UBallTrajectoryComponent_TA; // 0x09a8 (0x0008) [UBallTrajectoryComponent_TA*]
10062
- PitchTekComponent: UPitchTekDrawingComponent_TA; // 0x09b0 (0x0008) [UPitchTekDrawingComponent_TA*]
10063
- GoalExplosionOrientation: UGoalExplosionOrientation_TA; // 0x09b8 (0x0008) [UGoalExplosionOrientation_TA*]
10064
- PossessionFXActorArchetype: UFXActor_X; // 0x09c0 (0x0008) [UFXActor_X*]
10065
- PossessionFXActor: UFXActor_X; // 0x09c8 (0x0008) [UFXActor_X*]
10066
- AirResistance: FVector; // 0x09d0 (0x000c) [FVector]
10067
- MinResistanceVelocity: FVector; // 0x09dc (0x000c) [FVector]
10068
- SecondsSinceGroundedChanged: number; // 0x09e8 (0x0004) [float]
10069
- __EventCarTouch__Delegate: FScriptDelegate; // 0x09f0 (0x0018) [FScriptDelegate]
10070
- __EventHitWorld__Delegate: FScriptDelegate; // 0x0a08 (0x0018) [FScriptDelegate]
10071
- __EventHitGround__Delegate: FScriptDelegate; // 0x0a20 (0x0018) [FScriptDelegate]
10072
- __EventHitGoal__Delegate: FScriptDelegate; // 0x0a38 (0x0018) [FScriptDelegate]
10073
- __EventGameEventSet__Delegate: FScriptDelegate; // 0x0a50 (0x0018) [FScriptDelegate]
10074
- __EventExploded__Delegate: FScriptDelegate; // 0x0a68 (0x0018) [FScriptDelegate]
10075
- __EventHitTeamNumChanged__Delegate: FScriptDelegate; // 0x0a80 (0x0018) [FScriptDelegate]
10076
- __EventTrailIntensityChanged__Delegate: FScriptDelegate; // 0x0a98 (0x0018) [FScriptDelegate]
10077
- __EventBallTeleported__Delegate: FScriptDelegate; // 0x0ab0 (0x0018) [FScriptDelegate]
10078
- __EventDemolishedCar__Delegate: FScriptDelegate; // 0x0ac8 (0x0018) [FScriptDelegate]
10079
- __EventCrossbarHit__Delegate: FScriptDelegate; // 0x0ae0 (0x0018) [FScriptDelegate]
10080
- __EventScaleUpdated__Delegate: FScriptDelegate; // 0x0af8 (0x0018) [FScriptDelegate]
10081
- __bItemFreeze__ChangeNotify: FScriptDelegate; // 0x0b10 (0x0018) [FScriptDelegate]
10020
+ StaticMesh: UStaticMeshComponent; // 0x07d8 (0x0008) [UStaticMeshComponent*]
10021
+ TranslucentStaticMesh: UStaticMeshComponent; // 0x07e0 (0x0008) [UStaticMeshComponent*]
10022
+ MeshTranslucency: number; // 0x07e8 (0x0004) [float]
10023
+ TranslucentMaterials: UMaterialInterface[]; // 0x07f0 (0x0010) [TArray<UMaterialInterface*>]
10024
+ CarInteraction: FCarBallInteractionSettings; // 0x0800 (0x0038) [FCarBallInteractionSettings]
10025
+ EndOfGameFXArchetype: UFXActor_X; // 0x0838 (0x0008) [UFXActor_X*]
10026
+ WarnFXActorArchetype: UFXActor_X; // 0x0840 (0x0008) [UFXActor_X*]
10027
+ WarnFXActor: UFXActor_X; // 0x0848 (0x0008) [UFXActor_X*]
10028
+ ExplosionArchetype: UExplosion_X; // 0x0850 (0x0008) [UExplosion_X*]
10029
+ NoGoalExplosionArchetype: UExplosion_X; // 0x0858 (0x0008) [UExplosion_X*]
10030
+ bAllowPlayerExplosionOverride: boolean; // 0x0860 (0x0004) [bool : 0x1]
10031
+ bNotifyGroundHit: boolean; // 0x0860 (0x0004) [bool : 0x2]
10032
+ bAwardDemolishCredit: boolean; // 0x0860 (0x0004) [bool : 0x4]
10033
+ bEndOfGameHidden: boolean; // 0x0860 (0x0004) [bool : 0x8]
10034
+ bFadeIn: boolean; // 0x0860 (0x0004) [bool : 0x10]
10035
+ bFadeOut: boolean; // 0x0860 (0x0004) [bool : 0x20]
10036
+ bPredictionOnGround: boolean; // 0x0860 (0x0004) [bool : 0x40]
10037
+ bCanBeAttached: boolean; // 0x0860 (0x0004) [bool : 0x80]
10038
+ bItemFreeze: boolean; // 0x0860 (0x0004) [bool : 0x100]
10039
+ bWarnBallReset: boolean; // 0x0860 (0x0004) [bool : 0x200]
10040
+ bCanBeScored: boolean; // 0x0860 (0x0004) [bool : 0x400]
10041
+ bCanEndRoundOnGroundTouch: boolean; // 0x0860 (0x0004) [bool : 0x800]
10042
+ bPossessionEnabled: boolean; // 0x0860 (0x0004) [bool : 0x1000]
10043
+ bAddToObjectProvider: boolean; // 0x0860 (0x0004) [bool : 0x2000]
10044
+ MagnusCoefficient: FVector; // 0x0864 (0x000c) [FVector]
10045
+ MagnusMinSpeed: number; // 0x0870 (0x0004) [float]
10046
+ AngularVelocityDamping: number; // 0x0874 (0x0004) [float]
10047
+ BallHitSpinScale: number; // 0x0878 (0x0004) [float]
10048
+ BallCamTarget: UBallCamTarget_TA; // 0x0880 (0x0008) [UBallCamTarget_TA*]
10049
+ Radius: number; // 0x0888 (0x0004) [float]
10050
+ SpawnWidth: number; // 0x088c (0x0004) [float]
10051
+ VisualRadius: number; // 0x0890 (0x0004) [float]
10052
+ Touches: FBallHitInfo[]; // 0x0898 (0x0010) [TArray<FBallHitInfo>]
10053
+ VehicleDemolishMode: EVehicleDemolishMode; // 0x08a8 (0x0001) [EVehicleDemolishMode]
10054
+ HitTeamNum: number; // 0x08a9 (0x0001) [uint8]
10055
+ LastCalculateCarHit: number; // 0x08ac (0x0004) [float]
10056
+ InitialLocation: FVector; // 0x08b0 (0x000c) [FVector]
10057
+ InitialRotation: FRotator; // 0x08bc (0x000c) [FRotator]
10058
+ LastHitWorldTime: number; // 0x08c8 (0x0004) [float]
10059
+ ReplicatedBallScale: number; // 0x08cc (0x0004) [float]
10060
+ ReplicatedBallMesh: UStaticMesh; // 0x08d0 (0x0008) [UStaticMesh*]
10061
+ ReplicatedWorldBounceScale: number; // 0x08d8 (0x0004) [float]
10062
+ ReplicatedBallGravityScale: number; // 0x08dc (0x0004) [float]
10063
+ ReplicatedBallMaxLinearSpeedScale: number; // 0x08e0 (0x0004) [float]
10064
+ ReplicatedAddedCarBounceScale: number; // 0x08e4 (0x0004) [float]
10065
+ AdditionalCarGroundBounceScaleZ: number; // 0x08e8 (0x0004) [float]
10066
+ AdditionalCarGroundBounceScaleXY: number; // 0x08ec (0x0004) [float]
10067
+ ReplicatedPhysMatOverride: UPhysicalMaterial; // 0x08f0 (0x0008) [UPhysicalMaterial*]
10068
+ GameBallIndex: number; // 0x08f8 (0x0004) [int32]
10069
+ GameEvent: UGameEvent_Soccar_TA; // 0x0900 (0x0008) [UGameEvent_Soccar_TA*]
10070
+ ReplicatedExplosionData: FExplosionData; // 0x0908 (0x0018) [FExplosionData]
10071
+ ReplicatedExplosionDataExtended: FExplosionDataExtended; // 0x0920 (0x0020) [FExplosionDataExtended]
10072
+ Explosion: UExplosion_X; // 0x0940 (0x0008) [UExplosion_X*]
10073
+ ExplosionTime: number; // 0x0948 (0x0004) [float]
10074
+ OldLocation: FVector; // 0x094c (0x000c) [FVector]
10075
+ FadeMaterials: UMaterialInterface[]; // 0x0958 (0x0010) [TArray<UMaterialInterface*>]
10076
+ PredictionTimestep: number; // 0x0968 (0x0004) [float]
10077
+ PredictedPositions: FPredictedPosition[]; // 0x0970 (0x0010) [TArray<FPredictedPosition>]
10078
+ LastPredictionTime: number; // 0x0980 (0x0004) [float]
10079
+ GoalPenetration: FGoalPenetrationData; // 0x0988 (0x0028) [FGoalPenetrationData]
10080
+ GroundForce: number; // 0x09b0 (0x0004) [float]
10081
+ CurrentAffector: UCar_TA; // 0x09b8 (0x0008) [UCar_TA*]
10082
+ TrajectoryComponent: UBallTrajectoryComponent_TA; // 0x09c0 (0x0008) [UBallTrajectoryComponent_TA*]
10083
+ PitchTekComponent: UPitchTekDrawingComponent_TA; // 0x09c8 (0x0008) [UPitchTekDrawingComponent_TA*]
10084
+ GoalExplosionOrientation: UGoalExplosionOrientation_TA; // 0x09d0 (0x0008) [UGoalExplosionOrientation_TA*]
10085
+ PossessionFXActorArchetype: UFXActor_X; // 0x09d8 (0x0008) [UFXActor_X*]
10086
+ PossessionFXActor: UFXActor_X; // 0x09e0 (0x0008) [UFXActor_X*]
10087
+ AirResistance: FVector; // 0x09e8 (0x000c) [FVector]
10088
+ MinResistanceVelocity: FVector; // 0x09f4 (0x000c) [FVector]
10089
+ SecondsSinceGroundedChanged: number; // 0x0a00 (0x0004) [float]
10090
+ __EventCarTouch__Delegate: FScriptDelegate; // 0x0a08 (0x0018) [FScriptDelegate]
10091
+ __EventHitWorld__Delegate: FScriptDelegate; // 0x0a20 (0x0018) [FScriptDelegate]
10092
+ __EventHitGround__Delegate: FScriptDelegate; // 0x0a38 (0x0018) [FScriptDelegate]
10093
+ __EventHitGoal__Delegate: FScriptDelegate; // 0x0a50 (0x0018) [FScriptDelegate]
10094
+ __EventGameEventSet__Delegate: FScriptDelegate; // 0x0a68 (0x0018) [FScriptDelegate]
10095
+ __EventExploded__Delegate: FScriptDelegate; // 0x0a80 (0x0018) [FScriptDelegate]
10096
+ __EventHitTeamNumChanged__Delegate: FScriptDelegate; // 0x0a98 (0x0018) [FScriptDelegate]
10097
+ __EventTrailIntensityChanged__Delegate: FScriptDelegate; // 0x0ab0 (0x0018) [FScriptDelegate]
10098
+ __EventBallTeleported__Delegate: FScriptDelegate; // 0x0ac8 (0x0018) [FScriptDelegate]
10099
+ __EventDemolishedCar__Delegate: FScriptDelegate; // 0x0ae0 (0x0018) [FScriptDelegate]
10100
+ __EventCrossbarHit__Delegate: FScriptDelegate; // 0x0af8 (0x0018) [FScriptDelegate]
10101
+ __EventScaleUpdated__Delegate: FScriptDelegate; // 0x0b10 (0x0018) [FScriptDelegate]
10102
+ __bItemFreeze__ChangeNotify: FScriptDelegate; // 0x0b28 (0x0018) [FScriptDelegate]
10082
10103
  };
10083
10104
 
10084
10105
  // Ball_TA Functions
@@ -10130,6 +10151,8 @@ export type UBall_TA = URBActor_TA & {
10130
10151
  // SetCarHitTeamNum(TeamNum: number): void
10131
10152
  // OnCarHitRecorded(HitCar: UCar_TA, HitType: EBallHitType, OldTeamNum: number): void
10132
10153
  // OnDemolishedCar(CarDemolished: UCar_TA, AttackerPRI: UPRI_TA): void
10154
+ // GetAttackerPRI(HitCar: UCar_TA, OldTeamNum: number): UPRI_TA
10155
+ // ShouldDemolishVehicle(HitCar: UCar_TA, HitType: EBallHitType): boolean
10133
10156
  // RecordCarHit(HitCar: UCar_TA, HitLocation: FVector, HitNormal: FVector, HitType: EBallHitType): void
10134
10157
  // Reset(): void
10135
10158
  // OnHitBall(OtherBall: UBall_TA, HitLocation: FVector, HitNormal: FVector): void
@@ -10169,35 +10192,35 @@ export type UBall_TA = URBActor_TA & {
10169
10192
 
10170
10193
  /**
10171
10194
  * Class TAGame.Ball_Breakout_TA
10172
- * Size: 0x0C90
10195
+ * Size: 0x0CA8
10173
10196
  * Extends: UBall_TA
10174
10197
  */
10175
10198
  export type UBall_Breakout_TA = UBall_TA & {
10176
- DamageAtTime: FBreakoutDamage[]; // 0x0b28 (0x0010) [TArray<FBreakoutDamage>]
10177
- DamageForceLevels: number[]; // 0x0b38 (0x0010) [TArray<int32>]
10178
- bClearTeamOnDamage: boolean; // 0x0b48 (0x0004) [bool : 0x1]
10179
- bCanDamageOwnTeam: boolean; // 0x0b48 (0x0004) [bool : 0x2]
10180
- MinDamageVelocity: number; // 0x0b4c (0x0004) [float]
10181
- MinDamageTime: number; // 0x0b50 (0x0004) [float]
10182
- MinImpactSpeedForCharge: number; // 0x0b54 (0x0004) [int32]
10183
- DoubleTapTime: number; // 0x0b58 (0x0004) [float]
10184
- ForceAccumDecayPerSecond: number; // 0x0b5c (0x0004) [float]
10185
- ForceAccumMax: number; // 0x0b60 (0x0004) [float]
10186
- ForceAccumRecent: number; // 0x0b64 (0x0004) [float]
10187
- LastTeamTouch: number; // 0x0b68 (0x0001) [uint8]
10188
- LastCarTouch: UCar_TA; // 0x0b70 (0x0008) [UCar_TA*]
10189
- LastDamage: number; // 0x0b78 (0x0004) [int32]
10190
- LastDamageTime: number; // 0x0b7c (0x0004) [float]
10191
- DamageIndex: number; // 0x0b80 (0x0004) [int32]
10192
- LockedDamageIndex: number; // 0x0b84 (0x0004) [int32]
10193
- DamageIndexPointsToAward: number[]; // 0x0b88 (0x0010) [TArray<int32>]
10194
- AbsorbedForce: number; // 0x0b98 (0x0004) [float]
10195
- AppliedDamage: FAppliedBreakoutDamage; // 0x0b9c (0x0018) [FAppliedBreakoutDamage]
10196
- ClosestPlatformCollision: FAccumulatedRigidBodyCollision; // 0x0bb8 (0x0080) [FAccumulatedRigidBodyCollision]
10197
- WorldCollisions: FAccumulatedRigidBodyCollision[]; // 0x0c38 (0x0010) [TArray<FAccumulatedRigidBodyCollision>]
10198
- __EventDamageIndexChanged__Delegate: FScriptDelegate; // 0x0c48 (0x0018) [FScriptDelegate]
10199
- __EventLastTeamTouchChanged__Delegate: FScriptDelegate; // 0x0c60 (0x0018) [FScriptDelegate]
10200
- __EventAppliedDamage__Delegate: FScriptDelegate; // 0x0c78 (0x0018) [FScriptDelegate]
10199
+ DamageAtTime: FBreakoutDamage[]; // 0x0b40 (0x0010) [TArray<FBreakoutDamage>]
10200
+ DamageForceLevels: number[]; // 0x0b50 (0x0010) [TArray<int32>]
10201
+ bClearTeamOnDamage: boolean; // 0x0b60 (0x0004) [bool : 0x1]
10202
+ bCanDamageOwnTeam: boolean; // 0x0b60 (0x0004) [bool : 0x2]
10203
+ MinDamageVelocity: number; // 0x0b64 (0x0004) [float]
10204
+ MinDamageTime: number; // 0x0b68 (0x0004) [float]
10205
+ MinImpactSpeedForCharge: number; // 0x0b6c (0x0004) [int32]
10206
+ DoubleTapTime: number; // 0x0b70 (0x0004) [float]
10207
+ ForceAccumDecayPerSecond: number; // 0x0b74 (0x0004) [float]
10208
+ ForceAccumMax: number; // 0x0b78 (0x0004) [float]
10209
+ ForceAccumRecent: number; // 0x0b7c (0x0004) [float]
10210
+ LastTeamTouch: number; // 0x0b80 (0x0001) [uint8]
10211
+ LastCarTouch: UCar_TA; // 0x0b88 (0x0008) [UCar_TA*]
10212
+ LastDamage: number; // 0x0b90 (0x0004) [int32]
10213
+ LastDamageTime: number; // 0x0b94 (0x0004) [float]
10214
+ DamageIndex: number; // 0x0b98 (0x0004) [int32]
10215
+ LockedDamageIndex: number; // 0x0b9c (0x0004) [int32]
10216
+ DamageIndexPointsToAward: number[]; // 0x0ba0 (0x0010) [TArray<int32>]
10217
+ AbsorbedForce: number; // 0x0bb0 (0x0004) [float]
10218
+ AppliedDamage: FAppliedBreakoutDamage; // 0x0bb4 (0x0018) [FAppliedBreakoutDamage]
10219
+ ClosestPlatformCollision: FAccumulatedRigidBodyCollision; // 0x0bd0 (0x0080) [FAccumulatedRigidBodyCollision]
10220
+ WorldCollisions: FAccumulatedRigidBodyCollision[]; // 0x0c50 (0x0010) [TArray<FAccumulatedRigidBodyCollision>]
10221
+ __EventDamageIndexChanged__Delegate: FScriptDelegate; // 0x0c60 (0x0018) [FScriptDelegate]
10222
+ __EventLastTeamTouchChanged__Delegate: FScriptDelegate; // 0x0c78 (0x0018) [FScriptDelegate]
10223
+ __EventAppliedDamage__Delegate: FScriptDelegate; // 0x0c90 (0x0018) [FScriptDelegate]
10201
10224
  };
10202
10225
 
10203
10226
  // Ball_Breakout_TA Functions
@@ -10224,36 +10247,36 @@ export type UBall_Breakout_TA = UBall_TA & {
10224
10247
 
10225
10248
  /**
10226
10249
  * Class TAGame.Ball_God_TA
10227
- * Size: 0x0BB4
10250
+ * Size: 0x0BCC
10228
10251
  * Extends: UBall_TA
10229
10252
  */
10230
10253
  export type UBall_God_TA = UBall_TA & {
10231
- WallBounceSpeed: number; // 0x0b28 (0x0004) [float]
10232
- WallBounceBlend: number; // 0x0b2c (0x0004) [float]
10233
- WallBounceBackDistance: number; // 0x0b30 (0x0004) [float]
10234
- TargetBlendScaleXY: number; // 0x0b34 (0x0004) [float]
10235
- TargetBlendScaleZ: number; // 0x0b38 (0x0004) [float]
10236
- TargetSpeed: number; // 0x0b3c (0x0004) [float]
10237
- TargetSpeedIncrement: number; // 0x0b40 (0x0004) [float]
10238
- TargetSpeedBlend: number; // 0x0b44 (0x0004) [float]
10239
- MaxVelocityPitch: number; // 0x0b48 (0x0004) [float]
10240
- LastSpeedIncrementTime: number; // 0x0b4c (0x0004) [float]
10241
- TargetSpeedIncrementTime: number; // 0x0b50 (0x0004) [float]
10242
- MinGlowBrightness: number; // 0x0b54 (0x0004) [float]
10243
- MaxGlowBrightness: number; // 0x0b58 (0x0004) [float]
10244
- PulseSpeedScale: number; // 0x0b5c (0x0004) [float]
10245
- PulseBrightnessScale: number; // 0x0b60 (0x0004) [float]
10246
- PulseMinBrightness: number; // 0x0b64 (0x0004) [float]
10247
- PulseLifetime: number; // 0x0b68 (0x0004) [float]
10248
- GlowDefaultColor: FLinearColor; // 0x0b6c (0x0010) [FLinearColor]
10249
- MaxSpeedColor: FLinearColor; // 0x0b7c (0x0010) [FLinearColor]
10250
- AudioCurveName: FName; // 0x0b8c (0x0008) [FName]
10251
- AudioIntensityName: FName; // 0x0b94 (0x0008) [FName]
10252
- FXEvent_TeamChanged: UFXActorEvent_X; // 0x0ba0 (0x0008) [UFXActorEvent_X*]
10253
- FXEvent_IntensityChanged: UFXActorEvent_X; // 0x0ba8 (0x0008) [UFXActorEvent_X*]
10254
- bSwapTeamOnWorldHit: boolean; // 0x0bb0 (0x0004) [bool : 0x1]
10255
- bBackwardsDirectionCheckEnabled: boolean; // 0x0bb0 (0x0004) [bool : 0x2]
10256
- bIncrementSpeedOnHitNumChange: boolean; // 0x0bb0 (0x0004) [bool : 0x4]
10254
+ WallBounceSpeed: number; // 0x0b40 (0x0004) [float]
10255
+ WallBounceBlend: number; // 0x0b44 (0x0004) [float]
10256
+ WallBounceBackDistance: number; // 0x0b48 (0x0004) [float]
10257
+ TargetBlendScaleXY: number; // 0x0b4c (0x0004) [float]
10258
+ TargetBlendScaleZ: number; // 0x0b50 (0x0004) [float]
10259
+ TargetSpeed: number; // 0x0b54 (0x0004) [float]
10260
+ TargetSpeedIncrement: number; // 0x0b58 (0x0004) [float]
10261
+ TargetSpeedBlend: number; // 0x0b5c (0x0004) [float]
10262
+ MaxVelocityPitch: number; // 0x0b60 (0x0004) [float]
10263
+ LastSpeedIncrementTime: number; // 0x0b64 (0x0004) [float]
10264
+ TargetSpeedIncrementTime: number; // 0x0b68 (0x0004) [float]
10265
+ MinGlowBrightness: number; // 0x0b6c (0x0004) [float]
10266
+ MaxGlowBrightness: number; // 0x0b70 (0x0004) [float]
10267
+ PulseSpeedScale: number; // 0x0b74 (0x0004) [float]
10268
+ PulseBrightnessScale: number; // 0x0b78 (0x0004) [float]
10269
+ PulseMinBrightness: number; // 0x0b7c (0x0004) [float]
10270
+ PulseLifetime: number; // 0x0b80 (0x0004) [float]
10271
+ GlowDefaultColor: FLinearColor; // 0x0b84 (0x0010) [FLinearColor]
10272
+ MaxSpeedColor: FLinearColor; // 0x0b94 (0x0010) [FLinearColor]
10273
+ AudioCurveName: FName; // 0x0ba4 (0x0008) [FName]
10274
+ AudioIntensityName: FName; // 0x0bac (0x0008) [FName]
10275
+ FXEvent_TeamChanged: UFXActorEvent_X; // 0x0bb8 (0x0008) [UFXActorEvent_X*]
10276
+ FXEvent_IntensityChanged: UFXActorEvent_X; // 0x0bc0 (0x0008) [UFXActorEvent_X*]
10277
+ bSwapTeamOnWorldHit: boolean; // 0x0bc8 (0x0004) [bool : 0x1]
10278
+ bBackwardsDirectionCheckEnabled: boolean; // 0x0bc8 (0x0004) [bool : 0x2]
10279
+ bIncrementSpeedOnHitNumChange: boolean; // 0x0bc8 (0x0004) [bool : 0x4]
10257
10280
  };
10258
10281
 
10259
10282
  // Ball_God_TA Functions
@@ -10287,31 +10310,31 @@ export type UBall_God_TA = UBall_TA & {
10287
10310
 
10288
10311
  /**
10289
10312
  * Class TAGame.Ball_Fire_TA
10290
- * Size: 0x0C50
10313
+ * Size: 0x0C68
10291
10314
  * Extends: UBall_God_TA
10292
10315
  */
10293
10316
  export type UBall_Fire_TA = UBall_God_TA & {
10294
- SpinPSArchetype: UParticleSystem; // 0x0bb8 (0x0008) [UParticleSystem*]
10295
- SpinPSC: UParticleSystemComponent; // 0x0bc0 (0x0008) [UParticleSystemComponent*]
10296
- ParticleColorParamName: string; // 0x0bc8 (0x0010) [FString]
10297
- DefaultParticleColor: FLinearColor; // 0x0bd8 (0x0010) [FLinearColor]
10298
- SupersonicParticleColor: FLinearColor; // 0x0be8 (0x0010) [FLinearColor]
10299
- SecondsToRampUp: number; // 0x0bf8 (0x0004) [float]
10300
- MinSpeedScalar: number; // 0x0bfc (0x0004) [float]
10301
- MinRedirectScalar: number; // 0x0c00 (0x0004) [float]
10302
- TeamNumChangeTimestamp: number; // 0x0c04 (0x0004) [float]
10303
- TimeSinceLastChangeTimeStamp: number; // 0x0c08 (0x0004) [float]
10304
- bUseTargetTeamIndex: boolean; // 0x0c0c (0x0004) [bool : 0x1]
10305
- bAtSupersonicThreshold: boolean; // 0x0c0c (0x0004) [bool : 0x2]
10306
- MaxDistanceForSave: number; // 0x0c10 (0x0004) [float]
10307
- DotProductSaveThreshold: number; // 0x0c14 (0x0004) [float]
10308
- TargetLowSpeedDistanceThreshold: number; // 0x0c18 (0x0004) [float]
10309
- TargetLowSpeedThreshold: number; // 0x0c1c (0x0004) [float]
10310
- TargetLowSpeedScalar: number; // 0x0c20 (0x0004) [float]
10311
- TargetAlphaThreshold: number; // 0x0c24 (0x0004) [float]
10312
- SpeedupCue: UAkSoundCue; // 0x0c28 (0x0008) [UAkSoundCue*]
10313
- SpeedThresholdState: number; // 0x0c30 (0x0004) [int32]
10314
- __EventDemolitionSave__Delegate: FScriptDelegate; // 0x0c38 (0x0018) [FScriptDelegate]
10317
+ SpinPSArchetype: UParticleSystem; // 0x0bd0 (0x0008) [UParticleSystem*]
10318
+ SpinPSC: UParticleSystemComponent; // 0x0bd8 (0x0008) [UParticleSystemComponent*]
10319
+ ParticleColorParamName: string; // 0x0be0 (0x0010) [FString]
10320
+ DefaultParticleColor: FLinearColor; // 0x0bf0 (0x0010) [FLinearColor]
10321
+ SupersonicParticleColor: FLinearColor; // 0x0c00 (0x0010) [FLinearColor]
10322
+ SecondsToRampUp: number; // 0x0c10 (0x0004) [float]
10323
+ MinSpeedScalar: number; // 0x0c14 (0x0004) [float]
10324
+ MinRedirectScalar: number; // 0x0c18 (0x0004) [float]
10325
+ TeamNumChangeTimestamp: number; // 0x0c1c (0x0004) [float]
10326
+ TimeSinceLastChangeTimeStamp: number; // 0x0c20 (0x0004) [float]
10327
+ bUseTargetTeamIndex: boolean; // 0x0c24 (0x0004) [bool : 0x1]
10328
+ bAtSupersonicThreshold: boolean; // 0x0c24 (0x0004) [bool : 0x2]
10329
+ MaxDistanceForSave: number; // 0x0c28 (0x0004) [float]
10330
+ DotProductSaveThreshold: number; // 0x0c2c (0x0004) [float]
10331
+ TargetLowSpeedDistanceThreshold: number; // 0x0c30 (0x0004) [float]
10332
+ TargetLowSpeedThreshold: number; // 0x0c34 (0x0004) [float]
10333
+ TargetLowSpeedScalar: number; // 0x0c38 (0x0004) [float]
10334
+ TargetAlphaThreshold: number; // 0x0c3c (0x0004) [float]
10335
+ SpeedupCue: UAkSoundCue; // 0x0c40 (0x0008) [UAkSoundCue*]
10336
+ SpeedThresholdState: number; // 0x0c48 (0x0004) [int32]
10337
+ __EventDemolitionSave__Delegate: FScriptDelegate; // 0x0c50 (0x0018) [FScriptDelegate]
10315
10338
  };
10316
10339
 
10317
10340
  // Ball_Fire_TA Functions
@@ -10337,26 +10360,26 @@ export type UBall_Fire_TA = UBall_God_TA & {
10337
10360
 
10338
10361
  /**
10339
10362
  * Class TAGame.Ball_GameEditor_TA
10340
- * Size: 0x0C00
10363
+ * Size: 0x0C18
10341
10364
  * Extends: UBall_TA
10342
10365
  */
10343
10366
  export type UBall_GameEditor_TA = UBall_TA & {
10344
- StartLocation: FVector; // 0x0b28 (0x000c) [FVector]
10345
- StartRotation: FRotator; // 0x0b34 (0x000c) [FRotator]
10346
- VelocityStartSpeed: number; // 0x0b40 (0x0004) [float]
10347
- VelocityStartRotation: FRotator; // 0x0b44 (0x000c) [FRotator]
10348
- BallResetTime: number; // 0x0b50 (0x0004) [float]
10349
- FirstHitTime: number; // 0x0b54 (0x0004) [float]
10350
- CameraPositionOffset: FVector; // 0x0b58 (0x000c) [FVector]
10351
- EditingFXActorArchetype: UFXActor_X; // 0x0b68 (0x0008) [UFXActor_X*]
10352
- EditingFXActor: UFXActor_X; // 0x0b70 (0x0008) [UFXActor_X*]
10353
- bUpdateTrajectory: boolean; // 0x0b78 (0x0004) [bool : 0x1]
10354
- ToLocation: FVector; // 0x0b7c (0x000c) [FVector]
10355
- __EventBallWentThruRing__Delegate: FScriptDelegate; // 0x0b88 (0x0018) [FScriptDelegate]
10356
- __EventVelocityStartSpeedChanged__Delegate: FScriptDelegate; // 0x0ba0 (0x0018) [FScriptDelegate]
10357
- __EventFire__Delegate: FScriptDelegate; // 0x0bb8 (0x0018) [FScriptDelegate]
10358
- __EventReset__Delegate: FScriptDelegate; // 0x0bd0 (0x0018) [FScriptDelegate]
10359
- __EventSelectionChange__Delegate: FScriptDelegate; // 0x0be8 (0x0018) [FScriptDelegate]
10367
+ StartLocation: FVector; // 0x0b40 (0x000c) [FVector]
10368
+ StartRotation: FRotator; // 0x0b4c (0x000c) [FRotator]
10369
+ VelocityStartSpeed: number; // 0x0b58 (0x0004) [float]
10370
+ VelocityStartRotation: FRotator; // 0x0b5c (0x000c) [FRotator]
10371
+ BallResetTime: number; // 0x0b68 (0x0004) [float]
10372
+ FirstHitTime: number; // 0x0b6c (0x0004) [float]
10373
+ CameraPositionOffset: FVector; // 0x0b70 (0x000c) [FVector]
10374
+ EditingFXActorArchetype: UFXActor_X; // 0x0b80 (0x0008) [UFXActor_X*]
10375
+ EditingFXActor: UFXActor_X; // 0x0b88 (0x0008) [UFXActor_X*]
10376
+ bUpdateTrajectory: boolean; // 0x0b90 (0x0004) [bool : 0x1]
10377
+ ToLocation: FVector; // 0x0b94 (0x000c) [FVector]
10378
+ __EventBallWentThruRing__Delegate: FScriptDelegate; // 0x0ba0 (0x0018) [FScriptDelegate]
10379
+ __EventVelocityStartSpeedChanged__Delegate: FScriptDelegate; // 0x0bb8 (0x0018) [FScriptDelegate]
10380
+ __EventFire__Delegate: FScriptDelegate; // 0x0bd0 (0x0018) [FScriptDelegate]
10381
+ __EventReset__Delegate: FScriptDelegate; // 0x0be8 (0x0018) [FScriptDelegate]
10382
+ __EventSelectionChange__Delegate: FScriptDelegate; // 0x0c00 (0x0018) [FScriptDelegate]
10360
10383
  };
10361
10384
 
10362
10385
  // Ball_GameEditor_TA Functions
@@ -10407,42 +10430,42 @@ export type UBall_GameEditor_TA = UBall_TA & {
10407
10430
 
10408
10431
  /**
10409
10432
  * Class TAGame.Ball_Haunted_TA
10410
- * Size: 0x0C30
10433
+ * Size: 0x0C48
10411
10434
  * Extends: UBall_TA
10412
10435
  */
10413
10436
  export type UBall_Haunted_TA = UBall_TA & {
10414
- SeekPositionRangeLength: FVector2D; // 0x0b28 (0x0008) [FVector2D]
10415
- SeekPositionRangeWidth: FVector2D; // 0x0b30 (0x0008) [FVector2D]
10416
- SeekPositionRangeHeight: FVector2D; // 0x0b38 (0x0008) [FVector2D]
10417
- NextSeekTimeRange: FVector2D; // 0x0b40 (0x0008) [FVector2D]
10418
- TrappedHoverHeight: number; // 0x0b48 (0x0004) [float]
10419
- HorizontalSpeed: number; // 0x0b4c (0x0004) [float]
10420
- VerticalSpeed: number; // 0x0b50 (0x0004) [float]
10421
- ArrivalDistance: number; // 0x0b54 (0x0004) [float]
10422
- TrappedHorizontalSpeed: number; // 0x0b58 (0x0004) [float]
10423
- TrappedVerticalSpeed: number; // 0x0b5c (0x0004) [float]
10424
- TrappedCaptureTime: number; // 0x0b60 (0x0004) [float]
10425
- HitPhysicsDuration: number; // 0x0b64 (0x0004) [float]
10426
- ReplicatedBeamBrokenValue: number; // 0x0b68 (0x0001) [uint8]
10427
- LastTeamTouch: number; // 0x0b69 (0x0001) [uint8]
10428
- DeactivatedGoalIndex: number; // 0x0b6a (0x0001) [uint8]
10429
- TotalActiveBeams: number; // 0x0b6b (0x0001) [uint8]
10430
- SeekTarget: FVector; // 0x0b6c (0x000c) [FVector]
10431
- NextNeutralTime: number; // 0x0b78 (0x0004) [float]
10432
- bHitPhysicsActive: boolean; // 0x0b7c (0x0004) [bool : 0x1]
10433
- bIsBallBeamed: boolean; // 0x0b7c (0x0004) [bool : 0x2]
10434
- bIsTrapped: boolean; // 0x0b7c (0x0004) [bool : 0x4]
10435
- CurrentCaptureTime: number; // 0x0b80 (0x0004) [float]
10436
- CaptureTimePercentage: number; // 0x0b84 (0x0004) [float]
10437
- CaptureTimeAtExit: number; // 0x0b88 (0x0004) [float]
10438
- ActiveGoal: UGoal_TA; // 0x0b90 (0x0008) [UGoal_TA*]
10439
- NumActiveBeamsByTeam: number; // 0x0b98 (0x0008) [int32]
10440
- __EventLastTeamTouchChanged__Delegate: FScriptDelegate; // 0x0ba0 (0x0018) [FScriptDelegate]
10441
- __EventIsTrapped__Delegate: FScriptDelegate; // 0x0bb8 (0x0018) [FScriptDelegate]
10442
- __EventBeamIsBroken__Delegate: FScriptDelegate; // 0x0bd0 (0x0018) [FScriptDelegate]
10443
- __ReplicatedBeamBrokenValue__ChangeNotify: FScriptDelegate; // 0x0be8 (0x0018) [FScriptDelegate]
10444
- __LastTeamTouch__ChangeNotify: FScriptDelegate; // 0x0c00 (0x0018) [FScriptDelegate]
10445
- __DeactivatedGoalIndex__ChangeNotify: FScriptDelegate; // 0x0c18 (0x0018) [FScriptDelegate]
10437
+ SeekPositionRangeLength: FVector2D; // 0x0b40 (0x0008) [FVector2D]
10438
+ SeekPositionRangeWidth: FVector2D; // 0x0b48 (0x0008) [FVector2D]
10439
+ SeekPositionRangeHeight: FVector2D; // 0x0b50 (0x0008) [FVector2D]
10440
+ NextSeekTimeRange: FVector2D; // 0x0b58 (0x0008) [FVector2D]
10441
+ TrappedHoverHeight: number; // 0x0b60 (0x0004) [float]
10442
+ HorizontalSpeed: number; // 0x0b64 (0x0004) [float]
10443
+ VerticalSpeed: number; // 0x0b68 (0x0004) [float]
10444
+ ArrivalDistance: number; // 0x0b6c (0x0004) [float]
10445
+ TrappedHorizontalSpeed: number; // 0x0b70 (0x0004) [float]
10446
+ TrappedVerticalSpeed: number; // 0x0b74 (0x0004) [float]
10447
+ TrappedCaptureTime: number; // 0x0b78 (0x0004) [float]
10448
+ HitPhysicsDuration: number; // 0x0b7c (0x0004) [float]
10449
+ ReplicatedBeamBrokenValue: number; // 0x0b80 (0x0001) [uint8]
10450
+ LastTeamTouch: number; // 0x0b81 (0x0001) [uint8]
10451
+ DeactivatedGoalIndex: number; // 0x0b82 (0x0001) [uint8]
10452
+ TotalActiveBeams: number; // 0x0b83 (0x0001) [uint8]
10453
+ SeekTarget: FVector; // 0x0b84 (0x000c) [FVector]
10454
+ NextNeutralTime: number; // 0x0b90 (0x0004) [float]
10455
+ bHitPhysicsActive: boolean; // 0x0b94 (0x0004) [bool : 0x1]
10456
+ bIsBallBeamed: boolean; // 0x0b94 (0x0004) [bool : 0x2]
10457
+ bIsTrapped: boolean; // 0x0b94 (0x0004) [bool : 0x4]
10458
+ CurrentCaptureTime: number; // 0x0b98 (0x0004) [float]
10459
+ CaptureTimePercentage: number; // 0x0b9c (0x0004) [float]
10460
+ CaptureTimeAtExit: number; // 0x0ba0 (0x0004) [float]
10461
+ ActiveGoal: UGoal_TA; // 0x0ba8 (0x0008) [UGoal_TA*]
10462
+ NumActiveBeamsByTeam: number; // 0x0bb0 (0x0008) [int32]
10463
+ __EventLastTeamTouchChanged__Delegate: FScriptDelegate; // 0x0bb8 (0x0018) [FScriptDelegate]
10464
+ __EventIsTrapped__Delegate: FScriptDelegate; // 0x0bd0 (0x0018) [FScriptDelegate]
10465
+ __EventBeamIsBroken__Delegate: FScriptDelegate; // 0x0be8 (0x0018) [FScriptDelegate]
10466
+ __ReplicatedBeamBrokenValue__ChangeNotify: FScriptDelegate; // 0x0c00 (0x0018) [FScriptDelegate]
10467
+ __LastTeamTouch__ChangeNotify: FScriptDelegate; // 0x0c18 (0x0018) [FScriptDelegate]
10468
+ __DeactivatedGoalIndex__ChangeNotify: FScriptDelegate; // 0x0c30 (0x0018) [FScriptDelegate]
10446
10469
  };
10447
10470
 
10448
10471
  // Ball_Haunted_TA Functions
@@ -10478,21 +10501,22 @@ export type UBall_Haunted_TA = UBall_TA & {
10478
10501
 
10479
10502
  /**
10480
10503
  * Class TAGame.Ball_Spawner_TA
10481
- * Size: 0x02B0
10504
+ * Size: 0x02B8
10482
10505
  * Extends: UActor
10483
10506
  */
10484
10507
  export type UBall_Spawner_TA = UActor & {
10485
10508
  ParticleSystemArchetype: UParticleSystem; // 0x0268 (0x0008) [UParticleSystem*]
10486
10509
  PSC: UParticleSystemComponent; // 0x0270 (0x0008) [UParticleSystemComponent*]
10487
- FXActor: UFXActor_X; // 0x0278 (0x0008) [UFXActor_X*]
10488
- SpawnSoundCue: UAkSoundCue; // 0x0280 (0x0008) [UAkSoundCue*]
10489
- BallToSpawn: UBall_TA; // 0x0288 (0x0008) [UBall_TA*]
10490
- BallSpawnTime: number; // 0x0290 (0x0004) [float]
10491
- FXSpawnTime: number; // 0x0294 (0x0004) [float]
10492
- SoccarGame: UGameEvent_Soccar_TA; // 0x0298 (0x0008) [UGameEvent_Soccar_TA*]
10493
- SpawnedBall: UBall_TA; // 0x02a0 (0x0008) [UBall_TA*]
10494
- SpawnDelaySeconds: number; // 0x02a8 (0x0004) [float]
10495
- bReplayMode: boolean; // 0x02ac (0x0004) [bool : 0x1]
10510
+ CarFXActorArchetype: UFXActor_TA; // 0x0278 (0x0008) [UFXActor_TA*]
10511
+ FXActor: UFXActor_X; // 0x0280 (0x0008) [UFXActor_X*]
10512
+ SpawnSoundCue: UAkSoundCue; // 0x0288 (0x0008) [UAkSoundCue*]
10513
+ BallToSpawn: UBall_TA; // 0x0290 (0x0008) [UBall_TA*]
10514
+ BallSpawnTime: number; // 0x0298 (0x0004) [float]
10515
+ FXSpawnTime: number; // 0x029c (0x0004) [float]
10516
+ SoccarGame: UGameEvent_Soccar_TA; // 0x02a0 (0x0008) [UGameEvent_Soccar_TA*]
10517
+ SpawnedBall: UBall_TA; // 0x02a8 (0x0008) [UBall_TA*]
10518
+ SpawnDelaySeconds: number; // 0x02b0 (0x0004) [float]
10519
+ bReplayMode: boolean; // 0x02b4 (0x0004) [bool : 0x1]
10496
10520
  };
10497
10521
 
10498
10522
  // Ball_Spawner_TA Functions
@@ -10504,31 +10528,33 @@ export type UBall_Spawner_TA = UActor & {
10504
10528
  // HandleGameStateChanged(GameEvent: UGameEvent_Soccar_TA): void
10505
10529
  // SetupFXSpawn(): void
10506
10530
  // SetupBallSpawn(): void
10531
+ // HandleCarAdded(Car: UCar_TA): void
10532
+ // SubscribeToCars(): void
10507
10533
  // PostBeginPlay(): void
10508
10534
  // ReplicatedEvent(VarName: FName): void
10509
10535
 
10510
10536
  /**
10511
10537
  * Class TAGame.Ball_Trajectory_TA
10512
- * Size: 0x0BB8
10538
+ * Size: 0x0BD0
10513
10539
  * Extends: UBall_TA
10514
10540
  */
10515
10541
  export type UBall_Trajectory_TA = UBall_TA & {
10516
- AccurateTrajectoryPoints: FVector[]; // 0x0b28 (0x0010) [TArray<FVector>]
10517
- AllPoints: FVector[]; // 0x0b38 (0x0010) [TArray<FVector>]
10518
- LastCalculateTime: number; // 0x0b48 (0x0004) [float]
10519
- FixedDeltaTime: number; // 0x0b4c (0x0004) [float]
10520
- TotalPathDistance: number; // 0x0b50 (0x0004) [float]
10521
- FrameCount: number; // 0x0b54 (0x0004) [int32]
10522
- TotalStepCount: number; // 0x0b58 (0x0004) [int32]
10523
- TotalFrameCount: number; // 0x0b5c (0x0004) [int32]
10524
- CurrentStepCount: number; // 0x0b60 (0x0004) [int32]
10525
- StepToPutAPointAt: number; // 0x0b64 (0x0004) [int32]
10526
- LastLocation: FVector; // 0x0b68 (0x000c) [FVector]
10527
- LastVelocity: FVector; // 0x0b74 (0x000c) [FVector]
10528
- LastAngularVelocity: FVector; // 0x0b80 (0x000c) [FVector]
10529
- LastRotation: FRotator; // 0x0b8c (0x000c) [FRotator]
10530
- TrajectorySettings: FTrajectorySetup; // 0x0b98 (0x0014) [FTrajectorySetup]
10531
- TrajectoryComponentToUpdate: UBallTrajectoryComponent_TA; // 0x0bb0 (0x0008) [UBallTrajectoryComponent_TA*]
10542
+ AccurateTrajectoryPoints: FVector[]; // 0x0b40 (0x0010) [TArray<FVector>]
10543
+ AllPoints: FVector[]; // 0x0b50 (0x0010) [TArray<FVector>]
10544
+ LastCalculateTime: number; // 0x0b60 (0x0004) [float]
10545
+ FixedDeltaTime: number; // 0x0b64 (0x0004) [float]
10546
+ TotalPathDistance: number; // 0x0b68 (0x0004) [float]
10547
+ FrameCount: number; // 0x0b6c (0x0004) [int32]
10548
+ TotalStepCount: number; // 0x0b70 (0x0004) [int32]
10549
+ TotalFrameCount: number; // 0x0b74 (0x0004) [int32]
10550
+ CurrentStepCount: number; // 0x0b78 (0x0004) [int32]
10551
+ StepToPutAPointAt: number; // 0x0b7c (0x0004) [int32]
10552
+ LastLocation: FVector; // 0x0b80 (0x000c) [FVector]
10553
+ LastVelocity: FVector; // 0x0b8c (0x000c) [FVector]
10554
+ LastAngularVelocity: FVector; // 0x0b98 (0x000c) [FVector]
10555
+ LastRotation: FRotator; // 0x0ba4 (0x000c) [FRotator]
10556
+ TrajectorySettings: FTrajectorySetup; // 0x0bb0 (0x0014) [FTrajectorySetup]
10557
+ TrajectoryComponentToUpdate: UBallTrajectoryComponent_TA; // 0x0bc8 (0x0008) [UBallTrajectoryComponent_TA*]
10532
10558
  };
10533
10559
 
10534
10560
  // Ball_Trajectory_TA Functions
@@ -10538,7 +10564,7 @@ export type UBall_Trajectory_TA = UBall_TA & {
10538
10564
 
10539
10565
  /**
10540
10566
  * Class TAGame.Ball_Tutorial_TA
10541
- * Size: 0x0B28
10567
+ * Size: 0x0B40
10542
10568
  * Extends: UBall_TA
10543
10569
  */
10544
10570
  export type UBall_Tutorial_TA = UBall_TA & {};
@@ -12258,7 +12284,8 @@ export type UCamera_TA = UCamera_X & {
12258
12284
  CurrentInputType: EInputPlatformType; // 0x0790 (0x0001) [EInputPlatformType]
12259
12285
  Demolisher: URBActor_TA; // 0x0798 (0x0008) [URBActor_TA*]
12260
12286
  bDemolished: boolean; // 0x07a0 (0x0004) [bool : 0x1]
12261
- bGroundClampTrace: boolean; // 0x07a0 (0x0004) [bool : 0x2]
12287
+ bShowCameraSaveDebug: boolean; // 0x07a0 (0x0004) [bool : 0x2]
12288
+ bGroundClampTrace: boolean; // 0x07a0 (0x0004) [bool : 0x4]
12262
12289
  DemolishedPawn: UPawn; // 0x07a8 (0x0008) [UPawn*]
12263
12290
  CameraSettings: UCameraSettingsActor_TA; // 0x07b0 (0x0008) [UCameraSettingsActor_TA*]
12264
12291
  GroundClampZOffset: number; // 0x07b8 (0x0004) [float]
@@ -12401,20 +12428,19 @@ export type UCameraConfig_TA = UOnlineConfig_X & {
12401
12428
  */
12402
12429
  export type UCameraSettingsActor_TA = UReplicationInfo & {
12403
12430
  UploadCameraDelay: number; // 0x0268 (0x0004) [float]
12431
+ IdleReliableResendThreshold: number; // 0x026c (0x0004) [float]
12404
12432
  PRI: UPRI_TA; // 0x0270 (0x0008) [UPRI_TA*]
12405
12433
  ProfileSettings: FProfileCameraSettings; // 0x0278 (0x0020) [FProfileCameraSettings]
12406
12434
  bUsingSecondaryCamera: boolean; // 0x0298 (0x0004) [bool : 0x1]
12407
12435
  bUsingBehindView: boolean; // 0x0298 (0x0004) [bool : 0x2]
12408
12436
  bUsingFreecam: boolean; // 0x0298 (0x0004) [bool : 0x4]
12409
- bLookingAtBall: boolean; // 0x0298 (0x0004) [bool : 0x8]
12410
- bDirtySecondaryCamera: boolean; // 0x0298 (0x0004) [bool : 0x10]
12411
- bDirtyBehindView: boolean; // 0x0298 (0x0004) [bool : 0x20]
12412
- bDirtyLookingAtBall: boolean; // 0x0298 (0x0004) [bool : 0x40]
12437
+ bDirtySecondaryCamera: boolean; // 0x0298 (0x0004) [bool : 0x8]
12438
+ bDirtyBehindView: boolean; // 0x0298 (0x0004) [bool : 0x10]
12413
12439
  CameraPitch: number; // 0x029c (0x0001) [uint8]
12414
12440
  CameraYaw: number; // 0x029d (0x0001) [uint8]
12415
- MaxProximityDistance: number; // 0x02a0 (0x0004) [float]
12416
- LastRotationChangeTime: number; // 0x02a4 (0x0004) [float]
12417
- LastReplicateRotationTime: number; // 0x02a8 (0x0004) [float]
12441
+ LastRotationChangeTime: number; // 0x02a0 (0x0004) [float]
12442
+ LastReplicateRotationTime: number; // 0x02a4 (0x0004) [float]
12443
+ MaxProximityDistance: number; // 0x02a8 (0x0004) [float]
12418
12444
  __EventCameraChanged__Delegate: FScriptDelegate; // 0x02b0 (0x0018) [FScriptDelegate]
12419
12445
  __EventSecondaryCameraChanged__Delegate: FScriptDelegate; // 0x02c8 (0x0018) [FScriptDelegate]
12420
12446
  };
@@ -12559,6 +12585,8 @@ export type UCameraState_Car_TA = UCameraState_CarRef_TA & {
12559
12585
  // UpdateValidPOV(DeltaTime: number, OutPOV: FCameraOrientation): void
12560
12586
  // UpdatePOV(DeltaTime: number, OutPOV: FCameraOrientation): void
12561
12587
  // ResetView(): void
12588
+ // GetCarFacingRotation(): FRotator
12589
+ // ResetInterpState(): void
12562
12590
  // BeginCameraState(PreviousState: UCameraState_X): void
12563
12591
 
12564
12592
  /**
@@ -12969,7 +12997,7 @@ export type UCameraState_DemoSpawnSelect_TA = UCameraState_TA & {
12969
12997
 
12970
12998
  /**
12971
12999
  * Class TAGame.CameraState_Director_TA
12972
- * Size: 0x0134
13000
+ * Size: 0x013C
12973
13001
  * Extends: UCameraState_Replay_TA
12974
13002
  */
12975
13003
  export type UCameraState_Director_TA = UCameraState_Replay_TA & {
@@ -12978,18 +13006,24 @@ export type UCameraState_Director_TA = UCameraState_Replay_TA & {
12978
13006
  CountdownSelector: UCameraStateSelector_TA; // 0x00f8 (0x0008) [UCameraStateSelector_TA*]
12979
13007
  KickoffSelector: UCameraStateSelector_TA; // 0x0100 (0x0008) [UCameraStateSelector_TA*]
12980
13008
  DefaultSelector: UCameraStateSelector_TA; // 0x0108 (0x0008) [UCameraStateSelector_TA*]
12981
- MinTransitionTimeLimits: FProfileSliderLimits; // 0x0110 (0x000c) [FProfileSliderLimits]
12982
- CurrentSelector: UCameraStateSelector_TA; // 0x0120 (0x0008) [UCameraStateSelector_TA*]
12983
- CurrentState: UCameraState_X; // 0x0128 (0x0008) [UCameraState_X*]
12984
- bInitialized: boolean; // 0x0130 (0x0004) [bool : 0x1]
13009
+ MidMatchJoinedSelector: UCameraStateSelector_TA; // 0x0110 (0x0008) [UCameraStateSelector_TA*]
13010
+ MinTransitionTimeLimits: FProfileSliderLimits; // 0x0118 (0x000c) [FProfileSliderLimits]
13011
+ MidMatchJoinMoveThreshold: number; // 0x0124 (0x0004) [float]
13012
+ CurrentSelector: UCameraStateSelector_TA; // 0x0128 (0x0008) [UCameraStateSelector_TA*]
13013
+ CurrentState: UCameraState_X; // 0x0130 (0x0008) [UCameraState_X*]
13014
+ bInitialized: boolean; // 0x0138 (0x0004) [bool : 0x1]
13015
+ bSawCountdown: boolean; // 0x0138 (0x0004) [bool : 0x2]
13016
+ bMidMatchJoinDone: boolean; // 0x0138 (0x0004) [bool : 0x4]
12985
13017
  };
12986
13018
 
12987
13019
  // CameraState_Director_TA Functions
12988
13020
  // IsDisabled(CameraMode: FName, InFocusActorString: string): boolean
12989
13021
  // ShouldClipToField(): boolean
12990
13022
  // ShouldUpdateAspectRatio(): boolean
13023
+ // AnyCars(): boolean
13024
+ // AnyCarMoving(): boolean
12991
13025
  // UpdateSelector(): void
12992
- // SetSelector(InSelector: UCameraStateSelector_TA): void
13026
+ // SetSelector(InSelector: UCameraStateSelector_TA, bSkipInitial: boolean): void
12993
13027
  // GetProxyCameraState(): UCameraState_X
12994
13028
  // InitCameraState(InState: UCameraState_X): void
12995
13029
  // InitSelector(InSelector: UCameraStateSelector_TA): void
@@ -13302,7 +13336,9 @@ export type UCameraState_PodiumSpotlight_TA = UCameraState_X & {
13302
13336
  // CameraState_PodiumSpotlight_TA Functions
13303
13337
  // __CameraState_PodiumSpotlight_TA__UpdatePOV_0x1(CC: FCachedPodiumCar): boolean
13304
13338
  // UpdateCachedCarInfo(GameEvent: UGameEvent_TA): void
13339
+ // GetRotation(PitchDeg: number, YawDeg: number): FRotator
13305
13340
  // GetFocusCenter(FieldCenter: FVector, PodiumSpotlightZ: number): FVector
13341
+ // GetSoccarGame(): UGameEvent_Soccar_TA
13306
13342
  // UpdatePOV(DeltaTime: number, OutPOV: FCameraOrientation): void
13307
13343
  // BeginCameraState(InPrevState: UCameraState_X): void
13308
13344
  // ShouldExecute(): boolean
@@ -13725,7 +13761,7 @@ export type UCameraStateSelector_TA = UComponent & {
13725
13761
 
13726
13762
  // CameraStateSelector_TA Functions
13727
13763
  // SelectState(InCurrentState: UCameraState_X): UCameraState_X
13728
- // SetActive(): void
13764
+ // SetActive(bSkipInitial: boolean): void
13729
13765
  // Init(InCamera: UCamera_X): void
13730
13766
 
13731
13767
  /**
@@ -13736,11 +13772,12 @@ export type UCameraStateSelector_TA = UComponent & {
13736
13772
  export type UCameraStateSelector_Priority_TA = UCameraStateSelector_TA & {
13737
13773
  PriorityStates: FStateParams[]; // 0x0088 (0x0010) [TArray<FStateParams>]
13738
13774
  bSelectFirst: boolean; // 0x0098 (0x0004) [bool : 0x1]
13775
+ bSkipInitialState: boolean; // 0x0098 (0x0004) [bool : 0x2]
13739
13776
  };
13740
13777
 
13741
13778
  // CameraStateSelector_Priority_TA Functions
13742
13779
  // SelectState(InCurrentState: UCameraState_X): UCameraState_X
13743
- // SetActive(): void
13780
+ // SetActive(bSkipInitial: boolean): void
13744
13781
  // Init(InCamera: UCamera_X): void
13745
13782
 
13746
13783
  /**
@@ -13756,7 +13793,7 @@ export type UCameraStateSelector_Sequence_TA = UCameraStateSelector_TA & {
13756
13793
  // CameraStateSelector_Sequence_TA Functions
13757
13794
  // GetNextStateIndex(): number
13758
13795
  // SelectState(InCurrentState: UCameraState_X): UCameraState_X
13759
- // SetActive(): void
13796
+ // SetActive(bSkipInitial: boolean): void
13760
13797
 
13761
13798
  /**
13762
13799
  * Class TAGame.CameraStateSelector_RandomSequence_TA
@@ -13769,7 +13806,7 @@ export type UCameraStateSelector_RandomSequence_TA = UCameraStateSelector_Sequen
13769
13806
 
13770
13807
  // CameraStateSelector_RandomSequence_TA Functions
13771
13808
  // Reshuffle(): void
13772
- // SetActive(): void
13809
+ // SetActive(bSkipInitial: boolean): void
13773
13810
  // Init(InCamera: UCamera_X): void
13774
13811
 
13775
13812
  /**
@@ -13844,48 +13881,48 @@ export type UCannon_TA = UActor & {
13844
13881
 
13845
13882
  /**
13846
13883
  * Class TAGame.Vehicle_TA
13847
- * Size: 0x08C8
13884
+ * Size: 0x08E0
13848
13885
  * Extends: URBActor_TA
13849
13886
  */
13850
13887
  export type UVehicle_TA = URBActor_TA & {
13851
- CarMesh: UCarMeshComponent_TA; // 0x07c0 (0x0008) [UCarMeshComponent_TA*]
13852
- VehicleSim: UVehicleSim_TA; // 0x07c8 (0x0008) [UVehicleSim_TA*]
13853
- StickyForce: FStickyForceData; // 0x07d0 (0x0008) [FStickyForceData]
13854
- AutoFlip: FAutoFlipData; // 0x07d8 (0x0008) [FAutoFlipData]
13855
- bDriving: boolean; // 0x07e0 (0x0004) [bool : 0x1]
13856
- bReplicatedHandbrake: boolean; // 0x07e0 (0x0004) [bool : 0x2]
13857
- bJumped: boolean; // 0x07e0 (0x0004) [bool : 0x4]
13858
- bDoubleJumped: boolean; // 0x07e0 (0x0004) [bool : 0x8]
13859
- bOnGround: boolean; // 0x07e0 (0x0004) [bool : 0x10]
13860
- bSupersonic: boolean; // 0x07e0 (0x0004) [bool : 0x20]
13861
- bPodiumMode: boolean; // 0x07e0 (0x0004) [bool : 0x40]
13862
- bHasPostMatchCelebration: boolean; // 0x07e0 (0x0004) [bool : 0x80]
13863
- Input: FVehicleInputs; // 0x07e4 (0x0020) [FVehicleInputs]
13864
- ReplicatedThrottle: number; // 0x0804 (0x0001) [uint8]
13865
- ReplicatedSteer: number; // 0x0805 (0x0001) [uint8]
13866
- InputRestriction: EInputRestriction; // 0x0806 (0x0001) [EInputRestriction]
13867
- AIController: UAIController_TA; // 0x0808 (0x0008) [UAIController_TA*]
13868
- PlayerController: UPlayerController_TA; // 0x0810 (0x0008) [UPlayerController_TA*]
13869
- PRI: UPRI_TA; // 0x0818 (0x0008) [UPRI_TA*]
13870
- VehicleUpdateTag: number; // 0x0820 (0x0004) [int32]
13871
- CarInteraction: FCarInteractionData; // 0x0828 (0x0010) [FCarInteractionData]
13872
- LocalCollisionOffset: FVector; // 0x0838 (0x000c) [FVector]
13873
- LocalCollisionExtent: FVector; // 0x0844 (0x000c) [FVector]
13874
- LastBallTouchFrame: number; // 0x0850 (0x0004) [int32]
13875
- LastBallImpactFrame: number; // 0x0854 (0x0004) [int32]
13876
- BoostComponent: UCarComponent_Boost_TA; // 0x0858 (0x0008) [UCarComponent_Boost_TA*]
13877
- DodgeComponent: UCarComponent_Dodge_TA; // 0x0860 (0x0008) [UCarComponent_Dodge_TA*]
13878
- AirControlComponent: UCarComponent_AirControl_TA; // 0x0868 (0x0008) [UCarComponent_AirControl_TA*]
13879
- JumpComponent: UCarComponent_Jump_TA; // 0x0870 (0x0008) [UCarComponent_Jump_TA*]
13880
- DoubleJumpComponent: UCarComponent_DoubleJump_TA; // 0x0878 (0x0008) [UCarComponent_DoubleJump_TA*]
13881
- PodiumSpot: number; // 0x0880 (0x0004) [int32]
13882
- PMCAnimIdx: number; // 0x0884 (0x0004) [int32]
13883
- PitchTekComponent: UPitchTekDrawingComponent_TA; // 0x0888 (0x0008) [UPitchTekDrawingComponent_TA*]
13884
- NumWheelsForGrounded: number; // 0x0890 (0x0004) [int32]
13885
- LocalPlayerAudioParamsComponent: ULocalPlayerAudioParamsComponent_TA; // 0x0898 (0x0008) [ULocalPlayerAudioParamsComponent_TA*]
13886
- TimeBelowSupersonicSpeed: number; // 0x08a0 (0x0004) [float]
13887
- NetworkConfig: UNetworkConfig_TA; // 0x08a8 (0x0008) [UNetworkConfig_TA*]
13888
- __EventPRIChanged__Delegate: FScriptDelegate; // 0x08b0 (0x0018) [FScriptDelegate]
13888
+ CarMesh: UCarMeshComponent_TA; // 0x07d8 (0x0008) [UCarMeshComponent_TA*]
13889
+ VehicleSim: UVehicleSim_TA; // 0x07e0 (0x0008) [UVehicleSim_TA*]
13890
+ StickyForce: FStickyForceData; // 0x07e8 (0x0008) [FStickyForceData]
13891
+ AutoFlip: FAutoFlipData; // 0x07f0 (0x0008) [FAutoFlipData]
13892
+ bDriving: boolean; // 0x07f8 (0x0004) [bool : 0x1]
13893
+ bReplicatedHandbrake: boolean; // 0x07f8 (0x0004) [bool : 0x2]
13894
+ bJumped: boolean; // 0x07f8 (0x0004) [bool : 0x4]
13895
+ bDoubleJumped: boolean; // 0x07f8 (0x0004) [bool : 0x8]
13896
+ bOnGround: boolean; // 0x07f8 (0x0004) [bool : 0x10]
13897
+ bSupersonic: boolean; // 0x07f8 (0x0004) [bool : 0x20]
13898
+ bPodiumMode: boolean; // 0x07f8 (0x0004) [bool : 0x40]
13899
+ bHasPostMatchCelebration: boolean; // 0x07f8 (0x0004) [bool : 0x80]
13900
+ Input: FVehicleInputs; // 0x07fc (0x0020) [FVehicleInputs]
13901
+ ReplicatedThrottle: number; // 0x081c (0x0001) [uint8]
13902
+ ReplicatedSteer: number; // 0x081d (0x0001) [uint8]
13903
+ InputRestriction: EInputRestriction; // 0x081e (0x0001) [EInputRestriction]
13904
+ AIController: UAIController_TA; // 0x0820 (0x0008) [UAIController_TA*]
13905
+ PlayerController: UPlayerController_TA; // 0x0828 (0x0008) [UPlayerController_TA*]
13906
+ PRI: UPRI_TA; // 0x0830 (0x0008) [UPRI_TA*]
13907
+ VehicleUpdateTag: number; // 0x0838 (0x0004) [int32]
13908
+ CarInteraction: FCarInteractionData; // 0x0840 (0x0010) [FCarInteractionData]
13909
+ LocalCollisionOffset: FVector; // 0x0850 (0x000c) [FVector]
13910
+ LocalCollisionExtent: FVector; // 0x085c (0x000c) [FVector]
13911
+ LastBallTouchFrame: number; // 0x0868 (0x0004) [int32]
13912
+ LastBallImpactFrame: number; // 0x086c (0x0004) [int32]
13913
+ BoostComponent: UCarComponent_Boost_TA; // 0x0870 (0x0008) [UCarComponent_Boost_TA*]
13914
+ DodgeComponent: UCarComponent_Dodge_TA; // 0x0878 (0x0008) [UCarComponent_Dodge_TA*]
13915
+ AirControlComponent: UCarComponent_AirControl_TA; // 0x0880 (0x0008) [UCarComponent_AirControl_TA*]
13916
+ JumpComponent: UCarComponent_Jump_TA; // 0x0888 (0x0008) [UCarComponent_Jump_TA*]
13917
+ DoubleJumpComponent: UCarComponent_DoubleJump_TA; // 0x0890 (0x0008) [UCarComponent_DoubleJump_TA*]
13918
+ PodiumSpot: number; // 0x0898 (0x0004) [int32]
13919
+ PMCAnimIdx: number; // 0x089c (0x0004) [int32]
13920
+ PitchTekComponent: UPitchTekDrawingComponent_TA; // 0x08a0 (0x0008) [UPitchTekDrawingComponent_TA*]
13921
+ NumWheelsForGrounded: number; // 0x08a8 (0x0004) [int32]
13922
+ LocalPlayerAudioParamsComponent: ULocalPlayerAudioParamsComponent_TA; // 0x08b0 (0x0008) [ULocalPlayerAudioParamsComponent_TA*]
13923
+ TimeBelowSupersonicSpeed: number; // 0x08b8 (0x0004) [float]
13924
+ NetworkConfig: UNetworkConfig_TA; // 0x08c0 (0x0008) [UNetworkConfig_TA*]
13925
+ __EventPRIChanged__Delegate: FScriptDelegate; // 0x08c8 (0x0018) [FScriptDelegate]
13889
13926
  };
13890
13927
 
13891
13928
  // Vehicle_TA Functions
@@ -13932,88 +13969,88 @@ export type UVehicle_TA = URBActor_TA & {
13932
13969
 
13933
13970
  /**
13934
13971
  * Class TAGame.Car_TA
13935
- * Size: 0x0C68
13972
+ * Size: 0x0C80
13936
13973
  * Extends: UVehicle_TA
13937
13974
  */
13938
13975
  export type UCar_TA = UVehicle_TA & {
13939
- DefaultCarComponents: UCarComponent_TA[]; // 0x08c8 (0x0010) [TArray<UCarComponent_TA*>]
13940
- EngineAudio: UEngineAudioComponent_TA; // 0x08d8 (0x0008) [UEngineAudioComponent_TA*]
13941
- EngineAudioRev: UEngineAudioREVComponent_TA; // 0x08e0 (0x0008) [UEngineAudioREVComponent_TA*]
13942
- ThrottleShake: UThrottleShakeComponent_TA; // 0x08e8 (0x0008) [UThrottleShakeComponent_TA*]
13943
- FlipComponent: UCarComponent_FlipCar_TA; // 0x08f0 (0x0008) [UCarComponent_FlipCar_TA*]
13944
- DemolishTarget: EDemolishTarget; // 0x08f8 (0x0001) [EDemolishTarget]
13945
- DemolishSpeed: EDemolishSpeed; // 0x08f9 (0x0001) [EDemolishSpeed]
13946
- DemolishSource: EDemolishSource; // 0x08fa (0x0001) [EDemolishSource]
13947
- Loadout: UProductLoader_TA; // 0x0900 (0x0008) [UProductLoader_TA*]
13948
- bLoadoutSet: boolean; // 0x0908 (0x0004) [bool : 0x1]
13949
- bUnlimitedTimeForDodge: boolean; // 0x0908 (0x0004) [bool : 0x2]
13950
- bUnlimitedJumps: boolean; // 0x0908 (0x0004) [bool : 0x4]
13951
- bDemolishOnOpposingGround: boolean; // 0x0908 (0x0004) [bool : 0x8]
13952
- bWasOnOpposingGround: boolean; // 0x0908 (0x0004) [bool : 0x10]
13953
- bDemolishOnGoalZone: boolean; // 0x0908 (0x0004) [bool : 0x20]
13954
- bWasInGoalZone: boolean; // 0x0908 (0x0004) [bool : 0x40]
13955
- bOverrideHandbrakeOn: boolean; // 0x0908 (0x0004) [bool : 0x80]
13956
- bTeamBumpsUseCarForceMultiplier: boolean; // 0x0908 (0x0004) [bool : 0x100]
13957
- bOverrideBoostOn: boolean; // 0x0908 (0x0004) [bool : 0x200]
13958
- bUseDefaultLoadout: boolean; // 0x0908 (0x0004) [bool : 0x400]
13959
- bDodgesRefreshed: boolean; // 0x0908 (0x0004) [bool : 0x800]
13960
- bDodgeCounterReplicated: boolean; // 0x0908 (0x0004) [bool : 0x1000]
13961
- bConstrained3D: boolean; // 0x0908 (0x0004) [bool : 0x2000]
13962
- ExitFXArchetype: UFXActor_X; // 0x0910 (0x0008) [UFXActor_X*]
13963
- DemolishExplosionArchetype: UExplosion_X; // 0x0918 (0x0008) [UExplosion_X*]
13964
- DemolishExplosion: UExplosion_X; // 0x0920 (0x0008) [UExplosion_X*]
13965
- TargetClass: UTarget_TA; // 0x0928 (0x0008) [UTarget_TA*]
13966
- TargetIndicatorArchetype: UTargetIndicator_TA; // 0x0930 (0x0008) [UTargetIndicator_TA*]
13967
- TargetIndicators: UTargetIndicator_TA[]; // 0x0938 (0x0010) [TArray<UTargetIndicator_TA*>]
13968
- MaxTimeForDodge: number; // 0x0948 (0x0004) [float]
13969
- MaxNumJumps: number; // 0x094c (0x0004) [int32]
13970
- GroundedJumpFailedSFX: UAkSoundCue; // 0x0950 (0x0008) [UAkSoundCue*]
13971
- LastWheelsHitBallTime: number; // 0x0958 (0x0004) [float]
13972
- TeamPaint: FLoadoutTeamPaint; // 0x095c (0x0010) [FLoadoutTeamPaint]
13973
- ClubColors: FClubColorSet; // 0x096c (0x0008) [FClubColorSet]
13974
- ReplicatedCarScale: number; // 0x0974 (0x0004) [float]
13975
- ReplicatedDemolishExtended: FDemolishDataExtended; // 0x0978 (0x0048) [FDemolishDataExtended]
13976
- ReplicatedDemolish: FDemolishData; // 0x09c0 (0x0028) [FDemolishData]
13977
- ReplicatedDemolish_CustomFX: FDemolishData2; // 0x09e8 (0x0030) [FDemolishData2]
13978
- ReplicatedDemolishGoalExplosion: FDemolishDataGoalExplosion; // 0x0a18 (0x0030) [FDemolishDataGoalExplosion]
13979
- BodyFXActor: UFXActor_X; // 0x0a48 (0x0008) [UFXActor_X*]
13980
- AttackerPRI: UPRI_TA; // 0x0a50 (0x0008) [UPRI_TA*]
13981
- MouseAccel: FVector; // 0x0a58 (0x000c) [FVector]
13982
- MouseAirAccel: FVector; // 0x0a64 (0x000c) [FVector]
13983
- AttachedPickup: USpecialPickup_TA; // 0x0a70 (0x0008) [USpecialPickup_TA*]
13984
- RumblePickups: URumblePickups_TA; // 0x0a78 (0x0008) [URumblePickups_TA*]
13985
- ReplayFocusOffset: FVector; // 0x0a80 (0x000c) [FVector]
13986
- AddedBallForceMultiplier: number; // 0x0a8c (0x0004) [float]
13987
- AddedCarForceMultiplier: number; // 0x0a90 (0x0004) [float]
13988
- CarTrajectoryComponent: UCarTrajectoryComponent_TA; // 0x0a98 (0x0008) [UCarTrajectoryComponent_TA*]
13989
- GameEvent: UGameEvent_TA; // 0x0aa0 (0x0008) [UGameEvent_TA*]
13990
- NameplateComponentCar: UNameplateComponentCar_TA; // 0x0aa8 (0x0008) [UNameplateComponentCar_TA*]
13991
- ExplosionHitHandler: UExplosionHitHandler_TA; // 0x0ab0 (0x0008) [UExplosionHitHandler_TA*]
13992
- ReplicatedCarMaxLinearSpeedScale: number; // 0x0ab8 (0x0004) [float]
13993
- PostMatchAnim: FName; // 0x0abc (0x0008) [FName]
13994
- DoubleJumps: number; // 0x0ac4 (0x0004) [int32]
13995
- DoubleJumpKey: FName; // 0x0ac8 (0x0008) [FName]
13996
- DodgesRefreshedCounter: number; // 0x0ad0 (0x0004) [int32]
13997
- FlipResetFXActorArchetype: UFXActor_X; // 0x0ad8 (0x0008) [UFXActor_X*]
13998
- FlipResetFXActor: UFXActor_X; // 0x0ae0 (0x0008) [UFXActor_X*]
13999
- DemolishInvulnerabilities: FDemolishInvulnerability[]; // 0x0ae8 (0x0010) [TArray<FDemolishInvulnerability>]
14000
- ViralItemFXComponent: UViralItemFXComponent_TA; // 0x0af8 (0x0008) [UViralItemFXComponent_TA*]
14001
- HitboxDrawComponent: UDrawBoxComponent; // 0x0b00 (0x0008) [UDrawBoxComponent*]
14002
- HitboxWheelComponents: UDrawCylinderComponent[]; // 0x0b08 (0x0010) [TArray<UDrawCylinderComponent*>]
14003
- __EventVehicleSetup__Delegate: FScriptDelegate; // 0x0b18 (0x0018) [FScriptDelegate]
14004
- __EventBumpedCar__Delegate: FScriptDelegate; // 0x0b30 (0x0018) [FScriptDelegate]
14005
- __EventDemolished__Delegate: FScriptDelegate; // 0x0b48 (0x0018) [FScriptDelegate]
14006
- __EventDemolishedExtended__Delegate: FScriptDelegate; // 0x0b60 (0x0018) [FScriptDelegate]
14007
- __EventTeamSet__Delegate: FScriptDelegate; // 0x0b78 (0x0018) [FScriptDelegate]
14008
- __EventTeamPaintChanged__Delegate: FScriptDelegate; // 0x0b90 (0x0018) [FScriptDelegate]
14009
- __EventHitBall__Delegate: FScriptDelegate; // 0x0ba8 (0x0018) [FScriptDelegate]
14010
- __EventHitCar__Delegate: FScriptDelegate; // 0x0bc0 (0x0018) [FScriptDelegate]
14011
- __EventLanded__Delegate: FScriptDelegate; // 0x0bd8 (0x0018) [FScriptDelegate]
14012
- __EventSuperSonicChanged__Delegate: FScriptDelegate; // 0x0bf0 (0x0018) [FScriptDelegate]
14013
- __EventHitWorld__Delegate: FScriptDelegate; // 0x0c08 (0x0018) [FScriptDelegate]
14014
- __EventPreparingDemoFX__Delegate: FScriptDelegate; // 0x0c20 (0x0018) [FScriptDelegate]
14015
- __EventPerformedFlipReset__Delegate: FScriptDelegate; // 0x0c38 (0x0018) [FScriptDelegate]
14016
- __RumblePickups__ChangeNotify: FScriptDelegate; // 0x0c50 (0x0018) [FScriptDelegate]
13976
+ DefaultCarComponents: UCarComponent_TA[]; // 0x08e0 (0x0010) [TArray<UCarComponent_TA*>]
13977
+ EngineAudio: UEngineAudioComponent_TA; // 0x08f0 (0x0008) [UEngineAudioComponent_TA*]
13978
+ EngineAudioRev: UEngineAudioREVComponent_TA; // 0x08f8 (0x0008) [UEngineAudioREVComponent_TA*]
13979
+ ThrottleShake: UThrottleShakeComponent_TA; // 0x0900 (0x0008) [UThrottleShakeComponent_TA*]
13980
+ FlipComponent: UCarComponent_FlipCar_TA; // 0x0908 (0x0008) [UCarComponent_FlipCar_TA*]
13981
+ DemolishTarget: EDemolishTarget; // 0x0910 (0x0001) [EDemolishTarget]
13982
+ DemolishSpeed: EDemolishSpeed; // 0x0911 (0x0001) [EDemolishSpeed]
13983
+ DemolishSource: EDemolishSource; // 0x0912 (0x0001) [EDemolishSource]
13984
+ Loadout: UProductLoader_TA; // 0x0918 (0x0008) [UProductLoader_TA*]
13985
+ bLoadoutSet: boolean; // 0x0920 (0x0004) [bool : 0x1]
13986
+ bUnlimitedTimeForDodge: boolean; // 0x0920 (0x0004) [bool : 0x2]
13987
+ bUnlimitedJumps: boolean; // 0x0920 (0x0004) [bool : 0x4]
13988
+ bDemolishOnOpposingGround: boolean; // 0x0920 (0x0004) [bool : 0x8]
13989
+ bWasOnOpposingGround: boolean; // 0x0920 (0x0004) [bool : 0x10]
13990
+ bDemolishOnGoalZone: boolean; // 0x0920 (0x0004) [bool : 0x20]
13991
+ bWasInGoalZone: boolean; // 0x0920 (0x0004) [bool : 0x40]
13992
+ bOverrideHandbrakeOn: boolean; // 0x0920 (0x0004) [bool : 0x80]
13993
+ bTeamBumpsUseCarForceMultiplier: boolean; // 0x0920 (0x0004) [bool : 0x100]
13994
+ bOverrideBoostOn: boolean; // 0x0920 (0x0004) [bool : 0x200]
13995
+ bUseDefaultLoadout: boolean; // 0x0920 (0x0004) [bool : 0x400]
13996
+ bDodgesRefreshed: boolean; // 0x0920 (0x0004) [bool : 0x800]
13997
+ bDodgeCounterReplicated: boolean; // 0x0920 (0x0004) [bool : 0x1000]
13998
+ bConstrained3D: boolean; // 0x0920 (0x0004) [bool : 0x2000]
13999
+ ExitFXArchetype: UFXActor_X; // 0x0928 (0x0008) [UFXActor_X*]
14000
+ DemolishExplosionArchetype: UExplosion_X; // 0x0930 (0x0008) [UExplosion_X*]
14001
+ DemolishExplosion: UExplosion_X; // 0x0938 (0x0008) [UExplosion_X*]
14002
+ TargetClass: UTarget_TA; // 0x0940 (0x0008) [UTarget_TA*]
14003
+ TargetIndicatorArchetype: UTargetIndicator_TA; // 0x0948 (0x0008) [UTargetIndicator_TA*]
14004
+ TargetIndicators: UTargetIndicator_TA[]; // 0x0950 (0x0010) [TArray<UTargetIndicator_TA*>]
14005
+ MaxTimeForDodge: number; // 0x0960 (0x0004) [float]
14006
+ MaxNumJumps: number; // 0x0964 (0x0004) [int32]
14007
+ GroundedJumpFailedSFX: UAkSoundCue; // 0x0968 (0x0008) [UAkSoundCue*]
14008
+ LastWheelsHitBallTime: number; // 0x0970 (0x0004) [float]
14009
+ TeamPaint: FLoadoutTeamPaint; // 0x0974 (0x0010) [FLoadoutTeamPaint]
14010
+ ClubColors: FClubColorSet; // 0x0984 (0x0008) [FClubColorSet]
14011
+ ReplicatedCarScale: number; // 0x098c (0x0004) [float]
14012
+ ReplicatedDemolishExtended: FDemolishDataExtended; // 0x0990 (0x0048) [FDemolishDataExtended]
14013
+ ReplicatedDemolish: FDemolishData; // 0x09d8 (0x0028) [FDemolishData]
14014
+ ReplicatedDemolish_CustomFX: FDemolishData2; // 0x0a00 (0x0030) [FDemolishData2]
14015
+ ReplicatedDemolishGoalExplosion: FDemolishDataGoalExplosion; // 0x0a30 (0x0030) [FDemolishDataGoalExplosion]
14016
+ BodyFXActor: UFXActor_X; // 0x0a60 (0x0008) [UFXActor_X*]
14017
+ AttackerPRI: UPRI_TA; // 0x0a68 (0x0008) [UPRI_TA*]
14018
+ MouseAccel: FVector; // 0x0a70 (0x000c) [FVector]
14019
+ MouseAirAccel: FVector; // 0x0a7c (0x000c) [FVector]
14020
+ AttachedPickup: USpecialPickup_TA; // 0x0a88 (0x0008) [USpecialPickup_TA*]
14021
+ RumblePickups: URumblePickups_TA; // 0x0a90 (0x0008) [URumblePickups_TA*]
14022
+ ReplayFocusOffset: FVector; // 0x0a98 (0x000c) [FVector]
14023
+ AddedBallForceMultiplier: number; // 0x0aa4 (0x0004) [float]
14024
+ AddedCarForceMultiplier: number; // 0x0aa8 (0x0004) [float]
14025
+ CarTrajectoryComponent: UCarTrajectoryComponent_TA; // 0x0ab0 (0x0008) [UCarTrajectoryComponent_TA*]
14026
+ GameEvent: UGameEvent_TA; // 0x0ab8 (0x0008) [UGameEvent_TA*]
14027
+ NameplateComponentCar: UNameplateComponentCar_TA; // 0x0ac0 (0x0008) [UNameplateComponentCar_TA*]
14028
+ ExplosionHitHandler: UExplosionHitHandler_TA; // 0x0ac8 (0x0008) [UExplosionHitHandler_TA*]
14029
+ ReplicatedCarMaxLinearSpeedScale: number; // 0x0ad0 (0x0004) [float]
14030
+ PostMatchAnim: FName; // 0x0ad4 (0x0008) [FName]
14031
+ DoubleJumps: number; // 0x0adc (0x0004) [int32]
14032
+ DoubleJumpKey: FName; // 0x0ae0 (0x0008) [FName]
14033
+ DodgesRefreshedCounter: number; // 0x0ae8 (0x0004) [int32]
14034
+ FlipResetFXActorArchetype: UFXActor_X; // 0x0af0 (0x0008) [UFXActor_X*]
14035
+ FlipResetFXActor: UFXActor_X; // 0x0af8 (0x0008) [UFXActor_X*]
14036
+ DemolishInvulnerabilities: FDemolishInvulnerability[]; // 0x0b00 (0x0010) [TArray<FDemolishInvulnerability>]
14037
+ ViralItemFXComponent: UViralItemFXComponent_TA; // 0x0b10 (0x0008) [UViralItemFXComponent_TA*]
14038
+ HitboxDrawComponent: UDrawBoxComponent; // 0x0b18 (0x0008) [UDrawBoxComponent*]
14039
+ HitboxWheelComponents: UDrawCylinderComponent[]; // 0x0b20 (0x0010) [TArray<UDrawCylinderComponent*>]
14040
+ __EventVehicleSetup__Delegate: FScriptDelegate; // 0x0b30 (0x0018) [FScriptDelegate]
14041
+ __EventBumpedCar__Delegate: FScriptDelegate; // 0x0b48 (0x0018) [FScriptDelegate]
14042
+ __EventDemolished__Delegate: FScriptDelegate; // 0x0b60 (0x0018) [FScriptDelegate]
14043
+ __EventDemolishedExtended__Delegate: FScriptDelegate; // 0x0b78 (0x0018) [FScriptDelegate]
14044
+ __EventTeamSet__Delegate: FScriptDelegate; // 0x0b90 (0x0018) [FScriptDelegate]
14045
+ __EventTeamPaintChanged__Delegate: FScriptDelegate; // 0x0ba8 (0x0018) [FScriptDelegate]
14046
+ __EventHitBall__Delegate: FScriptDelegate; // 0x0bc0 (0x0018) [FScriptDelegate]
14047
+ __EventHitCar__Delegate: FScriptDelegate; // 0x0bd8 (0x0018) [FScriptDelegate]
14048
+ __EventLanded__Delegate: FScriptDelegate; // 0x0bf0 (0x0018) [FScriptDelegate]
14049
+ __EventSuperSonicChanged__Delegate: FScriptDelegate; // 0x0c08 (0x0018) [FScriptDelegate]
14050
+ __EventHitWorld__Delegate: FScriptDelegate; // 0x0c20 (0x0018) [FScriptDelegate]
14051
+ __EventPreparingDemoFX__Delegate: FScriptDelegate; // 0x0c38 (0x0018) [FScriptDelegate]
14052
+ __EventPerformedFlipReset__Delegate: FScriptDelegate; // 0x0c50 (0x0018) [FScriptDelegate]
14053
+ __RumblePickups__ChangeNotify: FScriptDelegate; // 0x0c68 (0x0018) [FScriptDelegate]
14017
14054
  };
14018
14055
 
14019
14056
  // Car_TA Functions
@@ -14154,11 +14191,11 @@ export type UCar_TA = UVehicle_TA & {
14154
14191
 
14155
14192
  /**
14156
14193
  * Class TAGame.Car_Freeplay_TA
14157
- * Size: 0x0C78
14194
+ * Size: 0x0C90
14158
14195
  * Extends: UCar_TA
14159
14196
  */
14160
14197
  export type UCar_Freeplay_TA = UCar_TA & {
14161
- CarColors: FLinearColor[]; // 0x0c68 (0x0010) [TArray<FLinearColor>]
14198
+ CarColors: FLinearColor[]; // 0x0c80 (0x0010) [TArray<FLinearColor>]
14162
14199
  };
14163
14200
 
14164
14201
  // Car_Freeplay_TA Functions
@@ -14171,88 +14208,89 @@ export type UCar_Freeplay_TA = UCar_TA & {
14171
14208
 
14172
14209
  /**
14173
14210
  * Class TAGame.Car_KnockOut_TA
14174
- * Size: 0x0EA8
14211
+ * Size: 0x0EB8
14175
14212
  * Extends: UCar_TA
14176
14213
  */
14177
14214
  export type UCar_KnockOut_TA = UCar_TA & {
14178
- PRI_KO: UPRI_KnockOut_TA; // 0x0c68 (0x0008) [UPRI_KnockOut_TA*]
14179
- ReplicatedStateName: FName; // 0x0c70 (0x0008) [FName]
14180
- ReplicatedStateChanged: number; // 0x0c78 (0x0001) [uint8]
14181
- ReplicatedImpulse: FImpulseData; // 0x0c7c (0x0008) [FImpulseData]
14182
- HitImpulse: FVector; // 0x0c84 (0x000c) [FVector]
14183
- RespawnImmunityTime: number; // 0x0c90 (0x0004) [float]
14184
- StunTimeHitScale: number; // 0x0c94 (0x0004) [float]
14185
- AttackRadius: number; // 0x0c98 (0x0004) [float]
14186
- AttackYExtent: number; // 0x0c9c (0x0004) [float]
14187
- AttackZExtent: number; // 0x0ca0 (0x0004) [float]
14188
- MaxAttackDegrees: number; // 0x0ca4 (0x0004) [float]
14189
- DefaultAttackDamage: number; // 0x0ca8 (0x0004) [float]
14190
- AttackLingerTime: number; // 0x0cac (0x0004) [float]
14191
- GrabbingLingerTime: number; // 0x0cb0 (0x0004) [float]
14192
- MinGrabTimeBeforeThrow: number; // 0x0cb4 (0x0004) [float]
14193
- BlockTime: number; // 0x0cb8 (0x0004) [float]
14194
- GrabThrowTime: number; // 0x0cbc (0x0004) [float]
14195
- GrabStunTime: number; // 0x0cc0 (0x0004) [float]
14196
- DodgeThrowImpulse: number; // 0x0cc4 (0x0004) [float]
14197
- DoubleJumpThrowImpulse: number; // 0x0cc8 (0x0004) [float]
14198
- LightGrabTime: number; // 0x0ccc (0x0004) [float]
14199
- HeavyGrabTime: number; // 0x0cd0 (0x0004) [float]
14200
- AttackHitKnockbackScale: number; // 0x0cd4 (0x0004) [float]
14201
- MinHitImpulseSpeed: number; // 0x0cd8 (0x0004) [float]
14202
- LightHitImpulseScale: number; // 0x0cdc (0x0004) [float]
14203
- HeavyHitImpulseScale: number; // 0x0ce0 (0x0004) [float]
14204
- SuddenKOImpulse: number; // 0x0ce4 (0x0004) [float]
14205
- SuddenKOThrowTime: number; // 0x0ce8 (0x0004) [float]
14206
- LightHitPitchDegrees: number; // 0x0cec (0x0004) [float]
14207
- HeavyHitPitchDegrees: number; // 0x0cf0 (0x0004) [float]
14208
- SuddenKOHitPitchDegrees: number; // 0x0cf4 (0x0004) [float]
14209
- AttackBeginDelay: number; // 0x0cf8 (0x0004) [float]
14210
- HitTime: number; // 0x0cfc (0x0004) [float]
14211
- AttackStunTorqueScale: number; // 0x0d00 (0x0004) [float]
14212
- TradeStunTorqueScale: number; // 0x0d04 (0x0004) [float]
14213
- TradeStunTime: number; // 0x0d08 (0x0004) [float]
14214
- TradeStunImpulseScale: number; // 0x0d0c (0x0004) [float]
14215
- TradeStunPitchDegrees: number; // 0x0d10 (0x0004) [float]
14216
- ThrowPitchOffset: number; // 0x0d14 (0x0004) [float]
14217
- GrabAttachOffset: FVector; // 0x0d18 (0x000c) [FVector]
14218
- ThrowBackwardVelocityScale: number; // 0x0d24 (0x0004) [float]
14219
- TradeImpulseSpeed: number; // 0x0d28 (0x0004) [float]
14220
- TorqueStunBeginDelay: number; // 0x0d2c (0x0004) [float]
14221
- DamagePointsPerImpulseSpeed: number; // 0x0d30 (0x0004) [float]
14222
- ThrowVelocityTransferScale: number; // 0x0d34 (0x0004) [float]
14223
- GrabFixJumpVelocity: number; // 0x0d38 (0x0004) [float]
14224
- AttachedTarget: UTarget_TA; // 0x0d40 (0x0008) [UTarget_TA*]
14225
- AttackComponents: UCarComponent_TA[]; // 0x0d48 (0x0010) [TArray<UCarComponent_TA*>]
14226
- TorqueComponent: UCarComponent_Torque_TA; // 0x0d58 (0x0008) [UCarComponent_Torque_TA*]
14227
- TakenHits: FPendingHit[]; // 0x0d60 (0x0010) [TArray<FPendingHit>]
14228
- PendingGrabber: UCar_KnockOut_TA; // 0x0d70 (0x0008) [UCar_KnockOut_TA*]
14229
- UsedAttackComponent: UCarComponent_TA; // 0x0d78 (0x0008) [UCarComponent_TA*]
14230
- SuperSonicStartTime: number; // 0x0d80 (0x0004) [float]
14231
- SuperSonicTimeForHeavyAttack: number; // 0x0d84 (0x0004) [float]
14232
- ReturnToSafezoneTime: number; // 0x0d88 (0x0004) [float]
14233
- ThrowMashAlpha: number; // 0x0d8c (0x0004) [float]
14234
- AttackerPRIs: UPRI_TA[]; // 0x0d90 (0x0010) [TArray<UPRI_TA*>]
14235
- ResetAttackPRIDelay: number; // 0x0da0 (0x0004) [float]
14236
- FX_AttackArchetype: UFXActor_Knockout_Attack_TA; // 0x0da8 (0x0008) [UFXActor_Knockout_Attack_TA*]
14237
- FX_GrabAttackArchetype: UFXActor_Knockout_Attack_TA; // 0x0db0 (0x0008) [UFXActor_Knockout_Attack_TA*]
14238
- FX_HitAttackLightArchetype: UFXActor_TA; // 0x0db8 (0x0008) [UFXActor_TA*]
14239
- FX_HitAttackHeavyArchetype: UFXActor_TA; // 0x0dc0 (0x0008) [UFXActor_TA*]
14240
- FX_HitBlockArchetype: UFXActor_TA; // 0x0dc8 (0x0008) [UFXActor_TA*]
14241
- FX_GrabHitArchetype: UFXActor_TA; // 0x0dd0 (0x0008) [UFXActor_TA*]
14242
- DemoSoundAttachmentName: FName; // 0x0dd8 (0x0008) [FName]
14243
- DemoSoundOverride: UAkSoundCue; // 0x0de0 (0x0008) [UAkSoundCue*]
14244
- StunlockArchetype: UStunlock_TA; // 0x0de8 (0x0008) [UStunlock_TA*]
14245
- Stunlock: UStunlock_TA; // 0x0df0 (0x0008) [UStunlock_TA*]
14246
- bDrawDebug: boolean; // 0x0df8 (0x0004) [bool : 0x1]
14247
- FX_Attack: UFXActor_Knockout_Attack_TA; // 0x0e00 (0x0008) [UFXActor_Knockout_Attack_TA*]
14248
- PendingCarToGrab: UCar_KnockOut_TA; // 0x0e08 (0x0008) [UCar_KnockOut_TA*]
14249
- CarPendingThrow: UCar_KnockOut_TA; // 0x0e10 (0x0008) [UCar_KnockOut_TA*]
14250
- __EventReplicatedStateChanged__Delegate: FScriptDelegate; // 0x0e18 (0x0018) [FScriptDelegate]
14251
- __EventDamageTaken__Delegate: FScriptDelegate; // 0x0e30 (0x0018) [FScriptDelegate]
14252
- __EventBlockTaken__Delegate: FScriptDelegate; // 0x0e48 (0x0018) [FScriptDelegate]
14253
- __EventGrabbedCarChanged__Delegate: FScriptDelegate; // 0x0e60 (0x0018) [FScriptDelegate]
14254
- __EventGrabbed__Delegate: FScriptDelegate; // 0x0e78 (0x0018) [FScriptDelegate]
14255
- __EventThrown__Delegate: FScriptDelegate; // 0x0e90 (0x0018) [FScriptDelegate]
14215
+ PRI_KO: UPRI_KnockOut_TA; // 0x0c80 (0x0008) [UPRI_KnockOut_TA*]
14216
+ ReplicatedStateName: FName; // 0x0c88 (0x0008) [FName]
14217
+ ReplicatedStateChanged: number; // 0x0c90 (0x0001) [uint8]
14218
+ ReplicatedImpulse: FImpulseData; // 0x0c94 (0x0008) [FImpulseData]
14219
+ HitImpulse: FVector; // 0x0c9c (0x000c) [FVector]
14220
+ RespawnImmunityTime: number; // 0x0ca8 (0x0004) [float]
14221
+ StunTimeHitScale: number; // 0x0cac (0x0004) [float]
14222
+ AttackRadius: number; // 0x0cb0 (0x0004) [float]
14223
+ AttackYExtent: number; // 0x0cb4 (0x0004) [float]
14224
+ AttackZExtent: number; // 0x0cb8 (0x0004) [float]
14225
+ MaxAttackDegrees: number; // 0x0cbc (0x0004) [float]
14226
+ DefaultAttackDamage: number; // 0x0cc0 (0x0004) [float]
14227
+ AttackLingerTime: number; // 0x0cc4 (0x0004) [float]
14228
+ GrabbingLingerTime: number; // 0x0cc8 (0x0004) [float]
14229
+ MinGrabTimeBeforeThrow: number; // 0x0ccc (0x0004) [float]
14230
+ BlockTime: number; // 0x0cd0 (0x0004) [float]
14231
+ GrabThrowTime: number; // 0x0cd4 (0x0004) [float]
14232
+ GrabStunTime: number; // 0x0cd8 (0x0004) [float]
14233
+ DodgeThrowImpulse: number; // 0x0cdc (0x0004) [float]
14234
+ DoubleJumpThrowImpulse: number; // 0x0ce0 (0x0004) [float]
14235
+ LightGrabTime: number; // 0x0ce4 (0x0004) [float]
14236
+ HeavyGrabTime: number; // 0x0ce8 (0x0004) [float]
14237
+ AttackHitKnockbackScale: number; // 0x0cec (0x0004) [float]
14238
+ MinHitImpulseSpeed: number; // 0x0cf0 (0x0004) [float]
14239
+ LightHitImpulseScale: number; // 0x0cf4 (0x0004) [float]
14240
+ HeavyHitImpulseScale: number; // 0x0cf8 (0x0004) [float]
14241
+ SuddenKOImpulse: number; // 0x0cfc (0x0004) [float]
14242
+ SuddenKOThrowTime: number; // 0x0d00 (0x0004) [float]
14243
+ LightHitPitchDegrees: number; // 0x0d04 (0x0004) [float]
14244
+ HeavyHitPitchDegrees: number; // 0x0d08 (0x0004) [float]
14245
+ SuddenKOHitPitchDegrees: number; // 0x0d0c (0x0004) [float]
14246
+ AttackBeginDelay: number; // 0x0d10 (0x0004) [float]
14247
+ HitTime: number; // 0x0d14 (0x0004) [float]
14248
+ AttackStunTorqueScale: number; // 0x0d18 (0x0004) [float]
14249
+ TradeStunTorqueScale: number; // 0x0d1c (0x0004) [float]
14250
+ TradeStunTime: number; // 0x0d20 (0x0004) [float]
14251
+ TradeStunImpulseScale: number; // 0x0d24 (0x0004) [float]
14252
+ TradeStunPitchDegrees: number; // 0x0d28 (0x0004) [float]
14253
+ ThrowPitchOffset: number; // 0x0d2c (0x0004) [float]
14254
+ GrabAttachOffset: FVector; // 0x0d30 (0x000c) [FVector]
14255
+ ThrowBackwardVelocityScale: number; // 0x0d3c (0x0004) [float]
14256
+ TradeImpulseSpeed: number; // 0x0d40 (0x0004) [float]
14257
+ TorqueStunBeginDelay: number; // 0x0d44 (0x0004) [float]
14258
+ DamagePointsPerImpulseSpeed: number; // 0x0d48 (0x0004) [float]
14259
+ ThrowVelocityTransferScale: number; // 0x0d4c (0x0004) [float]
14260
+ bAllowAttacksInRespawn: boolean; // 0x0d50 (0x0004) [bool : 0x1]
14261
+ bDrawDebug: boolean; // 0x0d50 (0x0004) [bool : 0x2]
14262
+ GrabFixJumpVelocity: number; // 0x0d54 (0x0004) [float]
14263
+ AttachedTarget: UTarget_TA; // 0x0d58 (0x0008) [UTarget_TA*]
14264
+ AttackComponents: UCarComponent_TA[]; // 0x0d60 (0x0010) [TArray<UCarComponent_TA*>]
14265
+ TorqueComponent: UCarComponent_Torque_TA; // 0x0d70 (0x0008) [UCarComponent_Torque_TA*]
14266
+ TakenHits: FPendingHit[]; // 0x0d78 (0x0010) [TArray<FPendingHit>]
14267
+ PendingGrabber: UCar_KnockOut_TA; // 0x0d88 (0x0008) [UCar_KnockOut_TA*]
14268
+ UsedAttackComponent: UCarComponent_TA; // 0x0d90 (0x0008) [UCarComponent_TA*]
14269
+ SuperSonicStartTime: number; // 0x0d98 (0x0004) [float]
14270
+ SuperSonicTimeForHeavyAttack: number; // 0x0d9c (0x0004) [float]
14271
+ ReturnToSafezoneTime: number; // 0x0da0 (0x0004) [float]
14272
+ ThrowMashAlpha: number; // 0x0da4 (0x0004) [float]
14273
+ AttackerPRIs: UPRI_TA[]; // 0x0da8 (0x0010) [TArray<UPRI_TA*>]
14274
+ ResetAttackPRIDelay: number; // 0x0db8 (0x0004) [float]
14275
+ FX_AttackArchetype: UFXActor_Knockout_Attack_TA; // 0x0dc0 (0x0008) [UFXActor_Knockout_Attack_TA*]
14276
+ FX_GrabAttackArchetype: UFXActor_Knockout_Attack_TA; // 0x0dc8 (0x0008) [UFXActor_Knockout_Attack_TA*]
14277
+ FX_HitAttackLightArchetype: UFXActor_TA; // 0x0dd0 (0x0008) [UFXActor_TA*]
14278
+ FX_HitAttackHeavyArchetype: UFXActor_TA; // 0x0dd8 (0x0008) [UFXActor_TA*]
14279
+ FX_HitBlockArchetype: UFXActor_TA; // 0x0de0 (0x0008) [UFXActor_TA*]
14280
+ FX_GrabHitArchetype: UFXActor_TA; // 0x0de8 (0x0008) [UFXActor_TA*]
14281
+ DemoSoundAttachmentName: FName; // 0x0df0 (0x0008) [FName]
14282
+ DemoSoundOverride: UAkSoundCue; // 0x0df8 (0x0008) [UAkSoundCue*]
14283
+ StunlockArchetype: UStunlock_TA; // 0x0e00 (0x0008) [UStunlock_TA*]
14284
+ Stunlock: UStunlock_TA; // 0x0e08 (0x0008) [UStunlock_TA*]
14285
+ FX_Attack: UFXActor_Knockout_Attack_TA; // 0x0e10 (0x0008) [UFXActor_Knockout_Attack_TA*]
14286
+ PendingCarToGrab: UCar_KnockOut_TA; // 0x0e18 (0x0008) [UCar_KnockOut_TA*]
14287
+ CarPendingThrow: UCar_KnockOut_TA; // 0x0e20 (0x0008) [UCar_KnockOut_TA*]
14288
+ __EventReplicatedStateChanged__Delegate: FScriptDelegate; // 0x0e28 (0x0018) [FScriptDelegate]
14289
+ __EventDamageTaken__Delegate: FScriptDelegate; // 0x0e40 (0x0018) [FScriptDelegate]
14290
+ __EventBlockTaken__Delegate: FScriptDelegate; // 0x0e58 (0x0018) [FScriptDelegate]
14291
+ __EventGrabbedCarChanged__Delegate: FScriptDelegate; // 0x0e70 (0x0018) [FScriptDelegate]
14292
+ __EventGrabbed__Delegate: FScriptDelegate; // 0x0e88 (0x0018) [FScriptDelegate]
14293
+ __EventThrown__Delegate: FScriptDelegate; // 0x0ea0 (0x0018) [FScriptDelegate]
14256
14294
  };
14257
14295
 
14258
14296
  // Car_KnockOut_TA Functions
@@ -14338,7 +14376,7 @@ export type UCar_KnockOut_TA = UCar_TA & {
14338
14376
 
14339
14377
  /**
14340
14378
  * Class TAGame.Car_Season_TA
14341
- * Size: 0x0C68
14379
+ * Size: 0x0C80
14342
14380
  * Extends: UCar_TA
14343
14381
  */
14344
14382
  export type UCar_Season_TA = UCar_TA & {};
@@ -14950,7 +14988,7 @@ export type UCarMeshComponentBase_TA = USkeletalMeshComponent_TA & {
14950
14988
  // ApplyPaintSettingsToObject(ProductPaint: UProductPaint_TA, PaintSettings: UProductAttribute_PaintSettings_TA, ObjectToPaint: UObject, Asset: UProductAsset_TA): void
14951
14989
  // ApplyPaintToObject(ProductPaint: UProductPaint_TA, PaintSettings: UProductAttribute_PaintSettings_TA, ObjectToPaint: UObject, Product: UProductAsset_TA): void
14952
14990
  // SetWheelMesh(MeshComp: UMeshComponent, Asset: UProductAsset_Wheel_TA, WheelPos: EWheelPosition, Axle: FVehicleAxleSettings, BoneName: FName): void
14953
- // UpdateGameShaderPreviewSpeedParam(PreviewSpeed: number): void
14991
+ // UpdateGameShaderPreviewSpeedParam(PreviewSpeed: number, CarMaxSpeed: number, SuperSonicSpeed: number): void
14954
14992
  // CalculatePresetSuspensionOffset(): FVector
14955
14993
  // AttachFXActor(AttachStruct: FProductAttachment): UFXActor_X
14956
14994
  // AddBehavior(Asset: UProductAsset_TA, Component: UActorComponent, BehaviorArchetype: UAttachmentBehavior_TA): UAttachmentBehavior_TA
@@ -15069,7 +15107,7 @@ export type UCarMeshComponentHelper = UObject & {};
15069
15107
 
15070
15108
  /**
15071
15109
  * Class TAGame.CarPreviewActor_TA
15072
- * Size: 0x0450
15110
+ * Size: 0x0458
15073
15111
  * Extends: UActor
15074
15112
  */
15075
15113
  export type UCarPreviewActor_TA = UActor & {
@@ -15102,14 +15140,16 @@ export type UCarPreviewActor_TA = UActor & {
15102
15140
  EngineAudioPreview: UEngineAudioPreviewBase_TA; // 0x03c0 (0x0008) [UEngineAudioPreviewBase_TA*]
15103
15141
  WheelSpinAttribute: UProductAttribute_PreviewWheelSpin_TA; // 0x03c8 (0x0008) [UProductAttribute_PreviewWheelSpin_TA*]
15104
15142
  GameShaderParamAttribute: UProductAttribute_SetPreviewObjectSpeedShaderParam_TA; // 0x03d0 (0x0008) [UProductAttribute_SetPreviewObjectSpeedShaderParam_TA*]
15105
- PreviewTeam: number; // 0x03d8 (0x0004) [int32]
15106
- LinkedControllerId: number; // 0x03dc (0x0004) [int32]
15107
- RootFXActor: UFXActor_X; // 0x03e0 (0x0008) [UFXActor_X*]
15108
- Ak: UAkParamGroup; // 0x03e8 (0x0008) [UAkParamGroup*]
15109
- __EventInitializeComponents__Delegate: FScriptDelegate; // 0x03f0 (0x0018) [FScriptDelegate]
15110
- __ProductApplicatorDelegate__Delegate: FScriptDelegate; // 0x0408 (0x0018) [FScriptDelegate]
15111
- __EventCarSetupFinished__Delegate: FScriptDelegate; // 0x0420 (0x0018) [FScriptDelegate]
15112
- __EventAnimTreeInitialized__Delegate: FScriptDelegate; // 0x0438 (0x0018) [FScriptDelegate]
15143
+ GameShaderPreviewTime: number; // 0x03d8 (0x0004) [float]
15144
+ PreviewCarMaxSpeed: number; // 0x03dc (0x0004) [float]
15145
+ PreviewTeam: number; // 0x03e0 (0x0004) [int32]
15146
+ LinkedControllerId: number; // 0x03e4 (0x0004) [int32]
15147
+ RootFXActor: UFXActor_X; // 0x03e8 (0x0008) [UFXActor_X*]
15148
+ Ak: UAkParamGroup; // 0x03f0 (0x0008) [UAkParamGroup*]
15149
+ __EventInitializeComponents__Delegate: FScriptDelegate; // 0x03f8 (0x0018) [FScriptDelegate]
15150
+ __ProductApplicatorDelegate__Delegate: FScriptDelegate; // 0x0410 (0x0018) [FScriptDelegate]
15151
+ __EventCarSetupFinished__Delegate: FScriptDelegate; // 0x0428 (0x0018) [FScriptDelegate]
15152
+ __EventAnimTreeInitialized__Delegate: FScriptDelegate; // 0x0440 (0x0018) [FScriptDelegate]
15113
15153
  };
15114
15154
 
15115
15155
  // CarPreviewActor_TA Functions
@@ -16048,7 +16088,7 @@ export type UCinematicIntroSequence_TA = UObject & {
16048
16088
 
16049
16089
  /**
16050
16090
  * Class TAGame.CinematicsCar_TA
16051
- * Size: 0x0C68
16091
+ * Size: 0x0C80
16052
16092
  * Extends: UCar_TA
16053
16093
  */
16054
16094
  export type UCinematicsCar_TA = UCar_TA & {};
@@ -18098,162 +18138,6 @@ export type UEnvironmentZone_TA = UObject & {};
18098
18138
  // EnvironmentZone_TA Functions
18099
18139
  // GetEnvironmentZone(): number
18100
18140
 
18101
- /**
18102
- * Class TAGame.EOSGameClipsConfig_TA
18103
- * Size: 0x00B0
18104
- * Extends: UOnlineConfig_X
18105
- */
18106
- export type UEOSGameClipsConfig_TA = UOnlineConfig_X & {
18107
- bFeatureEnabled: boolean; // 0x0078 (0x0004) [bool : 0x1]
18108
- bCabinedModeClippingEnabled: boolean; // 0x0078 (0x0004) [bool : 0x2]
18109
- bGameplayClippingEnabled: boolean; // 0x0078 (0x0004) [bool : 0x4]
18110
- bGoalReplayClippingEnabled: boolean; // 0x0078 (0x0004) [bool : 0x8]
18111
- bLinkAccountPopupEnabled: boolean; // 0x0078 (0x0004) [bool : 0x10]
18112
- bSettingsMenuButtonEnabled: boolean; // 0x0078 (0x0004) [bool : 0x20]
18113
- bStaticDataDebugEnabled: boolean; // 0x0078 (0x0004) [bool : 0x40]
18114
- ClipDurationSeconds: bigint; // 0x0080 (0x0008) [uint64]
18115
- MinClipLengthSeconds: number; // 0x0088 (0x0004) [float]
18116
- MinClipCooldownSeconds: number; // 0x008c (0x0004) [float]
18117
- MinClipCooldownAfterRecordingStartedSeconds: number; // 0x0090 (0x0004) [float]
18118
- MaxClipUploadsPerMinute: number; // 0x0094 (0x0004) [int32]
18119
- __bFeatureEnabled__ChangeNotify: FScriptDelegate; // 0x0098 (0x0018) [FScriptDelegate]
18120
- };
18121
-
18122
- // EOSGameClipsConfig_TA Functions
18123
- // __bFeatureEnabled__ChangeNotifyFunc(): void
18124
-
18125
- /**
18126
- * Class TAGame.EOSGameClipsController_TA
18127
- * Size: 0x00E8
18128
- * Extends: UObject
18129
- */
18130
- export type UEOSGameClipsController_TA = UObject & {
18131
- GameClipsInterface: UOnlineGameClipsInterface; // 0x0060 (0x0010) [UOnlineGameClipsInterface*]
18132
- GameClipsManager: UEOSGameClipsManager_TA; // 0x0070 (0x0008) [UEOSGameClipsManager_TA*]
18133
- GameClipsConfig: UEOSGameClipsConfig_TA; // 0x0078 (0x0008) [UEOSGameClipsConfig_TA*]
18134
- ClipCaptured_SFX: UAkSoundCue; // 0x0080 (0x0008) [UAkSoundCue*]
18135
- ClipFailed_SFX: UAkSoundCue; // 0x0088 (0x0008) [UAkSoundCue*]
18136
- ClipSucceeded_SFX: UAkSoundCue; // 0x0090 (0x0008) [UAkSoundCue*]
18137
- bGoalReplayClipInitiated: boolean; // 0x0098 (0x0004) [bool : 0x1]
18138
- LastClipTimeSeconds: number; // 0x009c (0x0004) [float]
18139
- __EventClippedDuringReplay__Delegate: FScriptDelegate; // 0x00a0 (0x0018) [FScriptDelegate]
18140
- __EventClipStatusChanged__Delegate: FScriptDelegate; // 0x00b8 (0x0018) [FScriptDelegate]
18141
- __EventErrorOccurred__Delegate: FScriptDelegate; // 0x00d0 (0x0018) [FScriptDelegate]
18142
- };
18143
-
18144
- // EOSGameClipsController_TA Functions
18145
- // __EOSGameClipsController_TA__HandleGameClipsManagerChanged_0x1(): void
18146
- // __EOSGameClipsController_TA__SetGameClipsInterface_0x2(InEpicAccountId: string, InClipId: number, InErrorType: UErrorType): void
18147
- // __EOSGameClipsController_TA__SetGameClipsInterface_0x1(InErrorType: UErrorType): void
18148
- // PlaySoundEffect(SoundEffect: UAkSoundCue): void
18149
- // GetEpicAccountId(): string
18150
- // IsAccountLinked(): boolean
18151
- // CreateClip(InGameClipInputType: string): void
18152
- // GetCooldownTime(): number
18153
- // GetTimeUntilUnthrottled(): number
18154
- // CaptureClipPressed(InGameClipInputType: string): void
18155
- // HandleErrorOccurred(InEpicAccountId: string, InErrorType: UErrorType): void
18156
- // HandleClipStatusChanged(InEpicAccountId: string, InClipId: number, InNewClipStatus: EGameClipsClipStatus): void
18157
- // HandleRecordingChanged(InNewRecording: EGameClipsRecording): void
18158
- // SetGameClipsInterface(InGameClipsInterface: UOnlineGameClipsInterface): void
18159
- // HandleGameClipsManagerChanged(): void
18160
- // ShutDown(): void
18161
- // Construct(): void
18162
- // EventErrorOccurred(InErrorType: UErrorType): void
18163
- // EventClipStatusChanged(InClipId: number, InNewClipStatus: EGameClipsClipStatus): void
18164
- // EventClippedDuringReplay(): void
18165
-
18166
- /**
18167
- * Class TAGame.EOSGameClipsManager_TA
18168
- * Size: 0x0168
18169
- * Extends: UObject
18170
- */
18171
- export type UEOSGameClipsManager_TA = UObject & {
18172
- GameClipsInterface: UOnlineGameClipsInterface; // 0x0060 (0x0010) [UOnlineGameClipsInterface*]
18173
- GameClipsConfig: UEOSGameClipsConfig_TA; // 0x0070 (0x0008) [UEOSGameClipsConfig_TA*]
18174
- CurrentGameEvent: UGameEvent_TA; // 0x0078 (0x0008) [UGameEvent_TA*]
18175
- OnlineSubsystem: UOnlineSubsystem; // 0x0080 (0x0008) [UOnlineSubsystem*]
18176
- ClipType_Gameplay: string; // 0x0088 (0x0010) [FString]
18177
- ClipType_GoalReplay: string; // 0x0098 (0x0010) [FString]
18178
- ClipType_None: string; // 0x00a8 (0x0010) [FString]
18179
- CurrentClipType: string; // 0x00b8 (0x0010) [FString]
18180
- PreviousClipType: string; // 0x00c8 (0x0010) [FString]
18181
- bClippingAvailable: boolean; // 0x00d8 (0x0004) [bool : 0x1]
18182
- bEnableDebug: boolean; // 0x00d8 (0x0004) [bool : 0x2]
18183
- linkedAccounts: string[]; // 0x00e0 (0x0010) [TArray<FString>]
18184
- InactiveAccounts: string[]; // 0x00f0 (0x0010) [TArray<FString>]
18185
- MostRecentRecordingStartTime: number; // 0x0100 (0x0004) [float]
18186
- __EventCreateGameClipInitiated__Delegate: FScriptDelegate; // 0x0108 (0x0018) [FScriptDelegate]
18187
- __EventMaskStatusChanged__Delegate: FScriptDelegate; // 0x0120 (0x0018) [FScriptDelegate]
18188
- __CurrentClipType__ChangeNotify: FScriptDelegate; // 0x0138 (0x0018) [FScriptDelegate]
18189
- __bClippingAvailable__ChangeNotify: FScriptDelegate; // 0x0150 (0x0018) [FScriptDelegate]
18190
- };
18191
-
18192
- // EOSGameClipsManager_TA Functions
18193
- // __EOSGameClipsManager_TA__HandleGameEventChanged_0x1(InGameEvent: UGameEvent_TA): void
18194
- // __EOSGameClipsManager_TA__UpdateRecording_0x1(): void
18195
- // __bClippingAvailable__ChangeNotifyFunc(): void
18196
- // __CurrentClipType__ChangeNotifyFunc(): void
18197
- // static IsSimulating(): boolean
18198
- // IsCabinedClippingDisabled(): boolean
18199
- // UpdateRecording(): void
18200
- // HideMaskArea(InMaskId: bigint): void
18201
- // ShowMaskArea(InMaskArea: FGameClipsMaskArea): bigint
18202
- // IsClippingInGoalReplay(InGameClipInputType: string): boolean
18203
- // IsClippingInGameplay(InGameClipInputType: string): boolean
18204
- // IsClippingInCorrectState(InGameClipInputType: string): boolean
18205
- // IsAnyAccountActive(): boolean
18206
- // IsAnyAccountLinked(): boolean
18207
- // IsAccountLinked(InAccountId: string): boolean
18208
- // RemoveInactiveAccount(InAccountId: string): void
18209
- // AddInactiveAccount(InAccountId: string): void
18210
- // OnCaptureAvailabilityChange(bIsAvailable: boolean): void
18211
- // HandleOnlineSubChanged(): void
18212
- // HandleGameStateChanged(InStateName: FName): void
18213
- // HandleGameEventChanged(): void
18214
- // HandleGameClipsConfigChanged(): void
18215
- // HandleMaskStatusChanged(InMaskAreaHandle: bigint, InMaskArea: FGameClipsMaskArea, InNewMaskStatus: EGameClipsMaskStatus): void
18216
- // HandleConnectionStatusChanged(InEpicAccountId: string, InConnection: EGameClipsConnection, InNewConnectionStatus: EGameClipsConnectionStatus): void
18217
- // HandleRecordingChanged(NewRecording: EGameClipsRecording): void
18218
- // HandleAvailabilityChanged(NewAvailability: EGameClipsAvailability): void
18219
- // SetGameClipsInterface(InGameClipsInterface: UOnlineGameClipsInterface): void
18220
- // Construct(): void
18221
- // EventMaskStatusChanged(InMaskAreaHandle: bigint, InMaskArea: FGameClipsMaskArea, InNewMaskStatus: EGameClipsMaskStatus): void
18222
- // EventCreateGameClipInitiated(InEpicAccountId: string, InClipId: number, InClipType: string): void
18223
-
18224
- /**
18225
- * Class TAGame.EOSGameClipsMetrics_TA
18226
- * Size: 0x00B8
18227
- * Extends: UMetricsGroup_X
18228
- */
18229
- export type UEOSGameClipsMetrics_TA = UMetricsGroup_X & {
18230
- GameClipsManager: UEOSGameClipsManager_TA; // 0x0080 (0x0008) [UEOSGameClipsManager_TA*]
18231
- GameClipsInterface: UOnlineGameClipsInterface; // 0x0088 (0x0010) [UOnlineGameClipsInterface*]
18232
- ClipsUploading: FEOSGameClipsClipInfo[]; // 0x0098 (0x0010) [TArray<FEOSGameClipsClipInfo>]
18233
- GeneralErrors: FName[]; // 0x00a8 (0x0010) [TArray<FName>]
18234
- };
18235
-
18236
- // EOSGameClipsMetrics_TA Functions
18237
- // RecordClipInfo(InClipInfoMetric: FEOSGameClipsClipInfo): void
18238
- // RecordAccountLinking(InAccountMetric: FEOSGameClipsAccountLinkInfo): void
18239
- // AddClip(InEpicAccountId: string, InClipId: number): number
18240
- // HandleCreateClipInitiated(InEpicAccountId: string, InClipId: number, InClipType: string): void
18241
- // HandleClipStatusChanged(InEpicAccountId: string, InClipId: number, InNewClipStatus: EGameClipsClipStatus): void
18242
- // HandleClipErrorOccurred(InEpicAccountId: string, InClipId: number, InErrorType: UErrorType): void
18243
- // HandleGeneralErrorOccurred(InErrorType: UErrorType): void
18244
- // HandleConnectionStatusChanged(InEpicAccountId: string, InConnection: EGameClipsConnection, InNewConnectionStatus: EGameClipsConnectionStatus): void
18245
- // HandleGameClipsManagerChanged(): void
18246
- // SetGameClipsInterface(InGameClipsInterface: UOnlineGameClipsInterface): void
18247
-
18248
- /**
18249
- * Class TAGame.EOSGameClipsSettingsSave_TA
18250
- * Size: 0x00D4
18251
- * Extends: UJsonSaveObject_TA
18252
- */
18253
- export type UEOSGameClipsSettingsSave_TA = UJsonSaveObject_TA & {
18254
- bLinkAccountPopupSeen: boolean; // 0x00d0 (0x0004) [bool : 0x1]
18255
- };
18256
-
18257
18141
  /**
18258
18142
  * Class TAGame.EOSShopPurchaseEvent_X
18259
18143
  * Size: 0x0090
@@ -18340,16 +18224,19 @@ export type UEOSPermissions_TA = UObject & {
18340
18224
  EpicConfig: UEpicConfig_X; // 0x0060 (0x0008) [UEpicConfig_X*]
18341
18225
  RetryConfig: UPsyNetRetryConfig_X; // 0x0068 (0x0008) [UPsyNetRetryConfig_X*]
18342
18226
  Permissions: FPlayerPermissions; // 0x0070 (0x0010) [FPlayerPermissions]
18343
- GameplaySettingsSave: UGameplaySettingsSave_TA; // 0x0080 (0x0008) [UGameplaySettingsSave_TA*]
18344
- NotificationSave: UNotificationSave_TA; // 0x0088 (0x0008) [UNotificationSave_TA*]
18345
- ProfileGameplaySave: UProfileGameplaySave_TA; // 0x0090 (0x0008) [UProfileGameplaySave_TA*]
18346
- DownloadedPermissions: UK3SUserPermissions_TA; // 0x0098 (0x0008) [UK3SUserPermissions_TA*]
18347
- ServiceName: string; // 0x00a0 (0x0010) [FString]
18348
- RetryDelays: number[]; // 0x00b0 (0x0010) [TArray<float>]
18349
- PermissionRetryAttempts: number; // 0x00c0 (0x0004) [int32]
18350
- ActivePermissionsRequest: UWebRequest_X; // 0x00c8 (0x0008) [UWebRequest_X*]
18351
- bPsyNetConnected: boolean; // 0x00d0 (0x0004) [bool : 0x1]
18352
- bTargetedNewsUnSelectedFirstTime: boolean; // 0x00d0 (0x0004) [bool : 0x2]
18227
+ bPolicyRestricted: boolean; // 0x0080 (0x0004) [bool : 0x1]
18228
+ bRemediationJustCompleted: boolean; // 0x0080 (0x0004) [bool : 0x2]
18229
+ bPolicyRemediationOpened: boolean; // 0x0080 (0x0004) [bool : 0x4]
18230
+ bPsyNetConnected: boolean; // 0x0080 (0x0004) [bool : 0x8]
18231
+ bTargetedNewsUnSelectedFirstTime: boolean; // 0x0080 (0x0004) [bool : 0x10]
18232
+ GameplaySettingsSave: UGameplaySettingsSave_TA; // 0x0088 (0x0008) [UGameplaySettingsSave_TA*]
18233
+ NotificationSave: UNotificationSave_TA; // 0x0090 (0x0008) [UNotificationSave_TA*]
18234
+ ProfileGameplaySave: UProfileGameplaySave_TA; // 0x0098 (0x0008) [UProfileGameplaySave_TA*]
18235
+ DownloadedPermissions: UK3SUserPermissions_TA; // 0x00a0 (0x0008) [UK3SUserPermissions_TA*]
18236
+ ServiceName: string; // 0x00a8 (0x0010) [FString]
18237
+ RetryDelays: number[]; // 0x00b8 (0x0010) [TArray<float>]
18238
+ PermissionRetryAttempts: number; // 0x00c8 (0x0004) [int32]
18239
+ ActivePermissionsRequest: UWebRequest_X; // 0x00d0 (0x0008) [UWebRequest_X*]
18353
18240
  EnhancedVoiceReportingString: string; // 0x00d8 (0x0010) [FString]
18354
18241
  VoiceReportingOnString: string; // 0x00e8 (0x0010) [FString]
18355
18242
  TextString: string; // 0x00f8 (0x0010) [FString]
@@ -18417,7 +18304,8 @@ export type UEOSPermissions_TA = UObject & {
18417
18304
  // DoStringConversion(InValue: string, ConversionDelegate: FScriptDelegate): string
18418
18305
  // LogPermission(Setting: FK3SSetting, InterpretedValue: string, ConversionDelegate: FScriptDelegate): void
18419
18306
  // UpdatePlayerPermissions(): void
18420
- // RequestEOSPermissions(): void
18307
+ // SetDownloadedPermissions(InDownloadedPermissions: UK3SUserPermissions_TA): void
18308
+ // RequestEOSPermissions(bPolicyValidationOnly: boolean): void
18421
18309
  // HandlePsyNetConnected(C: UPsyNetConnection_X): void
18422
18310
  // CopyPrimaryPlayerPermissions(Status: ERequestResolvedStatus): void
18423
18311
  // HandleSaveObjectChanged(): void
@@ -20716,6 +20604,7 @@ export type UGameEvent_Team_TA = UGameEvent_TA & {
20716
20604
  // OnTeamForfeited(Team: UTeam_TA): void
20717
20605
  // HandleTeamForfeit(Team: UTeam_TA): void
20718
20606
  // MuteOppositeTeams(bMute: boolean): void
20607
+ // IsPendingAntiCheatAuth(PRI: UPRI_TA): boolean
20719
20608
  // UpdateBotCount(): void
20720
20609
  // ReplacePlayer(PRI: UPRI_TA, CarLocation: FVector, CarRotation: FRotator, CarVelocity: FVector): boolean
20721
20610
  // ReplaceBot(PRI: UPRI_TA, Replace: UPRI_TA, CarLocation: FVector, CarRotation: FRotator, CarVelocity: FVector): boolean
@@ -20790,8 +20679,10 @@ export type UGameEvent_Soccar_TA = UGameEvent_Team_TA & {
20790
20679
  bMatchCreatorAdminEnabled: boolean; // 0x0828 (0x0004) [bool : 0x100000]
20791
20680
  bCanDropOnlineRewards: boolean; // 0x0828 (0x0004) [bool : 0x200000]
20792
20681
  bAllowHonorDuels: boolean; // 0x0828 (0x0004) [bool : 0x400000]
20793
- bThistleMatch: boolean; // 0x0828 (0x0004) [bool : 0x800000]
20794
- bAllowDemoSpawnSelection: boolean; // 0x0828 (0x0004) [bool : 0x1000000]
20682
+ bHonorDuelAccepted: boolean; // 0x0828 (0x0004) [bool : 0x800000]
20683
+ bThistleMatch: boolean; // 0x0828 (0x0004) [bool : 0x1000000]
20684
+ bAllowDemoSpawnSelection: boolean; // 0x0828 (0x0004) [bool : 0x2000000]
20685
+ bUseDisadvantageSpawnAdjustment: boolean; // 0x0828 (0x0004) [bool : 0x4000000]
20795
20686
  BallSpawnPoints: UActor[]; // 0x0830 (0x0010) [TArray<UActor*>]
20796
20687
  BallSpawnPointIndex: number; // 0x0840 (0x0004) [int32]
20797
20688
  StatFactoryArchetype: UStatFactory_TA; // 0x0848 (0x0008) [UStatFactory_TA*]
@@ -20987,13 +20878,14 @@ export type UGameEvent_Soccar_TA = UGameEvent_Team_TA & {
20987
20878
  // __TieBreakDecision__ChangeNotifyFunc(): void
20988
20879
  // __WaitTimeRemaining__ChangeNotifyFunc(): void
20989
20880
  // __bThistleMatch__ChangeNotifyFunc(): void
20881
+ // __bAllowHonorDuels__ChangeNotifyFunc(): void
20990
20882
  // __bCanDropOnlineRewards__ChangeNotifyFunc(): void
20991
20883
  // __bMatchCreatorAdminEnabled__ChangeNotifyFunc(): void
20992
20884
  // __bFullClubMatch__ChangeNotifyFunc(): void
20993
20885
  // __bClubMatch__ChangeNotifyFunc(): void
20994
20886
  // __bReadyToStartGame__ChangeNotifyFunc(): void
20995
20887
  // __bShowIntroScene__ChangeNotifyFunc(): void
20996
- // GetClosestVehicle(InLocation: FVector, TeamNum: number): UCar_TA
20888
+ // GetClosestVehicle(InLocation: FVector, TeamNum: number, ExcludedCar: UCar_TA): UCar_TA
20997
20889
  // GetClosestGoal(InLocation: FVector): UGoal_TA
20998
20890
  // OnMaxScoreChanged(): void
20999
20891
  // GetGoalByTeamIndex(TeamIndex: number): UGoal_TA
@@ -21020,6 +20912,7 @@ export type UGameEvent_Soccar_TA = UGameEvent_Team_TA & {
21020
20912
  // CreateGoalIndicators(Player: UPlayerController_TA): void
21021
20913
  // HandleMatchCompleteDataReceived(RPC: URPC_MatchComplete_TA): void
21022
20914
  // BeginHighlightsReplay(): void
20915
+ // UseDisadvantageSpawnAdjustment(): boolean
21023
20916
  // IsWaitingForPlayers(): boolean
21024
20917
  // CanSelectDemoSpawn(PRI: UPRI_TA): boolean
21025
20918
  // ShouldPlayReplayPlayback(): boolean
@@ -21123,6 +21016,8 @@ export type UGameEvent_Soccar_TA = UGameEvent_Team_TA & {
21123
21016
  // StartNewGame(): void
21124
21017
  // ResetToDefaultTime(): void
21125
21018
  // ResetGame(): void
21019
+ // static SortPreferableSpawn(A: UActor, B: UActor): number
21020
+ // GetSpawnOrientationFromLocations(SpawnSpots: UActor[], StartingIndex: number, PRI: UPRI_TA, out_Location: FVector, out_Rotation: FRotator): boolean
21126
21021
  // GetSpawnOrientation(ForPlayer: UController, out_Location: FVector, out_Rotation: FRotator): boolean
21127
21022
  // ClearReplicatedStatEvent(): void
21128
21023
  // HandleGaveStat(Factory: UStatFactory_TA, ToPRI: UPRI_TA, StatEvent: UStatEvent_TA, Ball: UBall_TA, BallHitIndex: number, Victim: UPRI_TA, Goal: UGoal_TA): void
@@ -24674,104 +24569,6 @@ export type UGFxData_EngagementEventsConfig_TA = UGFxDataSingleton_X & {
24674
24569
  // OnShellSet(): void
24675
24570
  // HandleConfigChanged(): void
24676
24571
 
24677
- /**
24678
- * Class TAGame.GFxData_EOSGameClipsConfig_TA
24679
- * Size: 0x00A0
24680
- * Extends: UGFxDataSingleton_X
24681
- */
24682
- export type UGFxData_EOSGameClipsConfig_TA = UGFxDataSingleton_X & {
24683
- GameClipsConfig: UEOSGameClipsConfig_TA; // 0x0098 (0x0008) [UEOSGameClipsConfig_TA*]
24684
- };
24685
-
24686
- // GFxData_EOSGameClipsConfig_TA Functions
24687
- // HandleGameClipsConfigChanged(): void
24688
-
24689
- /**
24690
- * Class TAGame.GFxData_EOSGameClipsController_TA
24691
- * Size: 0x00F8
24692
- * Extends: UGFxDataSingleton_X
24693
- */
24694
- export type UGFxData_EOSGameClipsController_TA = UGFxDataSingleton_X & {
24695
- GameClipsManager: UEOSGameClipsManager_TA; // 0x0098 (0x0008) [UEOSGameClipsManager_TA*]
24696
- GameClipsController: UEOSGameClipsController_TA; // 0x00a0 (0x0008) [UEOSGameClipsController_TA*]
24697
- StartClippingMessage: string; // 0x00a8 (0x0010) [FString]
24698
- ClipUploadedMessage: string; // 0x00b8 (0x0010) [FString]
24699
- ClipFailedMessage: string; // 0x00c8 (0x0010) [FString]
24700
- ClipsUploadingMessage: string; // 0x00d8 (0x0010) [FString]
24701
- ClipAfterReplayMessage: string; // 0x00e8 (0x0010) [FString]
24702
- };
24703
-
24704
- // GFxData_EOSGameClipsController_TA Functions
24705
- // __GFxData_EOSGameClipsController_TA__InitGameClipsController_0x1(P: UPlayer): void
24706
- // __GFxData_EOSGameClipsController_TA__HandleEOSGameClipsControllerChanged_0x1(): void
24707
- // ShouldShowGoalReplayClippingButton(): boolean
24708
- // RemoveMaskedArea(MaskedAreaId: bigint): void
24709
- // AddMaskedArea(InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): bigint
24710
- // static IsMaskedAreaValid(InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): boolean
24711
- // static GetMaskAsString(InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): string
24712
- // AddHUDMessage(InChatMessage: string): void
24713
- // HandleErrorOccurred(InErrorType: UErrorType): void
24714
- // HandleBindingsChanged(PlayerInput: UPlayerInput_X): void
24715
- // HandleClipStatusChanged(InClipId: number, InNewClipStatus: EGameClipsClipStatus): void
24716
- // HandleEOSGameClipsControllerChanged(): void
24717
- // InitGameClipsController(): void
24718
- // OnRemoved(): void
24719
- // OnShellSet(): void
24720
-
24721
- /**
24722
- * Class TAGame.GFxData_EOSGameClipsLocalPlayer_TA
24723
- * Size: 0x00B0
24724
- * Extends: UGFxDataSingleton_X
24725
- */
24726
- export type UGFxData_EOSGameClipsLocalPlayer_TA = UGFxDataSingleton_X & {
24727
- GameClipsManager: UEOSGameClipsManager_TA; // 0x0098 (0x0008) [UEOSGameClipsManager_TA*]
24728
- GameClipsConfig: UEOSGameClipsConfig_TA; // 0x00a0 (0x0008) [UEOSGameClipsConfig_TA*]
24729
- CurrentGameEvent: UGameEvent_TA; // 0x00a8 (0x0008) [UGameEvent_TA*]
24730
- };
24731
-
24732
- // GFxData_EOSGameClipsLocalPlayer_TA Functions
24733
- // __GFxData_EOSGameClipsLocalPlayer_TA__GameClipsManagerChanged_0x1(): void
24734
- // SetLinkAccountPopupShown(bLinkAccountPopupShown: boolean): void
24735
- // ShouldShowLinkAccountPopup(): boolean
24736
- // ShouldAllowExternalLinks(): boolean
24737
- // ShouldShowInSettingsMenu(): boolean
24738
- // IsAccountLinked(): boolean
24739
- // IsUserEligibleForClipping(): boolean
24740
- // IsAccountInCabinedMode(): boolean
24741
- // GetEpicAccountId(): string
24742
- // GameEventChanged(): void
24743
- // GameClipsManagerChanged(): void
24744
- // OnRemoved(): void
24745
- // OnShellSet(): void
24746
-
24747
- /**
24748
- * Class TAGame.GFxData_EOSGameClipsMaskArea_TA
24749
- * Size: 0x00BC
24750
- * Extends: UGFxDataSingleton_X
24751
- */
24752
- export type UGFxData_EOSGameClipsMaskArea_TA = UGFxDataSingleton_X & {
24753
- GameClipsManager: UEOSGameClipsManager_TA; // 0x0098 (0x0008) [UEOSGameClipsManager_TA*]
24754
- ActiveMaskAreas: FGameClipsMaskArea[]; // 0x00a0 (0x0010) [TArray<FGameClipsMaskArea>]
24755
- DrawableCanvas: UCanvas; // 0x00b0 (0x0008) [UCanvas*]
24756
- DebugDrawColor: FColor; // 0x00b8 (0x0004) [FColor]
24757
- };
24758
-
24759
- // GFxData_EOSGameClipsMaskArea_TA Functions
24760
- // __GFxData_EOSGameClipsMaskArea_TA__DrawDebugMaskAreas_0x1(MaskArea: FGameClipsMaskArea): void
24761
- // IsDebugEnabled(): boolean
24762
- // OnMaskedAreaRemoved(MaskedAreaId: bigint, InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): void
24763
- // OnMaskedAreaAdded(MaskedAreaId: bigint, InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): void
24764
- // RemoveMaskedArea(MaskedAreaId: bigint): void
24765
- // AddMaskedArea(InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): bigint
24766
- // static IsMaskedAreaValid(InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): boolean
24767
- // static GetMaskAsString(InTopLeftX: number, InTopLeftY: number, InBottomRightX: number, InBottomRightY: number): string
24768
- // DrawMaskArea(InMaskArea: FGameClipsMaskArea): void
24769
- // DrawDebugMaskAreas(InHUD: UHUD): void
24770
- // HandleMaskStatusChanged(InMaskAreaHandle: bigint, InMaskArea: FGameClipsMaskArea, InNewMaskStatus: EGameClipsMaskStatus): void
24771
- // HandleGameClipsManagerChanged(): void
24772
- // OnRemoved(): void
24773
- // OnShellSet(): void
24774
-
24775
24572
  /**
24776
24573
  * Class TAGame.GFxData_EOSVoiceManager_TA
24777
24574
  * Size: 0x00F8
@@ -25424,8 +25221,10 @@ export type UGFxData_Friends_TA = UGFxDataSingleton_X & {
25424
25221
  // AddFriendData(Persona: UPersona_TA): void
25425
25222
  // UpdateRecentPlayerList(): void
25426
25223
  // HandleRecentPlayerLinkedAccountReceived(bSuccess: boolean, ReceivedAccountData: FLinkedAccountData[]): void
25224
+ // HandleMatchFinished(GameEvent: UGameEvent_Soccar_TA): void
25427
25225
  // HandlePlayerAddedToMatch(GameEvent: UGameEvent_TA, PRI: UPRI_TA): void
25428
25226
  // HandleMatchGUIDChanged(GRI: UGRI_X): void
25227
+ // PlayerIsAnonymized(PRI: UPRI_TA): boolean
25429
25228
  // HandleGameEventRemoved(GameEvent: UGameEvent_TA): void
25430
25229
  // HandleGameEventAdded(GameEvent: UGameEvent_TA): void
25431
25230
  // HandleCrossPlayChanged(): void
@@ -25509,6 +25308,7 @@ export type UGFxData_GameEvent_TA = UGFxDataSingleton_X & {
25509
25308
  bMatchCreatorAdminEnabled: boolean; // 0x00a4 (0x0004) [bool : 0x1000000]
25510
25309
  bThistleMatch: boolean; // 0x00a4 (0x0004) [bool : 0x2000000]
25511
25310
  bAntiCheatTerminated: boolean; // 0x00a4 (0x0004) [bool : 0x4000000]
25311
+ bAllowHonorDuels: boolean; // 0x00a4 (0x0004) [bool : 0x8000000]
25512
25312
  MatchState: string; // 0x00a8 (0x0010) [FString]
25513
25313
  GameState: FName; // 0x00b8 (0x0008) [FName]
25514
25314
  MatchType: FName; // 0x00c0 (0x0008) [FName]
@@ -25633,6 +25433,7 @@ export type UGFxData_Garage_TA = UGFxDataSingleton_X & {
25633
25433
  // BodyHasForcedProducts(ProductBody: UProduct_TA): boolean
25634
25434
  // BodyIsLicensedOrForced(InBody: UProduct_TA): boolean
25635
25435
  // ClearPreviewLoadout(PendingPreviewProductID: number): void
25436
+ // GetBaseBody(InBody: UProduct_TA): UProduct_TA
25636
25437
  // IsSameBody(PendingBodyProduct: UProduct_TA, EquippedProduct: UProduct_TA): boolean
25637
25438
  // ClearPreviewProduct(): void
25638
25439
  // SetPreviewProduct(SlotIndex: number, HashID: FProductHashID): void
@@ -27212,7 +27013,6 @@ export type UGFxData_Nameplate_TA = UGFxDataRow_X & {
27212
27013
  };
27213
27014
 
27214
27015
  // GFxData_Nameplate_TA Functions
27215
- // __GFxData_Nameplate_TA__HandleProfileSet_0x1(Settings: UProfileGameplaySave_TA): void
27216
27016
  // __GFxData_Nameplate_TA__SetNameplateComponent_0x1(SettingsSave: UGameplaySettingsSave_TA): void
27217
27017
  // SetShowShortcut(bValue: boolean): void
27218
27018
  // CanRenderBoostNameplate(InPRI: UPRI_TA): boolean
@@ -27230,6 +27030,7 @@ export type UGFxData_Nameplate_TA = UGFxDataRow_X & {
27230
27030
  // GetOnlineGame(): UOnlineGame_X
27231
27031
  // HandlePlayerNameSet(InNameplateComponent: UNameplateComponent_TA): void
27232
27032
  // SetNameplateComponent(InNameplateComponent: UNameplateComponent_TA): void
27033
+ // HandleGameplaySettingsLoaded(Settings: UProfileGameplaySave_TA): void
27233
27034
  // HandleProfileSet(InLocalPlayer: ULocalPlayer_TA): void
27234
27035
  // OnRemoved(): void
27235
27036
  // OnShellSet(): void
@@ -27800,7 +27601,7 @@ export type UGFxData_PlayerBanners_TA = UGFxDataSingleton_X & {
27800
27601
 
27801
27602
  /**
27802
27603
  * Class TAGame.GFxData_PlayerRecord_TA
27803
- * Size: 0x0120
27604
+ * Size: 0x0138
27804
27605
  * Extends: UGFxDataRow_X
27805
27606
  */
27806
27607
  export type UGFxData_PlayerRecord_TA = UGFxDataRow_X & {
@@ -27808,8 +27609,10 @@ export type UGFxData_PlayerRecord_TA = UGFxDataRow_X & {
27808
27609
  bReported: boolean; // 0x00a8 (0x0004) [bool : 0x1]
27809
27610
  SanitizedPlayerName: string; // 0x00b0 (0x0010) [FString]
27810
27611
  PlayerName: string; // 0x00c0 (0x0010) [FString]
27811
- PRI: UPRI_TA; // 0x00d0 (0x0008) [UPRI_TA*]
27812
- PlayerID: FUniqueNetId; // 0x00d8 (0x0048) [FUniqueNetId]
27612
+ AnonymizedPlayerName: string; // 0x00d0 (0x0010) [FString]
27613
+ PRI: UPRI_TA; // 0x00e0 (0x0008) [UPRI_TA*]
27614
+ PlayerID: FUniqueNetId; // 0x00e8 (0x0048) [FUniqueNetId]
27615
+ ProfileGameplaySettings: UProfileGameplaySave_TA; // 0x0130 (0x0008) [UProfileGameplaySave_TA*]
27813
27616
  };
27814
27617
 
27815
27618
  // GFxData_PlayerRecord_TA Functions
@@ -27817,11 +27620,15 @@ export type UGFxData_PlayerRecord_TA = UGFxDataRow_X & {
27817
27620
  // ReportSeveralReasons(Reasons: number[]): void
27818
27621
  // Report(Reason: number): void
27819
27622
  // HandleUniqueIdChanged(InPRI: UPRI_X): void
27623
+ // UpdateAnonymizedName(): void
27820
27624
  // HandlePlayerNameSanitized(Original: string, Sanitized: string): void
27821
27625
  // HandlePlayerNameChanged(InPRI: UPRI_X): void
27822
27626
  // OnRemoved(): void
27823
27627
  // SetPRI(InPRI: UPRI_TA): void
27824
27628
  // GetOnlineGame(): UOnlineGame_X
27629
+ // HandleGameplaySettingsLoaded(Settings: UProfileGameplaySave_TA): void
27630
+ // HandleProfileSet(InLocalPlayer: ULocalPlayer_TA): void
27631
+ // OnShellSet(): void
27825
27632
 
27826
27633
  /**
27827
27634
  * Class TAGame.GFxData_PlayerReport_TA
@@ -28015,7 +27822,7 @@ export type UGFxData_PremiumGarage_TA = UGFxDataSingleton_X & {};
28015
27822
 
28016
27823
  /**
28017
27824
  * Class TAGame.GFxData_PRI_TA
28018
- * Size: 0x0240
27825
+ * Size: 0x0248
28019
27826
  * Extends: UGFxDataRow_X
28020
27827
  */
28021
27828
  export type UGFxData_PRI_TA = UGFxDataRow_X & {
@@ -28079,21 +27886,21 @@ export type UGFxData_PRI_TA = UGFxDataRow_X & {
28079
27886
  InfectedStatus: EInfectedType; // 0x01ea (0x0001) [EInfectedType]
28080
27887
  SpectatorShortcut: number; // 0x01ec (0x0004) [int32]
28081
27888
  GFxPlayerBanner: UGFxData_PlayerBanner_TA; // 0x01f0 (0x0008) [UGFxData_PlayerBanner_TA*]
28082
- GFxPlayerAvatar: UGFxData_PlayerAvatar_TA; // 0x01f8 (0x0008) [UGFxData_PlayerAvatar_TA*]
28083
- GFxPlayerBorder: UGFxData_PlayerAvatarBorder_TA; // 0x0200 (0x0008) [UGFxData_PlayerAvatarBorder_TA*]
28084
- Persona: UPersona_TA; // 0x0208 (0x0008) [UPersona_TA*]
28085
- PrimaryPersona: UPersona_TA; // 0x0210 (0x0008) [UPersona_TA*]
28086
- Personas: UPersonas_TA; // 0x0218 (0x0008) [UPersonas_TA*]
28087
- ScoreboardStats: UGFxData_ScoreboardStat_TA; // 0x0220 (0x0008) [UGFxData_ScoreboardStat_TA*]
28088
- SpectatorStats: UGFxData_SpectatorStat_TA; // 0x0228 (0x0008) [UGFxData_SpectatorStat_TA*]
28089
- GameplaySettingsSave: UGameplaySettingsSave_TA; // 0x0230 (0x0008) [UGameplaySettingsSave_TA*]
28090
- ProfileGameplaySettings: UProfileGameplaySave_TA; // 0x0238 (0x0008) [UProfileGameplaySave_TA*]
27889
+ AnonymizedBanner: UPlayerBanner_TA; // 0x01f8 (0x0008) [UPlayerBanner_TA*]
27890
+ GFxPlayerAvatar: UGFxData_PlayerAvatar_TA; // 0x0200 (0x0008) [UGFxData_PlayerAvatar_TA*]
27891
+ GFxPlayerBorder: UGFxData_PlayerAvatarBorder_TA; // 0x0208 (0x0008) [UGFxData_PlayerAvatarBorder_TA*]
27892
+ Persona: UPersona_TA; // 0x0210 (0x0008) [UPersona_TA*]
27893
+ PrimaryPersona: UPersona_TA; // 0x0218 (0x0008) [UPersona_TA*]
27894
+ Personas: UPersonas_TA; // 0x0220 (0x0008) [UPersonas_TA*]
27895
+ ScoreboardStats: UGFxData_ScoreboardStat_TA; // 0x0228 (0x0008) [UGFxData_ScoreboardStat_TA*]
27896
+ SpectatorStats: UGFxData_SpectatorStat_TA; // 0x0230 (0x0008) [UGFxData_SpectatorStat_TA*]
27897
+ GameplaySettingsSave: UGameplaySettingsSave_TA; // 0x0238 (0x0008) [UGameplaySettingsSave_TA*]
27898
+ ProfileGameplaySettings: UProfileGameplaySave_TA; // 0x0240 (0x0008) [UProfileGameplaySave_TA*]
28091
27899
  };
28092
27900
 
28093
27901
  // GFxData_PRI_TA Functions
28094
27902
  // __GFxData_PRI_TA__SetPRI_0x2(SettingsSave: UGameplaySettingsSave_TA): void
28095
27903
  // __GFxData_PRI_TA__SetPRI_0x1(_: UOnlineGamePlaylists_X): void
28096
- // __GFxData_PRI_TA__HandleProfileSet_0x1(Settings: UProfileGameplaySave_TA): void
28097
27904
  // __GFxData_PRI_TA__UpdatePRIData_0x4(): void
28098
27905
  // __GFxData_PRI_TA__UpdatePRIData_0x3(S: FScoreboardStat): number
28099
27906
  // __GFxData_PRI_TA__UpdatePRIData_0x2(S: FScoreboardStat): string
@@ -28107,6 +27914,7 @@ export type UGFxData_PRI_TA = UGFxDataRow_X & {
28107
27914
  // HandleClub(Club: UClubDetails_X): void
28108
27915
  // HandleClubID(): void
28109
27916
  // UpdatePlayerAvatarBorder(): void
27917
+ // UpdateAnonymizedPlayerBanner(): void
28110
27918
  // UpdatePlayerBanner(): void
28111
27919
  // UpdateScreenPosition(MyCanvas: UCanvas, WorldPosition: FVector, bHovered: boolean, bFocused: boolean): void
28112
27920
  // PrintDebugInfo(Drawer: UDebugDrawer): void
@@ -28144,6 +27952,7 @@ export type UGFxData_PRI_TA = UGFxDataRow_X & {
28144
27952
  // HandleOwnerChanged(InPRI: UPRI_TA): void
28145
27953
  // HandleAnonymizationSettingsChanged(): void
28146
27954
  // HandleAnonymizationChanged(InPRI: UPRI_TA): void
27955
+ // HandleGameplaySettingsLoaded(Settings: UProfileGameplaySave_TA): void
28147
27956
  // HandleProfileSet(InLocalPlayer: ULocalPlayer_TA): void
28148
27957
  // SetPRI(InPRI: UPRI_TA): void
28149
27958
  // SamePlayer(InPRI: UPRI_TA): boolean
@@ -30040,6 +29849,7 @@ export type UGFxData_Shops_TA = UGFxDataSingleton_X & {
30040
29849
  // __GFxData_Shops_TA__AnyCatalogueNeedsUpdate_0x1(S: UGFxData_ShopCatalogue_TA): boolean
30041
29850
  // __GFxData_Shops_TA__LoadCataloguesByID_0x1(Id: number): number
30042
29851
  // __GFxData_Shops_TA__RefreshShopsViewed_0x1(S: UGFxData_ShopCatalogue_TA): boolean
29852
+ // __GFxData_Shops_TA__GetEsportsTabHasNew_0x1(S: UGFxData_ShopCatalogue_TA): boolean
30043
29853
  // __GFxData_Shops_TA__SyncFeaturedProducts_0x1(S: UGFxData_ShopCatalogue_TA): boolean
30044
29854
  // __GFxData_Shops_TA__OnCheckForPurchaseWarning_0x3(_: UGFxModal_X): void
30045
29855
  // __GFxData_Shops_TA__OnCheckForPurchaseWarning_0x2(D: FShopDeliverable): boolean
@@ -30072,6 +29882,8 @@ export type UGFxData_Shops_TA = UGFxDataSingleton_X & {
30072
29882
  // SyncFeaturedProducts(Products: FOnlineProductData[]): void
30073
29883
  // RefreshOwnedProducts(): void
30074
29884
  // OnShopCataloguesOwnershipDesync(bTrackedCatalogueMarkedDirty: boolean): void
29885
+ // MarkEsportsShopsViewed(): void
29886
+ // GetEsportsTabHasNew(): boolean
30075
29887
  // HasShopContentUpdated(Catalogue: UGFxData_ShopCatalogue_TA): boolean
30076
29888
  // RefreshShopsViewed(): void
30077
29889
  // UpdateShopCache(ShopID: number): void
@@ -31010,15 +30822,16 @@ export type UGFxData_TourSubscriptions_TA = UGFxDataSingleton_X & {
31010
30822
 
31011
30823
  /**
31012
30824
  * Class TAGame.GFxData_TradeInFilter_TA
31013
- * Size: 0x0118
30825
+ * Size: 0x0120
31014
30826
  * Extends: UGFxDataRow_X
31015
30827
  */
31016
30828
  export type UGFxData_TradeInFilter_TA = UGFxDataRow_X & {
31017
30829
  Id: number; // 0x0098 (0x0004) [int32]
31018
30830
  Label: string; // 0x00a0 (0x0010) [FString]
31019
- PossibleTradeIns: UGFxData_PossibleTradeIn_TA[]; // 0x00b0 (0x0010) [TArray<UGFxData_PossibleTradeIn_TA*>]
31020
- TradeInFilter: FProductTradeInFilter; // 0x00c0 (0x0050) [FProductTradeInFilter]
31021
- SaveData: USaveData_TA; // 0x0110 (0x0008) [USaveData_TA*]
30831
+ NumProductsRequiredForTradeIn: number; // 0x00b0 (0x0004) [int32]
30832
+ PossibleTradeIns: UGFxData_PossibleTradeIn_TA[]; // 0x00b8 (0x0010) [TArray<UGFxData_PossibleTradeIn_TA*>]
30833
+ TradeInFilter: FProductTradeInFilter; // 0x00c8 (0x0050) [FProductTradeInFilter]
30834
+ SaveData: USaveData_TA; // 0x0118 (0x0008) [USaveData_TA*]
31022
30835
  };
31023
30836
 
31024
30837
  // GFxData_TradeInFilter_TA Functions
@@ -31028,7 +30841,7 @@ export type UGFxData_TradeInFilter_TA = UGFxDataRow_X & {
31028
30841
  // UpdatePossibleTradeInQuantities(): void
31029
30842
  // GenerateTradeInQuantities(): void
31030
30843
  // HandleSaveDataLoaded(Manager: USaveGameManager_TA, InSaveData: USaveData_TA, Error: UError): void
31031
- // Init(InTradeInFilter: FProductTradeInFilter): void
30844
+ // Init(ProductTradeIn: UGFxData_ProductTradeIn_TA, InTradeInFilter: FProductTradeInFilter): void
31032
30845
  // OnRemoved(): void
31033
30846
  // OnShellSet(): void
31034
30847
 
@@ -31044,10 +30857,11 @@ export type UGFxData_Training_TA = UGFxDataSingleton_X & {
31044
30857
  TotalRounds: number; // 0x00a8 (0x0004) [int32]
31045
30858
  Difficulty: string; // 0x00b0 (0x0010) [FString]
31046
30859
  SelectedFreeplayMap: FName; // 0x00c0 (0x0008) [FName]
31047
- bShowBoostMeter: boolean; // 0x00c8 (0x0004) [bool : 0x1]
31048
- bShufflePlay: boolean; // 0x00c8 (0x0004) [bool : 0x2]
31049
- bIsCustomTraining: boolean; // 0x00c8 (0x0004) [bool : 0x4]
31050
- bCanRandomizeShot: boolean; // 0x00c8 (0x0004) [bool : 0x8]
30860
+ SelectedFreeplayMode: number; // 0x00c8 (0x0004) [int32]
30861
+ bShowBoostMeter: boolean; // 0x00cc (0x0004) [bool : 0x1]
30862
+ bShufflePlay: boolean; // 0x00cc (0x0004) [bool : 0x2]
30863
+ bIsCustomTraining: boolean; // 0x00cc (0x0004) [bool : 0x4]
30864
+ bCanRandomizeShot: boolean; // 0x00cc (0x0004) [bool : 0x8]
31051
30865
  UseActions: FUseAction[]; // 0x00d0 (0x0010) [TArray<FUseAction>]
31052
30866
  TutorialTip: string; // 0x00e0 (0x0010) [FString]
31053
30867
  ProgressPerShot: FTrainingRoundProgress[]; // 0x00f0 (0x0010) [TArray<FTrainingRoundProgress>]
@@ -31084,7 +30898,7 @@ export type UGFxData_Training_TA = UGFxDataSingleton_X & {
31084
30898
  // OnOpenShotSelectionMenu(): void
31085
30899
  // StartAtPlaylistIndex(InPlaylistIndex: number): void
31086
30900
  // PlayTutorial(bAdvanced: boolean): void
31087
- // PlayFreeplayMap(Map: FName): void
30901
+ // PlayFreeplayMap(Map: FName, GameModeIdx: number): void
31088
30902
  // InternalPlayFreeplay(bDisableConfirmation: boolean): void
31089
30903
  // PlayFreeplay(): void
31090
30904
  // PlayFreeplayWithoutPopup(): void
@@ -31702,7 +31516,7 @@ export type UHUDBase_TA = UHUD_X & {
31702
31516
 
31703
31517
  /**
31704
31518
  * Class TAGame.GFxHUD_TA
31705
- * Size: 0x0538
31519
+ * Size: 0x0530
31706
31520
  * Extends: UHUDBase_TA
31707
31521
  */
31708
31522
  export type UGFxHUD_TA = UHUDBase_TA & {
@@ -31728,24 +31542,23 @@ export type UGFxHUD_TA = UHUDBase_TA & {
31728
31542
  CarData: UGFxData_LocalCar_TA; // 0x0460 (0x0008) [UGFxData_LocalCar_TA*]
31729
31543
  PRIData: UGFxData_PRI_TA[]; // 0x0468 (0x0010) [TArray<UGFxData_PRI_TA*>]
31730
31544
  MiniScoreboard: UGFxData_MiniScoreboard_TA; // 0x0478 (0x0008) [UGFxData_MiniScoreboard_TA*]
31731
- EOSGameClipsMaskHandler: UGFxData_EOSGameClipsMaskArea_TA; // 0x0480 (0x0008) [UGFxData_EOSGameClipsMaskArea_TA*]
31732
- PlayerRecordData: UGFxData_PlayerRecord_TA[]; // 0x0488 (0x0010) [TArray<UGFxData_PlayerRecord_TA*>]
31733
- bAttackTargetActive: boolean; // 0x0498 (0x0004) [bool : 0x1]
31734
- bShowedDisconnectMessage: boolean; // 0x0498 (0x0004) [bool : 0x2]
31735
- AttackTargetWorldPosition: FVector; // 0x049c (0x000c) [FVector]
31736
- AttackTargetPositionOffset: FVector; // 0x04a8 (0x000c) [FVector]
31737
- CloseScoreboardTime: number; // 0x04b4 (0x0004) [float]
31738
- PendingShowAddMessagePlayers: UPRI_TA[]; // 0x04b8 (0x0010) [TArray<UPRI_TA*>]
31739
- LastTarget: UActor; // 0x04c8 (0x0008) [UActor*]
31740
- TestLastLogTime: number; // 0x04d0 (0x0004) [float]
31741
- CarDisplayingBoost: UCar_TA; // 0x04d8 (0x0008) [UCar_TA*]
31742
- AdHocBeacon: UAdHocBeacon_X; // 0x04e0 (0x0008) [UAdHocBeacon_X*]
31743
- ReplayGameInfo: UGameInfo_Replay_TA; // 0x04e8 (0x0008) [UGameInfo_Replay_TA*]
31744
- ServerMigrationTitle: string; // 0x04f0 (0x0010) [FString]
31745
- ServerMigrationBody: string; // 0x0500 (0x0010) [FString]
31746
- Scoreboard: UGFxData_Scoreboard_TA; // 0x0510 (0x0008) [UGFxData_Scoreboard_TA*]
31747
- DemoSpawnSelectionData: UGFxData_DemoSpawnSelection_TA; // 0x0518 (0x0008) [UGFxData_DemoSpawnSelection_TA*]
31748
- __VoteLambda__Delegate: FScriptDelegate; // 0x0520 (0x0018) [FScriptDelegate]
31545
+ PlayerRecordData: UGFxData_PlayerRecord_TA[]; // 0x0480 (0x0010) [TArray<UGFxData_PlayerRecord_TA*>]
31546
+ bAttackTargetActive: boolean; // 0x0490 (0x0004) [bool : 0x1]
31547
+ bShowedDisconnectMessage: boolean; // 0x0490 (0x0004) [bool : 0x2]
31548
+ AttackTargetWorldPosition: FVector; // 0x0494 (0x000c) [FVector]
31549
+ AttackTargetPositionOffset: FVector; // 0x04a0 (0x000c) [FVector]
31550
+ CloseScoreboardTime: number; // 0x04ac (0x0004) [float]
31551
+ PendingShowAddMessagePlayers: UPRI_TA[]; // 0x04b0 (0x0010) [TArray<UPRI_TA*>]
31552
+ LastTarget: UActor; // 0x04c0 (0x0008) [UActor*]
31553
+ TestLastLogTime: number; // 0x04c8 (0x0004) [float]
31554
+ CarDisplayingBoost: UCar_TA; // 0x04d0 (0x0008) [UCar_TA*]
31555
+ AdHocBeacon: UAdHocBeacon_X; // 0x04d8 (0x0008) [UAdHocBeacon_X*]
31556
+ ReplayGameInfo: UGameInfo_Replay_TA; // 0x04e0 (0x0008) [UGameInfo_Replay_TA*]
31557
+ ServerMigrationTitle: string; // 0x04e8 (0x0010) [FString]
31558
+ ServerMigrationBody: string; // 0x04f8 (0x0010) [FString]
31559
+ Scoreboard: UGFxData_Scoreboard_TA; // 0x0508 (0x0008) [UGFxData_Scoreboard_TA*]
31560
+ DemoSpawnSelectionData: UGFxData_DemoSpawnSelection_TA; // 0x0510 (0x0008) [UGFxData_DemoSpawnSelection_TA*]
31561
+ __VoteLambda__Delegate: FScriptDelegate; // 0x0518 (0x0018) [FScriptDelegate]
31749
31562
  };
31750
31563
 
31751
31564
  // GFxHUD_TA Functions
@@ -31860,12 +31673,12 @@ export type UGFxHUD_TA = UHUDBase_TA & {
31860
31673
 
31861
31674
  /**
31862
31675
  * Class TAGame.GFxHUD_GameEditor_TA
31863
- * Size: 0x0548
31676
+ * Size: 0x0540
31864
31677
  * Extends: UGFxHUD_TA
31865
31678
  */
31866
31679
  export type UGFxHUD_GameEditor_TA = UGFxHUD_TA & {
31867
- EditorData: UGFxData_TrainingModeEditor_TA; // 0x0538 (0x0008) [UGFxData_TrainingModeEditor_TA*]
31868
- TrainingGameEvent: UGameEvent_TrainingEditor_TA; // 0x0540 (0x0008) [UGameEvent_TrainingEditor_TA*]
31680
+ EditorData: UGFxData_TrainingModeEditor_TA; // 0x0530 (0x0008) [UGFxData_TrainingModeEditor_TA*]
31681
+ TrainingGameEvent: UGameEvent_TrainingEditor_TA; // 0x0538 (0x0008) [UGameEvent_TrainingEditor_TA*]
31869
31682
  };
31870
31683
 
31871
31684
  // GFxHUD_GameEditor_TA Functions
@@ -31875,13 +31688,13 @@ export type UGFxHUD_GameEditor_TA = UGFxHUD_TA & {
31875
31688
 
31876
31689
  /**
31877
31690
  * Class TAGame.GFxHUD_Soccar_TA
31878
- * Size: 0x0550
31691
+ * Size: 0x0548
31879
31692
  * Extends: UGFxHUD_TA
31880
31693
  */
31881
31694
  export type UGFxHUD_Soccar_TA = UGFxHUD_TA & {
31882
- SoccarGame: UGameEvent_Soccar_TA; // 0x0538 (0x0008) [UGameEvent_Soccar_TA*]
31883
- GFxServerPerformanceStats: UGFxData_ServerPerformanceStats_TA; // 0x0540 (0x0008) [UGFxData_ServerPerformanceStats_TA*]
31884
- PreMatchLobby: UPreMatchLobby_TA; // 0x0548 (0x0008) [UPreMatchLobby_TA*]
31695
+ SoccarGame: UGameEvent_Soccar_TA; // 0x0530 (0x0008) [UGameEvent_Soccar_TA*]
31696
+ GFxServerPerformanceStats: UGFxData_ServerPerformanceStats_TA; // 0x0538 (0x0008) [UGFxData_ServerPerformanceStats_TA*]
31697
+ PreMatchLobby: UPreMatchLobby_TA; // 0x0540 (0x0008) [UPreMatchLobby_TA*]
31885
31698
  };
31886
31699
 
31887
31700
  // GFxHUD_Soccar_TA Functions
@@ -31912,21 +31725,21 @@ export type UGFxHUD_Soccar_TA = UGFxHUD_TA & {
31912
31725
 
31913
31726
  /**
31914
31727
  * Class TAGame.GFxHUD_KnockOut_TA
31915
- * Size: 0x0588
31728
+ * Size: 0x0580
31916
31729
  * Extends: UGFxHUD_Soccar_TA
31917
31730
  */
31918
31731
  export type UGFxHUD_KnockOut_TA = UGFxHUD_Soccar_TA & {
31919
- KnockOutGame: UGameEvent_KnockOut_TA; // 0x0550 (0x0008) [UGameEvent_KnockOut_TA*]
31920
- KnockOutCarData: UGFxData_CarKnockOut_TA; // 0x0558 (0x0008) [UGFxData_CarKnockOut_TA*]
31921
- ViewportClient: UGameViewportClient_TA; // 0x0560 (0x0008) [UGameViewportClient_TA*]
31922
- DefaultMinZOffsetValue: number; // 0x0568 (0x0004) [int32]
31923
- DefaultMaxZOffsetValue: number; // 0x056c (0x0004) [int32]
31924
- LowMinZOffsetClampValue: number; // 0x0570 (0x0004) [int32]
31925
- HighMinZOffsetClampValue: number; // 0x0574 (0x0004) [int32]
31926
- LowMaxZOffsetClampValue: number; // 0x0578 (0x0004) [int32]
31927
- HighMaxZOffsetClampValue: number; // 0x057c (0x0004) [int32]
31928
- MinSqDistance: number; // 0x0580 (0x0004) [int32]
31929
- MaxSqDistance: number; // 0x0584 (0x0004) [int32]
31732
+ KnockOutGame: UGameEvent_KnockOut_TA; // 0x0548 (0x0008) [UGameEvent_KnockOut_TA*]
31733
+ KnockOutCarData: UGFxData_CarKnockOut_TA; // 0x0550 (0x0008) [UGFxData_CarKnockOut_TA*]
31734
+ ViewportClient: UGameViewportClient_TA; // 0x0558 (0x0008) [UGameViewportClient_TA*]
31735
+ DefaultMinZOffsetValue: number; // 0x0560 (0x0004) [int32]
31736
+ DefaultMaxZOffsetValue: number; // 0x0564 (0x0004) [int32]
31737
+ LowMinZOffsetClampValue: number; // 0x0568 (0x0004) [int32]
31738
+ HighMinZOffsetClampValue: number; // 0x056c (0x0004) [int32]
31739
+ LowMaxZOffsetClampValue: number; // 0x0570 (0x0004) [int32]
31740
+ HighMaxZOffsetClampValue: number; // 0x0574 (0x0004) [int32]
31741
+ MinSqDistance: number; // 0x0578 (0x0004) [int32]
31742
+ MaxSqDistance: number; // 0x057c (0x0004) [int32]
31930
31743
  };
31931
31744
 
31932
31745
  // GFxHUD_KnockOut_TA Functions
@@ -31942,22 +31755,22 @@ export type UGFxHUD_KnockOut_TA = UGFxHUD_Soccar_TA & {
31942
31755
 
31943
31756
  /**
31944
31757
  * Class TAGame.GFxHUD_Spectator_TA
31945
- * Size: 0x0598
31758
+ * Size: 0x0590
31946
31759
  * Extends: UGFxHUD_TA
31947
31760
  */
31948
31761
  export type UGFxHUD_Spectator_TA = UGFxHUD_TA & {
31949
- ViewerData: UGFxData_ReplayViewer_TA; // 0x0538 (0x0008) [UGFxData_ReplayViewer_TA*]
31950
- ZoomSpeed: number; // 0x0540 (0x0004) [float]
31951
- ZoomClickTime: number; // 0x0544 (0x0004) [float]
31952
- GameHUD: UGFxHUD_TA; // 0x0548 (0x0008) [UGFxHUD_TA*]
31953
- TargetPlayerPRI: UPRI_TA; // 0x0550 (0x0008) [UPRI_TA*]
31954
- bZoomIn: boolean; // 0x0558 (0x0004) [bool : 0x1]
31955
- bZoomOut: boolean; // 0x0558 (0x0004) [bool : 0x2]
31956
- bReplayTimeSkipped: boolean; // 0x0558 (0x0004) [bool : 0x4]
31957
- ZoomInTime: number; // 0x055c (0x0004) [float]
31958
- ZoomOutTime: number; // 0x0560 (0x0004) [float]
31959
- __EventTargetPlayerPRIChanged__Delegate: FScriptDelegate; // 0x0568 (0x0018) [FScriptDelegate]
31960
- __OpenMenuWithKeycodeDelegate__Delegate: FScriptDelegate; // 0x0580 (0x0018) [FScriptDelegate]
31762
+ ViewerData: UGFxData_ReplayViewer_TA; // 0x0530 (0x0008) [UGFxData_ReplayViewer_TA*]
31763
+ ZoomSpeed: number; // 0x0538 (0x0004) [float]
31764
+ ZoomClickTime: number; // 0x053c (0x0004) [float]
31765
+ GameHUD: UGFxHUD_TA; // 0x0540 (0x0008) [UGFxHUD_TA*]
31766
+ TargetPlayerPRI: UPRI_TA; // 0x0548 (0x0008) [UPRI_TA*]
31767
+ bZoomIn: boolean; // 0x0550 (0x0004) [bool : 0x1]
31768
+ bZoomOut: boolean; // 0x0550 (0x0004) [bool : 0x2]
31769
+ bReplayTimeSkipped: boolean; // 0x0550 (0x0004) [bool : 0x4]
31770
+ ZoomInTime: number; // 0x0554 (0x0004) [float]
31771
+ ZoomOutTime: number; // 0x0558 (0x0004) [float]
31772
+ __EventTargetPlayerPRIChanged__Delegate: FScriptDelegate; // 0x0560 (0x0018) [FScriptDelegate]
31773
+ __OpenMenuWithKeycodeDelegate__Delegate: FScriptDelegate; // 0x0578 (0x0018) [FScriptDelegate]
31961
31774
  };
31962
31775
 
31963
31776
  // GFxHUD_Spectator_TA Functions
@@ -32010,15 +31823,15 @@ export type UGFxHUD_Spectator_TA = UGFxHUD_TA & {
32010
31823
 
32011
31824
  /**
32012
31825
  * Class TAGame.GFxHUD_Replay_TA
32013
- * Size: 0x05B8
31826
+ * Size: 0x05B0
32014
31827
  * Extends: UGFxHUD_Spectator_TA
32015
31828
  */
32016
31829
  export type UGFxHUD_Replay_TA = UGFxHUD_Spectator_TA & {
32017
- Game: UGameInfo_Replay_TA; // 0x0598 (0x0008) [UGameInfo_Replay_TA*]
32018
- PrevKeyframeBufferTime: number; // 0x05a0 (0x0004) [float]
32019
- bUserPaused: boolean; // 0x05a4 (0x0004) [bool : 0x1]
32020
- bPausedForEndOfReplay: boolean; // 0x05a4 (0x0004) [bool : 0x2]
32021
- ReferencedProducts: UProductAsset_TA[]; // 0x05a8 (0x0010) [TArray<UProductAsset_TA*>]
31830
+ Game: UGameInfo_Replay_TA; // 0x0590 (0x0008) [UGameInfo_Replay_TA*]
31831
+ PrevKeyframeBufferTime: number; // 0x0598 (0x0004) [float]
31832
+ bUserPaused: boolean; // 0x059c (0x0004) [bool : 0x1]
31833
+ bPausedForEndOfReplay: boolean; // 0x059c (0x0004) [bool : 0x2]
31834
+ ReferencedProducts: UProductAsset_TA[]; // 0x05a0 (0x0010) [TArray<UProductAsset_TA*>]
32022
31835
  };
32023
31836
 
32024
31837
  // GFxHUD_Replay_TA Functions
@@ -32043,18 +31856,18 @@ export type UGFxHUD_Replay_TA = UGFxHUD_Spectator_TA & {
32043
31856
 
32044
31857
  /**
32045
31858
  * Class TAGame.GFxHUD_Season_TA
32046
- * Size: 0x0550
31859
+ * Size: 0x0548
32047
31860
  * Extends: UGFxHUD_Soccar_TA
32048
31861
  */
32049
31862
  export type UGFxHUD_Season_TA = UGFxHUD_Soccar_TA & {};
32050
31863
 
32051
31864
  /**
32052
31865
  * Class TAGame.GFxHUD_Training_TA
32053
- * Size: 0x0558
31866
+ * Size: 0x0550
32054
31867
  * Extends: UGFxHUD_Soccar_TA
32055
31868
  */
32056
31869
  export type UGFxHUD_Training_TA = UGFxHUD_Soccar_TA & {
32057
- TrainingData: UGFxData_Training_TA; // 0x0550 (0x0008) [UGFxData_Training_TA*]
31870
+ TrainingData: UGFxData_Training_TA; // 0x0548 (0x0008) [UGFxData_Training_TA*]
32058
31871
  };
32059
31872
 
32060
31873
  // GFxHUD_Training_TA Functions
@@ -32296,6 +32109,7 @@ export type UGFxShell_TA = UGFxShell_X & {
32296
32109
  // __GFxShell_TA__HandleSaveDataLoaded_0x1(_: UOnlineStorageSyncManager_TA, Task: UAsyncTask): void
32297
32110
  // __GFxShell_TA__HandleBanned_0x1(_: UGFxModal_X): void
32298
32111
  // static __GFxShell_TA__InitPlaylistSkills_0x1(P: UGameSettingPlaylist_X): boolean
32112
+ // DebugHitTest(triggerMode: string, bShowClassInfo: boolean): void
32299
32113
  // static ReplaceHtmlEntities(Text: string): string
32300
32114
  // static GetData(ForPlayer: ULocalPlayer_X): UGFxDataStore_X
32301
32115
  // static GetShell(ForPlayer: ULocalPlayer_X): UGFxShell_TA
@@ -33358,12 +33172,13 @@ export type UInterpTrackInstVehicleToggle_TA = UInterpTrackInstToggle & {
33358
33172
 
33359
33173
  /**
33360
33174
  * Class TAGame.InterpTrackPostProcess_TA
33361
- * Size: 0x03B0
33175
+ * Size: 0x03B4
33362
33176
  * Extends: UInterpTrackToggle
33363
33177
  */
33364
33178
  export type UInterpTrackPostProcess_TA = UInterpTrackToggle & {
33365
33179
  SettingsToApply: FPostProcessSettings; // 0x00e0 (0x0168) [FPostProcessSettings]
33366
33180
  PreviousCameraSettings: FPostProcessSettings; // 0x0248 (0x0168) [FPostProcessSettings]
33181
+ bSettingsApplied: boolean; // 0x03b0 (0x0004) [bool : 0x1]
33367
33182
  };
33368
33183
 
33369
33184
  /**
@@ -33979,15 +33794,16 @@ export type ULoadoutSequencer_TA = UObject & {
33979
33794
 
33980
33795
  /**
33981
33796
  * Class TAGame.LoadoutSet_TA
33982
- * Size: 0x00C8
33797
+ * Size: 0x00D0
33983
33798
  * Extends: UObject
33984
33799
  */
33985
33800
  export type ULoadoutSet_TA = UObject & {
33986
33801
  LoadoutSetName: string; // 0x0060 (0x0010) [FString]
33987
33802
  Loadouts: ULoadout_TA; // 0x0070 (0x0010) [ULoadout_TA*]
33988
- __EventChanged__Delegate: FScriptDelegate; // 0x0080 (0x0018) [FScriptDelegate]
33989
- __EventProductEquipped__Delegate: FScriptDelegate; // 0x0098 (0x0018) [FScriptDelegate]
33990
- __EventOnlineProductEquipped__Delegate: FScriptDelegate; // 0x00b0 (0x0018) [FScriptDelegate]
33803
+ UseCount: number; // 0x0080 (0x0004) [int32]
33804
+ __EventChanged__Delegate: FScriptDelegate; // 0x0088 (0x0018) [FScriptDelegate]
33805
+ __EventProductEquipped__Delegate: FScriptDelegate; // 0x00a0 (0x0018) [FScriptDelegate]
33806
+ __EventOnlineProductEquipped__Delegate: FScriptDelegate; // 0x00b8 (0x0018) [FScriptDelegate]
33991
33807
  };
33992
33808
 
33993
33809
  // LoadoutSet_TA Functions
@@ -34308,13 +34124,14 @@ export type UMapPrefsMetrics_TA = UMetricsGroup_X & {};
34308
34124
 
34309
34125
  /**
34310
34126
  * Class TAGame.MapPrefsSave_TA
34311
- * Size: 0x0100
34127
+ * Size: 0x0108
34312
34128
  * Extends: UJsonSaveObject_TA
34313
34129
  */
34314
34130
  export type UMapPrefsSave_TA = UJsonSaveObject_TA & {
34315
34131
  MapPrefs: FPlaylistMapPrefs[]; // 0x00d0 (0x0010) [TArray<FPlaylistMapPrefs>]
34316
34132
  SelectedFreeplayMap: FName; // 0x00e0 (0x0008) [FName]
34317
- __EventUsedAllMapVotes__Delegate: FScriptDelegate; // 0x00e8 (0x0018) [FScriptDelegate]
34133
+ SelectedFreeplayMode: number; // 0x00e8 (0x0004) [int32]
34134
+ __EventUsedAllMapVotes__Delegate: FScriptDelegate; // 0x00f0 (0x0018) [FScriptDelegate]
34318
34135
  };
34319
34136
 
34320
34137
  // MapPrefsSave_TA Functions
@@ -34764,45 +34581,59 @@ export type UMatchSeries_TA = UObject & {
34764
34581
 
34765
34582
  /**
34766
34583
  * Class TAGame.MatchStatsExporter_TA
34767
- * Size: 0x01D0
34584
+ * Size: 0x0210
34768
34585
  * Extends: UObject
34769
34586
  */
34770
34587
  export type UMatchStatsExporter_TA = UObject & {
34771
34588
  Port: number; // 0x0060 (0x0004) [int32]
34772
- PacketSendRate: number; // 0x0064 (0x0004) [float]
34773
- UpdateStateEventName: string; // 0x0068 (0x0010) [FString]
34774
- ClockUpdatedEventName: string; // 0x0078 (0x0010) [FString]
34775
- MatchCreatedEventName: string; // 0x0088 (0x0010) [FString]
34776
- ReplayCreatedEventName: string; // 0x0098 (0x0010) [FString]
34777
- MatchDestroyedEventName: string; // 0x00a8 (0x0010) [FString]
34778
- MatchInitializedEventName: string; // 0x00b8 (0x0010) [FString]
34779
- MatchCountdownEventName: string; // 0x00c8 (0x0010) [FString]
34780
- RoundStartedEventName: string; // 0x00d8 (0x0010) [FString]
34781
- ReplayWillEndEventName: string; // 0x00e8 (0x0010) [FString]
34782
- ReplayPlaybackStartEventName: string; // 0x00f8 (0x0010) [FString]
34783
- ReplayPlaybackEndEventName: string; // 0x0108 (0x0010) [FString]
34784
- PodiumSpotlightStartedEvent: string; // 0x0118 (0x0010) [FString]
34785
- MatchEndedEventName: string; // 0x0128 (0x0010) [FString]
34786
- StatFeedEventName: string; // 0x0138 (0x0010) [FString]
34787
- ScoreDataEventName: string; // 0x0148 (0x0010) [FString]
34788
- BallHitEventName: string; // 0x0158 (0x0010) [FString]
34789
- MatchPausedEventName: string; // 0x0168 (0x0010) [FString]
34790
- MatchUnpausedEventName: string; // 0x0178 (0x0010) [FString]
34791
- CrossbarHitEventName: string; // 0x0188 (0x0010) [FString]
34792
- LastBallExplosionLocation: FVector; // 0x0198 (0x000c) [FVector]
34793
- StagedHitEvent: UStagedBallHitEvent; // 0x01a8 (0x0008) [UStagedBallHitEvent*]
34794
- LastBallHitter: UPRI_TA; // 0x01b0 (0x0008) [UPRI_TA*]
34795
- LastBallHitSpeed: number; // 0x01b8 (0x0004) [float]
34796
- PostHitBallSpeed: number; // 0x01bc (0x0004) [float]
34797
- CurrentGameEvent: UGameEvent_Soccar_TA; // 0x01c0 (0x0008) [UGameEvent_Soccar_TA*]
34798
- PrimaryPC: UPlayerControllerBase_TA; // 0x01c8 (0x0008) [UPlayerControllerBase_TA*]
34589
+ WebPort: number; // 0x0064 (0x0004) [int32]
34590
+ PacketSendRate: number; // 0x0068 (0x0004) [float]
34591
+ bSocketsCreated: boolean; // 0x006c (0x0004) [bool : 0x1]
34592
+ UpdateStateEventName: string; // 0x0070 (0x0010) [FString]
34593
+ ClockUpdatedEventName: string; // 0x0080 (0x0010) [FString]
34594
+ MatchCreatedEventName: string; // 0x0090 (0x0010) [FString]
34595
+ ReplayCreatedEventName: string; // 0x00a0 (0x0010) [FString]
34596
+ MatchDestroyedEventName: string; // 0x00b0 (0x0010) [FString]
34597
+ MatchInitializedEventName: string; // 0x00c0 (0x0010) [FString]
34598
+ MatchCountdownEventName: string; // 0x00d0 (0x0010) [FString]
34599
+ RoundStartedEventName: string; // 0x00e0 (0x0010) [FString]
34600
+ ReplayWillEndEventName: string; // 0x00f0 (0x0010) [FString]
34601
+ ReplayPlaybackStartEventName: string; // 0x0100 (0x0010) [FString]
34602
+ ReplayPlaybackEndEventName: string; // 0x0110 (0x0010) [FString]
34603
+ PodiumSpotlightStartedEvent: string; // 0x0120 (0x0010) [FString]
34604
+ MatchEndedEventName: string; // 0x0130 (0x0010) [FString]
34605
+ StatFeedEventName: string; // 0x0140 (0x0010) [FString]
34606
+ ScoreDataEventName: string; // 0x0150 (0x0010) [FString]
34607
+ BallHitEventName: string; // 0x0160 (0x0010) [FString]
34608
+ MatchPausedEventName: string; // 0x0170 (0x0010) [FString]
34609
+ MatchUnpausedEventName: string; // 0x0180 (0x0010) [FString]
34610
+ CrossbarHitEventName: string; // 0x0190 (0x0010) [FString]
34611
+ PlayerJoinedEventName: string; // 0x01a0 (0x0010) [FString]
34612
+ PlayerLeftEventName: string; // 0x01b0 (0x0010) [FString]
34613
+ BoostPickupEventName: string; // 0x01c0 (0x0010) [FString]
34614
+ LastBallExplosionLocation: FVector; // 0x01d0 (0x000c) [FVector]
34615
+ StagedHitEvent: UStagedBallHitEvent; // 0x01e0 (0x0008) [UStagedBallHitEvent*]
34616
+ LastBallHitter: UPRI_TA; // 0x01e8 (0x0008) [UPRI_TA*]
34617
+ LastBallHitSpeed: number; // 0x01f0 (0x0004) [float]
34618
+ PostHitBallSpeed: number; // 0x01f4 (0x0004) [float]
34619
+ CommandManager: USocketCommandManager_TA; // 0x01f8 (0x0008) [USocketCommandManager_TA*]
34620
+ CurrentGameEvent: UGameEvent_Soccar_TA; // 0x0200 (0x0008) [UGameEvent_Soccar_TA*]
34621
+ PrimaryPC: UPlayerControllerBase_TA; // 0x0208 (0x0008) [UPlayerControllerBase_TA*]
34799
34622
  };
34800
34623
 
34801
34624
  // MatchStatsExporter_TA Functions
34802
- // TickSocketManager(): void
34625
+ // TickSocketManagers(): void
34803
34626
  // SendDataToSockets(JsonData: string): void
34804
- // CreateSocketManager(): boolean
34627
+ // CreateSocketManagers(): boolean
34628
+ // ProcessSocketCommand(CommandJson: string): void
34805
34629
  // BroadcastEvent(EventName: string, Data: string): void
34630
+ // HandleBoostPickup(Pickup: UVehiclePickup_TA): void
34631
+ // IsReplayObjectSeeking(Replay: UReplay_TA): boolean
34632
+ // IsReplaySeeking(): boolean
34633
+ // GetBoostPickupEvent(Pickup: UVehiclePickup_Boost_TA): FBoostPickupEvent
34634
+ // BroadcastPlayerChangeEvent(PRI: UPRI_TA, bJoined: boolean): void
34635
+ // HandlePlayerRemoved(GameEvent: UGameEvent_TA, PRI: UPRI_TA): void
34636
+ // HandlePlayerAdded(GameEvent: UGameEvent_TA, PRI: UPRI_TA): void
34806
34637
  // HandlePauseChanged(): void
34807
34638
  // HandleScoreDataChanged(Director: UReplayDirector_TA): void
34808
34639
  // GetGoalScoreDataEvent(Director: UReplayDirector_TA): FGoalScoreDataEvent
@@ -34830,11 +34661,14 @@ export type UMatchStatsExporter_TA = UObject & {
34830
34661
  // GetColorHexCode(InColor: FLinearColor): string
34831
34662
  // GetTeamState(Team: UTeam_TA): FTeamUpdateState
34832
34663
  // static ToKph(Speed: number): number
34664
+ // IsInReplay(): boolean
34665
+ // AllowSpectatorData(): boolean
34833
34666
  // AllowExtraPlayerStateData(PRI: UPRI_TA): boolean
34834
34667
  // GetPlayerState(PRI: UPRI_TA): FPlayerUpdateState
34835
34668
  // GetMatchGUID(): string
34836
34669
  // UpdateGameEventState(): void
34837
34670
  // HandleGameEvent(): void
34671
+ // static IsStatsAPIRunning(): boolean
34838
34672
  // Init(): boolean
34839
34673
 
34840
34674
  /**
@@ -37304,7 +37138,6 @@ export type UOnlineGame_TA = UOnlineGame_X & {
37304
37138
  };
37305
37139
 
37306
37140
  // OnlineGame_TA Functions
37307
- // __OnlineGame_TA__OnInit_0x1(): void
37308
37141
  // __OnlineGame_TA__GetSessionPlayerIds_0x5(P: FUniqueNetId): boolean
37309
37142
  // __OnlineGame_TA__GetSessionPlayerIds_0x4(P: UPlayerReplicationInfo): FUniqueNetId
37310
37143
  // __OnlineGame_TA__GetSessionPlayerIds_0x3(P: UPlayerReplicationInfo): boolean
@@ -38149,9 +37982,20 @@ export type UOnlineSessionManager_TA = UOnlineSessionManager & {
38149
37982
  // OnlineSessionManager_TA Functions
38150
37983
  // __OnlineSessionManager_TA__GetRemoteSessionPlayerIds_0x4(F: FUniqueNetId): boolean
38151
37984
  // __OnlineSessionManager_TA__GetRemoteSessionPlayerIds_0x1(P: UPRI_TA): FUniqueNetId
37985
+ // GetExtraMatchDataString(): string
38152
37986
  // CanCrossplayTextChat(): boolean
38153
37987
  // GetRemoteSessionPlayerIds(): FUniqueNetId[]
38154
37988
 
37989
+ /**
37990
+ * Class TAGame.OnlineSettingsMetadata_TA
37991
+ * Size: 0x0068
37992
+ * Extends: UObject
37993
+ */
37994
+ export type UOnlineSettingsMetadata_TA = UObject & {
37995
+ SchemaVersion: number; // 0x0060 (0x0004) [int32]
37996
+ Checksum: number; // 0x0064 (0x0004) [int32]
37997
+ };
37998
+
38155
37999
  /**
38156
38000
  * Class TAGame.OnlineStorageConfig_TA
38157
38001
  * Size: 0x00C4
@@ -38792,7 +38636,7 @@ export type UPersona_TA = UObject & {
38792
38636
  // SetClubRole(InClubRole: EClubRole): void
38793
38637
  // SetHidden(bInHidden: boolean): void
38794
38638
  // SetCanShowAvatar(bInCanShowAvatar: boolean): void
38795
- // SetEpicAccountId(InEpicAccountId: string): void
38639
+ // SetEpicAccountId(InEpicAccountID: string): void
38796
38640
  // SetBlockStatus(bBlocked: boolean): void
38797
38641
  // NotifyOnNameSanitized(Callback: FScriptDelegate): void
38798
38642
  // SetPlayerNameSanitized(Original: string, Sanitized: string): void
@@ -39346,7 +39190,7 @@ export type UPlayerControllerBase_TA = UPlayerController_X & {
39346
39190
 
39347
39191
  /**
39348
39192
  * Class TAGame.PlayerController_TA
39349
- * Size: 0x0DC8
39193
+ * Size: 0x0D88
39350
39194
  * Extends: UPlayerControllerBase_TA
39351
39195
  */
39352
39196
  export type UPlayerController_TA = UPlayerControllerBase_TA & {
@@ -39361,9 +39205,10 @@ export type UPlayerController_TA = UPlayerControllerBase_TA & {
39361
39205
  bHandbrakePressed: boolean; // 0x09d0 (0x0004) [bool : 0x20]
39362
39206
  bHasPitchedOrRolled: boolean; // 0x09d0 (0x0004) [bool : 0x40]
39363
39207
  bAirPitchSafetyEnabled: boolean; // 0x09d0 (0x0004) [bool : 0x80]
39364
- bAllowAsymmetricalMute: boolean; // 0x09d0 (0x0004) [bool : 0x100]
39365
- bReportedPlayer: boolean; // 0x09d0 (0x0004) [bool : 0x200]
39366
- bUsePickupPressed: boolean; // 0x09d0 (0x0004) [bool : 0x400]
39208
+ bHoldingBallCamKey: boolean; // 0x09d0 (0x0004) [bool : 0x100]
39209
+ bAllowAsymmetricalMute: boolean; // 0x09d0 (0x0004) [bool : 0x200]
39210
+ bReportedPlayer: boolean; // 0x09d0 (0x0004) [bool : 0x400]
39211
+ bUsePickupPressed: boolean; // 0x09d0 (0x0004) [bool : 0x800]
39367
39212
  LoginURL: string; // 0x09d8 (0x0010) [FString]
39368
39213
  DeprecatedVoiceFilter: EVoiceFilter; // 0x09e8 (0x0001) [EVoiceFilter]
39369
39214
  QuickChatFilter: EChatFilter; // 0x09e9 (0x0001) [EChatFilter]
@@ -39427,33 +39272,29 @@ export type UPlayerController_TA = UPlayerControllerBase_TA & {
39427
39272
  PlayerReportedPostGameMessage: string; // 0x0bc8 (0x0010) [FString]
39428
39273
  CheckPlayerReportStatusMessage: string; // 0x0bd8 (0x0010) [FString]
39429
39274
  RoomCredentials: FVoiceRoomCredentials; // 0x0be8 (0x0030) [FVoiceRoomCredentials]
39430
- EOSGameClipsControllerArchetype: UEOSGameClipsController_TA; // 0x0c18 (0x0008) [UEOSGameClipsController_TA*]
39431
- EOSGameClipsController: UEOSGameClipsController_TA; // 0x0c20 (0x0008) [UEOSGameClipsController_TA*]
39432
- Prespawn: FPrespawnData; // 0x0c28 (0x001c) [FPrespawnData]
39433
- FreeplaySessionManager: UFreeplaySessionManager_TA; // 0x0c48 (0x0008) [UFreeplaySessionManager_TA*]
39434
- TargettedActor: UActor; // 0x0c50 (0x0008) [UActor*]
39435
- TextChatActor: UTextChatActor_TA; // 0x0c58 (0x0008) [UTextChatActor_TA*]
39436
- AntiCheatMessenger: UAntiCheatMessenger_TA; // 0x0c60 (0x0008) [UAntiCheatMessenger_TA*]
39437
- PickupButtonPressedSeconds: number; // 0x0c68 (0x0004) [float]
39438
- PickupActivationBuffer: number; // 0x0c6c (0x0004) [float]
39439
- GameplaySettingsSave: UGameplaySettingsSave_TA; // 0x0c70 (0x0008) [UGameplaySettingsSave_TA*]
39440
- CachedInputPitch: number; // 0x0c78 (0x0004) [float]
39441
- CachedInputYaw: number; // 0x0c7c (0x0004) [float]
39442
- SoccarGameEvent: UGameEvent_Soccar_TA; // 0x0c80 (0x0008) [UGameEvent_Soccar_TA*]
39443
- PresenceUpdateFrequency: number; // 0x0c88 (0x0004) [float]
39444
- __EventLaunchAccountPicker__Delegate: FScriptDelegate; // 0x0c90 (0x0018) [FScriptDelegate]
39445
- __EventLaunchControllerApplet__Delegate: FScriptDelegate; // 0x0ca8 (0x0018) [FScriptDelegate]
39446
- __EventMuteChanged__Delegate: FScriptDelegate; // 0x0cc0 (0x0018) [FScriptDelegate]
39447
- __EventTrainingEditorActorModified__Delegate: FScriptDelegate; // 0x0cd8 (0x0018) [FScriptDelegate]
39448
- __EventSelectCameraTarget__Delegate: FScriptDelegate; // 0x0cf0 (0x0018) [FScriptDelegate]
39449
- __EventConnectionTrackerAttached__Delegate: FScriptDelegate; // 0x0d08 (0x0018) [FScriptDelegate]
39450
- __EventChatMessage__Delegate: FScriptDelegate; // 0x0d20 (0x0018) [FScriptDelegate]
39451
- __EventOverrideInput__Delegate: FScriptDelegate; // 0x0d38 (0x0018) [FScriptDelegate]
39452
- __EventToggleScoreView__Delegate: FScriptDelegate; // 0x0d50 (0x0018) [FScriptDelegate]
39453
- __bReportedPlayer__ChangeNotify: FScriptDelegate; // 0x0d68 (0x0018) [FScriptDelegate]
39454
- __EOSGameClipsControllerArchetype__ChangeNotify: FScriptDelegate; // 0x0d80 (0x0018) [FScriptDelegate]
39455
- __EOSGameClipsController__ChangeNotify: FScriptDelegate; // 0x0d98 (0x0018) [FScriptDelegate]
39456
- __FreeplaySessionManager__ChangeNotify: FScriptDelegate; // 0x0db0 (0x0018) [FScriptDelegate]
39275
+ Prespawn: FPrespawnData; // 0x0c18 (0x001c) [FPrespawnData]
39276
+ FreeplaySessionManager: UFreeplaySessionManager_TA; // 0x0c38 (0x0008) [UFreeplaySessionManager_TA*]
39277
+ TargettedActor: UActor; // 0x0c40 (0x0008) [UActor*]
39278
+ TextChatActor: UTextChatActor_TA; // 0x0c48 (0x0008) [UTextChatActor_TA*]
39279
+ AntiCheatMessenger: UAntiCheatMessenger_TA; // 0x0c50 (0x0008) [UAntiCheatMessenger_TA*]
39280
+ PickupButtonPressedSeconds: number; // 0x0c58 (0x0004) [float]
39281
+ PickupActivationBuffer: number; // 0x0c5c (0x0004) [float]
39282
+ GameplaySettingsSave: UGameplaySettingsSave_TA; // 0x0c60 (0x0008) [UGameplaySettingsSave_TA*]
39283
+ CachedInputPitch: number; // 0x0c68 (0x0004) [float]
39284
+ CachedInputYaw: number; // 0x0c6c (0x0004) [float]
39285
+ SoccarGameEvent: UGameEvent_Soccar_TA; // 0x0c70 (0x0008) [UGameEvent_Soccar_TA*]
39286
+ PresenceUpdateFrequency: number; // 0x0c78 (0x0004) [float]
39287
+ __EventLaunchAccountPicker__Delegate: FScriptDelegate; // 0x0c80 (0x0018) [FScriptDelegate]
39288
+ __EventLaunchControllerApplet__Delegate: FScriptDelegate; // 0x0c98 (0x0018) [FScriptDelegate]
39289
+ __EventMuteChanged__Delegate: FScriptDelegate; // 0x0cb0 (0x0018) [FScriptDelegate]
39290
+ __EventTrainingEditorActorModified__Delegate: FScriptDelegate; // 0x0cc8 (0x0018) [FScriptDelegate]
39291
+ __EventSelectCameraTarget__Delegate: FScriptDelegate; // 0x0ce0 (0x0018) [FScriptDelegate]
39292
+ __EventConnectionTrackerAttached__Delegate: FScriptDelegate; // 0x0cf8 (0x0018) [FScriptDelegate]
39293
+ __EventChatMessage__Delegate: FScriptDelegate; // 0x0d10 (0x0018) [FScriptDelegate]
39294
+ __EventOverrideInput__Delegate: FScriptDelegate; // 0x0d28 (0x0018) [FScriptDelegate]
39295
+ __EventToggleScoreView__Delegate: FScriptDelegate; // 0x0d40 (0x0018) [FScriptDelegate]
39296
+ __bReportedPlayer__ChangeNotify: FScriptDelegate; // 0x0d58 (0x0018) [FScriptDelegate]
39297
+ __FreeplaySessionManager__ChangeNotify: FScriptDelegate; // 0x0d70 (0x0018) [FScriptDelegate]
39457
39298
  };
39458
39299
 
39459
39300
  // PlayerController_TA Functions
@@ -39485,8 +39326,6 @@ export type UPlayerController_TA = UPlayerControllerBase_TA & {
39485
39326
  // UpdateCrosshair(): void
39486
39327
  // __PlayerController_TA__ReceivedPlayer_0x1(BanSync: UBanSync_TA): void
39487
39328
  // __FreeplaySessionManager__ChangeNotifyFunc(): void
39488
- // __EOSGameClipsController__ChangeNotifyFunc(): void
39489
- // __EOSGameClipsControllerArchetype__ChangeNotifyFunc(): void
39490
39329
  // __bReportedPlayer__ChangeNotifyFunc(): void
39491
39330
  // GetViewedCar(): UCar_TA
39492
39331
  // NetClientInputRate(Rate: number): void
@@ -39610,7 +39449,6 @@ export type UPlayerController_TA = UPlayerControllerBase_TA & {
39610
39449
  // PressRearCamera(): void
39611
39450
  // ReleaseSecondaryCamera(): void
39612
39451
  // PressSecondaryCamera(): void
39613
- // CaptureClip(InGameClipInputType: string): void
39614
39452
  // ReadyUp(): void
39615
39453
  // ToggleScoreView(): void
39616
39454
  // Spectate(): void
@@ -39701,7 +39539,6 @@ export type UPlayerController_TA = UPlayerControllerBase_TA & {
39701
39539
  // AntiCheatAuthComplete(): boolean
39702
39540
  // AntiCheatPreventSpawnOnJoin(): boolean
39703
39541
  // GetAntiCheatMessenger(): UAntiCheatMessenger_TA
39704
- // InitEOSGameClipsController(): void
39705
39542
  // ReceivedPlayer(): void
39706
39543
  // InitFromGRI(GRI: UGRI_X): void
39707
39544
  // HandleGRISpawned(GRI: UGRI_X): void
@@ -39719,7 +39556,7 @@ export type UPlayerController_TA = UPlayerControllerBase_TA & {
39719
39556
 
39720
39557
  /**
39721
39558
  * Class TAGame.PlayerController_KnockOut_TA
39722
- * Size: 0x0DC8
39559
+ * Size: 0x0D88
39723
39560
  * Extends: UPlayerController_TA
39724
39561
  */
39725
39562
  export type UPlayerController_KnockOut_TA = UPlayerController_TA & {};
@@ -40212,6 +40049,21 @@ export type UPostMatchCelebrationPreviewer_TA = UComponent & {
40212
40049
  // HandleCarPreviewActorAdded(GameShare: UGameShare_TA, InPreviewActor: UCarPreviewActor_TA): void
40213
40050
  // Init(): void
40214
40051
 
40052
+ /**
40053
+ * Class TAGame.PostMatchMetrics_TA
40054
+ * Size: 0x0098
40055
+ * Extends: UMetricsGroup_X
40056
+ */
40057
+ export type UPostMatchMetrics_TA = UMetricsGroup_X & {
40058
+ LastMatchEndEpoch: bigint; // 0x0080 (0x0008) [uint64]
40059
+ LastMatchGuid: string; // 0x0088 (0x0010) [FString]
40060
+ };
40061
+
40062
+ // PostMatchMetrics_TA Functions
40063
+ // PostMatchPresence(MatchGUID: string, MatchEndEpoch: bigint, PlayerLeftEpoch: bigint): void
40064
+ // HandleMatchDestroyed(SoccarEvent: UGameEvent_Soccar_TA): void
40065
+ // RecordMatchEnded(SoccarEvent: UGameEvent_Soccar_TA): void
40066
+
40215
40067
  /**
40216
40068
  * Class TAGame.PostProcessManager_TA
40217
40069
  * Size: 0x0108
@@ -40355,7 +40207,7 @@ export type UPrespawnConfig_TA = UOnlineConfig_X & {
40355
40207
 
40356
40208
  /**
40357
40209
  * Class TAGame.PRI_TA
40358
- * Size: 0x0D40
40210
+ * Size: 0x0D60
40359
40211
  * Extends: UPRI_X
40360
40212
  */
40361
40213
  export type UPRI_TA = UPRI_X & {
@@ -40483,48 +40335,49 @@ export type UPRI_TA = UPRI_X & {
40483
40335
  ValidationFailedClearedSlots: UProductSlot_TA[]; // 0x0900 (0x0010) [TArray<UProductSlot_TA*>]
40484
40336
  DemoSelectionData: FDemoSpawnSelectionData; // 0x0910 (0x0030) [FDemoSpawnSelectionData]
40485
40337
  AnonymizedName: string; // 0x0940 (0x0010) [FString]
40486
- __EventGameEventChanged__Delegate: FScriptDelegate; // 0x0950 (0x0018) [FScriptDelegate]
40487
- __EventStatEvent__Delegate: FScriptDelegate; // 0x0968 (0x0018) [FScriptDelegate]
40488
- __EventRequestOverrideLoadout__Delegate: FScriptDelegate; // 0x0980 (0x0018) [FScriptDelegate]
40489
- __EventSelectedLoadout__Delegate: FScriptDelegate; // 0x0998 (0x0018) [FScriptDelegate]
40490
- __EventVanityChanged__Delegate: FScriptDelegate; // 0x09b0 (0x0018) [FScriptDelegate]
40491
- __EventStatTickerMessage__Delegate: FScriptDelegate; // 0x09c8 (0x0018) [FScriptDelegate]
40492
- __EventInvalidPsyonixID__Delegate: FScriptDelegate; // 0x09e0 (0x0018) [FScriptDelegate]
40493
- __EventReadyChanged__Delegate: FScriptDelegate; // 0x09f8 (0x0018) [FScriptDelegate]
40494
- __EventCarPreUpdate__Delegate: FScriptDelegate; // 0x0a10 (0x0018) [FScriptDelegate]
40495
- __EventCarSet__Delegate: FScriptDelegate; // 0x0a28 (0x0018) [FScriptDelegate]
40496
- __EventSplitScreenStatusChanged__Delegate: FScriptDelegate; // 0x0a40 (0x0018) [FScriptDelegate]
40497
- __EventDistracted__Delegate: FScriptDelegate; // 0x0a58 (0x0018) [FScriptDelegate]
40498
- __EventPersistentCameraSet__Delegate: FScriptDelegate; // 0x0a70 (0x0018) [FScriptDelegate]
40499
- __EventCameraChanged__Delegate: FScriptDelegate; // 0x0a88 (0x0018) [FScriptDelegate]
40500
- __EventPartyLeaderChanged__Delegate: FScriptDelegate; // 0x0aa0 (0x0018) [FScriptDelegate]
40501
- __EventScorePoint__Delegate: FScriptDelegate; // 0x0ab8 (0x0018) [FScriptDelegate]
40502
- __EventWonMVP__Delegate: FScriptDelegate; // 0x0ad0 (0x0018) [FScriptDelegate]
40503
- __EventStatTitlesSet__Delegate: FScriptDelegate; // 0x0ae8 (0x0018) [FScriptDelegate]
40504
- __EventPawnTypeChanged__Delegate: FScriptDelegate; // 0x0b00 (0x0018) [FScriptDelegate]
40505
- __EventCommittedProductStats__Delegate: FScriptDelegate; // 0x0b18 (0x0018) [FScriptDelegate]
40506
- __EventCommittedMatchStats__Delegate: FScriptDelegate; // 0x0b30 (0x0018) [FScriptDelegate]
40507
- __EventStartVoteToForfeitDisabledChanged__Delegate: FScriptDelegate; // 0x0b48 (0x0018) [FScriptDelegate]
40508
- __EventTitleChanged__Delegate: FScriptDelegate; // 0x0b60 (0x0018) [FScriptDelegate]
40509
- __EventSkillTierChanged__Delegate: FScriptDelegate; // 0x0b78 (0x0018) [FScriptDelegate]
40510
- __EventServerChangeTeamFailed__Delegate: FScriptDelegate; // 0x0b90 (0x0018) [FScriptDelegate]
40511
- __EventScoredGoal__Delegate: FScriptDelegate; // 0x0ba8 (0x0018) [FScriptDelegate]
40512
- __EventReplacingBotChanged__Delegate: FScriptDelegate; // 0x0bc0 (0x0018) [FScriptDelegate]
40513
- __EventMatchAdmin__Delegate: FScriptDelegate; // 0x0bd8 (0x0018) [FScriptDelegate]
40514
- __EventServerUnlockedAchievement__Delegate: FScriptDelegate; // 0x0bf0 (0x0018) [FScriptDelegate]
40515
- __EventSpectatorShortcutChanged__Delegate: FScriptDelegate; // 0x0c08 (0x0018) [FScriptDelegate]
40516
- __EventOwnerChanged__Delegate: FScriptDelegate; // 0x0c20 (0x0018) [FScriptDelegate]
40517
- __EventQuitSeverityChanged__Delegate: FScriptDelegate; // 0x0c38 (0x0018) [FScriptDelegate]
40518
- __EventIdleBannedChanged__Delegate: FScriptDelegate; // 0x0c50 (0x0018) [FScriptDelegate]
40519
- __EventCurrentVoiceRoomChanged__Delegate: FScriptDelegate; // 0x0c68 (0x0018) [FScriptDelegate]
40520
- __EventPlayerGoalExplosionChanged__Delegate: FScriptDelegate; // 0x0c80 (0x0018) [FScriptDelegate]
40521
- __EventInfectedStatusSet__Delegate: FScriptDelegate; // 0x0c98 (0x0018) [FScriptDelegate]
40522
- __EventNewlyInfected__Delegate: FScriptDelegate; // 0x0cb0 (0x0018) [FScriptDelegate]
40523
- __EventDemoSpawnSelectionDataChanged__Delegate: FScriptDelegate; // 0x0cc8 (0x0018) [FScriptDelegate]
40524
- __EventAnonymizationSettingsChanged__Delegate: FScriptDelegate; // 0x0ce0 (0x0018) [FScriptDelegate]
40525
- __bStayAsPartyActive__ChangeNotify: FScriptDelegate; // 0x0cf8 (0x0018) [FScriptDelegate]
40526
- __ReplicatedWorstNetQualityBeyondLatency__ChangeNotify: FScriptDelegate; // 0x0d10 (0x0018) [FScriptDelegate]
40527
- __ClubID__ChangeNotify: FScriptDelegate; // 0x0d28 (0x0018) [FScriptDelegate]
40338
+ AssetLoadouts: FLoadoutAssetNames; // 0x0950 (0x0020) [FLoadoutAssetNames]
40339
+ __EventGameEventChanged__Delegate: FScriptDelegate; // 0x0970 (0x0018) [FScriptDelegate]
40340
+ __EventStatEvent__Delegate: FScriptDelegate; // 0x0988 (0x0018) [FScriptDelegate]
40341
+ __EventRequestOverrideLoadout__Delegate: FScriptDelegate; // 0x09a0 (0x0018) [FScriptDelegate]
40342
+ __EventSelectedLoadout__Delegate: FScriptDelegate; // 0x09b8 (0x0018) [FScriptDelegate]
40343
+ __EventVanityChanged__Delegate: FScriptDelegate; // 0x09d0 (0x0018) [FScriptDelegate]
40344
+ __EventStatTickerMessage__Delegate: FScriptDelegate; // 0x09e8 (0x0018) [FScriptDelegate]
40345
+ __EventInvalidPsyonixID__Delegate: FScriptDelegate; // 0x0a00 (0x0018) [FScriptDelegate]
40346
+ __EventReadyChanged__Delegate: FScriptDelegate; // 0x0a18 (0x0018) [FScriptDelegate]
40347
+ __EventCarPreUpdate__Delegate: FScriptDelegate; // 0x0a30 (0x0018) [FScriptDelegate]
40348
+ __EventCarSet__Delegate: FScriptDelegate; // 0x0a48 (0x0018) [FScriptDelegate]
40349
+ __EventSplitScreenStatusChanged__Delegate: FScriptDelegate; // 0x0a60 (0x0018) [FScriptDelegate]
40350
+ __EventDistracted__Delegate: FScriptDelegate; // 0x0a78 (0x0018) [FScriptDelegate]
40351
+ __EventPersistentCameraSet__Delegate: FScriptDelegate; // 0x0a90 (0x0018) [FScriptDelegate]
40352
+ __EventCameraChanged__Delegate: FScriptDelegate; // 0x0aa8 (0x0018) [FScriptDelegate]
40353
+ __EventPartyLeaderChanged__Delegate: FScriptDelegate; // 0x0ac0 (0x0018) [FScriptDelegate]
40354
+ __EventScorePoint__Delegate: FScriptDelegate; // 0x0ad8 (0x0018) [FScriptDelegate]
40355
+ __EventWonMVP__Delegate: FScriptDelegate; // 0x0af0 (0x0018) [FScriptDelegate]
40356
+ __EventStatTitlesSet__Delegate: FScriptDelegate; // 0x0b08 (0x0018) [FScriptDelegate]
40357
+ __EventPawnTypeChanged__Delegate: FScriptDelegate; // 0x0b20 (0x0018) [FScriptDelegate]
40358
+ __EventCommittedProductStats__Delegate: FScriptDelegate; // 0x0b38 (0x0018) [FScriptDelegate]
40359
+ __EventCommittedMatchStats__Delegate: FScriptDelegate; // 0x0b50 (0x0018) [FScriptDelegate]
40360
+ __EventStartVoteToForfeitDisabledChanged__Delegate: FScriptDelegate; // 0x0b68 (0x0018) [FScriptDelegate]
40361
+ __EventTitleChanged__Delegate: FScriptDelegate; // 0x0b80 (0x0018) [FScriptDelegate]
40362
+ __EventSkillTierChanged__Delegate: FScriptDelegate; // 0x0b98 (0x0018) [FScriptDelegate]
40363
+ __EventServerChangeTeamFailed__Delegate: FScriptDelegate; // 0x0bb0 (0x0018) [FScriptDelegate]
40364
+ __EventScoredGoal__Delegate: FScriptDelegate; // 0x0bc8 (0x0018) [FScriptDelegate]
40365
+ __EventReplacingBotChanged__Delegate: FScriptDelegate; // 0x0be0 (0x0018) [FScriptDelegate]
40366
+ __EventMatchAdmin__Delegate: FScriptDelegate; // 0x0bf8 (0x0018) [FScriptDelegate]
40367
+ __EventServerUnlockedAchievement__Delegate: FScriptDelegate; // 0x0c10 (0x0018) [FScriptDelegate]
40368
+ __EventSpectatorShortcutChanged__Delegate: FScriptDelegate; // 0x0c28 (0x0018) [FScriptDelegate]
40369
+ __EventOwnerChanged__Delegate: FScriptDelegate; // 0x0c40 (0x0018) [FScriptDelegate]
40370
+ __EventQuitSeverityChanged__Delegate: FScriptDelegate; // 0x0c58 (0x0018) [FScriptDelegate]
40371
+ __EventIdleBannedChanged__Delegate: FScriptDelegate; // 0x0c70 (0x0018) [FScriptDelegate]
40372
+ __EventCurrentVoiceRoomChanged__Delegate: FScriptDelegate; // 0x0c88 (0x0018) [FScriptDelegate]
40373
+ __EventPlayerGoalExplosionChanged__Delegate: FScriptDelegate; // 0x0ca0 (0x0018) [FScriptDelegate]
40374
+ __EventInfectedStatusSet__Delegate: FScriptDelegate; // 0x0cb8 (0x0018) [FScriptDelegate]
40375
+ __EventNewlyInfected__Delegate: FScriptDelegate; // 0x0cd0 (0x0018) [FScriptDelegate]
40376
+ __EventDemoSpawnSelectionDataChanged__Delegate: FScriptDelegate; // 0x0ce8 (0x0018) [FScriptDelegate]
40377
+ __EventAnonymizationSettingsChanged__Delegate: FScriptDelegate; // 0x0d00 (0x0018) [FScriptDelegate]
40378
+ __bStayAsPartyActive__ChangeNotify: FScriptDelegate; // 0x0d18 (0x0018) [FScriptDelegate]
40379
+ __ReplicatedWorstNetQualityBeyondLatency__ChangeNotify: FScriptDelegate; // 0x0d30 (0x0018) [FScriptDelegate]
40380
+ __ClubID__ChangeNotify: FScriptDelegate; // 0x0d48 (0x0018) [FScriptDelegate]
40528
40381
  };
40529
40382
 
40530
40383
  // PRI_TA Functions
@@ -40532,6 +40385,7 @@ export type UPRI_TA = UPRI_X & {
40532
40385
  // __PRI_TA__ValidateLoadout_0x1(Prod: FLoadoutProductData): FProductInstanceID
40533
40386
  // static __PRI_TA__InitClientLoadoutAttributes_0x1(A: UProductAttribute_TA): boolean
40534
40387
  // __PRI_TA__InitFromAttributes_0x1(A: UProductAttribute_TA): boolean
40388
+ // __PRI_TA__OnLoadoutsSetInternal_0x1(P: number): string
40535
40389
  // __PRI_TA__UpdatePlayerBanner_0x2(PlayerVanity: UPlayerVanity_TA): void
40536
40390
  // __PRI_TA__UpdatePlayerBanner_0x1(PlayerVanity: UPlayerVanity_TA): void
40537
40391
  // __PRI_TA__UpdatePlayerAvatar_0x1(PlayerVanity: UPlayerVanity_TA): void
@@ -40676,6 +40530,7 @@ export type UPRI_TA = UPRI_X & {
40676
40530
  // SetReplayGameEvent(InGameEvent: UGameEvent_TA): void
40677
40531
  // SetGameEvent(InGameEvent: UGameEvent_TA): void
40678
40532
  // ValidateReplicatedLoadout(TeamIndex: number): void
40533
+ // UpdateAssetLoadoutTitle(): void
40679
40534
  // OnLoadoutsSetInternal(): void
40680
40535
  // AreLoadoutsSet(): boolean
40681
40536
  // OnLoadoutsOnlineSet(): void
@@ -40795,7 +40650,7 @@ export type UPRI_TA = UPRI_X & {
40795
40650
 
40796
40651
  /**
40797
40652
  * Class TAGame.PRI_Breakout_TA
40798
- * Size: 0x0D40
40653
+ * Size: 0x0D60
40799
40654
  * Extends: UPRI_TA
40800
40655
  */
40801
40656
  export type UPRI_Breakout_TA = UPRI_TA & {};
@@ -40805,7 +40660,7 @@ export type UPRI_Breakout_TA = UPRI_TA & {};
40805
40660
 
40806
40661
  /**
40807
40662
  * Class TAGame.PRI_KeepUp_TA
40808
- * Size: 0x0D40
40663
+ * Size: 0x0D60
40809
40664
  * Extends: UPRI_TA
40810
40665
  */
40811
40666
  export type UPRI_KeepUp_TA = UPRI_TA & {};
@@ -40815,31 +40670,31 @@ export type UPRI_KeepUp_TA = UPRI_TA & {};
40815
40670
 
40816
40671
  /**
40817
40672
  * Class TAGame.PRI_KnockOut_TA
40818
- * Size: 0x0DE0
40673
+ * Size: 0x0E00
40819
40674
  * Extends: UPRI_TA
40820
40675
  */
40821
40676
  export type UPRI_KnockOut_TA = UPRI_TA & {
40822
- GameEvent_KO: UGameEvent_KnockOut_TA; // 0x0d40 (0x0008) [UGameEvent_KnockOut_TA*]
40823
- bShowMatchPlacement: boolean; // 0x0d48 (0x0004) [bool : 0x1]
40824
- bIsEliminated: boolean; // 0x0d48 (0x0004) [bool : 0x2]
40825
- bIsActiveMVP: boolean; // 0x0d48 (0x0004) [bool : 0x4]
40826
- Knockouts: number; // 0x0d4c (0x0004) [int32]
40827
- StackedKnockoutCount: number; // 0x0d50 (0x0004) [int32]
40828
- LastKnockoutTime: number; // 0x0d54 (0x0004) [float]
40829
- MaxKnockoutStackTime: number; // 0x0d58 (0x0004) [float]
40830
- KnockoutAssists: number; // 0x0d5c (0x0004) [int32]
40831
- KnockoutDeaths: number; // 0x0d60 (0x0004) [int32]
40832
- DamageCaused: number; // 0x0d64 (0x0004) [int32]
40833
- Hits: number; // 0x0d68 (0x0004) [int32]
40834
- Grabs: number; // 0x0d6c (0x0004) [int32]
40835
- Blocks: number; // 0x0d70 (0x0004) [int32]
40836
- EliminationOrder: number; // 0x0d74 (0x0004) [int32]
40837
- MatchPlacement: number; // 0x0d78 (0x0004) [int32]
40838
- SpectateDelaySeconds: number; // 0x0d7c (0x0004) [int32]
40839
- __EventKnockedOut__Delegate: FScriptDelegate; // 0x0d80 (0x0018) [FScriptDelegate]
40840
- __EventActiveMVPChanged__Delegate: FScriptDelegate; // 0x0d98 (0x0018) [FScriptDelegate]
40841
- __EventLivesChanged__Delegate: FScriptDelegate; // 0x0db0 (0x0018) [FScriptDelegate]
40842
- __EventEliminated__Delegate: FScriptDelegate; // 0x0dc8 (0x0018) [FScriptDelegate]
40677
+ GameEvent_KO: UGameEvent_KnockOut_TA; // 0x0d60 (0x0008) [UGameEvent_KnockOut_TA*]
40678
+ bShowMatchPlacement: boolean; // 0x0d68 (0x0004) [bool : 0x1]
40679
+ bIsEliminated: boolean; // 0x0d68 (0x0004) [bool : 0x2]
40680
+ bIsActiveMVP: boolean; // 0x0d68 (0x0004) [bool : 0x4]
40681
+ Knockouts: number; // 0x0d6c (0x0004) [int32]
40682
+ StackedKnockoutCount: number; // 0x0d70 (0x0004) [int32]
40683
+ LastKnockoutTime: number; // 0x0d74 (0x0004) [float]
40684
+ MaxKnockoutStackTime: number; // 0x0d78 (0x0004) [float]
40685
+ KnockoutAssists: number; // 0x0d7c (0x0004) [int32]
40686
+ KnockoutDeaths: number; // 0x0d80 (0x0004) [int32]
40687
+ DamageCaused: number; // 0x0d84 (0x0004) [int32]
40688
+ Hits: number; // 0x0d88 (0x0004) [int32]
40689
+ Grabs: number; // 0x0d8c (0x0004) [int32]
40690
+ Blocks: number; // 0x0d90 (0x0004) [int32]
40691
+ EliminationOrder: number; // 0x0d94 (0x0004) [int32]
40692
+ MatchPlacement: number; // 0x0d98 (0x0004) [int32]
40693
+ SpectateDelaySeconds: number; // 0x0d9c (0x0004) [int32]
40694
+ __EventKnockedOut__Delegate: FScriptDelegate; // 0x0da0 (0x0018) [FScriptDelegate]
40695
+ __EventActiveMVPChanged__Delegate: FScriptDelegate; // 0x0db8 (0x0018) [FScriptDelegate]
40696
+ __EventLivesChanged__Delegate: FScriptDelegate; // 0x0dd0 (0x0018) [FScriptDelegate]
40697
+ __EventEliminated__Delegate: FScriptDelegate; // 0x0de8 (0x0018) [FScriptDelegate]
40843
40698
  };
40844
40699
 
40845
40700
  // PRI_KnockOut_TA Functions
@@ -40866,6 +40721,7 @@ export type UPRI_KnockOut_TA = UPRI_TA & {
40866
40721
  // SetShowMatchPlacement(bInShowMatchPlacement: boolean): void
40867
40722
  // OnEliminated(SpectateDelay: number): void
40868
40723
  // ShouldChooseTeamWhenSpectating(): boolean
40724
+ // HasPlayerTeam(): boolean
40869
40725
  // HandleDemolished(Victim: UCar_TA, Data: FDemolishData): void
40870
40726
  // SetCar(NewCar: UCar_TA): void
40871
40727
  // SetGameEvent(InGameEvent: UGameEvent_TA): void
@@ -40877,7 +40733,7 @@ export type UPRI_KnockOut_TA = UPRI_TA & {
40877
40733
 
40878
40734
  /**
40879
40735
  * Class TAGame.PRI_Possession_TA
40880
- * Size: 0x0D40
40736
+ * Size: 0x0D60
40881
40737
  * Extends: UPRI_TA
40882
40738
  */
40883
40739
  export type UPRI_Possession_TA = UPRI_TA & {};
@@ -42140,11 +41996,12 @@ export type UProductAttribute_Schematic_TA = UProductAttribute_TA & {};
42140
41996
 
42141
41997
  /**
42142
41998
  * Class TAGame.ProductAttribute_SetPreviewObjectSpeedShaderParam_TA
42143
- * Size: 0x0084
41999
+ * Size: 0x00A0
42144
42000
  * Extends: UProductAttribute_TA
42145
42001
  */
42146
42002
  export type UProductAttribute_SetPreviewObjectSpeedShaderParam_TA = UProductAttribute_TA & {
42147
42003
  PreviewSpeedToUse: number; // 0x0080 (0x0004) [float]
42004
+ PreviewSpeedCurve: FInterpCurveFloat; // 0x0088 (0x0018) [FInterpCurveFloat]
42148
42005
  };
42149
42006
 
42150
42007
  /**
@@ -42461,6 +42318,7 @@ export type UProductDatabase_TA = UObject & {
42461
42318
  // DoesPlayerOwnProduct(PlayerID: FUniqueNetId, ProductID: number, bCheckUnlockMethod: boolean): boolean
42462
42319
  // RemoveIncompatibleProducts(OutProducts: number[], OutOnlineProducts: FProductInstanceID[]): void
42463
42320
  // ReplaceIncompatibleProduct(ProductID: number, EquippedProducts: number[]): number
42321
+ // GetBaseBodyForSpecialEditionVariant(EquippedBody: UProduct_TA): UProductAsset_Body_TA
42464
42322
  // CanEquip(ProductID: number, EquippedProducts: number[]): boolean
42465
42323
  // ConvertProductIDs(ProductIDs: number[], OutProducts: UProduct_TA[]): void
42466
42324
  // LoadAssetByName(AssetName: FName): UProductAsset_TA
@@ -43699,6 +43557,7 @@ export type UProfileGameplaySave_TA = UJsonSaveObject_TA & {
43699
43557
  bAllowTargetedNews_Functional: boolean; // 0x00d0 (0x0004) [bool : 0x200]
43700
43558
  bHideHUD: boolean; // 0x00d0 (0x0004) [bool : 0x400]
43701
43559
  bAutoSkipGoalReplay: boolean; // 0x00d0 (0x0004) [bool : 0x800]
43560
+ bPolicyRemediationPreviouslyIssued: boolean; // 0x00d0 (0x0004) [bool : 0x1000]
43702
43561
  HUDMessageThreshold: EHUDMessageLevel; // 0x00d4 (0x0001) [EHUDMessageLevel]
43703
43562
  RankInfoDisplayType: ERankInfoDisplayType; // 0x00d5 (0x0001) [ERankInfoDisplayType]
43704
43563
  NameplateMode: ENameplateMode; // 0x00d6 (0x0001) [ENameplateMode]
@@ -43758,6 +43617,7 @@ export type UProfileLoadoutSave_TA = UJsonSaveObject_TA & {
43758
43617
  // OnEquippedLoadOutChanged(): void
43759
43618
  // HandleEquippedLoadoutChanged(InLoadoutSet: ULoadoutSet_TA, InLoadout: ULoadout_TA): void
43760
43619
  // HandleLoadoutChanged(LoadoutSet: ULoadoutSet_TA, Loadout: ULoadout_TA): void
43620
+ // RecordEquippedLoadoutUsage(): void
43761
43621
  // SetPreviewTeam(TeamIndex: number): void
43762
43622
  // RenamePreset(Index: number, NewName: string): void
43763
43623
  // EquipLoadoutSet(InLoadoutSet: ULoadoutSet_TA): void
@@ -44143,7 +44003,7 @@ export type UPsyNetService_VoiceChatMatchToken_TA = UPsyNetClientService_X & {
44143
44003
 
44144
44004
  /**
44145
44005
  * Class TAGame.Pylon_Soccar_TA
44146
- * Size: 0x0530
44006
+ * Size: 0x053C
44147
44007
  * Extends: UPylon
44148
44008
  */
44149
44009
  export type UPylon_Soccar_TA = UPylon & {
@@ -44158,7 +44018,9 @@ export type UPylon_Soccar_TA = UPylon & {
44158
44018
  GroundZ: number; // 0x0518 (0x0004) [float]
44159
44019
  PodiumSpotlightOverride: FVector; // 0x051c (0x000c) [FVector]
44160
44020
  PodiumSpotlightZ: number; // 0x0528 (0x0004) [float]
44161
- bRandomBallSpawnPoint: boolean; // 0x052c (0x0004) [bool : 0x1]
44021
+ TerritoryWallScale: FVector; // 0x052c (0x000c) [FVector]
44022
+ bRandomBallSpawnPoint: boolean; // 0x0538 (0x0004) [bool : 0x1]
44023
+ bWinnersExplosionEnabled: boolean; // 0x0538 (0x0004) [bool : 0x2]
44162
44024
  };
44163
44025
 
44164
44026
  // Pylon_Soccar_TA Functions
@@ -49310,7 +49172,7 @@ export type USettingsSnapshotManager_TA = UObject & {
49310
49172
  Player: ULocalPlayer_TA; // 0x0090 (0x0008) [ULocalPlayer_TA*]
49311
49173
  RegisteredSettings: UJsonSaveObject_TA[]; // 0x0098 (0x0010) [TArray<UJsonSaveObject_TA*>]
49312
49174
  PayloadChecksum: number; // 0x00a8 (0x0004) [int32]
49313
- schemaVersion: number; // 0x00ac (0x0004) [int32]
49175
+ SchemaVersion: number; // 0x00ac (0x0004) [int32]
49314
49176
  Config: UOnlineStorageConfig_TA; // 0x00b0 (0x0008) [UOnlineStorageConfig_TA*]
49315
49177
  __EventSettingsSnapshotUpdated__Delegate: FScriptDelegate; // 0x00b8 (0x0018) [FScriptDelegate]
49316
49178
  };
@@ -49654,6 +49516,7 @@ export type UShopTabsConfig_TA = UOnlineConfig_X & {
49654
49516
  // GetInvalidShopRegionWarning(Shop: UGFxData_ShopCatalogue_TA): string
49655
49517
  // GetNoShopItemsWarning(Shop: UGFxData_ShopCatalogue_TA): string
49656
49518
  // ValidateShop(Shop: UGFxData_ShopCatalogue_TA): boolean
49519
+ // IsValidEsportsTeamShop(Shop: UGFxData_ShopCatalogue_TA): boolean
49657
49520
  // IsValidEsportsTeamRegion(InRegion: string): boolean
49658
49521
  // GetEsportsTeamRegion(EsportsTeamRow: UGFxData_ShopCatalogue_TA): string
49659
49522
  // Construct(): void
@@ -49916,6 +49779,126 @@ export type USkyLightVolumeComponent_TA = USkyLightComponent & {
49916
49779
  // SkyLightVolumeComponent_TA Functions
49917
49780
  // SetLowerLightProperties(NewBrightness: number, NewLightColor: FColor): void
49918
49781
 
49782
+ /**
49783
+ * Class TAGame.SocketCommand_TA
49784
+ * Size: 0x0070
49785
+ * Extends: UObject
49786
+ */
49787
+ export type USocketCommand_TA = UObject & {
49788
+ Command: string; // 0x0060 (0x0010) [FString]
49789
+ };
49790
+
49791
+ // SocketCommand_TA Functions
49792
+ // static GetReplayViewer(): UGFxData_ReplayViewer_TA
49793
+ // CanApply(CommandJson: UJsonObject): boolean
49794
+ // Apply(): void
49795
+
49796
+ /**
49797
+ * Class TAGame.SocketCommand_ChangePOV_TA
49798
+ * Size: 0x0090
49799
+ * Extends: USocketCommand_TA
49800
+ */
49801
+ export type USocketCommand_ChangePOV_TA = USocketCommand_TA & {
49802
+ Focus: string; // 0x0070 (0x0010) [FString]
49803
+ Perspective: string; // 0x0080 (0x0010) [FString]
49804
+ };
49805
+
49806
+ // SocketCommand_ChangePOV_TA Functions
49807
+ // IsNumeric(S: string): boolean
49808
+ // GetFocusActorString(PRI: UPRI_TA): string
49809
+ // GetPRIForShortcut(InShortcut: number): UPRI_TA
49810
+ // Apply(): void
49811
+ // CanApply(CommandJson: UJsonObject): boolean
49812
+
49813
+ /**
49814
+ * Class TAGame.SocketCommand_Replay_TA
49815
+ * Size: 0x0070
49816
+ * Extends: USocketCommand_TA
49817
+ */
49818
+ export type USocketCommand_Replay_TA = USocketCommand_TA & {};
49819
+
49820
+ // SocketCommand_Replay_TA Functions
49821
+ // CanApply(CommandJson: UJsonObject): boolean
49822
+
49823
+ /**
49824
+ * Class TAGame.SocketCommand_GameSpeed_TA
49825
+ * Size: 0x0074
49826
+ * Extends: USocketCommand_Replay_TA
49827
+ */
49828
+ export type USocketCommand_GameSpeed_TA = USocketCommand_Replay_TA & {
49829
+ Speed: number; // 0x0070 (0x0004) [float]
49830
+ };
49831
+
49832
+ // SocketCommand_GameSpeed_TA Functions
49833
+ // Apply(): void
49834
+ // CanApply(CommandJson: UJsonObject): boolean
49835
+
49836
+ /**
49837
+ * Class TAGame.SocketCommand_HUDVisibility_TA
49838
+ * Size: 0x0074
49839
+ * Extends: USocketCommand_TA
49840
+ */
49841
+ export type USocketCommand_HUDVisibility_TA = USocketCommand_TA & {
49842
+ bVisible: boolean; // 0x0070 (0x0004) [bool : 0x1]
49843
+ };
49844
+
49845
+ // SocketCommand_HUDVisibility_TA Functions
49846
+ // Apply(): void
49847
+ // CanApply(CommandJson: UJsonObject): boolean
49848
+
49849
+ /**
49850
+ * Class TAGame.SocketCommand_LoadReplay_TA
49851
+ * Size: 0x0090
49852
+ * Extends: USocketCommand_TA
49853
+ */
49854
+ export type USocketCommand_LoadReplay_TA = USocketCommand_TA & {
49855
+ Filename: string; // 0x0070 (0x0010) [FString]
49856
+ Path: string; // 0x0080 (0x0010) [FString]
49857
+ };
49858
+
49859
+ // SocketCommand_LoadReplay_TA Functions
49860
+ // Apply(): void
49861
+ // CanApply(CommandJson: UJsonObject): boolean
49862
+
49863
+ /**
49864
+ * Class TAGame.SocketCommand_PauseMatch_TA
49865
+ * Size: 0x0074
49866
+ * Extends: USocketCommand_TA
49867
+ */
49868
+ export type USocketCommand_PauseMatch_TA = USocketCommand_TA & {
49869
+ bPaused: boolean; // 0x0070 (0x0004) [bool : 0x1]
49870
+ };
49871
+
49872
+ // SocketCommand_PauseMatch_TA Functions
49873
+ // Apply(): void
49874
+ // CanApply(CommandJson: UJsonObject): boolean
49875
+
49876
+ /**
49877
+ * Class TAGame.SocketCommand_SeekReplay_TA
49878
+ * Size: 0x0078
49879
+ * Extends: USocketCommand_Replay_TA
49880
+ */
49881
+ export type USocketCommand_SeekReplay_TA = USocketCommand_Replay_TA & {
49882
+ frame: number; // 0x0070 (0x0004) [int32]
49883
+ TimeSeconds: number; // 0x0074 (0x0004) [float]
49884
+ };
49885
+
49886
+ // SocketCommand_SeekReplay_TA Functions
49887
+ // Apply(): void
49888
+ // CanApply(CommandJson: UJsonObject): boolean
49889
+
49890
+ /**
49891
+ * Class TAGame.SocketCommandManager_TA
49892
+ * Size: 0x0070
49893
+ * Extends: UObject
49894
+ */
49895
+ export type USocketCommandManager_TA = UObject & {
49896
+ PossibleCommands: USocketCommand_TA[]; // 0x0060 (0x0010) [TArray<USocketCommand_TA*>]
49897
+ };
49898
+
49899
+ // SocketCommandManager_TA Functions
49900
+ // ProcessCommand(CommandJson: string): void
49901
+
49919
49902
  /**
49920
49903
  * Class TAGame.SonyPricingInfo_TA
49921
49904
  * Size: 0x0078
@@ -50117,20 +50100,20 @@ export type USpawnPointGroup_TA = UObject & {
50117
50100
 
50118
50101
  /**
50119
50102
  * Class TAGame.SpecialAttachment_TA
50120
- * Size: 0x07F8
50103
+ * Size: 0x0810
50121
50104
  * Extends: URBActor_TA
50122
50105
  */
50123
50106
  export type USpecialAttachment_TA = URBActor_TA & {
50124
- Offset: FVector; // 0x07c0 (0x000c) [FVector]
50125
- StaticMesh: UStaticMeshComponent; // 0x07d0 (0x0008) [UStaticMeshComponent*]
50126
- BallHitMultiplier: number; // 0x07d8 (0x0004) [float]
50127
- CarHitMultiplier: number; // 0x07dc (0x0004) [float]
50128
- CarHitVerticalMultiplier: number; // 0x07e0 (0x0004) [float]
50129
- CarHitTorque: number; // 0x07e4 (0x0004) [float]
50130
- bUseCarsBump: boolean; // 0x07e8 (0x0004) [bool : 0x1]
50131
- bDemolishOnHit: boolean; // 0x07e8 (0x0004) [bool : 0x2]
50132
- bDemolishTeam: boolean; // 0x07e8 (0x0004) [bool : 0x4]
50133
- AttachedCar: UCar_TA; // 0x07f0 (0x0008) [UCar_TA*]
50107
+ Offset: FVector; // 0x07d8 (0x000c) [FVector]
50108
+ StaticMesh: UStaticMeshComponent; // 0x07e8 (0x0008) [UStaticMeshComponent*]
50109
+ BallHitMultiplier: number; // 0x07f0 (0x0004) [float]
50110
+ CarHitMultiplier: number; // 0x07f4 (0x0004) [float]
50111
+ CarHitVerticalMultiplier: number; // 0x07f8 (0x0004) [float]
50112
+ CarHitTorque: number; // 0x07fc (0x0004) [float]
50113
+ bUseCarsBump: boolean; // 0x0800 (0x0004) [bool : 0x1]
50114
+ bDemolishOnHit: boolean; // 0x0800 (0x0004) [bool : 0x2]
50115
+ bDemolishTeam: boolean; // 0x0800 (0x0004) [bool : 0x4]
50116
+ AttachedCar: UCar_TA; // 0x0808 (0x0008) [UCar_TA*]
50134
50117
  };
50135
50118
 
50136
50119
  // SpecialAttachment_TA Functions
@@ -50300,6 +50283,7 @@ export type USpecialPickup_TA = UCarComponent_TA & {
50300
50283
  // CanPickup(InCar: UCar_TA): boolean
50301
50284
  // ApplyPickup(InCar: UCar_TA): USpecialPickup_TA
50302
50285
  // RecordHit(HitActor: URBActor_TA, Normal: FVector, HitType: EBallHitType): void
50286
+ // GetArchetypeName(): FName
50303
50287
  // EventDeactivated(InCar: UCar_TA, Pickup: USpecialPickup_TA): void
50304
50288
  // EventActivated(InCar: UCar_TA, Pickup: USpecialPickup_TA): void
50305
50289
 
@@ -51892,9 +51876,11 @@ export type UStreamerSafeAnonymizationUtils_TA = UObject & {
51892
51876
  };
51893
51877
 
51894
51878
  // StreamerSafeAnonymizationUtils_TA Functions
51895
- // __StreamerSafeAnonymizationUtils_TA__HandleLocalProfileSet_0x1(Settings: UProfileGameplaySave_TA): void
51896
51879
  // Destroy(): void
51897
51880
  // InvokeCurrentCallback(): void
51881
+ // ClearAnonymizationSettings(): void
51882
+ // HandleAnonymizationSaveRemoved(Settings: UProfileGameplaySave_TA): void
51883
+ // HandleAnonymizationSaveAdded(Settings: UProfileGameplaySave_TA): void
51898
51884
  // HandleLocalProfileSet(LP: ULocalPlayer_TA): void
51899
51885
  // SubscribeToLocalAnonymizationSettings(Callback: FScriptDelegate): void
51900
51886
  // OnAnonymizationChanged(): void
@@ -53630,10 +53616,18 @@ export type UTraceableSpawnPoint_TA = UActor & {
53630
53616
 
53631
53617
  /**
53632
53618
  * Class TAGame.TrackerWallDynamicMeshActor_TA
53633
- * Size: 0x0270
53619
+ * Size: 0x0290
53634
53620
  * Extends: UDynamicMeshActor_TA
53635
53621
  */
53636
- export type UTrackerWallDynamicMeshActor_TA = UDynamicMeshActor_TA & {};
53622
+ export type UTrackerWallDynamicMeshActor_TA = UDynamicMeshActor_TA & {
53623
+ WallBorder: UStaticMeshComponent; // 0x0270 (0x0008) [UStaticMeshComponent*]
53624
+ WallGlow: UStaticMeshComponent; // 0x0278 (0x0008) [UStaticMeshComponent*]
53625
+ WallMesh: UStaticMeshComponent; // 0x0280 (0x0008) [UStaticMeshComponent*]
53626
+ MapPylon: UPylon_Soccar_TA; // 0x0288 (0x0008) [UPylon_Soccar_TA*]
53627
+ };
53628
+
53629
+ // TrackerWallDynamicMeshActor_TA Functions
53630
+ // HandlePylonAdded(): void
53637
53631
 
53638
53632
  /**
53639
53633
  * Class TAGame.TradeConfig_TA
@@ -54270,7 +54264,7 @@ export type UUIConfig_TA = UOnlineConfig_X & {
54270
54264
  MainMenuTeamColors: FTeamColor[]; // 0x0088 (0x0010) [TArray<FTeamColor>]
54271
54265
  XPDataRanges: number[]; // 0x0098 (0x0010) [TArray<int32>]
54272
54266
  TradeConfirmationLockoutSeconds: number; // 0x00a8 (0x0004) [int32]
54273
- SupportURL: string; // 0x00b0 (0x0010) [FString]
54267
+ SupportUrl: string; // 0x00b0 (0x0010) [FString]
54274
54268
  CurrentActiveSeason: number; // 0x00c0 (0x0004) [int32]
54275
54269
  __MainMenuBG__ChangeNotify: FScriptDelegate; // 0x00c8 (0x0018) [FScriptDelegate]
54276
54270
  };