@rive-app/webgl 2.19.3 → 2.19.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/rive.js +40 -3
- package/rive.js.map +1 -1
- package/rive.wasm +0 -0
- package/rive_fallback.wasm +0 -0
package/package.json
CHANGED
package/rive.js
CHANGED
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@@ -4053,7 +4053,7 @@ Ie();
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/* 2 */
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/***/ ((module) => {
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-
module.exports = JSON.parse('{"name":"@rive-app/webgl","version":"2.19.
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+
module.exports = JSON.parse('{"name":"@rive-app/webgl","version":"2.19.4","description":"Rive\'s webgl based web api.","main":"rive.js","homepage":"https://rive.app","repository":{"type":"git","url":"https://github.com/rive-app/rive-wasm/tree/master/js"},"keywords":["rive","animation"],"author":"Rive","contributors":["Luigi Rosso <luigi@rive.app> (https://rive.app)","Maxwell Talbot <max@rive.app> (https://rive.app)","Arthur Vivian <arthur@rive.app> (https://rive.app)","Umberto Sonnino <umberto@rive.app> (https://rive.app)","Matthew Sullivan <matt.j.sullivan@gmail.com> (mailto:matt.j.sullivan@gmail.com)"],"license":"MIT","files":["rive.js","rive.wasm","rive_fallback.wasm","rive.js.map","rive.d.ts","rive_advanced.mjs.d.ts"],"typings":"rive.d.ts","dependencies":{},"browser":{"fs":false,"path":false}}');
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/***/ }),
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/* 3 */
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@@ -4263,7 +4263,40 @@ var registerTouchInteractions = function (_a) {
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typeof window === "undefined") {
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return null;
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}
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/**
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* After a touchend event, some browsers may fire synthetic mouse events
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* (mouseover, mousedown, mousemove, mouseup) if the touch interaction did not cause
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* any default action (such as scrolling).
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*
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* This is done to simulate the behavior of a mouse for applications that do not support
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* touch events.
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*
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* We're keeping track of the previous event to not send the synthetic mouse events if the
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* touch event was a click (touchstart -> touchend).
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*
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* This is only needed when `isTouchScrollEnabled` is false
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* When true, `preventDefault()` is called which prevents this behaviour.
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**/
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var _prevEventType = null;
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var _syntheticEventsActive = false;
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var processEventCallback = function (event) {
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// Exit early out of all synthetic mouse events
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// https://stackoverflow.com/questions/9656990/how-to-prevent-simulated-mouse-events-in-mobile-browsers
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// https://stackoverflow.com/questions/25572070/javascript-touchend-versus-click-dilemma
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if (_syntheticEventsActive && event instanceof MouseEvent) {
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// Synthetic event finished
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if (event.type == "mouseup") {
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_syntheticEventsActive = false;
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}
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return;
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}
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// Test if it's a "touch click". This could cause the browser to send
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// synthetic mouse events.
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_syntheticEventsActive =
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isTouchScrollEnabled &&
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event.type === "touchend" &&
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_prevEventType === "touchstart";
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_prevEventType = event.type;
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var boundingRect = event.currentTarget.getBoundingClientRect();
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var _a = getClientCoordinates(event, isTouchScrollEnabled), clientX = _a.clientX, clientY = _a.clientY;
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if (!clientX && !clientY) {
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@@ -4343,8 +4376,12 @@ var registerTouchInteractions = function (_a) {
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canvas.addEventListener("mousemove", callback);
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canvas.addEventListener("mousedown", callback);
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canvas.addEventListener("mouseup", callback);
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-
canvas.addEventListener("touchmove", callback
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-
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canvas.addEventListener("touchmove", callback, {
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passive: isTouchScrollEnabled,
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});
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canvas.addEventListener("touchstart", callback, {
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passive: isTouchScrollEnabled,
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});
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canvas.addEventListener("touchend", callback);
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return function () {
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canvas.removeEventListener("mouseover", callback);
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