@rive-app/webgl-single 2.9.3 → 2.10.0

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@@ -90,6 +90,15 @@ export interface RiveCanvas {
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  * @param requestID - ID of the requestAnimationFrame request to cancel
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  */
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  cancelAnimationFrame(requestID: number): void;
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+ /**
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+ * A Rive-specific function to "flush" queued up draw calls from using the renderer.
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+ *
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+ * This should only be invoked once at the end of a loop in a regular JS
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+ * requestAnimationFrame loop, and should not be used with the Rive-wrapped
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+ * requestAnimationFrame (aka, the requestAnimationFrame() API on this object) as that
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+ * API will handle flushing the draw calls implicitly.
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+ */
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+ resolveAnimationFrame(): void;
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  /**
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  * Debugging tool to showcase the FPS in the corner of the screen in a new div. If a callback
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  * function is provided, this function passes the FPS count to the callback instead of creating a