@rive-app/webgl-single 2.4.3 → 2.5.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rive-app/webgl-single",
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- "version": "2.4.3",
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+ "version": "2.5.0",
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  "description": "Rive's webgl based web api with bundled wasm.",
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  "main": "rive.js",
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  "homepage": "https://rive.app",
package/rive.d.ts CHANGED
@@ -3,6 +3,7 @@ import * as rc from "./rive_advanced.mjs";
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  * Generic type for a parameterless void callback
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  */
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  export type VoidCallback = () => void;
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+ export type AssetLoadCallback = (asset: rc.FileAsset, bytes: Uint8Array) => Boolean;
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  /**
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  * Type for artboard bounds
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  */
@@ -189,6 +190,11 @@ export interface RiveParameters {
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  layout?: Layout;
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  autoplay?: boolean;
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  useOffscreenRenderer?: boolean;
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+ /**
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+ * Allow the runtime to automatically load assets hosted in Rive's CDN.
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+ * enabled by default.
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+ */
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+ enableRiveAssetCDN?: boolean;
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  /**
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  * Turn off Rive Listeners. This means state machines that have Listeners
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  * will not be invoked, and also, no event listeners pertaining to Listeners
@@ -215,6 +221,7 @@ export interface RiveParameters {
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  onLoop?: EventCallback;
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  onStateChange?: EventCallback;
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  onAdvance?: EventCallback;
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+ assetLoader?: AssetLoadCallback;
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  /**
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  * @deprecated Use `onLoad()` instead
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  */
@@ -282,9 +289,11 @@ export declare class Rive {
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  private eventManager;
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  private taskQueue;
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  private animator;
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+ private assetLoader;
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  private static readonly missingErrorMessage;
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  private shouldDisableRiveListeners;
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  private automaticallyHandleEvents;
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+ private enableRiveAssetCDN;
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  durations: number[];
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  frameTimes: number[];
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  frameCount: number;
@@ -524,4 +533,6 @@ export declare const Testing: {
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  EventManager: typeof EventManager;
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  TaskQueueManager: typeof TaskQueueManager;
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  };
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+ export declare const decodeImage: (bytes: Uint8Array) => Promise<any>;
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+ export declare const decodeFont: (bytes: Uint8Array) => Promise<any>;
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  export {};