@rive-app/webgl-single 2.35.4 → 2.37.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/rive.d.ts +27 -17
- package/rive.js +955 -737
- package/rive.js.map +1 -1
- package/rive_advanced.mjs.d.ts +5 -0
package/package.json
CHANGED
package/rive.d.ts
CHANGED
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@@ -1,5 +1,8 @@
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1
1
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import * as rc from "./rive_advanced.mjs";
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2
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+
import { RuntimeLoader, type RuntimeCallback } from "./runtimeLoader";
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3
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+
import { ImageWrapper, AudioWrapper, FontWrapper, RiveFont as RiveFontClassUtil } from "./utils";
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export type AssetLoadCallback = (asset: rc.FileAsset, bytes: Uint8Array) => Boolean;
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export { RiveFontClassUtil as RiveFont };
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export type { FileAsset, AudioAsset, FontAsset, ImageAsset, } from "./rive_advanced.mjs";
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7
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/**
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* Generic type for a parameterless void callback
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@@ -65,20 +68,7 @@ export declare class Layout {
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runtimeFit(rive: rc.RiveCanvas): rc.Fit;
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runtimeAlignment(rive: rc.RiveCanvas): rc.Alignment;
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}
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68
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-
export type RuntimeCallback
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69
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-
export declare class RuntimeLoader {
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70
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private static runtime;
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71
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-
private static isLoading;
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72
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-
private static callBackQueue;
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73
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-
private static rive;
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74
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-
private static wasmURL;
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75
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private constructor();
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-
private static loadRuntime;
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static getInstance(callback: RuntimeCallback): void;
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static awaitInstance(): Promise<rc.RiveCanvas>;
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79
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-
static setWasmUrl(url: string): void;
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static getWasmUrl(): string;
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-
}
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export { RuntimeLoader, type RuntimeCallback };
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export declare enum StateMachineInputType {
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Number = 56,
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Trigger = 58,
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@@ -270,6 +260,13 @@ export interface RiveParameters {
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* Enum with drawing options for optimizations
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*/
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drawingOptions?: DrawOptimizationOptions;
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/**
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* Emit performance.mark / performance.measure entries for load lifecycle
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* events and the first 3 render frames. Useful for profiling Rive's
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* contribution to load and render time in browser devtools.
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* False by default.
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*/
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enablePerfMarks?: boolean;
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onLoad?: EventCallback;
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onLoadError?: EventCallback;
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onPlay?: EventCallback;
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@@ -334,6 +331,11 @@ export interface RiveFileParameters {
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enableRiveAssetCDN?: boolean;
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onLoad?: EventCallback;
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onLoadError?: EventCallback;
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/**
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* Emit performance.mark / performance.measure entries for load lifecycle
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* events. False by default.
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*/
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enablePerfMarks?: boolean;
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}
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export declare class RiveFile implements rc.FinalizableTarget {
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private static readonly missingErrorMessage;
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@@ -344,6 +346,7 @@ export declare class RiveFile implements rc.FinalizableTarget {
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private file;
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private assetLoader;
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private enableRiveAssetCDN;
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private enablePerfMarks;
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private eventManager;
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private referenceCount;
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private destroyed;
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@@ -353,6 +356,8 @@ export declare class RiveFile implements rc.FinalizableTarget {
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private releaseFile;
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private releaseBindableArtboards;
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private initData;
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private loadRiveFileBytes;
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private loadRuntime;
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init(): Promise<void>;
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private fireLoadError;
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/**
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@@ -436,6 +441,7 @@ export declare class Rive {
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private _viewModelInstance;
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private _dataEnums;
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private drawOptimization;
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private enablePerfMarks;
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durations: number[];
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frameTimes: number[];
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frameCount: number;
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@@ -918,6 +924,10 @@ export declare class ViewModelInstance {
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incrementReferenceCount(): void;
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decrementReferenceCount(): void;
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get properties(): rc.ViewModelProperty[];
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/**
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* Get the name of the ViewModel definition this instance was created from.
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*/
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get viewModelName(): string;
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internalIncrementReferenceCount(): void;
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cleanup(): void;
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}
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@@ -1037,18 +1047,18 @@ export declare const Testing: {
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* Be sure to call `.unref()` on the audio once it is no longer needed. This
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* allows the engine to clean it up when it is not used by any more animations.
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*/
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-
export declare const decodeAudio: (bytes: Uint8Array) => Promise<
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export declare const decodeAudio: (bytes: Uint8Array) => Promise<AudioWrapper>;
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/**
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* Decodes bytes into an image.
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*
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* Be sure to call `.unref()` on the image once it is no longer needed. This
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* allows the engine to clean it up when it is not used by any more animations.
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*/
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export declare const decodeImage: (bytes: Uint8Array) => Promise<
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export declare const decodeImage: (bytes: Uint8Array) => Promise<ImageWrapper>;
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/**
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* Decodes bytes into a font.
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*
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* Be sure to call `.unref()` on the font once it is no longer needed. This
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* allows the engine to clean it up when it is not used by any more animations.
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*/
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-
export declare const decodeFont: (bytes: Uint8Array) => Promise<
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export declare const decodeFont: (bytes: Uint8Array) => Promise<FontWrapper>;
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