@rive-app/webgl-single 2.22.0 → 2.23.1

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rive-app/webgl-single",
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- "version": "2.22.0",
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+ "version": "2.23.1",
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  "description": "Rive's webgl based web api with bundled wasm.",
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  "main": "rive.js",
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  "homepage": "https://rive.app",
package/rive.d.ts CHANGED
@@ -357,6 +357,8 @@ export declare class Rive {
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  private automaticallyHandleEvents;
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  private enableRiveAssetCDN;
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  private _volume;
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+ private _artboardWidth;
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+ private _artboardHeight;
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  private _devicePixelRatioUsed;
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  private _hasZeroSize;
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  durations: number[];
@@ -384,6 +386,7 @@ export declare class Rive {
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  * we hook the instance to the audio manager
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  */
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  private initializeAudio;
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+ private initArtboardSize;
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  private initData;
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  private initArtboard;
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  drawFrame(): void;
@@ -479,7 +482,12 @@ export declare class Rive {
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  * Accounts for devicePixelRatio as a multiplier to render the size of the canvas drawing surface.
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  * Uses the size of the backing canvas to set new width/height attributes. Need to re-render
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  * and resize the layout to match the new drawing surface afterwards.
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- * Useful function for consumers to include in a window resize listener
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+ * Useful function for consumers to include in a window resize listener.
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+ *
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+ * This method will set the {@link devicePixelRatioUsed} property.
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+ *
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+ * Optionally, you can provide a {@link customDevicePixelRatio} to provide a
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+ * custom value.
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  */
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  resizeDrawingSurfaceToCanvas(customDevicePixelRatio?: number): void;
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  get source(): string;
@@ -647,10 +655,46 @@ export declare class Rive {
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  */
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  get contents(): RiveFileContents;
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  /**
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- * getter and setter for the volume of the artboard
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+ * Getter / Setter for the volume of the artboard
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  */
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  get volume(): number;
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  set volume(value: number);
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+ /**
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+ * The width of the artboard.
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+ *
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+ * This will return undefined if the artboard is not loaded yet and a custom
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+ * width has not been set.
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+ *
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+ * Do not set this value manually when using {@link resizeDrawingSurfaceToCanvas}
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+ * with a {@link Layout.fit} of {@link Fit.Layout}, as the artboard width is
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+ * automatically set.
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+ */
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+ get artboardWidth(): number | undefined;
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+ set artboardWidth(value: number);
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+ /**
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+ * The height of the artboard.
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+ *
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+ * This will return undefined if the artboard is not loaded yet and a custom
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+ * height has not been set.
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+ *
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+ * Do not set this value manually when using {@link resizeDrawingSurfaceToCanvas}
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+ * with a {@link Layout.fit} of {@link Fit.Layout}, as the artboard height is
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+ * automatically set.
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+ */
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+ get artboardHeight(): number | undefined;
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+ set artboardHeight(value: number);
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+ /**
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+ * Reset the artboard size to its original values.
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+ */
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+ resetArtboardSize(): void;
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+ /**
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+ * The device pixel ratio used in rendering and canvas/artboard resizing.
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+ *
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+ * This value will be overidden by the device pixel ratio used in
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+ * {@link resizeDrawingSurfaceToCanvas}. If you use that method, do not set this value.
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+ */
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+ get devicePixelRatioUsed(): number;
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+ set devicePixelRatioUsed(value: number);
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  }
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  /**
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  * Contents of a state machine input