@rive-app/webgl-single 2.20.1 → 2.21.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rive-app/webgl-single",
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- "version": "2.20.1",
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+ "version": "2.21.0",
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  "description": "Rive's webgl based web api with bundled wasm.",
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  "main": "rive.js",
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  "homepage": "https://rive.app",
package/rive.d.ts CHANGED
@@ -516,6 +516,44 @@ export declare class Rive {
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  * @param path the path the input is located at an artboard level
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  */
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  fireStateAtPath(inputName: string, path: string): void;
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+ private retrieveTextAtPath;
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+ /**
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+ * Retrieves the text value for a specified text run at a given path
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+ * @param textName The name of the text run
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+ * @param path The path to the text run within the artboard
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+ * @returns The text value of the text run, or undefined if not found
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+ *
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+ * @example
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+ * // Get the text value for a text run named "title" at one nested artboard deep
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+ * const titleText = riveInstance.getTextRunValueAtPath("title", "artboard1");
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+ *
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+ * @example
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+ * // Get the text value for a text run named "subtitle" within a nested group two artboards deep
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+ * const subtitleText = riveInstance.getTextRunValueAtPath("subtitle", "group/nestedGroup");
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+ *
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+ * @remarks
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+ * If the text run cannot be found at the specified path, a warning will be logged to the console.
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+ */
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+ getTextRunValueAtPath(textName: string, path: string): string | undefined;
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+ /**
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+ * Sets the text value for a specified text run at a given path
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+ * @param textName The name of the text run
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+ * @param value The new text value to set
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+ * @param path The path to the text run within the artboard
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+ * @returns void
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+ *
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+ * @example
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+ * // Set the text value for a text run named "title" at one nested artboard deep
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+ * riveInstance.setTextRunValueAtPath("title", "New Title", "artboard1");
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+ *
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+ * @example
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+ * // Set the text value for a text run named "subtitle" within a nested group two artboards deep
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+ * riveInstance.setTextRunValueAtPath("subtitle", "New Subtitle", "group/nestedGroup");
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+ *
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+ * @remarks
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+ * If the text run cannot be found at the specified path, a warning will be logged to the console.
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+ */
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+ setTextRunValueAtPath(textName: string, value: string, path: string): void;
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  get playingStateMachineNames(): string[];
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  get playingAnimationNames(): string[];
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  get pausedAnimationNames(): string[];