@rive-app/webgl-single 2.16.0 → 2.17.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rive-app/webgl-single",
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- "version": "2.16.0",
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+ "version": "2.17.0",
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  "description": "Rive's webgl based web api with bundled wasm.",
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  "main": "rive.js",
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  "homepage": "https://rive.app",
package/rive.d.ts CHANGED
@@ -495,6 +495,27 @@ export declare class Rive {
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  * @returns the inputs for the named state machine
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  */
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  stateMachineInputs(name: string): StateMachineInput[];
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+ private retrieveInputAtPath;
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+ /**
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+ * Set the boolean input with the provided name at the given path with value
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+ * @param input the state machine input name
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+ * @param value the value to set the input to
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+ * @param path the path the input is located at an artboard level
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+ */
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+ setBooleanStateAtPath(inputName: string, value: boolean, path: string): void;
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+ /**
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+ * Set the number input with the provided name at the given path with value
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+ * @param input the state machine input name
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+ * @param value the value to set the input to
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+ * @param path the path the input is located at an artboard level
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+ */
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+ setNumberStateAtPath(inputName: string, value: number, path: string): void;
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+ /**
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+ * Fire the trigger with the provided name at the given path
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+ * @param input the state machine input name
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+ * @param path the path the input is located at an artboard level
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+ */
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+ fireStateAtPath(inputName: string, path: string): void;
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  get playingStateMachineNames(): string[];
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  get playingAnimationNames(): string[];
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  get pausedAnimationNames(): string[];