@rive-app/webgl-single 2.15.6 → 2.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rive-app/webgl-single",
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- "version": "2.15.6",
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+ "version": "2.17.0",
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  "description": "Rive's webgl based web api with bundled wasm.",
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  "main": "rive.js",
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  "homepage": "https://rive.app",
package/rive.d.ts CHANGED
@@ -123,7 +123,7 @@ export declare enum EventType {
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  export type RiveEventPayload = rc.RiveEvent | rc.OpenUrlEvent;
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  export interface Event {
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  type: EventType;
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- data?: string | string[] | LoopEvent | number | RiveEventPayload;
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+ data?: string | string[] | LoopEvent | number | RiveEventPayload | RiveFile;
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  }
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  /**
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  * Looping types: one-shot, loop, and ping-pong
@@ -189,6 +189,7 @@ export interface RiveParameters {
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  canvas: HTMLCanvasElement | OffscreenCanvas;
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  src?: string;
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  buffer?: ArrayBuffer;
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+ riveFile?: RiveFile;
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  artboard?: string;
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  animations?: string | string[];
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  stateMachines?: string | string[];
@@ -265,6 +266,7 @@ export interface RiveParameters {
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  export interface RiveLoadParameters {
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  src?: string;
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  buffer?: ArrayBuffer;
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+ riveFile?: RiveFile;
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  autoplay?: boolean;
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  artboard?: string;
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  animations?: string | string[];
@@ -278,6 +280,50 @@ export interface RiveResetParameters {
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  stateMachines?: string | string[];
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  autoplay?: boolean;
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  }
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+ export interface RiveFileParameters {
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+ src?: string;
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+ buffer?: ArrayBuffer;
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+ assetLoader?: AssetLoadCallback;
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+ enableRiveAssetCDN?: boolean;
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+ onLoad?: EventCallback;
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+ onLoadError?: EventCallback;
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+ }
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+ export declare class RiveFile {
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+ private static readonly missingErrorMessage;
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+ private static readonly fileLoadErrorMessage;
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+ private src;
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+ private buffer;
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+ private runtime;
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+ private file;
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+ private assetLoader;
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+ private enableRiveAssetCDN;
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+ private eventManager;
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+ private referenceCount;
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+ constructor(params: RiveFileParameters);
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+ private initData;
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+ init(): Promise<void>;
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+ /**
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+ * Subscribe to Rive-generated events
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+ * @param type the type of event to subscribe to
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+ * @param callback callback to fire when the event occurs
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+ */
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+ on(type: EventType, callback: EventCallback): void;
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+ /**
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+ * Unsubscribes from a Rive-generated event
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+ * @param type the type of event to unsubscribe from
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+ * @param callback the callback to unsubscribe
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+ */
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+ off(type: EventType, callback: EventCallback): void;
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+ cleanup(): void;
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+ /**
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+ * Unsubscribes all Rive listeners from an event type, or everything if no type is
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+ * given
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+ * @param type the type of event to unsubscribe from, or all types if
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+ * undefined
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+ */
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+ removeAllRiveEventListeners(type?: EventType): void;
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+ getInstance(): rc.File;
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+ }
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  export declare class Rive {
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  private readonly canvas;
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  private src;
@@ -298,6 +344,7 @@ export declare class Rive {
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  private artboard;
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  private eventCleanup;
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  private file;
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+ private riveFile;
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  private eventManager;
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  private taskQueue;
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  private animator;
@@ -448,6 +495,27 @@ export declare class Rive {
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  * @returns the inputs for the named state machine
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  */
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  stateMachineInputs(name: string): StateMachineInput[];
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+ private retrieveInputAtPath;
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+ /**
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+ * Set the boolean input with the provided name at the given path with value
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+ * @param input the state machine input name
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+ * @param value the value to set the input to
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+ * @param path the path the input is located at an artboard level
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+ */
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+ setBooleanStateAtPath(inputName: string, value: boolean, path: string): void;
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+ /**
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+ * Set the number input with the provided name at the given path with value
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+ * @param input the state machine input name
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+ * @param value the value to set the input to
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+ * @param path the path the input is located at an artboard level
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+ */
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+ setNumberStateAtPath(inputName: string, value: number, path: string): void;
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+ /**
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+ * Fire the trigger with the provided name at the given path
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+ * @param input the state machine input name
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+ * @param path the path the input is located at an artboard level
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+ */
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+ fireStateAtPath(inputName: string, path: string): void;
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  get playingStateMachineNames(): string[];
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  get playingAnimationNames(): string[];
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  get pausedAnimationNames(): string[];