@rive-app/webgl-single 1.1.3 → 1.1.5

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@@ -97,6 +97,13 @@ export interface RiveCanvas {
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  * This should be called when you wish to remove a rive animation from view.
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  */
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  cleanup(): void;
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+
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+ /**
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+ * Returns whether or not there are Rive Listeners configured on a given StateMachineInstance
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+ * @param stateMachine - StateMachineInstance to check for Listeners
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+ * @returns bool - Boolean of if there are Listners on the state machine
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+ */
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+ hasListeners(stateMachine: StateMachineInstance): boolean;
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  }
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  //////////////
@@ -281,34 +288,50 @@ export declare class Artboard {
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  */
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  draw(renderer: CanvasRenderer): void;
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  /**
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- * Creates a LinearAnimationinstance for the animation with the given name
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- * @param name - Name of the animation to create an instance for
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- * @returns A new LinearAnimationInstance object
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+ * Creates a LinearAnimation for the animation with the given name
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+ *
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+ * Note: This does not create a LinearAnimationInstance to advance in the render loop.
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+ * That needs to be created separately.
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+ *
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+ * @param name - Name of the animation to create a LinearAnimation reference for
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+ * @returns A new LinearAnimation object
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  */
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- animationByName(name: string): LinearAnimationInstance;
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+ animationByName(name: string): LinearAnimation;
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  /**
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- * Creates a LinearAnimationinstance for the animation with the given index
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- * @param index - Index of the animation to create an instance for
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- * @returns A new LinearAnimationInstance object
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+ * Creates a LinearAnimation for the animation with the given index
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+ *
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+ * Note: This does not create a LinearAnimationInstance to advance in the render loop.
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+ * That needs to be created separately.
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+ *
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+ * @param index - Index of the animation to create a LinearAnimation reference for
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+ * @returns A new LinearAnimation object
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  */
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- animationByIndex(index: number): LinearAnimationInstance;
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+ animationByIndex(index: number): LinearAnimation;
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  /**
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  * Returns the number of animations in the artboard
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  * @returns Number of animations on the Artboard
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  */
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  animationCount(): number;
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  /**
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- * Creates a StateMachineInstance for the state machine with the given name
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- * @param name - Name of the state machine to create an instance for
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- * @returns A new StateMachineInstance object
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+ * Creates a StateMachine for the state machine with the given name.
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+ *
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+ * Note: This does not create a StateMachineInstance to advance in the render loop.
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+ * That needs to be created separately.
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+ *
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+ * @param name - Name of the state machine to create a StateMachine reference for
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+ * @returns A new StateMachine object
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  */
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- stateMachineByName(name: string): StateMachineInstance;
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+ stateMachineByName(name: string): StateMachine;
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  /**
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- * Creates a StateMachineInstance for the state machine with the given index
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- * @param index - Index of the state machine to create an instance for
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- * @returns A new StateMachineInstance object
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+ * Creates a StateMachine for the state machine with the given index
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+ *
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+ * Note: This does not create a StateMachineInstance to advance in the render loop.
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+ * That needs to be created separately.
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+ *
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+ * @param index - Index of the state machine to create a StateMachine reference for
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+ * @returns A new StateMachine object
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  */
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- stateMachineByIndex(index: number): StateMachineInstance;
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+ stateMachineByIndex(index: number): StateMachine;
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  /**
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  * Returns the number of state machines in the artboard
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  * @returns Number of state machines on the Artboard
@@ -393,11 +416,11 @@ export declare class TransformComponent {
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  export declare class LinearAnimationInstance {
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  /**
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  * Create a new LinearAnimationInstance reference
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- * @param animation - A LinearAnimationInstance retrieved via the Artboard
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+ * @param animation - A LinearAnimation reference retrieved via the Artboard
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  * (i.e `artboard.animationByName('foo')`)
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  * @param artboard - The Artboard instance for this animation
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  */
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- constructor(animation: LinearAnimationInstance, artboard: Artboard);
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+ constructor(animation: LinearAnimation, artboard: Artboard);
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  get name(): string;
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  get duration(): number;
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  get fps(): number;
@@ -438,6 +461,24 @@ export declare class LinearAnimationInstance {
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  delete(): void;
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  }
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+ export declare class LinearAnimation {
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+ /**
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+ * The animation's loop type
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+ */
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+ get loopValue(): number;
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+ /**
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+ * Name of the LinearAnimation
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+ */
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+ get name(): string;
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+ }
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+
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+ export declare class StateMachine {
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+ /**
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+ * Name of the StateMachine
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+ */
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+ get name(): string;
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+ }
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+
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  /**
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  * Rive class representing a StateMachine instance. Use this class to advance and control a
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  * particular state machine in the render loop (i.e scrub, grab state machine inputs, set up
@@ -451,11 +492,11 @@ export declare class LinearAnimationInstance {
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  export declare class StateMachineInstance {
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  /**
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  * Create a new StateMachineInstance reference
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- * @param stateMachine - A StateMachineInstance retrieved via the Artboard
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+ * @param stateMachine - A StateMachine retrieved via the Artboard
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  * (i.e `artboard.stateMachineByName('foo')`)
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  * @param artboard - The Artboard instance for this state machine
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  */
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- constructor(stateMachine: StateMachineInstance, artboard: Artboard);
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+ constructor(stateMachine: StateMachine, artboard: Artboard);
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  get name(): string;
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  /**
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  * Returns the number of inputs associated with this state machine