@rive-app/webgl-single 1.0.69 → 1.0.72

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2,7 +2,7 @@ interface RiveOptions {
2
2
  locateFile(file: string): string
3
3
  }
4
4
 
5
- declare function Rive(options: RiveOptions): Promise<RiveCanvas>;
5
+ declare function Rive(options?: RiveOptions): Promise<RiveCanvas>;
6
6
  export default Rive;
7
7
 
8
8
  export interface RiveCanvas {
@@ -10,6 +10,9 @@ interface RiveOptions {
10
10
  CanvasRenderer: typeof CanvasRenderer;
11
11
  LinearAnimationInstance: typeof LinearAnimationInstance;
12
12
  StateMachineInstance: typeof StateMachineInstance;
13
+ Mat2D: typeof Mat2D;
14
+ Vec2D: typeof Vec2D;
15
+ AABB: AABB;
13
16
  SMIInput: typeof SMIInput;
14
17
  renderFactory: CanvasRenderFactory;
15
18
 
@@ -21,7 +24,7 @@ interface RiveOptions {
21
24
  StrokeJoin: typeof StrokeJoin;
22
25
 
23
26
  load(buffer: Uint8Array): Promise<File>;
24
- makeRenderer(canvas: HTMLCanvasElement | OffscreenCanvas, useOffscreenRenderer: boolean) : CanvasRenderer;
27
+ makeRenderer(canvas: HTMLCanvasElement | OffscreenCanvas, useOffscreenRenderer?: boolean) : CanvasRenderer;
25
28
  computeAlignment(fit: Fit, alignment: Alignment, frame: AABB, content: AABB): Mat2D;
26
29
  mapXY(matrix: Mat2D, canvasPoints: Vec2D): Vec2D;
27
30
  requestAnimationFrame(cb: (timestamp: DOMHighResTimeStamp) => void): number;
@@ -42,6 +45,8 @@ interface RiveOptions {
42
45
  clipPath(path: RenderPath): void;
43
46
  clear(): void;
44
47
  flush(): void;
48
+ translate(x: number, y: number): void;
49
+ rotate(angle: number): void;
45
50
  }
46
51
 
47
52
  export declare class RenderPathWrapper {
@@ -111,15 +116,17 @@ interface RiveOptions {
111
116
  export declare class Artboard {
112
117
  get name(): string;
113
118
  get bounds(): AABB;
119
+ get frameOrigin(): boolean;
120
+ set frameOrigin(val: boolean);
114
121
  // Deletes the backing wasm artboard instance
115
122
  delete(): void;
116
123
  advance(sec: number): any;
117
124
  draw(renderer: CanvasRenderer): void;
118
- animationByName(name: string): LinearAnimation;
119
- animationByIndex(index: number): LinearAnimation;
125
+ animationByName(name: string): LinearAnimationInstance;
126
+ animationByIndex(index: number): LinearAnimationInstance;
120
127
  animationCount(): number;
121
- stateMachineByName(name: string): StateMachine;
122
- stateMachineByIndex(index: number): StateMachine;
128
+ stateMachineByName(name: string): StateMachineInstance;
129
+ stateMachineByIndex(index: number): StateMachineInstance;
123
130
  stateMachineCount(): number;
124
131
  bone(name: string): Bone;
125
132
  node(name: string): Node;
@@ -145,12 +152,15 @@ interface RiveOptions {
145
152
  rotation: number;
146
153
  scaleX: number;
147
154
  scaleY: number;
155
+ worldTransform(): Mat2D;
156
+ parentWorldTransform(result: Mat2D): void;
148
157
  }
149
158
 
150
159
  ///////////////
151
160
  // Animation //
152
161
  ///////////////
153
- export declare class LinearAnimation {
162
+ export declare class LinearAnimationInstance {
163
+ constructor(animation: LinearAnimationInstance, artboard: Artboard);
154
164
  get name(): string;
155
165
  get duration(): number;
156
166
  get fps(): number;
@@ -158,13 +168,9 @@ interface RiveOptions {
158
168
  get workEnd(): number;
159
169
  get loopValue(): number;
160
170
  get speed(): number;
161
- apply(artboard: Artboard, time: number, mix: number): void;
162
- }
163
- export declare class LinearAnimationInstance {
164
171
  /** Time of the animation in seconds */
165
172
  time: number;
166
173
  didLoop: boolean;
167
- constructor(animation: LinearAnimation, artboard: Artboard);
168
174
  advance(sec: number): any;
169
175
  /**
170
176
  * Apply animation on the artboard
@@ -175,12 +181,9 @@ interface RiveOptions {
175
181
  delete(): void;
176
182
  }
177
183
 
178
- export declare class StateMachine {
179
- get name(): string;
180
- }
181
-
182
184
  export declare class StateMachineInstance {
183
- constructor(stateMachine: StateMachine, artboard: Artboard);
185
+ constructor(stateMachine: StateMachineInstance, artboard: Artboard);
186
+ get name(): string;
184
187
  inputCount(): number;
185
188
  input(i: number): SMIInput;
186
189
  advance(sec: number): any;
@@ -312,7 +315,7 @@ interface RiveOptions {
312
315
  yy: number;
313
316
  tx: number;
314
317
  ty: number;
315
- invert(mat: Mat2D): void;
318
+ invert(mat: Mat2D): boolean;
316
319
  }
317
320
 
318
321
  export declare class Vec2D {