@rive-app/webgl-single 1.0.27 → 1.0.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/rive.js +3 -3
- package/rive.js.map +1 -1
package/package.json
CHANGED
package/rive.js
CHANGED
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@@ -169,7 +169,7 @@ k.run=sd;if(k.preInit)for("function"==typeof k.preInit&&(k.preInit=[k.preInit]);
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/* 2 */
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/***/ ((module) => {
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-
module.exports = JSON.parse('{"name":"@rive-app/webgl-single","version":"1.0.
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+
module.exports = JSON.parse('{"name":"@rive-app/webgl-single","version":"1.0.28","description":"Rive\'s webgl based web api with bundled wasm.","main":"rive.js","homepage":"https://rive.app","repository":{"type":"git","url":"https://github.com/rive-app/rive-wasm/tree/master/js"},"keywords":["rive","animation"],"author":"Rive","contributors":["Luigi Rosso <luigi@rive.app> (https://rive.app)","Maxwell Talbot <max@rive.app> (https://rive.app)","Arthur Vivian <arthur@rive.app> (https://rive.app)","Umberto Sonnino <umberto@rive.app> (https://rive.app)","Matthew Sullivan <matt.j.sullivan@gmail.com> (mailto:matt.j.sullivan@gmail.com)"],"license":"MIT","files":["rive.js","rive.js.map","rive.d.ts","rive_advanced.mjs.d.ts"],"typings":"rive.d.ts","dependencies":{},"browser":{"fs":false,"path":false}}');
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/***/ })
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/******/ ]);
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@@ -1301,6 +1301,8 @@ var Rive = /** @class */ (function () {
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// by the elapsed time.
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this.artboard.advance(elapsedTime);
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var renderer = this.renderer;
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// Canvas must be wiped to prevent artifacts
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renderer.clear();
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renderer.save();
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// Update the renderer alignment if necessary
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this.alignRenderer();
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@@ -1343,8 +1345,6 @@ var Rive = /** @class */ (function () {
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*/
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Rive.prototype.alignRenderer = function () {
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var _a = this, renderer = _a.renderer, runtime = _a.runtime, _layout = _a._layout, artboard = _a.artboard;
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-
// Canvas must be wiped to prevent artifacts
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renderer.clear();
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// Align things up safe in the knowledge we can restore if changed
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renderer.align(_layout.runtimeFit(runtime), _layout.runtimeAlignment(runtime), {
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minX: _layout.minX,
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