@rive-app/canvas 1.0.2 → 1.0.3
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- package/package.json +1 -1
- package/rive.js +3 -3
package/package.json
CHANGED
package/rive.js
CHANGED
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@@ -121,7 +121,7 @@ if(h.preInit)for("function"==typeof h.preInit&&(h.preInit=[h.preInit]);0<h.preIn
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/* 2 */
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/***/ ((module) => {
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-
module.exports = JSON.parse('{"name":"@rive-app/canvas","version":"1.0.
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+
module.exports = JSON.parse('{"name":"@rive-app/canvas","version":"1.0.3","description":"Rive\'s canvas based web api.","main":"rive.js","homepage":"https://rive.app","repository":{"type":"git","url":"https://github.com/rive-app/rive-wasm/tree/master/js"},"keywords":["rive","animation"],"author":"Rive","contributors":["Luigi Rosso <luigi@rive.app> (https://rive.app)","Maxwell Talbot <max@rive.app> (https://rive.app)","Arthur Vivian <arthur@rive.app> (https://rive.app)","Umberto Sonnino <umberto@rive.app> (https://rive.app)","Matthew Sullivan <matt.j.sullivan@gmail.com> (mailto:matt.j.sullivan@gmail.com)"],"license":"MIT","files":["rive.js","rive.wasm"],"typings":"rive.d.ts","dependencies":{}}');
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/***/ })
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/******/ ]);
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@@ -1092,6 +1092,8 @@ var Rive = /** @class */ (function () {
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// Ensure the runtime is loaded
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RuntimeLoader.awaitInstance().then(function (runtime) {
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_this.runtime = runtime;
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// Get the canvas where you want to render the animation and create a renderer
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_this.renderer = _this.runtime.makeRenderer(_this.canvas);
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// Load Rive data from a source uri or a data buffer
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_this.initData(artboard, startingAnimationNames, startingStateMachineNames, autoplay).catch(function (e) {
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console.error(e);
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@@ -1171,8 +1173,6 @@ var Rive = /** @class */ (function () {
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}
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// Initialize the animator
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this.animator = new Animator(this.runtime, this.artboard, this.eventManager);
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// Get the canvas where you want to render the animation and create a renderer
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-
this.renderer = this.runtime.makeRenderer(this.canvas);
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// Initialize the animations; as loaded hasn't happened yet, we need to
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// suppress firing the play/pause events until the load event has fired. To
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// do this we tell the animator to suppress firing events, and add event
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